#archived-modding-development

1 messages · Page 16 of 1

civic hatch
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Had a long discussion with an Admin about this last time. Its alright as long as nobody complains.

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So yeah, I just do what they allowed others to do, when I complained.

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¯_(ツ)_/¯

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In the end I can always claim: "Hey, I was joking."

gritty snow
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So how bout that randomizer mod? Is it good? I was attempting to make one before I dropped off awhile back but was running into lots of problems.

bleak robin
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I've been meaning to try it out

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It seems really interesting

wide pier
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kcghost sadly i lost the link to download it and couldn'T try it ;-;

bleak robin
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Randomizer is in the drive I think

civic hatch
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isn't it pinned?

gritty snow
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its int eh almighty folder

solemn rivet
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I'm honestly impressed by how far the randomizer mod has come

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never thought so much could be randomized

dapper folio
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No more speculating on what happened to KeinZantezuken and why he left the way he did. It's unproductive with how little we know and only likely to bring up hard feelings.

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haven't been able to give randomizer a shot yet

wide pier
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k

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so question: what is this 110% mod and the Unending dreams mod?

solemn rivet
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110% adds stuff to the completion rate

dapper folio
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110% is supposed to turn the percentage tracker into an accurate one

leaden hedge
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110% adds percent for geo rocks and journal iirc

stable rain
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unending dreams means you can fight warrior dreams as much as you'd like

gritty snow
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110 is mine, it's meant to be very completionist and force you to "do everything"

wide pier
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ok

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Atomic but thats already possible?

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i was able to fight the white defender infinite times

leaden hedge
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only zote and white defender

wide pier
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oh ok

dapper folio
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champion, tyrant, and kin aren't repeatable

wide pier
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ahhh

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ok thx

gritty snow
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Looking at the randomizer readme now...man I think I'll have to dig into the dll and see how seanpr and firzen did this...I was trying to hook the PlayMaker dll. And they added a platform!?

leaden hedge
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via getbool

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just overriding the requests to a certain bool

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with another one

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the platform is just a copy + paste of another one in the scene

dapper folio
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gonna update the mods folder

solemn rivet
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does anyone know if they eventually figured out how to deal with isma's tear?

gritty snow
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oh, does it play the right animation thing beforehand?

leaden hedge
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no

solemn rivet
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SD can you put the bonfire mod there?

leaden hedge
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I think he replaces the text on certain stuff

dapper folio
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that's part of the plan

leaden hedge
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I think ismas tear is still rip due to the way he does it

dapper folio
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wont show up in the drive for a bit, gonna update then turn on the sync app

rancid quest
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Has anyone created a boss rush mod yet?

wide pier
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theres was

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but the guy took it down

agile gulch
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mirror link?

rancid quest
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yh if someone has a mirror that'd be great since the game needs a boss rush

agile gulch
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every game with bosses needs a boss rush

solemn rivet
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look at the pinned messages

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there's one about the boss rush mod

agile gulch
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you have to get a mod to DM you the mod download because of a dmca takedown?

solemn rivet
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basically, yeah

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just those mods, tho

leaden hedge
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it just can't be in the public google drive pretty much

agile gulch
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can you even legally dmca people hosting your mod?

solemn rivet
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it's not really worth trying to dispute this claim

leaden hedge
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you can dmca anyone for anything,
the question is, is it worth fighting
and would you win

solemn rivet
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SD took the path of less confrontation, and I completely agree with them

dapper folio
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done updating, now for the sync program to start syncing

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as for boss rush, send me a direct message

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since I got the DMCA, it won't be on the drive

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so I offer it directly instead

agile gulch
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if you could dm me it that would be great

dapper folio
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changelog to drive folder
-added bonfire
-updated blackmoth
-updated lightbringer
-updated 110%
-updated readme

narrow fjord
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hey guys just a quick question: do mods lock achievements?

leaden hedge
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no

narrow fjord
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thank you very much

hazy sentinel
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hey @solemn rivet DRM-free bonfire mod locks the game upon starting a new playthrough

solemn rivet
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oh?

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what kind of "lock"?

hazy sentinel
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screenshot in spoilers

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no controls work

solemn rivet
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oh

hazy sentinel
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continuing from a previous save gives a black screen

solemn rivet
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I ran into that when testing out the Steam version

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I'm not on my pc right now, but I'll get onto that asap

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first I'll have to remember what caused it, THEN I'll fix it

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btw

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what version are you using?

hazy sentinel
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1.1.1.8

solemn rivet
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I mean, where did you get the mod?

hazy sentinel
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oh the mod is the one in the drive folder

solemn rivet
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okay, should be up-to-date

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Also, could you please send me the output log?

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It's in the same folder as the managed folder

serene tundra
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could anyone help me get a rip of some sprites for inktober stuff
i need the mapreading sprite and sitting one
if anyone can

finite ether
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one sec

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unfortunately it's not just a single sprite...

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but

hazy sentinel
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14.3 MB wtf

finite ether
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now you'll have access to all of their poses, with the exception of spells and unique moments like moth wings

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here

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hope that helps @serene tundra

serene tundra
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oh wow

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yes thisll help a ton

finite ether
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'v'

hazy sentinel
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u know what helps more

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UABE

finite ether
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^

leaden hedge
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you gotta find it in uabe

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you can just save the tk2d components sprite

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or use seanpr's sprite ripper

serene tundra
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whats uabe? sorry i've never modded before

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but

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i am an artist could be fun

leaden hedge
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unity asset bundle exporter

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lets you look at the asset files and export / import standard files

serene tundra
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ah so that has pretty much everything from backgrounds effects enemies etc?

leaden hedge
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yeah it has everything in there

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if your looking for something specific I'd ask for seanpr's sprite ripper though

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everything in UABE is just called ATLAS

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except level stuff

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the sprite ripper, names it after the object

hazy sentinel
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or you could be like me and look through the 7000 sprite sheets and rename them all manually

finite ether
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Alright, I converted the text in one of the NPC's dialogue, but Open Office can only save these files as open office XML files. will that still work once it's recompiled into the game?

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nvm, found an actual XML editor

leaden hedge
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you can export them as raw text files

solemn rivet
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that's the bonfire mod btw

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someone reported it wasn't working

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so I make a few changes

deep pilot
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I have the drm free version from the humble store

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Is that the same as the gog version?

solemn rivet
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I believe so

noble trout
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can someone help me with the bonfire mod

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tell me how it works

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i installed it got all the geo i can from king's pass rested at the bench in dirtmouth i expected a menu to pop up but nothing happened

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did anyone else try the bonfire mod

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the creator didnt explain how it works in the README

solemn rivet
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did you install the mod?

