#archived-modding-development
1 messages · Page 47 of 1
or that
although pure nail certainly makes the fight easy enough
and probably the vertical attack charm
It's just based on completion percentage
does the glass soul charm affect spells?
Nope
okay
bleh, debug mod does a ton to write to the console. :/
can you replace assets with the API?
like replace with an if condition
like glass soul does
Can't mess with assets like that at runtime, you just need to find the sprite/audio in question and set its bytes manually
now if someone could write c++ code to fuck with memory manually, it could work xD
why c++ when you have assembly
@hazy sentinel I could make normal mode just turn into steel soul mode on game start
fuck assembly
I've done Assembly by hand on fucking paper
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For a test I had to write a program from memory in only Assembly that assigned and corrected errors using parity or some shit like that
fuck the what
my comp sci class is easier than writing mods
but you haven't made any mods yet
My comp sci classes are hit and miss
half of them end up getting scrabbed due to professor negligence
haha
honestly I don't feel like I'm learning anything of value
I'm not learning anything of value
we're literally doing GUIs with Tkinter
like why
I took accelerated because I hadn't done any coding this year but I didn't want to be bored
and all we've done is:
Classes, Constructors, For loops, while loops, ifs, and inheritance
Try memorizing several dozen Assembly functions for a single test
and being able to convert from assembly to 32 bit binary
and back
it's not THAT bad, my professor was just awful
he was fired before the semester ended
wow
thats the sign of a good professor wdym
I remember doing the assembly to binary conversations, fun fun
The parity stuff sucked though
if you look at some of the modding api's early comments for the current version, there is some ILASM stuff.
ended up ditching that because...no
how do you activate the debug menu
f1
went to the radiance, tried their dream nail dialogue and broke the game kthx
hey did someone unpack the Grimm Troupe sprites yet?
Personally looking for the palettes and such but I draw decently from reference.
banned
ty
has there been a successful attempt at a multiplayer mode?
@fair rampart 753 did a dream shield co op thing
dream shield coop?
yes
I'll have to look this up
hi! is the debug mod working in GoG?
What's GoG?
ok thanks
The cut content mod gives me an error when I try to install it. It's for 1.0.3.7.
And I have 1.0.3.7.
If anyone has any ideas I'd really appreciate it.
how did you install it?
what version of the game do you have
what OS?
version meaning, steam vs GoG
I have the GOG one because idk how to get the steam one, but I made sure to install it in the same location as the Steam version. I use Win 10 (up to date).
ahhh, can steam version still be obtained? 😮
the patch?
you have both versions?
I mean, I have HK Cut Content Mod for HK 1.0.3.7.
there's a guide here on how to down patch your steam game
i meant, do you have a steam and GoG copy of the game
but yeah. if you have a steam copy, down patch using this guide, then you should be able to install it
now i have the 1.0.3.7. gog
i will install the steam one back
and downgrade
😃
thanks
i think the most recent version of the game the steam/gog are nearly identical, I've noticed that they've been slowly merging the differences together, likely to reduce the effort in builds. but I haven't tried to use the steam API version on the gog version yet, mostly cause i don't have it 😉
" then go to the directory printed into the Steam console" where to find this? i don't see it
i think uh.... gradow tried recently
right click on the HK game
properties
then local game files
i know how to find the HK installation folder, idk how to find the downloaded content
When it finishes downloading it tells u i think
oh, you're asking about down patching?
yea
i've never down patched this way, but looks like it'll print where it saved it once it's done
it'll take awhile
cuz it's 9 GB of content
i see
it'll probably say like "contents saved to [file path]"
i usually download HK in under 1 min though 😅 i can go up to 60MB per second
your Steam has a console?
i found it; the downloaded content i mean
wowzers
yeah, i downloaded something from steam last night at 78MB/s. it was fun
Hey, does anyone know how to use the Boss Rush mod? The readme doesn't say much and I can't figure out how to start the boss rush
install the modding API and the boss rush mod
watch the youtube video in pinned messages
goes step by step on how to install API mods
Oh, I have it installed, I'm using the debug menu just fine, but the boss rush part doesn't seem to have a UI or anything
you start a new file
and it'll start automatically
Checking out the video though in pinned, thanks
Then you get automatically teled to bosses
Oh so, if I have it installed any new game just does that?
