#archived-modding-development

1 messages · Page 8 of 1

leaden hedge
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make a zip with a folder called special files

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put your assembly-csharp in there

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and edit a mod.json

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basically rename any .modbundle to .zip and unzip it

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and edit that

quick ravine
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oh okay

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Do I have to do anything different if I built it using Steam?

leaden hedge
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so in mod.json you have "special_files":[

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make sure you have
{
"name": "AssemblySteam.dll",
"target": "Managed/Assembly-CSharp.dll",
"game_hash": "48cef35960d41a9e6f925dce91d3c82e"
},
this

quick ravine
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Yeah I just changed some of the stuff in the json for my mod.

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Ah okay

leaden hedge
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remove the assmebly nonsteam

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oh wait

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I forgot modbundle changed lol

quick ravine
leaden hedge
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change your id

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id should be authorname.modname

quick ravine
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oh right

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What size does the icon.png have to be?

leaden hedge
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i think its just 2^n

quick ravine
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Kay :3

leaden hedge
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all of them are 512x512 I think

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but i doubt 256 or 128 would break anything

quick ravine
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I used 64x64 and it worked. :D

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oh no... trying to load the mod with the loader didn't work. :/

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Where does the mod loader log save?

leaden hedge
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the command line

quick ravine
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o-oh? cold_sweat

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How can I access that? x.x

leaden hedge
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use the bat file that comes with it

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instead of double clicking

quick ravine
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it didn't come with a .bat. x.x

leaden hedge
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did it come with an exe?

quick ravine
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Yeah

leaden hedge
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oh you downloaded the installer version

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there should be a file called HKModInstalled.jar

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probably in app

quick ravine
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Yeah

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open it with that?

leaden hedge
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open command

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win+r then type cmd

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type java -jar
then drag hkmodinstaller.jar onto command line

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and press enter

quick ravine
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ah oki

leaden hedge
quick ravine
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says it's a null pointer exception...

leaden hedge
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i'd probably bother @small nest about it

quick ravine
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Can you double check my .modbundle to see if it's because of how I filled it out?

leaden hedge
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yeah link it

leaden hedge
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oh

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you put special files instead of special_files

quick ravine
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oh whoops

leaden hedge
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test it

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I already overwrote my assembly-csharp

quick ravine
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yep :D

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I'll delete the old one so it's not confusing anyone interested in trying it out

scarlet gale
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@quick ravine Oh yeah, you can also edit max hatchlings, soul cost, and spawn time. Maybe interesting

quick ravine
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Yeah I probably will down the road after testing it as is first. I also haven't nerfed spells yet but they'll probably do some damage but at a cheaper cost.

scarlet gale
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So you can do stuff like this eheh

modern hound
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You can finally do the x10 mod

leaden hedge
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only if you get to fight 10x enemies

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60 watcher knights

scarlet gale
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That would make for a good challenge corny

modern hound
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Mate Quick Focus would be instant healing

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Soul Eater= Full Soul

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Id fight 10 Radiances

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do it

leaden hedge
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well you'd have 10x hp, and radiance would do 20 hearts a hit

modern hound
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Isnt that like

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not a problem

leaden hedge
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yeah but quick focus wouldn't help

scarlet gale
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But, Joni's hp multiplier would be 15x then, aka about 1350 health or something hollowwow

small nest
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@quick ravine does your modbundle work now?

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If not then send me the log and I'll look into it

quick ravine
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Yes it does. :3

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And thank you All

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That will definitely come in handy. Saved.

quick ravine
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So um... my mod lets you do some sequence breaking... x3

restive eagle
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Not really a big break

quick ravine
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Yeah but it kind of is since you literally can't beat false knight without king's soul unless you're extremely persistant since your nail does 1 damage.

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and he doesn't give you soul

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also hatchlings 1-shot baulders for some reason or another. 🤷

restive eagle
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Well that's useful then as you can go back and do False Knight once you have the dream nail

buoyant obsidian
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Elder Baldurs are coded funky

solemn rivet
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(un)surprisingly, reading about Voila's struggles led me to many interesting ideas

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all in all a great read 8/8

quick ravine
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Found this bug... Kind of a problem...

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this part is super hard because of it

scarlet gale
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Maybe set the spawn time really high when you are in this specific scene?

quick ravine
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I might, but there are enemies here too so that could be problematic.

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(Such as your shade)

scarlet gale
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What enemies again? Cant remember the area too well

hazy sentinel
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1 dirtcarver

scarlet gale
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Ah

buoyant obsidian
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Lightbringer had the same problem

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it's a vanilla bug but it's very situational

quick ravine
solemn rivet
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@leaden hedge thank you for your tips! I'm kinda understanding how to work with these now... As you can guess, I have no previous experience with programming outside basic undergraduate stuff

quick ravine
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xD

marble scarab
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no

solemn rivet
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I don't want to sound like a complete noob, but how can I figure other tags to use with FindFsmOnGameObjects, FindGameObjectWithTag and so on? Or, in other words, how did you figure which ones you could use? Or even, how do I check if a given tag (say "Scream Control") is actually a valid tag?

quick ravine
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you could output to the log with something like debug.log(this.gameObject.tag);

quick ravine
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Dung Defender is a loooong fight. It's a good thing he gives the damage upgrade.

solemn rivet
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Have you tried White Defender level 5 yet?

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Btw, thanks for the tip!

quick ravine
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Ohhh no no no xD I'm not that good. (yet anyway)

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I only beat trial of fools once, if that's any indicator of my capabilities.

solemn rivet
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I kinda wanna try it with your mod... WD is an interesting fight if you take the time to learn the tells... That's it. As soon as I'm home I'll give it a try.

quick ravine
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x3

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As a warning, make a copy of your save.

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I modify the cost of a couple charms

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And your nail's damage

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(I didn't nerf spells yet)

solemn rivet
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I always make backup saves so it's fine quirrel

solemn rivet
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okay, just figured out I can just dump (most) FSM files directly xD

leaden hedge
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no need to backup save files if you save to a different file for your mods

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also @solemn rivet if you check the pins theres a FSM mod by kcghost, that lets you dump fsms to json

hardy mulch
leaden hedge
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just change the GameManager.GetSaveFilename(int saveSlot) function

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in your assembly-charp

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and if you want to be able to import old saves without overwriting them you can do ifelse file exists

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no, still load that into the same place

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but it doesn't matter if you change variables so you do no damage

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because when you uninstall the mod, the save file isn't fucked

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because you saved to a different one

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well if you want your mod to a thing that shouldn't be played from a current save like glass soul or lightbringer

quick ravine
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There is difference checking software. Theoretically, if there's an open source version of them, it could be repurposed for checking differences between .dlls and just ask when you activate mods if you want to overwrite/keep particular files. obviously this could cause incompatibilities but in theory you could combine a mod that makes Glowing Womb have a max of 8 hatchlings with a mod that makes grubberfly beams do 1xnail damage since they wouldn't interact with the same files.

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of course, that's assuming someone(s) is both willing and capable of doing this.

