#archived-modding-development
1 messages Β· Page 11 of 1
lol, whoever kills flukemarm with no upgrades, is my god
@rain cedar man when you have time, can you please try flukemarm no upgrades?
Doesn't sound very fun
is just that since you are really good, you maybe have an strategy in mind? i have no idea how to approach to kill it, i actually dont think is possible, and if it is, damn, absurdly hard
more than radiance, white defender, zote, etc
I am the most powerful. More than this 'Flukemarm'.
Hahah
I don't have a strategy for that
You can't kill the spawns fast enough with nail 0
It's horrible
I guess just let all the spawns pile up and focus on the boss
but i have no idea how it's even going to be possible w/ 5 hp
but they all come ot you
to you*
after 15-20 seconds you have 12 of those or so attacking you
i tried jumping repeatdly on her, but they interrupt the down attacks, and escaping from the mini bugs is not possible XD
How much hp does flukemarm even have?
350 iirc
tree fiddy
That's not too bad at all
350/5
default nail damage=5
ohh is 5
each fluke fly takes 3 hits
One upgrade is +4?
yep
flukemarm might be interesting with shadow dash
No upgrades but with shadow dash you mean?
yup
It's more fun with shadow dash
Yeah
ok so the max number of spawns is 5
wait - there IS a max?
that makes me almost want to try and beat it no upgrades now
well, whenever flukemarm spawns one, one of the existing one despawns
that's neat
ok nvm that's completely wrong
If anyone wants to try it i would love to watch it on stream
I think 0.0.8 but kein posted the assambly file today and i guess that is a little bit more upgraded
I started a no reward run and eveeything was fine, uumuu was boring, traitord lord was fun
And then flukemarm impossibru
But the run overall is pretty fun
phew, finally got to it
any way I can save my progress into BR? XD
I'm counting a max of 8 flukefey
I used invincibility to see how many I could spawn
without it I was getting hit literally every second
This is hard but I think it's doable
You just really need to keep the spawns in check
Yeah
You can kill the two before the next ones spawn if you manage to hit both at once with a couple attacks
Just need to also hit the boss
lol, but that's rng big way, dont you think? i don't know, if you ever feel like trying
I would really like to see it on stream, i wanna learn
a strategy for that
I don't think I want to take the time to get good at this fight
i think i will stream for about an hour
and try that fight a few times
how do I put my stream on the livestreams channel?
if you do, I'll be sure to watch
i just opened it but
it doesnt show of the livestream channel
that's the one
i never stream so dont cringe too much about the description of the channel
is old XD
Skype in 2017
hahaha
wow the delay with this program is barely noticeable, like 3-4 seconds, i thought it was always like 10-20 seconds
although the quality is bad
but still, I don't see it on the livestream channel hmhm
ok
Are you meaning to stream with no sound?
yes, because i'm not sure how to enable the sound of the game exclusively, because i'm talking on discord with some friends right now
I think an audio splitter software does that but i never figured it out
Yeah
That's what you need
Just send the game audio to its own channel and record only that
I havent tried again since the xsplit days
lol that was bad
i'm not too good either so i mean, dont expect a god or anything like that, i'm still noob XD
I expect a dog
i was on a call in skype, they cancelled and the screen minimized lol
that xero fight was bad
ok
here it is
the devil
XDXDXD
suggestions?
for what
i'm trying to kill
flukemarm on no reward mode
i'll try for a few more minutes tho, becauyse my friends want me to play borderlands
but to be honest, the only way I believe you could approach, is jumping on top of it
here is the stream
damn those mf
haha
Is the boss rush mod just called boss rush, or what is it called?
boss rush, yes
Could I get a quick link to all the files for it?
For most up to date you want to copy in the stuff from the first link then put the assembly from the second link in hollow_knight_data/managed
thanks mate
well, that one was better
wait, the file wont open
what
Is it really pirating if it's an official download of the program? π€
Yes
Ah fuck
bruh everything costs money
7zip is a free software
where do I get it?
how do I know whether to get the 32bit or 64bit?
depends on your OS
I am technologically incompetent...
are you running windows x32 or x64?
I have no idea
how much ram you got?
,,,I have no idea
go to C:\
if you have both Program Files and Program Files (x86) it's x64
how do I get there
boi what
Press windows+r and type in dxdiag
now that's settled let me tell you this
it mostly won't make a difference
the only bad case would be if you installed x64 version in a x86 machine
So, what do I do now that I downloaded it?
run the installer
sell your soul
actual insanity
i ran the installer
after it's done you -should- be able to open .7z files
hey poanha matb lol, are you russian?
POANHA MATB
rodina mat'

i cant open the file still...
is that a female name?