Gotcha so, I'd have to have that in a separate install from normal debug training stuff
just create a sub folder
and put debug stuff in the sub folder
and move the boss rush mod dll into the sub folder when you don't want to use it
like
Managed/
Mods/
Disabled/
Bossrush.dll
the API loads everything in "Mods/", but doesn't go down into nested folders
so you can move the mods in and out of the Disabled folder to control which ones are loaded
Yeah, I fell you. Boss Rush mod still seems to not be working for me, I tried putting Debug in a "disabled" subfolder in case they weren't playing nice together... Do I have to progress to a certain point after I start a new game?
Otherwise I must have missed a step
Naw, just shows the modding API version.
yeah. top left should show all loaded mods
Yep, same folder as the Debug file, and that one does work.
send a picture
Heh of what? Folder? Menu?
did you download the correct version number of boss rush?
Yeah, 1.2.2.1
@quartz trout your folder should look like
hollow_knight_data
Managed
Mods
Disabled
DebugMod.dll
BossRush.dll
other shit
does it look like that
where's the "mods" folder, 56?
Well no, the path is Managed/Mods
😛
Yeah lol
Trying to verify files in steam just in case I goofed something in the install
2 files failed to verify, fingers crossed that's the problem, heh
SURE DID LOL, yeah no big to reinstall. But hrm, still stumped.
look in your saves folder
Yeah, same deal after doing the API and mods, Debug will work, BossRush doesn't show up in the corner
there should be a ModLog.txt
good chance if there is an error it will show up there
if there isn't one there, post Managed\..\output.txt
Uhh... where are the saves exactly? They don't seem to be in the hollow_knight_data folder anywhere...
%appdata%\..\LocalLow\Team Cherry\Hollow Knight
Okay okay, found it. Yeah, error.
[INFO]:Saving Global Settings
[INFO]:[API] - Trying to load mods
[ERROR]:[API] - Error: System.TypeLoadException: Could not load type 'Modding.Loggable' from assembly 'BossRush'.
at Modding.ModLoader.LoadMods () [0x00000] in <filename unknown>:0
[INFO]:Saving Global Settings
[INFO]:Saving Global Settings
has the problem with debug mod where the full menu doesnt show and you cant hide the menu anymore after you quit and enter the game been fixed yet
because it happens every time
Not sure... I'm just using it to grind Watcher Knights, heh
Ah! Got it working. I downloaded the 1.2.1.4 version of boss rush which seems to work on the HK 1.2.2.1 patch. The newer BossRush version seems broken for me still
What version of the API do you have installed?
1.2.2.1
1.2.2.1-#?
-19
WOOPS
it's like -27 now
Okay, that makes sense. I'll update the API
after -26, the API will now tell you if there is a new version available
so you won't miss updates 😃
That is convenient :> Yeah I downloaded it like 2 months ago but am just now getting it working
Didn't realize how much active development was going on
October-December there was a ton
Yepperino, newest bossrush version works now with the updated API. Thanks everyone for the help <3
hey guys, this is super urgent! i need the sound file of the regular Vengefly ["WRIEK!"] but can't find it in the extracted game files (despite checking everything 3 times!). can somebody here please help me out.
i can offer you the cry of the Vengefly King in return.
Did you look in all the resource files
i really did look into all the files that looked like they could be reasonably it. i even found the file of the Vengefly King pretty fast, if that's any proof.
at this point, I'm not even sure whether the regular Vengefly's is in there at all...
hi where would i find information on the randomizer for HK?
'tis in here
there's a good bit of info in the README in the zip
it probs has a read me file
Ty
if you need additional info, people here know a lot about the mod as well
@leaden hedge where do I set the HP for the health_manager_enemy? Decrement Health? help my health_manager_enemy thing is only affecting half the enemies (eg the aspids aren't affected but grey prince zote is)
nevermind
figured it out
nevermind
didn't figure it out
I'm getting NamedVariable in the LocateFSM FsmVariables GetNamedVariables type int
but it says the var.UseVariable must be a bool
but I
am getting ints
:/
nvm got it
kinda got it
95% of the enemies have one health now (as currently intended)
but some enemies aren't affected
If I hide the debug mod menu how do I get it to show back up?