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this should happen when you sit at a bench

trim totem
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Nice ui

solemn rivet
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I don't know if that was sarcasm or not, but thanks

finite ether
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It's like actually good

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ui in unity is hard

solemn rivet
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you tell me about it

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by far, the thing about this mod that took the most time to do was the GUI

finite ether
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not a huge fan of unity's ui overhaul

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it happened in like 5.3.1, right?

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5.3.4, yeah

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i remember cus we basically panicked at work haha

trim totem
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I wouldn't be sarcastic about that, that'd be mean

solemn rivet
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happygrub is by far and wide my fav emote

brave lodge
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I genuinely had no idea this game had mod support

solemn rivet
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"mod support" isn't exactly what's going on here

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it's not at all like Skyrim and BoI in that aspect

finite ether
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they're reverse engineering the game, cus it's a unity game

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it's way more impressive than mod support

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these guys are genuises

brave lodge
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Oh wow

solemn rivet
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that's a bit too much

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some people sure

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I am specially impressed by the randomizer mod

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like, REAL impressed

brave lodge
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What exactly does that do?

solemn rivet
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randomizes basically every pickup in the game

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swaps abilities around

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charms

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relics too iirc

brave lodge
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That sounds interesting

finite ether
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so you could pick up a journal and it'd actually be the Mantis Claw?

solemn rivet
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only spells and irma's tear aren't randomized

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I don't know the specifics

marble scarab
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irma's tear

solemn rivet
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I believe they are randomized within certain groups

bleak robin
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Relics are separate I believe

solemn rivet
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like, charms can only swap places with abilities, or something like that

bleak robin
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Relics are not switched around, it's just each relic has a %chance of being any relic

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Based on how many are in the world

solemn rivet
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ooh, yeah, that's right!

bleak robin
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So, theoretically, there's a seed with only arcane eggs

solemn rivet
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forgot we talked about that and discussed the expected values and such

bleak robin
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Every single relic is an arcane egg

solemn rivet
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on the other hand

bleak robin
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They have a higher chance of all being journals

solemn rivet
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there are LOTS of seeds in which every relic is a Wanderer's Journal

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"lots" here doesn't mean a number, but a percentage

brave lodge
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Sounds very fun

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How about that boss rush mod?

solemn rivet
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it's just what it sounds

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you fight bosses "in order"

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no exploration or whatever in between

bleak robin
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Not always in order

solemn rivet
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you are rewarded with points based on your performance

bleak robin
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You can randomize them

solemn rivet
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which you can use to upgrade your Knight

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oh yeah, forgot about that option

bleak robin
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Final boss is always last though

brave lodge
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Soul Master without dash seems like it'd be torture

solemn rivet
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so far, the only one we haven't managed to beat with 0 upgrades is Flukemarm

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but we still believe in the fluke dream

bleak robin
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When I did boss rush

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flukemarm was a double kill

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I killed it, and then a fluke killed me

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Still moved me to next boss

solemn rivet
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and you got your geo

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because the Shade spawns in the hub

buoyant obsidian
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If you're not on Glass Purse are you even playing Boss Rush?

solemn rivet
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753 asking the real questions

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holy shit, the amount of people bashing me via DMs in reddit for the bonfire mod

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should never have posted it there

bleak robin
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Oh shit

stable rain
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there's something bad about it?

bleak robin
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The internet likes hating things

solemn rivet
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basically people complaining that I'm ruining the game

stable rain
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uh it's a mod

bleak robin
stable rain
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mods are supposed to ruin the game :^)

bleak robin
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They... Chose to use it...

solemn rivet
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either saying that "the game is perfect as it is!!!" or that "it's just a crutch to make the game easier!!!"

bleak robin
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It's a way to mix up gameplay

solemn rivet
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^

stable rain
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do they not understand what "fun" and "different" is?

bleak robin
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I gotta ask btw, what happens with nail upgrades in the mod?

solemn rivet
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that's what I responded with at first

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now I just ignore

stable rain
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ignoring is probably the best bet

bleak robin
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Like nailsmith upgrades

solemn rivet
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they behave sorta like weapon upgrades in DkS

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they increase your damage, flat

bleak robin
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Gotcha

solemn rivet
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but slightly less than what it would be in vanilla

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otherwise, any investment in Str would give just too much atk

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either that, or I make Str irrelevant

bleak robin
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Strength only build

solemn rivet
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@hazy sentinel I think I fixed the drmfree dll

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I posted it here sometime ago

hazy sentinel
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ok

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at school rn so i can't reqlly test it

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really*

solemn rivet
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the thing is, since I don't have the drm free version I can't test it at all

hazy sentinel
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i bought it on humble so i have drmfree and steam

solemn rivet
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actually

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I have a copy inside the IndieBox

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but I didn't open the box yet, so I feel like it would be a shame to open it just for that...

hazy sentinel
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also i think the cd might not update to 1.1.1.8

solemn rivet
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could be

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well, the post has done its job, at least

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now more people are aware of mods

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that's all that matters

bleak robin
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Lol

solemn rivet
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btw when people asked for footage of Blackmoth I linked them to your twitch vods

bleak robin
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:O

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I still gotta get around to streaming another mod, been busy with college

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Might do your new bonfire one

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Cause it seems like a nice twist

solemn rivet
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there are a lot of interesting mods now

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BR, Randomizer and Bonfire seem like they have a lot of replay value

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so would be great for streams

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if my pc cooperates, maybe I'd even do some streams myself

bleak robin
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I should probably upload my twitch vods to YouTube

bleak robin
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and also edit out the part at the beginning where I installed the mod wrong

noble trout
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no the mod doesnt work at all for me

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can someone tell me if i did anything wrong here is how i downloaded the mod:
downloaded the Csharp(steam) placed it in the hollow_knight_data file moved the orginal Csharp to another file for backup for later and named the removed the (steam) from the Csharp(steam)

solemn rivet
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you need to put it into the /Managed/ folder inside /hollow_knight_data/

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jsut did it myself, and it worked

small plover
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Sorry for just barging in but what's this bonfire mod?

solemn rivet
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It's a level up mod

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Damn, I thought the name was clever... Now I'm having second thoughts

small plover
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Ooooh

bleak robin
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You can know what it means if you know the mod itself

small plover
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How does the mod work if you don't mind me asking?

I would test it but my keyboard's left arrow isn't working

bleak robin
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Spend geo to level stats at a bench

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It's basically like dark souls

solemn rivet
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Hence "bonfire"

buoyant obsidian
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It's basically the Dark Souls of Hollow Knight mods

civic hatch
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Its the Ragnarok Online mod for Hollow Knight

noble trout
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is there any problem here

buoyant obsidian
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It belongs in the Managed folder

noble trout
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manager folder?