If you want people to say rodina mat maybe that should be your name
Instead of poanha matb
omg my sides 
i cannot
wait I did it
ΠΊ
yeah
@pale totem are you a dog
yes

clearly
I think I did it and didn't fuck up
it's a miracle
I mean if you can start the game it's a good sign
Steam\steamapps\common\Hollow Knight
oh 
Should it start me in Kings Pass?
haven't used the steam version in about 2 months 
BR is an addon in the mode select
starts at hotspring in crossroads
Read the readme in the archive
I did
And what did you do after that?
I copied the data from the "BossRush" folder into the "Hollow_Knight_Data" folder
So put the "BossRush" folder in its entirety inside of "Hollow_Knight_Data"?
No that's what you already did
Drag it into the folder that opens when you go to the local files from steam
And did you merge the hollow_knight_data folder in the archive with the one you already have as well?
Is that the Assembly one?
No
In the same place you got the BossRush folder from
There's a hollow_knight_Data folder
Merge it with the one in Steam
How?
Just drag it into the folder and Windows will ask if you want to merge the folders
Into the top folder, not the other hollow_knight_data folder, I mean
I dragged it and Windows didn't ask anything
You probably dropped it into the other hollow_knight_data folder
how do I get it back?
Just go into the hollow_knight_data folder and cut/paste it up one level
it wants me to either skip or replace the assembly file
Replace everything that it asks
Now the other download is just a file called assembly-csharp.dll
Drop that in hollow_knight_data/managed
Do i need to extract it or anything first?
No
That should be it
U need steel soul unlocked for the mod to work as well
yeah
Where is it even stored that you have steel soul, anyway? It wouldn't make sense to put it in any of the userx.dat files but that's all that's in the save folder
beat the game at least once
I asked myself that same question earlier today, Seanpr
maybe it's kept elsewhere
Its still not here
Not sure what you could have done wrong now
Yes
Holy shit I unfucked it
Thank you guys so much for putting up with my old-lady-esque bullshit
I had put the Boss Rush folder a bit too deep
as they say, "they dug too deep"
Its stored in user.dat
There is a separate one in the save folder I think
I think?
ITHINK???
Do you?
I do do
isn't it set in SecurePlayerPrefs ?
ye pretty sure its this key
ZXi0r2fxAmv7+DQMCko4P865Z28I2w0sX9J7e4kY+A8=_h2846773161
with this value
ez4OUKupVnBOq3vBeounJQ==
@solemn rivet Shadow dash doesn't work π±
https://gfycat.com/gifs/detail/BogusFrayedHomalocephale
Nope. I found that out the hard way my first playthrough.
Yeah, I know
If the boss rush was in the game normally it would probably require you to finish the game first
i like it more this way
@fair rampart hey man, for the no upgrade boss rush, what if you adjust certain bosses? Or at least to skip a boss and fight it again later, would that be too complicated? Now I feel like doing this, it was really fun haha
@fair rampart the thing is, I believe some bosses are close to impossible due to cooldowns/recoveries? I'm not saying flukemarm is actually impossible, but close to that haja. And yeah i get your point about not making sense, I guess I want the skip one to just to try more no upgrade bosses beyond Flukemarm, but I guess thats doable with the debug mode.
I dont know, maybe when the 'final' version is released, a speed run it might try and find a strategy for it. Today I'll have more time in the afternoon, is there any mode or something you think I should do to test something you believe would be useful? I can try to stream as well.
Ok, perfect. Hopefully speedrunners will start uploading runs π
okay - crazy idea of the day:
how about a NG+ mod?
wut
you mean to tell me I'm not special or unique?

yeah
no matter how much I think about it, I just can't see a way to make it interesting
I though about retaining charms+HP/MP upgrades+nail upgrades; respawn bosses; increase HP and damage of ALL enemies; "respawn" all HP/MP/nail upgrades (that is: you can upgrade your health past 9, you nail past 21 etc.)...
maybe make some charms have upgraded effects if you get them in NG+...
How about doing more with the infection? Why not draw inspiration from Megama? As you beat monsters and explore more the world gets more and more infected and more paths are blocked and stronger enemies start appearing. That would require more worl, but it's an idea.
that would be interesting, but way too much work, I think
maybe if we had more direct access to the game's files and scripts...
Like I said, simply a thought
probably the only interesting ng+ style thing the community could do is + rank charms sort of like rings in ds2
and giving bosses more hp would probably be doable
alot? only one I can think of is bloodstained
the BoI modding community is smaller but more focused because of dev-provided tools
the systems they've designed the game with just dont lend to mods very well
unity scenes aren't decompilable or recompilable
unity prefabs too
and all the playmaker fsm stuff is encoded in the prefabs too
so unless they completely rewrite pretty much the entire game and engine there probably can't be any tools
First commit to the save manager! Just cleanup with no changes in functionality. I refactored SavePanel into two separate panels, boxed up its listeners as well as listeners in SaveEditor.