F1
Thank
Can I give myself soul with the debug mod? Not infinite but like one time?
if you toggle infinite soul it gives you 3 fireballs
so you can just use that
no way to give yourself 1 fireball at a time atm
well i'm almost through a lightbringer playthrough
some of the charms feel really overpowered
buyt other than that it's really good
No more powerful than Flukenest
wow what a great way of thinking for balance
flukenest, the epitome of balance
but yeah lightbringer is great
the only thing i would do to fix it is to nerf a couple charms and increase soul regen rate
the soul regen speed becomes a nightmare in the colosseum
not really
i mean i could barely ever heal during conqueror
but the bloodlust charm made it a lot more bareable
@vagrant leaf D R E A M N A I L
wait
oh no
i honestly completely forgot that was an option
wow
i am very stupid
well other than that all i would do is nerf charms
great mod
not as good as bonfire mod 
what even is bonfire mod
HellMod 
# Hell Mod
#### By 56
## Effects
- 1/2 Nail Damage
- 2x incoming damage
- 1/3 max SOUL
- 1/2 SOUL collection
- no SOUL collection while your shade is alive
- Heal focus is nerfed to Deep Focus speed
- Deep focus multiplier increased by 1.3725
- Dream shield only costs 1 notch (bugged, shows up as 1 but still uses 3)
## Installation
Hell Mod is an API mod, so install the Hollow Knight API (by Seanpr, Firezen, and Wyza) and then place the HellMod.dll into the Mods folder
currently trying to nerf spells
as well
oh okey
oh god please no
i as going to ask about hell mod because i was installing the bossrush mod that is in the same google doc than hell mod
you do not understand what i went through trying to speedrun that last night
jajaja
@rose barn lol
i just finished hollow knight at 106% and the hunter`s journal is complete, so i want a challenge
how far did you get for steel soul
i can wait
ok
hurry up
I'll give you the half finished version
btw i didn't know double damage was a thing until shade skip into blue lake...
bossrush, what do you reccomend: grimm child, shape of unn or fragile strenght
strengh probably
okey thanks
@rose barn you're doing old nail, right?
sharpened nail or spore shroom? (the another one is wayward compass)
(feeling the cry cry)
cri cri?*
Ahah, I think Joni's Blessing breaks the Boss Rush mod... I can't focus to absorb the hollow knight :<
@rose barn I think this should work
I'll test it in a min
but it should have
4/5 spell damage
might make it 3/4 later ¯_(ツ)_/¯
do i need to start a new playthrough
no
@rose barn did you have the shade bug?
where when you died it would keep your shade with you
no
shit
I may have broken death
just a little bit
should be fine for steel soul tho
lol
i am not the only want that thinks that the masntir lords are harder than the radiance, right?
the only one that*^
someone wants to see how i defeated the Hollow Knight when he was invicible?
debug mod
for boss rush
soul catcher
ok thanks
ye
@rose barn @fair rampart nearly working spell nerf (doesn't affect a few weird mobs, but that shouldn't matter much)
the old one that I tried was rounding (6/5) before multiplying so I had to change it to a double then Math.Round then cast to an int
@hazy sentinel 👋 bye spells
flukenest is ~~probably ~~still OP 
lulz
just battled grimm down of the gournd
ground*
bugged the game
bossrush bugged
XD
i was under the ground
nice
wanna see when it`s uploaded?
yes
(sorry my bad english, i am from Argentina)
only one question... how can i uninstall one mod to install another one?
inside the Mods folder
either
create a new folder and put the old mods in there (this lets you put them back later)
OR
just delete the .dll
NOTE: Some of the API mods work together
@fair rampart should I do an Old Nail Randomizer Hell Mod run?
the main ones I can think of:
Glass Soul (api) + boss rush
glass soul (api) + randomizer
hell mod + randomizer
hell mod + boss rush
yeah, I created hell mod
what is randomizer?
randomizer swaps all charms/spells/movement ability locations with each other
that sounds... funny
https://youtu.be/8PAtuNdkeJw the battle in the ground
Battling Grimm under the ground?! - Hollow Knight Bug
what is scale mod?
shrinks/grows you
and scales damage with that
(smaller = less damage, bigger = more damage)
note that you can't use Glass Soul (not the api port), Lightbringer, Scale Mod, and shitmodst with any other mod
because they aren't API
also, try shitmodst
what is it?
it's a pretty shitty modst if I say so myself the mod was made by 753, but you probably can't access shitmodst anywhere because it's actual garbage just like...