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ahhh

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yeah that's not so simple...

leaden hedge
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its only really a matter of figuring out which playerdata variables point to which fsmvariables and setting it up to overwrite the fsmvariable with data from moddata

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i.e. instead of setting nailupgrades to whatever, set slashFsm -> damageDealt to modData.nailDamage

quick ravine
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But once you change the fsmvariable it's indistinguishable from the vanilla game's potential values so removing a mod would NOT result in the value returning to a vanilla one, let alone the proper vanilla one. You'd have to make a check for just about every value in the game to see if it's a potential vanilla value and even then, you might still end up with a pure nail doing coiled nail damage because the program thought it was a vanilla value.

leaden hedge
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well when you remove the mod its just going to load from playerData instead

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which should be vanilla if you never edit it

quick ravine
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But again, it might regress. For example, if in playerData the player has the coiled nail and then they install a mod that changes coiled nail's damage. Then they upgrade to the pure nail, and then remove the mod. PlayerData still says it's the coiled nail but the modData says it's the pure nail. Or worse, what if the mod adds 3 more pale ore and another upgrade past pure nail (somehow), then what do you do when you remove the mod?

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You can't just use the playerData that vanilla saves because it doesn't know what nail upgrade 7+ is.

leaden hedge
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well you'd hope the modmaker would have the sense to lock the additonal upgrades behind another mechanic

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to avoid those issues

quick ravine
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But what if someone is looking for a "Vanilla-like" mod.

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(same)

leaden hedge
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well anything you do is going to be dirty

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the game isn't designed to be modded, never mind elegantly

quick ravine
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I think the mod manager's forward progress could help singificantly and put issues like this into the hands of the users. Hollow Knight's modding community is small enough at the moment that I don't think it's too big a deal to make it super approachable.

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I mean, yeah we COULD put 200 man hours into making a mod loader that checks save differences between vanilla game values and modded and an API for players to hook into this, or we could just make a small save checker that could check what mods were played with a particular file and warn the player when they go to load it that it could become unplayable without the same exact mods that were installed in it before.

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And then distribute the checker to modders.

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Personally, I find the second to be acceptable for a game like Hollow Knight. The first is ideal, of course, but really, are we going to have Minecraft's/Skyrim's variety of mods? I'm doubtful at best.

quick ravine
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On an unrelated note, I realized my mod still had my failsafe in it when I uploaded it here so false knight is completely possible in it because you get 1 soul per nail swing against anything labeled an enemy. So this includes when you bounce on Garpedes and similar situations to that.

leaden hedge
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oh speaking of false knight, @fair rampart did you notice if you dream gate into the air, you can move but don't have a hitbox, I kept walking through the door on the left of false knight lol

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isnt failed the dream one?

severe lily
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Failed Knight doesn't exist :3

quick ravine
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you can't dream gate into a dream tho

leaden hedge
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nah I meant the normal one

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and you can if you set your dream gate via code

quick ravine
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oh x3

leaden hedge
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what about dream oob and soul master though, why do those trigger

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Q U A L I T Y

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what happens if you disable the boxcollider, rigidbody and transform

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does it not care and still oob you

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why is that an issue

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  1. if you auto warp them when they kill gruz the flies don't spawn
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        if (this.gm.playerData.geo > this.extraData.points)
        {
            this.gm.hero_ctrl.TakeGeo(this.gm.playerData.geo - this.extraData.points);
        }
        if (this.gm.playerData.geo < this.extraData.points)
        {
            this.gm.hero_ctrl.AddGeo(this.extraData.points - this.gm.playerData.geo);
        }
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thats all it takes use geo as points without worrying about pickups

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theres also plenty of other places with geo in the boss arena

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well either way its really easy to add a point system and use geo to display it

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and you could just put it into one of the unused variables if you don't want to do anything complicated

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hmm its really easy

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if( sceneName == "whatever" && playerData.whateverDefeated ){
    bossDefeated();
}
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well you can't autoload unless you're checking something during gameplay

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you can cache the scene and probably use some composition so it only has to check on bool a frame but I mean if you're worrying about checking 20 bools a frame

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you have to detect if every boss is dead anyway to award points though

scarlet gale
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Lol, sounds like a pretty fun thing

leaden hedge
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you can't, the best bet is to serialize the loaded content and then deserialize it on load

solemn rivet
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@quick ravine I was playing your mod and the only thing really I find "annoying" is the spawn rate of the little flies (whatever they're called)... Is it supposed to be like that?

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I was thinking maybe it would be interesting to make it scale with progression - be it the number of masks you have, your total max MP (counting reserve), your current nail upgrade, etc.

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Because, as you said it yourself earlier, boss fights take a LOOONG time

small nest
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@leaden hedge
You wrote "also @small nest is there a way to modbundle and just do an entire folder as a "file" instead of having to manually add everyfile in the folder":
You only need to declare special files that are different between the platforms.

frosty trail
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Is there a mod that allows me to use m1 for attack

bleak zinc
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why would you ;_;

frosty trail
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bc my controller broke

bleak zinc
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how would you aim up or down?

frosty trail
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wasd

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Is comfortable

bleak zinc
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...how would you walk then?

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oh nvm

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jump, cast, dash?

frosty trail
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hmmm

bleak zinc
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crystal dash?

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surely you don't have a milion thumb buttons xD

frosty trail
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well it would just be temporary

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I'd rather play with controller anyway

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doesn't have to be prefect

solemn rivet
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I mean, it IS feasible...

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wouldn't it be better to use keyboard tho?

frosty trail
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Yah but I'm really used to wasd now

buoyant obsidian
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If you have a PS4 controller InptuMapper lets you rebind your buttons

frosty trail
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Yes

quick ravine
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@solemn rivet believe it or not, this IS meant to be a challenge mod. It really changes how you approach each boss fight and a lot of players that are used to using quickslash and/or spell builds will find they can't just deal damage at a faster rate than the boss does to them, and rather need to learn to dodge every attack. It's not a mod for everyone, that's for sure.

heavy geyser
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just dodging and waiting? 🤔

quick ravine
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I mean, pretty much. You hit them to get soul and that soul is converted to hatchlings.

humble sinew
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whats the mod?

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whats it do

quick ravine
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It perma-equips Glowing Womb and reduces your nail damage to 1.

humble sinew
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neat

quick ravine
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it also makes the defender's crest cost 2 notches since glowing womb is your main means of attack and is free.

humble sinew
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Thats cool

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are any soul increasing charms worth more notches too?

quick ravine
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not yet.

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they might though

modern hound
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Glowing Womb remains static tho

quick ravine
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haven't decided

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Glowing womb is free to equip and is permanantly equipped

heavy geyser
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i'd probably have more fun with just a 1 dmg nail

humble sinew
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The more soul you get the more Hatchlings you get

heavy geyser
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at least i have the option to do TWO (2) damage charge attacks

modern hound
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Imagine the first part of the game

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Just fighting False Knight

quick ravine
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Yeah I was thinking maybe increasing the spawn rate of hatchlings based on your vessels

humble sinew
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Oh false knight

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I mean it IS a challenge mod

quick ravine
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Yeah my mod currently has a failsafe in it where any hit on any target labeled enemy gives the minimum soul gain possible.

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so even false knight gives soul

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right now

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but that will likely change

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BUT hatchlings can kill the baulders so it's nbd really since you can just skip false knight.