lots of Metroidvanias... I can think of a few, but not a lot
I'm thinking about tackling either the save editor or file tree next
oh whoops
on the topic of save managers, I remember I already asked about it yesterday, but can the save manager be made to also edit your spawn point? Would be great for speedrun practicing
doable, but I might have to make a save at every bench to get correct variables
makes sense, I guess
and, back on the subject of a NG+ mod - I'd totally be up for it, if only I knew how to do stuff... I can't even make a half-assed mod about dashing ffs
@hidden gull I fixed it now, you'll need gnu-crypto.jar as an import now
as a replacement to jce
also if you're going to edit the file tree, moving most of the stuff at the bottom: load all, delete, add folder and new savefile into a right click context menu would be probably neater and more intuitive
but adding folders / savefiles in a way that looks nice might be more effort than its worth
Yeah the Tree Node interface is a bit strange
A context menu would actually be a lot easier than other stuff. Basically just extend either DefaultTreeModel or DefaultMutableTreeNode to add right-click logic to the focus
I think I'll instead focus on the Save Editor/Field/Loader classes so that we can start adding other editing tabs
I am so glad decryption is in SaveLoader. your solution for jce was very user-friendly but it's just so clean now
I managed to accidentally trigger infinidash
and actually turned it into a feature later on xD
@hidden gull I updated SaveLoader again btw, just a very minor refactor
For NG+ maybe... is it possible to increase the overall movement of certain bosses?
The extra damage, plus bosses moving attacking a % faster like comparing
Soul master vs soul tyrant for instance
Maybe change places of certain mobs, add other mobs to certain areas
And maybe a few changes or shortcuts in map design? (Not sure what exactly, but people coild think about that, I just got the idea because Kein added a platform in xero's battle)
faster animations) possibly but alot of work
adding mobs) not really
map changes) technically possible but pretty limited
you can add any mob that is in that room
Ohhhh
you can't add say aspids to dirtmouth
Ohhh I see π¦ thats too bad
yeah theres no way to access prefabs from code
unless they put prefabs into a public var
I guess the only way would be team cherry providing more access to those things for modding users I guess
Although it would bebgreat if they add a ng+ made by themselves, an official ng
Official boss rush would be great, too, but they probably should follow a similar approach as Kein, I cant imagine a different type of boss rush thwt could work and be balanced
When I invisioned Boss Rush I always thought of a dream battle with every boss in it
although I really like the arcade game feel of Kein's mod, works really well
I like how it is now tbh
I know you can do something similar with the debug mod, but it'd be convenient to choose whatever boss you want to fight to, just to practice ig. Like you chose what kind of rub you want, and you add a new option like. Boss Selection and once you sit on the bench, or however you think is convenient, it allows you to go directly to that boss.
KZ: would it be possible to select a boss from a dropdown list and use the dreamnail to warp to it?
Sure man haha, whenever you have time. You already created a great mod that I guarantee i will keep enjoying.
Low% flukemarm is pretty ruff
My assumption is you really have to make sure most of your attacks hit at least two things
And fast
Before you're flukeswarmed
some of us were trying to beat it 0%
damn that was impossible
I mean, I think it IS possible, just very hard and annoying
In my mod flukemarm is actually impossible if you don't use spells.
At least right now
I think it is possible, but super mega hard
like insanely hard, if anyone manages to do it, I'll become fan
I tried, and I was able to hit it 41 times out of 70 times
but there were 8 bugs or something on the screen by then
so I got rekt
hey guys i have a question on boss rush
every time i do the first boss, and then dream warp, it puts me at radiance
and then it locks radiance as the only boss i can go back to from the hub after i die
how do i not do that?
1.1.1.8
and v0.0.8a
and it gives me this every time https://gyazo.com/f24c40c7ddf7033ac0a56fa3a4878ed0
first time it happened to me it was in random mode, but then it was the first boss
then i started trying normal mode (no settings selected from the bench)
and it happens after gruz mother
done it 3 times in a row
Numpad 4 sets next scene to final fight, right?
oh would my keybinds mess with it?
i use numpad keys for most of my buttons
i use numpad 0 for dream nail
and 4 for attacking
ok good i was going crazy xD
thanks!
https://github.com/KayDeeTee/Hollow-Knight-SaveManager/releases/latest
updated saveManager again, everything except the auto-calculate for charm costs works now in the save editor
i'm getting that when i open mod installer, and it won't open any other installation's assembly-csharp.dll, nothing happens when i try to open them
was working fine before
tried reinstalling and using the .zip version instead, same thing happens
I'm going to start isolating UI elements in the SaveEditor's tabbedpanes, that way it's easier to draw out and experiment with additional tabs
Would a separate "mod_releases" channel be worth having?