I can't explain it, but the footage can
first 5 minutes show what happens
all the mods here are api mods? https://drive.google.com/drive/folders/0B_b9PFqx_PR9Um9MeFZMV21oWGs or not?
but basically:
- character model doesn't change movement direction except on scene load (you can still move in both directions tho)
- absurd nail range
- absurd nail damage
- nail takes 1 health and has no range until you get to 1 health
@gritty gazelle no
the ones which aren't are:
shitmodst
lightbringer
glass soul
and dream shield co-op
NOTE: being API just means you can sometimes use other mods with it
the mods are still good and you should play them
thanks
you are very helpful
maybe using more saves mod will be very helpful xD
what charm notch mod does?
You get salubra notches for collecting charms
what nightmare god grimm doeS?
Adds hard content into the game
like what?
Its makes the nightmare king Grimm fight extremely hard
more than alredy is xD?
thanks for everything :3
i think that i am gona use Hell Mod+Randomiser
what is player data tracker?
and bonfire?
bonfire lets you level up
PDT let's you have overlays on your stream
It is
great, thanks
idk if hell mod and bonfire damage will be weird
Although hell and bonfire might override each others values
gotta bug them all
@leaden hedge is more saves using a different API version
cause I compiled the newest thing from github and it still wouldn't work
also:
do you know why OnColliderCreate isn't affecting all enemies
It does use a new version dunno if stuff for it got pulled
why randomizer mod says "New version avaible" upleft in game menu?
Are you checking health_manager_enemy and health_manager
i have 1.5.1, downloaded from google docs, where can i find another version?
It says that because the version checking is broken
by got pulled do you mean not yet in the github thing?
I've been away from my desktop for winter break, but I'm going back to campus this weekend
because I was compiling from the github thing
I've got a big list of things I need to fix/change for my mods
there is too much modders connected at same time .-. i will slowly run away to play the mods ok?
Is Lightbringer like a rework of the campaign, or..?
rework of attacking
nail --> ranged lance
and charms are massively changed
and there's a new boss
Hmm, I might check it out
Oh, by the way, @leaden hedge , does Hollow Knight always break in the boss rush mod? Haven't been able to absorb him after beating him yet
Yeah I'm gonna check out the randomizer for sure, exploring is my favorite part of HK and that'd be like exploring it all over again
Oh I probably need to update
Thanks :> Do the useless charms still show up as rewards?
Like gathering swarm/compass, the actually useless ones
Gotcha gotcha, not a big deal since I get pretty super strong anyway from the excess charms
Yeah I'll probably be implementing a notch system where you can skip to gain notches
And for every charm over the limit you take 2x damage
Oh, I like that idea
wait give me quarter of a se
KDT told me how to completely fix it
ok ~1 min till done testing
then will drop
@fair rampart @rose barn spell damage nerfed
doesn't seem to work on crawlids for some reason
they still have 8 health
¯_(ツ)_/¯
increased health which is basically decreasing spell damage
(because I also buffed nail)
OH shit
I think I figured out which enemies aren't working
it's the ones that respawn on room change
so the weak ones which don't matter
@rose barn tell me if you die
until tof 
I haven't tried any hardish bosses besides mantis lords
and those were hell
rip
i did hornet 2, watcher kngihts, that's like all the difficult stuff in the main game
holy shit
you also proved verulean trash at hk
also nice
I look forward to seeing you beat everyone else
btw what mods stack
hellmod, glass soul api, and randomizer
I think
bonfire might stack with randomizer and glass soul as well
Nameless god grimm with all API I think
nice 56 what did you nerf
you have to move contain of the mod zip on the game`s folder
i did its not working
Verify your game files on Steam then try again
im not using steam on it
Hopefully you backed up your files then
I'm not sure if other services have a verify game files equivalent
You can also just try installing it again following the instructions in the readme.txt
Is the game crashing or just loading up like normal?
