#archived-modding-development

1 messages ยท Page 15 of 1

tribal nexus
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and I died

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10/10

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i can get MoP now though

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although I can't use it

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I could overcharm

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but deepnest with overcharm doesn't sound fun

bleak robin
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did you grab fury

tribal nexus
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I did

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but i only have 4 charm slots

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and I want dashmaster

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and I just realized I don't have the dream nail so Ican't kill herrah

bleak robin
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yes dashmaster is good

tribal nexus
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I'm a dingus

bleak robin
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nice

tribal nexus
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but I'll go through becausae then I can get the tram pass

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and go to kingdom's edge

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and fight hornet 2 without fighting hornet 1

bleak robin
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i did that xD

tribal nexus
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ayyyy

bleak robin
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i did as much hornet stuff as i could before hornet 1

tribal nexus
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nice

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got sharpshadow gg

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I DON'T HAVE THE LANTERN

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FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

bleak robin
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yea that happened to me to

rain cedar
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Your name is hideous now

tribal nexus
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setting brightness to max does nothing

bleak robin
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whose

rain cedar
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Yours

bleak robin
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sorry sadgrub

rain cedar
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I forgive you

tribal nexus
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I can't do anything

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fuck I can't see anything

rain cedar
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You can just leave by quitting

tribal nexus
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mission abort

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I rested at a bench

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i kinda can't change that

bleak robin
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i think you can go upwards to tram pass

rain cedar
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Yeah

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But that's dark too

bleak robin
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oh

tribal nexus
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you can go upwards before you get to the dark bits

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team cherry aren't heartless

rain cedar
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Oh, I thought both paths were dark

tribal nexus
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no

rain cedar
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Neat

tribal nexus
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you can leave deepnest

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by going up

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which makes sense

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or I guess it's kinda dark?

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but not unberably dark

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think it's just the normal dark

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oh and I can still get the tram pass

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neat

bleak robin
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i thought so

tribal nexus
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there is an army of four of those enemy spawners

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oh and the first damage glitch of the run >.<

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can't hit enemies, just pass through them

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picking up the trampass seemed to do it

bleak robin
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yea those are annoying

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it happens a lot on DD and WD

tribal nexus
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yeah

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wait I have no magic

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fuck

bleak robin
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yea i had to vengeful spirit DD a lot

tribal nexus
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1 dmg nail vs white defender

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got my first mask shard

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in the hive

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blackmoth: yo I heard you like sequence breaks so
oh shit you're already fighting hollow knight

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I don't have the dreamnail so I can't see vespa

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I don't have isma's tear how do hornet 2

rain cedar
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Just take the lower path

tribal nexus
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If i had superdash I could do it

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but I don't

bleak robin
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you don't need super dash??

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go around near the nailmaster house

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and grab quickslash

tribal nexus
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I did that

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I forgot to grab quickslash

bleak robin
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you should

tribal nexus
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yes

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wait do you need the dive to get it?

bleak robin
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yes

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i forgot about that

tribal nexus
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I don't have any spells

bleak robin
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rip you

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you should 100% the game btw, theres a lot of changed things that are amazing

tribal nexus
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I almost did on a different file

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I didn't want to grubs

bleak robin
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omg

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you HAVE to get the grubs in blackmoth

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trust me

tribal nexus
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oh right

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grubberfly elegy

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oh and hornet 2 killed me

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again

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bleh

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i forgot FoF double damages while you aren't overcharmed

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I am trash

heavy geyser
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Quite fitting

rain cedar
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I should probably do something to make that popup a bit less wonky

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I mean it just says Dashmaster 3 times on it

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It's better than just having the shade cloak text on it, at least

heavy geyser
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add your own flavor text and memes

rain cedar
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Nah, I'd rather keep it to text already in the game

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That way I can have it work regardless of language

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I could just put nothing for the second two if it's a charm

leaden hedge
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Language.Get("Memes", "dashmaster memes")

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bound to work

rain cedar
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Yeah, obviously

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Working on randomizer is not really a priority for me right now, anyway

heavy geyser
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nude mods? ๐Ÿ‘€

rain cedar
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Isn't most of the game already nude?

shadow hare
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if they don't need to wear pants because there is nothing for with which to need pants for, is it considered nekkid?

vale zenith
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it definitely isn't considered clothed

heavy geyser
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is cloth clothed ๐Ÿค” ๐Ÿค”

solemn rivet
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Yup

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In badassness, that's what cloth's clothed in

quick ravine
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Is there a way to add a prefab to the game?

solemn rivet
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okay

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I think I'm done with my seminar for next monday

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so I can get back to work on the level up mod

quick ravine
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woo!

solemn rivet
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okay, I have set up a new save for my mod and I can add variables to it similar to SetupNewPlayerData(), but I can't change those variables later on... That is, if newVar is a variable in ModData() and I change it during the game, it doesn't save the new value when I sit on a bench/save & quit

quick ravine
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Yeah I think the game only saves the fsm and a few(couple hundred I'd expect) extraneous variables.

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Though you could just save it to your own file

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open an fstream and save it in whatever place you want.

vestal hawk
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haven't checked modding chat in a while. Is there a random items mod made/currently being made?

hazy sentinel
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yes

bleak robin
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does the modbundle for lightbringer in the drive folder include that recent update that was made?

tribal nexus
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oh boy I got grubberfly's elegy

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time to try this out

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I still don't have spore shroom

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10/10

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this is actually stupid lmao

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somehow I ahve 99% without having spore shroom and ToF

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when it should be 98%

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unless I did ToF and I didn't realize it

trim totem
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is the level up mod done yet

bleak robin
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roofon

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theres an extra % in blackmoth

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i finished it with 101%

tribal nexus
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Oh

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Huh

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How?

bleak robin
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its cause every single mask you get over 5 counts as a %

tribal nexus
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Ohhhh

bleak robin
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and you start blackmoth with 6

tribal nexus
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Okay

bleak robin
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i remember asking about it and gradow found that

tribal nexus
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Ah

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I don't know why I don't have spore shroom

bleak robin
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didn't bother grabbing it

leaden hedge
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@solemn rivet you need to change the GameManager.SaveGame and GameManager.LoadGame functions, they serialize a class called SaveGameData iirc
you need to change that class to include your extra vars you want to save

(or create a copy and add it to that)

solemn rivet
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yeah, already figured out what was wrong KDT

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I was not setting up GetSaveStatsForSlot properly

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it currently creates a save file named, say, user1.datmod, but it wasn't updating the game's variables with the ones on the save file

leaden hedge
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hmm GetSaveStatsForSlot, is just for the overview on the save select screen

solemn rivet
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oh, really?

