#archived-modding-development

1 messages Β· Page 11 of 1

finite herald
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i dont think is possible lol

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lol, whoever kills flukemarm with no upgrades, is my god

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@rain cedar man when you have time, can you please try flukemarm no upgrades?

rain cedar
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Doesn't sound very fun

finite herald
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is just that since you are really good, you maybe have an strategy in mind? i have no idea how to approach to kill it, i actually dont think is possible, and if it is, damn, absurdly hard

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more than radiance, white defender, zote, etc

tender sinew
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I am the most powerful. More than this 'Flukemarm'.

finite herald
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Hahah

rain cedar
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I don't have a strategy for that

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You can't kill the spawns fast enough with nail 0

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It's horrible

hazy sentinel
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I guess just let all the spawns pile up and focus on the boss

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but i have no idea how it's even going to be possible w/ 5 hp

finite herald
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but they all come ot you

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to you*

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after 15-20 seconds you have 12 of those or so attacking you

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i tried jumping repeatdly on her, but they interrupt the down attacks, and escaping from the mini bugs is not possible XD

rain cedar
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How much hp does flukemarm even have?

solemn rivet
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350 iirc

tribal nexus
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tree fiddy

rain cedar
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That's not too bad at all

solemn rivet
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70 hits

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while escaping Flukefey

finite herald
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why 70?

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isnt 4 damage

hazy sentinel
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350/5

solemn rivet
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default nail damage=5

finite herald
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ohh is 5

tribal nexus
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each fluke fly takes 3 hits

solemn rivet
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yeesh

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sounds fun

heavy geyser
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One upgrade is +4?

hazy sentinel
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yep

finite herald
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hmhm

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lost kin might be super hard, too

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With the orange things

solemn rivet
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flukemarm might be interesting with shadow dash

finite herald
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No upgrades but with shadow dash you mean?

solemn rivet
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yup

heavy geyser
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It's more fun with shadow dash

finite herald
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Yeah

hazy sentinel
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ok so the max number of spawns is 5

solemn rivet
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wait - there IS a max?

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that makes me almost want to try and beat it no upgrades now

hazy sentinel
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well, whenever flukemarm spawns one, one of the existing one despawns

solemn rivet
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that's neat

hazy sentinel
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ok nvm that's completely wrong

finite herald
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If anyone wants to try it i would love to watch it on stream

solemn rivet
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if my pc wasn't shit, I'd try it

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what is the most recent ver of the mod?

finite herald
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I think 0.0.8 but kein posted the assambly file today and i guess that is a little bit more upgraded

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I started a no reward run and eveeything was fine, uumuu was boring, traitord lord was fun

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And then flukemarm impossibru

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But the run overall is pretty fun

solemn rivet
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phew, finally got to it

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any way I can save my progress into BR? XD

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I'm counting a max of 8 flukefey

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I used invincibility to see how many I could spawn

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without it I was getting hit literally every second

rain cedar
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This is hard but I think it's doable

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You just really need to keep the spawns in check

finite herald
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mas 8 flukefley?

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max?

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you think is doable?

rain cedar
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Yeah

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You can kill the two before the next ones spawn if you manage to hit both at once with a couple attacks

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Just need to also hit the boss

finite herald
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lol, but that's rng big way, dont you think? i don't know, if you ever feel like trying

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I would really like to see it on stream, i wanna learn

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a strategy for that

rain cedar
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I don't think I want to take the time to get good at this fight

finite herald
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i think i will stream for about an hour

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and try that fight a few times

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how do I put my stream on the livestreams channel?

solemn rivet
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if you do, I'll be sure to watch

rain cedar
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It just shows up there

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If you're playing hollow knight

finite herald
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i just opened it but

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it doesnt show of the livestream channel

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that's the one

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i never stream so dont cringe too much about the description of the channel

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is old XD

rain cedar
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Skype in 2017

finite herald
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hahaha

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wow the delay with this program is barely noticeable, like 3-4 seconds, i thought it was always like 10-20 seconds

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although the quality is bad

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but still, I don't see it on the livestream channel hmhm

rain cedar
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It's just the framerate that's low

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Looks fine otherwise

finite herald
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ok

rain cedar
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Are you meaning to stream with no sound?

finite herald
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yes, because i'm not sure how to enable the sound of the game exclusively, because i'm talking on discord with some friends right now

rain cedar
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That's not possible without other software

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Which is a pain to set up

heavy geyser
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I think an audio splitter software does that but i never figured it out

rain cedar
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Yeah

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That's what you need

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Just send the game audio to its own channel and record only that

heavy geyser
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I havent tried again since the xsplit days

finite herald
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lol that was bad

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i'm not too good either so i mean, dont expect a god or anything like that, i'm still noob XD

heavy geyser
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I expect a dog

finite herald
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i was on a call in skype, they cancelled and the screen minimized lol

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that xero fight was bad

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ok

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here it is

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the devil

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XDXDXD

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suggestions?

hazy sentinel
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for what

finite herald
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i'm trying to kill

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flukemarm on no reward mode

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i'll try for a few more minutes tho, becauyse my friends want me to play borderlands

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but to be honest, the only way I believe you could approach, is jumping on top of it

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here is the stream

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damn those mf

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haha

pale totem
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Is the boss rush mod just called boss rush, or what is it called?

finite herald
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boss rush, yes

pale totem
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Could I get a quick link to all the files for it?

rain cedar
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For most up to date you want to copy in the stuff from the first link then put the assembly from the second link in hollow_knight_data/managed

pale totem
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thanks mate

finite herald
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well, that one was better

pale totem
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wait, the file wont open

hazy sentinel
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what

rain cedar
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You need something that can unpack .7z

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Like winrar or 7zip

tribal nexus
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7zip*

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Winrar costs money

rain cedar
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I mean

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It says it does

tribal nexus
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are you saying

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you pirated winrar

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0:

rain cedar
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Is it really pirating if it's an official download of the program? πŸ€”

tribal nexus
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Yes

rain cedar
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Ah fuck

pale totem
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bruh everything costs money

tribal nexus
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7zip is a free software

pale totem
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where do I get it?

tribal nexus
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Just google 7zip

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I got it years ago

pale totem
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how do I know whether to get the 32bit or 64bit?

tribal nexus
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depends on your OS

pale totem
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I am technologically incompetent...

tribal nexus
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are you running windows x32 or x64?

pale totem
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I have no idea

solemn rivet
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how much ram you got?

pale totem
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,,,I have no idea

hazy sentinel
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go to C:\

hazy sentinel
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if you have both Program Files and Program Files (x86) it's x64

pale totem
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how do I get there

hazy sentinel
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boi what

rain cedar
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Press windows+r and type in dxdiag

pale totem
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alright

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64

solemn rivet
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now that's settled let me tell you this