at first it kept crashing when i replaced the files but now it just loads up but this time i skipped the files

Replace the hollow_knight_data folder then replace the Assembly-CSharp.dll file from the DRM-free folder
If you're on 1.2.2.1 it'll definitely work
(as long as you're on Windows)
i literely just did what u said
ima go test it then a nd comeback
e
well know my game s in a infinite loading state
I really don't know what to say
Mystery solved, he was using the cracked version
_gitgud
there is any mod that adds bosses modifications?
how NGG modiffies the grimm?
you die
Lightbringer has a single modified boss
#playlightbringer
yeah i played lightbringer
technically there's still like a -5% chance of beating NGG 
i think yes because i play games on GOG and in gog are drm free
buy the game kthx
Well
you buy game on GOG but they are like pirate games
u should test it
so yes, they should work
I heard it doesn't work on GOG
what about ocean of games
wtf is that
GOG is not apirate site e.e
but the games are DRM-free (works no steam)
you dont need steam or be connected to something to play DRM-free games
are just like the pirate games but buying the games
whats its name ill download it then and test
in GOG you have to buy the games
you are giving money to the creators of Hollow Knight and the other games
the games are cheapers because the % of the price that gog gets is lower than the steam %
then what if a game cost $0.01
Hollow Knight in gog is 8.82 usd
in steam is 15usd

so i will keep playing the mods
oh ok
hollow knight here on steam is 7.75usd according to google
Regional diffrences i guess
btw im only 6-7 hours into hollow knight first playthrough
perhaps it's not time for mods then
ik
@fair rampart discounts maybe?
nop not a discount
and im playing it on an intel hd graphics card
ohhh
so it might not be quite accurate
yeah
@spice spade what cpu?
in my country (Argentina) is like 10 usd
intel celoron 1.60 ghz
i did some tweaking to make it run over 30 fps
My pc is crap so i run it in windowed
the price changing on steam was helpfull for some countrys
At low res
me to
can someone help me becaus i have some realy bad fps drop it goes from 30-40 to 0-10 pls and it last 5 seconds ppls help

When does that happen?
^
like every 10 minutes it happens
try closing google
and other ram eater things
the Hollow Knight was invicible because my ram crashed
wow
whats the video
i battled Grimm UNderground
kweel
i uploaded that video to
what the video
yyeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

Oh yeah
My brother has the boss invisible
And he tried restarting the game and other things, still didn't work
and here is the grimm https://www.youtube.com/watch?v=8PAtuNdkeJw
Battling Grimm under the ground?! - Hollow Knight Bug
i was playing boss rush
and i get out of the room
why are u invisible
and the boss rush get bugged so i had to uninstall the mod :8
i am underground in the grimm batlle
you can see me jumping sometimes
oh yea i just analzed the title
i thougt u would be in like the actual undergroung like in the weaver dens or something
nope, just under the ground
kwell
what are you doing?
just what are you doing .-.
sitting in ma bed talkig on discord
do you have buyed Hollow Knight?
its no dont got no money
anyway is it better to us ea keybard or controllr
No
I play on an arcade stick and can play the game at "high" level
Personally I use a brainwave helmet
lit
r u trolling him?
I play on a qanba q1 and can match trinomi and monstahler boss kill times, you can play on whatever
playing with a arcade stick sounds fun
now i want to play the game with a arcade stick
Its slightly easier with a keyboard to hard skips
But nothing you'd need to do outside of a gimmick speedrun
what that
Gimmick speedrun, aka doing glitches
Basically keyboard is more precise, but even in glitch speedruns its still better to just stick to waht you're used to
Nah like most glitches are pretty easy but some of the low% or meme route nmg is easier on kb
But nothing uses that advantage
i use keboard dont got a controller (that works anyways)
Ya same
do u have acess to a cntroller
i use a ps3 controller
because my little brother has a ps3
so i take one of his controllers to play HK
wow u dirty theif
wow u dirty theif
lol
¯_(ツ)_/¯
Does glass soul work with the API?
Anyone?
Aaaa it doesnt
@buoyant obsidian is there any way to make glass soul work with api?