leaden hedge
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although, if it can't find it, it'll show no save

solemn rivet
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yeah, sometimes it wouldn't save at all, but I managed to fix that

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but I still couldn't find a way to load variables stored in a save file

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I mean, I can load them via LoadGame

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but that doesn't overwrite the current values on ModData (mod's equivalent of PlayerData)

leaden hedge
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hmm I dont see why it shouldn't

solemn rivet
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for instance, I have a statStr var which is set to 1 on SetupNewModData, and I can increment it during gameplay, but when I save and reload, it gets reset to 1

leaden hedge
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do you have a ModData instance field?

solemn rivet
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I do

leaden hedge
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can I see your loadgame function?

solemn rivet
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save game is basically the same thing

leaden hedge
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strange, you've implemented this differently to me though

solemn rivet
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I'll just give it one more try with my current instance

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okay, it worked

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phew

leaden hedge
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I'd probably put them into one file though

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stops weird stuff happening if you move or rename only one part of the save

solemn rivet
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what do you mean by "one file"?

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save them into the default save file?

leaden hedge
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so you have 2 files right now,
user1.dat
user1.datmod

if I rename user1.datmod to user2.datmod
2nd save slot has your mod data with its normal save

solemn rivet
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oh, that could be a problem

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but is it possible to save those new stuff into user1.dat without causing the game to basically implode?

rain cedar
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You can't add things to PlayerData, but you can make the game save things that aren't in PlayerData

solemn rivet
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oh

leaden hedge
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look how mine is set up

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SaveGameData has public ExtraData extraData
and this.extraData = extraData

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you can do the same with your modData, and then it'll just get saved to the end of user1.dat

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btw this would be a nice hook for the modding api wink wink

rain cedar
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Yeah it's not a bad idea

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I'll add that in after I'm done working on the new debug mod

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Or I can get Firzen to add it in instead, maybe

solemn rivet
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oh

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what you did is WAY easier than what I was trying to do

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I'll change mine to that, if you don't mind me copying you

leaden hedge
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go for it

solemn rivet
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it was working with the extra save, but it stopped working ever since I put everything into the same save file, even though I did it exactly as you, KDT

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is there any way to see exactly what's written into a save file?

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to know if it's simply not getting written properly

compact sonnet
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Does anyone know of any tutorial videos or guides for modding this game? I'm trying to get the Debug Mod to work and I can't find any guides or help anywhere on how to install.

rain cedar
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@compact sonnet Just put the dll in Steam/steamapps/Hollow Knight/hollow_knight_Data/Managed/

compact sonnet
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@rain cedar And that will allow the Debug Mod's save anywhere feature to work?

rain cedar
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It doesn't exactly have save anywhere, but yeah

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It has a feature that accomplishes the same thing

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You can store many dream gate positions and return to any of them

solemn rivet
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okay, thanks! Now I know it's not saving properly

rain cedar
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Also you can unlock dream gate if you don't have it already

compact sonnet
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Ah okay. Thank you!

tribal nexus
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oh boy grubberfly gives infinite dash

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reminds me of that one powerup from sonic colors

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15 seconds first phase radiance

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and dead

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difficulty

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i did get hit by the laser beam

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12 hrs 51 minutes and 36 seconds

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Speed completion yee

bleak robin
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yea, i told you grubberfly was worth it

solemn rivet
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I friggin made it

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level up mod, here I come!!!

trim totem
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did u do it

solemn rivet
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not yet

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but now there's almost nothing else in my way

trim totem
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congrats

tribal nexus
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Nice!

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I'll try it out when I get the chance

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But I should probably do a fresh install of hollow knight

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Because I keep replacing files and eventually it's going to break

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Hollow knight but you level up by dashing through boss rush

bleak robin
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i used the mod loader for blackmoth

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also i asked earlier but never got a response

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but is there a modloader version of the recent lightbrigner update?

tribal nexus
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I have never used the modloader

buoyant obsidian
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I don't think so Dark Xenon

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The only change is the Time Fracture charm anyway

bleak robin
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okay, ill probably stick with the most recent modloader then

solemn rivet
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Modloader is literally a glorified zip

tribal nexus
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@solemn rivet fragile strength doesn't seem to increase damage?

tribal nexus
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beat ToF easy peasy

bleak robin
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ToF is a breeze with elegy, it was fun to do

tribal nexus
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yes

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lol sequence break. Got to salubra without fighting gruz mother

bleak robin
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you can go straight to fungal wastes

tribal nexus
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I know

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I went to fungal wastes

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went through deep nest

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got the tram pass

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went to kingdom'

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kingdom's edge

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beat hornet 2

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went to city of tears

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went up the elevator to Resting grounds

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then came out at salubra

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okay now Ima get the dreamnail

bleak robin
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oh hey

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try dashing over the dreamnail trigger

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like really high over it

tribal nexus
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too late

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rip

bleak robin
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i did that and i FREAKED OUT CAUSE I THOUGHT I WAS FUCKED

tribal nexus
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got my first stag station

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in resting grounds

tribal nexus
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alrighty got the shade cloak

solemn rivet
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@tribal nexus fixing that right now! Thanks for pointing that out

tribal nexus
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thanks!

solemn rivet
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I'll have to check why it's not there though...

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I mean, I don't remember removing that specific charm interaction

solemn rivet
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okay, fixed the dll

tribal nexus
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nice

noble trout
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was there a place i needed to tell kein i wanted to be in tester's credits?

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because if so i want to know if i still can

buoyant obsidian
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You'll probably need to hire a private detective

royal ridge
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^ He has a point

vale zenith
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I think there will be a new debug mod soon, you can probably test that

wide pier
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yo where does the mod that auto downloades all sprites when seeing them save the pics again normally?

leaden hedge
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either D:/Risky or LocalLow/Team Cherry/Hollow Knight/Sprites

wide pier
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it was LocalLow/Team Cherry/Hollow Knight/Sprites

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thx

solemn rivet
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so the most recent ver should always be found there

solemn rivet
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also, as some of you may know, I'm working on a level up/bonfire mod, so if you have any suggestions...

solemn rivet
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so

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right now I have an alpha version of the bonfire mod

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the only thing left to do is make it actually cost geo to level up

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if anyone wants to test it out for me, send me a PM

frail copper
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cant test out now

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too busy being excited

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about grimm troupe

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i remembered to watch the trailer yesterday

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looks like new playable character, but im not sure

hazy sentinel
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yeah grimm troupe is introducing a new playable character called little ghost