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oh

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i see

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it works now thanks

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also neat thing: i tried to get the most geo in king's pass in figured out it has a total of 95 geo

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what does MP stand for?

leaden hedge
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mana points

noble trout
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guys something happened and im not sure if its a part of the mod or not

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when i killed something there was a sound of explosion and black void stuff came out the enemy i killed

leaden hedge
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thats a crit

noble trout
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OHHH

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das cewl

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but i have 0% crit chance

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oh well then

leaden hedge
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i think base is 15%

noble trout
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ok

stable rain
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15 is about 0

buoyant obsidian
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15 is a lot

noble trout
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yeah i saw

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more like 1.5

buoyant obsidian
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80% of the time you'll crit within 10 hits that's fairly high

leaden hedge
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phantom assassin only has a 15% chance to crit for 450%
but whenever I play against her she crits me everytime

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checkm8

buoyant obsidian
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That's relatable as fuck KDT

noble trout
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so does quick slash add to your slash speed? or is it useless if you got higher stuff than it

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same for nail upgraids

leaden hedge
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multipies

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nails add flat damage

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strength multiplies

noble trout
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oh wow

leaden hedge
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so if you have 0.5 attack time due to dex at 20 dex

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then add quick slash you attack 50% faster, so 0.33 attack time

solemn rivet
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Oops

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Should change mp to Soul

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Also, does anyone know when the game checks if you have FoF/fragile strength to calculate your nail damage?

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Because I can't find that in code

bleak robin
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I'm guessing you mean strength

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Instead of greed

solemn rivet
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Yup

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For instance, in blackmoth I had to manually add those checks

leaden hedge
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it isn't in code afaik

leaden hedge
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it'll probably be the init state of playmakerFSM on the sword prefab

buoyant obsidian
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made a quick mod in 30 seconds to demonstrate

leaden hedge
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didn't think cuphead was a unity game,
how much of the game is actually in code though

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or is it similar to hk were most of it is in proprietary files

buoyant obsidian
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It looks like you can edit a lot more, including enemy stats and projectiles.

rain cedar
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Just uploaded a new randomizer build with dream nail and its upgrades in there + some charms I missed

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@young walrus

solemn rivet
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okay, I'm finally home

dapper folio
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welcome home

solemn rivet
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time to get to work on the bonfire mod

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honey I'm home

dapper folio
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you said that already

solemn rivet
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that's just how stressed out I am

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I need to come home twice

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wait

dapper folio
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waiting

solemn rivet
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why the hell is the crit% showing the wrong amounts?

dapper folio
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wouldn't know

solemn rivet
dapper folio
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I haven't played HK in weeks

hazy sentinel
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drmfree dll still broken cryla

solemn rivet
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thanks!

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you shouldn't be able to crit at lck level 0

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    double num = (double)new System.Random().Next(0, 100);
    double num2 = 15.0 * Math.Log((double)this.modData.statLck);
    this.crit = (num <= num2);
    if (this.crit)
    {
        this.playerData.nailDamage = (int)((1.0 + 0.23 * Math.Log((double)this.modData.statDex)) * (double)this.playerData.nailDamage);
        this.spriteFlash.flashInfected();
    }```
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log(1)=0, so num2=0 and this.crit should always return false...

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@noble trout did the Knight shine in orange when you crit?

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if it didn't, maybe it's triggering the crit animation without it actually being a crit

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did you level up Luck, even if it didn't actually visually increase your crit%?

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oh

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shit

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there's literally a 1% chance to crit

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I think I'll just leave it at that

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xD

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in the case the random number is 0, (0<=0) is true, so the crit happens

solemn rivet
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didn't really farm for geo

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and hornet1 was a joke

rain cedar
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To be fair, Hornet is always a joke

dapper folio
solemn rivet
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@hazy sentinel got the drmfree version working now! I checked it myself!

buoyant obsidian
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How'd you check?

solemn rivet
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I got me a drmfree version

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I've been doing that to some steam games

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I don't trust steam

buoyant obsidian
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Gotta cash out before the market crashes

solemn rivet
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I don't trust their licences

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their ToA

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"you don't own the game, you own a licence to play it"

leaden hedge
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thats how it is for disk games too

solemn rivet
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"and we can revoke this licence at will, with no forewarning"

rain cedar
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Sure they CAN, but they'd lose all of their customers if they started randomly doing that

solemn rivet
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I'm not saying they are going to do that

rain cedar
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And sure Valve is rich already, but that's no reason to stop making money

solemn rivet
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heck, I still buy all/most of my games there

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but I'd like to have something to fall back on in the event of a Steampocalypse

rain cedar
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The fallback plan is piracy

leaden hedge
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I imagine they wouldn't just disappear without doing something

rain cedar
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Yeah, I'd like to think if for some reason Valve is ever going under they'd do something like give us some period of time to download anything we have in our library DRM free

solemn rivet
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that would be just awesome

rain cedar
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I don't see Valve disappearing any time soon, though

solemn rivet
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sadly doesn't really work for games which are relying on steam's servers

rain cedar
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Eh

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Multiplayer games suck, anyway

leaden hedge
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if the developer still cared at all, I imagine they'd do what from software did

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when windows live went down

solemn rivet
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you just earned a point with me, seanpr

rain cedar
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Is that a good thing or a bad thing?

solemn rivet
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good thing

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I mostly loathe multiplayer games

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@leaden hedge we can't reasonably expect developers to be like From, now, can we?

rain cedar
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Gearbox did something similar with Borderlands 1

young walrus
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trying to get the mod installer working

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can't get it to recognize "mod bundles" though

rain cedar
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Don't bother with that crap

dapper folio
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it's a specific file format

rain cedar
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Mod bundles are just zips

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Unzip them

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Copy the files to the game directory

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So much easier

young walrus
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i have unzipped them. just thought having one program to do all the switching of files would be nice

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but it's not recognizing anything

rain cedar
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I see

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Good luck with that

young walrus
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lol

rain cedar
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I've never used the installer

young walrus
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just tried loading up the randomizer

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and the screen was all kinds of fucked up

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do i just need to move the randomizer file? or both that and the data file? i moved both of them

rain cedar
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You need everything in the zip

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Except the readme obviously

young walrus
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so yeah, just the two folders

rain cedar
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Yeah

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You're installing this over a 1.1.1.8 game installation, right?

young walrus
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yeah

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GOG

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if that matters

rain cedar
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Oh, yeah that matters

young walrus
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lol. kay

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so steam only?

rain cedar
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If you send me your GOG assembly-csharp.dll I can make a working one

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But yeah that zip is steam only

young walrus
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kk. i'll install on top of steam

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no biggie

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just had that one around for 0.6 patch anyways

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can always switch it back

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that's the GOG one

rain cedar
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Alright

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I'll make a working gog one at some point