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come back when you get kingsoul

humble sinew
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Do they have a higher spawn rate?
That would be cool because then spells are pretty much banned

quick ravine
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not yet. like I said I was thinking your vessel fragments might make them faster or something. Haven't decided yet

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it's JUST glowing womb is free, Defender's crest is 2, and nail damage is 1 right now.

humble sinew
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I can't wait to see it develop

quick ravine
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Also apparently the aspid hatchlings are one of the most dangerous enemies in the mod. xD

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They have 5 health but they weren't programmed to get knocked back by the nail so they are RELENTLESS

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^The face of death

humble sinew
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Just replace all the Primal aspids with the Aspid Mothers so they spawn three hatchlings at a time, and maybe get someone to resprite it

boreal valve
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These bad boys take two shots with the old nail!!!!

quick ravine
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omg

boreal valve
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They stronq

quick ravine
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no they take 5 shots with the old nail

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5!

boreal valve
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Wait....

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Nope

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nvm

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They die in one hit

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Old Nail does 5 damage

quick ravine
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not in my mod!

boreal valve
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One damage mod?

quick ravine
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please read up a few messages to get the context... 🤦

boreal valve
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I'm sorry

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I just thought maybe asking someone nicely would save some time and energy

quick ravine
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I've been asked what my mod is multiple times in the past few days so it's becomming troublesome...

boreal valve
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Shouldn't you be ecstatic to take about your cool new mod to anyone who is interested?

quick ravine
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i don't think it's cool. xD I made it because I wanted to play it! It's a terrible mod that completely changes a great game into a tedious one. xD

boreal valve
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Well, you're no 753 that's for sure

quick ravine
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but maybe as it grows it'll get more interesting.

heavy geyser
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i agree but that's a cute way to say it

boreal valve
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That boy will jump at any chance to talk about his mods hollowface

humble sinew
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753's mods are like his children or something

heavy geyser
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one of his children is loud and annoying for me to play with

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and the other one doesn't work for me

boreal valve
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In a way they are

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He did "create" them

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And you do create your offspring

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Sooooo

quick ravine
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Yeah but making offspring is a joint effort on the part of at least 2 people.

boreal valve
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True.

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753 is Pale King and his mods are the Vessels hollowface

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That's a terrible analogy

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Sorry not sorry

heavy geyser
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he's leg eater

boreal valve
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He is Cornifer

humble sinew
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and his mods are his charms

boreal valve
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And his mods are his maps

humble sinew
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oh I know
He's The mask maker

quick ravine
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Laphi, were you agreeing that my mod makes a great game a tedious one or that it might get more interesting as I work on it?

heavy geyser
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Agreeing with the cute self-aware description of the mod

quick ravine
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I mean, I'm not gonna say it's a good mod unless it's actually fun for almost everyone in its target audience. I think with some work it could get there but right now it's just a way for me to practice learning how to dodge just about everything in the game.

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I got the idea since in my Radiance fight I won by using glowing womb for the bulk of my damage and focusing more on dodging.

bleak zinc
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Can the game be 100%d with lightbringer mod?

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Or is it limited in some way

solemn rivet
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it can surely be 100%ed

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I found that, for me at least, lightbringer made the game a lot easier - specially on bosses

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also, I managed to prevent false knight from dying by using Glass Soul charm, so there's that

bleak zinc
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awesome

solemn rivet
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( I fear I already know the answer to this but) if I were to change, say, the spawn rate of Glowing Womb Hatchlings, their damage etc... Would I need to mess around with FSM?

scarlet gale
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If you scroll up a while i posted a screen that did some of those things

solemn rivet
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thank you!

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very interesting...

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Seeing how to mess around with some FSM values fills me with DETERMINATION

dapper folio
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Are there any mods that have been posted in this channel that are missing from the drive folder? I've been busy with end of semester, so I haven't been keeping up with what's posted in the channel.

fair rampart
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beep beep

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so im trying to use Unity Studio to export the sprites/map stuff

buoyant obsidian
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Yep

fair rampart
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and i seem to have a large amount of DDS images now

buoyant obsidian
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The files you want to export are Texture2D files

fair rampart
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ahhhhhh

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yeah those are the DDS images tho

buoyant obsidian
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The first image alphabetically (that doesn't crash me) is _0001_charm_more_soul

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try exporting just that asset

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Texture2D

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Under Convert

fair rampart
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i dont have convert options?

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ah, i think i downloaded an out-of-date one

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yeah nvm i downloaded the master version and it still doesnt have that?

buoyant obsidian
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Options

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Export Options

fair rampart
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yep

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and its missing the convert options.

buoyant obsidian
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Where'd you download from?

fair rampart
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github?

buoyant obsidian
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link it

fair rampart
buoyant obsidian
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how do you even download with GitHub I can't remember

fair rampart
buoyant obsidian
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now what do I do with the .zip?

fair rampart
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open it?

buoyant obsidian
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and now I have a folder

fair rampart
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mhm

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and you can open that folder

buoyant obsidian
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and now I have a bunch of .cs files and more folders

fair rampart
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and if you scroll down you also have an application called Unity Studio

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where did YOU download from???

buoyant obsidian
fair rampart
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Hit Unity Studio?

buoyant obsidian
fair rampart
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thats....weird?

buoyant obsidian
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alright I thought I was crazy

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I must've done something very very bad

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could you screenshot your folder contents?

fair rampart
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thats what i see when i open Export Options

buoyant obsidian
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Is it possible that me changing something in Regedit did this?

fair rampart
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Possibly?

buoyant obsidian
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I've never been able to run executables downloaded from GitHub

fair rampart
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Im not very well versed in coding-y stuff

buoyant obsidian
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I always assumed it was a GitHub thing

fair rampart
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weird

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i just.....need the heckin images

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thats all i need

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:')

buoyant obsidian
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You're not on Windows, are you?

fair rampart
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me?

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wait as in like

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"Are you on windows"

buoyant obsidian
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yeah

fair rampart
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uhhhh yes? but i also have a Mac, so

buoyant obsidian
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ah not used to the buttons at the top right, wasn't sure

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Windows 7 looks different

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I can't really help you if I can't even download the thing, sorry

fair rampart
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its all good

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if i may ask, where did you download your version?

buoyant obsidian
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Literally just found it lol

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that'll most likely work

fair rampart
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yep!!!!!

buoyant obsidian
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You've brought my attention to a fairly serious issue though, thanks

fair rampart
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No problem

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glad i could help :B

buoyant obsidian
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alright I'm retarded

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figured out what I was doing wrong

alpine cloak
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Someone make a mod that makes salubras blessing active all the time, not just on benches

marble scarab
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yes

fair rampart
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@buoyant obsidian about to start a new runthrough with Lightbringer, super stoked

buoyant obsidian
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Nice! Have fun

fair rampart
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"new runthrough" i say as if i havent only just beaten hornet and got frustrated at not knowing what next

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ok how the heck do i use the mod installer

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@buoyant obsidian

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tagging u bc u seem to Know Your Shitâ„¢

buoyant obsidian
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You downloaded the mod installer and launched the .exe right?

fair rampart
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what exe

hazy sentinel
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the mod installer exe

buoyant obsidian
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uh I think it's an executable jar file

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not a .exe

fair rampart
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is it called hollow-knight-mod-installer-jfx

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because that's an ifl file

buoyant obsidian
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I'm not sure, you might have downloaded the code
and not the release

hazy sentinel
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either download the .zip or the .exe

fair rampart
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i downloaded the .zip, i'll try the .exe

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cool, the .exe doesntwork either

buoyant obsidian
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what's wrong with it?

fair rampart
buoyant obsidian
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weird, maybe just download the manual installation version from moddb

solemn rivet
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just got here

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issue solved, @fair rampart ?

fair rampart
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i mean i just installed manually rather than using the installer?