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it looks exactly like the original character and is selected by default and unchangeable

wide pier
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lmao

trim totem
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bonfire mod?

civic hatch
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how do I downgrade my game from a later patch to a previous version?

rain cedar
civic hatch
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on another note, @rain cedar you did the randomizer?

rain cedar
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Yeah

solemn rivet
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@trim totem something to make benches even more like bonfires from Dark Souls

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Basically a cool name for a level up mod

solemn rivet
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so, can anyone help me with this: in my class, when I reference PlayerData as this.PlayerData.whatever the game gives me an error, but if I reference it as PlayerData.instance.whatever, it works fine

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I have set up a PlayerData field inside my class btw

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and it's not only playerdata... No matter what class I reference directly gives me this error (be it GameManager, HeroController,...)

leaden hedge
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what are you trying to do

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if you do PlayerData pd = PlayerData.instance

this.pd.whatever will work fine

solemn rivet
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can't I simply public PlayerData playerdata?

leaden hedge
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no

solemn rivet
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ok

leaden hedge
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you need to then assign playerdata to the instance you want

solemn rivet
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that's what I get for doing this with no programming background I guess

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thank you again, KDT

solemn rivet
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okay

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finally, the beta version of the bonfire mod is ready

solemn rivet
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it's mostly working, but it's in beta because I really need to figure out if the balance is right

ornate rivet
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WAHHHHHHHHH

solemn rivet
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?

ornate rivet
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That sounds amazing

hazy sentinel
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no DRM-free version cryla

ornate rivet
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what

hazy sentinel
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what

ornate rivet
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Oh yeah I know he is making it for steam

solemn rivet
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Oh, yeah

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If you could send me a vanilla drm-free dll I could build it on there

trim totem
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whoa

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that's a lot more in depth than i expected

solemn rivet
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yeah, but there probably will be balancing issues

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I will kinda be disappointed if there aren't any

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for instance, any real investments into DEX and LCK make the Kinght pretty op

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because if you get aroun 20 points into each you basically crit 60% of the time for more than 2x the damage

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that's just insane

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or not

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2x5=10

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which is good... But only early game

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that's my point, I have no idea how balanced it is

leaden hedge
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thats only 60% more damage

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so it depends how much damage you already have and how much damage you get for other stats

solemn rivet
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yeah

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for the geo/level ratio I actually got the souls/level ratio for Dark Souls 3, fit a polynomial into it, and used that

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so, once again, since geo/progression in HK does not necessarily equal souls/progression in DS3, I have no idea how balanced that is

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plans for the future include a Int stat (which is already in the cod) which should raise spell damage

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but I don't know how that works yet, so I decided to leave it out for now

leaden hedge
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I think theres references to spells like there is to hero sword

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with the same damageDealt fsm variable

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as for geo/progression you could have certain areas multiply geo

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i.e. if your in greenpath each geo is worth 1x, but in queen gardens its worth like 5x

solemn rivet
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that sounds interesting

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I also plan on making a level up system more akin to castlevania where you level up automatically

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so you would have the Gathering Swarm charm equipped by default to always pick up geo, and I would have to work out a nice stat growth pattern

leaden hedge
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also if you want to balance stats to prevent stacking one, put in diminishing returns if you already haven't

solemn rivet
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most of them already have

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actually, that's a lie

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only dex and luck do

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for now, I think 1 damage/str is kinda fair

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because in order in invest in str you have to not invest in anything else

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but maybe it's a bit heavy later on in the game, as the geo/level becomes too expensive

leaden hedge
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have you just got rid of nail upgrades?

solemn rivet
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no, they still exist

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but increase your damage not by a fixed amount

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basically, each upgrade is a 20% increase to your total damage (that is, natural damage + str + crit + previous upgrades)

buoyant obsidian
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If you don't already crits should totally have some sort of visual effect

solemn rivet
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so a 20 STR with all upgrades would do...24*(1.2)^4

buoyant obsidian
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The simplest way would be SpriteFlash

solemn rivet
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@buoyant obsidian that's on the to-do list

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I wanted to apply the same effect that happens when you take double damage

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but if I can't figure out anything nice, I'll use SpriteFlash

leaden hedge
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seems weird,
why not do like
damage = ((5) + (4 x nailUpgrades)) x (1+(str/10)
thats more similar to what most games do so its probably more intuitive

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wow thanks discord for eating my *

solemn rivet
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I don't really have a problem with that, KDT

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and if that's better, I'll gladly change it

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str/10 sounds a bit too much, tho

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oh, wait

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it's x(1+str/10)

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nevermind

leaden hedge
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at 20 strength you'd do 3x damage, so 63
but I'd put diminishing returns for every 5

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probably something like 5 = 1.5, 10 = 1.75, 15 = 1.875, 20 = 2

hazy sentinel
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25 = 1.9

leaden hedge
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@solemn rivet you could put wisdom in too, and have it reduce the cost of spells

solemn rivet
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that's actually a nice alternative to the current MP stat

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instead of increasing MP, decrease the costs

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because increasing MP is actually pretty ugly

leaden hedge
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the main bottleneck is gathering rather than storing anyway

solemn rivet
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thanks for the suggestions!

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okay, I copied all the changes from the steam ver to the drmfree ver

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should be up on git.hub anytime now

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if anyone could check if the drm-free version is working, I'd be very thankful

hazy sentinel
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yeah it works

solemn rivet
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also, for some reason, the first time you sit on a bench it takes a while to load the level up gui

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I haven't found a reason for that yet

hazy sentinel
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also the gui persists while in inventory on a bench so that's kind of annoying

solemn rivet
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oh!

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forgot to change that

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thanks for the heads up

leaden hedge
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on gui is slow if you use textures, Im pretty sure unity doesn't load them onto the gpu until it actually renders them

rain cedar
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@solemn rivet You should use the game font

#
{
    if (f != null && f.name == "TrajanPro-Bold")
    {
        trajanBold = f;
    }

    if (f != null && f.name == "TrajanPro-Regular")
    {
        trajanNormal = f;
    }
}```
leaden hedge
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you should also go through the pain and suffering of using canvas instead Kappa

rain cedar
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Yeah, speaking of that the canvas stuff I've made looks like a mashed potato at any resolution other than 1080p

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I mean that's understandable at super low res but it should still look fine at 720p, I would think

solemn rivet
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thanks seanpr!

