#archived-modding-development
1 messages · Page 8 of 1
put your assembly-csharp in there
and edit a mod.json
basically rename any .modbundle to .zip and unzip it
and edit that
so in mod.json you have "special_files":[
make sure you have
{
"name": "AssemblySteam.dll",
"target": "Managed/Assembly-CSharp.dll",
"game_hash": "48cef35960d41a9e6f925dce91d3c82e"
},
this
remove the assmebly nonsteam
oh wait
I forgot modbundle changed lol
this is what it should look like
i think its just 2^n
Kay :3
I used 64x64 and it worked. :D
oh no... trying to load the mod with the loader didn't work. :/
Where does the mod loader log save?
the command line
it didn't come with a .bat. x.x
did it come with an exe?
oh you downloaded the installer version
there should be a file called HKModInstalled.jar
probably in app
open command
win+r then type cmd
type java -jar
then drag hkmodinstaller.jar onto command line
and press enter
ah oki
or put this file in the same folder as the jar and double click
says it's a null pointer exception...
i'd probably bother @small nest about it
Can you double check my .modbundle to see if it's because of how I filled it out?
yeah link it
yep :D
I'll delete the old one so it's not confusing anyone interested in trying it out
@quick ravine Oh yeah, you can also edit max hatchlings, soul cost, and spawn time. Maybe interesting
Yeah I probably will down the road after testing it as is first. I also haven't nerfed spells yet but they'll probably do some damage but at a cheaper cost.
You can finally do the x10 mod
That would make for a good challenge 
Mate Quick Focus would be instant healing
Soul Eater= Full Soul
Id fight 10 Radiances
do it
well you'd have 10x hp, and radiance would do 20 hearts a hit
yeah but quick focus wouldn't help
But, Joni's hp multiplier would be 15x then, aka about 1350 health or something 
@quick ravine To save you some future effort (*Not default values. They are 4-8-4 iirc, but dont quote me on that)
https://gyazo.com/10ab036275f460f72be1879cc8df9479
@quick ravine does your modbundle work now?
If not then send me the log and I'll look into it
Not really a big break
Yeah but it kind of is since you literally can't beat false knight without king's soul unless you're extremely persistant since your nail does 1 damage.
and he doesn't give you soul
also hatchlings 1-shot baulders for some reason or another. 🤷
Well that's useful then as you can go back and do False Knight once you have the dream nail
Elder Baldurs are coded funky
(un)surprisingly, reading about Voila's struggles led me to many interesting ideas
all in all a great read 8/8
Maybe set the spawn time really high when you are in this specific scene?
I might, but there are enemies here too so that could be problematic.
(Such as your shade)
What enemies again? Cant remember the area too well
1 dirtcarver
Ah
I did it but it is NOT easy with that bug. http://i.imgur.com/LvId6CZ.jpg
@leaden hedge thank you for your tips! I'm kinda understanding how to work with these now... As you can guess, I have no previous experience with programming outside basic undergraduate stuff
When you skip a major upgrade because you nerfed it yourself. http://i.imgur.com/N5WPD7f.png
xD
no
I don't want to sound like a complete noob, but how can I figure other tags to use with FindFsmOnGameObjects, FindGameObjectWithTag and so on? Or, in other words, how did you figure which ones you could use? Or even, how do I check if a given tag (say "Scream Control") is actually a valid tag?
you could output to the log with something like debug.log(this.gameObject.tag);
Dung Defender is a loooong fight. It's a good thing he gives the damage upgrade.
Ohhh no no no xD I'm not that good. (yet anyway)
I only beat trial of fools once, if that's any indicator of my capabilities.
I kinda wanna try it with your mod... WD is an interesting fight if you take the time to learn the tells... That's it. As soon as I'm home I'll give it a try.
x3
As a warning, make a copy of your save.
I modify the cost of a couple charms
And your nail's damage
(I didn't nerf spells yet)
I always make backup saves so it's fine 
okay, just figured out I can just dump (most) FSM files directly xD
no need to backup save files if you save to a different file for your mods
also @solemn rivet if you check the pins theres a FSM mod by kcghost, that lets you dump fsms to json

just change the GameManager.GetSaveFilename(int saveSlot) function
in your assembly-charp
and if you want to be able to import old saves without overwriting them you can do ifelse file exists
no, still load that into the same place
but it doesn't matter if you change variables so you do no damage
because when you uninstall the mod, the save file isn't fucked
because you saved to a different one
well if you want your mod to a thing that shouldn't be played from a current save like glass soul or lightbringer
There is difference checking software. Theoretically, if there's an open source version of them, it could be repurposed for checking differences between .dlls and just ask when you activate mods if you want to overwrite/keep particular files. obviously this could cause incompatibilities but in theory you could combine a mod that makes Glowing Womb have a max of 8 hatchlings with a mod that makes grubberfly beams do 1xnail damage since they wouldn't interact with the same files.
of course, that's assuming someone(s) is both willing and capable of doing this.
ahhh
yeah that's not so simple...
its only really a matter of figuring out which playerdata variables point to which fsmvariables and setting it up to overwrite the fsmvariable with data from moddata
i.e. instead of setting nailupgrades to whatever, set slashFsm -> damageDealt to modData.nailDamage
But once you change the fsmvariable it's indistinguishable from the vanilla game's potential values so removing a mod would NOT result in the value returning to a vanilla one, let alone the proper vanilla one. You'd have to make a check for just about every value in the game to see if it's a potential vanilla value and even then, you might still end up with a pure nail doing coiled nail damage because the program thought it was a vanilla value.
well when you remove the mod its just going to load from playerData instead
which should be vanilla if you never edit it
But again, it might regress. For example, if in playerData the player has the coiled nail and then they install a mod that changes coiled nail's damage. Then they upgrade to the pure nail, and then remove the mod. PlayerData still says it's the coiled nail but the modData says it's the pure nail. Or worse, what if the mod adds 3 more pale ore and another upgrade past pure nail (somehow), then what do you do when you remove the mod?