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it mostly won't make a difference

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the only bad case would be if you installed x64 version in a x86 machine

pale totem
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So, what do I do now that I downloaded it?

solemn rivet
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run the installer

tribal nexus
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sell your soul

hazy sentinel
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actual insanity

pale totem
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i ran the installer

solemn rivet
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after it's done you -should- be able to open .7z files

finite herald
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hey poanha matb lol, are you russian?

hazy sentinel
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POANHA MATB

finite herald
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hahahahaha

hazy sentinel
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rodina mat'

finite herald
pale totem
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i cant open the file still...

finite herald
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is that a female name?

rain cedar
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If you want people to say rodina mat maybe that should be your name

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Instead of poanha matb

solemn rivet
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omg my sides hollowomg

hazy sentinel
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i cannot

solemn rivet
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Galbora

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first, are you sure it finished installing?

pale totem
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wait I did it

solemn rivet
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oh

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fine then

hazy sentinel
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ΠΊ

solemn rivet
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what was the issue, again?

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installing Boss Rush Mod?

pale totem
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yeah

hazy sentinel
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@pale totem are you a dog

pale totem
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yes

finite herald
solemn rivet
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clearly

pale totem
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I think I did it and didn't fuck up

hazy sentinel
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it's a miracle

pale totem
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Either that or Ive horrendously fucked up and haven't noticed yet

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will report back

hazy sentinel
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I mean if you can start the game it's a good sign

pale totem
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final question

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Do I open the game through Steam?

hazy sentinel
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no

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run the .exe

pale totem
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final-final question

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how?

hazy sentinel
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Steam\steamapps\common\Hollow Knight

rain cedar
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Through Steam works

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That's how I launch the game, regardless of version/mods

hazy sentinel
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oh hollowwow

pale totem
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Should it start me in Kings Pass?

hazy sentinel
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haven't used the steam version in about 2 months maggot

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BR is an addon in the mode select

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starts at hotspring in crossroads

pale totem
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....Its not there

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I fucked something up

rain cedar
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Read the readme in the archive

pale totem
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I did

rain cedar
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And what did you do after that?

pale totem
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I copied the data from the "BossRush" folder into the "Hollow_Knight_Data" folder

rain cedar
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That's not right

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BossRush folder goes in the top level of the game structure

pale totem
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So put the "BossRush" folder in its entirety inside of "Hollow_Knight_Data"?

rain cedar
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No that's what you already did

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Drag it into the folder that opens when you go to the local files from steam

pale totem
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alright

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I dragged it in there

rain cedar
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And did you merge the hollow_knight_data folder in the archive with the one you already have as well?

pale totem
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Is that the Assembly one?

rain cedar
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No

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In the same place you got the BossRush folder from

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There's a hollow_knight_Data folder

pale totem
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alright

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I see it

rain cedar
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Merge it with the one in Steam

pale totem
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How?

rain cedar
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Just drag it into the folder and Windows will ask if you want to merge the folders

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Into the top folder, not the other hollow_knight_data folder, I mean

pale totem
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I dragged it and Windows didn't ask anything

rain cedar
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You probably dropped it into the other hollow_knight_data folder

pale totem
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how do I get it back?

rain cedar
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Just go into the hollow_knight_data folder and cut/paste it up one level

pale totem
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it wants me to either skip or replace the assembly file

rain cedar
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Replace everything that it asks

pale totem
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alright

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What now?

rain cedar
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Now the other download is just a file called assembly-csharp.dll

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Drop that in hollow_knight_data/managed

pale totem
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Do i need to extract it or anything first?

rain cedar
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No

pale totem
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Alright

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Its there

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What now?

solemn rivet
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boss rush goes here

rain cedar
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That should be it

pale totem
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Alright

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I'm gonna run it and see if I fucked up

solemn rivet
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assembly goes here

warped sinew
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U need steel soul unlocked for the mod to work as well

solemn rivet
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yeah

rain cedar
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Where is it even stored that you have steel soul, anyway? It wouldn't make sense to put it in any of the userx.dat files but that's all that's in the save folder

solemn rivet
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beat the game at least once

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I asked myself that same question earlier today, Seanpr

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maybe it's kept elsewhere

pale totem
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Its still not here

rain cedar
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It's probably stored in the registry

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Unity likes to put stuff there

solemn rivet
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eww

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registry

rain cedar
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Not sure what you could have done wrong now

pale totem
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I think i figured it out

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let me do a thing real quick

solemn rivet
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this SHOULD be what it looks like if it works

rain cedar
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Yes

pale totem
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Holy shit I unfucked it

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Thank you guys so much for putting up with my old-lady-esque bullshit

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I had put the Boss Rush folder a bit too deep

solemn rivet
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as they say, "they dug too deep"

warped sinew
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Its stored in user.dat

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There is a separate one in the save folder I think

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I think?

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ITHINK???

buoyant obsidian
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Do you?

warped sinew
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I do do

leaden hedge
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isn't it set in SecurePlayerPrefs ?

leaden hedge
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ye pretty sure its this key
ZXi0r2fxAmv7+DQMCko4P865Z28I2w0sX9J7e4kY+A8=_h2846773161
with this value
ez4OUKupVnBOq3vBeounJQ==

heavy geyser
quick ravine
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Nope. I found that out the hard way my first playthrough.

rain cedar
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Yeah, I know

leaden hedge
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why do you need it?

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steel soul that is

warped sinew
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If the boss rush was in the game normally it would probably require you to finish the game first

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i like it more this way

finite herald
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@fair rampart hey man, for the no upgrade boss rush, what if you adjust certain bosses? Or at least to skip a boss and fight it again later, would that be too complicated? Now I feel like doing this, it was really fun haha

finite herald
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@fair rampart the thing is, I believe some bosses are close to impossible due to cooldowns/recoveries? I'm not saying flukemarm is actually impossible, but close to that haja. And yeah i get your point about not making sense, I guess I want the skip one to just to try more no upgrade bosses beyond Flukemarm, but I guess thats doable with the debug mode.

I dont know, maybe when the 'final' version is released, a speed run it might try and find a strategy for it. Today I'll have more time in the afternoon, is there any mode or something you think I should do to test something you believe would be useful? I can try to stream as well.

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Ok, perfect. Hopefully speedrunners will start uploading runs πŸ˜„

solemn rivet
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okay - crazy idea of the day:

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how about a NG+ mod?

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wut

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you mean to tell me I'm not special or unique?

solemn rivet
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yeah

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no matter how much I think about it, I just can't see a way to make it interesting

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I though about retaining charms+HP/MP upgrades+nail upgrades; respawn bosses; increase HP and damage of ALL enemies; "respawn" all HP/MP/nail upgrades (that is: you can upgrade your health past 9, you nail past 21 etc.)...