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I'm currently trying to implement your earlier solution to check if inventory is open

proper holly
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Is this the right place to ask for help downloading the debug mod?

solemn rivet
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sure

proper holly
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I need help downloading the debug mod on Mac

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Iโ€™m trying to download it through speed run.com

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But when I click on the debug mod it goes to download but nothing comes up

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Even after I click it

rain cedar
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Oh, hang on, I have code for inventory open

leaden hedge
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the mod got removed by its author

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dm @dapper folio and he will link you

dapper folio
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Someone call?

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debug mod?

rain cedar
#
{
    GameObject invTop = GameObject.FindGameObjectWithTag("Inventory Top");

    if (invTop != null)
    {
        PlayMakerFSM invFSM = invTop.GetComponent<PlayMakerFSM>();

        if (invFSM != null)
        {
            FsmBool invOpen = invFSM.FsmVariables.GetFsmBool("Open");

            if (invOpen != null)
            {
                return invOpen.Value;
            }
        }
    }
    return false;
}``` @solemn rivet
proper holly
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Yea

dapper folio
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one moment

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there you go

solemn rivet
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thanks seanpr!

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umm it doesn't seem to recognize FsmBool as a type

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weird

rain cedar
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You need to reference the Playmaker dll

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Pretty sure

leaden hedge
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you might need to be using PlayMaker

solemn rivet
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that's what I'm trying right now

rain cedar
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Also: Am I meant to start with all 3 soul vessels with this mod?

solemn rivet
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that's going to be fixed

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it was a poor implementation idea

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I'll exchange that for another mechanic

leaden hedge
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there isn't much you can do about scaling looking bad, the ui takes up almost all the space in 1080p and most of it is text

rain cedar
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Would scaling up look better than scaling down, though?

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I could use 720p as the base resolution instead

leaden hedge
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depends, take a screenshot of 720p and put it in the debugmod chat

rain cedar
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Alright, hang on

solemn rivet
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okay, now the GUI closes on inventory open. Also cleaned it up a bit and using the default HK font (thanks seanpr for both of those!)

rain cedar
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Do nail upgrades still do anything?

leaden hedge
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Nail Damage set to (4 + Strength) x (1.2 ^ Upgrades) is what they do apparently atm

rain cedar
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Oh ok

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That's kinda op

leaden hedge
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although I recommended to swap it around

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and have flat damage from upgrades

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and scale off strength

rain cedar
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Yeah, that makes more sense to me

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It only takes 7 strength to beat the max vanilla damage with max nail + fs + fury

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With this current formula

leaden hedge
#

isnt fs + fury + max like 21 * 2.5 so 52.5

#

(4+7) * (1.2^4) is only 22

rain cedar
#

I'm saying with fury and fs on both

leaden hedge
#

oh

rain cedar
#

Unless those don't work with the mod

#

But yeah I guess the fury and fs is redundant

#

You're still beating the max 21 with 7 strength

leaden hedge
#

yeah it only takes 7 STR to get vanilla max

#

I guess it depends what the average stat is end game / what gradow wants it to be

#

I guess like (5+(2 x nailUpgrades)) x (1.05^STR) could be balanced

#

then at 10 STR your at exactly vanilla

#

and anything extra is bonus damage

rain cedar
#

I feel like there should be diminishing returns in there somehow

#

But I guess increasing geo cost does that well enough

leaden hedge
#

well (5+(2 x nailUpgrades)) x (1.25^log2(STR))

#

is logarithmic

solemn rivet
#

I like this logarithmic one

leaden hedge
#

10STR = 21 ish damage, 20 = 34ish damage

solemn rivet
#

I really like this one

#

I'm currently working on making a functional Wisdom stat (and removing the MP stat), but I like where this is going with the Strength stat

leaden hedge
#

have you thought about a stat for sockets

#

It'd be pretty cool if you could detect direction, give bonus crit chance if you attack from behind

rain cedar
#

I think it might be a good idea too to track xp separately from geo so you can make lemm not give any

#

Lemm is just too huge of an xp boost when you reach him

leaden hedge
#

probably a good idea if he adds the geo multiplier in certain areas to add progression

#

to stop shade duplication

solemn rivet
#

KDT I did have sockets in mind early on, but I never got around to making it work

#

as soon as I'm comfortable with what we have right now, I'll move ahead adding new things

#

about exp... That would be kinda hard

#

I would have to somehow attach a "given exp" to each enemy

rain cedar
#

You can just do something like if sceneName != "Ruins1_02b"

solemn rivet
#

or at least count the amount of geo that enemy would drop and count that as exp

rain cedar
#

Pretty sure that's the Lemm room

#

Only other geo in that room is a chest

solemn rivet
#

oh

rain cedar
#

Not a huge deal for that chest to not give xp

solemn rivet
#

I was thinking of something else

leaden hedge
#

hmm

solemn rivet
#

I was thinking of making a tracker for EXP separate from the geo counter

leaden hedge
#

you can probably explictly ignore the amounts he gives

#

in that room

rain cedar
#

Yeah, that's a better solution

#

But yeah giving xp directly from kills would be cool, too

#

Not hard, just tedious

solemn rivet
#

I for one have no idea how to do that

leaden hedge
#

whens modhook for on enemy kill

solemn rivet
#

I mean, aside from manually assigning a value to each enemy

rain cedar
#

If there's an easy function for enemy kill sure I'll add a hook

#

And yeah, Gradow, you'd have to manually assign to each enemy type

leaden hedge
#

you'd probably have to make a list of every enemy in the room

#

and wait for one to get deleted

#

nah, you could probably just set exp for each area + important mobs

#

everything in greenpath could give 100xp

#

except hornet and the big fly / charger

rain cedar
#

When's ADP stat for shade cloak?

#

Best mechanic

solemn rivet
#

ninja flip will be added later

leaden hedge
#

also is nail swing speed legit

#

20 dex = 0.1 attack time

solemn rivet
#

can't we think of Lemm as, like, consumable souls?

rain cedar
#

I guess

#

Seems imbalanced, though

#

He gives way more than normal enemies

leaden hedge
#

you'd probably want to adjust some values

#

especially the 2 most valuable ones

rain cedar
#

Yeah

#

1200 is like 2 boss kills

#

Oh, no wonder mark of pride + longnail is so disappointing

#

They're just adding the multipliers

#

Not multiplying them

#
{
    base.transform.localScale = new Vector3(this.scale.x * 1.4f, this.scale.y * 1.4f, this.scale.z);
    this.anim.Play(this.animName + " M");
}
else if (this.mantis)
{
    base.transform.localScale = new Vector3(this.scale.x * 1.25f, this.scale.y * 1.25f, this.scale.z);
    this.anim.Play(this.animName + " M");
}
else if (this.longnail)
{
    base.transform.localScale = new Vector3(this.scale.x * 1.15f, this.scale.y * 1.15f, this.scale.z);
    this.anim.Play(this.animName);
}```
solemn rivet
#

20 level ups costs around 63k geo

#

if you want to invest it all into Dex... You'll not be getting 20 Dex anytime soon

leaden hedge
#

how does that stack with quick slash

#

20x attack speed inc

solemn rivet
#

for now, it's very simple

#

it just scales attack_cooldown according to Dex in a logarithmic fashion

#

and those calculations are made after checking for quickslash

#

I redid the calculations

#

20 levels costs 30k

#

still too much

leaden hedge
#

thats probably a little strong anyway,
you were worried about crit which off my maths at 20/20
is 45% chance of 1.7x damage which is only like 30% bonus damage
but 0.1 attack time is 1000% damage

solemn rivet
#

hm...

