#archived-modding-development
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The second hit will usually pierce the enemy to hit one behind it
i was using it on the baldur so idk
oh god i need damage
The reduced damage really makes things more difficult
i'm gonna save at greenpath out of respect to that > >
you can't cheese enemies normally (except with the range advantage)
how much + does nail upgrades
4 like usual, thankfully
base damage is 3
there's a charm that significantly increases damage though
and glass soul and fragile strength help too
without charms you can get a max of 19 a hit, with you can get 33
and the grubberfly modifier gives how much?
it's +6 I think
also for the love of all that is holy upgrade your lance before taking on the Mantis Lords
that fight was brutal
i couldn't beat the vengefly king
So if I use glass soul charm I get fury for free?
Oh so no fury?
Fury is gone my friend
no spells
Oh....
Unless you equip all the SOUL regen charms
Maaan. I'm going to stream this 100% tonight (part 1 at least)
moss knights LUL
Shamefully some enemies are pathetic because of the extra range
failed champion is actually p easy with ranged
you're at FC already?
time to get buttkicked by hornet
how does hornet kick your ass
Hornet was easy
Fights are much longer though so you can't rely on outdamaging her
jesus hornet won't die
her last phase she took like 30 attacks
oh you can hit the stag station bell from afar now
Dashmaster is usually 2 notches right?
oh god if you savewarp you start with no soul
i don't think i'm gonna do the spire skip > >
Shaman Stone
hue
If the mod gets enough interest expect to see all the spell boosting items removed
i'm quite curious, does Divide halve your damage
well, interest takes a while 
how often will enemies line up like that though?
its real strength is kiting, since now you can an enemy while moving away from it
stalwart shell and stand on top of something like God Tamer
soul master is pretty tough
Haha I just beat him and thought he was super easy
If you don't have silent divide you're doing it wrong
also 250 for nail upgrade 1
when you get into melee range your nail damage drastically weakens, i guess it's cause it's treated as a normal attack
nah i had to figure out how to beat his fakeout
he never fakeout'd me
i wonder if it owuld be viable to give melee combat some sort of benefit
like a bigger knockback or something
I'm going to make a mod of HK where the knight is a girls and radiance represents the patriarchy. With its influence spreading like a cancer
10/10 all reviewers world wide
Wait a minute, this kinda makes sense!!???!?!?!?!??!?!?!?!?!???!!?!
xfiles theme
I'm gonna steal your idea and make it before you do, getting rich off of it.
Pfft good luck!!! I'll just steal the source code and make it. Not hacking for me!!!
in jail for 20 years
Not if you don't get caught
when you make it
BLOODLUST?!
Fuck yeah
Lance attacks don't count :)
also i realized that with twin fang equipped some of my attacks can go through thin walls
WHAT
yoooooooooo
Risk-reward type stuff
Yeah you don't need soul to heal but you're gonna have to use your nail
and it synergizes well with a certain mantis charm
got grubsong
ah ha
can't stop me from getting soul now
:^
inb4 grubsong depletes soul with every hit you take
I'm evil, not cruel
inb4 grubsong gives 1% of soul meter per hit
It's unchanged, you'll have enough trouble with the lowered HP
Yep
I can't balance what enemies you encounter
and some enemies are balanced around nail range
the reason mark of pride is so good is cause it outranges like half the enemies in the game
I made it even longer :)
i haven't unlocked the dirtmouth stag เฒ _เฒ
Off to sleep ๐ค
also stremmed lightbringer mod
Went up to and incuding the snail shaman
as well as Brooding Mawlek
thoughts:
I like the two new charms I found (Glass Soul and Twin Fangs) Glass Soul is very nice because it allows for overcharming
I like that there's still the option to nail jump and knock things back when they're above or below you
My god is the damage and soul per hit low, Only got one extra heal while fighting Mawlek
While fighting False Knight, there was a kind of dead spot when I was too close to the head while he was down. Where the spawned spear would hit the armor and not the head
Overall, I enjoyed it and I can't wait to see the other new charms. Hope you keep adding more
Oh, and one other thing, Twin Fangs says that the two spears won't hit the same enemy, but when I tried hitting two separate enemies that were almost overlapping, only one got hit.
i have a couple questions concerning modding
- Would it be possible to give the player a similar constant particle effect to that of his shade? I'm working on replacing the main characters entire sprite sheet (and others associated with him) so that he always looks like a shade, and having those particle effects would really sell it.