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maybe make some charms have upgraded effects if you get them in NG+...

boreal valve
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How about doing more with the infection? Why not draw inspiration from Megama? As you beat monsters and explore more the world gets more and more infected and more paths are blocked and stronger enemies start appearing. That would require more worl, but it's an idea.

solemn rivet
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that would be interesting, but way too much work, I think

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maybe if we had more direct access to the game's files and scripts...

boreal valve
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Like I said, simply a thought

leaden hedge
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probably the only interesting ng+ style thing the community could do is + rank charms sort of like rings in ds2

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and giving bosses more hp would probably be doable

solemn rivet
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yeah...

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maybe after all content patches this will generate more public attention

leaden hedge
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making money shouldn't be why you make a mod

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even if it takes months / years

hidden gull
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True that

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It's particularly hard when there's not built-in mod support

leaden hedge
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alot? only one I can think of is bloodstained

hidden gull
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the BoI modding community is smaller but more focused because of dev-provided tools

leaden hedge
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the systems they've designed the game with just dont lend to mods very well

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unity scenes aren't decompilable or recompilable

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unity prefabs too

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and all the playmaker fsm stuff is encoded in the prefabs too

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so unless they completely rewrite pretty much the entire game and engine there probably can't be any tools

hidden gull
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First commit to the save manager! Just cleanup with no changes in functionality. I refactored SavePanel into two separate panels, boxed up its listeners as well as listeners in SaveEditor.

solemn rivet
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lots of Metroidvanias... I can think of a few, but not a lot

hidden gull
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I'm thinking about tackling either the save editor or file tree next

solemn rivet
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also, does anyone know when EITR comes out?

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Death's Gambit gon be lit

leaden hedge
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1 sec im going to reupload some fixes

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you were a version behind @hidden gull

hidden gull
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oh whoops

solemn rivet
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on the topic of save managers, I remember I already asked about it yesterday, but can the save manager be made to also edit your spawn point? Would be great for speedrun practicing

leaden hedge
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doable, but I might have to make a save at every bench to get correct variables

solemn rivet
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makes sense, I guess

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and, back on the subject of a NG+ mod - I'd totally be up for it, if only I knew how to do stuff... I can't even make a half-assed mod about dashing ffs

leaden hedge
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@hidden gull I fixed it now, you'll need gnu-crypto.jar as an import now

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as a replacement to jce

hidden gull
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nice

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damn that's clean

leaden hedge
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also if you're going to edit the file tree, moving most of the stuff at the bottom: load all, delete, add folder and new savefile into a right click context menu would be probably neater and more intuitive

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but adding folders / savefiles in a way that looks nice might be more effort than its worth

hidden gull
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Yeah the Tree Node interface is a bit strange

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A context menu would actually be a lot easier than other stuff. Basically just extend either DefaultTreeModel or DefaultMutableTreeNode to add right-click logic to the focus

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I think I'll instead focus on the Save Editor/Field/Loader classes so that we can start adding other editing tabs

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I am so glad decryption is in SaveLoader. your solution for jce was very user-friendly but it's just so clean now

solemn rivet
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I managed to accidentally trigger infinidash

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and actually turned it into a feature later on xD

leaden hedge
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@hidden gull I updated SaveLoader again btw, just a very minor refactor

finite herald
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For NG+ maybe... is it possible to increase the overall movement of certain bosses?

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The extra damage, plus bosses moving attacking a % faster like comparing

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Soul master vs soul tyrant for instance

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Maybe change places of certain mobs, add other mobs to certain areas

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And maybe a few changes or shortcuts in map design? (Not sure what exactly, but people coild think about that, I just got the idea because Kein added a platform in xero's battle)

leaden hedge
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faster animations) possibly but alot of work
adding mobs) not really
map changes) technically possible but pretty limited

finite herald
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Not adding new mobs

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I meant sort of like

leaden hedge
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you can add any mob that is in that room

finite herald
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Ohhhh

leaden hedge
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you can't add say aspids to dirtmouth

finite herald
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Ohhh I see 😦 thats too bad

leaden hedge
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yeah theres no way to access prefabs from code

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unless they put prefabs into a public var

finite herald
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I guess the only way would be team cherry providing more access to those things for modding users I guess

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Although it would bebgreat if they add a ng+ made by themselves, an official ng

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Official boss rush would be great, too, but they probably should follow a similar approach as Kein, I cant imagine a different type of boss rush thwt could work and be balanced

buoyant obsidian
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When I invisioned Boss Rush I always thought of a dream battle with every boss in it

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although I really like the arcade game feel of Kein's mod, works really well

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I like how it is now tbh

finite herald
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I know you can do something similar with the debug mod, but it'd be convenient to choose whatever boss you want to fight to, just to practice ig. Like you chose what kind of rub you want, and you add a new option like. Boss Selection and once you sit on the bench, or however you think is convenient, it allows you to go directly to that boss.

solemn rivet
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KZ: would it be possible to select a boss from a dropdown list and use the dreamnail to warp to it?

finite herald
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Sure man haha, whenever you have time. You already created a great mod that I guarantee i will keep enjoying.

heavy geyser
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Low% flukemarm is pretty ruff

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My assumption is you really have to make sure most of your attacks hit at least two things

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And fast

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Before you're flukeswarmed

solemn rivet
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some of us were trying to beat it 0%

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damn that was impossible

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I mean, I think it IS possible, just very hard and annoying

quick ravine
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In my mod flukemarm is actually impossible if you don't use spells.

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At least right now

finite herald
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I think it is possible, but super mega hard

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like insanely hard, if anyone manages to do it, I'll become fan

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I tried, and I was able to hit it 41 times out of 70 times

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but there were 8 bugs or something on the screen by then

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so I got rekt

runic geode
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hey guys i have a question on boss rush

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every time i do the first boss, and then dream warp, it puts me at radiance

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and then it locks radiance as the only boss i can go back to from the hub after i die

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how do i not do that?

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1.1.1.8

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and v0.0.8a

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first time it happened to me it was in random mode, but then it was the first boss

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then i started trying normal mode (no settings selected from the bench)

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and it happens after gruz mother

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done it 3 times in a row

rain cedar
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Numpad 4 sets next scene to final fight, right?

runic geode
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oh would my keybinds mess with it?

