#archived-modding-development

1 messages ยท Page 10 of 1

rain cedar
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What do you mean by that?

finite herald
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on the speedrun website

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they added speedruns for boss rush, white palace and trials of fools

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those are my favorite things for hollow knight to be honest

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of hollow knight*

rain cedar
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Oh I see, I thought you meant something team cherry did with the game

finite herald
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ohh nono, the speed run website haha

rain cedar
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I'm the one who handles all leaderboard changes so just let me know if there's stuff you want on there instead of waiting for it

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I'll put it on there if it's a reasonable request

finite herald
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๐Ÿ˜ฎ great, yeah I understand. Well I actually just wanted for trial of fools or white palace, and it was already added

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as I said, white palace and trial o ffools is my favorite thing in hollow knight, and I'm in love with the boss rush

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so I'm pretty excited to practice and send mine

rain cedar
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Cool, I was worried those categories wouldn't see any activity

finite herald
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probably not that much, but who knows, maybe the peopel who speed run the normal game might wnat to try that. I will definitely try it 100%, so expect my run in a couple of weeks ๐Ÿ˜„

rain cedar
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I'll probably route out white palace with storage oob because I think that could be interesting to see just how fast it is

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No reason to ever go there in categories using the glitch except for the IL

finite herald
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is there any mod to do the white palace "easier" as in a quality of life option?, or a save file is probably the best way?

rain cedar
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Pretty sure there's already a white palace save in the resources on speedrun.com

finite herald
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okok, I will use that one, thanks man I appreciate it!

fair rampart
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ye gods Deepnest is The Worst with Glass Soul

warped sinew
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Ya it hard in glass soul. Also Queens Gardens rooms with the loodles annoying is glass soul

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Trial of the fool in glass soul is literal hell

tribal nexus
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Glass soul isn't bad. Just pretend like you're carrying a delicate "one of a kind" flower to someone's grave.

buoyant obsidian
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"one of a kind"

quick ravine
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it is one of a kind. They just have more than one one of a kind flowers.

fair rampart
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I was at 85% when I entered Deepnest (not counting the brief journey from Queen's Gardens to the Beast). I completed almost everything I could

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now I'm just hating myself

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I think I'd rather do white palace than this (not hatin' on WP, I like it, but I expect it to be infuriating with glass soul)

quick ravine
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Especially if you don't use the skips

fair rampart
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of note, just a little extra cherry on top, this is my first time encountering new Nosk :V

quick ravine
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you mean teamcherry on top.

finite herald
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Awesome

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What else is left to add? I think is getting close to perfection ๐Ÿ˜ฎ

kindred palm
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@fair rampart You should set Shade Cloak as the update of Mothwing Cloak

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Like the Spells

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Hornet 1 Camera broken here

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Well ignore that

finite herald
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@fair rampart i'm not at home right now, what is the effect of the new item? How was lifeblood core price tweaked?

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And does zote hits two masks? Or what it means being lvl 3 asides from all his attacks?

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Okok awesome

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Lol, it's amazing how much this mod has improved

warped sinew
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Looking good kein.

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Does fragile greed stack with glass purse?

rain cedar
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If it's similar to the check he had before when it wasn't its own mode then no

tribal nexus
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^ you can buy pretty much everything you'll need with that amount

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~35k iirc

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well clearly you need a 60% boost on top of that because you want to buy out the entire shop.

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Afterall you can't win without wayward compass

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Because then you would be lost

quick ravine
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wayward compass op

tender sinew
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you would get lost, true

boreal valve
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If speedrunning maybe, because you don't have a lot of time to look at the map, but in normal games not at all. The compass isn't needed one bit. The map and levels are perfectly designed so you can recognize where you are based on the shape of the room and where you came from. The Compass is simply a handicapp. The better you get at exploration, the less you will need it, and then you will get rewarded with an extra charm slot!

leaden hedge
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it'd be pretty cool if you could control the next boss you fight via wayward compass

tribal nexus
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If you're at the point where you're speedrunning you probably understand the map pretty well. Heck I knew where to go most of the time on my casual steel soul run. Which was only my second run Mind you. Wayward compass is far more useful in casual play, because there were times I had no idea where I was. Not that that always matters. Since you can usually make your way back at some point, but it's nice to know where you are.

boreal valve
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A friend of mine challenged himself to never use the Compass on his first ever playthrough of the game, and he did really well. I'd say he performed better than someone using and relying on the Compass. He never got lost and he studied the map and know he knows it like the back of his hand, not to mention he always had one extra notch to use. Part of his success was due to the genuis of the level design and map layout, but he also used simple spacial awarness and critical thinking to figure out where he was and how to get to where he needed to be.

boreal valve
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Yea, sorry.

warped sinew
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You should balance it so of you do it perfectly u can buy everything. And have an achievement for that

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Like no damage, no deaths, glass purse etc.

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@boreal valve the game originally had no compass for that exact reason

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It works surprisingly well once you take the effort to use it

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Also they had a more detailed map to make it easier

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In the beta video I posted a while back u can see the more detailed map

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But it was scrapped after beta. (I guess ppl hated it)

modern hound
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If they made the map more detailed and removed the compass Id be happy

warped sinew
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I loved the old map. Was sad to see it go :(

finite herald
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@fair rampart what kind of help are you looking for? If I'm available and you are too, and there is something I can test or you would like me to test, I can definitely help.

finite herald
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Ok I will test it later, although my computer is good, not god like but is good.

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@fair rampart what does it mean? I guess is a buff for melee builds, but in what sense?

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I'm more of a nail no soul guy, so it sounds interesting to me

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Ohhhh so if I dont use soul, I get that achievement? And how is the storage of the achievements?

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Like, theres gonna be a screen showing all the achievements

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Like the vanilla game in the main menu?

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Awesome. Its gonna be lovely to take screenshots on the end screen with the achievements.

A no damage achievement ๐Ÿ˜ฎ godlike haha

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By the way, whqt do you think about adding normal zote as a boss, probably dumb, right? I guess he doesnt even count as a boss in game

half laurel
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you'd have to make the fight winnable somehow

buoyant obsidian
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The rush is already fairly long without any fluff bosses

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The hassle outweighs the memes

finite herald
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Besutiful

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Dont you think is possible to put the list in two colums@to display all@the bosses without scrolling down to take one screenshot? Might be problematic for low resolutions, right?

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Ok, sounds great

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i can tell you really want to make this a complete boss rush

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i'm excited about it, and I'm glad you are motivated to improve it so much

half laurel
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text format stats would be wonderful, I would make use of that

rain cedar
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What is the time allowed for speed kill? 0:42 seems a bit high to me

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Oh, ok

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I'm not sure I'll have time but I'll try later tonight

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And yeah I'll try not to put times too crazy low

humble sinew
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No Eyes is a hard boss
if you dont cheese him

finite herald
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I will test it later today.

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About the speed test yeah, like failed knight should be 90 seconds.i've killed him in like 1:01 but as Sean said

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I mean I'm not a speedrunner, but I think you cannot low that time too much

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So 90 seconds sounds right for that boss, for instance. While for gruzz mother should be around 20-30 seconds

quick ravine
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I had to do that in my min max playthrough

rain cedar
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Oh right I noticed this a while ago but forgot to say anything: Any chance for radiance fast opening?