You can't just use the playerData that vanilla saves because it doesn't know what nail upgrade 7+ is.
well you'd hope the modmaker would have the sense to lock the additonal upgrades behind another mechanic
to avoid those issues
well anything you do is going to be dirty
the game isn't designed to be modded, never mind elegantly
I think the mod manager's forward progress could help singificantly and put issues like this into the hands of the users. Hollow Knight's modding community is small enough at the moment that I don't think it's too big a deal to make it super approachable.
I mean, yeah we COULD put 200 man hours into making a mod loader that checks save differences between vanilla game values and modded and an API for players to hook into this, or we could just make a small save checker that could check what mods were played with a particular file and warn the player when they go to load it that it could become unplayable without the same exact mods that were installed in it before.
And then distribute the checker to modders.
Personally, I find the second to be acceptable for a game like Hollow Knight. The first is ideal, of course, but really, are we going to have Minecraft's/Skyrim's variety of mods? I'm doubtful at best.
On an unrelated note, I realized my mod still had my failsafe in it when I uploaded it here so false knight is completely possible in it because you get 1 soul per nail swing against anything labeled an enemy. So this includes when you bounce on Garpedes and similar situations to that.
oh speaking of false knight, @fair rampart did you notice if you dream gate into the air, you can move but don't have a hitbox, I kept walking through the door on the left of false knight lol
isnt failed the dream one?
Failed Knight doesn't exist :3
you can't dream gate into a dream tho
oh x3
what about dream oob and soul master though, why do those trigger
Q U A L I T Y
what happens if you disable the boxcollider, rigidbody and transform
does it not care and still oob you
why is that an issue
- if you auto warp them when they kill gruz the flies don't spawn
if (this.gm.playerData.geo > this.extraData.points)
{
this.gm.hero_ctrl.TakeGeo(this.gm.playerData.geo - this.extraData.points);
}
if (this.gm.playerData.geo < this.extraData.points)
{
this.gm.hero_ctrl.AddGeo(this.extraData.points - this.gm.playerData.geo);
}
thats all it takes use geo as points without worrying about pickups
theres also plenty of other places with geo in the boss arena
well either way its really easy to add a point system and use geo to display it
and you could just put it into one of the unused variables if you don't want to do anything complicated
hmm its really easy
if( sceneName == "whatever" && playerData.whateverDefeated ){
bossDefeated();
}
well you can't autoload unless you're checking something during gameplay
you can cache the scene and probably use some composition so it only has to check on bool a frame but I mean if you're worrying about checking 20 bools a frame
you have to detect if every boss is dead anyway to award points though
Lol, sounds like a pretty fun thing
you can't, the best bet is to serialize the loaded content and then deserialize it on load
@quick ravine I was playing your mod and the only thing really I find "annoying" is the spawn rate of the little flies (whatever they're called)... Is it supposed to be like that?
I was thinking maybe it would be interesting to make it scale with progression - be it the number of masks you have, your total max MP (counting reserve), your current nail upgrade, etc.
Because, as you said it yourself earlier, boss fights take a LOOONG time
@leaden hedge
You wrote "also @small nest is there a way to modbundle and just do an entire folder as a "file" instead of having to manually add everyfile in the folder":
You only need to declare special files that are different between the platforms.
Is there a mod that allows me to use m1 for attack
why would you ;_;
bc my controller broke
how would you aim up or down?
hmmm
well it would just be temporary
I'd rather play with controller anyway
doesn't have to be prefect
Yah but I'm really used to wasd now
If you have a PS4 controller InptuMapper lets you rebind your buttons
Yes
@solemn rivet believe it or not, this IS meant to be a challenge mod. It really changes how you approach each boss fight and a lot of players that are used to using quickslash and/or spell builds will find they can't just deal damage at a faster rate than the boss does to them, and rather need to learn to dodge every attack. It's not a mod for everyone, that's for sure.
just dodging and waiting? 🤔
I mean, pretty much. You hit them to get soul and that soul is converted to hatchlings.
It perma-equips Glowing Womb and reduces your nail damage to 1.
neat
it also makes the defender's crest cost 2 notches since glowing womb is your main means of attack and is free.
Glowing Womb remains static tho
i'd probably have more fun with just a 1 dmg nail
The more soul you get the more Hatchlings you get
at least i have the option to do TWO (2) damage charge attacks
Yeah I was thinking maybe increasing the spawn rate of hatchlings based on your vessels
Yeah my mod currently has a failsafe in it where any hit on any target labeled enemy gives the minimum soul gain possible.
so even false knight gives soul
right now
but that will likely change
BUT hatchlings can kill the baulders so it's nbd really since you can just skip false knight.
come back when you get kingsoul
Do they have a higher spawn rate?
That would be cool because then spells are pretty much banned
not yet. like I said I was thinking your vessel fragments might make them faster or something. Haven't decided yet
it's JUST glowing womb is free, Defender's crest is 2, and nail damage is 1 right now.