^
@fair rampart any way you can allow keys as optional? Like to kill flukemarm in no reward to practice the other bosses after him
You could make it like a combination of keys to enable it
Oh okok thanks! π
@small nest can you let me know if there's any fix for my problem above? ^
KZ, are you aware of any issues which may occur if the equippedCharm flag is on, but the gotCharm flag is off?
right, as in equippedCharm_11
ok
Just in case I will make it so that activating equippedCharm_## also ensures gotCharm_## is on since it would have to be the case normally anyway
I mean for the save manager, in case it does cause bugs
but I agree it seems like it would just not allow you to re-equip it
KDT boxed up the fields for gotCharm, equippedCharm, and charmCost in a separate CharmPanel so it's just easier to add a listener to the equippedCharm checkbox that sets owned = owned.isSelected() || equip.isSelected()
@inland dune dunno if anyone answered your question already, but you have to open .modbundle, not .dll
oh thanks, problem's fixed now
KZ would it be alright if I modded your mod to include a boss selection?
or, rather, if I publicized it (because I already did it for my personal use)
does the debug menu mod have a way to make you invincible? my eyes are a little stupid right now and can't find it in the readme π
yep, just pause the game and click it at the bottom of the screen
ahh okay, thanks again 
also there's a way to do that without the debug mod (which, in turn, allows you to become invincible while using other mods)
just use the Hollow Knight Info that's available on speedrun.com
it has some (not all) of the same options as the debug mod (infinisoul/HP, invincibility)
ahh okay. thanks Gradow π
phew, finally got charm auto-calculations to work
the charms automatically get added to the charm list in validateCharms() in the save editor
so you don't need to worry about that
and having a charm equipped that you don't own technically works, but when you unequip it, it just disappears
the only thing that breaks the game is equipping king soul fragments and broken charms
okay 99% and THK defeated in my glowing womb mod. Flukemarm was actually impossible without using spells. Other than that, the rest of the game seems feasable.
However, many fights are way too long because of it, so I'm thinking of making it scale with more things in the game such as nail upgrades and now useless charms.
One of the cool things about the Lightbringer mod is every charm that would be useless got replaced with a new one
I know that's a lot of work but it could be something to aim for with your mod as well
Yeah, I've got my work cut out for me.
Especially if I wanna do things like make flukenest change the hatchlings into some other form or similar ideas to that.
I was thinking of making MoP turn them into speedy sickles like the ones the flying mantis traitors use for example.
That would be interesting
like they hit then fly away and despawn but can hit other things as they do
Since those are piercing it would make flukemarm not impossible
exactly
The order you tend to do things in the mod changes a fair bit too. I really needed King Soul for a couple of the later fights and harder areas so I had to go do QG and WP before really delving into deep nest or doing colloseum 2.
So I ended up doing Hornet 2 immediately after Dung defender so I could get shadow dash so I could go get king soul.
And bosses that spawn things are really tough, like Collector
because half your damage is wasted on the adds
Also hatchlings do weird things to the falling rocks in the Fallen Champ fight
Like I'd hit them back at him and a hatchling would intercept it and hit it back at me.
Also reflecting attacks like those rocks, pickaxes, and the tossers in the arena tends to be a covetted source of damage since your dps is so low.
But areas at the start of the game are super easy because hatchlings do more damage than old nail and can take care of baulders in one hit for whatever reason.
THK though is a really fun fight now since being aggressive doesn't shorten the fight and you can't just out damage him.
That fight was like 7-10 minutes at least I think.
Also for the first time I realized that after the second mid-fight scream he stops being aggressive himself and can barely even slash his nail.
He stops doing the spitty attacks and counters entirely
And he can't do the dash either.
Just a weak little single slash
and falls over a little after too
Yeah
Just those couple attacks
The only reason I noticed this is cuz I had to fight him for at least a minute or two in the phase
But yeah back on the topic of new charm abilities with Glowing Womb... Grubberflies anyone? x3
coul I get a link to the debug mod?
@pale totem most mods are in this link, https://drive.google.com/drive/folders/0B_b9PFqx_PR9Um9MeFZMV21oWGs which is pinned
thanks
Is there any content mod in development?
Like adding new areas?
or is that beyond the scope right now?
Fairly sure that's beyond the scope
although Boss Rush is arguably "new content" even if it is just pre-existing areas reorganized.
Lightbringer changes quite a bit, but I haven't played it myself.
there's the cut content mod
but it's not updated to 1.1.1.8
so you'd have to find a patcher to revert your hollow knight version
@fair rampart I completely understand! Thank you anyway!
@buoyant obsidian that's what I tried to do with my "mod" - make charms that were made useless by the mod not-so-useless-anymore
Not only obvious charms like Lomgnail and Quick Nail, but also Grubberfly's Elegy
Hey, I remember somebody here had a mod that randomized item pickups but I don't remember who
I can't figure out how to change what a pickup gives you
How did you manage that?
maybe with fsm?
If there is a way using that it's definitely better than the solution I'm currently working on
Which is to load the scene with the pickup I want to change to, grab a reference to it, then unload the scene and put a copy of the item in place of the one in the scene loaded into
yeesh
Hey I never said it was a good solution
I'm pretty sure I actually implied the opposite
@leaden hedge was the one that talked about making a randomizer but it was just talk iirc.
if you edit the setBool in playerData
you can replace the in string of the src item, with the string of the dst item
although it'll still say you picked X up, you'd disable that then display your pickup @rain cedar
you could always edit the fsm, to change what it points to
but its effectively the same but probably slower
Ok I'm kinda confused. I want to manually install the Boss Rush mode.