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i use numpad keys for most of my buttons

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i use numpad 0 for dream nail

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and 4 for attacking

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ok good i was going crazy xD

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thanks!

leaden hedge
inland dune
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i'm getting that when i open mod installer, and it won't open any other installation's assembly-csharp.dll, nothing happens when i try to open them

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was working fine before

inland dune
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tried reinstalling and using the .zip version instead, same thing happens

hidden gull
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I'm going to start isolating UI elements in the SaveEditor's tabbedpanes, that way it's easier to draw out and experiment with additional tabs

heavy geyser
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Would a separate "mod_releases" channel be worth having?

hidden gull
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^

finite herald
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@fair rampart any way you can allow keys as optional? Like to kill flukemarm in no reward to practice the other bosses after him

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You could make it like a combination of keys to enable it

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Oh okok thanks! πŸ˜„

inland dune
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@small nest can you let me know if there's any fix for my problem above? ^

hidden gull
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KZ, are you aware of any issues which may occur if the equippedCharm flag is on, but the gotCharm flag is off?

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right, as in equippedCharm_11

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ok

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Just in case I will make it so that activating equippedCharm_## also ensures gotCharm_## is on since it would have to be the case normally anyway

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I mean for the save manager, in case it does cause bugs

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but I agree it seems like it would just not allow you to re-equip it

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KDT boxed up the fields for gotCharm, equippedCharm, and charmCost in a separate CharmPanel so it's just easier to add a listener to the equippedCharm checkbox that sets owned = owned.isSelected() || equip.isSelected()

finite herald
#

with glass soul you can destroy soul master πŸ˜„

solemn rivet
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@inland dune dunno if anyone answered your question already, but you have to open .modbundle, not .dll

inland dune
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oh thanks, problem's fixed now

solemn rivet
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KZ would it be alright if I modded your mod to include a boss selection?

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or, rather, if I publicized it (because I already did it for my personal use)

fiery marsh
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does the debug menu mod have a way to make you invincible? my eyes are a little stupid right now and can't find it in the readme πŸ˜›

inland dune
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yep, just pause the game and click it at the bottom of the screen

fiery marsh
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ahh okay, thanks again hollowdab

solemn rivet
#

also there's a way to do that without the debug mod (which, in turn, allows you to become invincible while using other mods)

#

just use the Hollow Knight Info that's available on speedrun.com

#

it has some (not all) of the same options as the debug mod (infinisoul/HP, invincibility)

fiery marsh
#

ahh okay. thanks Gradow πŸ˜ƒ

hidden gull
#

phew, finally got charm auto-calculations to work

finite herald
#

i think this is the fastest i've killed it

leaden hedge
#

the charms automatically get added to the charm list in validateCharms() in the save editor

#

so you don't need to worry about that

#

and having a charm equipped that you don't own technically works, but when you unequip it, it just disappears

#

the only thing that breaks the game is equipping king soul fragments and broken charms

quick ravine
#

okay 99% and THK defeated in my glowing womb mod. Flukemarm was actually impossible without using spells. Other than that, the rest of the game seems feasable.

#

However, many fights are way too long because of it, so I'm thinking of making it scale with more things in the game such as nail upgrades and now useless charms.

rain cedar
#

One of the cool things about the Lightbringer mod is every charm that would be useless got replaced with a new one

#

I know that's a lot of work but it could be something to aim for with your mod as well

quick ravine
#

Yeah, I've got my work cut out for me.

#

Especially if I wanna do things like make flukenest change the hatchlings into some other form or similar ideas to that.

#

I was thinking of making MoP turn them into speedy sickles like the ones the flying mantis traitors use for example.

rain cedar
#

That would be interesting

quick ravine
#

like they hit then fly away and despawn but can hit other things as they do

rain cedar
#

Since those are piercing it would make flukemarm not impossible

quick ravine
#

exactly

#

The order you tend to do things in the mod changes a fair bit too. I really needed King Soul for a couple of the later fights and harder areas so I had to go do QG and WP before really delving into deep nest or doing colloseum 2.

#

So I ended up doing Hornet 2 immediately after Dung defender so I could get shadow dash so I could go get king soul.

#

And bosses that spawn things are really tough, like Collector

#

because half your damage is wasted on the adds

#

Also hatchlings do weird things to the falling rocks in the Fallen Champ fight

#

Like I'd hit them back at him and a hatchling would intercept it and hit it back at me.

#

Also reflecting attacks like those rocks, pickaxes, and the tossers in the arena tends to be a covetted source of damage since your dps is so low.

#

But areas at the start of the game are super easy because hatchlings do more damage than old nail and can take care of baulders in one hit for whatever reason.

#

THK though is a really fun fight now since being aggressive doesn't shorten the fight and you can't just out damage him.

#

That fight was like 7-10 minutes at least I think.

#

Also for the first time I realized that after the second mid-fight scream he stops being aggressive himself and can barely even slash his nail.

#

He stops doing the spitty attacks and counters entirely

#

And he can't do the dash either.

#

Just a weak little single slash

#

and falls over a little after too

rain cedar
#

He still does the floaty ground slam thing too

#

But that's it, I think

quick ravine
#

Yeah

#

Just those couple attacks

#

The only reason I noticed this is cuz I had to fight him for at least a minute or two in the phase

#

But yeah back on the topic of new charm abilities with Glowing Womb... Grubberflies anyone? x3

pale totem
#

coul I get a link to the debug mod?

leaden hedge
hidden gull
#

I went ahead and repinned it so it's at the top

dapper folio
#

thanks

fervent plume
#

Is there any content mod in development?

#

Like adding new areas?

#

or is that beyond the scope right now?

buoyant obsidian
#

Fairly sure that's beyond the scope

#

although Boss Rush is arguably "new content" even if it is just pre-existing areas reorganized.

quick ravine
#

Lightbringer changes quite a bit, but I haven't played it myself.

dapper folio
#

there's the cut content mod

#

but it's not updated to 1.1.1.8

#

so you'd have to find a patcher to revert your hollow knight version

solemn rivet
#

@fair rampart I completely understand! Thank you anyway!

#

@buoyant obsidian that's what I tried to do with my "mod" - make charms that were made useless by the mod not-so-useless-anymore

#

Not only obvious charms like Lomgnail and Quick Nail, but also Grubberfly's Elegy

rain cedar
#

Hey, I remember somebody here had a mod that randomized item pickups but I don't remember who

#

I can't figure out how to change what a pickup gives you

#

How did you manage that?

solemn rivet
#

maybe with fsm?

rain cedar
#

If there is a way using that it's definitely better than the solution I'm currently working on

#

Which is to load the scene with the pickup I want to change to, grab a reference to it, then unload the scene and put a copy of the item in place of the one in the scene loaded into

solemn rivet
#

yeesh

rain cedar
#

Hey I never said it was a good solution

#

I'm pretty sure I actually implied the opposite

quick ravine
#

@leaden hedge was the one that talked about making a randomizer but it was just talk iirc.

leaden hedge
#

if you edit the setBool in playerData

#

you can replace the in string of the src item, with the string of the dst item

#

although it'll still say you picked X up, you'd disable that then display your pickup @rain cedar

rain cedar
#

Alright

#

I'm gonna try to find a better solution than that

leaden hedge
#

you could always edit the fsm, to change what it points to

#

but its effectively the same but probably slower

torn dawn
#

Ok I'm kinda confused. I want to manually install the Boss Rush mode.