I can't wait to see it develop
Also apparently the aspid hatchlings are one of the most dangerous enemies in the mod. xD
They have 5 health but they weren't programmed to get knocked back by the nail so they are RELENTLESS
^The face of death
Just replace all the Primal aspids with the Aspid Mothers so they spawn three hatchlings at a time, and maybe get someone to resprite it
These bad boys take two shots with the old nail!!!!
omg
They stronq
not in my mod!
One damage mod?
please read up a few messages to get the context... 🤦
I'm sorry
I just thought maybe asking someone nicely would save some time and energy

I've been asked what my mod is multiple times in the past few days so it's becomming troublesome...
Shouldn't you be ecstatic to take about your cool new mod to anyone who is interested?
i don't think it's cool. xD I made it because I wanted to play it! It's a terrible mod that completely changes a great game into a tedious one. xD
Well, you're no 753 that's for sure
but maybe as it grows it'll get more interesting.
i agree but that's a cute way to say it
That boy will jump at any chance to talk about his mods 
753's mods are like his children or something
one of his children is loud and annoying for me to play with
and the other one doesn't work for me
Yeah but making offspring is a joint effort on the part of at least 2 people.
True.
753 is Pale King and his mods are the Vessels 
That's a terrible analogy
Sorry not sorry
he's leg eater
He is Cornifer
and his mods are his charms
And his mods are his maps
oh I know
He's The mask maker
Laphi, were you agreeing that my mod makes a great game a tedious one or that it might get more interesting as I work on it?
Agreeing with the cute self-aware description of the mod
I mean, I'm not gonna say it's a good mod unless it's actually fun for almost everyone in its target audience. I think with some work it could get there but right now it's just a way for me to practice learning how to dodge just about everything in the game.
I got the idea since in my Radiance fight I won by using glowing womb for the bulk of my damage and focusing more on dodging.
it can surely be 100%ed
I found that, for me at least, lightbringer made the game a lot easier - specially on bosses
also, I managed to prevent false knight from dying by using Glass Soul charm, so there's that
awesome
( I fear I already know the answer to this but) if I were to change, say, the spawn rate of Glowing Womb Hatchlings, their damage etc... Would I need to mess around with FSM?
If you scroll up a while i posted a screen that did some of those things
thank you!
very interesting...
Seeing how to mess around with some FSM values fills me with DETERMINATION
Are there any mods that have been posted in this channel that are missing from the drive folder? I've been busy with end of semester, so I haven't been keeping up with what's posted in the channel.
Yep
and i seem to have a large amount of DDS images now
The files you want to export are Texture2D files
The first image alphabetically (that doesn't crash me) is _0001_charm_more_soul
try exporting just that asset
Texture2D
Under Convert
i dont have convert options?
ah, i think i downloaded an out-of-date one
yeah nvm i downloaded the master version and it still doesnt have that?
Where'd you download from?
github?
link it
how do you even download with GitHub I can't remember
now what do I do with the .zip?
open it?
and now I have a folder
and now I have a bunch of .cs files and more folders
and if you scroll down you also have an application called Unity Studio
where did YOU download from???
Hit Unity Studio?
thats....weird?
alright I thought I was crazy
I must've done something very very bad
could you screenshot your folder contents?
Is it possible that me changing something in Regedit did this?
Possibly?
I've never been able to run executables downloaded from GitHub
Im not very well versed in coding-y stuff
I always assumed it was a GitHub thing
You're not on Windows, are you?
yeah
uhhhh yes? but i also have a Mac, so
ah not used to the buttons at the top right, wasn't sure
Windows 7 looks different
I can't really help you if I can't even download the thing, sorry
Use this version of Unity Asset Studio: https://github.com/Perfare/UnityStudio/releases
Literally just found it lol
that'll most likely work
yep!!!!!
Someone make a mod that makes salubras blessing active all the time, not just on benches
yes
@buoyant obsidian about to start a new runthrough with Lightbringer, super stoked
Nice! Have fun
"new runthrough" i say as if i havent only just beaten hornet and got frustrated at not knowing what next
ok how the heck do i use the mod installer
@buoyant obsidian
tagging u bc u seem to Know Your Shitâ„¢
You downloaded the mod installer and launched the .exe right?
what exe
the mod installer exe
I'm not sure, you might have downloaded the code
and not the release
either download the .zip or the .exe
what's wrong with it?
weird, maybe just download the manual installation version from moddb
i mean i just installed manually rather than using the installer?
so not really super solved just...worked around
@alpine cloak that's actually very easy to do, but not really worth calling it a mod. If you really want to, I can make it for you, though
@fair rampart this is the content of the folder in which the mod installer is installed
actually, does anyone know the rate in which Salubra's blessing recovers MP?
hey guys
haven't been here in ages
(modding section i mean)
can i have some updates on what we have rn on modding HK ?
