#archived-modding-development
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on the speedrun website
they added speedruns for boss rush, white palace and trials of fools
those are my favorite things for hollow knight to be honest
of hollow knight*
Oh I see, I thought you meant something team cherry did with the game
ohh nono, the speed run website haha
I'm the one who handles all leaderboard changes so just let me know if there's stuff you want on there instead of waiting for it
I'll put it on there if it's a reasonable request
๐ฎ great, yeah I understand. Well I actually just wanted for trial of fools or white palace, and it was already added
as I said, white palace and trial o ffools is my favorite thing in hollow knight, and I'm in love with the boss rush
so I'm pretty excited to practice and send mine
Cool, I was worried those categories wouldn't see any activity
probably not that much, but who knows, maybe the peopel who speed run the normal game might wnat to try that. I will definitely try it 100%, so expect my run in a couple of weeks ๐
I'll probably route out white palace with storage oob because I think that could be interesting to see just how fast it is
No reason to ever go there in categories using the glitch except for the IL
is there any mod to do the white palace "easier" as in a quality of life option?, or a save file is probably the best way?
Pretty sure there's already a white palace save in the resources on speedrun.com
okok, I will use that one, thanks man I appreciate it!
ye gods Deepnest is The Worst with Glass Soul
Ya it hard in glass soul. Also Queens Gardens rooms with the loodles annoying is glass soul
Trial of the fool in glass soul is literal hell
Glass soul isn't bad. Just pretend like you're carrying a delicate "one of a kind" flower to someone's grave.
"one of a kind"
it is one of a kind. They just have more than one one of a kind flowers.
I was at 85% when I entered Deepnest (not counting the brief journey from Queen's Gardens to the Beast). I completed almost everything I could
now I'm just hating myself
I think I'd rather do white palace than this (not hatin' on WP, I like it, but I expect it to be infuriating with glass soul)
Especially if you don't use the skips
of note, just a little extra cherry on top, this is my first time encountering new Nosk :V
you mean
on top.
@fair rampart You should set Shade Cloak as the update of Mothwing Cloak
Like the Spells
Hornet 1 Camera broken here
Well ignore that
@fair rampart i'm not at home right now, what is the effect of the new item? How was lifeblood core price tweaked?
And does zote hits two masks? Or what it means being lvl 3 asides from all his attacks?
Okok awesome
Lol, it's amazing how much this mod has improved
If it's similar to the check he had before when it wasn't its own mode then no
^ you can buy pretty much everything you'll need with that amount
~35k iirc
well clearly you need a 60% boost on top of that because you want to buy out the entire shop.
Afterall you can't win without wayward compass
Because then you would be lost
wayward compass op
you would get lost, true
If speedrunning maybe, because you don't have a lot of time to look at the map, but in normal games not at all. The compass isn't needed one bit. The map and levels are perfectly designed so you can recognize where you are based on the shape of the room and where you came from. The Compass is simply a handicapp. The better you get at exploration, the less you will need it, and then you will get rewarded with an extra charm slot!
it'd be pretty cool if you could control the next boss you fight via wayward compass
If you're at the point where you're speedrunning you probably understand the map pretty well. Heck I knew where to go most of the time on my casual steel soul run. Which was only my second run Mind you. Wayward compass is far more useful in casual play, because there were times I had no idea where I was. Not that that always matters. Since you can usually make your way back at some point, but it's nice to know where you are.
A friend of mine challenged himself to never use the Compass on his first ever playthrough of the game, and he did really well. I'd say he performed better than someone using and relying on the Compass. He never got lost and he studied the map and know he knows it like the back of his hand, not to mention he always had one extra notch to use. Part of his success was due to the genuis of the level design and map layout, but he also used simple spacial awarness and critical thinking to figure out where he was and how to get to where he needed to be.
Yea, sorry.
You should balance it so of you do it perfectly u can buy everything. And have an achievement for that
Like no damage, no deaths, glass purse etc.
@boreal valve the game originally had no compass for that exact reason
It works surprisingly well once you take the effort to use it
Also they had a more detailed map to make it easier
In the beta video I posted a while back u can see the more detailed map
But it was scrapped after beta. (I guess ppl hated it)
If they made the map more detailed and removed the compass Id be happy
I loved the old map. Was sad to see it go :(
@fair rampart what kind of help are you looking for? If I'm available and you are too, and there is something I can test or you would like me to test, I can definitely help.
Ok I will test it later, although my computer is good, not god like but is good.
@fair rampart what does it mean? I guess is a buff for melee builds, but in what sense?
I'm more of a nail no soul guy, so it sounds interesting to me
Ohhhh so if I dont use soul, I get that achievement? And how is the storage of the achievements?
Like, theres gonna be a screen showing all the achievements
Like the vanilla game in the main menu?
Awesome. Its gonna be lovely to take screenshots on the end screen with the achievements.
A no damage achievement ๐ฎ godlike haha
By the way, whqt do you think about adding normal zote as a boss, probably dumb, right? I guess he doesnt even count as a boss in game
you'd have to make the fight winnable somehow
The rush is already fairly long without any fluff bosses
The hassle outweighs the memes
Besutiful
Dont you think is possible to put the list in two colums@to display all@the bosses without scrolling down to take one screenshot? Might be problematic for low resolutions, right?
Ok, sounds great
i can tell you really want to make this a complete boss rush
i'm excited about it, and I'm glad you are motivated to improve it so much
text format stats would be wonderful, I would make use of that
What is the time allowed for speed kill? 0:42 seems a bit high to me
Oh, ok
I'm not sure I'll have time but I'll try later tonight
And yeah I'll try not to put times too crazy low
No Eyes is a hard boss
if you dont cheese him
I will test it later today.