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so not really super solved just...worked around

solemn rivet
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@alpine cloak that's actually very easy to do, but not really worth calling it a mod. If you really want to, I can make it for you, though

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@fair rampart this is the content of the folder in which the mod installer is installed

solemn rivet
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actually, does anyone know the rate in which Salubra's blessing recovers MP?

cunning basalt
#

hey guys

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haven't been here in ages

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(modding section i mean)

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can i have some updates on what we have rn on modding HK ?

buoyant obsidian
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We've got a mod installer, a little bit of insight towards editing FSMs which were previously unreachable, the hidden dreams update opened up a lot of warp possibilities

restive eagle
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There's a mostly working boss rush mod

alpine cloak
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Are there any performance increasing mods? 🤔

hazy sentinel
scarlet gale
#

turn your pc off

#

no ram used

alpine cloak
#

I already downloaded 30GB Ram wtf

fair rampart
#

Ohh, a mod installer? How exactly does it function? Does it allow for multiple .dll mods? External dll files? Resources? :S

buoyant obsidian
#

It's like uh open it up and you can load / unload modbundle files

#

so you can switch mods in like 2 clicks

fair rampart
#

modbundle files? :S

buoyant obsidian
#

.zip files renamed .modbundle

fair rampart
#

I mean technical stuff, what kind of mods does it allow

#

ah lol

#

I get it now

#

So a zip containing the assembly-csharp of one mod, zip2 contains same file for another mod and you can switch between them

buoyant obsidian
#

Anything to do with asset bundles and .dlls can be replaced

fair rampart
#

Man I'd love a way to load external .dll mods

#

Like instead of editing the main assembly you'd add your own files that the assem-- basically like a modloader :P

bleak zinc
#

downloadmoreram is fuckin glorious

fair rampart
#

^^^^^^^^^^^

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I think until a couple days ago stu didn't know what it was @bleak zinc

hazy sentinel
#

stu

fair rampart
bleak zinc
#

i mean he's been tricked into fucking alt+f4ing out of besiege so

fair rampart
#

^^^ 😂

bleak zinc
#

can't expect much from a teenage homeschooled antisocial egocentric american (^:

fair rampart
bleak zinc
#

or we could stop

#

but is that fun Thonk

fair rampart
#

hyperthonkang

tired wigeon
#

is there a teleport mod for hollow knight ?

solemn rivet
#

What do you mean by a teleport mod? I mean, we already have the dream gate...

alpine cloak
#

I cant extract files, does someone have the textures for Quirrel?

alpine cloak
#

Thanks

tired wigeon
#

@solemn rivet what is dream gate i dont have it i think

solemn rivet
#

it's a new mechanic that was added in the last patch

#

try talking to the Seer after you have 900 essence

#

also, does anyone know if there's any way to alter what a vendor sells?

high moat
#

@fair rampart Is the hide help key for the debug mod v1.08a [`] for american keyboards? Else it doesn't work.

solemn rivet
#

is Sharp Shadow damage defined to be equal to Nail damage? Is there any way I can change that via dlls?

raw river
#

Go home and eat trees

solemn rivet
#

managed a stupid workaround

buoyant obsidian
#

I'd just lazily change nail damage every time you dash

solemn rivet
#

precisely

buoyant obsidian
#

garbage collection for days

solemn rivet
#

that's why it's stupid

#

can't wait to see it fail miserably

#

in every way imaginable

#

yup, stuck on load

solemn rivet
#

smh why can't I create a new int under PlayerData?

#

yeah, I figured...

#

why tho?

buoyant obsidian
#

ghostCoins is an unused int that you can modify I'm pretty sure

solemn rivet
#

I just want to make a space to remember previous nail damage

#

I can do that in HC tho so nbd

buoyant obsidian
#

personally I recalculate nail damage on every swing of the nail

#

I've been warned of garbage collection but I've never noticed any problems with it

solemn rivet
#

that's what I intend to do

#

but on dashes, actually

buoyant obsidian
#
this.playerData.nailDamage = 1 + this.playerData.nailSmithUpgrades * 2;
        if (this.playerData.equippedCharm_13) // Mark of Pride
        {
            this.playerData.CountGameCompletion();
            this.playerData.nailDamage += (int) this.playerData.completionPercentage / 6;
        }
        PlayMakerFSM.BroadcastEvent("UPDATE NAIL DAMAGE");
#

There's something I made so that Mark of Pride makes your nail do more damage based on completion percentage

solemn rivet
#

yeah

buoyant obsidian
#

although now that I think about it, it's possible that it doesn't update since there's some sort of Calculate Completion Percentage method I think

solemn rivet
#

I was kinda bummed by that, actually, because I thought it increased beam damage

buoyant obsidian
#

I figured there were enough charms that increased beam damage in there

#

sword needed some love

solemn rivet
#

yeah, completion percentage is controlled by a PD method which is basically a lot of if's

#

idk when it updates tho

solemn rivet
#

lol idk what I did, but I got stuck with nail doing normal damage and sharp shadow doing 1 damage. Thing is, tho, I had completely reset the dll to the defaults, so that should NOT be happening at all xD

#

had to get a new dll

high moat
#

I was just confused because ` wasn't working for me. Turns out Æ did instead. Was just hoping you were faster than I was at going through my buttons. Great mod btw ,it's a godsend for practicing

buoyant obsidian
#

vanilla dll won't reset your save file's damages, Gradow

solemn rivet
#

yeah, but I was always trying it on a new save, everytime

#

just to be sure my saves were not interfering with the desired behavior

#

@buoyant obsidian I have a question about lightbringer

buoyant obsidian
#

Yeah?

solemn rivet
#

if (this.playerData.equippedCharm_3 && num > 0)
{
if (this.playerData.equippedCharm_35)
{
this.AddMPCharge(this.GRUB_SOUL_MP_COMBO);
}
else
{
this.AddMPCharge(this.GRUB_SOUL_MP);
}
}

#

as I understand, this basically allows grubberfly elegy and grubsong to synergize and give you mp

#

or am I mistaken?

buoyant obsidian
#

From what I've seen yeah

#

didn't mess with it in Lightbringer though, not a huge deal

solemn rivet
#

my point is

#

would it be feasible to use this to gain MP via spear strikes in LB?

#

instead of having to rely on framebased rechage over time, or nailstrikes

buoyant obsidian
#

That only gives mana when YOU get hit, right?

#

so there's still no easy way to only give mana when you actually hit a strike

solemn rivet
#

hm... I thought the interaction between grubsong and grubberfly made it so that the beam recharged MP on hit

buoyant obsidian
#

I don't think so but I guess I could test it

solemn rivet
#

I can test it

#

brb

buoyant obsidian
#

Confirmed, it doesn't

solemn rivet
#

=\

solemn rivet
#

another thing

#

I'm assuming you didn't remove the Fury of the Fallen vanilla behavior - instead your Glass Soul charm prevents the Fury effect from activating, given that it breaks in one hit

#

am I correct?

buoyant obsidian
#

Yep

solemn rivet
#

well, guess I'll have to roll with it

#

I was planning on reprogramming FotF to do something else... But I can't find a reference to its intended behavior

#

I'll just leave it as is then

solemn rivet
#

I know I've been talking a lot lately, but I need just a tiny bit of help once more

#

so, I've extracted EN_ui.xml using Unity Studio and edited it to my liking

#

how do I "import" it back again?