We've got a mod installer, a little bit of insight towards editing FSMs which were previously unreachable, the hidden dreams update opened up a lot of warp possibilities
There's a mostly working boss rush mod
Are there any performance increasing mods? 🤔
I already downloaded 30GB Ram wtf
Ohh, a mod installer? How exactly does it function? Does it allow for multiple .dll mods? External dll files? Resources? :S
It's like uh open it up and you can load / unload modbundle files
so you can switch mods in like 2 clicks
modbundle files? :S
.zip files renamed .modbundle
I mean technical stuff, what kind of mods does it allow
ah lol
I get it now
So a zip containing the assembly-csharp of one mod, zip2 contains same file for another mod and you can switch between them
Anything to do with asset bundles and .dlls can be replaced
Man I'd love a way to load external .dll mods
Like instead of editing the main assembly you'd add your own files that the assem-- basically like a modloader :P
downloadmoreram is fuckin glorious
^^^^^^^^^^^
I think until a couple days ago stu didn't know what it was @bleak zinc
stu
I told him he should "downloadmoreram.com for your new computer" and he was just like "yeah I'd rather not downloadviruses.com :PPP"
i mean he's been tricked into fucking alt+f4ing out of besiege so
^^^ 😂
can't expect much from a teenage homeschooled antisocial egocentric american (^:
Wait we're in #archived-modding-development, we should move to DMs to mock him 
hyperthonkang
is there a teleport mod for hollow knight ?
What do you mean by a teleport mod? I mean, we already have the dream gate...
I cant extract files, does someone have the textures for Quirrel?
Thanks
@solemn rivet what is dream gate i dont have it i think
it's a new mechanic that was added in the last patch
try talking to the Seer after you have 900 essence
also, does anyone know if there's any way to alter what a vendor sells?
@fair rampart Is the hide help key for the debug mod v1.08a [`] for american keyboards? Else it doesn't work.
is Sharp Shadow damage defined to be equal to Nail damage? Is there any way I can change that via dlls?
Go home and eat trees
managed a stupid workaround
I'd just lazily change nail damage every time you dash
precisely
garbage collection for days
that's why it's stupid
can't wait to see it fail miserably
in every way imaginable
yup, stuck on load
ghostCoins is an unused int that you can modify I'm pretty sure
I just want to make a space to remember previous nail damage
I can do that in HC tho so nbd
personally I recalculate nail damage on every swing of the nail
I've been warned of garbage collection but I've never noticed any problems with it
this.playerData.nailDamage = 1 + this.playerData.nailSmithUpgrades * 2;
if (this.playerData.equippedCharm_13) // Mark of Pride
{
this.playerData.CountGameCompletion();
this.playerData.nailDamage += (int) this.playerData.completionPercentage / 6;
}
PlayMakerFSM.BroadcastEvent("UPDATE NAIL DAMAGE");
There's something I made so that Mark of Pride makes your nail do more damage based on completion percentage
yeah
although now that I think about it, it's possible that it doesn't update since there's some sort of Calculate Completion Percentage method I think
I was kinda bummed by that, actually, because I thought it increased beam damage
I figured there were enough charms that increased beam damage in there
sword needed some love
yeah, completion percentage is controlled by a PD method which is basically a lot of if's
idk when it updates tho
lol idk what I did, but I got stuck with nail doing normal damage and sharp shadow doing 1 damage. Thing is, tho, I had completely reset the dll to the defaults, so that should NOT be happening at all xD
had to get a new dll
I was just confused because ` wasn't working for me. Turns out Æ did instead. Was just hoping you were faster than I was at going through my buttons. Great mod btw ,it's a godsend for practicing
vanilla dll won't reset your save file's damages, Gradow
yeah, but I was always trying it on a new save, everytime
just to be sure my saves were not interfering with the desired behavior
@buoyant obsidian I have a question about lightbringer
Yeah?
if (this.playerData.equippedCharm_3 && num > 0)
{
if (this.playerData.equippedCharm_35)
{
this.AddMPCharge(this.GRUB_SOUL_MP_COMBO);
}
else
{
this.AddMPCharge(this.GRUB_SOUL_MP);
}
}
as I understand, this basically allows grubberfly elegy and grubsong to synergize and give you mp
or am I mistaken?
From what I've seen yeah
didn't mess with it in Lightbringer though, not a huge deal
my point is
would it be feasible to use this to gain MP via spear strikes in LB?
instead of having to rely on framebased rechage over time, or nailstrikes
That only gives mana when YOU get hit, right?
so there's still no easy way to only give mana when you actually hit a strike
hm... I thought the interaction between grubsong and grubberfly made it so that the beam recharged MP on hit
I don't think so but I guess I could test it
Confirmed, it doesn't
=\
another thing
I'm assuming you didn't remove the Fury of the Fallen vanilla behavior - instead your Glass Soul charm prevents the Fury effect from activating, given that it breaks in one hit
am I correct?
Yep

well, guess I'll have to roll with it
I was planning on reprogramming FotF to do something else... But I can't find a reference to its intended behavior
I'll just leave it as is then
I know I've been talking a lot lately, but I need just a tiny bit of help once more
so, I've extracted EN_ui.xml using Unity Studio and edited it to my liking
how do I "import" it back again?
I've tried using Unity Assets Bundle Extractor, but either import options it has (raw and dump) don't work
raw just crashes the game, while dump works, but give each charm the name DESC_CHARM_##
You want en_UI.txt, not en_UI.xml
then you can just load it in with UABE through the Edit plugin
It's possible that the .xml is fundamentally different than the .txt or something silly like that
I would extract en_UI from vanilla with UABE, then edit it from there.
I've never had issues doing it that way.
interesting... It's not overwriting EN_ui with my version
I tried reading the contents of the edited resources.assets and it does not contain a EN_ui asset
weird
Yeah I try to avoid working with modded .assets files because it does silly stuff sometimes
something like that yeah
the XML is intrinsically different from the .txt
US exports into
<entry name="INV_DESC_HEARTPIECE_NONE"></entry>
(content)```
while UABE exports into
1 string m_Name = "EN_UI"
1 string m_Script = "<entries\n<entry name(all the contents of the XML)```
I don't have Edit
Plugins?