About the speed test yeah, like failed knight should be 90 seconds.i've killed him in like 1:01 but as Sean said
I mean I'm not a speedrunner, but I think you cannot low that time too much
So 90 seconds sounds right for that boss, for instance. While for gruzz mother should be around 20-30 seconds
I had to do that in my min max playthrough
Oh right I noticed this a while ago but forgot to say anything: Any chance for radiance fast opening?
Yeah it is cool but it's pretty long
I guess it's not really a big deal, though
omg how can you just add a piece of scenery so easily? xD
They're just unity scenes as far as I'm aware
So you can probably change them with unity
nah scenes are encoded
probably just found the platform in the scene on load and copy+pasted it
so you simply copy+pasted it on load?
pretty sure Instantiate(GameObject) makes a copy of any object you want
aslong as you have a reference to it that is
yep.
I was thinking of making thorns spawn a hatchling when you get hit in my mod
since nail damage is 1 anyway
you can even take it to other levels if you really want by doing
gameObject = Instantiate(whatever)
DontDestroyOnLoad(gameObject)
didnt play since a few days ago, and my controller got disconnected during soul tyrant, but it was nice fighting against the god tamer, is like the third time ever, this was a nail build only, no spells
loved the achievements ๐
@fair rampart is there any list with all the achievements and how to get them?
I healed a couple of times, i guess that's why I didnt get the soul achievement
?
What's the latest boss rush version?
0.0.5b
oh, i'm still on 3. link?
Thx
You are welcome man, enjoy
@fair rampart also, you could add next to achievements, the total amount of achievements you've gotten on the run
like I got 3 in this occasion
tomorrow i?ll try at least 3 or 4 runs with different builds
@fair rampart ohh, but, do you get a benefit with no soul?
or is just a challenge?
Also, what does this achievement mean:
What happened to 'get every charm' button? when i do custom loadout
or 'get everything' buttons
no no; i mean, the achievement its called
gotta catch em all
why did I get that one?
will you publish a list with all the achievements?
at least as a .txt file?
and an explanation of them?, like the one I mentioned, I'm not quite sure what it means
what is the time to get the speedrun one?
I actually just did a run through of it and typed out suggested times for them all
Oh, if there's two speedrunner achievements I'd make some of the times on the harder one lower
For random mode the only way to not have some times ridiculously easy or impossible is to adjust them based on current gear
Or on how far into the rush it is
Yeah, maybe just like a flat *5 in random mode
Should make them all reasonable
The last one you posted
Oh I see
I would wait until I could buy both a nail upgrade and a magic upgrade before buying them if there was ghost warrior soon
So I didn't waste any damage
I got dive pretty early because you said it doesn't count for hp up
Yeah
Oh and since I was upgrading nail I used fragile strength as well
First two charms were shaman and that
Didn't use flukenest anywhere
I accidentally bought nail 3 earlier than I should have so some of them could have been a few seconds faster
I tend to pay only nail upgrades. @rain cedar could you give me an advise on how should I do it to kill ghost warriors faster?
like yesterday I got two nail upgrades, then fragile strenght
then dash, then i think charm notches, then nail upgrade, etc. Could you guys please explain me how that works?
I'll do more runs today now that I have more time
By the way I just realized how easy moss charger is to kill fast. You can just hit and then back off a little bit and keep hitting@him. I think 15 with nail is possible. I'll try today.
As for Uumuu, I dont think he can be kill with nail in that time, but I guess you guys are doing it for a general speed run without focusin on both melee/spells
@rain cedar do you have a video of how you did the boss rush?
Yeah, I mean, i can tell there are some bosses that are way faster with nail and others with spells. Like Soul Master I got him in 40 secs following a nail build and I can even do it in less.
But Uumuu took me 1:30, for instance.
And as for Failed Champion, I forgot to take a screenshot yesterday, but with fully nail upgrade + fragile strenght, I was able to kill him in less than failed knight. I will test more nail runs today
Nah I didn't record it
quick question; I installed Glass soul before I was aware of this mod installer
can I just slap the mod installer on, or should I fix my game first?
I've hit 98% and I know for a fact I'm never even trying the trial of the fool :V
just need to beat laser dude in Crystal peak and then my playthrough is done
As long as you don't mess with your save file you're fine. Verify game files through Steam first though, the mod installer requires a vanilla base game.
Does the boss rush mod no longer save?
It never saved iirc
does this mod manager thing also have some good mechanism for managing save files?
mods should really just create / import saves if they are destructive
That could be troublesome. I don't know what is and isn't possible. But I do know what we could do is make a save file manager as either a seperate program like the installer or as part of it. If I design the interface would anyone else be willing to code it? I'm not a great programmer but I do have UX experience.
Feel free to @ or DM me about it, cuz I'm about to go to sleep. (it's 1 am here)
Yeah, the biggest thing is i'm looking at all these practice saves, but the only way to manage them is to have to move the save files around for everything, feels cumbersome. would be nice to have basically a UI that provides a tree interface of configurable groups of saves so that you can easily just pick one and have it move the current save file out and move a new one in. probably should not delete the current save (maybe some way to mark a save as "keep" vs "this is a practice save and can be discarded when the next file is loaded")
@quick ravine I'd be willing to make a save manager for this
Should be easy since it's essentially just a copy/paste tool
Yeah I figured it would be. I'll make a mock up of a reasonable interface tomorrow if I can. I was thinking it would be mostly drag and drop or double click to quick move.
Well I was thinking that for mods it's different than for speed runners. Like for mods, you want a folder for each mod. For speed runners they just want a bunch of save folders they can name themselves.