#

I've really got to go to bed now

#

I'll nerf the impact of dex on attack speed

leaden hedge
#

yeah even at 10, your basically tripling your dps

solemn rivet
#

how about something like, 2x atk spd at lv 20?

#

and maybe 1.5x at 10

leaden hedge
#

yeah maybe

solemn rivet
#

I'll come up with something tomorrow morning

#

thank you all for your input! I really appreciate!

solemn rivet
#

forgot to make stats reset on clear save data

leaden hedge
#

they should if they are in the same file, rather than in a seperate one

solemn rivet
#

I forgot to add this.modData.Reset() to GameManager.ClearSaveData()

#

shit, something broke

solemn rivet
#

any suggestions for an effect for when a crit happens?

civic hatch
#

Like..

#

Visual effect?

#

Sound effect?

#

Or what happens when you do a crit?

#

Sound effect: The sound when you are hit by something that deals double damage
Visual effect: The visual effect when you get hit (screen stops for a little bit)
Mechanical effect: Deal double damage ๐Ÿค”

solemn rivet
#

753 suggested earlier that I should use SpriteFlash

#

I don't know how to access those, @civic hatch

#

that was my original idea

civic hatch
#

:< damn

solemn rivet
#

and currently crit does not necessarily do double damage

#

it increases with dex

leaden hedge
#

you could probably set timescale to 0 for a short time to get the visual effect

solemn rivet
#

KDT: I managed to make a very nice spd(dex) function

#

it's logistic, so it has amazing diminishing returns

#

like, after 20 Dex you basically don't get any faster

#

spd(1)=1, spd(10)=1.5 and spd(20)=2 are the base points

leaden hedge
#

you could probably use the fotf effect for crits

solemn rivet
#

that would be feasible

#

for now here it is - beta 2.0

#

(readme is outdated, but I'm too lazy to fix it)

#

major changes: you can check your stats in pause menu; HP and MP stats changed to Resilience and Wisdom; changed how Dex affects attack speed; Wisdom increases received soul from enemies and reduces soul required to focus

#

soul received from enemies probably needs balancing still

civic hatch
#

O,.O

buoyant obsidian
#

if time slows down when you crit I won't play it

bleak robin
#

It can be like when you parry

solemn rivet
#

okay

#

for now I have it play the prefab for when you get hit with double damage

bleak robin
#

Oh that would also be good

#

I forgot about that one

solemn rivet
#

my problem with time-freeze is that with high enough Luck, you crit more often than not

#

now imagine time freezing every time you attack

bleak robin
#

Maybe an option for turning it on and off?

buoyant obsidian
#

Time freeze is hell

solemn rivet
#

omg

#

this is so funny

#

I also added a purple sprite flash

#

just cause

bleak robin
#

R A V E

solemn rivet
#

I'll probably move the particle explosion effect to where the enemy would be

buoyant obsidian
#

I'd also scale it down a bit in size

solemn rivet
#

I have no experience using prefabs

#

could you help me?

#

UnityEngine.Object.Instantiate(this.takeHitDoublePrefab, this.transform.position, this.transform.rotation);

#

inside HeroController() btw

buoyant obsidian
#

uh this.transform.scaleX and scaleY I think? I used them in my attack() method on grubberflyBeam

solemn rivet
#

okay! I'll try that

#

but I'm gonna be afk for a bit, so don't expect any updates for an hour or so

buoyant obsidian
#

be careful to reset the scale to normal though or it'll get smaller and smaller every time

solemn rivet
#

another thing I'd like to do is make the prefab play only when you actually hit something

buoyant obsidian
#

soulGain() might be a decent choice for that

solemn rivet
#

maybe keep the flash at all times, to give feedback to the user that Luck is working, even though they aren't hitting anything

#

I think there was a direct way to check for nail collision

#

but that'll have to wait

buoyant obsidian
#

oh that's probably better then

leaden hedge
#

yeah there is, but I don't think it cares if you hit an enemy or not

#

also soulGain won't work on false knight / collector

solemn rivet
#

it triggers on objects as well?

#

like rocks and stuff

#

because I'd rather that than it playing all the time

leaden hedge
#

yeah the direct collider2D method, whatever its called

#

soulGain will only get called on most enemies though

#

except the 2 exceptions

solemn rivet
#

I can make an ugly if clause

leaden hedge
#

although I don't think soul gain gives you a reference to what you hit

solemn rivet
#

that checks for soul gain and if that returns false, then it checks for collider2D

#

no

#

forget that

#

that's stupid

leaden hedge
#

you'll probably have to use the collider2d method that the playmaker does

#

because that actually returns the object you hit

solemn rivet
#

oh

#

anyway, while I'm gone, please feel free to test and report any bugs with the current released version

deep pilot
#

Another issue is that soulGain sounds like something that would also be called with dream nail hits, so wouldn't implementing the check there mean that the dream nail would also give that sound when used on every enemy? Or does dream nail use a different function?

leaden hedge
#

shouldn't matter you could just check that the nail prefab exists

buoyant obsidian
#

Dreamnail isn't related to soulGain iirc

civic hatch
#

speaking of

#

is there a possibility to give dreamnail some damage?

wide pier
#

don't think so but you can try

leaden hedge
#

at the very least you could just spawn an attack prefab at the same time

#

and make it invisible

wide pier
#

i read prefap

#

fuck

#

Pre-Fap

solemn rivet
#

okay, I'm about to try OnTriggerEnter2D() to detect when crit prefab should happen

#

wish me luck

bleak robin
#

Good luck

solemn rivet
#

didn't work

bleak robin
#

Damn, I didn't give enough luck sadgrub

solemn rivet
#

trying again

#

wish me luckยฒ

bleak robin
#

Good luck Good luck

solemn rivet
#

no luck

#

gave up for now

#

working on placing the explosion where I want it to be

#

okay, I accidentally made it work

#

got it

civic hatch
#

is this the crit mechanic?

solemn rivet
#

yup

#

I've just managed to position in

#

works perfectly now

#

I'm too lazy to update the drm-free version right now

finite ether
#

We have an idea for a mod but we dunno how to start. All it does is replace text

#

anyone know how to help?