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Not super urgent since you have steam as well

young walrus
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yeah yeah

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need to "verify" game files on steam now though

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ugh

rain cedar
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Should just keep a copy of every version like I do

young walrus
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yeah....... probably should

rain cedar
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Some of them I don't even know why I keep

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Like 1.1.1.6

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Literally just 1.1.1.7 except a single enemy can't be killed

dapper folio
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i keep prior versions for posterity and potential for funny stuff

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TC does do balance changes in their updates

young walrus
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so are masks and vessel fragments part of this rando?

rain cedar
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Just charms, movement abilities, and relics

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With some exceptions

dapper folio
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randomize everything, even bosses and mobs

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enters gruz mother room... Radiance music starts

rain cedar
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It would actually be really interesting to see how that works

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If at all

young walrus
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lol

dapper folio
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probably too complicated, mob/enemy placement is part of the levels themselves

rain cedar
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I mean I already know how to steal platforms and shit from other scenes

dapper folio
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yeah?

rain cedar
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Don't see why I couldn't steal mobs, too

dapper folio
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could work...

rain cedar
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Only if it's an additive scene load, though

young walrus
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i'd love to see this rando get more and more complex

rain cedar
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I don't know how to make it work with stuff like dream gate

young walrus
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like LTTP complex with the logic and possibly item placements dependent on other items/skips

rain cedar
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Item placement is dependant on other items, to some extent

young walrus
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like.... go to get nail arts and you get a mask

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like everything is part of it

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nail upgrades etc

rain cedar
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The thing with spells, masks, nail upgrades, etc is they're all stored as ints

#

And the randomizer is really only set up to handle bools right now

young walrus
#

yeah. you could just interger it

#

:/

dapper folio
#

rip

young walrus
#

i know LTTP does that with swords and shields

#

any shield or sword upgrade you find just adds 1 to the integer

#

so you can't just find nail4 out of the gate

rain cedar
#

Well, I would just place 4 generic "nail upgrade" pickups

#

That's kinda what I do with dash

#

Whichever you get second is shade cloak

young walrus
#

makes sense

#

same idea

#

and could do the same with dream nail "upgrades"

#

if that even makes sense

#

first you find dream nail, then gate, then awoken nail

rain cedar
#

Yeah, dream nail is set up so that whichever you find first is dream nail

#

Then the other two are awoken/gate

#

It's possible that you would find a shop with 3x dream nail in it, actually

young walrus
#

i just died to hornet cuz i found flukenest early and didn't know how to fight her with it

rain cedar
#

Then after buying one the other 2 would turn into the proper stuff

young walrus
#

so yeah, you're already doing it then

rain cedar
#

LuL dying to Hornet

young walrus
#

so... to do a different rando seed

#

do i just enter it in at the file select there?

#

i just started a file tbh

#

didn't poke around with it

rain cedar
#

Yeah, just type whatever in

#

It'll randomly choose a seed every time you go to start a new one, anyway

#

No reason to change it unless you found one you want to play again

#

Or for races

young walrus
#

so it will choose the seed based on what you put in. that's my question, for races and stuff

rain cedar
#

Yeah, whatever's in the box is the seed

young walrus
#

👍

#

this is really sick though dude

#

mad props.

#

can't wait to see what it evolves into

rain cedar
#

I've considered randomizing room connections in some way

#

Super easy to do

young walrus
#

like an OoT beta quest kinda thing

rain cedar
#

Just not sure how best to do that to not be too confusing and awful

young walrus
#

that'd be amazing

leaden hedge
#

you'd have to have it fixed rather than random on each transition to stop people just going back and forth to find specific rooms
you'd have to make sure each room can be reached eventually
and to do that you'd pretty much have to go through each room and figure out how to get from every gate to every other one

#

but theres only like 300 rooms and each one only has probably 3 / 4 gates

rain cedar
#

That's assuming a complete randomization, which I think falls under the "confusing and awful" criteria

#

Much easier to just randomize where the larger areas connect

leaden hedge
#

theres probably only 4 ways to really do it
1)every room connects to a random room
2)every room connects to a random room in its area but area -> area is normal
3)every room connects to a random room in its area but area -> area is random
4)every area connects to a random area but rooms are normal

#

its sorta weird in hybrid rooms though like xroads -> greenpath

rain cedar
#

Yeah, I'd just have to make a decision on which that counts as

#

I'm more worried about stuff like city -> waterways

#

Because of the key required for that transition

#

Not super easy to just move the key thing to wherever the randomization wants it

#

And it's kinda lame to just have it open from the start

young walrus
#

are the fragile charms part of the rando? looks like they're not?

#

or maybe i'm just this lucky?

rain cedar
#

Ah shit yeah I forgot those

young walrus
#

lol. okay

rain cedar
#

Not sure randomizing those is a good idea, anyway

young walrus
#

why not?

rain cedar
#

I'd have to check what happens if I get one from somewhere else and break it

leaden hedge
#

shouldnt matter, their broken status is in another var

rain cedar
#

Dunno if I'd be able to repair it

leaden hedge
#

CHARM_23_BRK iirc

rain cedar
#

brokenCharm_23

young walrus
#

that's a very interesting question actually

#

maybe just make them indestructible?

leaden hedge
#

oh charm 23 brk is the name of the string

#

well aslong as you don't mess with that bool

#

it shouldn't affect anything

rain cedar
#

Well, if you got fragile strength from somewhere other then leg eater then I'm telling the leg eater shop that you don't own it

#

So that it's still in the shop

#

To buy for whatever pickup it actually is

#

Doubt you'd be able to repair it before buying it

#

And making it indestructible is kinda lame

leaden hedge
#

doubt you'd be able to break it without owning it

young walrus
#

shrugs i mean, i agree

leaden hedge
#

so it shouldn't check if its owned

young walrus
#

but it allows you to throw it in the pool,

rain cedar
#

Yeah I dunno, I'll test how it behaves later

leaden hedge
#

unless the box for it in the menu for it is literally
if !ownedCharm_23
show buy charm 23
else if brokenCharm_23
show fix charm 23
else
show nothing

rain cedar
#

Even if it does let you fix it, what if it removes the other thing from the shop until you buy the fix?

leaden hedge
#

see how it reacts, then you can think of a solution
the easiest case is it works fine
but if it lets you buy the item but not repair

#

you could always add another menu to repair stuff whilst talking to him

#

not sure about if it lets you repair but not buy the item

vale zenith
#

FYI the mod is open source, in the time it took to have this conversation anyone could have done the work already

rain cedar
#

Oh right that reminds me

#

I should push the changes I made

young walrus
#

they're not part of the one i'm using then? lol

rain cedar
#

Nah the one you have is up to date

young walrus
#

oh okay

rain cedar
#

Just not the source on github

vale zenith
#

Thanks for undermining my point

rain cedar
#

Hey

#

It's up to date now

#

Get off my case

leaden hedge
#

does it use the modding api, I don't even remember which one of my 20 assembly-csharps has it