But I'm not sure what to do.
I have the instructions in front of me.
I'm on the second step "Copy or extract the content of downloaded archive right into that
folder where "hollow_knight.exe" is. Confirm replace."
But this is what I'm seeing.
there should be two folders
"boss rush" and "hollow_knight_data", if I'm not mistaken?
also
can you open that .app?
there should be a "content" folder inside
Contents\Resources\Data\Managed
there you should find an Assembly_CSharp.dll
I suggest you make a backup copy of it
okay, back to the mod
open the "hollow_knight_data" folder and, then, open the "managed" folder. Copy the Assembly_CSharp.dll from there and replace yours (the one I just told you to backup)
copy the "boss rush" mod and paste it on the root folder (i.e., the same folder where hollow_knight.app is)
this SHOULD work
I dunno tho
if there are any differences between the .dlls that I'm unaware of, then this may not work
Ok. Lemme test...
Ok so I opened the game and I selected a blank new file.
Is this normal?
yup
did you replace the original .dll with the one inside /hollow_knight_data/managed/ you downloaded with the mod?
oh
can I see the folder where hollow_knight.app is?
Ok I should copy the boss rush mod into Managed?
no, just the assembly.dll
this is the contents of the mod
the "BossRush" folder will be put where the "hollow_knight.app" is
now open /hollow_knight_Data/Managed/ and copy the only file there (Assembly_CSharp.dll) into /hollow_knight.app/contents/resources/data/managed/
this should do it
Odd. Still nothing.
Wait.
so should the BossRush Folder be put next to "hollow_knight.app?"
yeah
not the .7z mod you donwloaded, mind you, but the /bossrush/ folder INSIDE the .7z
that's where I made my mistake earlier, sorry
.7z is the type of archive file that contains the mod
Which you have to extract the mod files from
I have no idea how to do that. ._.;
you probably downloaded something like BR_0.0.8a.7z right?
this is the .7z we're talking about
this is actually a zip file and inside it are the files you need to place on the folders I mentioned above
Ok. I did download the zip file.
.7z and .zip are two different types of archive files. I believe the .zip file is the one in the pinned post
Once you have that, you need to find a program which can extract files from inside it
yeah, I simply say "zip file" because that's what people usually refer to compressed files as
at least in my experience 
Oh ok. Yeah I did open it up.
There should be two folders inside it
The entirety of the "BossRush" folder needs to be copies into the same directory as the Hollow Knight app
[17:22] Gradow: the "BossRush" folder will be put where the "hollow_knight.app" is
[17:23] Gradow: now open /hollow_knight_Data/Managed/ and copy the only file there (Assembly_CSharp.dll) into /hollow_knight.app/contents/resources/data/managed/
Oh!
I was looking in the wrong Managed file I think
I clicked on Data
Then I found this
there are various /managed/ folders on the MacOS release
but you need to find the one which has the Assembly_CSharp.dll
that's basically 'the file that tells the game what to do' (not ENTIRELY true, but true enough)
By the way @solemn rivet , I saw your post about the HK Info program on speedrun.com from the weekend.
I should note that the Infinite HP/Soul and Invincible settings don't work anymore on latest patch
Ok I found the right Managed file I think.
really? They were working for me, and I used them just today to test some things
unless a new patch just came out and I was unaware of it
I just tested it right now and took damage with the stuff turned on
The info program even has the right room listed and says it was "accepting" input
The program actually hasn't been working for me since HD update came out
So I'm not sure what's the deal
newest patch is 1.1.1.8 right?
Yeah
okay
Hmm, maybe my version of the Info program is outdated
I saw that speedrun.com said the program hadn't been updated for 6 months, so I assumed that the version I had was current
Yep, that was the problem @solemn rivet
Apparently speedrun.com doesn't actually state that the program's been updated correctly
Was a version change from 2.1.5 to 2.3.0 and now the thing works fine
Although it did do something very buggy to my test save which just completed the flower quest
OH
Uuuh ok so I'm here now
phew
Assembly-CSharp.dll is the file you want to replace
okay, first - make a copy of Assembly_CSharp.dll
name it whatever you want to
possibly Assembly_CSharp.dll.bak or something like that
then, copy the one inside the zip and paste it over on this folder
Ok. I just did that. I removed the original one, copied the one from the mod files, and then pasted it into the game files.
Alright.
Still it doesn't appear.
Have you already copied the entire "BossRush" folder into the folder with hollow_knight.app?
just put it there
if it doesn't, then it's really weird
because the issue I would expect to happen was that the game would not load at all
because o version differences between Windows and MacOS
Ok now it appeared!
but I guess there's not actual difference in the .dll...