#

I've already extracted all the assets

hazy sentinel
#

with UABE?

finite ether
#

Yaya

#

I think

solemn rivet
#

replace text with what?

finite ether
#

We're replacing all R's and L's with W's

#

All of them

#

Is it hard to do that?

solemn rivet
#

um

#

may I ask why?

finite ether
#

No

#

'v'

solemn rivet
#

ok

#

shouldn't be too hard

#

just manually replace them in the text file

finite ether
#

Oh shit

solemn rivet
#

then add them again to the game using UABE

finite ether
#

That's a lot of text assets

#

*XML files, rather

solemn rivet
#

just use ctrl+f and pray to the gods

finite ether
#

Ctrl+F?

rain cedar
#

Just replace the letters in Language.Get

solemn rivet
#

find and replace

finite ether
#

Ah

#

right

rain cedar
#

Like wtf why would you do it manually?

solemn rivet
#

because that way it's more fun!

finite ether
#

^

rain cedar
#

""""""""""FUN""""""""""

finite ether
#

Adobe Flash Builder don't wanna open

buoyant obsidian
#

Listen to Seanpr's wisdom

rain cedar
#

You could do it with literally a single line of code

finite ether
#

Oh?

#

the one thing I'm having trouble with is that each text file has <Entry name> following the text

#

so by replacing the letters, I ruin the syntax

#

I dunno how to exclude words like "entry" and names of characters

solemn rivet
#

I believe sean's method deals with those

leaden hedge
#

in Language.Get, theres 2 in strings and an out string,
just run regex on the out string before it gets returned

#

very little effort required

finite ether
#

I'm afraid I dunno how to do this

rain cedar
#

If you don't want to use regex you can do something like:
text = text.Replace("R", "W").Replace("r", "w").Replace("L", "W").Replace("l", "w");

solemn rivet
#

treble, are you using dsnpy?

finite ether
#

nope

#

I'm not a programmer in any sense of the word

#

I've been manually changing text haha

solemn rivet
#

then I suggest you use dnspy

#

it's easy to get and easy to use

#

I'm no programmer myself

finite ether
#

Grabbin it now

solemn rivet
#

have little to no experience with programming

solemn rivet
#

anyone interested in doing a playthrough of the bonfire mod, possibly a stream?

bleak robin
#

i would be

leaden hedge
#

semi-related,
everything else is diminishing why not make vit 2,5,9,14,20 (2,3,4,5,6) for each additional heart instead of every 4

solemn rivet
#

could be

#

my original idea was to have that stat behave sorta like mask fragments

#

but I think that since they are blue masks, there's no harm in leaving it as is

#

maybe I'll change my mind later

#

but it doesn't seem unbalanced

#

also

#

KDT you might know this

#

why do I have to re-seat at the bench to get the masks to spawn after getting enough levels?

#

as it is, it runs CharmUpdate() and UpdateBlueHealth() everytime you click "confirm"

#

so, from what I get, it should just give you the masks if you have enough stats

#

I won't push it to git yet... I'll wait till the drmfree version is done

leaden hedge
#

theres probably another function that gets called
update blue health is probably just for blue health rather than normal health

solemn rivet
#

but the Resilience stat gives blue masks, not normal masks

leaden hedge
#

hmm, there might a fsm event that gets triggered when you use a bench

#

to update your hearts with the actual values stored

solemn rivet
#

oops, that dll was a test ver that gives you 50k geo at start to test things

#

hm...

#

if that's the case, then I'm out of luck

rain cedar
#

@solemn rivet There seems to be a "Blue Health Control" FSM with "UPDATE BLUE HEALTH" event

solemn rivet
#

I'll try that, seanpr! Thank you

chilly haven
#

Is there a mod that just shows hp bars of bosses?

#

I cant look it up now since im not at a computer

leaden hedge
#

debug mod has a hp bar feature, and the info program displays hp in geo counter

#

theres nothing that specifically just gives bosses health bars

chilly haven
#

Ok

#

Isnt that quite easy to do actually?

#

The game handles hp in raw numbers anyway, so you couls just transfer this into a bar

leaden hedge
#

yeah its pretty easy to crop / scale an image by boss curHP / maxHP

#

you've gotta align it, import textures, detect bosses, figure out interactions with multipart bosses like false knight, figure out how to render the texture

solemn rivet
#

so you're saying it's not easy corny

leaden hedge
#

it'd probably only take a few hours to get working, its more tedious than hard

solemn rivet
#

beta v3.0

#

crit now has a visual and audio cue

solemn rivet
#

hey, who knew? I'm an idiot

#

the reason why you had to re-seat in order to update your health was because... As it were, I checked for HP stat before actually adding the points you just added

gritty snow
#

So hey I haven't been here in awhile - what the heck happened with Kein? Looking through the history abit...I guess he started DMCAing and nobody knows why?

solemn rivet
#

not only that, he disappeared without notice

#

like, one day he was here, discussing boss rush and all

#

the next day, poof!

#

no more kein

gritty snow
#

Crazy, I wonder if he was concerned over legal issues? Like he didn't want his name on mods that might distribute Hollow Knight copyrighted code? (Abit of a grey area, it's the reason I did my mods as patches)

wide pier
#

maybe accidentally he broke his pc and bc of that he doesn'T have any passwords anymore because he didn'T do the 2 step thingy for your mail with which you can recover it using ur phone

#

or he just died

#

lol

solemn rivet
#

he's alive

wide pier
#

how u know

solemn rivet
#

although he cut all connection with everyone

gritty snow
#

"In the event of my death, please DMCA people and remove all my creations from the world"

solemn rivet
#

because he dmca'd some dargons

#

hahahaha

#

could be that, I guess

wide pier
#

wait

#

whats an DMCA

solemn rivet
#

"copyright claim"

dapper folio
#

sigh

wide pier
#

lets hope he didn't die if he lived near one of the storms lol

dapper folio
#

he's russian i believe

#

If he'd sent me a direct message and asked, I'd have removed them and not give them out through dm.
But he sent a DMCA instead, so ask away.

kindred palm
#

Yes he is

#

He speaks Russian

#

If you're talking 'bout KZ

dapper folio
#

yeah

solemn rivet
#

yup

wide pier
#

just cuz u speak russian doesn'T mean u live in russia lol

dapper folio
#

no

#

but the dmca request

#

had his address as russian

wide pier
#

ok

kindred palm
solemn rivet
#

that's what I don't get, SD... Why wouldn't he just be a nice guy and ask you to remove them?