#

I've tried using Unity Assets Bundle Extractor, but either import options it has (raw and dump) don't work

#

raw just crashes the game, while dump works, but give each charm the name DESC_CHARM_##

buoyant obsidian
#

You want en_UI.txt, not en_UI.xml

#

then you can just load it in with UABE through the Edit plugin

solemn rivet
#

I tried renaming it to .txt

#

same result

buoyant obsidian
#

It's possible that the .xml is fundamentally different than the .txt or something silly like that

#

I would extract en_UI from vanilla with UABE, then edit it from there.

#

I've never had issues doing it that way.

solemn rivet
#

interesting... It's not overwriting EN_ui with my version

#

I tried reading the contents of the edited resources.assets and it does not contain a EN_ui asset

#

weird

buoyant obsidian
#

Yeah I try to avoid working with modded .assets files because it does silly stuff sometimes

solemn rivet
#

you were right

#

exporting with UABE != exporting with US

buoyant obsidian
#

something like that yeah

solemn rivet
#

the XML is intrinsically different from the .txt

#

US exports into

<entry name="INV_DESC_HEARTPIECE_NONE"></entry>
(content)```
#

while UABE exports into

 1 string m_Name = "EN_UI"
 1 string m_Script = "<entries\n<entry name(all the contents of the XML)```
buoyant obsidian
#

uh that looks like the dump or something

#

hit Edit > Export .txt

solemn rivet
#

I don't have Edit

buoyant obsidian
#

Plugins?

solemn rivet
buoyant obsidian
#

Yeah it's Plugins my bad

solemn rivet
#

I see

#

now THAT makes SOOOO much more sense

#

and it works too!

buoyant obsidian
#

there ya go

#

also keep in mind apparently not all text is editable, and be careful with your apostrophes

solemn rivet
#

thanks for the heads up! But for now I only want to change item descrpitions

#

maybe some charms textures later on

buoyant obsidian
#

charm textures are in SpriteAtlas UI for when you get to it

#

it's all one big spritesheet now

solemn rivet
#

yeah, I had to extract some assets to make schweet thumbnails for my playthrough

#

woohoo

solemn rivet
#

okay, so my "mod" is mostly complete now. I change the player's main form of attack to be the Sharp Shadow. To recover MP, nail does 1 damage. Quickslash allows you to chain dashes together; long nail and mark of pride increase dash distance (20% and 30% resp.); gaining the mothwing cloak (or rather, beating hornet1) allows you to dash downwards and upwards (only 60% of total dash distance, tho, in order to not disencourage players from getting the monarch wings); fury of the fallen inverts the effects of Overcharming; Sharp Shadow (the charm) doubles your damage; Dashmaster removes cooldown between dashes...

#

any suggestions?

heavy geyser
#

sounds fun. but down dash gets in the way for me. any way to not have that?

solemn rivet
#

I actually wanted to make the player only dash 40~60% of total dash distance before gettin the mothwing cloak, but this would render the false knight fight a pain

#

@heavy geyser maybe I could assign it to a charm instead of the mothwing cloak

#

yeah, I'll exchange the effects of Dashmaster and the Mothwing Cloak (ie., Dashmaster allows for up/down dash and getting the cloak removes cooldown).

#

later I'll try to do something nice with Grubberfly's Elegy

#

I still need to figure out a use for getting the Shadow Dash upgrade...

solemn rivet
#

HC Update runs continuosly, right?

buoyant obsidian
#

That's my understanding of it, yeah

solemn rivet
#

why the hell does my nail/dash damage work perfectly UNTIL I quit and load then?

#

it's meant to check if I'm shadow dashing at all times

buoyant obsidian
#

Example?

solemn rivet
#
    {
        this.playerData.nailDamage = 5 + this.playerData.nailSmithUpgrades * 4;
        if (this.playerData.equippedCharm_16)
        {
            this.playerData.nailDamage = this.playerData.nailDamage * 2;
        }
    }
    else
    {
        this.playerData.nailDamage = 1;
    }```
buoyant obsidian
#

Personally, I'd set it so that nailDamage is modified in a method like HeroDash

#

and then again in attack()

solemn rivet
#

I start a new game - everything works fine. Dash and Nail do the intended amounts of damage. I pause, quit, reload and then... Everything does only 1 damage, even after sitting on bench/loading new area

#

@buoyant obsidian that's what I first did, but it never really worked properly

buoyant obsidian
#

PlayMakerFSM.BroadcastEvent("UPDATE NAIL DAMAGE");

solemn rivet
#

oh

#

forgot to add that

#

:x

buoyant obsidian
#

You need that to actually change the nail damage

#

so if it wasn't working originally, that's the cause

#

oddly enough, beamDamage doesn't require this so I didn't have to deal with it much

solemn rivet
#

yeah

buoyant obsidian
#

so it might be easiest to have it at the beginning of both HeroDash() and Attack()