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Yeah it is cool but it's pretty long

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I guess it's not really a big deal, though

solemn rivet
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omg how can you just add a piece of scenery so easily? xD

rain cedar
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They're just unity scenes as far as I'm aware

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So you can probably change them with unity

leaden hedge
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nah scenes are encoded

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probably just found the platform in the scene on load and copy+pasted it

solemn rivet
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so you simply copy+pasted it on load?

leaden hedge
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pretty sure Instantiate(GameObject) makes a copy of any object you want

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aslong as you have a reference to it that is

quick ravine
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yep.

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I was thinking of making thorns spawn a hatchling when you get hit in my mod

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since nail damage is 1 anyway

leaden hedge
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you can even take it to other levels if you really want by doing

gameObject = Instantiate(whatever)
DontDestroyOnLoad(gameObject)
finite herald
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didnt play since a few days ago, and my controller got disconnected during soul tyrant, but it was nice fighting against the god tamer, is like the third time ever, this was a nail build only, no spells

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loved the achievements ๐Ÿ˜„

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@fair rampart is there any list with all the achievements and how to get them?

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I healed a couple of times, i guess that's why I didnt get the soul achievement

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?

heavy geyser
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What's the latest boss rush version?

finite herald
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0.0.5b

heavy geyser
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oh, i'm still on 3. link?

heavy geyser
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Thx

finite herald
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You are welcome man, enjoy

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@fair rampart also, you could add next to achievements, the total amount of achievements you've gotten on the run

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like I got 3 in this occasion

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tomorrow i?ll try at least 3 or 4 runs with different builds

finite herald
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@fair rampart ohh, but, do you get a benefit with no soul?

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or is just a challenge?

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Also, what does this achievement mean:

heavy geyser
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What happened to 'get every charm' button? when i do custom loadout

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or 'get everything' buttons

finite herald
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no no; i mean, the achievement its called

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gotta catch em all

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why did I get that one?

heavy geyser
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buying all the charms one at a time ๐Ÿ˜”

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I think i liked version 1 better

finite herald
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will you publish a list with all the achievements?

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at least as a .txt file?

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and an explanation of them?, like the one I mentioned, I'm not quite sure what it means

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what is the time to get the speedrun one?

rain cedar
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I actually just did a run through of it and typed out suggested times for them all

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Oh, if there's two speedrunner achievements I'd make some of the times on the harder one lower

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For random mode the only way to not have some times ridiculously easy or impossible is to adjust them based on current gear

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Or on how far into the rush it is

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Yeah, maybe just like a flat *5 in random mode

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Should make them all reasonable

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The last one you posted

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Oh I see

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I would wait until I could buy both a nail upgrade and a magic upgrade before buying them if there was ghost warrior soon

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So I didn't waste any damage

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I got dive pretty early because you said it doesn't count for hp up

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Yeah

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Oh and since I was upgrading nail I used fragile strength as well

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First two charms were shaman and that

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Didn't use flukenest anywhere

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I accidentally bought nail 3 earlier than I should have so some of them could have been a few seconds faster

finite herald
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I tend to pay only nail upgrades. @rain cedar could you give me an advise on how should I do it to kill ghost warriors faster?

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like yesterday I got two nail upgrades, then fragile strenght

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then dash, then i think charm notches, then nail upgrade, etc. Could you guys please explain me how that works?

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I'll do more runs today now that I have more time

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By the way I just realized how easy moss charger is to kill fast. You can just hit and then back off a little bit and keep hitting@him. I think 15 with nail is possible. I'll try today.

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As for Uumuu, I dont think he can be kill with nail in that time, but I guess you guys are doing it for a general speed run without focusin on both melee/spells

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@rain cedar do you have a video of how you did the boss rush?

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Yeah, I mean, i can tell there are some bosses that are way faster with nail and others with spells. Like Soul Master I got him in 40 secs following a nail build and I can even do it in less.

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But Uumuu took me 1:30, for instance.

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And as for Failed Champion, I forgot to take a screenshot yesterday, but with fully nail upgrade + fragile strenght, I was able to kill him in less than failed knight. I will test more nail runs today

rain cedar
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Nah I didn't record it

fair rampart
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quick question; I installed Glass soul before I was aware of this mod installer

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can I just slap the mod installer on, or should I fix my game first?

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I've hit 98% and I know for a fact I'm never even trying the trial of the fool :V

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just need to beat laser dude in Crystal peak and then my playthrough is done

buoyant obsidian
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As long as you don't mess with your save file you're fine. Verify game files through Steam first though, the mod installer requires a vanilla base game.

restive eagle
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Does the boss rush mod no longer save?

buoyant obsidian
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It never saved iirc

buoyant wasp
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does this mod manager thing also have some good mechanism for managing save files?

quick ravine
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Nope.

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All it does is quickly install/uninstall mods.

leaden hedge
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mods should really just create / import saves if they are destructive

quick ravine
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That could be troublesome. I don't know what is and isn't possible. But I do know what we could do is make a save file manager as either a seperate program like the installer or as part of it. If I design the interface would anyone else be willing to code it? I'm not a great programmer but I do have UX experience.

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Feel free to @ or DM me about it, cuz I'm about to go to sleep. (it's 1 am here)

buoyant wasp
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Yeah, the biggest thing is i'm looking at all these practice saves, but the only way to manage them is to have to move the save files around for everything, feels cumbersome. would be nice to have basically a UI that provides a tree interface of configurable groups of saves so that you can easily just pick one and have it move the current save file out and move a new one in. probably should not delete the current save (maybe some way to mark a save as "keep" vs "this is a practice save and can be discarded when the next file is loaded")

rain cedar
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@quick ravine I'd be willing to make a save manager for this

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Should be easy since it's essentially just a copy/paste tool

quick ravine
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Yeah I figured it would be. I'll make a mock up of a reasonable interface tomorrow if I can. I was thinking it would be mostly drag and drop or double click to quick move.

leaden hedge
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hmm its really easy for mods to change the file

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its just a string

quick ravine
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Well I was thinking that for mods it's different than for speed runners. Like for mods, you want a folder for each mod. For speed runners they just want a bunch of save folders they can name themselves.

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Also I was thinking it could work similarly to the charms menu for aesthetic reasons.

leaden hedge
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if you mean for speedrunning, it'd probably be better to have something closer to what debug mode does with dreamgates and boss resets

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so you don't have to quit out and reload

quick ravine
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Well yeah debug mode is a great tool for speed runners too. But some speed runners want to save their PB saves

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Or saves at various points for various practices.

leaden hedge
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thats what I meant, it'd be cooler to have that ingame

quick ravine
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That's what debug mode does though, right?

leaden hedge
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well, debug mode only resets certain stuff, doesn't really savestate per say

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you've gotta go into the boss arena to restart it for instance

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and won't unbuy doors or take your geo away etc

quick ravine
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But that's quite a bit more complicated. We're just talking about saves here.

leaden hedge
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it'd be much nicer though

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especially considering how slow the game is to load

quick ravine
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Sure, but it would require you to install it like any other mod so you couldn't use it at the same time as other mods.

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which makes it kind of useless

rain cedar
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There's not really any reason not to make it

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Even if it's not heavily used

quick ravine
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I think it would get plenty of use among mod players. Idk about speed runners since it might be too slow for them, but ideally it would be good for people to stockpile pb saves and what not.

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or like, your casual play through if you're a hoarder.