#

it makes no sense

#

oh

dapper folio
solemn rivet
#

now that screenshot is your only evidence against me

wide pier
#

i saw it too tho

dapper folio
#

I'm the mod here.... I'm keeping my eye on you, Gradow....

hazy sentinel
#

viewable edit history when

dapper folio
#

but yeah, I don't get why he sent the dmca

#

maybe he was hacked

#

maybe it was something in real life that happened

kindred palm
#

Yes I agree

#

That's strange

dapper folio
#

or maybe it was just him

wide pier
#

maybe he died

#

everyone dies at some point

dapper folio
#

after sending the dmca?

kindred palm
wide pier
#

ye

kindred palm
#

No

dapper folio
#
Personal works titled: "Boss Rush Mod" , "SaveAnywhere Mod" , "Simple HPbars Mod", "Screenshots Mod", "DebugMod" are my, Kein Zantezuken's, derivative works ("mods") for a videogame "Hollow Knight" (ยฉ "Team Cherry") that are hosted on "Google Drive" without my consent. Each mod is distributed via simple Zip-package that contains plain-text README file. The aforementioned body of "readme" file contains "CREDITS" section which mentions the creator's name, i.e. myself, Kein Zantezuken.
wide pier
#

i saw it

kindred palm
#

Just everything 'bout HK

#

He is still using his Reddit account

wide pier
#

k den he not ded

solemn rivet
#

@kindred palm shhh

#

my english is bad - everyone knows that already

#

xD

kindred palm
#

You say that misspelling?

solemn rivet
#

oh

kindred palm
#

Didn't notice ๐Ÿ˜‰

solemn rivet
#

I thought that was your point

kindred palm
#

I mean he just removed everything related to HK, so literally not "everything"

solemn rivet
#

what I meant was, even though he still has his reddit acc active, iirc many people have tried to contact him over it, with no success

kindred palm
#

Yep

#

IIRC someone said he's very young

#

Maybe pressure from family?

solemn rivet
#

speculation is useless here

#

could be literally anything

kindred palm
#

Yep whatever

solemn rivet
#

maybe he just grew tired?

#

no way to know

wide pier
#

maybe he got sued for the mods

solemn rivet
#

by whom? TC was actually working together with him on some things

wide pier
#

the fuck do i know

kindred palm
#

No way TC

wide pier
#

maybe team cherry (no,forget that,thats not gonna happen)

#

im gonna go with the other boi and say he got hacked

#

sounds most plausible

#

how do u spell plausible

#

fuck

kindred palm
#

It's correct, just looked up in dict

wide pier
#

yay

#

it sounded kinda wrong in my head lul

kindred palm
#

[This is what an English noob like me do when met with a new word :/]

wide pier
#

steven same

#

#NotNativeEnglishClub

civic hatch
#

It was not TC

#

They also have no clue and hope the best for him

#

One even speculated, that he took a break from Internet.

wide pier
#

which is not a bad thing to do

#

maybe he found a new game he likes alot

#

and is just done with HK

kindred palm
#

But it's still strange to leave without any message left, removing everything along with sending a DMCA

wide pier
#

i did that once to quit a cancerous fandom

#

but like

#

were all nice here...

#

right?

hazy sentinel
#

I'm not

kindred palm
#

Or maybe he just do not want anyone else to disturb him after he leave?

solemn rivet
#

That could be it

#

He didn't want to deal with feedback from his work

leaden hedge
#

hes in the runicgames discord if you want to ask him

wide pier
#

y u tell us dis only now

civic hatch
#

Maybe just too proud of his fckn work and doesn't want anyone else to touch it and DMCA'd and left, because he doesnt want any backlash.

#

Being just a stupid, egoistic asshole

wide pier
#

no

civic hatch
#

Thats whats more likely, because thats what humans mostly are

wide pier
#

wait what did his mod even do anyways

civic hatch
#

As long as you don't prove me wrong, hes just an egoistic asshole to me.

#

"Piece of shit puts all my mods onto a public list, without asking me? I'll show him. Claims DMCA"

#

Just fuck him already.

wide pier
#

lmao

leaden hedge
#

he put it there himself

civic hatch
#

Then hes just a bigger asshole then I anticipated.

#

"Hue hue, I will just DMCA someone I dont like."

wide pier
#

r u angry or smth

civic hatch
#

Anyone who claims a DMCA is a piece of shit to begin with. There are cases where it is appropriate

#

this was not one of these

#

No I'm not

#

I'm just not making bubble-castles and think this is a happy wonderful world

dapper folio
#

KZ knew about the drive folder from the start

civic hatch
#

Told you, piece of shit.
He left, because he knew he is doing something shitty

dapper folio
#

I specifically gave a blanket offer for modders to have editing privileges to it

civic hatch
#

And dont want any backlash

dapper folio
#

a dmca was probably his way of doing it without having to talk to someone still in the HK community

#

it was still a shitty thing to do

civic hatch
#

I know. Just another egoistical piece of shit. So, why should we care about him?

#

He did not care about us

#

otherwise he would have said: "Farewell. Was nice with you."

#

Stop wasting your time guys

#

and fake grills

dapper folio
#

as for what KZ's mods do
Boss Rush: start a new game and only do the boss fights, purchase charms and upgrades in between fights
Debug Mod: I don't know, presumably provides a lot of information while playing the game
HP Bars: self-explanatory, enemies get health bars
Save Anywhere: also self-explanatory
Screenshots Mod: removes the UI

wide pier
#

k thx

civic hatch
#

Only useful mod is Boss Rush.
Debug is meh?
HP Bars break the immersion of the game
Save Anywhere breaks the game completely
Screenshots Mod -- UI isn't even too clustery

leaden hedge
#

debug mod does lots of stuff,
display information on pretty much every variable on the player
shows every enemy on the map, and their health
shows a console with events that have happened
buttons for:
hazard points
cheats
unlock charms
unlock skills
add items
respawn bosses
set dreamgates

bleak robin
#

Most are for speedrunners to practice sections I think

civic hatch
#

how contradictive
"I need a mod that removes UI"
"I need a Debug mod, that clusters the fuck out of my game with informations."