#

But I'm not sure what to do.

#

I have the instructions in front of me.

#

I'm on the second step "Copy or extract the content of downloaded archive right into that
folder where "hollow_knight.exe" is. Confirm replace."

#

But this is what I'm seeing.

solemn rivet
#

there should be two folders

#

"boss rush" and "hollow_knight_data", if I'm not mistaken?

#

also

#

can you open that .app?

#

there should be a "content" folder inside

torn dawn
#

Ok I'm opening the .app

#

I see a folder named Contents

#

I'm going in

solemn rivet
#

Contents\Resources\Data\Managed

#

there you should find an Assembly_CSharp.dll

#

I suggest you make a backup copy of it

torn dawn
#

Ok

#

Thanks

solemn rivet
#

okay, back to the mod

#

open the "hollow_knight_data" folder and, then, open the "managed" folder. Copy the Assembly_CSharp.dll from there and replace yours (the one I just told you to backup)

#

copy the "boss rush" mod and paste it on the root folder (i.e., the same folder where hollow_knight.app is)

#

this SHOULD work

#

I dunno tho

#

if there are any differences between the .dlls that I'm unaware of, then this may not work

torn dawn
#

Ok. Lemme test...

#

Ok so I opened the game and I selected a blank new file.

#

Is this normal?

hazy sentinel
#

not for BR

#

something's installed improperly

torn dawn
#

Ok.

#

This is what the Managed Folder looks like

solemn rivet
#

yup

#

did you replace the original .dll with the one inside /hollow_knight_data/managed/ you downloaded with the mod?

#

oh

#

can I see the folder where hollow_knight.app is?

torn dawn
#

Sure.

#

I just went to Steam, Properties, Local Files, and then Browse Local Files

solemn rivet
#

oh

#

you should put the /boss rush/ folder which came with the mod there as well

torn dawn
#

Ok I should copy the boss rush mod into Managed?

solemn rivet
#

no, just the assembly.dll

#

this is the contents of the mod

#

the "BossRush" folder will be put where the "hollow_knight.app" is

#

now open /hollow_knight_Data/Managed/ and copy the only file there (Assembly_CSharp.dll) into /hollow_knight.app/contents/resources/data/managed/

#

this should do it

torn dawn
#

Odd. Still nothing.

#

Wait.

#

so should the BossRush Folder be put next to "hollow_knight.app?"

solemn rivet
#

yeah

#

not the .7z mod you donwloaded, mind you, but the /bossrush/ folder INSIDE the .7z

#

that's where I made my mistake earlier, sorry

torn dawn
#

.7z?

#

What do you mean? ^^"

deep pilot
#

.7z is the type of archive file that contains the mod

#

Which you have to extract the mod files from

torn dawn
#

I have no idea how to do that. ._.;

solemn rivet
#

you probably downloaded something like BR_0.0.8a.7z right?

#

this is the .7z we're talking about

#

this is actually a zip file and inside it are the files you need to place on the folders I mentioned above

torn dawn
#

Ok. I did download the zip file.

deep pilot
#

.7z and .zip are two different types of archive files. I believe the .zip file is the one in the pinned post

#

Once you have that, you need to find a program which can extract files from inside it

solemn rivet
#

yeah, I simply say "zip file" because that's what people usually refer to compressed files as

#

at least in my experience corny

torn dawn
#

Oh ok. Yeah I did open it up.

deep pilot
#

There should be two folders inside it

torn dawn
#

These two right?

solemn rivet
#

yup

deep pilot
#

The entirety of the "BossRush" folder needs to be copies into the same directory as the Hollow Knight app

solemn rivet
#

[17:22] Gradow: the "BossRush" folder will be put where the "hollow_knight.app" is
[17:23] Gradow: now open /hollow_knight_Data/Managed/ and copy the only file there (Assembly_CSharp.dll) into /hollow_knight.app/contents/resources/data/managed/

torn dawn
#

Oh!

#

I was looking in the wrong Managed file I think

#

I clicked on Data

#

Then I found this

solemn rivet
#

there are various /managed/ folders on the MacOS release

#

but you need to find the one which has the Assembly_CSharp.dll

#

that's basically 'the file that tells the game what to do' (not ENTIRELY true, but true enough)

deep pilot
#

By the way @solemn rivet , I saw your post about the HK Info program on speedrun.com from the weekend.

#

I should note that the Infinite HP/Soul and Invincible settings don't work anymore on latest patch

torn dawn
#

Ok I found the right Managed file I think.

solemn rivet
#

really? They were working for me, and I used them just today to test some things

#

unless a new patch just came out and I was unaware of it

deep pilot
#

I just tested it right now and took damage with the stuff turned on

solemn rivet
#

:x

#

lemme check, brb

deep pilot
#

The info program even has the right room listed and says it was "accepting" input

#

The program actually hasn't been working for me since HD update came out

#

So I'm not sure what's the deal

solemn rivet
#

newest patch is 1.1.1.8 right?

deep pilot
#

Yeah

solemn rivet
#

okay

deep pilot
#

Hmm, maybe my version of the Info program is outdated

#

I saw that speedrun.com said the program hadn't been updated for 6 months, so I assumed that the version I had was current

#

Yep, that was the problem @solemn rivet

#

Apparently speedrun.com doesn't actually state that the program's been updated correctly

#

Was a version change from 2.1.5 to 2.3.0 and now the thing works fine

#

Although it did do something very buggy to my test save which just completed the flower quest

solemn rivet
#

OH

torn dawn
#

Uuuh ok so I'm here now

solemn rivet
#

phew

torn dawn
#

And I don't really know what to take out or what to do. ^^"

deep pilot
#

Assembly-CSharp.dll is the file you want to replace

solemn rivet
#

okay, first - make a copy of Assembly_CSharp.dll

#

name it whatever you want to

#

possibly Assembly_CSharp.dll.bak or something like that

#

then, copy the one inside the zip and paste it over on this folder

torn dawn
#

Ok. I just did that. I removed the original one, copied the one from the mod files, and then pasted it into the game files.

deep pilot
#

Alright.

torn dawn
#

Still it doesn't appear.

deep pilot
#

Have you already copied the entire "BossRush" folder into the folder with hollow_knight.app?

torn dawn
#

No

#

But idk where to put that folder specifically

solemn rivet
#

just put it there

torn dawn
#

Still it doesn't appear.

#

I put the BossRush file in Managed

deep pilot
#

Not in Managed

#

In the directory which has hollow_knight.app

solemn rivet
#

hm...

torn dawn
#

Oh. Ok. Thanks.