Yeah it's Plugins my bad
there ya go
also keep in mind apparently not all text is editable, and be careful with your apostrophes
thanks for the heads up! But for now I only want to change item descrpitions
maybe some charms textures later on
charm textures are in SpriteAtlas UI for when you get to it
it's all one big spritesheet now
yeah, I had to extract some assets to make schweet thumbnails for my playthrough
woohoo
okay, so my "mod" is mostly complete now. I change the player's main form of attack to be the Sharp Shadow. To recover MP, nail does 1 damage. Quickslash allows you to chain dashes together; long nail and mark of pride increase dash distance (20% and 30% resp.); gaining the mothwing cloak (or rather, beating hornet1) allows you to dash downwards and upwards (only 60% of total dash distance, tho, in order to not disencourage players from getting the monarch wings); fury of the fallen inverts the effects of Overcharming; Sharp Shadow (the charm) doubles your damage; Dashmaster removes cooldown between dashes...
any suggestions?
sounds fun. but down dash gets in the way for me. any way to not have that?
I actually wanted to make the player only dash 40~60% of total dash distance before gettin the mothwing cloak, but this would render the false knight fight a pain
@heavy geyser maybe I could assign it to a charm instead of the mothwing cloak
yeah, I'll exchange the effects of Dashmaster and the Mothwing Cloak (ie., Dashmaster allows for up/down dash and getting the cloak removes cooldown).
later I'll try to do something nice with Grubberfly's Elegy
I still need to figure out a use for getting the Shadow Dash upgrade...
HC Update runs continuosly, right?
That's my understanding of it, yeah
why the hell does my nail/dash damage work perfectly UNTIL I quit and load then?
it's meant to check if I'm shadow dashing at all times
Example?
{
this.playerData.nailDamage = 5 + this.playerData.nailSmithUpgrades * 4;
if (this.playerData.equippedCharm_16)
{
this.playerData.nailDamage = this.playerData.nailDamage * 2;
}
}
else
{
this.playerData.nailDamage = 1;
}```
Personally, I'd set it so that nailDamage is modified in a method like HeroDash
and then again in attack()
I start a new game - everything works fine. Dash and Nail do the intended amounts of damage. I pause, quit, reload and then... Everything does only 1 damage, even after sitting on bench/loading new area
@buoyant obsidian that's what I first did, but it never really worked properly
PlayMakerFSM.BroadcastEvent("UPDATE NAIL DAMAGE");
You need that to actually change the nail damage
so if it wasn't working originally, that's the cause
oddly enough, beamDamage doesn't require this so I didn't have to deal with it much
yeah
so it might be easiest to have it at the beginning of both HeroDash() and Attack()
Looking to try out the mod, Gradow. seems fun
I had set up
{
this.playerData.nailDamage = 5 + this.playerData.nailSmithUpgrades * 4;
PlayMakerFSM.BroadcastEvent("UPDATE NAIL DAMAGE");
}``` and
```public void setNailDamage()
{
this.playerData.nailDamage = 1;
PlayMakerFSM.BroadcastEvent("UPDATE NAIL DAMAGE");
}``` and added the resp. instructions to Attack() and HeroDash()...
guess I'll try it again
@heavy geyser as soon as I'm comfortable with it and fairly certain it's (mostly) bugfree I'll add it to the modloader
if anyone wants to suggest charm names/effects please do!
no idea atm, but maybe something can be done with dash slash
maybe
I'm mostly interested in making Grubberfly creating something akin to a dashwave arrown the player
dunno how to do that yet, but sounds interesting
@buoyant obsidian well, it worked... Maybe I had done something else back then that made the whole thing break down, but now it seems to work fine
began a new game, walked all the way to Dirtmouth, sat at bench, went down to Crossways, quit and reload, went down Crossways again
damage kept consistent all along
I'll play with it a bit more and try a few things (specifically, try to beat the False Knight, see how that goes; get the mothwing cloak, see what happens then)
if everything seems fine I guess I can upload this 0.1 ver
how to use the debug mod ?

install the mod installer
i did
i installed already debug
select it
but how to open ingame
there is nothing while pause
Someone please pin this
thx
Camera gets unlocked when fighting Mantis Lords for me
It's normally locked to the arena but suddenly the camera started following me
might be a vanilla bug
This is a dope mod man
Ah crap Boss Rush doesn't save does it
just ran into the quake spell bug and lost control of my game
when you die with quake spell and it makes bench interactions funky when you respawn
I can't buy a charm even though I have enough
It says I don't have enough
i probably should have done that 
i'll try again later
Not sure if it's the mod
but DD had a lingering hitbox in front of him when i did this
DD is weird today
Gr8 mod 
here it is
trying to buy steady body
dunno, it doesn't show up on shadowplay
boss rush, except it's for all the platforming challenges
race for the grub at the end
Can you allow more than 10 notches?
Mawleks big spray didn't damage me twice when it clearly made the hit particle. Also spelling error crvstal dash. That's minor tho. Any chance in the future we could choose between nail upgrades and spell/movement combinations?
Just got to the point in a new game in Lightbringer where you get the Dream Gate, and instead of displaying the name of it properly when it was unlocked, it displayed a long string of words and underscores that I don't remember.
sounds like a fun feature
if the community made an effort, would it be possible to mod Hollow Knight to be able to play as BV in a steel soul kind of mode
Content ideas:
- New abilities to reflect his fight ( The dash slash he does, maybe a soul powered move or his little ground pound with maybe soul bullets instead of infection )
- custom bosses and scenarios to reflect the past
- altered dialogue
- New music(?)