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or your first SS 100% completion

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Anyway I really need to head to bed. I'll make some diagrams of the UI I had in mind tomorrow. Then we can talk about them and make improvements where people feel it's necessary.

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Better to mock up the UI before implementing it.

rain cedar
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I wouldn't use that over one that works as an external program

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Too much of a pain to switch installations between runs

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Easier to just copy the save myself if I wanted to keep it

leaden hedge
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unrelated I was thinking of making a randomizer, I can make every pickup give you a random thing instead but 99% of playthroughs are softlocked by either not getting fireball, or not getting any movement ability

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I was just gonna make it so you always get fireball or dash but seems like a lazy way to do it

rain cedar
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Yeah, you would have to make it so some abilities have to come soonish

leaden hedge
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do you reckon making transitions and internal areas random is too far

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like instead of going to greenpath from west of xroads could go sewers etc

rain cedar
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That could work as long as you don't go too far with it

leaden hedge
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not like everygate

rain cedar
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Like don't make it so I walk into the hornet fight and it's some random room in sewers

leaden hedge
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just the area borders

rain cedar
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And you would have to do progression checks on that as well

leaden hedge
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well I could have some exceptions for internals and regions

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like white palace, seer and abyss

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I imagine having everygate be random would be very disorientating

rain cedar
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Especially if the random check on the gate runs every time you go through it

leaden hedge
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nah its all on save generation

rain cedar
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Yeah that makes the most sense

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Way too disorienting otherwise

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The directions on the gates have to match btw

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Unless you can find some way around that

leaden hedge
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yeah west gate goes into east gate

rain cedar
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I've tried shit like west into south and it just soft locks

leaden hedge
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you probably can load into a different gate

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theres probably an fsm variable for target direction and gate

rain cedar
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@fair rampart There's no debug keys left in your boss rush mod, right?

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I just two shot moss charger and three shot hornet

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After buying only nail 1

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Ah looks like there is still some but I'm pretty sure I haven't pressed any of these keys

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I guess I must have pressed numpad 1 at some point because these kills make sense for 100 damage

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Moss charger's hitbox is so fucked

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Yeah sure I'll give that a try

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Alright cool, I'll let you know how it goes

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First thing I'm noticing is it's a bit of a pain to get to the false knight bench after killing him

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Oh I see

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You already said that, my bad

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Dying puts you back in the spa room

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I don't know if that's what you intended but it seems weird with how the mode works

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I see

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I like the decreased downtime with this a lot

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Maybe if it's non-stop mode you could add the up next text after killing the boss instead of after going back to the spa

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Also just got the 11 boss reward upon warping to Marmu, I think it makes more sense to do that before the warp

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So I could actually spend it then

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It looks like it should be possible to add a check for bossDefeated in your update function and call randomRewards then

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Would just have to change the render position of the text to not overlap the other

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Sounds like a pain

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Oh, since you autoleave dream fights there's no chance to upgrade

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Man I super underestimated nail build with these speed times

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I'm able to knock false knight out of his between phase before he hits me

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No

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Nail 4 + quick slash + fragile strength

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12 hits staggers him

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I can get that in before the attack hits me

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It's 360 I think

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Yeah it definitely is

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Because it's 72 hits with nail 0

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Makes sense

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I got the one bench achievement

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Definitely used more than once

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Guess you're only counting the spa bench

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That's not too bad of a compromise

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What's charm 11 and 19 for the cheese achievement? Shaman/fluke or shaman/twister would be my guess

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32 and 4 is obviously quick slash and stalwart shell

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Yeah that makes sense

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Also for the killing all bosses achievement: Isn't that kinda pointless?

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I don't see any way to not earn that

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Alright

quick ravine
modern hound
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Non stop? Do we write 51 pages as well?

quick ravine
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@rain cedar I know you were interested in the save manager. What do you think?

frail copper
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hey, anyone know where i can install keins boss rush mod

buoyant obsidian
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Look like 4 posts up

frail copper
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k thx

rain cedar
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Looks a little cluttered

frail copper
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hm

rain cedar
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Most of that information isn't really required unless it's a save editor instead of just a manager imo

frail copper
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how do i install?

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sorry, just saw this posted on reddit somewhere, not really experienced XD

hazy sentinel
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just replace the files in your game install w/ the modded ones

frail copper
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thx

quick ravine
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That's why I have the toggles. People can customize what's shown to suit their needs.

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They could hide charms/inventory/whatever.

rain cedar
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Ah ok

quick ravine
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Actions include copy, move, duplicate, cut, paste, rename, etc...

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I was thinking the default would just show what the game shows on a save with maybe an added bench description, but things could be turned on/off as they desire.

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(That way someone could have a 100% file at the door to each boss and tell the difference between them other than by geo)

rain cedar
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That makes sense

ancient path
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in the boss rush mod, how do you equip charms?

hazy sentinel
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sit at a bench presumably

ancient path
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nope, I can't open the menu or anything

dapper folio
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finally got around to adding blackmoth and bossrush to the drive folder

tribal nexus
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out of all things for me to get stuck on it's god tamer. I don't know why I chose to do a 5 mask run after not playing for 3-4 days though. Maybe it's because I heavily dislike myself

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But everything seems to be working just fine

finite herald
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haha

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Damn I was having a pretty good No soul run
and freaking no eyes got me, I should've gotten shadow cloak, I hate fighting with the nail against her
haha

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And I killed moss charger in 5 seconds, I think that's the fastest

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I would be surprise if someone manages to do it in 4 seconds

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god tamer it's easy for me now, especially jumping

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I would say the most difficult bosses for a nail run, are markoth and no eyes

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the rest are ez pz

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uumuu is annoying as well

tribal nexus
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God tamer probably wouldn't be that hard if I wasn't fighting with 5 masks.

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Or if I wasn't incompetent

modern hound
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how are you a- oh wait Boss Rush

grim cliff
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might be obvious but don't attack the tamer themselves if you can help it

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the big bug goes berserk if you ko her

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I think it's a her?

modern hound
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Ye its her

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Im pretty sure it doesnt

grim cliff
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it did when I fought it

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I KOd god tamer and the big bug started attacking with its spin move constantly

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conversely when I killed it first, god tamer gave up

modern hound
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The beast only really has two attacks anyway

finite herald
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I use ps4 cobtroller. What kind of issues? @fair rampart

ancient path
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Ah, okay

finite herald
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I'm not sure exactly what you mean for the second option, but if it means to kill every boss under the speedkill time, I think the first option is better.

Like lets say Gruz Mother takes you 15 seconds for speed kill, Failed Knight 1 minute, and Moss Charger 20 seconds.

That's a total of 1 minute 35 seconds. Let's say I kill Gruz Mother in 9 seconds, Failed Knight in 1 minute 7 seconds and Moss Charger in 10 seconds, that's a total of 1 minute and 27 seconds. That in my opinion should grant the speed run achievement even tho it took you longer than the speed kill time to beat Failed Knight. A sum of all the values resulting in equal or less than the sum of all speed kills.