#

Ok maybe it should appear now.

solemn rivet
#

if it doesn't, then it's really weird

#

because the issue I would expect to happen was that the game would not load at all

#

because o version differences between Windows and MacOS

torn dawn
#

Ok now it appeared!

solemn rivet
#

but I guess there's not actual difference in the .dll...

torn dawn
#

Thanks guys!

solemn rivet
#

oh!

#

you're welcome!

#

glad it worked

deep pilot
#

So I was looking over the 110% mod and I found a problem that wasn't accounted for with the implemented logic changes, as far as I know.

#

There's a Hallownest Seal relic in the Beast's Den and if you take the shortcut from the entrance room and kill off Herrah, I believe that part of the Beast's Den becomes inaccessible

#

@dire wolf

torn dawn
#

And now I turned on Random Boss and I just had to get the Hollow Knight themself first

#

greeeeeeeat

solemn rivet
#

xD

torn dawn
#

I would be very surprised if I win this one.

#

welp

#

I died

solemn rivet
#

try the no rewards challenge

#

if you beat flukemarm you get the praise from literally everyone in this channel

marble scarab
#

ez use cheats

solemn rivet
#

anyone know how to respawn enemies (not bosses) that only spawn once (e.g. Gruz Mother)?

#

PlayerData.killedBigFly = false; doesn't seem to work

#

defeatedBigFly should work...

leaden hedge
#

some stuff is sceneData

#

check debug mod

solemn rivet
#

I tried that, couldn't find the relevant data

#

will try again

leaden hedge
#

if you still can't find it, you can add Debug.Log to playerData.setBool() and sceneData.saveMyState(PersistentBoolData), and just dump everything that gets changed in the save

#

then just go through and set them one by one

solemn rivet
#

nice idea

solemn rivet
#

can't make it work

#

=\

solemn rivet
#

found it on debug mod

#

yay happygrub

halcyon fable
#

is there a mod to show enemy health bars?

civic hatch
#

pinned message has all the mods

quick ravine
#

except mine

civic hatch
#

then add it you sucka

quick ravine
#

nu. it's not ready for prying eyes. it's tedius and requires patience of steel.

trim totem
#

koay

solemn rivet
#

@halcyon fable Hollow Knight Info.exe shows enemy HP as Geo

trim totem
#

are you the guy who made blackmoth

solemn rivet
#

it depends

#

does the guy who made blackmoth owe you money?

solemn rivet
#

or perhaps YOU owe him money?

trim totem
#

good mod

torn dawn
#

So about the sound effects, I'm trying to just generally find any of the sound effects, and not the amibence. Spell sound effects are preferred.

trim totem
#

Get unitystudio from the pins

torn dawn
#

I was thinking of finding a way to extract them somehow from the game?

#

Oh. Thanks!

trim totem
#

Np

torn dawn
#

Uuh...know a Mac version of Unity Studio?

trim totem
#

no sorry

torn dawn
#

Ok. thanks.

solemn rivet
#

@trim totem thank you! It's very 'ugly' right now and I haven't really had the time to make it work and look how I wanted it to (also it was my first mod ever)... Maybe some time in the future I'll make custom sprites for the new charms and for the up dash

solemn rivet
#

Also, just to put this out here, I would really like to have some gameplay footage of Blackmoth on the Mod DB page, so if anyone has some footage recorded and would like to, please send it to me. Of course you will be fully credited for the footage.

tacit dove
#

Dude, Blackmoth is crazy, I love it. I was planning on doing something like a Sharp Shadow only run eventually, but your mod is even better than that.

#

The way you adjusted the nail reach charms to affect dash distance is A+.

solemn rivet
#

my fav thing is Grubberfly Elegy

#

it was actually a bug that someone discovered and I decided to turn that into a feature xD

civic hatch
#

Its so expensive

solemn rivet
#

yeah, because it IS pretty op tho

civic hatch
#

Nah dont think so

#

its decent

#

it doesnt refill soul

solemn rivet
#

if you have shadow dash, it does

#

instantly, actually

#

the thing is, it sucks for combat purposes

#

(at least in my experience)

pure lantern
#

Anybody know how to get the bossrush mod? I searched on reddit, but it's gone now

leaden hedge
#

should be the last Kein one

pure lantern
#

thanks

restive eagle
#

Does it still require a mouse?

buoyant wasp
#

do we have the source for the mod since Kein took everything else? (so that some other inclined dev can continue the cause?)

leaden hedge
#

all mods are opensource

#

in the same way the game is opensource

buoyant obsidian
#

So wait what's this whole Kein deal? I'm a little out of the loop.

leaden hedge
#

he randomly pulled everything from reddit /speedrun.com / here that was his and quit the discord

#

couple days ago

buoyant obsidian
#

That's really strange

#

anyone wanna check through his files for malware? I've seen something similar to this happen in the past

#

if not I might try to take over Boss Rush at least to keep it updated in the future

leaden hedge
#

last message he sent was last sunday at 10:22utc

#

and wasnt anything abnormal, just him talking about glass soul

dapper folio
#

I still have his mods on the google drive folder

ornate rivet
#

Wait the guy who made boss rush mod disappeared?

#

Now I am afraid his mods were infected though I havent used them yet so I dont really care. (I doubt it though)

marble scarab
#

wtf

deep pilot
#

I scanned all the mods with both my anti-virus and malwarebytes and they came up clean

#

So hopefully they're safe

boreal valve
#

What ever happened to Kein? Does anyone know why he just up and left?

marble scarab
#

nobody knows

rain cedar
#

He's still active on reddit if you want to ask him

#

He's always been a bit toxic so it's no big loss in my opinion

bleak robin
#

im trying to use the blackmoth mod, how do i know if its working or not?

#

or rather, when do you actually start using dash as weapon?

hazy sentinel
#

works from the start of the game

bleak robin
#

okay then somethings not working

#

the title changed to blackmoth knight

#

does it not work if you have boss rush installed?

hazy sentinel
#

probably ye

#

retextures might work w/ other mods but anything that changes assembly can't really be used w/ other mods

bleak robin
#

yea

#

im uninstalling boss rush then im gonna try again

#

thanks for the help

rain cedar
#

You could probably install both but it would require finding all the changed functions for each mod and merging them into one assembly

#

Although boss rush changes your nail damage when you get upgrades so that would kinda obsolete the dash attack

bleak robin
#

i use the mod installer for all of them, so i don't mind just uninstalling boss rush

deep pilot
#

So since Kein just straight up disappeared, is anyone going to be able to update the mods for future updates/patches?