There's an API version
enemy randomizer progress: https://clips.twitch.tv/ThankfulPricklyCamelTTours
lol
i kindof want to just put a zote in town that always tries to kill you as you walk through
Mantis village or traitor mantis camp
@fair rampart it's not in the google drive
I don't think there's a compiled version available
I'll compile it if you want
Would be apreciated
how does dreamshield co-op work?
@fair rampart this should work
i read the readme inside but i have no friends to test it out
does it have free movement?
I just put it in the mods folder, right?
yes and yes
yw
Is there any way to equip charms without sitting on a bench?
Ok so atm i'm pretty sure the reason debug keeps breaking is making new saves
Everytime i make a new save its like an 80% chance of crashing
I have boss rush installed too btw
VRChat nooo
i don't get the implication
@buoyant obsidian
Does lightbringer have lore?
but then why do you fight the radiance
Because Empress Muzznik
is there a way to see how Team Cherry set up the FSMs for objects in the game?
there's also a pinned FSM viewer
which one is the viewer?
@charred parrot use the FSM viewer and the FSM viewer mod thingy
the mod outputs a shit load of .json files
you put var fsm = before the beginning of the file
and rename it to data.json
and put it in the folder of the VIEWER
then you can look at the FSM
i also put out one that works in win10 that doesn't require the rename, it's basically the same code, except you point it at a folder and can load them all just by a simple search
just search for the from:wyza, has:file. it's up there somewhere from a couple weeks ago
@charred parrot - pretty much. The FSM stuff is crazy
oh boy
Mod Lore
1 step above general fanfictions
Ya I've been looking at a couple of FSMs for enemy AI. Shit gets real spaghetti looking after a while.
after a while 10 seconds
I'm sure it made perfect logical sense as it was being put together
but as an outsider looking in
yeeeeesh
you are rather generous
as game creators, TC are great, as programmers.....well, not
Playmaker isn't even programming, though
no, but it is logic. which, in general, is something you expect from a programmer
The biggest problem with all the FSM stuff is how poorly they organized the states visually
yeah
Which is of course going to lead to missing logic errors
Because it just looks like a plate of spaghetti
spaghetti would taste better
✅
well I mean I assume when they put the game together they were like "let's make this thing work" and not "let's give future modders an aneurysm".
Yes because the only reason to have well maintained game code/fsm/whatever is for the benefit of modders
fair enough
kk gonna try to look at these things now
asking me for sketchy certifications
always good
Does infected crossroads have different scene names from normal crossroads?
Nah don't think so
hmm
I just got a report that someone killed Empress Muzznik in a single cyclone slash and wasn't sure why
A single cyclone slash could easily be like 400 damage
I don't know how much health you put on this thing
Oh wait it's probably not affected by fs or fury
So it couldn't be anywhere near that much
1500 hp
Figured it out
Colosseum of Fools Gruz Mother happened
I guess you can skip the Gruz Mother arena fight and still get 106%
Not unless you've changed the % calculation
good ol' bigfly
This gets satisfied by the Colosseum
depending on your definition of room yeah
like "load zone" I guess
Yeah I think so
I recently got into game design and I'm super interested in learning how they put the game together
It's just unity scenes
and they just have some FSM causing the transitions between them?
I don't think transitions are triggered by an FSM
Maybe
If you just look at the load functions in dnspy you can see what calls them
If there's nothing from a class like TransitionPoint it's likely FSM
hmm
kk
Its actually nice to see how active the modding community is
mods are the lifeblood of games after normal development ends
heh, the last 4 weeks we've been increadibly inactive
compared the previous 3 months 
santa stealing the modders away?
something to that effect
holidays, plus for me anyway, was approaching burnout. had been working on stuff like 2-3 hours a day for several weeks and it was getting bleh.
does boss rush integrate with lightbringer?