We'll see about Sean's opinion.

rain cedar
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Yeah, I like that idea as well

leaden hedge
rain cedar
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For the save file encryption you need to use the RijndaelManaged class with an encryption key of "UKu52ePUBwetZ9wNX88o54dnfKRu0T1l"

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Assuming C#, at least

leaden hedge
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yeah I looked up the StringEncrypt.EncryptData functions

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the problem is the actual file is just a dump of a c# class

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and I didn't really feel like writing a different program for each os

rain cedar
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It decrypts to json so it's easy to read

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I'm not sure what you're talking about

leaden hedge
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hmm, when I decrypted it, it gave me garbage

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I mean the files aren't even the right size to be a normal AES file

leaden hedge
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oh cool I got it to work

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the first 25 bytes were csharp object garbage

rain cedar
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@fair rampart What's the most up to date link for your boss rush mod? I'm getting a 404 error on the last one you posted

leaden hedge
royal ridge
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Awesome!

rain cedar
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Are you planning to make a full save editor? If so I've started one as well and have a fully working charm editor already so we could work together on that if you want

leaden hedge
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yeah I'd probably add it in

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too bad sceneData starts uninitialized

finite herald
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What is the puroose of the save editor?

quick ravine
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To let people have saves wherever they would like/need them.

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or save saves by mod installs

leaden hedge
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save editor would be nice to fix people making one way saves too

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like setting nail damage to 1

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then you uninstall the mod and your save is fucked

warped sinew
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Save plus charm editor plz

rain cedar
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I think charms are going to be the hardest part of making a save editor

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There's a few problems I've noticed with the charm editor I have now that I'll fix soon then work on other inventory stuff

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Like right now if you are overcharmed and remove a charm using the editor it still shows you as overcharmed in game

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Just so many variables you have to change with charms

leaden hedge
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isnt playerData.overchamed that trigger

rain cedar
#

Yeah, but I also need to track the player's current notches and the notch cost of every charm

#

There's nothing that will be difficult

#

It's just tedious

#

I could also add an option to change the notch cost of charms since the game doesn't seem to have a sanity check for that

#

Could be fun to mess around with

finite herald
#

@fair rampart i was fighting against dung defendre

#

and something weird kill me

#

like I was getting hit all the time by nothing ._.

leaden hedge
#

from anywhere on the screen?

#

or only when you were close

finite herald
#

even far away

scenic slate
#

You know what would make a cool mod? A room ranomizer where every room in the game is randomely rearranged, like if you go into the well in dirtmouth you could end up the abyss or at deepnest for example

modern hound
#

Well fuck

lofty delta
#

That'd be interesting to say the least

royal ridge
#

That would be cool

deep pilot
#

Would be even more crazy if the room connections changed every time you walked between rooms

leaden hedge
#

already done it

#

99% of the time you get softlocked

deep pilot
#

Kinda makes sense

leaden hedge
#

and randomizing rooms every time is super disorientating

#

and its really hard to advance

#

because you might aswell go through the door you just came from until you get the room you want

deep pilot
#

Maybe something like the Ori randomizer would be a better fit

finite herald
#

Not a great run, but it was ok

#

got 5 achievements, ๐Ÿ˜„

heavy geyser
#

A 'rush' mod with all the platforming challenges mite b cool

#

With less dream gate loading if possible

leaden hedge
#

if the platforming section starts from a door and ends at a door, aslong as the next section has the correct alignment theres no need for dreamnail

#

you can just load the next level instead

#

although not sure how that works with levels in white palace, as its technically inside a dream

heavy geyser
#

Connecting doors like that sounds perfect

#

i hope that's possible to mod

leaden hedge
#

it is

heavy geyser
#

and saving grubs or collecting the charm at the end to finish levels

finite herald
#

Is there a current record on the boss rush mod?

#

From the current versions?

tribal nexus
#

A rush mod with all the mobility things

#

Are you kidding me I had the idea to make hat yesterday

#

Why you do dis

#

I'm lazy and would never make it though

#

But please no read mind

buoyant wasp
#

item/ability randomizers, with good logic, are hard, but doable. entrance randomizers are a whole nother level due to the ease of which gettin soft locked would be

#

i know the zelda LTTP randomizer has had 26 or 27 full iterations of design and logic to get it to the point it is where unbeatable seeds are nearly impossible to generate

rain cedar
#

Unbeatable is very unlikely assuming you use glitches

leaden hedge
#

all you need to make this beatable is fireball basically

buoyant wasp
#

in general the LTTP randomizer rules are "no major glitches"

rain cedar
#

Yeah I was talking about this game

buoyant wasp
#

yeah

rain cedar
#

LTTP allowing glitches would trivialize it way too hard

buoyant wasp
#

of course, "beatable with fireball" vs "enjoyable and beatable" are 2 different things ๐Ÿ˜ƒ

leaden hedge
#

meh I might just go through every room, and figure out what it requires to complete

buoyant wasp
#

and like anything else, you could have different win conditions

leaden hedge
#

then only replace rooms with rooms with identical requirements

buoyant wasp
#

there could be "kill HK" or "kill HK but the masks to open the tomb are each split into 3"

rain cedar
#

The thing is some scenes will have different beatability depending on soul that you come in with

#

Because of fireball skips like to get to crystal heart in low% nmg

leaden hedge
#

well it'd be seeded, I think having each room be random on transition would be massively confusing

rain cedar
#

Fireball is still useful for skips in nmg

buoyant wasp
#

I'd say just doing item+skill randomizer would be, at least initially, more enjoyable than map rando. Only because the map is so large and confusing as it is ๐Ÿ˜ƒ

leaden hedge
#

well I've already done that Kappa

buoyant wasp
#

ah

leaden hedge
#

it softlocks though

#

like 99% of the time

buoyant wasp
#

sounds like someone who really knows the requirements of the entire map should help with the logic eh?

#

or maybe it just isn't possible

#

there aren't exactly alot of stuff you need to collect even glitchless

leaden hedge
#

the only things you really need to beat the game is fireball, lantern, dash, mantis claw, super dash

#

for nmg

#

dream nail is needed too

#

although not to get anything else

#

well it wouldn't be room, it'd have to for each item you have access to

#

I think if we get a list of every room with requirements and items, we can create some kinda of tree, so we place down one room with no requirements, randomize any drops within it, if that drop is a spell or skill remove that limitation from requirements
add a room for each exit the room has, repeat until out of rooms

#

then rooms with exits that don't go anywhere get set to each other randomly

#

so theres no null transitions

#

yeah thats gonna be alot of work though, theres only like 300 rooms or something

chilly rain
#

Did you just fucking buy Kingsoul?

tribal nexus
#

Kingsoul is the best

humble sinew
#

Actually
If you grind to buy Kingsoul
how broken would the game get

#

Your not supposed to have it for ages

#

so would Hornet appear in the black egg without it being open?

hazy sentinel
#

no

humble sinew
#

Oh I'm stoop

#

I keep forgetting that VoidHeart

#

still Buying Kingsoul would be really helpful, then you dont have to do the white palace

hazy sentinel
#

except this is Boss Rush so it's not required in the first place

humble sinew
#

oh
I thought it was just a charm shop mod

finite herald
#

Will try today

#

By the way, I realized I just learned something today... in almost 100 hours I had no idea about this place called shrine of believers...