heavy geyser
#

Looking to try out the mod, Gradow. seems fun

solemn rivet
#

I had set up

{
    this.playerData.nailDamage = 5 + this.playerData.nailSmithUpgrades * 4;
    PlayMakerFSM.BroadcastEvent("UPDATE NAIL DAMAGE");
}``` and
```public void setNailDamage()
{
    this.playerData.nailDamage = 1;
    PlayMakerFSM.BroadcastEvent("UPDATE NAIL DAMAGE");
}``` and added the resp. instructions to Attack() and HeroDash()...
#

guess I'll try it again

#

@heavy geyser as soon as I'm comfortable with it and fairly certain it's (mostly) bugfree I'll add it to the modloader

#

if anyone wants to suggest charm names/effects please do!

heavy geyser
#

no idea atm, but maybe something can be done with dash slash

solemn rivet
#

maybe

#

I'm mostly interested in making Grubberfly creating something akin to a dashwave arrown the player

#

dunno how to do that yet, but sounds interesting

#

@buoyant obsidian well, it worked... Maybe I had done something else back then that made the whole thing break down, but now it seems to work fine

#

began a new game, walked all the way to Dirtmouth, sat at bench, went down to Crossways, quit and reload, went down Crossways again

#

damage kept consistent all along

#

I'll play with it a bit more and try a few things (specifically, try to beat the False Knight, see how that goes; get the mothwing cloak, see what happens then)

#

if everything seems fine I guess I can upload this 0.1 ver

tired wigeon
#

how to use the debug mod ?

hazy sentinel
tired wigeon
#

nope there was nothing for me

#

Debug [1.0.8a].modbundle is the name

hazy sentinel
#

install the mod installer

tired wigeon
#

i did

hazy sentinel
#

execute the program

#

make sure HK is closed

#

load the .modbundle file

tired wigeon
#

i installed already debug

hazy sentinel
#

select it

tired wigeon
#

but how to open ingame

hazy sentinel
#

ok then what

#

pause during gameplay

tired wigeon
#

there is nothing while pause

hazy sentinel
#

press ~

#

or F1

finite ether
#

Someone please pin this

buoyant obsidian
finite ether
#

thx

buoyant obsidian
#

Camera gets unlocked when fighting Mantis Lords for me

#

It's normally locked to the arena but suddenly the camera started following me

#

might be a vanilla bug

buoyant obsidian
#

This is a dope mod man

buoyant obsidian
#

Ah crap Boss Rush doesn't save does it

#

just ran into the quake spell bug and lost control of my game

#

when you die with quake spell and it makes bench interactions funky when you respawn

heavy geyser
#

I can't buy a charm even though I have enough

#

It says I don't have enough

#

i probably should have done that blobderpy

#

i'll try again later

heavy geyser
#

Not sure if it's the mod

#

but DD had a lingering hitbox in front of him when i did this

heavy geyser
#

boss rush, except it's for all the platforming challenges

#

race for the grub at the end

heavy geyser
#

Can you allow more than 10 notches?

high moat
#

Mawleks big spray didn't damage me twice when it clearly made the hit particle. Also spelling error crvstal dash. That's minor tho. Any chance in the future we could choose between nail upgrades and spell/movement combinations?

pale totem
#

Just got to the point in a new game in Lightbringer where you get the Dream Gate, and instead of displaying the name of it properly when it was unlocked, it displayed a long string of words and underscores that I don't remember.

buoyant obsidian
#

Well that sounds odd

#

pretend it's a feature

solemn rivet
#

sounds like a fun feature

solemn rivet
#

yeah, it's the error you might expect

humble sinew
#

if the community made an effort, would it be possible to mod Hollow Knight to be able to play as BV in a steel soul kind of mode
Content ideas:

  • New abilities to reflect his fight ( The dash slash he does, maybe a soul powered move or his little ground pound with maybe soul bullets instead of infection )
  • custom bosses and scenarios to reflect the past
  • altered dialogue
  • New music(?)
  • Possibly an ending cutscene for a boss battle in his death spot
#

just an idea .u.

boreal valve
#

So make our own Content Pack/DLC?

humble sinew
#

yep

#

basically

solemn rivet
#

my original idea was to make something like that, either make Hornet playable (which, I know, is coming some time in the future) ou another interesting character, be it the Lost Kin, the Dung Defender, Zote...

proven valley
#

wqhy would anybody want to play as zote

hazy sentinel
#

modding doesn't really have that much freedom atm

solemn rivet
#

but considering how much we understand/have access to the game's logic, that's not possible atm

boreal valve
#

They said they are looking into a third playable character, and it was a stretch goal (Which heavily implied it would be Zote)

solemn rivet
#

play as a Grub

hazy sentinel
#

vore me daddy

solemn rivet
#

and it's a wonderful journey to conquer your own freedom from the Collector

humble sinew
#

It would be interesting to play as Zote
so we can finally know how the fuck he got that far into deepnest

boreal valve
solemn rivet
#

by running away from anything and everything, that's how

humble sinew
#

Even in the Colosseum he doesn't do that

solemn rivet
#

actually

proven valley
#

Zote the almighty? running?

#

he would never

hazy sentinel
#

almighty

humble sinew
#

He's delusional. he would never acknowledge his weakness. which raises the question how he survived.

proven valley
#

by not acknowledging the enemies too

#

if i dont think they are there then they arent there

solemn rivet
#

there's also this in the game's code:

    {
        // Token: 0x04002C56 RID: 11350
        KNIGHT,
        // Token: 0x04002C57 RID: 11351
        HORNET,
        // Token: 0x04002C58 RID: 11352
        ZOTE
    }```
#

so...

#

sadly, the part of the code we do have access to doesn't call or use this HeroType at all

#

but still...

#

actually, if we WERE to actually somehow make it viable for another character to be playable, my bet is that somehow we would find a use for this function/a way to call and manipulate it

proven valley
#

i think playing as hornet would be fun

buoyant obsidian
#

I'd wait for TC's hornet personally, they're gonna do it better.

solemn rivet
#

for sure

boreal valve
#

And it won't only be playable Hornet. The DLC will have new areas, characters, lore, and the rest of the backer designed content.

solemn rivet
#

can't wait to see wtf the Weaver's Den is for

humble sinew
#

what about that machine without a purpose

#

I cant remember where it is but it just kinda sits there

#

anyways it would probably be best to wait for the Hornet DLC so might have more assets and a layout of how to do it

boreal valve
#

The giant Metal Bug in Beast's Den?

humble sinew
#

I think so

solemn rivet
#

there are a lot of out of place machine-looking things

#

most of them useless...

#

but they kinda reming me of the metal bug you get the Crystal Heart from

boreal valve
#

That's a mining golem

#

The bugs built them and used them to mine

humble sinew
#

hey I can't remember if the Forest of Bones is planned to come later
I know it was scrapped but I always keep remembering like its gonna get added

hazy sentinel
#

not likely

boreal valve
#

We can only pray. There is a giant empty space under Deepnest. Who knows?

humble sinew
#

anyways I always thought it would be cool to play as BV
night guys

buoyant obsidian
#

They already have assets and code for lava and I'm pretty sure they've promised new areas, so it's fairly likely that it will be returning in some way or another

solemn rivet
#

Damn

#

you get stuck after beating Hornet in my "mod"

#

the game checks if you already have Mothwing Cloak, and since the mod gives it to you, the gate after the boss fight doesn't open

#

technically you can save and quit, and it opens

#

but...

solemn rivet
#

solved

solemn rivet
#

I think it's good enough for a v. 0.1

solemn rivet
#

I was messing around in the assets

hazy sentinel
#

steel soul jinn

#

replaces jiji in SS

solemn rivet
#

oh

hazy sentinel
#

buys rancid eggs

solemn rivet
#

never used Jiji

#

XD

#

nvm then

deep pilot
#

Umm, I've encountered the same problem Gradow did with the Boss Rush mode

#

Except when I quit to menu, the save is empty

#

Does the save need to be in the first slot for it to save properly?

#

If that's the case, then currently you can't get past Hornet (Greenpath)

#

Cause the gates remain locked after you beat her

#

The one from the pinned post, so I believe your version

#

facepalm

#

I forgot you can just warp out without there being a gate to start from

#

I thought you had to stand on a gate to warp

finite herald
#

What do you guys think about a challenge vs flukerman, old nail, no charms, no spells?

#

Is it possible?

#

I've been playing the boss rush @fair rampart , love it.

#

I wish you could save tho, even if optional.

#

Because today I was trying to kill all the bosses without charms and had to do something and I got to start all over again.

deep pilot
#

Had a lot of fun with the boss rush. Died only once due to being overaggressive on White Defender, although I had several close calls where I went down to one health.

#

A bit of a shame that the end of the list got cut off

#

In terms of bugs, one thing I recall was that the Collector boss fight had an audio overlap between the Tower of Love background laughing and the boss fight music

#

Is there a reason you get moved to the secret room under DD after beating White Defender instead of just getting immediately put back in the hub?

#

Like with all the other dream bosses?

#

That's fine with me

#

So one thing that bugged me was that you put Traitor Lord before you unlock Shade Cloak, even though you have to have Shade Cloak in order to access that boss in the regular game.

#

Kinda what I was assuming

#

I was also slightly annoyed that Isma's Tear isn't granted for the Uumuu fight, but I understand that choice cause 1) you don't necessarily have acid immunity when you get to that fight and 2) no other boss has an acid floor that you have to worry about

rain cedar
#

I also one shot false knight's phases

#

@fair rampart

#

Alright well the one shotting seems to be because of a debug hotkey you have but the missing gate block is still a thing

#

Nevermind that's also from pressing a key

#

Guess I just can't use numpad for anything with this running

solemn rivet
#

@buoyant obsidian how dod you manage to overlay your mod button instead of team cherry's logo at game start? I tried doing that to my mod, and it has a weird overlay sized just like the vanilla logo covering my mod's name

buoyant obsidian
#

You're talking about the sprite boundary issue, right?

solemn rivet
#

yeah

buoyant obsidian
#

I use a pure white texture to find the exact bounds of each sprite, then I make my sprite within those bounds

solemn rivet
#

interesting

#

I was trying to show my logo besides the team cherry logo

buoyant obsidian
#

Yeah I just replace it since it's easiest

#

Kein probably knows a way to add your own stuff like that, like he did with Boss Rush

solemn rivet
#

yeah, I'll just make it small enough to fit into that "hole"

buoyant obsidian
#

that works too

#

keep in mind it's not a hole, it's some weird polygon monster

solemn rivet
#

yeah

#

I'll try filling it with blank to see its real shape

buoyant obsidian
#

it gives you a better idea at where the boundaries are, since things get resized

solemn rivet
#

I'll just overlay my logo on the vanilla logo

#

should work

rain cedar
#

@fair rampart It's 3 that gets rid of the wall

#

Nice

#

I think the spa glitch stacks because it gets pretty intense by the end of a run

dusk remnant
#

found a vanilla game bug if you have the quake spell you cant do soul master

dusk remnant
finite herald
#

@fair rampart you think there is a way to add a feature that allows you to change the order of the bosses in the boss rush? By the way, considering you havent released it 'public' yet, do you prefer until then upload youtube videos? I would like to record all the bosses and do it. Thanks again for the mod, i've been playing it a lot.