Also I was thinking it could work similarly to the charms menu for aesthetic reasons.
if you mean for speedrunning, it'd probably be better to have something closer to what debug mode does with dreamgates and boss resets
so you don't have to quit out and reload
Well yeah debug mode is a great tool for speed runners too. But some speed runners want to save their PB saves
Or saves at various points for various practices.
thats what I meant, it'd be cooler to have that ingame
That's what debug mode does though, right?
well, debug mode only resets certain stuff, doesn't really savestate per say
you've gotta go into the boss arena to restart it for instance
and won't unbuy doors or take your geo away etc
But that's quite a bit more complicated. We're just talking about saves here.
Sure, but it would require you to install it like any other mod so you couldn't use it at the same time as other mods.
which makes it kind of useless
I think it would get plenty of use among mod players. Idk about speed runners since it might be too slow for them, but ideally it would be good for people to stockpile pb saves and what not.
or like, your casual play through if you're a hoarder.
or your first SS 100% completion
Anyway I really need to head to bed. I'll make some diagrams of the UI I had in mind tomorrow. Then we can talk about them and make improvements where people feel it's necessary.
Better to mock up the UI before implementing it.
I wouldn't use that over one that works as an external program
Too much of a pain to switch installations between runs
Easier to just copy the save myself if I wanted to keep it
unrelated I was thinking of making a randomizer, I can make every pickup give you a random thing instead but 99% of playthroughs are softlocked by either not getting fireball, or not getting any movement ability
I was just gonna make it so you always get fireball or dash but seems like a lazy way to do it
Yeah, you would have to make it so some abilities have to come soonish
do you reckon making transitions and internal areas random is too far
like instead of going to greenpath from west of xroads could go sewers etc
That could work as long as you don't go too far with it
not like everygate
Like don't make it so I walk into the hornet fight and it's some random room in sewers
just the area borders
And you would have to do progression checks on that as well
well I could have some exceptions for internals and regions
like white palace, seer and abyss
I imagine having everygate be random would be very disorientating
Especially if the random check on the gate runs every time you go through it
nah its all on save generation
Yeah that makes the most sense
Way too disorienting otherwise
The directions on the gates have to match btw
Unless you can find some way around that
yeah west gate goes into east gate
I've tried shit like west into south and it just soft locks
you probably can load into a different gate
theres probably an fsm variable for target direction and gate
@fair rampart There's no debug keys left in your boss rush mod, right?
I just two shot moss charger and three shot hornet
After buying only nail 1
Ah looks like there is still some but I'm pretty sure I haven't pressed any of these keys
I guess I must have pressed numpad 1 at some point because these kills make sense for 100 damage
Moss charger's hitbox is so fucked
Yeah sure I'll give that a try
Alright cool, I'll let you know how it goes
First thing I'm noticing is it's a bit of a pain to get to the false knight bench after killing him
Oh I see
You already said that, my bad
Dying puts you back in the spa room
I don't know if that's what you intended but it seems weird with how the mode works
I see
I like the decreased downtime with this a lot
Maybe if it's non-stop mode you could add the up next text after killing the boss instead of after going back to the spa
Also just got the 11 boss reward upon warping to Marmu, I think it makes more sense to do that before the warp
So I could actually spend it then
It looks like it should be possible to add a check for bossDefeated in your update function and call randomRewards then
Would just have to change the render position of the text to not overlap the other
Sounds like a pain
Oh, since you autoleave dream fights there's no chance to upgrade
Man I super underestimated nail build with these speed times
I'm able to knock false knight out of his between phase before he hits me
No
Nail 4 + quick slash + fragile strength
12 hits staggers him
I can get that in before the attack hits me
It's 360 I think
Yeah it definitely is
Because it's 72 hits with nail 0
Makes sense
I got the one bench achievement
Definitely used more than once
Guess you're only counting the spa bench
That's not too bad of a compromise
What's charm 11 and 19 for the cheese achievement? Shaman/fluke or shaman/twister would be my guess
32 and 4 is obviously quick slash and stalwart shell
Yeah that makes sense
Also for the killing all bosses achievement: Isn't that kinda pointless?
I don't see any way to not earn that
Alright
I made this mock up of a save manager UI. Thoughts? Improvements? Changes? Missing?
Non stop? Do we write 51 pages as well?
@rain cedar I know you were interested in the save manager. What do you think?
hey, anyone know where i can install keins boss rush mod
Look like 4 posts up
k thx
Looks a little cluttered
hm
Most of that information isn't really required unless it's a save editor instead of just a manager imo
how do i install?
sorry, just saw this posted on reddit somewhere, not really experienced XD
just replace the files in your game install w/ the modded ones
thx
That's why I have the toggles. People can customize what's shown to suit their needs.
They could hide charms/inventory/whatever.
Ah ok
Actions include copy, move, duplicate, cut, paste, rename, etc...
I was thinking the default would just show what the game shows on a save with maybe an added bench description, but things could be turned on/off as they desire.
(That way someone could have a 100% file at the door to each boss and tell the difference between them other than by geo)
That makes sense
in the boss rush mod, how do you equip charms?
sit at a bench presumably
nope, I can't open the menu or anything
finally got around to adding blackmoth and bossrush to the drive folder
out of all things for me to get stuck on it's god tamer. I don't know why I chose to do a 5 mask run after not playing for 3-4 days though. Maybe it's because I heavily dislike myself
But everything seems to be working just fine
haha
Damn I was having a pretty good No soul run
and freaking no eyes got me, I should've gotten shadow cloak, I hate fighting with the nail against her
haha
And I killed moss charger in 5 seconds, I think that's the fastest
I would be surprise if someone manages to do it in 4 seconds
god tamer it's easy for me now, especially jumping
I would say the most difficult bosses for a nail run, are markoth and no eyes
the rest are ez pz
uumuu is annoying as well
God tamer probably wouldn't be that hard if I wasn't fighting with 5 masks.