#

And I saw the name Kein

#

Is that you? Lol

hazy sentinel
#

what

finite herald
#

I didnt know about this thing until like 5 minutes ago wtf

hazy sentinel
#

that says Kcin

#

not Kein

finite herald
#

Lol my bad it looks small@on the phone haja

hazy sentinel
#

HK on mobile??

finite herald
#

Is there any other secret i should know? Besides menderbugs

hazy sentinel
finite herald
#

Nono i was watchig a video

#

I know menderbugs, weavers den,

hazy sentinel
#

hornet's room in weaver's den

#

14/16/7/4 relics, if you count those as secrets

#

19 rancid eggs in normal and 20 in SS

finite herald
#

14/16/7/4?

hazy sentinel
#

bunch of hidden geo deposits throughout the map

finite herald
#

What does it mean?

hazy sentinel
#

14 journals, 16 seals, 7 idols, 4 eggs

finite herald
#

Ohh okok

#

Yeah I'm pretty sure i dont know the location of all of those. But the shrine of believers... wow

#

Took me by surprise

#

Looks beautiful

#

Yeah, I just mentioned it here because I thought it said Kein, but it says Kcin. Anyways, I'll give it try to the boss rush in a few hours

#

I did the non stop non soul mode yesterday and non stop is great

#

The 0.0.6 version had the time adjusted for the speed run achievement?

#

I got it yesterday, but I did a few bad things against a couple of bosses, so I wasnt sure if I got it under the sum of all speed kills.

autumn flower
#

Is there any way to bring back the nailsmith to life? Just asking.

rain cedar
#

Not in game but should be possible by changing your save data

hazy sentinel
autumn flower
#

R.I.P.

#

I really don't want to use cheat engine.

leaden hedge
#

probably wont be able to do it with cheat engine

hazy sentinel
#

what are you talking about you can do anything with cheat engine

leaden hedge
#

unless you want to figure out which one out of an array of 200 bools controls nailsmith

hazy sentinel
#

sounds fun

autumn flower
#

Really don't want to go through that lol.

leaden hedge
#

nailsmithCliff : true
nailsmithKilled : true
nailsmithSpared : false
nailsmithKillSpeech : true

its probably these 4 variables

hazy sentinel
#

just toggle every bool

#

nothing can go wrong

leaden hedge
#

but it might be sceneData too

autumn flower
#

Thanks for the help anyway, I think I will spare him on my second run.

#

I just got really sad when I found out that he's with sheo if you spare him

leaden hedge
#

hmm, does anyone how the 4 bytes before the encrypted string convert into assumingly file size for reference
00 C0 B1 03 = 55,514
00 AC F7 03 = 64,454
00 AC 94 06 = 100,934
00 EC 97 15 = 347,142

leaden hedge
#

oh i see,
C0 = 11000000
B1 = 10110001
03 = 00000011

if most significant bit = 1 read next byte

000001101100011000000 = 55488, which is 26 bytes smaller than 55,514, 25 bytes for the header and one for the null terminator at the end

modest lake
#

Is it possible to install the boss mod on the steam version? And also is it possible to remove it from the game afterwards?

#

Ah alright thank you

#

Thank you very much for making this mod!

#

This will be a great help to me

modest lake
#

Rip I did it wrong and then messed things up more. Deleted the game redownloading very slowly now

hazy sentinel
#

this is why you backup unmodded files

autumn flower
#

how do you backup unmodded files? just asking.

hazy sentinel
#

copy the files that will be replaced into a different folder

#

to restore just copy them back over the modded files

autumn flower
#

would gamesave manager work fine?

leaden hedge
#

theres a mod manager

autumn flower
#

I'm fairly new to modding, but where can I get that?

hazy sentinel
#

pinned

buoyant obsidian
#

call our toll-free number and ask to speak to a mod manager

leaden hedge
#

although kein would have to package boss rush to be compatable

modest lake
#

It wasnt much of a problem. It never did any damage at least. Just gotta learn from my mistakes

autumn flower
#

v .03 right?

tribal nexus
#

No

#

Most recent version is .07 afaik

tacit dove
#

@fair rampart On the newest version of the boss rush, I cannot use wraits or shriek. THey are replaced with dive and descending on purchase.

finite herald
#

@fair rampart you get reward for no damage

#

and for speedkill?

#

is it like always 50 per speedkill + 40 for no damage?

#

I like it, it's easier in a way, I really like the timer, the information for charms and upgrades it's a great addition

#

and I love rewards for no damage and speed kills, it rewards skill, so that's pretty good.

cedar raven
#

@fair rampart shop overlay stuck if u died mid dive animation, and might triggered input error if u open menu after

finite herald
#

lol broken vessel

#

kill in 14 secs with nail only

#

that was nice, with the new rewards you can do some th ings faster

#

ughh i should've picked the 50 geo from gruz mother, im missing 30 to buy quick slash to kill crystal guardian 2

finite herald
#

how is the thing about dump stats?

#

better than before, not perfect, but I'm happy ๐Ÿ˜„ 22 mins is good

#

dump stats is pretty cool

frail copper
#

hey can anyone tell me how to install the boss rush ๐Ÿ˜ƒ

#

thx

leaden hedge
#

copy the files in the zip to "C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data" so that managed in the zip overwrites your managed folder

rain cedar
#

50 and 40 is great early on but it pretty quickly becomes irrelevant

rain cedar
#

I think most are good but some are way too easy or a bit unfair

#

Like for Uumuu even with a two cycle if he does extra attacks 1:00 isn't possible, so that should definitely be higher I think

#

A lot of the late game ones I think I put too high as well

cedar raven
#

all warrior grave at pure nail hp?

#

ic

modern hound
#

Is there a mod avaliable to revive boss fights

#

specifically the dream boss fights

rain cedar
#

Debug mod, yeah

modern hound
#

For Mac?

rain cedar
#

Probably not

#

I can revive whichever dream fight you want to do for you if you send me your save

#

Then you just make a backup of it and restore that whenever you win

modern hound
#

Hmm

#

Ill need to know how to work saves then

#

Ill keep that in mind, thanks @rain cedar

rain cedar
#

I'm not sure where saves are for mac

modern hound
#

Ill check myself

lime willow
#

is there a modloader for this game somewhere?

#

like you know how Terraria has TModloader

#

does HK have their own kind if thing?

leaden hedge
#

no

lime willow
#

crap

#

how do I put mods inside HK?

leaden hedge
#

you use dnspy to edit the Assembly-csharp.dll

lime willow
#

I want a mod where the compass stays constantly on

#

without having to equip it

leaden hedge
#

Assembly-csharp is the only thing you can really edit, besides assets which are sound / image files

#

for compass always on you can probably just make compass cost 0

lime willow
#

I want on at all times

#

I already bought it

#

I just want it on without having to take up charm space

#

tbh that should've just been part of the game already as not a charm

leaden hedge
#

er, you could make the getBool() function in playerData always return true if its looking for the compass equipped variable

lime willow
#

is that in "Assembly-csharp.dll"?

leaden hedge
#

yes

#

do you know csharp?

lime willow
#

all I'm seeing is a bunch of symbols when I pull it up with notepad

leaden hedge
#

you need to edit it with dnspy

lime willow
#

what were those symbols for anyway

leaden hedge
#

dll's aren't stored in plaintext

rain cedar
#

It's because you're reading binary data with a text editor

#

It just doesn't work that way

lime willow
#

apparently it can be opened with Krita

#

do web browser work?