Thanks guys!
So I was looking over the 110% mod and I found a problem that wasn't accounted for with the implemented logic changes, as far as I know.
There's a Hallownest Seal relic in the Beast's Den and if you take the shortcut from the entrance room and kill off Herrah, I believe that part of the Beast's Den becomes inaccessible
@dire wolf
And now I turned on Random Boss and I just had to get the Hollow Knight themself first
greeeeeeeat
xD
try the no rewards challenge
if you beat flukemarm you get the praise from literally everyone in this channel
ez use cheats
anyone know how to respawn enemies (not bosses) that only spawn once (e.g. Gruz Mother)?
PlayerData.killedBigFly = false; doesn't seem to work
defeatedBigFly should work...
if you still can't find it, you can add Debug.Log to playerData.setBool() and sceneData.saveMyState(PersistentBoolData), and just dump everything that gets changed in the save
then just go through and set them one by one
nice idea
is there a mod to show enemy health bars?
pinned message has all the mods
except mine
then add it you sucka
nu. it's not ready for prying eyes. it's tedius and requires patience of steel.
koay
are you the guy who made blackmoth
or perhaps YOU owe him money?
good mod
So about the sound effects, I'm trying to just generally find any of the sound effects, and not the amibence. Spell sound effects are preferred.
Get unitystudio from the pins
Np
Uuh...know a Mac version of Unity Studio?
no sorry
Ok. thanks.
@trim totem thank you! It's very 'ugly' right now and I haven't really had the time to make it work and look how I wanted it to (also it was my first mod ever)... Maybe some time in the future I'll make custom sprites for the new charms and for the up dash
Also, just to put this out here, I would really like to have some gameplay footage of Blackmoth on the Mod DB page, so if anyone has some footage recorded and would like to, please send it to me. Of course you will be fully credited for the footage.
Dude, Blackmoth is crazy, I love it. I was planning on doing something like a Sharp Shadow only run eventually, but your mod is even better than that.
The way you adjusted the nail reach charms to affect dash distance is A+.
my fav thing is Grubberfly Elegy
it was actually a bug that someone discovered and I decided to turn that into a feature xD
Its so expensive
yeah, because it IS pretty op tho
if you have shadow dash, it does
instantly, actually
the thing is, it sucks for combat purposes
(at least in my experience)
Anybody know how to get the bossrush mod? I searched on reddit, but it's gone now
https://drive.google.com/drive/folders/0B_b9PFqx_PR9Um9MeFZMV21oWGs should still be in here
should be the last Kein one
thanks
Does it still require a mouse?
do we have the source for the mod since Kein took everything else? (so that some other inclined dev can continue the cause?)
So wait what's this whole Kein deal? I'm a little out of the loop.
he randomly pulled everything from reddit /speedrun.com / here that was his and quit the discord
couple days ago
That's really strange
anyone wanna check through his files for malware? I've seen something similar to this happen in the past
if not I might try to take over Boss Rush at least to keep it updated in the future
last message he sent was last sunday at 10:22utc
and wasnt anything abnormal, just him talking about glass soul
I still have his mods on the google drive folder
Wait the guy who made boss rush mod disappeared?
Now I am afraid his mods were infected though I havent used them yet so I dont really care. (I doubt it though)
wtf
I scanned all the mods with both my anti-virus and malwarebytes and they came up clean
So hopefully they're safe
What ever happened to Kein? Does anyone know why he just up and left?
nobody knows
He's still active on reddit if you want to ask him
He's always been a bit toxic so it's no big loss in my opinion
im trying to use the blackmoth mod, how do i know if its working or not?
or rather, when do you actually start using dash as weapon?
works from the start of the game
okay then somethings not working
the title changed to blackmoth knight
does it not work if you have boss rush installed?
probably ye
retextures might work w/ other mods but anything that changes assembly can't really be used w/ other mods
You could probably install both but it would require finding all the changed functions for each mod and merging them into one assembly
Although boss rush changes your nail damage when you get upgrades so that would kinda obsolete the dash attack
i use the mod installer for all of them, so i don't mind just uninstalling boss rush
So since Kein just straight up disappeared, is anyone going to be able to update the mods for future updates/patches?
Or are those mods dead for all future versions since Kein was the one with the source code?
Pretty sure it's open source so someone could do the updates if they were dedicated.
does the blackmoth mod work with gog version?
Doubt it, but if you send Gradow your assembly-csharp from gog version he could make one that works
Assuming he's willing to do that
ok
gog is just drmfree. as long as the mod doesnt rely on steam it honestly should
Only way to know for sure is to try
But if the Steam assembly has code in it that tries to use the steam_api.dll it's not going to work
true
the saves are in the same location
so maybe
the real question is how do we even go on living without kein
nah you need to remake it for each version
@ornate rivet can you send me the .dlls for the GOG version?
also, on the BR topic, since KZ is gone I guess I can say...