#

I should probably rename it

rain cedar
vale zenith
#

It uses the API because not using it is insane

rain cedar
#

There's the most up to date modding dll

vale zenith
#

It makes your mod harder to maintain it makes it incompatible with all other mods and it forces you to remake the mod for every new release of the game

leaden hedge
#

ye but you've gotta ask for every hook you want

rain cedar
#

That's a one time inconvenience

#

And you can still write your code without the hook, not like you need to wait for it to actually be there

vale zenith
#

You can just add the hooks you need to the dll yourself as far as I'm concerned that's not more work than hacking the games dll

#

And then just send it to Sean or me

#

If you don't fuck it up we'll just keep it

#

So that feels like a bullshit excuse for being lazy

leaden hedge
#

ye im pretty lazy

vale zenith
#

Well i guess soon most mods will be broken with the update on Halloween

young walrus
#

so.... you randomized the relics. was that just with each other? or was that part of the charm pool?

rain cedar
#

Picking up a relic gives you a random relic based on the percents of each relic in the game

#

Using a combination of the game seed and the room name to randomize

leaden hedge
#

I dunno why im even looking at randomizer code to test this

#

I can literally just break the charms without owning them on a normal save

heavy geyser
#

So like, there will still be 3 arcane eggs or something?

leaden hedge
#

no its random

#

you could have all of them be eggs or none

rain cedar
#

Although none is far more likely

heavy geyser
#

Ah

rain cedar
#

Still pretty unlikely, though

#

If I'm remembering the relic numbers right it's ~1.5% chance of no eggs

leaden hedge
#

lists them both @rain cedar

rain cedar
#

What?

leaden hedge
rain cedar
#

Oh, ok

leaden hedge
rain cedar
#

Guess I'll update the xml file to include those

leaden hedge
#

oh btw for creating a hook for when you hit stuff
i think NailSlash.OnTriggerEnter2D works

rain cedar
#

Alright it's updated to have fragile charms

#

And I'm not sure there's any point adding that hook unless Gradow is willing to port his mod

#

Can't think of any other mods that would need it

leaden hedge
#

I think blackmoth, the flukenest one and lightbringer all have uses for it

#

but again depends if those authors want to port those mods

rain cedar
#

Honestly doesn't seem like anyone is interested in mod compatibility if it means actually doing something

#

And I'm not going to be the one porting everyone's mods for them

#

So guess we're just stuck in the dark ages

noble trout
#

@solemn rivet i might not have noticed the flash but i dont think it actually crits because (im assuming crit is a doublw damage hit) i crited a mantis on my first attack but it still took 4 hits to kill

leaden hedge
#

it depends on your dex

#

at 0 dex its 23% extra

#

which is 6 damage

#

so a whole extra point

#

wait no, at 1 dex its 1x damage

#

so a whole 0 extra damage

noble trout
#

how much levels are there?

leaden hedge
#

i think 20 is the max

noble trout
#

i just got a crit for smashing a lantern at the city of tears (the knight was flashing orange)

solemn rivet
#

Yeah, I fixed it already

#

You had a 1/101 chance of rolling a crit on lv 1

#

So I changed it

#

I also changed it so that no matter your dex, there's at least some added damage if you crit

#

Basically, the random var ran from 0 to 100, and in the off-chance it was 0, the crit would proc

finite ether
#

this exists

agile gulch
#

Wutface

#

"Fetlang is licensed under the BSDM (BSD, modified) license"

finite ether
#

I'm pretty sure it's one big joke

#

but it looks functional??

buoyant obsidian
#

Reminds me of Whitespace

agile gulch
#

whitespace?

solemn rivet
#

"probably Turing complete"

#

I like how they're worried about real issues here

hazy sentinel
#

bonfire mod works hollowwoke

#

tiem 2 strem

solemn rivet
#

Sadly I can't watch it right now

brave lodge
leaden hedge
#

@solemn rivet someone streaming on drm free lost stats on save

solemn rivet
#

I'll take a look as soon as I'm home

leaden hedge
#

he ws using storage though

solemn rivet
#

What do you mean?

#

Menu storage?

leaden hedge
#

theres a bug that lets you skip cutscenes by dropping on to them with your inventory open, then closing them

solemn rivet
#

Yup

#

That shouldn't mess up anything though

leaden hedge
#

also he reported have modData persist through clear save

#

so a new save had the previous saves stats

solemn rivet
#

Maybe he was using an older version?

#

That was a bug early on

leaden hedge
#

only latest drm free works doesn't it

solemn rivet
#

Nope

#

Some earlier versions also did work

#

But I had forgot to add this.modData.Reset() to GameManager.clearSaveData()

#

Same thing happened on the steam ver

#

But has since been fixed

leaden hedge
#

oh btw

    GameObject[] array = UnityEngine.Object.FindObjectsOfType<GameObject>();
    for (int i = 0; i < array.Length; i++)
    {
        PlayMakerFSM fsm_hp = FSMUtility.LocateFSM(array[i], "health_manager_enemy");
        if (fsm_hp != null)
        {
            string name= array[i].name;
            int small = fsm_hp.FsmVariables.GetFsmInt("Geo Small").Value;
            int med= fsm_hp.FsmVariables.GetFsmInt("Geo Med").Value;
            int large = fsm_hp.FsmVariables.GetFsmInt("Geo Large").Value;
            int hp = FSMUtility.GetInt(fsm_hp, "HP");
        }
    }
#

are enemy hp, large / med / small geo drops

#

so you can give mobs more hp and drops

solemn rivet
#

Can I love you?

leaden hedge
#
    GameObject[] array = UnityEngine.Object.FindObjectsOfType<GameObject>();
    for (int i = 0; i < array.Length; i++)
    {
        PlayMakerFSM expr_17 = FSMUtility.LocateFSM(array[i], "Spell Control");
        if (expr_17 != null)
        {
            expr_17.FsmVariables.GetFsmInt("MP Cost").Value = 0;
        }
    }
#

@solemn rivet sets spell costs

serene gyro
#

where can i find this?^^^

rain cedar
#

Find what?

#

All the mods are in the pinned google drive link

serene gyro
#

isnt that in the game files?