bleak robin
#

And the hp and geo ui does ruin some shots

leaden hedge
#

you have to press buttos to enable each gui

bleak robin
#

thats why they are two different mods

civic hatch
#

idc

#

at this point I'm just toxic towards him.

wide pier
#

scribbles tbh u seem to me like ur angry

bleak robin
#

You are just insulting things that aren't problems now

civic hatch
#

If he wants he can DMCA me

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lmao

#

what a pussy

wide pier
#

yep u have just begon to only insult

leaden hedge
#

I mean theres nothing wrong with debug mod, thats why its pretty much the only mod getting remade atm

wide pier
#

without knowing anything that might have happened

civic hatch
#

So what? Hes not here, so I can do as my hearts wishes

wide pier
#

no

civic hatch
#

if he wants me to stop, he can join back

wide pier
#

no u cannot

bleak robin
#

Yea but you are being an asshole

civic hatch
#

but lmao wait, he has to actually come into contact with us

leaden hedge
#

pretty sure he still has a spy account in here

civic hatch
#

thats what he doesnt wanted

#

That just makes it even cheaper

#

What a prick

bleak robin
#

Okay tbh I think you need to get off the computer and calm down or something

wide pier
#

Rule 1: No hate speech, harrassment or aggressive attitudes towards other users.

civic hatch
#

he is not another user

#

he WAS another user

wide pier
#

BUT HE STILL IS ANOTHER HUMAN BEING FOR FUCKS SAKE

civic hatch
#

And Dargon is not?

gritty snow
#

dont harass him, probly doesn't want to be bugged

bleak robin
#

Dafuq why u bringing dargons into this

wide pier
#

IF I WENT AND TALKED ABOUT LIKE THAT,INSULTING YOU WITHOUT ANY KNOWLEDGE OF WHAT IS HAPPENING IN YOUR LIFE HOW WOULD YOU FEEL

civic hatch
#

"How can you talk about another human being like that?" -- How can he be a shit and claim a DMCA to another person for no reason at all?

leaden hedge
#

probably wouldn't feel anything

#

considering you wouldnt know

civic hatch
#

@wide pier I would give a fckn shit? I dont care what others think of me, as long as its not my boss or my mother.

bleak robin
#

What is he is your boss secretly

wide pier
#

still

civic hatch
#

Those are the only people I should care about to begin with?

#

I doubt it.

leaden hedge
#

I doubt anything bad is going on in his life

#

he literally posted in another server 4hrs ago

civic hatch
#

Onzeo is getting upset on someone elses behalf. Looks like he is KZ to me.

leaden hedge
#

I almost guarantee he doesn't want to maintain or be affliated with the mods anymore

wide pier
#

Scribbles for fucks sake be a normal human being with a bit of respect and stop talking shit about other humans if you do not know what the fuck might be going on about them

kindred palm
#

Better calm down

civic hatch
#

I am calm :'D

bleak robin
#

Lol no your not

civic hatch
#

I just dont like ZA, for what he has done.

#

I'm not capslocking others to death

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for no reason at all

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I find this amusing lmao

kindred palm
#

Also, No hate speech, harrassment or aggressive attitudes towards other users. not server member

#

I would say it applies to all Discord users

bleak robin
#

Scribbles you are honestly being incredibly toxic

civic hatch
#

I know I am being toxic, but I'm not being angry.
I'm toxic so some of you are going to copy it to him, so he can contact me and justify for his stupidity

#

And as it looks, this might actually happen. Or he is like me, and gives a fck what ppl think about him

#

Or atleast might have actually already happened lmao

gritty snow
#

What?

wide pier
#

u just said u give an f about what others think about u

kindred palm
#

Ah this should go into some arguing channel

gritty snow
#

Sigh...I shouldn't have opened this topic of conversation....

civic hatch
#

I do? But if he is like that, this won't work at all corny

quick ravine
#

You sure hold a lot of spite for someone who claims they dgaf

wide pier
#

^

civic hatch
#

What does that have to do with me being spiteful? corny

quick ravine
#

If you don't care what others think of you, why do you think people care what you think of others?

civic hatch
#

Because thats what most people are LMAO

#

Why do you think so many people care about their outside appearance?

#

If they would do it for themselves, they would dress perfectly home as well, but they only do when going outside or to meetings.

#

I actually dont give a fck, as long as its not work related.

bleak robin
#

Cause your boss will Fire you if you don't

civic hatch
#

Exactly

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But private? Hell no, I will not bend myself for others.

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Either people near me accept me like I am, or they can go to hell.

bleak robin
#

You are apparently also super toxic when you know no one can really do anything

dapper folio
#

Scribbles, please calm down

civic hatch
#

I am calm :'D

wide pier
#

ur not

civic hatch
#

And you can make that out just from reading? lmao

#

I doubt it

dapper folio
#

reading the chat history, you sound pretty worked up over KZ

leaden hedge
#

Its gotten slightly off topic I'd say calm or not

civic hatch
#

I even think Onzeo is the most upset here

wide pier
#

nah

bleak robin
#

No onzeo is trying to defend a human being

civic hatch
#

Then y u capslock?

wide pier
#

im just annoyed by people like you

bleak robin
#

Cause you are being dense scribbles

civic hatch
#

So, being annoyed makes you upset

dapper folio
#

alright, enough

civic hatch
#

so you are the most upset here in this chatroom

dapper folio
#

no more arguing over who's angry, who's toxic, whatever

civic hatch
#

Sure

dapper folio
#

was the way KZ left pretty shitty? yes. end of story

kindred palm
#

A Mod's Power : )

dapper folio
#

mods are mods

civic hatch
#

Lets just hope KZ will reach one of these toxic messages and he will reach out to me. Lets see his side of the story about this DMCA.

wide pier
#

he won't

civic hatch
#

and why he leaves so suddenly corny

wide pier
#

very unlikely

dapper folio
#

...

#

c'mon

wide pier
#

scribbles the mod literally said to stop

#

so stop

dapper folio
#

both of you

civic hatch
dapper folio
#

it takes two to talk about something

civic hatch
#

angriness, toxicity =/= KZ

dapper folio
#

but it did start with talking about KZ's mods and speculating on why he left the way he did

#

I consider that under the "whatever"

civic hatch
#

If you want to consider it into moderation, when using your moderation powers, write it out. We can't read your mind.

#

But sure, as you wish.

#

Would have been tragic if someone would have been banned over sloppy moderation now.

quick ravine
#

You really don't know how to talk to people without pissing them off, do you?

dapper folio
#

If I were going to ban, I would've been very explicit about the consequences