Or if I wasn't incompetent
how are you a- oh wait Boss Rush
might be obvious but don't attack the tamer themselves if you can help it
the big bug goes berserk if you ko her
I think it's a her?
it did when I fought it
I KOd god tamer and the big bug started attacking with its spin move constantly
conversely when I killed it first, god tamer gave up
The beast only really has two attacks anyway
I use ps4 cobtroller. What kind of issues? @fair rampart
Ah, okay
I'm not sure exactly what you mean for the second option, but if it means to kill every boss under the speedkill time, I think the first option is better.
Like lets say Gruz Mother takes you 15 seconds for speed kill, Failed Knight 1 minute, and Moss Charger 20 seconds.
That's a total of 1 minute 35 seconds. Let's say I kill Gruz Mother in 9 seconds, Failed Knight in 1 minute 7 seconds and Moss Charger in 10 seconds, that's a total of 1 minute and 27 seconds. That in my opinion should grant the speed run achievement even tho it took you longer than the speed kill time to beat Failed Knight. A sum of all the values resulting in equal or less than the sum of all speed kills.
We'll see about Sean's opinion.
Yeah, I like that idea as well
speaking of savemanagers, I made a pretty simple program that lets you load / save savefiles, it doesn't show stats for the save due to the fact the saves are encryped c# classes
https://mega.nz/#!UJE0WDQC!wvBSIfIASVlGtAG8NnH1PjQuk5cPYWCuZhiTbkhxQ04
For the save file encryption you need to use the RijndaelManaged class with an encryption key of "UKu52ePUBwetZ9wNX88o54dnfKRu0T1l"
Assuming C#, at least
yeah I looked up the StringEncrypt.EncryptData functions
the problem is the actual file is just a dump of a c# class
and I didn't really feel like writing a different program for each os
hmm, when I decrypted it, it gave me garbage
I mean the files aren't even the right size to be a normal AES file
@fair rampart What's the most up to date link for your boss rush mod? I'm getting a 404 error on the last one you posted
decrypting worked
Awesome!
Are you planning to make a full save editor? If so I've started one as well and have a fully working charm editor already so we could work together on that if you want
What is the puroose of the save editor?
To let people have saves wherever they would like/need them.
or save saves by mod installs
save editor would be nice to fix people making one way saves too
like setting nail damage to 1
then you uninstall the mod and your save is fucked
Save plus charm editor plz
I think charms are going to be the hardest part of making a save editor
There's a few problems I've noticed with the charm editor I have now that I'll fix soon then work on other inventory stuff
Like right now if you are overcharmed and remove a charm using the editor it still shows you as overcharmed in game
Just so many variables you have to change with charms
isnt playerData.overchamed that trigger
Yeah, but I also need to track the player's current notches and the notch cost of every charm
There's nothing that will be difficult
It's just tedious
I could also add an option to change the notch cost of charms since the game doesn't seem to have a sanity check for that
Could be fun to mess around with
@fair rampart i was fighting against dung defendre
and something weird kill me
like I was getting hit all the time by nothing ._.
even far away
You know what would make a cool mod? A room ranomizer where every room in the game is randomely rearranged, like if you go into the well in dirtmouth you could end up the abyss or at deepnest for example
Well fuck
That'd be interesting to say the least
That would be cool
Would be even more crazy if the room connections changed every time you walked between rooms
Kinda makes sense
and randomizing rooms every time is super disorientating
and its really hard to advance
because you might aswell go through the door you just came from until you get the room you want
Maybe something like the Ori randomizer would be a better fit
A 'rush' mod with all the platforming challenges mite b cool
With less dream gate loading if possible
if the platforming section starts from a door and ends at a door, aslong as the next section has the correct alignment theres no need for dreamnail
you can just load the next level instead
although not sure how that works with levels in white palace, as its technically inside a dream
it is
and saving grubs or collecting the charm at the end to finish levels
A rush mod with all the mobility things
Are you kidding me I had the idea to make hat yesterday
Why you do dis
I'm lazy and would never make it though
But please no read mind
item/ability randomizers, with good logic, are hard, but doable. entrance randomizers are a whole nother level due to the ease of which gettin soft locked would be
i know the zelda LTTP randomizer has had 26 or 27 full iterations of design and logic to get it to the point it is where unbeatable seeds are nearly impossible to generate
Unbeatable is very unlikely assuming you use glitches
all you need to make this beatable is fireball basically
in general the LTTP randomizer rules are "no major glitches"
Yeah I was talking about this game
yeah
LTTP allowing glitches would trivialize it way too hard
of course, "beatable with fireball" vs "enjoyable and beatable" are 2 different things ๐
meh I might just go through every room, and figure out what it requires to complete
and like anything else, you could have different win conditions
then only replace rooms with rooms with identical requirements
there could be "kill HK" or "kill HK but the masks to open the tomb are each split into 3"
The thing is some scenes will have different beatability depending on soul that you come in with
Because of fireball skips like to get to crystal heart in low% nmg
well it'd be seeded, I think having each room be random on transition would be massively confusing
Fireball is still useful for skips in nmg
I'd say just doing item+skill randomizer would be, at least initially, more enjoyable than map rando. Only because the map is so large and confusing as it is ๐
well I've already done that Kappa
ah
sounds like someone who really knows the requirements of the entire map should help with the logic eh?
or maybe it just isn't possible
there aren't exactly alot of stuff you need to collect even glitchless
the only things you really need to beat the game is fireball, lantern, dash, mantis claw, super dash
for nmg
dream nail is needed too
although not to get anything else
well it wouldn't be room, it'd have to for each item you have access to
I think if we get a list of every room with requirements and items, we can create some kinda of tree, so we place down one room with no requirements, randomize any drops within it, if that drop is a spell or skill remove that limitation from requirements
add a room for each exit the room has, repeat until out of rooms
then rooms with exits that don't go anywhere get set to each other randomly
so theres no null transitions
yeah thats gonna be alot of work though, theres only like 300 rooms or something
Did you just fucking buy Kingsoul?