solemn rivet
quick ravine
#

oooh what's it do?

solemn rivet
#

I'll answer you right away, but first - is there a way to add a, say, changelog/readme or whatever to the modloader? xD

#

@quick ravine basically, it's a dash-centered mod

#

you start with dash and it's basically your only way to deal damage

quick ravine
#

oh neat.

solemn rivet
#

I've also recoded some charms and interactions

#

for instance, getting the actual dash after beating Hornet increases your dash distance in 20%

quick ravine
#

Sounds similar to what my mod might be. x3

#

Where you kind of highlight a single mechanic

solemn rivet
#

and getting the shadow dash lets you recharge MP by dashing (currently at a pace of 3 MP/dash, but in the future I plan to make at act like a nail swing)

#

well, since it's my first mod ever, I figured I might start with something simple and build on that

#

please report any and all un-intended/expected/wanted interactions

finite herald
#

@fair rampart do you think you could make the fragile strenght purchasable after you lose it?

deep pilot
#

@fair rampart Should essence be reset back to 100 if you reach 0 essence as a backup in case people really struggle with the boss rush and die enough times to exhaust their essence?

quick ravine
#

why not just give them 1000 essence?

#

or more?

deep pilot
#

Well right now you start with 100 essence

#

And technically if you remember to dream nail the warrior's graves after their fights you get a lot more

#

But as it is, in the very unlikely scenario people keep on failing attempts at bosses they would run out of essence unless there's a essence reset programmed in

#

Even starting them with a higher amount of essence wouldn't technically solve this problem if someone had enough time to waste to fail bosses that many times

quick ravine
#

Can you get essence from the mobs in white palace that recover themselves? if so, then those could just be plopped down in harmless locations between bosses in case of an emergency.

finite herald
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@fair rampart when I kill flukemarm and even if I have all my health, the little "minions" kill me in one hit

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is that normal?

deep pilot
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That didn't happen to me @finite herald

finite herald
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i was using joni's blessing and fragile strenght

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does it have anything to do with that?

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it has happened twice

deep pilot
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I didn't use Joni's on Flukemarm, although I did use Fragile Strength

finite herald
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i'll try it without jonis blessing this time

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i'm just doing nail only, and experimeting with joni's blessing

deep pilot
#

I also only used Joni's on Crystal Guardian v2, but in that fight there aren't any spawned mobs

finite herald
#

@deep pilot do you remember the rewartd for flukemarm?

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because I killed failed champion, I had 7 blue maks with joni's blessing, and as soon as I got the reward, my health masks went to one.

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It might be a bug related with reward + joni's

deep pilot
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Oh yeah, I think you get +1 health from Flukemarm

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So that would make sense

finite herald
#

Yeah, if he does, it's probably the reason why

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I just realized how op is fragile strenght + joni's blessing + quick slash haha

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I would say besides failed champion, merkoth and no eyes are the hardest if you want to rush the fight

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with that build

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and even those are easy

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anyways... this mod is great 😄

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@solemn rivet do you have any run using your mod? I would like to watch a video 😄

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@fair rampart do you think you can add a total time, even if it's not as accurate, a sum of all the boss battles? 😄 that would be great

solemn rivet
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@finite herald sadly, no

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I literally just finished "polishing" it

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xD

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but I do plan on making a walkthrough of it

solemn rivet
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oh, ffs

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I placed the wrong assembly.dll in the bundle for some goddamn reason

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should be fixed now

fair rampart
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@solemn rivet

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Can you include the option to manually install the mod instead of just having a .modbundle?

hazy sentinel
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you bet

lime willow
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HK should have a Steam worksho

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*workshop

dusk remnant
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yeah but right now it doesnt seem like it would help the devs much

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maybe when they finish all the packs and hornet

boreal valve
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Even then, they're looing into a third playable character. Who knows if Hornet will be the last HK content we get?

boreal valve
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Tiktik is strongest enemy confirmed

humble sinew
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Challenge mod where every time you enter a room or get hit the controls re-bind

buoyant obsidian
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I touched the DPAD for the first time ever earlier and it selects a random button whenever I press it

humble sinew
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extras of the challenge mod (or possibly just concepts on their own)

  • You deal double damage
  • You start with two more charm Notches
  • you take double damage
  • certain charms have less power
finite herald
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Hey how is it going, the thing about the order... I guess we can choose from a menu which one first, second, third, etc, but to be honest that sounds like unnecessary now that I think about it

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and yeah, I think it's related to the blue hearts, it happened twice with flukemarm and one with failed champion

rain cedar
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Rewards all being moved to be purchased makes sense to me

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As is it's very easy getting every reward and I have nothing to do with points

finite herald
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Although I guess the price of the rewards have to be b alanced as well, right?

#

the non stop mode basically prefvents you to use charms and to recover soul-health through bench or water?

rain cedar
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I think you get health back between bosses still

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But yeah don't see how you would use charms in that mode

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Yeah being OP from the start in non stop doesn't sound great

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Is it not possible to just keep non stop similar to how it is now and change only the other mode?

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Not necessarily

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I'm only spending like 2.75k because that's enough to fill 10 notches

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Soooo many points I never use

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Only thing I would even want to buy there is notches and magic

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But I see your point

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There should definitely be multiple purchase menus if this is the system you're going with

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All charms in one is already pretty long

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Cool. Looking forward to the update

warped sinew
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is the pinned boss rush the most current?

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william is coming round my place and we gonna try it out together

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i havent tried it yet

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then im going to show him how good it is so he will fucking add it to the god damn game

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lol

boreal valve
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There's a boss rush mod?

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: O

buoyant obsidian
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Pinned should be the most current yeah

heavy geyser
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Boss select would be nice

finite herald
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I love that boss rush mode

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I've done it like 9 times already

rain cedar
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Yeah I've been doing it a fair amount as well

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Just got a 35:46 time for it that I'm uploading

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This is a lot of fun

finite herald
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I havent speed run it, but I saw your youtube video. Pretty good 😄

rain cedar
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I think I'm gonna add mods to the IL section of the leaderboard because some of these are definitely well made enough for that. There's the boss rush and lightbringer that have runs already, anything else worth adding?

solemn rivet
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to everyone who had issues with my mod: I'm sorry, it's probably due to that issue where I had to recode it all from scratch. I'll get into fixing it asap

finite herald
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There is a new dash mod, blackmoth knight, but I'm not sure how good it is

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Oh yeah, Gradow is the one who made it

rain cedar
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Cool, I'll look into that after he fixes whatever's wrong with it

solemn rivet
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I somehow replaced all my modded files with vanilla ones because I thought I had some backed up (spoilers: I didn't)

finite herald
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But so far, I can say the boss rush mod is one of the best things for the game.

rain cedar
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Oh, that sucks

finite herald
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I already got used to all the bosses I would say, so I enjoy it a lot

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I think failed champion it's the hardest one