I've been working a side project - making a modΒ² of the boss rush mod
this is mostly a speedrun focused mod to allow you to choose freely your loadout and fight any boss you want - to allow speedrunners to practice boss fights
it's "working"
the only thing I can't get to work is respawning "common enemy"-type bosses such as Gruz Mother, Moss Charger etc.
I had asked KZ before if I could release it as a modΒ² but he said he didn't want to deal with debugging something he didn't do, so I asked if I could just credit him as the basemod creator and direct feedback to me... I had been waiting for a reply till now
Don't want to get sued i guess π€
yup
ty!
Wtf what is the deal with Kein? I have no idea what happened. I was expecting even a last final update including boss selection, he looked motivated with this whole thing : / hopefully someone will continue it.
Anyone here know how to make a backup save?
wasn't there a basic save manager that someone made?
I also made a mockup of a more robust save viewer but don't have the programming skills to implement it...
The save manager only completely works if you put it in the save location, and it's only relevant if you plan on swapping out saves a bunch
Yeah, but it does work. It's pinned btw.
So if Anondorf is just looking to make a backup save, they might as well just go to the save folder and copy it somewhere else manually
On Windows, the save folder location is: C:\Users\<username>\AppData\LocalLow\Team Cherry\Hollow Knight
Found it. Thanks for the help guys.
I'm considering on possibly re-fighting the bosses or bring back the nailsmith to life because I completely regret doing that.
the save manager has a button to set the save location
called set save location
you can put it anywhere
@solemn rivet are you supposed to be able to infinitely dash up and down in the air with dash master?
originally, no, only if you had Quickdash equipped
but I got lazy and just decided to leave it as a bonus to anyone who figured it
it's not like it breaks the game in any way, so
Okay cool!
yeah it doesn't seem to be able to get you anymore height
maybe a little, but if you wanted to get anywhere you would probably have to be frame perfect, and the updash already seems to be all you need
it's nice to deal damage to enemies
Yeah
just keep dashing thorugh them over and over
I haven't tried that yet
i just figured that out
But dashing super fast is fun
Although when I picked up an extra charmslot while overcharmed with FoF and the soul catcher it seemed to stop dealing the damage it was supposed to. It fixed itself when I went to a bench and removed the overcharm effect though
what do you mean? "stop dealing the damage it was supposed to"?
you mean you were not taking 2x damage?
No, the enemies stopped taking the right amount of damage
ie I dashed into an enemy a ton and it didn't die
this is the main issue I had making this mod
I would imagine
the damage, for some goddamn reason, sometimes decides it's not going to update anymore
to this day I have no idea why
I wasn't at low health. The damage should not have been going up or down
I also wasn't taking 2x damage on my character. So overcharm was still in effect
Despite now having enough charms. I don't know how that functions in the game though.
technically the mod sets the damage to 1 everytime you swing your nail and to what it's supposed to be everytime you dash
FoF+ Soul Catcher is 4 notches, one more than you start with
Until I sat at a bench and switched out charms
to soul catcher and dash master iirc
or maybe long dash but I got dash master like 2 seconds later
but I don't think the charms I switched to had any bearing on the damage fixing itself
well except that I wasn't on FoF
which might have been the issue?
Thanks! Good mod btw
but unless it's a big issue, or really obvious how to fix, it's probably not gonna get fixed
thank you!
blackmoth
"mod" is a very strong word
Yeah it wasn't too big of an issue
@warped sinew it's basically a mod that gives you sharp shadow effects from the get-go and that becomes your main form of doing damage
Oh so all dashing? thats cool
yup
and charms that add up to that
long nail/mark of pride increase dash distance
dash master allows for updash (yay) (although it looks fugly)
Dash only? That sounds cool
Does superdash do anything new?
sadly, no
tbh didn't think about it
maybe I could do something on later versions
but I would need to have ideas about what to do first xD
like, I always wanted to do something with Grubberfly
the inspiration of what to do exactly came from a bug on one of the earlier versions
pro-tip: is it a bug? Not, it's a feature!
Heh nice
holy shit is the updash supposed to have so much range in blackmoth??
60% of dash length. Soars into the air.
If you have all the dash upgrades, it's quite high
mark of pride + dash master + longdash
Just sail all the way to the end of the final boss
i didn't realize you need the crystal heart at the top of the mountain
I was just going to go back down and get it after I got the ore
.<
NAIL POGO TIME
You don't NEED the crystal heart up there, do you?