leaden hedge
#

no

#

dnspy

lime willow
#

also there's adobe option which I doubt

leaden hedge
#

you need a .net decompiler

lime willow
#

oh

rain cedar
#

You don't even need a mod for this, man

leaden hedge
#

you can just edit the savefile

rain cedar
#

You can change the notch cost of charms in save files

#

Yeah

lime willow
#

where do I download on the page

leaden hedge
#

Binaries

Latest release

lime willow
#

there's something with "Build" and "Passing"

#

I never really navigated GitHub before

leaden hedge
#

pretty sure its build

#

should be a 19mb zip

lime willow
#

oh latest release in the link

#

oh latest release in the link

rain cedar
#

I changed the playerData.CalculateNotchesUsed function to add nothing for compass

lime willow
#

I click 3.0.0 - 3.0.2 right?

leaden hedge
#

but then you gotta own the compass

lime willow
#

I already own the compass

leaden hedge
#

3.0.0 - 3.0.2 just links to that page

#

you click on Latest build: build

#

anyway you can just use that assembly if you just want the results

#

and don't care about the journey

lime willow
#

will the thing break if the game updates?

leaden hedge
#

yes

lime willow
#

do I have to keep going in the files and change it every time?

rain cedar
#

If you modded your save instead that wouldn't break on updates

lime willow
#

lag

leaden hedge
#

you'd need to remake the mod for every update, but saves are backwards compatible

lime willow
#

well I don't have any mods

#

idk how to do this

leaden hedge
#

how to do what

rain cedar
#

The map is really not very confusing, anyway

lime willow
#

annoying trying to remember it though

#

there's something here with file name

#

do i click that?

#

dnSpy\dnSpy\bin\dnSpy.zip

#

that's what it says

rain cedar
#

That sounds right

lime willow
#

where do I put the zip folder

rain cedar
#

Anywhere

lime willow
#

so does it just run when I pull up Assembly?

leaden hedge
#

unzip it

#

and double click dnspy.exe

#

and drag Assembly-Csharp.dll into the program

lime willow
#

have to figure out where I could unzip

#

um

#

does unzipping i-

#

wait

#

that's extraction

#

guess I'll place it on the desktop

#

so whenever the game updates, I have to set the compass to add nothing each time?

#

will I know when I see the thing I need to change?

rain cedar
#

That really depends on whether or not you have coding experience

lime willow
#

I have a little

#

not vast

#

because idk what "getBool" really does

rain cedar
#

It's just a function name

#

Nobody could tell exactly what a function does from the name

lime willow
#

is unzipping extraction?

rain cedar
#

Yes

lime willow
#

should I just make another folder to extract this folder in?

rain cedar
#

It doesn't really matter at all where you put the program

lime willow
#

I don't want this littering my desktop

#

oh

#

it seems to just make a copy of it

#

idk where to find the exe

rain cedar
#

It's just dnspy.exe

lime willow
#

there's "exe.config"

#

is that it?

rain cedar
#

No

#

dnspy.exe

lime willow
#

there's another one that just says "dnSpy-x86"

#

there's no "exe" at the end

#

I'm assuming that's the one but idk

rain cedar
#

I see, you have file extensions disabled then I guess

#

dnspy-x86 is just the 32 bit version of the program

lime willow
#

how do I enable that?

rain cedar
#

That should work

lime willow
#

oh okay

#

because for some reason Steam had "exe" but not this

#

it says running the app might put my PC at risk

#

is this a good idea?

#

I had bad expierences with viruses so

rain cedar
#

It's safe, everyone in this channel uses it

lime willow
#

I think my PC is blocking it

#

wait is it the "dnSpy.Console"?

rain cedar
#

No

lime willow
#

oh wait there's one that just says "dnSpy"

#

guess I was looking at the wrong on

#

*one

#

my PC is 64 bit

rain cedar
#

You can run 32 bit programs on 64 bit windows

#

Just not the other way around

lime willow
#

well the PC not running the x86

#

and I don't really have any firewalls that i know of

#

don't have any anti-virus

#

guess I'll see of "dnSpy" is it

#

okay it's on now

#

so I drag the assembly into the program?

#

...

rain cedar
#

Yeah

#

The assembly-csharp.dll from your game

lime willow
#

dragging and dropping isn't doing anything

#

do I have to open something in this program first?

rain cedar
#

No, should work to just drag the assembly into the side bar

lime willow
#

the only programming software I really navigated is Python so

#

ohh the sidebar

#

so it sends a copy of it or does it just allows editing?

#

I mean does it move the file out of the actual game folder?

rain cedar
#

It doesn't move it anywhere

lime willow
#

oh

#

well I got it up

#

now what

rain cedar
#

Now you make the mod you wanted

lime willow
#

I was looking to change the thing for the compass...

#

I wasn't looking for a way to make mods

rain cedar
#

Then what are you trying to accomplish here?

lime willow
#

I want a way to make the compass stay on at all times

#

and I thought you mentioned dnSpy as a way to do that

rain cedar
#

I posted a modded assembly that makes it equip for free like half an hour ago

#

At the beginning of this

#

You seemed to want to do it the hard way anyway

lime willow
#

hard way?

#

oh that's what that thing was?

#

agh forget it

#

thanks for the help though

solemn rivet
#

man, I'm so glad I thought to bring popcorn to Discord today

#

@lime willow there really isn't a "quick/easy way" to accomplish what you want. You really have to ding into the game's files to do that - either by editing your own save file or changing the way the game behaves altogether. What everyone was so patiently trying to show you how to do was exactly that.

#

btw @rain cedar is there an easy way to edit save files?

buoyant obsidian
#

right side looks better

solemn rivet
#

wohoo!

finite herald
#

@fair rampart hmhm I mostly struggle with uumuu, and some of the dream bosses to achieve speedkills (based from a melee only run, no soul), I'm not saying the time of those bosses should be adjusted, but I think we should find a balance. I'm not a speed runner, so I guess Sean will do a better job on this, but I can try to help if there is anything I can do. I know the speed kill times are probably based in a combination of soul+melee build, right? Maybe changing charms depending on the boss, etc. So I guess that's good, and it also means the speed run is exclusive for the 'normal' mode of the game (without glass, non soul, random, etc)

But yeah, I think the time for certain bosses can be adjusted, but for instance, I killed Soul Master in like 34 seconds, while the speed kill time is under 1 minute and 30 seconds if I'm not mistaken, so I think we should keep testing times of the bosses and speed kills once you are finish with every other feature or addition. I'll try a run today with the 0.0.8 later today and let you know. Thanks man!

finite herald
#

Nail upgrades and

#

Fragile strenght

#

It was on the non soul run that I posted above

#

I guess it was third nail upgrade, dash and fragile strenght?

#

Not remember if it was third or second nail upgrade, but I think it was third

#

I'll try it today and let you know

finite herald
#

Was non soul

#

I'll test it today

#

For instance I can kill moss charger in 5 secs vs 15

#

Soul master i cant remember if it was 2 or 3 it eas probably 2

#

But I still managed to kill him in 35 secs if that was the case

#

Probably would take longer with a soul build, like it would happen the other way against Uumuu for example.