- Possibly an ending cutscene for a boss battle in his death spot
just an idea .u.
So make our own Content Pack/DLC?
my original idea was to make something like that, either make Hornet playable (which, I know, is coming some time in the future) ou another interesting character, be it the Lost Kin, the Dung Defender, Zote...
wqhy would anybody want to play as zote
modding doesn't really have that much freedom atm
but considering how much we understand/have access to the game's logic, that's not possible atm
They said they are looking into a third playable character, and it was a stretch goal (Which heavily implied it would be Zote)
play as a Grub
vore me daddy
and it's a wonderful journey to conquer your own freedom from the Collector
It would be interesting to play as Zote
so we can finally know how the fuck he got that far into deepnest
by running away from anything and everything, that's how
Even in the Colosseum he doesn't do that
actually
almighty
He's delusional. he would never acknowledge his weakness. which raises the question how he survived.
by not acknowledging the enemies too
if i dont think they are there then they arent there
there's also this in the game's code:
{
// Token: 0x04002C56 RID: 11350
KNIGHT,
// Token: 0x04002C57 RID: 11351
HORNET,
// Token: 0x04002C58 RID: 11352
ZOTE
}```
so...
sadly, the part of the code we do have access to doesn't call or use this HeroType at all
but still...
actually, if we WERE to actually somehow make it viable for another character to be playable, my bet is that somehow we would find a use for this function/a way to call and manipulate it
i think playing as hornet would be fun
I'd wait for TC's hornet personally, they're gonna do it better.
for sure
And it won't only be playable Hornet. The DLC will have new areas, characters, lore, and the rest of the backer designed content.
can't wait to see wtf the Weaver's Den is for
what about that machine without a purpose
I cant remember where it is but it just kinda sits there
anyways it would probably be best to wait for the Hornet DLC so might have more assets and a layout of how to do it
The giant Metal Bug in Beast's Den?
I think so
there are a lot of out of place machine-looking things
most of them useless...
but they kinda reming me of the metal bug you get the Crystal Heart from
hey I can't remember if the Forest of Bones is planned to come later
I know it was scrapped but I always keep remembering like its gonna get added
not likely
We can only pray. There is a giant empty space under Deepnest. Who knows?
anyways I always thought it would be cool to play as BV
night guys
They already have assets and code for lava and I'm pretty sure they've promised new areas, so it's fairly likely that it will be returning in some way or another
Damn
you get stuck after beating Hornet in my "mod"
the game checks if you already have Mothwing Cloak, and since the mod gives it to you, the gate after the boss fight doesn't open
technically you can save and quit, and it opens
but...
solved
I think it's good enough for a v. 0.1
I was messing around in the assets
wtf is this: https://puu.sh/xiHxT/43795fbc90.png
oh
buys rancid eggs
Umm, I've encountered the same problem Gradow did with the Boss Rush mode
Except when I quit to menu, the save is empty
Does the save need to be in the first slot for it to save properly?
If that's the case, then currently you can't get past Hornet (Greenpath)
Cause the gates remain locked after you beat her
The one from the pinned post, so I believe your version
facepalm
I forgot you can just warp out without there being a gate to start from
I thought you had to stand on a gate to warp
What do you guys think about a challenge vs flukerman, old nail, no charms, no spells?
Is it possible?
I've been playing the boss rush @fair rampart , love it.
I wish you could save tho, even if optional.
Because today I was trying to kill all the bosses without charms and had to do something and I got to start all over again.
Had a lot of fun with the boss rush. Died only once due to being overaggressive on White Defender, although I had several close calls where I went down to one health.
A bit of a shame that the end of the list got cut off
In terms of bugs, one thing I recall was that the Collector boss fight had an audio overlap between the Tower of Love background laughing and the boss fight music
Is there a reason you get moved to the secret room under DD after beating White Defender instead of just getting immediately put back in the hub?
Like with all the other dream bosses?
That's fine with me
So one thing that bugged me was that you put Traitor Lord before you unlock Shade Cloak, even though you have to have Shade Cloak in order to access that boss in the regular game.
Kinda what I was assuming
I was also slightly annoyed that Isma's Tear isn't granted for the Uumuu fight, but I understand that choice cause 1) you don't necessarily have acid immunity when you get to that fight and 2) no other boss has an acid floor that you have to worry about
Running the boss rush mod and I got this
I also one shot false knight's phases
@fair rampart
Alright well the one shotting seems to be because of a debug hotkey you have but the missing gate block is still a thing
Nevermind that's also from pressing a key
Guess I just can't use numpad for anything with this running
@buoyant obsidian how dod you manage to overlay your mod button instead of team cherry's logo at game start? I tried doing that to my mod, and it has a weird overlay sized just like the vanilla logo covering my mod's name
You're talking about the sprite boundary issue, right?
yeah
I use a pure white texture to find the exact bounds of each sprite, then I make my sprite within those bounds
interesting
I was trying to show my logo besides the team cherry logo
https://puu.sh/xiUKJ/1334e2a023.png this is what I got xD
Yeah I just replace it since it's easiest
Kein probably knows a way to add your own stuff like that, like he did with Boss Rush
yeah, I'll just make it small enough to fit into that "hole"
Use this instead of blank
it gives you a better idea at where the boundaries are, since things get resized
@fair rampart It's 3 that gets rid of the wall
Nice
I think the spa glitch stacks because it gets pretty intense by the end of a run
found a vanilla game bug if you have the quake spell you cant do soul master
@fair rampart you think there is a way to add a feature that allows you to change the order of the bosses in the boss rush? By the way, considering you havent released it 'public' yet, do you prefer until then upload youtube videos? I would like to record all the bosses and do it. Thanks again for the mod, i've been playing it a lot.
https://puu.sh/xjj8w/bb8d4883c4.png schweet! v.1.0 of my mod is ready for release!
oooh what's it do?