Kingsoul is the best
Actually
If you grind to buy Kingsoul
how broken would the game get
Your not supposed to have it for ages
so would Hornet appear in the black egg without it being open?
no
Oh I'm stoop
I keep forgetting that VoidHeart
still Buying Kingsoul would be really helpful, then you dont have to do the white palace
except this is Boss Rush so it's not required in the first place
oh
I thought it was just a charm shop mod
Will try today
By the way, I realized I just learned something today... in almost 100 hours I had no idea about this place called shrine of believers...
And I saw the name Kein
Is that you? Lol
Lol my bad it looks small@on the phone haja
HK on mobile??
Is there any other secret i should know? Besides menderbugs

hornet's room in weaver's den
14/16/7/4 relics, if you count those as secrets
19 rancid eggs in normal and 20 in SS
14/16/7/4?
bunch of hidden geo deposits throughout the map
What does it mean?
14 journals, 16 seals, 7 idols, 4 eggs
Ohh okok
Yeah I'm pretty sure i dont know the location of all of those. But the shrine of believers... wow
Took me by surprise
Looks beautiful
Yeah, I just mentioned it here because I thought it said Kein, but it says Kcin. Anyways, I'll give it try to the boss rush in a few hours
I did the non stop non soul mode yesterday and non stop is great
The 0.0.6 version had the time adjusted for the speed run achievement?
I got it yesterday, but I did a few bad things against a couple of bosses, so I wasnt sure if I got it under the sum of all speed kills.
Is there any way to bring back the nailsmith to life? Just asking.
Not in game but should be possible by changing your save data
Music video by Evanescence performing Bring Me To Life. (C) 2004 Wind-Up Records, LLC
probably wont be able to do it with cheat engine
unless you want to figure out which one out of an array of 200 bools controls nailsmith
sounds fun
Really don't want to go through that lol.
nailsmithCliff : true
nailsmithKilled : true
nailsmithSpared : false
nailsmithKillSpeech : true
its probably these 4 variables
but it might be sceneData too
Thanks for the help anyway, I think I will spare him on my second run.
I just got really sad when I found out that he's with sheo if you spare him
hmm, does anyone how the 4 bytes before the encrypted string convert into assumingly file size for reference
00 C0 B1 03 = 55,514
00 AC F7 03 = 64,454
00 AC 94 06 = 100,934
00 EC 97 15 = 347,142
oh i see,
C0 = 11000000
B1 = 10110001
03 = 00000011
if most significant bit = 1 read next byte
000001101100011000000 = 55488, which is 26 bytes smaller than 55,514, 25 bytes for the header and one for the null terminator at the end
Is it possible to install the boss mod on the steam version? And also is it possible to remove it from the game afterwards?
Ah alright thank you
Thank you very much for making this mod!
This will be a great help to me
Rip I did it wrong and then messed things up more. Deleted the game redownloading very slowly now
this is why you backup unmodded files
how do you backup unmodded files? just asking.
copy the files that will be replaced into a different folder
to restore just copy them back over the modded files
would gamesave manager work fine?
theres a mod manager
I'm fairly new to modding, but where can I get that?
pinned
call our toll-free number and ask to speak to a mod manager
although kein would have to package boss rush to be compatable
It wasnt much of a problem. It never did any damage at least. Just gotta learn from my mistakes
v .03 right?
@fair rampart On the newest version of the boss rush, I cannot use wraits or shriek. THey are replaced with dive and descending on purchase.
@fair rampart you get reward for no damage
and for speedkill?
is it like always 50 per speedkill + 40 for no damage?
I like it, it's easier in a way, I really like the timer, the information for charms and upgrades it's a great addition
and I love rewards for no damage and speed kills, it rewards skill, so that's pretty good.
@fair rampart shop overlay stuck if u died mid dive animation, and might triggered input error if u open menu after
lol broken vessel
kill in 14 secs with nail only
that was nice, with the new rewards you can do some th ings faster
ughh i should've picked the 50 geo from gruz mother, im missing 30 to buy quick slash to kill crystal guardian 2
how is the thing about dump stats?
better than before, not perfect, but I'm happy ๐ 22 mins is good
dump stats is pretty cool
copy the files in the zip to "C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data" so that managed in the zip overwrites your managed folder
50 and 40 is great early on but it pretty quickly becomes irrelevant
I think most are good but some are way too easy or a bit unfair
Like for Uumuu even with a two cycle if he does extra attacks 1:00 isn't possible, so that should definitely be higher I think
A lot of the late game ones I think I put too high as well
Debug mod, yeah
For Mac?