#

Or are those mods dead for all future versions since Kein was the one with the source code?

quick ravine
#

Pretty sure it's open source so someone could do the updates if they were dedicated.

ornate rivet
#

does the blackmoth mod work with gog version?

rain cedar
#

Doubt it, but if you send Gradow your assembly-csharp from gog version he could make one that works

#

Assuming he's willing to do that

ornate rivet
#

ok

dawn igloo
#

gog is just drmfree. as long as the mod doesnt rely on steam it honestly should

rain cedar
#

Only way to know for sure is to try

#

But if the Steam assembly has code in it that tries to use the steam_api.dll it's not going to work

dawn igloo
#

true

cold bluff
#

the saves are in the same location

#

so maybe

#

the real question is how do we even go on living without kein

leaden hedge
#

nah you need to remake it for each version

solemn rivet
#

@ornate rivet can you send me the .dlls for the GOG version?

#

also, on the BR topic, since KZ is gone I guess I can say...

#

I've been working a side project - making a modΒ² of the boss rush mod

#

this is mostly a speedrun focused mod to allow you to choose freely your loadout and fight any boss you want - to allow speedrunners to practice boss fights

#

it's "working"

#

the only thing I can't get to work is respawning "common enemy"-type bosses such as Gruz Mother, Moss Charger etc.

#

I had asked KZ before if I could release it as a modΒ² but he said he didn't want to deal with debugging something he didn't do, so I asked if I could just credit him as the basemod creator and direct feedback to me... I had been waiting for a reply till now

heavy geyser
#

Don't want to get sued i guess πŸ€”

solemn rivet
#

yup

hazy sentinel
#

1.1.1.8

solemn rivet
#

ty!

finite herald
#

Wtf what is the deal with Kein? I have no idea what happened. I was expecting even a last final update including boss selection, he looked motivated with this whole thing : / hopefully someone will continue it.

autumn flower
#

Anyone here know how to make a backup save?

hazy sentinel
#

copy the save file to some other location

#

to restore just copy over the save

quick ravine
#

wasn't there a basic save manager that someone made?

#

I also made a mockup of a more robust save viewer but don't have the programming skills to implement it...

deep pilot
#

The save manager only completely works if you put it in the save location, and it's only relevant if you plan on swapping out saves a bunch

quick ravine
#

Yeah, but it does work. It's pinned btw.

deep pilot
#

So if Anondorf is just looking to make a backup save, they might as well just go to the save folder and copy it somewhere else manually

#

On Windows, the save folder location is: C:\Users\<username>\AppData\LocalLow\Team Cherry\Hollow Knight

autumn flower
#

Found it. Thanks for the help guys.

#

I'm considering on possibly re-fighting the bosses or bring back the nailsmith to life because I completely regret doing that.

leaden hedge
#

the save manager has a button to set the save location

#

called set save location

#

you can put it anywhere

tribal nexus
#

@solemn rivet are you supposed to be able to infinitely dash up and down in the air with dash master?

solemn rivet
#

originally, no, only if you had Quickdash equipped

#

but I got lazy and just decided to leave it as a bonus to anyone who figured it

#

it's not like it breaks the game in any way, so

tribal nexus
#

Okay cool!

#

yeah it doesn't seem to be able to get you anymore height

#

maybe a little, but if you wanted to get anywhere you would probably have to be frame perfect, and the updash already seems to be all you need

solemn rivet
#

it's nice to deal damage to enemies

tribal nexus
#

Yeah

solemn rivet
#

just keep dashing thorugh them over and over

tribal nexus
#

I haven't tried that yet

#

i just figured that out

#

But dashing super fast is fun

#

Although when I picked up an extra charmslot while overcharmed with FoF and the soul catcher it seemed to stop dealing the damage it was supposed to. It fixed itself when I went to a bench and removed the overcharm effect though

solemn rivet
#

what do you mean? "stop dealing the damage it was supposed to"?

#

you mean you were not taking 2x damage?

tribal nexus
#

No, the enemies stopped taking the right amount of damage

solemn rivet
#

oh

#

that's... bad actually

tribal nexus
#

ie I dashed into an enemy a ton and it didn't die

solemn rivet
#

this is the main issue I had making this mod

tribal nexus
#

I would imagine

solemn rivet
#

the damage, for some goddamn reason, sometimes decides it's not going to update anymore

#

to this day I have no idea why

tribal nexus
#

I wasn't at low health. The damage should not have been going up or down

#

I also wasn't taking 2x damage on my character. So overcharm was still in effect

#

Despite now having enough charms. I don't know how that functions in the game though.

solemn rivet
#

technically the mod sets the damage to 1 everytime you swing your nail and to what it's supposed to be everytime you dash

#

FoF+ Soul Catcher is 4 notches, one more than you start with

tribal nexus
#

Yes. Then I picked up a notch in fungal wastes

#

and the bug started happening

solemn rivet
#

hm...

#

interesting

tribal nexus
#

Until I sat at a bench and switched out charms

#

to soul catcher and dash master iirc

#

or maybe long dash but I got dash master like 2 seconds later

#

but I don't think the charms I switched to had any bearing on the damage fixing itself

#

well except that I wasn't on FoF

#

which might have been the issue?

solemn rivet
#

maybe, because damage calculations check for FoF...

#

well, I'll look into it

tribal nexus
#

Thanks! Good mod btw

solemn rivet
#

but unless it's a big issue, or really obvious how to fix, it's probably not gonna get fixed

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thank you!

warped sinew
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What is this mod?

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Sounds good

hazy sentinel
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blackmoth

solemn rivet
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"mod" is a very strong word

tribal nexus
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Yeah it wasn't too big of an issue

solemn rivet
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@warped sinew it's basically a mod that gives you sharp shadow effects from the get-go and that becomes your main form of doing damage

warped sinew
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Oh so all dashing? thats cool

solemn rivet
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yup

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and charms that add up to that

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long nail/mark of pride increase dash distance

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dash master allows for updash (yay) (although it looks fugly)

boreal valve
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Dash only? That sounds cool

warped sinew
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Does superdash do anything new?

solemn rivet
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sadly, no

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tbh didn't think about it

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maybe I could do something on later versions

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but I would need to have ideas about what to do first xD

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like, I always wanted to do something with Grubberfly

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the inspiration of what to do exactly came from a bug on one of the earlier versions

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pro-tip: is it a bug? Not, it's a feature!

warped sinew
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Heh nice

trim totem
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holy shit is the updash supposed to have so much range in blackmoth??

tribal nexus
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60% of dash length. Soars into the air.

solemn rivet
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If you have all the dash upgrades, it's quite high

tribal nexus
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mark of pride + dash master + longdash

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Just sail all the way to the end of the final boss

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i didn't realize you need the crystal heart at the top of the mountain

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I was just going to go back down and get it after I got the ore