#

the spell cost one?

rain cedar
#

That's just code KDT wrote

#

Highly doubt there's code in the game that makes all spells cost nothing

serene gyro
#

nah but i was thinking that there is code that sets the spell cost that could be adjusted to nothing

leaden hedge
#

well there is

#

its right there

#

put it into assembly-csharp and your spells are free

rain cedar
#

Yeah, I know that I could add that

#

I'm saying it's not already there

leaden hedge
#

ye its not pre-existing, if it was pre-existing I would have just said look in Class.Function

#

If you actually want to inject this @serene gyro im not quite sure when the value gets re-calculated,
and you'd probably want to save a reference to the correct PlayerMakerFSM to reduce lag

rain cedar
#

CharmUpdate is probably a safe place to put it

leaden hedge
#

I'll look into spell damage later, I know where it is
but for some reason TC don't know about object pooling so all spells get destroyed and reinstantiated when needed, so thats pretty annoying

solemn rivet
#

KDT those could be real useful if I were to make an actual level up mod, which made levels not only a 'bonus', but somewhat of a necessity

#

Then again, they could also be used to make luck even more useful (increasing enemies drops)

leaden hedge
#

I'd definitely make mobs drop more stuff and have more hp the later you get into the game

#

even if its just on a per area basis

thorn comet
#

<@&328354344313421825> hey all. Just to keep it consistent with Art Crew and Speedrun.com Mods, youse have a fancy new colour (is it good?) and visibility on member list to the right 😄

rain cedar
#

Neat

buoyant obsidian
#

Wowzers

leaden hedge
#

thats very bright

thorn comet
#

Tried to make it distinct from Speedrunner, hmm

dapper folio
#

well, one has to be to mod a game

buoyant obsidian
#

how about uh BLACK

#

;)

royal ridge
#

considering removing admin role to get that colour

#

Nice try 753 hollowomg

dapper folio
#

Lets swap Mods color and Modders color

thorn comet
#

Is bright bad?

dapper folio
#

i like it

royal ridge
#

Same

dapper folio
#

black is a bad color

thorn comet
dapper folio
#

just because the default discord theme is dark

rain cedar
#

Looks fine still

thorn comet
#

Ill make Art Crew a little more bright now too

rain cedar
#

I'm on dark and it's not hard to read Benji/Simo at all

leaden hedge
#

its probably fine if its similar to the speedrunner colour

rain cedar
#

Black is fine

royal ridge
#

Make us Admims bright too hollowlenny hollowlenny

leaden hedge
#

they don't get their own listings

thorn comet
#

I chose black for Admins because it stands out in the way it shouldnt.

leaden hedge
#

bright black is my favourite colour

buoyant obsidian
#

We should be white

dapper folio
#

nah, Admins should be

thorn comet
#

But everyone is white

dapper folio
#

everyone's grey

thorn comet
#

Grey and white look so similar though

dapper folio
#

a light grey, but grey nonetheless

thorn comet
#

yeah

dapper folio
#

Have you guys (the people who make mods) considered setting up a page or pages on the HK wiki? with links to tools and instructions/tips? that way it's not just a bunch of pins with random info?

leaden hedge
#

we have to hoard the knowledge

#

it makes us stronger

agile gulch
#

just make a wiki page with the link to the discord

warped sinew
#

i hear one of you dudes made an rpg style mod????

#

i want to play it so bad haha

dapper folio
#

yeah, @solemn rivet

warped sinew
#

oh niiice

dapper folio
#

Bonfire Mod

warped sinew
#

sweet ill check it out

dapper folio
#

available on the drive folder

warped sinew
#

maybe stream in tonight

#

thx

dapper folio
#

no problem

leaden hedge
#

I think the github version is more up to date

#

unless google drive is lying to me, and saying Oct 5 when it wasn't

wheat pewter
#

Are there any super hard stage mods?.. or is stage making far from where mods are at right now?

rain cedar
#

Stage making is technically possible but not realistic

wheat pewter
#

Fair enough. So mostly mods to help keep track of speed runs im guessing?

rain cedar
#

That would be completely pointless

#

I'm not gonna accept any runs that use mods

wheat pewter
#

thats why they have different catagories right? ^^

rain cedar
#

Oh, yeah, there is some mods in the IL section

#

That's obviously an exception

leaden hedge
#

most of the mods just transform mechanics

wheat pewter
#

interesting.... now im curious. althogh I was hopeing for something that extended gameplay for some reason.. or heck.. maybe even something crazy like a 2 player verses mod in the arena XD lol

leaden hedge
#

try glass soul if you want hard

#

you die in one hit

rain cedar
#

Two player is asking waaaaay too much of modders

wheat pewter
#

that does seem hard.. would be allot of codeing I bet o.o ....also.. dear lord a one hit kill in this game XwX.. heck I gave up on the flower as it allready is XwX

leaden hedge
#

nah, not alot of coding

#

dupe hero
add damages_hero fsm to his nail
then
somehow rebind second players controls

#

the camera would be fucked but I guess you could lock it

rain cedar
#

Yeah, just lock camera to player 1

#

Easier that way

leaden hedge
#

its mainly giving p2 controls that'd be hard

wheat pewter
#

I see o.o..so.. mapping controlls for player 2 would be the hardest thing....guess making a menu for it and everything would require some extra work

leaden hedge
#

obviously online is completely out of the question though

#

unet is a nightmare to get working on your own code

wheat pewter
#

Oh yeah for sure... but thats a thought ... maybe not vs

#

but Co op?

#

or like a vs mode where you dont attack each other.. but both be in the arena and try to get the most kills XD

#

fun ideas that i bet would be heck to mod XD haha

leaden hedge
#

for a single room, maybe
multiplayer in general can't really work due to room transistions

#

modding in multiplayer would be a gargantuan task though

wheat pewter
#

but yeah.. definitly not online.. man I bet that would be a headach... then having to support ur own servers..well i guess you could do peer to peer

#

oh yeah.. it would have to be just like... ONLY taking place in the Arena area

#

but that would be fun in itself.. just mods of that part of the game... having different styled waves... doing the challenges made me wish there was even more after that XD

leaden hedge
#

too bad you can't really add more enemies to that room

wheat pewter
#

you cant? o.o.. some kind of cap they allready reach?... really curious about the codeing for spawns in that room now

leaden hedge
#

you can't really add enemies to any room

#

theres no spawnEnemy function

#

the only way to add an enemy is to copy one, which means you need to load a room that has it, then the room you want

wheat pewter
#

I see o.o ...... times like these I wish there was a detailed development video made for games like these XD so you can see all the details they went through with lvl desighn, enemie placement. Decisions on what to leave in and drop. all that jazz

solemn rivet
#

Wait, so now I have a new colour?