Probably not
I can revive whichever dream fight you want to do for you if you send me your save
Then you just make a backup of it and restore that whenever you win
Hmm
Ill need to know how to work saves then
Ill keep that in mind, thanks @rain cedar
I'm not sure where saves are for mac
Ill check myself
is there a modloader for this game somewhere?
like you know how Terraria has TModloader
does HK have their own kind if thing?
no
you use dnspy to edit the Assembly-csharp.dll
Assembly-csharp is the only thing you can really edit, besides assets which are sound / image files
for compass always on you can probably just make compass cost 0
I want on at all times
I already bought it
I just want it on without having to take up charm space
tbh that should've just been part of the game already as not a charm
er, you could make the getBool() function in playerData always return true if its looking for the compass equipped variable
is that in "Assembly-csharp.dll"?
all I'm seeing is a bunch of symbols when I pull it up with notepad
what were those symbols for anyway
dll's aren't stored in plaintext
It's because you're reading binary data with a text editor
It just doesn't work that way
also there's adobe option which I doubt
you need a .net decompiler
oh
You don't even need a mod for this, man
you can just edit the savefile
where do I download on the page
Binaries
Latest release
I click 3.0.0 - 3.0.2 right?
but then you gotta own the compass
I already own the compass
3.0.0 - 3.0.2 just links to that page
you click on Latest build: build
anyway you can just use that assembly if you just want the results
and don't care about the journey
will the thing break if the game updates?
yes
do I have to keep going in the files and change it every time?
If you modded your save instead that wouldn't break on updates
lag
you'd need to remake the mod for every update, but saves are backwards compatible
how to do what
The map is really not very confusing, anyway
annoying trying to remember it though
there's something here with file name
do i click that?
dnSpy\dnSpy\bin\dnSpy.zip
that's what it says
That sounds right
where do I put the zip folder
Anywhere
so does it just run when I pull up Assembly?
unzip it
and double click dnspy.exe
and drag Assembly-Csharp.dll into the program
have to figure out where I could unzip
um
does unzipping i-
wait
that's extraction
guess I'll place it on the desktop
so whenever the game updates, I have to set the compass to add nothing each time?
will I know when I see the thing I need to change?
That really depends on whether or not you have coding experience
It's just a function name
Nobody could tell exactly what a function does from the name
is unzipping extraction?
Yes
should I just make another folder to extract this folder in?
It doesn't really matter at all where you put the program
I don't want this littering my desktop
oh
it seems to just make a copy of it
idk where to find the exe
It's just dnspy.exe
there's another one that just says "dnSpy-x86"
there's no "exe" at the end
I'm assuming that's the one but idk
I see, you have file extensions disabled then I guess
dnspy-x86 is just the 32 bit version of the program
how do I enable that?
That should work
oh okay
because for some reason Steam had "exe" but not this
it says running the app might put my PC at risk
is this a good idea?
I had bad expierences with viruses so
It's safe, everyone in this channel uses it
No
oh wait there's one that just says "dnSpy"
guess I was looking at the wrong on
*one
my PC is 64 bit
well the PC not running the x86
and I don't really have any firewalls that i know of
don't have any anti-virus
guess I'll see of "dnSpy" is it
okay it's on now
so I drag the assembly into the program?
...
dragging and dropping isn't doing anything
do I have to open something in this program first?
No, should work to just drag the assembly into the side bar
the only programming software I really navigated is Python so
ohh the sidebar
so it sends a copy of it or does it just allows editing?
I mean does it move the file out of the actual game folder?
It doesn't move it anywhere
Now you make the mod you wanted
I was looking to change the thing for the compass...
I wasn't looking for a way to make mods
Then what are you trying to accomplish here?
I want a way to make the compass stay on at all times
and I thought you mentioned dnSpy as a way to do that
I posted a modded assembly that makes it equip for free like half an hour ago
At the beginning of this
You seemed to want to do it the hard way anyway
hard way?
oh that's what that thing was?
agh forget it
thanks for the help though
man, I'm so glad I thought to bring popcorn to Discord today
@lime willow there really isn't a "quick/easy way" to accomplish what you want. You really have to ding into the game's files to do that - either by editing your own save file or changing the way the game behaves altogether. What everyone was so patiently trying to show you how to do was exactly that.
btw @rain cedar is there an easy way to edit save files?
right side looks better
wohoo!
@fair rampart hmhm I mostly struggle with uumuu, and some of the dream bosses to achieve speedkills (based from a melee only run, no soul), I'm not saying the time of those bosses should be adjusted, but I think we should find a balance. I'm not a speed runner, so I guess Sean will do a better job on this, but I can try to help if there is anything I can do. I know the speed kill times are probably based in a combination of soul+melee build, right? Maybe changing charms depending on the boss, etc. So I guess that's good, and it also means the speed run is exclusive for the 'normal' mode of the game (without glass, non soul, random, etc)
But yeah, I think the time for certain bosses can be adjusted, but for instance, I killed Soul Master in like 34 seconds, while the speed kill time is under 1 minute and 30 seconds if I'm not mistaken, so I think we should keep testing times of the bosses and speed kills once you are finish with every other feature or addition. I'll try a run today with the 0.0.8 later today and let you know. Thanks man!
Nail upgrades and
Fragile strenght
It was on the non soul run that I posted above
I guess it was third nail upgrade, dash and fragile strenght?
Not remember if it was third or second nail upgrade, but I think it was third
I'll try it today and let you know
Was non soul
I'll test it today
For instance I can kill moss charger in 5 secs vs 15
Soul master i cant remember if it was 2 or 3 it eas probably 2
But I still managed to kill him in 35 secs if that was the case
Probably would take longer with a soul build, like it would happen the other way against Uumuu for example.
With nail at that poin, it's not possible to kill Uumuu under 1 minute I think, and even if it is, you would have to positioning it perfectly every single time. So that's why I asked if the speed run is based on combination of what is optimal for each boss, which to be honest sounds ok, not really a problem.