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.<

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NAIL POGO TIME

quick ravine
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You don't NEED the crystal heart up there, do you?

tribal nexus
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I can probably nail pogo

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I am just bad

quick ravine
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Pretty sure you can pogo/damage boost it

trim totem
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up dash is fucking busted

tribal nexus
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Also because dashmaster kinda messed with nail pogoing

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yeah pogoing is possible

tribal nexus
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blackmoth makes flukenest an... interesting boss fight

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got the low damage glitch again. This time wasn't overcharmed nor did I have fury of the fallen

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had soul catcher grubsong and dash master

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@solemn rivet

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Happened after dying to flukenest

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Fixed with a reload

trim totem
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i got that glitch too

tribal nexus
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@solemn rivet picked up a soul vessel shard - dash now does 0 damage

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it was the one in deep nest where you have to nail pogo on the worm snake thingies

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fixes with reload

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most of them seem to fix with reload

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On the plus side sharp shadow is awesome

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and you can dash stupid distances. don't even have any dash distance buffs. I basically have a super jump

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White palace is going to be interesting

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Right now up dash brings me to the top of the abandoned tram room from the bottom

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For refrence the floor and ceiling I'm using in the room is the one next to the tram cart

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I think the problem is that while the up dash does function properly on ground; when the player jumps and does the dash they go super high

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i'm not really sure why though

slate owl
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About reusing Kein code, it's rather easy to do.

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We can use check his code the same way we check the main game's code.

tribal nexus
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you do jump higher if you dash at the apex of the jump rather than the beginning though

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but the height increase is only that of how high you were in your jump. Ie. you're not getting exponential gain for dashing at the apex of the jump

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I three shot moss charger lmao

slate owl
tribal nexus
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Can't do damage after picking up soul eater

tribal nexus
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flower quest mask shard breaks the dash too - no damage

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oh btw you can infinitely downdash

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You can also outrun hornet

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that's fun

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the infinite downdash can let you do stupid amounts of damage, that's nice.

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you're not invulnerable though so it isn't too big of a deal

tribal nexus
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Okay so apparently the super jump is actually just dependent on pressing jump while doing it. Even when you spam the down dash up dash you can press jump with the up dash to soar into the air.

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@solemn rivet

solemn rivet
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Thank you so much for all the feedback

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Things are a little rough for me irl

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But I'll see if I can make the time to try and fix some of these

tribal nexus
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It's cool!

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Having a lot of fun playing the mod. Even if I have to reload sometimes to fix stuff

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Dashing through hordes of enemies and watching them melt is pretty cool

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not the full height though. It's a bit difficult to capture and I don't have a screen recorder handy

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but it's pretty ridiculous

solemn rivet
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may I ask what's the version you're using/where did you get it from?

tribal nexus
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I got it from the google doc

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Iirc

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All my info turns out to be outdated

solemn rivet
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are you using the .modbundle?

tribal nexus
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I am not sure? I just downloaded the mod from the google doc, extracted it, and moved the appropriate stuff into the hollowknight folder

solemn rivet
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oh, ok

tribal nexus
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I am not going to be on my computer for the rest of the evening, but I'll try it tomorrow.
@tribal nexus

solemn rivet
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okay, thanks anyway!

rain cedar
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Did you just @ yourself?

tribal nexus
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Yes

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So that way I can look at my @ and see that "hey I wanted to do a thing"

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It's a moot point since I probably won't check recent @s

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Also because it didn't shot up

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I have been bamboozled

bleak robin
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i gotta say, black moth is super fun

solemn rivet
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Just had a nice idea for the superdash. Will see if I can get it to work later this week

finite herald
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@slate owl do you think you can add a boss selector after choosing one of the mods in the boss rush? Kein mentioned he was gonna do it in the future, but Imm not sure how difficult it is to do.

rain cedar
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Shouldn't be hard at all to do that, just need to change the NextScene property on all the bossData things to match the new order

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Oh yeah also the firstBossScene variable would need to be changed if you're not doing gruz first

warped sinew
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hi since kein removed all the mods i cant find the latest boss rush

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anyone got it?

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is the version uploaded to the google drive the latest?

rain cedar
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Google doc is up to date

warped sinew
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boss time 16:03

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not bad

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ave boss kill 30 seconds lol

solemn rivet
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@finite herald I already did that, but didn't release to public because KZ wouldn't let me, and I completely understand

rain cedar
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Feel free to release it now, not like he's here to tell you no

solemn rivet
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As soon as I get to my PC I'll post a link here

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But it's very rough around the edges, since I don't really know how to code at all

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Also it's currently only a Boss Practice mod (i.e. I've removed some of the original functionalities os the mod)

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And I can't seem to be able to respawn certain bosses (such as Gruz Mother)

rain cedar
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I see

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You could look at Kein's debug mod for that

solemn rivet
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That's what I did

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My original solution didn't work, so I looked into the debug mod

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It also didn't work

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It's probably my own inexperience

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So what I'm hoping is that someone with more experience can pick this up and fix my mistakes

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So that this mod becomes a collaborative project of this channel

rain cedar
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Yeah, maybe

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I'll try adding custom order tomorrow

solemn rivet
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Right now it works like this: you sit at the bench and are given all the charms and notches; you get to pick a boss and whatever upgrades you'd like; after the boss you get the option to respawn the boss (requires you to reload the area)

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As I said it's more of a "Boss Practice" mod

tribal nexus
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no eyes with blackmoth is just so great >.<

bleak robin
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Soul tyrant on black moth is a nightmare

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Especially if you don't have all upgrades yet

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The winning attempt took 13 minutes

tribal nexus
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wow

bleak robin
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Granted, I also only had level 3 nail

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But it took so much concentration to dodge his attack and still hit him

tribal nexus
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did you have sharp shadow?

bleak robin
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Every moment a choice of, dash through him and do damage, or use the nail to get soul so I can heal

tribal nexus
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sharp shadow + fragile strength

bleak robin
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Yea, but you can still get hit between dashes

tribal nexus
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would probably kill them pretty quick

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because you do crazy amounts of damage

bleak robin
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And he's almost always airborne

tribal nexus
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True

bleak robin
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Sure there are ways to help with that, but I don't have a lot of upgrades

tribal nexus
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ah

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I have kind of just been going for 100%

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haven't even killed a dreamer yet

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although I could since I got the flower already

bleak robin
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Same, but I asked stream if I should do other stuff, or try a dream boss

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And they voted soul tyrant

tribal nexus
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ah

bleak robin
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So I accepted my fate

tribal nexus
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and I should really just go get the shade cloak at this point

bleak robin
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Meanwhile, hornet 2 and THK both took a minute to beat

tribal nexus
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I beat moss charger in three hits

finite herald
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@warped sinew please, upload a video :