#

Oh, no, I don't

wide pier
#

Gradow i have a question

solemn rivet
#

Maybe I have answers

wide pier
#

can you make a mod in which you replace every npc,enemy,etc to look like its a grub

solemn rivet
#

Possibly

#

I mean, sure

wide pier
solemn rivet
#

Tedious and boring work, but should be possible

wide pier
#

Yaaaaaay

solemn rivet
#

Good luck doing that

wide pier
#

nono

#

im asking you

#

to do it

#

because i have no idea how

#

Gradow ill buy u a steam game that costs less that 20 bucks if you do it

solemn rivet
#

Hahaha sorry, no way

wide pier
#

game under 30 bucks? :c

solemn rivet
#

The thing is

#

You'd have to rip each and every enemy, npc, whatever sprites

#

Make corresponding grub sprites

#

And replace them, one by one, by hand

wide pier
#

no

#

just replace everything with grub

solemn rivet
#

Same thing for audio

wide pier
#

:c

pure lantern
#

Number of npcs=number of hours needed to make that mod

wide pier
#

not rly,im sure some npcs will be easier than others

pure lantern
#

On average

wide pier
#

like bardoon or midwife

#

im sure those can be done fast

pure lantern
#

would still take a very long time since some npcs appear in different places

wide pier
#

true

pure lantern
#

you could always try doing it yourself and see how long it takes

wide pier
#

haha lol no

#

i have no idea of modding

pure lantern
#

just find all of the existing sprites and replaces them with grub sprites

#

then find sound files that belong to npcs and replace them with grub noises

wide pier
#

lmao

#

i have no idea how to find shit

pure lantern
#

I'm sure people here could help you out, though I'm unsure if it's possible to change every npc

wide pier
#

well if there is a sprite for it its possible

#

but sadly stuff like hornet etc will be hard because of fighting stuff

#

so i think that will just remain an idea foreva

pure lantern
#

you'd probably have to decode some of the files, unless replacing sprites can be done otherwise

wide pier
#

ye

#

lmao guys imagine an Grub Radiance

#

pfff xD

pure lantern
#

Radiance was once a grub

#

I mean, moths transform from grub-like insects, right?

agile gulch
#

hollow knight 2: father grub boogaloo

wide pier
#

what...

#

OMFG

#

UR RIGHT LOL

#

ALL GRUBS R DA RADIANCE

#

PLOT OF GRIMM TROUPE CONFIRMED

#

xD

agile gulch
#

father grub is the radiance confirmed

#

you play as vessel 2, who must liberate more grubs throughout hallownest to built an army where it turns into a total war game of you commanding grubs against the radiance

wide pier
#

YEEEEEEEEEE

pure lantern
#

that's like sending multiple radiances against radiance

#

obviously the multiple radiances are gonna win

agile gulch
#

but the grubs are still babies and havnt fed on their kin to evolve so you end up sending thousands of grubs on a suicide mission

hazy sentinel
#

so

#

what's the issue here

pure lantern
#

or you could just be a pacifist and befriend radiance

agile gulch
#

"yo rad waddup cmere and infest me boi i aint gonna fite u m8"

pure lantern
#

the issue is that team cherry will proabably never make hollow grub: the grubbening

solemn rivet
#

But you could

#

If you had enough time and patience

#

Simply extract all sprites with Unity Studio

#

Remake all spritesheets with grubs

#

Use UABE to put them back into the game

#

Done

wide pier
#

"if youhad enough time and patience" i have no idea + no patience ;-;

solemn rivet
#

It's really not hard

#

Just boring

wide pier
#

thats the poiiiiiiiiiint

#

its boooooooooooooooring

#

so im not gonna do it

#

lol

#

but if anyone goes and replaces every npc and enemy with a grub (after the grimm troupe update) ill give you a game for (max) 30 bucks lmao

buoyant obsidian
#

8 hours of work for $30 haha nope

agile gulch
#

thats like 3 dollars an hour

wide pier
#

<@&328354344313421825>
I give you guys the challange to make a mod after the Grimm Troupe update is out called "Grub Knight" in which every Npc,Enemy,etc is changed into a grub!
The person that actually does a good job will get a game for like max 50 bucks lol have fun.

also larger stuff like Unn,Bardoon,White lady and the Radiance should be changed into Grub father!

have fun doin dat and shit,lol k bye.

(Money can only be paid through games because its money i already have on steam lol,it can be multiple games btw too)

marble scarab
#

jaja

wide pier
#

im serious that would be funny as hell lol

#

imagine a grub hornet lol

agile gulch
#

for a bit but it would be too much effort for one person

wide pier
#

im sure some npcs etc can just be replaced and changed a bit to fit lul

vale zenith
#

You pinged me for that shit? Get outta here

solemn rivet
#

Why don't I have nice new colours? sadgrub

vale zenith
#

You should use the modding API for that Kappa

scarlet gale
#

Jeez thats easily 50+ hours of work, and that is if it goes perfectly. I dont think anyone would be willing to replace everything with grubs

vale zenith
#

If unity didn't offload all their content loading routines to the CLR you could just always return the grub sprites for textures

solemn rivet
#

Including audio tracks

vale zenith
#

but I'm not gonna dig down into assembly to deal with that shit

young walrus
#

replacing audio tracks would be hilarious

scarlet gale
#

I tried editing main character's face once (manually ofc), gave up since its a major pain in the ass. Shitty aligning, flipped sprites, random pixels appearing etc

leaden hedge
#

you could still replace all the sprites afterload, just iterate through everything thats either an enemy or an npc
the main problem is animations don't line up at all, so nothing would work

vale zenith
#

the main problem with iterating through everything is that it's gonna be a total pain in the ass and it still won't work for things that are dynamically loaded

#

unless I iterate every frame

#

and then performance is fucked

wide pier
#

;c

pure lantern
#

50 bucks definitely isn't enough, however I'm sure someone could make a script to do the modding work for you

#

just detect the size of npc , replace sprites and sounds

solemn rivet
#

Or they could do it themselves

pure lantern
#

would be faster to write a script

solemn rivet
#

But the spritesheets are so finicky tho

pure lantern
#

good point

#

would be interesting if someone actually did it

#

it would be the best HK meme if it would be done

fair rampart
#

Am I able to set my max health to 1 with CE? I want to do a challenge run

wide pier
#

no but there is a mod called "glass soul"