Yeah the times were based on nail+magic but I think nail only is stronger for a lot of the normal bosses, but weaker on ghost warriors
Speed times are not going to be easy to balance for all builds
Also @solemn rivet there is no easy way yet but I'm working on a save editor
Yeah I mean, I'm not complaining haha sorry if it sounds like that, I believe is great. I was just curious about the nail+magic. I just want the final version to release soon so I can learn from the speed runners ๐
About the price for fragile strenght, I think 1400 is fine. Sean what do you rhink about soul master at 60 seconds?
asdfdassfasdfsaf
hey @rain cedar have you got a list of charm -> internal name?
np
1hr is better than a couple
This should now be able to edit saves somewhat
make your own backups
double click a save on the right side to edit it,
shadow cloak, dreamgate aren't added
auto calculated charms / equipped notches aren't added
broken charms and king soul / void soul aren't added
nice, mind if I snag the source? ๐
yeah sure let me upload it
awesome
awesome, I'll definitely try to help out with this. Java is my jam
I'll setup a github if people want to send stuff
IntJTextField
I'll look at this more tomorrow. Probably the first thing I will do is add documentation to everything, it will help me get familiar with the codebase and make it easier for others to get involved
enjoy SaveLoader
public static byte[] getLength(byte[] input){
String rawLengthBinary = Integer.toBinaryString(input.length);
String reverse = new StringBuffer(rawLengthBinary).reverse().toString();
System.out.println(reverse.length());
String[] data = new String[(int) Math.ceil( ((double)reverse.length()) / 7.0f)];
System.out.println(data.length);
for( int i = 0; i < data.length-1; i++){
data[i] = reverse.subSequence(i*7, ((i+1)*7)).toString()+"1";
}
data[data.length-1] = reverse.subSequence((data.length-1)*7, reverse.length()).toString();
byte[] output = new byte[data.length];
for( int i = 0; i < data.length; i++){
System.out.println(data[i]);
output[i] = (byte) Long.parseLong( new StringBuffer(data[i]).reverse().toString(), 2);
}
return output;
}
thanks csharp
@hidden gull https://github.com/KayDeeTee/Hollow-Knight-SaveManger here's a github if you want to send any requests
Trying the SaveManager out: when I double click saves, nothing is appearing/changing to allow me to edit them.
Also, most of the buttons in the bottom aren't working for me
add folder / new savefile need the textfield
when I made the left side wider it hid it
make your window wider and you should be able to see it
are you double clicking on saves in the filetree or on the left
Saves in the filetree
Also, when you say "Add Folder" are you just creating a new folder to the directory the Manager is in, or are you adding a new folder which you can then import/export existing save files?
Cause if it's the latter, the manager isn't loading any of the files in that directory
it creates a folder in the currently selected directory in the filetree
so if you have hollow knight selected, type new into the text field, then click add folder
there should be a folder in hollow knight
called new
then if you click on that folder and clicked new savefile it should make a savefile at hollow knight/new/new.dat
Alright, makes sense
send me your savefile
You mean one I'm trying to edit? Or the one I created using the above steps?
the one you're trying to edit
the ones you create are just empty dummy files, that you can overwrite to backup your saves
The problem is I can't edit any of the save files which I know are valid
I have an entire directory of saves and the manager doesn't do anything when I double click on any of them
Here's an example save:
As a jar, there isn't an option to run it as an admin from the file explorer
let me see about from the command line
Nope, still nothing
Nothing
Typing in "HK_savemanager.jar" just opens the window
And the command line goes to a new line where you can enter a new command
do java -jar savemanager.jar
Still getting the "Illegal key size or default parameters" error
what java version are you on
Java 8 Update 144 (8.0.1440.1)
ok, i'm going to have to change encryption library from javas internal
you need jce unlimited strength policy files installed, and I'm not going to get everyone to install that
give me like 20m
Alright
ye apparently some countries don't allow keys stronger than 128bits
so java has this stupid limitation that you can't have a key larger than 128bits unless you overwrite a file
so I go to use Bouncy Castle, and apparently the one crypto mode it doesn't support in its own api, is ECB
I guess i'll just add a message telling people to install jce unlimited policy
I thought the Java encryption malarky was down to the old US cryptography export ban
yeah was
unfortunately hollow knight uses ECB, which is so garbage nothing actually supports it
except jce
does anyone have a few seconds to test this version
shouldn't require any installations anymore
@fair rampart after speaking to someone, I'm curious. Why is massive moss charger considered a boss? And if he is, wouldnt the Vengefly King and the Double Oblobbes be considerer bosses as well?
Yesterday I couldnt test it, but I will definitely do it today.
@leaden hedge The save manager is now loading the files correctly, but I'm unclear as to how to edit the saves. Double clicking the files in the file tree brings up the window, but changing values in that window doesn't save the change
did you do file > save
I don't quite understand what the "<" and ">" arrows are supposed to do
You can't double click the files on the left to edit them though
no you can't
the files on the left are just user1 -> user4.dat
its the save manager part
say you have a save called backup.dat. pressing the < on user1.dat will replace user1.dat with backup.dat
so you can play with backup.dat
and pressing the > will replace backup.dat with user1.dat
The switching of the files seems to work fine
But I can't edit the files in the file tree
The window opens, but changing the numbers doesn't auto-save the change
Ah, I see it now
encryption + decryption is a rather slow function so saving everytime you change something would take seconds per time
Alright, that works as well (except for the aspects of the save file which you haven't incorporated yet).