Pretty sure you can pogo/damage boost it
up dash is fucking busted
blackmoth makes flukenest an... interesting boss fight
got the low damage glitch again. This time wasn't overcharmed nor did I have fury of the fallen
had soul catcher grubsong and dash master
@solemn rivet
Happened after dying to flukenest
Fixed with a reload
i got that glitch too
@solemn rivet picked up a soul vessel shard - dash now does 0 damage
it was the one in deep nest where you have to nail pogo on the worm snake thingies
fixes with reload
most of them seem to fix with reload
On the plus side sharp shadow is awesome
and you can dash stupid distances. don't even have any dash distance buffs. I basically have a super jump
White palace is going to be interesting
Right now up dash brings me to the top of the abandoned tram room from the bottom
For refrence the floor and ceiling I'm using in the room is the one next to the tram cart
I think the problem is that while the up dash does function properly on ground; when the player jumps and does the dash they go super high
i'm not really sure why though
About reusing Kein code, it's rather easy to do.
We can use check his code the same way we check the main game's code.
you do jump higher if you dash at the apex of the jump rather than the beginning though
but the height increase is only that of how high you were in your jump. Ie. you're not getting exponential gain for dashing at the apex of the jump
I three shot moss charger lmao
Here's the source code for DebugMod 1.1.1.8 : https://puu.sh/xBwkT.cs
Can't do damage after picking up soul eater
flower quest mask shard breaks the dash too - no damage
oh btw you can infinitely downdash
You can also outrun hornet
that's fun
the infinite downdash can let you do stupid amounts of damage, that's nice.
you're not invulnerable though so it isn't too big of a deal
Okay so apparently the super jump is actually just dependent on pressing jump while doing it. Even when you spam the down dash up dash you can press jump with the up dash to soar into the air.
@solemn rivet
Thank you so much for all the feedback
Things are a little rough for me irl
But I'll see if I can make the time to try and fix some of these
It's cool!
Having a lot of fun playing the mod. Even if I have to reload sometimes to fix stuff
Dashing through hordes of enemies and watching them melt is pretty cool
super jumping at the lake of unn for refrence
not the full height though. It's a bit difficult to capture and I don't have a screen recorder handy
but it's pretty ridiculous
may I ask what's the version you're using/where did you get it from?
are you using the .modbundle?
I am not sure? I just downloaded the mod from the google doc, extracted it, and moved the appropriate stuff into the hollowknight folder
oh, ok
https://mega.nz/#!z5ZRmCrY!DzOOWLwMJLqEIwTqsa9NC9zND7WQbKG0idy1LVjURZ4 care to try and see if this is any better?
I am not going to be on my computer for the rest of the evening, but I'll try it tomorrow.
@tribal nexus
okay, thanks anyway!
Did you just @ yourself?
Yes
So that way I can look at my @ and see that "hey I wanted to do a thing"
It's a moot point since I probably won't check recent @s
Also because it didn't shot up
I have been bamboozled
i gotta say, black moth is super fun
Just had a nice idea for the superdash. Will see if I can get it to work later this week
@slate owl do you think you can add a boss selector after choosing one of the mods in the boss rush? Kein mentioned he was gonna do it in the future, but Imm not sure how difficult it is to do.
Shouldn't be hard at all to do that, just need to change the NextScene property on all the bossData things to match the new order
Oh yeah also the firstBossScene variable would need to be changed if you're not doing gruz first
hi since kein removed all the mods i cant find the latest boss rush
anyone got it?
is the version uploaded to the google drive the latest?
Google doc is up to date
@finite herald I already did that, but didn't release to public because KZ wouldn't let me, and I completely understand
Feel free to release it now, not like he's here to tell you no
As soon as I get to my PC I'll post a link here
But it's very rough around the edges, since I don't really know how to code at all
Also it's currently only a Boss Practice mod (i.e. I've removed some of the original functionalities os the mod)
And I can't seem to be able to respawn certain bosses (such as Gruz Mother)
That's what I did
My original solution didn't work, so I looked into the debug mod
It also didn't work
It's probably my own inexperience
So what I'm hoping is that someone with more experience can pick this up and fix my mistakes
So that this mod becomes a collaborative project of this channel
Right now it works like this: you sit at the bench and are given all the charms and notches; you get to pick a boss and whatever upgrades you'd like; after the boss you get the option to respawn the boss (requires you to reload the area)
As I said it's more of a "Boss Practice" mod
no eyes with blackmoth is just so great >.<
Soul tyrant on black moth is a nightmare
Especially if you don't have all upgrades yet
The winning attempt took 13 minutes
wow
Granted, I also only had level 3 nail
But it took so much concentration to dodge his attack and still hit him
did you have sharp shadow?
Every moment a choice of, dash through him and do damage, or use the nail to get soul so I can heal
sharp shadow + fragile strength
Yea, but you can still get hit between dashes
And he's almost always airborne
True
Sure there are ways to help with that, but I don't have a lot of upgrades
ah
I have kind of just been going for 100%
haven't even killed a dreamer yet
although I could since I got the flower already
Same, but I asked stream if I should do other stuff, or try a dream boss
And they voted soul tyrant
ah
So I accepted my fate
and I should really just go get the shade cloak at this point
Meanwhile, hornet 2 and THK both took a minute to beat
I beat moss charger in three hits
@warped sinew please, upload a video :