I'll answer you right away, but first - is there a way to add a, say, changelog/readme or whatever to the modloader? xD
@quick ravine basically, it's a dash-centered mod
you start with dash and it's basically your only way to deal damage
oh neat.
I've also recoded some charms and interactions
for instance, getting the actual dash after beating Hornet increases your dash distance in 20%
Sounds similar to what my mod might be. x3
Where you kind of highlight a single mechanic
and getting the shadow dash lets you recharge MP by dashing (currently at a pace of 3 MP/dash, but in the future I plan to make at act like a nail swing)
well, since it's my first mod ever, I figured I might start with something simple and build on that
well, here's a link if anyone wants to give it a try https://drive.google.com/open?id=0B-qUydUUcSkUNDRiVWVkblQxNnM
please report any and all un-intended/expected/wanted interactions
@fair rampart do you think you could make the fragile strenght purchasable after you lose it?
@fair rampart Should essence be reset back to 100 if you reach 0 essence as a backup in case people really struggle with the boss rush and die enough times to exhaust their essence?
Well right now you start with 100 essence
And technically if you remember to dream nail the warrior's graves after their fights you get a lot more
But as it is, in the very unlikely scenario people keep on failing attempts at bosses they would run out of essence unless there's a essence reset programmed in
Even starting them with a higher amount of essence wouldn't technically solve this problem if someone had enough time to waste to fail bosses that many times
Can you get essence from the mobs in white palace that recover themselves? if so, then those could just be plopped down in harmless locations between bosses in case of an emergency.
@fair rampart when I kill flukemarm and even if I have all my health, the little "minions" kill me in one hit
is that normal?
That didn't happen to me @finite herald
i was using joni's blessing and fragile strenght
does it have anything to do with that?
it has happened twice
I didn't use Joni's on Flukemarm, although I did use Fragile Strength
i'll try it without jonis blessing this time
i'm just doing nail only, and experimeting with joni's blessing
I also only used Joni's on Crystal Guardian v2, but in that fight there aren't any spawned mobs
@deep pilot do you remember the rewartd for flukemarm?
because I killed failed champion, I had 7 blue maks with joni's blessing, and as soon as I got the reward, my health masks went to one.
It might be a bug related with reward + joni's
Yeah, if he does, it's probably the reason why
I just realized how op is fragile strenght + joni's blessing + quick slash haha
I would say besides failed champion, merkoth and no eyes are the hardest if you want to rush the fight
with that build
and even those are easy
anyways... this mod is great 😄
@solemn rivet do you have any run using your mod? I would like to watch a video 😄
@fair rampart do you think you can add a total time, even if it's not as accurate, a sum of all the boss battles? 😄 that would be great
@finite herald sadly, no
I literally just finished "polishing" it
xD
but I do plan on making a walkthrough of it
oh, ffs
I placed the wrong assembly.dll in the bundle for some goddamn reason
should be fixed now
@solemn rivet
Can you include the option to manually install the mod instead of just having a .modbundle?
you bet
yeah but right now it doesnt seem like it would help the devs much
maybe when they finish all the packs and hornet
Even then, they're looing into a third playable character. Who knows if Hornet will be the last HK content we get?
Tiktik is strongest enemy confirmed
Challenge mod where every time you enter a room or get hit the controls re-bind
I touched the DPAD for the first time ever earlier and it selects a random button whenever I press it
extras of the challenge mod (or possibly just concepts on their own)
- You deal double damage
- You start with two more charm Notches
- you take double damage
- certain charms have less power
Hey how is it going, the thing about the order... I guess we can choose from a menu which one first, second, third, etc, but to be honest that sounds like unnecessary now that I think about it
and yeah, I think it's related to the blue hearts, it happened twice with flukemarm and one with failed champion
Rewards all being moved to be purchased makes sense to me
As is it's very easy getting every reward and I have nothing to do with points
Although I guess the price of the rewards have to be b alanced as well, right?
the non stop mode basically prefvents you to use charms and to recover soul-health through bench or water?
I think you get health back between bosses still
But yeah don't see how you would use charms in that mode
Yeah being OP from the start in non stop doesn't sound great
Is it not possible to just keep non stop similar to how it is now and change only the other mode?
Not necessarily
I'm only spending like 2.75k because that's enough to fill 10 notches
Soooo many points I never use
Only thing I would even want to buy there is notches and magic
But I see your point
There should definitely be multiple purchase menus if this is the system you're going with
All charms in one is already pretty long
Cool. Looking forward to the update
is the pinned boss rush the most current?
william is coming round my place and we gonna try it out together
i havent tried it yet
then im going to show him how good it is so he will fucking add it to the god damn game
lol
Pinned should be the most current yeah
Boss select would be nice
Yeah I've been doing it a fair amount as well
Just got a 35:46 time for it that I'm uploading
This is a lot of fun
I havent speed run it, but I saw your youtube video. Pretty good 😄
I think I'm gonna add mods to the IL section of the leaderboard because some of these are definitely well made enough for that. There's the boss rush and lightbringer that have runs already, anything else worth adding?
to everyone who had issues with my mod: I'm sorry, it's probably due to that issue where I had to recode it all from scratch. I'll get into fixing it asap
There is a new dash mod, blackmoth knight, but I'm not sure how good it is
Oh yeah, Gradow is the one who made it
Cool, I'll look into that after he fixes whatever's wrong with it
I somehow replaced all my modded files with vanilla ones because I thought I had some backed up (spoilers: I didn't)
But so far, I can say the boss rush mod is one of the best things for the game.