#

With nail at that poin, it's not possible to kill Uumuu under 1 minute I think, and even if it is, you would have to positioning it perfectly every single time. So that's why I asked if the speed run is based on combination of what is optimal for each boss, which to be honest sounds ok, not really a problem.

rain cedar
#

Yeah the times were based on nail+magic but I think nail only is stronger for a lot of the normal bosses, but weaker on ghost warriors

#

Speed times are not going to be easy to balance for all builds

#

Also @solemn rivet there is no easy way yet but I'm working on a save editor

finite herald
#

Yeah I mean, I'm not complaining haha sorry if it sounds like that, I believe is great. I was just curious about the nail+magic. I just want the final version to release soon so I can learn from the speed runners ๐Ÿ˜„

#

About the price for fragile strenght, I think 1400 is fine. Sean what do you rhink about soul master at 60 seconds?

hazy sentinel
#

asdfdassfasdfsaf

rain cedar
#

Minute is probably fine

#

1:30 is definitely too easy

leaden hedge
#

hey @rain cedar have you got a list of charm -> internal name?

rain cedar
#

I have all the numbers but I'm not home right now

#

Give me a couple hours

leaden hedge
#

np

leaden hedge
#

1hr is better than a couple

leaden hedge
#

make your own backups
double click a save on the right side to edit it,
shadow cloak, dreamgate aren't added
auto calculated charms / equipped notches aren't added
broken charms and king soul / void soul aren't added

hidden gull
#

nice, mind if I snag the source? ๐Ÿ˜„

leaden hedge
#

yeah sure let me upload it

hidden gull
#

awesome

leaden hedge
#

I can just upload it here actually

hidden gull
#

awesome, I'll definitely try to help out with this. Java is my jam

leaden hedge
#

I'll setup a github if people want to send stuff

hidden gull
#

IntJTextField
bretta

#

I'll look at this more tomorrow. Probably the first thing I will do is add documentation to everything, it will help me get familiar with the codebase and make it easier for others to get involved

leaden hedge
#

enjoy SaveLoader

#
    public static byte[] getLength(byte[] input){
        String rawLengthBinary =  Integer.toBinaryString(input.length);
        String reverse = new StringBuffer(rawLengthBinary).reverse().toString();
        System.out.println(reverse.length());
        String[] data = new String[(int) Math.ceil( ((double)reverse.length()) / 7.0f)];
        System.out.println(data.length);
        for( int i = 0; i < data.length-1; i++){
            data[i] = reverse.subSequence(i*7, ((i+1)*7)).toString()+"1";
        }
        data[data.length-1] = reverse.subSequence((data.length-1)*7, reverse.length()).toString();
        byte[] output = new byte[data.length];
        for( int i = 0; i < data.length; i++){
            System.out.println(data[i]);
            output[i] = (byte) Long.parseLong( new StringBuffer(data[i]).reverse().toString(), 2);
        }
        return output;
    }
#

thanks csharp

leaden hedge
deep pilot
#

Trying the SaveManager out: when I double click saves, nothing is appearing/changing to allow me to edit them.

#

Also, most of the buttons in the bottom aren't working for me

leaden hedge
#

add folder / new savefile need the textfield

#

when I made the left side wider it hid it

#

make your window wider and you should be able to see it

#

are you double clicking on saves in the filetree or on the left

deep pilot
#

Saves in the filetree

#

Also, when you say "Add Folder" are you just creating a new folder to the directory the Manager is in, or are you adding a new folder which you can then import/export existing save files?

#

Cause if it's the latter, the manager isn't loading any of the files in that directory

leaden hedge
#

it creates a folder in the currently selected directory in the filetree

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so if you have hollow knight selected, type new into the text field, then click add folder

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there should be a folder in hollow knight

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called new

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then if you click on that folder and clicked new savefile it should make a savefile at hollow knight/new/new.dat

deep pilot
#

Alright, makes sense

leaden hedge
#

send me your savefile

deep pilot
#

You mean one I'm trying to edit? Or the one I created using the above steps?

leaden hedge
#

the one you're trying to edit

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the ones you create are just empty dummy files, that you can overwrite to backup your saves

deep pilot
#

The problem is I can't edit any of the save files which I know are valid

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I have an entire directory of saves and the manager doesn't do anything when I double click on any of them

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Here's an example save:

leaden hedge
#

hmm

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do you get data for your saves on the left?

#

like geo etc

deep pilot
#

Nope

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Nothing

leaden hedge
#

trying running as admin

#

maybe it can't open the files

deep pilot
#

As a jar, there isn't an option to run it as an admin from the file explorer

#

let me see about from the command line

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Nope, still nothing

leaden hedge
#

does the command line say anything

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should save "c:..\user.dat

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FILE EXISTS

deep pilot
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Nothing

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Typing in "HK_savemanager.jar" just opens the window

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And the command line goes to a new line where you can enter a new command

leaden hedge
#

do java -jar savemanager.jar

deep pilot
#

Alright, getting the FILE EXISTS now

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But there's a huge error message that pops up

leaden hedge
#

oooh

#

I see what this is

deep pilot
#

Still getting the "Illegal key size or default parameters" error

leaden hedge
#

what java version are you on

deep pilot
#

Java 8 Update 144 (8.0.1440.1)

leaden hedge
#

ok, i'm going to have to change encryption library from javas internal

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you need jce unlimited strength policy files installed, and I'm not going to get everyone to install that

#

give me like 20m

deep pilot
#

Alright

leaden hedge
#

ye apparently some countries don't allow keys stronger than 128bits

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so java has this stupid limitation that you can't have a key larger than 128bits unless you overwrite a file

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so I go to use Bouncy Castle, and apparently the one crypto mode it doesn't support in its own api, is ECB

leaden hedge
restive eagle
#

I thought the Java encryption malarky was down to the old US cryptography export ban

leaden hedge
#

yeah was

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unfortunately hollow knight uses ECB, which is so garbage nothing actually supports it

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except jce

leaden hedge
finite herald
#

@fair rampart after speaking to someone, I'm curious. Why is massive moss charger considered a boss? And if he is, wouldnt the Vengefly King and the Double Oblobbes be considerer bosses as well?

Yesterday I couldnt test it, but I will definitely do it today.

deep pilot
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@leaden hedge The save manager is now loading the files correctly, but I'm unclear as to how to edit the saves. Double clicking the files in the file tree brings up the window, but changing values in that window doesn't save the change

leaden hedge
#

did you do file > save

deep pilot
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I don't quite understand what the "<" and ">" arrows are supposed to do

leaden hedge
#

< loads the selected file into that slot

#

saves that slot into the selected file

deep pilot
#

You can't double click the files on the left to edit them though

leaden hedge
#

no you can't

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the files on the left are just user1 -> user4.dat

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its the save manager part

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say you have a save called backup.dat. pressing the < on user1.dat will replace user1.dat with backup.dat

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so you can play with backup.dat

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and pressing the > will replace backup.dat with user1.dat

deep pilot
#

The switching of the files seems to work fine

#

But I can't edit the files in the file tree

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The window opens, but changing the numbers doesn't auto-save the change

leaden hedge
#

it doesn't, you have to do file save

#

at the top left

deep pilot
#

Ah, I see it now

leaden hedge
#

encryption + decryption is a rather slow function so saving everytime you change something would take seconds per time

deep pilot
#

Alright, that works as well (except for the aspects of the save file which you haven't incorporated yet).