#

but i think that one is also steel soul

fair rampart
#

I'll check it out

dapper folio
#

nope

#

glass soul is for normal or steel

wide pier
#

oh ok

dapper folio
#

all it does is make the first hit you take kill you and increases your nail damage by a lot

fair rampart
#

Ty happygrub

#

Can it be even more with Fury of the Fallen

dapper folio
#

sadly, fury of the fallen won't work with it

fair rampart
#

Oooo

dapper folio
#

because you still have your max health

fair rampart
#

Well that would trivialize it, right

dapper folio
#

you just die in one hit

#

his other mod, Lightbringer replaces a ton of charms and replaces fury with glass soul charm

leaden hedge
#

hey @solemn rivet

public partial class __ModTest__ : MonoBehaviour
{
    // Token: 0x060032C5 RID: 12997
    public void spellDamage(GameObject go)
    {
        if (go.name == "Fireball2 Spiral(Clone)" || go.name == "Hit L" || go.name == "Hit R" || go.name == "Hit U" || go.name == "Q Fall Damage")
        {
            FSMUtility.LocateFSM(go, "damages_enemy").FsmVariables.GetFsmInt("damageDealt").Value = 0;
        }
    }
}
public partial class PlayMakerUnity2DProxy : MonoBehaviour
{
    // Token: 0x06000FEF RID: 4079
    public void Start()
    {
        if (!PlayMakerUnity2d.isAvailable())
        {
            Debug.LogError("PlayMakerUnity2DProxy requires the 'PlayMaker Unity 2D' Prefab in the Scene.\nUse the menu 'PlayMaker/Addons/Unity 2D/Components/Add PlayMakerUnity2D to Scene' to correct the situation", this);
            base.enabled = false;
            return;
        }
        GameManager.instance.ModTest.spellDamage(base.gameObject);
        this.RefreshImplementation();
    }
}
vale zenith
#

why are we disabling damage?

leaden hedge
#

he wants to set spell damage based of int in his bonfire mod

#

0 damage is the easiest to test

vale zenith
#

fair enough

leaden hedge
#

although that only works for certain spells, I was too lazy to enable lv1 spells and flukemarm, but they'll work the same just gotta find out their names

hazy sentinel
#

@solemn rivet crit effect triggers when hitting spikes

#

only pogo though

leaden hedge
#

you mean the flash or the explosion?

hazy sentinel
#

explosion

solemn rivet
#

That's because of the check the mod is using

#

I don't know how to check for enemies only

#

So it checks for 'stuff that can cause recoil on hit', basically

leaden hedge
#

use the thing I added

#

if it doesn't have "health_manager_enemy"

#

it isn't an enemy

bleak robin
#

is gradow gonna get modders role?

hazy sentinel
agile gulch
#

is slash speed 1.64 slashes per second or one slash every 1.64 second

hazy sentinel
#

1.64 times normal speed

leaden hedge
#

inb4 gradow actually gives enemies more hp

#

and hollow knight has 10x hp

hazy sentinel
bleak robin
#

radiance with 10x hp

hazy sentinel
#

there are only 22 enemies I can't one shot with fragile strength equipped

bleak robin
#

17000

solemn rivet
#

How far into the game are you?

hazy sentinel
#

p much the end

solemn rivet
#

Did you do any geo farming?

hazy sentinel
#

uhhh yes

dapper folio
#

infinite seals, if i recall corny

hazy sentinel
#

i only got like 80 of em chill out

dapper folio
#

infinite

leaden hedge
#

wow cheating

hazy sentinel
#

not cheating if it's in the game noot

solemn rivet
#

Hahaha

#

That's actually some pretty good info tho

#

Thanks for sharing!

#

Now I'll have to give every enemy 20x hp

leaden hedge
#

did you see the spell damage code I wrote gradow

solemn rivet
#

Otherwise it's too easy

hazy sentinel
#

boi what

solemn rivet
#

Yup! Saw all of them

bleak robin
#

20x hp?

leaden hedge
#

I think 4x

bleak robin
#

cant wait to fight radiance with 34k hp

solemn rivet
#

Jk

hazy sentinel
#

this is actual madness

solemn rivet
#

But I did think there would be balancing issues

#

I'll try doubling enemy hp as soon as, say, crossroads gets infected

bleak robin
#

oh that would be a good turn point

solemn rivet
#

Or smth like that

leaden hedge
#

give 1x per dreamer Kappa

bleak robin
#

or maybe like, increase by a fraction of that

#

every time a dreamer dies

solemn rivet
#

Could be

leaden hedge
#

1x no dreamers, 2x 1 dreamer 3x 2 dreamers, 4x 3 dreamers

bleak robin
#

like each dreamer death increases hp by 25%

#

or like KDT said

solemn rivet
#

I would have to see the expected level of a 100% character

leaden hedge
#

you're going to be doing 3x damage at 20 / 20

hazy sentinel
#

well I'm at 100% now

#

99% actually since I haven't talked to seer

solemn rivet
#

But 80 seals tho

hazy sentinel
#

yeah just scale the level back like

#

40000 geo

leaden hedge
#

well when you increase hp, increase geo drops

#

by the same amount

solemn rivet
#

That's at least 5 levels iirc

#

Anyway, I haven't touched the code in a few days

#

I'll see if I can do anything later today

#

Thank you @hazy sentinel

leaden hedge
#

also if you make luck affect drops

#

you'll level up more

solemn rivet
#

And thank you KDT for the very nice codes

#

Yeah, I'm still not sure how to deal the luck and drops

leaden hedge
#

just make sure not to mutliply any drops on the shade

solemn rivet
#

Hehe easy geo dupe

fair rampart
#

dunno if this is a known bug, but I thought I'd bring it up

#

the crit sound on my PC is extremely loud

#

it does scale with the audio setting at least

#

but if I want it to not blow my ears off, I have to turn it so low that all other sounds are basically inaudible

marble scarab
#

how do i install mods again

#

i forgot

fair rampart
#

you copy some dll's to the right folder

leaden hedge
#

just copy the assembly-csharp to hollow_knight_data/managed

marble scarab
#

ok

fair rampart
#

(some mods involve more than one dll)

hazy sentinel
#

are you talking in general or is there a hollow knight mod w/ multiple DLLs

young walrus
#

randomizer has multiple

fair rampart
#

I think Glass Soul is the only mod I installed before this, and it had 2 dlls

#

maybe older version

leaden hedge
#

randomizer uses the modding dll

civic hatch
#

modbreaker at end of month

leaden hedge
#

if only someone had designed a system that let you write code outside of the dll and have it interact via hooks

#

then you wouldn't have to rewrite mods after a patch

hazy sentinel
#

yeah that would be pretty cool

leaden hedge
#

we already have it Kappa

fair rampart
#

so, after some more investigating, I think the crit sound is bugged after all

#

it does scale with audio level somehow, but it interacts weirdly with "master level" and "sound effects level"

#

I have sound effects at zero, but master at non-zero and I can hear it, and it's still rather loud

leaden hedge
#

its probably not using sound effects level

hazy sentinel
#

also the crit explosion is very distracting

buoyant obsidian
solemn rivet
#

I needed that 753

#

@hazy sentinel yeah, I agree with you. I don't know if there's a way to change that tho...

solemn rivet
#

okay, I'm finally going to take a look at the code

solemn rivet
#

wut