It would be appreciated if you could select the folder with the existing save files instead of having to put the save manager directly in that folder for it to load them
you can
the select save folder at the bottom does that
set save location is the name of the button
I thought you told me "Set Save Location" only creates new folders?
no add folder creates new folders
set save location is to set the folder your saves are in
Alright, well set save location doesn't seem to allow you to select a directory by clicking
And by typing in the name of the folder as well
you select user1 -> 4.dat
It only allows selection of individual files
That indeed loads the folder
Pressing "<" for that file just creates a user<x>.dat file in the folder with the existing saves
So you still have to manually save the file to your HK save folder
yeah you're "supposed" to set it to the hk save folder
and put your backup saves in folders in there
as the hollow knight save location is different for different versions / os
Well, it's working as expected in that case
You are planning on adding Shade Cloak, Steel Soul mode, etc. correct?
yeah
for some reason setting permadeathMode to true doesn't enable steel soul
so it must be a different var
shade soul is just becaue I want it to be the same button / field as mothwing
I could add a playtime setting too, if that'd be useful
What about the other inventory collectibles (e.g. Lantern, King's Brand, Rancid Eggs, Keys)?
they are something I want to add, probably to another tab
Is it possible for you to add different sorting options for the charms?
Like alphabetical and in-game charm order for example?
Cause it took me a bit to realize Kingsoul/Void Heart isn't implemented yet
yeah, I dunno if it'd be possible to have alot but in-game / alphabetical is probably doable
yeah kingsoul / void heart are multi-part
It's interesting to note that the game only shows up to 12 charm notches even though you can set the max to be higher
Well, everything seems to be in order for what it's currently supposed to do
Thanks for your work @leaden hedge !
okay, time to check out that sweet save manager/editor!
is there any way to edit the save's current scene?
you mean the room your in?
yep
I mean technically yes
KDT, what version of jiconfont did you download?
interesting... Double clicking the .jar doesn't show current stats for each save, but running via command line does
you need http://search.maven.org/#search|ga|1|g%3A"com.github.jiconfont",
jIconFont
jIcontFont-swing
jIconFont-font awesome
might be permission issue @solemn rivet
made a bat to run the script and it works just fine
ah, my version are outdated it seems
good to go, I was missing the getIconFont() method
did you get the source from github, or from the zip I uploaded?
installing UNLIMITED BLAD--- I mean, unlimited strenght fixed it btw
the new version shouldn't need the jce files
but I'm sure I'm running the lastest version you've posted here
shouldn't require any installations anymore```
this one
well, it DID
it just didn't show stats on the left window
unless I ran it via command line
maybe it's a local issue
The version I'm using didn't need me to install jce
and the stats showed up fine as long as the save location folder the manager started up in was the one used by the game
If I needed to swap folders, then the stats didn't show up until I restarted the manager
@deep pilot maybe that was my issue then
if the save editor worked, it wasnt jce issue
ok then
its an assembly-csharp.dll right?
Yeah
How do you do the latter?
I replaced it without making a backup...
Because I'm smart
you have it installed on steam?
Yeah
Right click hollow knight in steam game list
Properties at the bottom
Local Files
Verigy integrity of game files...
Let's see if this works
@fair rampart this is a bug report: if you press esc the timer for the boss will keep on counting up was pretty annoying seeing my timer is now at 20min after going to eat
@leaden hedge I verified the files, and the only option when it was done verifying was "Close". Has it replaced the .dll file?
It should have said, 1 file failed to verify, then downloaded it
It should have replaced it
Alright, it did display that text.
@fair rampart no upgrades lvl 0 run for the boss rush?
Is there an specific reason for that? I can try that as well if someone extra could be helpful for the purpose
No charms either? Like completely 0?
I think everything is doable, except for maybe flukemarm? I dont see anyone being able to beat flukemarm with no upgrades or lvl 0
I respect the individual who achieves that hahaha
doesn't sound toooo hard
Just git gud
I think counting the delay of the attacks, plus having to hit each bug 4 times
After 30 seconds you'll have a lot of them
Following you like crazy
Maybe there's an strategy, but I think thats the hardest one
Even failed champion has a pattern that you can somehow follow.
Or zote, white defender, etc. Although I might be wrong :p
And of course, dream bosses will take a long time to kill
Sounds like hell of a challenge
I'll try it
Yeah for radiance shadow dash seems like necessary on a no upgrade run. Do you think someone will be able to complete it?
It seriously sound like super challenging haha
Ok i'll try it today. Compare to soul builds, is there a balance of progress vs nail builds?
I saw razhork doing it i believe
Okok@ i'll try it today then and let you know
How was the change for failed champion?
Yeah I thought nail would be slower than magic for that fight but it's actually way faster
75 is honestly probably still too easy
lol
4:35
to kill Uumuu in no reward mode
what a annoying fight XD
and it took m elike 2 minutes and something for Soul Master
Xero 59 secs, but without dashh, if you want to rush it, it can be annoying
I haven't died so far, the boss rush has improved my performance against the bosses big time lol
mantis lord fight without upgrades is super fun
ok traitor lord kill me once, i'll admit it
the fight is harder with no upgrades
but damn, is super fu n
i think that reaches almost the impossible tbh, but i still i wanted to see how long was i going be able to last without dying hahha
he killed me again, damn, this one is hard with no upgrades haha
i'm loving the challenge tho
i don't think i'll finish it today, the problem with a no upgrades run is that it takes hours and hours to do
my stream feels
so
chunky wtf
i dont know why
?
i have good pc, and good internet
but it looks pretty bad on the stream
i'm using obs
what's your bitrate
settings
hm
and audio 160
encoding overloaded?
hmhm
it says that at the bottom of the screen
i'll try using the geforce experience
yeah
anyone has ideas to kill flukemarm
with no upgrades?
- die
XD