#

It would be appreciated if you could select the folder with the existing save files instead of having to put the save manager directly in that folder for it to load them

leaden hedge
#

you can

#

the select save folder at the bottom does that

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set save location is the name of the button

deep pilot
#

I thought you told me "Set Save Location" only creates new folders?

leaden hedge
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no add folder creates new folders

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set save location is to set the folder your saves are in

deep pilot
#

Alright, well set save location doesn't seem to allow you to select a directory by clicking

#

And by typing in the name of the folder as well

leaden hedge
#

you select user1 -> 4.dat

deep pilot
#

It only allows selection of individual files

leaden hedge
#

just select any file in the folder

#

for now

deep pilot
#

That indeed loads the folder

#

Pressing "<" for that file just creates a user<x>.dat file in the folder with the existing saves

#

So you still have to manually save the file to your HK save folder

leaden hedge
#

yeah you're "supposed" to set it to the hk save folder

#

and put your backup saves in folders in there

#

as the hollow knight save location is different for different versions / os

deep pilot
#

Well, it's working as expected in that case

#

You are planning on adding Shade Cloak, Steel Soul mode, etc. correct?

leaden hedge
#

yeah

#

for some reason setting permadeathMode to true doesn't enable steel soul

#

so it must be a different var

#

shade soul is just becaue I want it to be the same button / field as mothwing

#

I could add a playtime setting too, if that'd be useful

deep pilot
#

What about the other inventory collectibles (e.g. Lantern, King's Brand, Rancid Eggs, Keys)?

leaden hedge
#

they are something I want to add, probably to another tab

deep pilot
#

Is it possible for you to add different sorting options for the charms?

#

Like alphabetical and in-game charm order for example?

#

Cause it took me a bit to realize Kingsoul/Void Heart isn't implemented yet

leaden hedge
#

yeah, I dunno if it'd be possible to have alot but in-game / alphabetical is probably doable

#

yeah kingsoul / void heart are multi-part

deep pilot
#

It's interesting to note that the game only shows up to 12 charm notches even though you can set the max to be higher

#

Well, everything seems to be in order for what it's currently supposed to do

#

Thanks for your work @leaden hedge !

solemn rivet
#

okay, time to check out that sweet save manager/editor!

#

is there any way to edit the save's current scene?

leaden hedge
#

you mean the room your in?

solemn rivet
#

yep

leaden hedge
#

I mean technically yes

hidden gull
#

KDT, what version of jiconfont did you download?

solemn rivet
#

interesting... Double clicking the .jar doesn't show current stats for each save, but running via command line does

leaden hedge
#

might be permission issue @solemn rivet

solemn rivet
#

made a bat to run the script and it works just fine

hidden gull
#

ah, my version are outdated it seems

#

good to go, I was missing the getIconFont() method

leaden hedge
#

did you get the source from github, or from the zip I uploaded?

solemn rivet
#

installing UNLIMITED BLAD--- I mean, unlimited strenght fixed it btw

leaden hedge
#

the new version shouldn't need the jce files

solemn rivet
#

but I'm sure I'm running the lastest version you've posted here

#
shouldn't require any installations anymore```
#

this one

leaden hedge
#

hmm I didn't work unless you installed the jce

#

weird

solemn rivet
#

well, it DID

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it just didn't show stats on the left window

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unless I ran it via command line

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maybe it's a local issue

deep pilot
#

The version I'm using didn't need me to install jce

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and the stats showed up fine as long as the save location folder the manager started up in was the one used by the game

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If I needed to swap folders, then the stats didn't show up until I restarted the manager

solemn rivet
#

@deep pilot maybe that was my issue then

leaden hedge
#

if the save editor worked, it wasnt jce issue

solemn rivet
#

ok then

still grove
#

How do you remove the Save Anywhere mod?

#

Do you just delete that save file thing?

leaden hedge
#

its an assembly-csharp.dll right?

still grove
#

Yeah

leaden hedge
#

just restore the old one

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either from a backup, or verify steam cache

still grove
#

How do you do the latter?

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I replaced it without making a backup...

#

Because I'm smart

leaden hedge
#

you have it installed on steam?

still grove
#

Yeah

leaden hedge
#

Right click hollow knight in steam game list
Properties at the bottom
Local Files
Verigy integrity of game files...

still grove
#

Let's see if this works

noble trout
#

@fair rampart this is a bug report: if you press esc the timer for the boss will keep on counting up was pretty annoying seeing my timer is now at 20min after going to eat

leaden hedge
#

sounds like a feature to me

#

more accurately represents rta speedruns

still grove
#

@leaden hedge I verified the files, and the only option when it was done verifying was "Close". Has it replaced the .dll file?

leaden hedge
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It should have said, 1 file failed to verify, then downloaded it

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It should have replaced it

still grove
#

Alright, it did display that text.

finite herald
#

@fair rampart no upgrades lvl 0 run for the boss rush?

#

Is there an specific reason for that? I can try that as well if someone extra could be helpful for the purpose

#

No charms either? Like completely 0?

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I think everything is doable, except for maybe flukemarm? I dont see anyone being able to beat flukemarm with no upgrades or lvl 0

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I respect the individual who achieves that hahaha

buoyant obsidian
#

doesn't sound toooo hard

heavy geyser
#

Just git gud

finite herald
#

I think counting the delay of the attacks, plus having to hit each bug 4 times

#

After 30 seconds you'll have a lot of them

#

Following you like crazy

#

Maybe there's an strategy, but I think thats the hardest one

#

Even failed champion has a pattern that you can somehow follow.

#

Or zote, white defender, etc. Although I might be wrong :p

#

And of course, dream bosses will take a long time to kill

#

Sounds like hell of a challenge

#

I'll try it

#

Yeah for radiance shadow dash seems like necessary on a no upgrade run. Do you think someone will be able to complete it?

#

It seriously sound like super challenging haha

#

Ok i'll try it today. Compare to soul builds, is there a balance of progress vs nail builds?

#

I saw razhork doing it i believe

#

Okok@ i'll try it today then and let you know

#

How was the change for failed champion?

rain cedar
#

Yeah I thought nail would be slower than magic for that fight but it's actually way faster

#

75 is honestly probably still too easy

finite herald
#

lol

#

4:35

#

to kill Uumuu in no reward mode

#

what a annoying fight XD

#

and it took m elike 2 minutes and something for Soul Master

#

Xero 59 secs, but without dashh, if you want to rush it, it can be annoying

#

I haven't died so far, the boss rush has improved my performance against the bosses big time lol

#

mantis lord fight without upgrades is super fun

#

ok traitor lord kill me once, i'll admit it

#

the fight is harder with no upgrades

#

but damn, is super fu n

#

i think that reaches almost the impossible tbh, but i still i wanted to see how long was i going be able to last without dying hahha

#

he killed me again, damn, this one is hard with no upgrades haha

#

i'm loving the challenge tho

#

i don't think i'll finish it today, the problem with a no upgrades run is that it takes hours and hours to do

#

my stream feels

#

so

#

chunky wtf

#

i dont know why

hazy sentinel
#

?

finite herald
#

i have good pc, and good internet

#

but it looks pretty bad on the stream

#

i'm using obs

hazy sentinel
#

what's your bitrate

finite herald
#

hghmmh

#

how do I check that?

hazy sentinel
#

settings

finite herald
#

hmhm

#

let me see

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2500

hazy sentinel
#

hm

finite herald
#

and audio 160

#

encoding overloaded?

#

hmhm

#

it says that at the bottom of the screen

#

i'll try using the geforce experience

#

yeah

#

anyone has ideas to kill flukemarm

#

with no upgrades?

hazy sentinel
#
  1. die
finite herald
#

XD