rain cedar
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Failed champion is an absolute joke with dive

finite herald
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Havent done it like that tbh

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I will watch your new speed run when you uplod it

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So I can take tips

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I've done only nail run at the moment

rain cedar
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It's at 89% uploaded so you can watch soon if you don't mind it being low quality for a bit

finite herald
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And just recently i used spells and its amaIng how fast you can kill some bosses with that

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I'll watch it tonight when I get home

deep pilot
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Failed Champion is a joke with Quick Slash + Fragile Strength with the nail level you get by that point in the boss rush, for that matter

finite herald
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Its amazing*

modest lake
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Oh man I hope the boss rush mode gets added officially that would be awesome

finite herald
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Who you guys think is the hardest boss?

rain cedar
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White Defender

modest lake
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I had a harder time with radiance for the longest time I couldnt beat radiance

deep pilot
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Agreed, White Defender. Only boss I died to over the entire boss rush and was my single death

finite herald
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I think it's because i practiced him so much nail only no damage

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That to me he is easy

warped sinew
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yo kein u should put the charms in alpha order

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its hard to find the ones i want lol

rain cedar
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That would be great

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Shaman Stone, Soul Eater, Spell Twister

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All the charms I want are S charms

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All in one spot

heavy geyser
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Or put them all on one screen like the game already did 🤔

deep pilot
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I'm a nail build person, so Quick Slash, MoP, and Fragile Strength are all I need

finite herald
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What is mop?

hazy sentinel
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bark of mride

finite herald
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And yeah, I'm a nail person as well haha

deep pilot
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Mark of Pride

finite herald
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I love only nail runs

deep pilot
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I do swap out Mark of Pride + 1 notch charm with Longnail + 2 notch charm or Joni's Blessing when I feel like it

hazy sentinel
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no, listed by angular acceleration

heavy geyser
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Is it possible to allow more than 10 notches

hazy sentinel
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yes

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or you could just make all charms cost 0 notches like @fair rampart

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break it more intenseface

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make radiance the first boss

solemn rivet
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ffs

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I mistyped 0.7f as 7f

rain cedar
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That's a bit of a difference

finite herald
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@fair rampart do you think is it ppssible to add a free play/practice mod to use whatever you want and choose what boss to fight to?

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Ok, I've used the debug mode, is it a quick way to just get to a boss and fight against him repeatly? I guess I have to place the respawn before the boss fight, right?

modern hound
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Will there be a Mac release?

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Thank god, now I can kms on Radiance with no upgrades

boreal valve
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Radiance with no upgrades is what keeps me up at night

modern hound
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THREE THOUSAND HEALLLTHHHHH

finite herald
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Razhork has done radiance no charms old nail

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Yes

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Thats teue

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True

warped sinew
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ok so i just finished the boss rush. it was good. my notes are

#

i think all the movement abilites are good the way you earn them, but i think it would be much better if i could buy ever other upgrade

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spells and health and vessels

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more cutom is better i feel'you have made a great currentcy system i think its needs more things to buy

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then i can do a low health run if i want and things like that

finite herald
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Yeah, custom seems like the best way to do it if the price of the items are right/balanced

warped sinew
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the more custom the more room for working out different builds

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and stuff

finite herald
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Exactly

warped sinew
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great for speed running

finite herald
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I want to do old nail with charms, so sounds great to me

warped sinew
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ya also with old nail the ghost bosses have less health

finite herald
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And yeah, it gives more potential to optimal speed runs

#

Really?

warped sinew
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it changes up a possible speed run strat

modern hound
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Im gonna practice in this mod alot

finite herald
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I didnt know that

modern hound
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Graig, whats the chances of this being intergrated into the base game :^)

warped sinew
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anyway point is, more custom more possible ways to do it

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yeah TC will just steal when it is finished

modern hound
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Without warning

warped sinew
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thx kein for saving them time :p

modern hound
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Or any update

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Just ohey its here

finite herald
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I cant wait for more content

warped sinew
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william says he will fix that bug where the spoa particales stay stuck to the night

finite herald
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I even hope they release a sequel or prequel

#

I love this game

modern hound
#

Prequel confirmed with Hornet

tribal nexus
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Why did you have to make the mantis lord fight with the old nail? I already have bad memories of that when I did it in my first run of the game.

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Well apparently I just needed to git gud

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Mark of pride definitely does help though

warped sinew
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ahh nice

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buying notches is good too!

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each upgarde cost more?

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like nail one to nail 20

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2

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lol 20

tribal nexus
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Nail upgrades seem to be automatic

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Since I got the nail upgarde after beating Mantis Lords

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I'm not sure what happened but I beat soul master and didn't get a reward

modern hound
#

Nail 20 tho

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85 damage per swing

#

Talk about OP

tribal nexus
#

I don't know what happened I just left after the fight and noticed I only have 1030 geo

#

which is what I went in with iirc

modern hound
#

Is there any mods on mac?

tribal nexus
#

Unless I am remembering wrong.

#

How much geo should you have after the boss in total?

#

all I bought is mark of pride and Shaman stone

#

so it's possible I'm remembering wrong

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Is there a reason the second boss drops 30 geo btw? It seems kinda arbitrary, and I mean it actually drops that amount. Not like as a reward.

#

Ah. Doesn't really make a difference though. So I see why it's not important.

solemn rivet
#

there's also a zip file in case you don't want to use the modbundle one( @fair rampart )

rain cedar
#

I only see the modbundle and readme

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Oh well, seems that modbundle is just a regular archive that has been renamed so I can install it manually anyway

rain cedar
#

@solemn rivet What's the point of having the .4 and .7 multipliers on the dash cooldown when you can always dash?

tribal nexus
#

Don't seem to be able to interact with my shade. Also I've had a white particle effect around me since marmu fight.

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@fair rampart

#

Yes

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They won't attack me and I can't attack it.

buoyant obsidian
#

Try dreamnail?

tribal nexus
#

I died to collector

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and then I couldn't interact

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beating collector seemed to fix it

#

It was late into the fight

buoyant obsidian
#

did you die while performing a certain attack?

tribal nexus
#

No

deep pilot
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Maybe put in partial rewards for the fraction of the health you take off if you die to a boss?

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But make the cumulative reward from the boss be the same as if you beat the boss in one attempt

tribal nexus
#

You can pick up the defender's crest in the white defender boss fight

rain cedar
#

That's a problem with the game, though, not the mod

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If you don't pick it up after Dung it shows up there as well

deep pilot
#

Actually, I think DD doesn't spawn Defender's Crest during the boss rush