Oh, that sucks
I already got used to all the bosses I would say, so I enjoy it a lot
I think failed champion it's the hardest one
Failed champion is an absolute joke with dive
Havent done it like that tbh
I will watch your new speed run when you uplod it
So I can take tips
I've done only nail run at the moment
It's at 89% uploaded so you can watch soon if you don't mind it being low quality for a bit
And just recently i used spells and its amaIng how fast you can kill some bosses with that
I'll watch it tonight when I get home
Failed Champion is a joke with Quick Slash + Fragile Strength with the nail level you get by that point in the boss rush, for that matter
Its amazing*
Oh man I hope the boss rush mode gets added officially that would be awesome
Who you guys think is the hardest boss?
White Defender
I had a harder time with radiance for the longest time I couldnt beat radiance
Agreed, White Defender. Only boss I died to over the entire boss rush and was my single death
I think it's because i practiced him so much nail only no damage
That to me he is easy
yo kein u should put the charms in alpha order
its hard to find the ones i want lol
That would be great
Shaman Stone, Soul Eater, Spell Twister
All the charms I want are S charms
All in one spot
Or put them all on one screen like the game already did 🤔
I'm a nail build person, so Quick Slash, MoP, and Fragile Strength are all I need
What is mop?
bark of mride
And yeah, I'm a nail person as well haha
Mark of Pride
I love only nail runs
I do swap out Mark of Pride + 1 notch charm with Longnail + 2 notch charm or Joni's Blessing when I feel like it
no, listed by angular acceleration
Is it possible to allow more than 10 notches
yes
or you could just make all charms cost 0 notches like @fair rampart
break it more 
make radiance the first boss
That's a bit of a difference
@fair rampart do you think is it ppssible to add a free play/practice mod to use whatever you want and choose what boss to fight to?
Ok, I've used the debug mode, is it a quick way to just get to a boss and fight against him repeatly? I guess I have to place the respawn before the boss fight, right?
Radiance with no upgrades is what keeps me up at night
THREE THOUSAND HEALLLTHHHHH
ok so i just finished the boss rush. it was good. my notes are
i think all the movement abilites are good the way you earn them, but i think it would be much better if i could buy ever other upgrade
spells and health and vessels
more cutom is better i feel'you have made a great currentcy system i think its needs more things to buy
then i can do a low health run if i want and things like that
Yeah, custom seems like the best way to do it if the price of the items are right/balanced
Exactly
great for speed running
I want to do old nail with charms, so sounds great to me
ya also with old nail the ghost bosses have less health
it changes up a possible speed run strat
Im gonna practice in this mod alot
I didnt know that
Graig, whats the chances of this being intergrated into the base game :^)
anyway point is, more custom more possible ways to do it
yeah TC will just steal when it is finished
Without warning
thx kein for saving them time :p
I cant wait for more content
william says he will fix that bug where the spoa particales stay stuck to the night
Prequel confirmed with Hornet
Why did you have to make the mantis lord fight with the old nail? I already have bad memories of that when I did it in my first run of the game.
Well apparently I just needed to git gud
Mark of pride definitely does help though
ahh nice
buying notches is good too!
each upgarde cost more?
like nail one to nail 20
2
lol 20
Nail upgrades seem to be automatic
Since I got the nail upgarde after beating Mantis Lords
I'm not sure what happened but I beat soul master and didn't get a reward
I don't know what happened I just left after the fight and noticed I only have 1030 geo
which is what I went in with iirc
Is there any mods on mac?
Unless I am remembering wrong.
How much geo should you have after the boss in total?
all I bought is mark of pride and Shaman stone
so it's possible I'm remembering wrong
Is there a reason the second boss drops 30 geo btw? It seems kinda arbitrary, and I mean it actually drops that amount. Not like as a reward.
Ah. Doesn't really make a difference though. So I see why it's not important.
So, I managed to fix my mod (v.1.0.1 already...) https://drive.google.com/open?id=0B-qUydUUcSkUNDRiVWVkblQxNnM
there's also a zip file in case you don't want to use the modbundle one( @fair rampart )
I only see the modbundle and readme
Oh well, seems that modbundle is just a regular archive that has been renamed so I can install it manually anyway
@solemn rivet What's the point of having the .4 and .7 multipliers on the dash cooldown when you can always dash?
Don't seem to be able to interact with my shade. Also I've had a white particle effect around me since marmu fight.
@fair rampart
Yes
They won't attack me and I can't attack it.
Try dreamnail?
I died to collector
and then I couldn't interact
beating collector seemed to fix it
It was late into the fight
did you die while performing a certain attack?
No
Maybe put in partial rewards for the fraction of the health you take off if you die to a boss?
But make the cumulative reward from the boss be the same as if you beat the boss in one attempt
You can pick up the defender's crest in the white defender boss fight
That's a problem with the game, though, not the mod
If you don't pick it up after Dung it shows up there as well
Actually, I think DD doesn't spawn Defender's Crest during the boss rush