Nah, lightbringer is one of the few mods that isn't really compatible with anything
It could be if a certain numerically named person ported it but alas
Maybe you should do it
If 753 gives me all the relevant code I'll do it
The randomizer mod is so much fun, i'm learning a lot of stuff i've never thought of doing before like crystal peak without mantis claws. Seanpr and Firzen did a great job 
I think I got stuck in the soul sanctum after beating soul master
I dont have mantis claw or dash and there is an area where I cant pogo off of anything and my double jump isnt high enough
well rip
also, killing soul master locks you there so you cant quit to menu to respawn at bench
@ornate rivet i was in the same situation about 5 mins ago
did you fix it?
yeah
how
i had desolate dive though
what did you do
i don't know if you're doing the randomizer as well
yes I am
what
what exact part are you stuck on
you pogo off of the breakable object in the background, it respawns if you leave the room
WAT
ye
yea, I know the crystal peak skip
thanks, too bad I deleted it because I thought I was locked
@buoyant wasp https://gfycat.com/AllWellmadeEelelephant I've currently got this working with a couple "minor" issues, "minor" being somehow this causes keyboard controls to be unbindable 🤔
but I'm sure no one would notice that
boss rush made me realize that radiance is possible without double jump
Really?
you only need claw
what if you have neither
you can't do the final ascent
lol, "somehow"
Ok sure @fair rampart
@buoyant wasp I legit have no idea how it happens https://github.com/KayDeeTee/hk-modloader/tree/master/src
if it crashes on ModLoader.cs on line 228 it doesn't happen
and you don't even need to go into any menu for it to break
does it unbind your entire keyboard?
yeah cant rebind it either
unbinds the controller except for dreamnail or smth
but that still works
kb is still unresponsive
but yeah if you can fix that all you need to do is
A) merge it into modding api
B) add cancel action in MenuSelectable for quitting out of the mod menu
C) call a callback in FauxMenuOptionHorizontal.UpdateSetting to tell the mod the new updated value
bonus points for
D) getting a list of strings from the mod as options i.e. off, easy, normal, hard
I guess there is one other issue in that if you have like 15 mods installed it'll go over the back button and then offscreen
shoud blackmoth start with shadow dash?
@leaden hedge - I'm sure i've missed something simple, but i was trying to use CanvasUtil to add an onscreen copy of the ModLog.txt in the API (going to toggle it via a config entry). It seems to "work", but doesn't show up. I'm guessing I need to add it to the gui somehow, but I must be missing it
internal class Console : MonoBehaviour
{
public static GameObject OverlayCanvas;
private static GameObject _textPanel;
public void Start()
{
DontDestroyOnLoad(gameObject);
if (OverlayCanvas == null) {
CanvasUtil.CreateFonts();
OverlayCanvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080));
OverlayCanvas.name = "ModdingApiConsoleLog";
DontDestroyOnLoad(OverlayCanvas);
_textPanel = CanvasUtil.CreateTextPanel(OverlayCanvas, string.Empty, 32, TextAnchor.MiddleCenter,
new CanvasUtil.RectData(new Vector2(1920, 200), new Vector2(0, 410)), true);
}
}
public void AddText(string message)
{
if (_textPanel != null)
_textPanel.GetComponent<UnityEngine.UI.Text>().text += message + "\n";
}
}
internal void LogConsole(string message)
{
if (GlobalSettings.ShowDebugLogInGame)
{
if (_console == null)
_console = new Console();
_console.AddText(message);
}
}
so the first thing is the class
the second thing is inside of ModHooks
guessing that after I instantiate Console() i need to add it to something
its a monobehaviour so it needs to be on a gameobject
GameObject go = new GameObject();
Console c = go.AddComponent<Console>();
instead of new Console()
k
well _console
yeah
i follow
i'm guessing my method to add the text isn't the best since I'm rewriting whatever the window is every time, but I have no idea how to make an actual scrollable text box that you can just append to
scroll rects are weird
we'll see once i have it working if it really matters
probably won't
unless someone tries to dump thousands of lines to the modlog
it's hard to not fall into the "premature optimization" trap
"why isn't this still working", "because the setting that controls whether or not to even try to show it is off", derp
doing a randomizer mod and i just got mantis claws 7 hours in 
sup mah peopl! Back in time for AGDQ! How's modding going?
but this is AGDQ 🤔
Since when is summer games done quick in winter?
Its summer though Kappa
Do you need to know some skips for the randomizer?
wut u talking about 
on hard yes
thats not how seasons work
@left dew i know some but no thanks, it's funner this way
but ok 
ok I prefer it without them too
i pogo'd through the entire game lol
Upside down folks don't count