- when the main character attacks, can I make it look like this:
https://puu.sh/wrpdk/2b04d09317.jpg
tendrills aside, of course
i don't know about the particles, but making his attacks look like that is just a matter of changing the attack animations
as in editing the sheet with the attack animations
rather, the ones his shade emites constantly
Full OST, including the tracks not present in the released OST but are in the game. If you like the OST, please support to composer by buying it here! https:...
the ones when you're near death could work I suppose
ooo
yeah we'll cross that bridge when we get there. for now I'm just gonna power through all these sprites
haha
dude I'd be up for that
but I've wanted to do this shade mod ever since I learned it was remotely possible
but the zote mod could be amazing
yeah
I could work one while I'm bored of the other..
switching back and forth would keep things interesting
and i have some free time this week
you open up the map and there's a lil zote head bobbin up and down
there's a 10% chance that he'll just make zote grunts occasionally
yeyeyeyyee
oh oh oh
all of his spells are just zote faces
dude
dude
that'd be amazing
think so?
I'd do it tastefully, where the original spell sprite is still there, but they have a lil zote mouth and horns
If you dont want me to, I wont
less work for me anyway haha
mm
could do that, yeah
just found all the Zote sprites
oh?
haha
yeah it gets sadder when empty
that'd be great
YOOOO
REALLY?
like that could replace his Abyss Screech attack!
oh that's not a problem
it uses a few sound effects that were used in the dung defender battle, and the sprites themselves are a slight variant on any creature screem
wonder what kind of mods people will make once Hornet is a playable character
oh no
they'll call it the Horney mod
Hornet lewds aww yiss
Naked-Mod for Hornet incomming? ( อกยฐ อส อกยฐ)
I'll let someone else do that one
A speedrun practice mod would be amazing
YO
Hollow Knight: Lightbringer mod replaces your melee attack with a deadly lance of light https://t.co/xYaanzGGpj @TeamCherryGames
team cherry likes it
im about to eat dinner than stream this bad boy
oh shit
teamcherry might join my stream
Wow!
ill tell them im doing it
Neat!!
so wait, every time you want to mod in a charm, you have to replace one?
maybe one of the content patches will add charms and we'll get support for a 2nd page of them, for space
it's possible
but depending on what you want to mod in, there's enough charms in the game that dont do much
so there's enough room to work with
sure. it's just a shame to have to replace at all
eh
Would it be possible to make a mod that makes you spawn somewhere else when you make a new campaign?
Nice.
with the mod that replaces all of the main characters sprite sheets to look more like the shade, it'd be neat to start the game in the Abyss
How do I make more stuff happen when the dream nail is used?
Or rather where is the Dream Nail stored in the code?
Still, it has to be somewhere ^^
Watching the stream now, some of the hitbox issues like with the door and Elder Baldur are issues with Grubberfly's Elegy in vanilla, I think.
and Glass Soul says fuck-all to balancing early game
I'll update it now to make it multipliers and not flat
for glass soul and fragile strength
and based on what you said removing Fragile Strength does seem like the best choice
@buoyant obsidian you've done an excellent job making a cool mod
Really looking forward to what you do next
Thanks, that was the plan
About Faulty Wallet, I've updated it to 2 notch cost but I'm keeping the 5 geo per jump cost because if you get good, you can avoid the cost by using Monarch Wings
it's supposed to feel like a huge penalty
I can't wait for the Money-Nail mod. 
money-walk mod when
I need a replacement for Fragile Strength... hmm
as in a different fragile or a new charm completely?
Is there any chance you could disable the fog/shadow effect?
Different fragile charm
fragile dashmaster
uwot
I think my biggest issue with the mod is that there isn't really a good option for attacking enemies above you
already done
also glass soul balancing is hard to do, the game plays totally differently without it
do the ranged attacks have limited range?
yep
Yeah a range increase would be cool
maybe the new fragile could increase their range
I'll test the game without glass soul too
or allow them to go through walls/pierce enemies
Just more dynamic on stream ;)
though ranged attacks and going through walls sounds like it could cause some cheese so probably just piercing
i don't really want to try out mods until the game is completely different
i don't want to recognize a single thing, you hear me?
in fact, remake the game in a different engine
replace everyone with crocodiles and that's how you overhaul the world
I didn't realize this until after saying that but you could call the mod tooth and nail
no
Yes
has development of the hollow knight rpg started yet?
I've been thinking about making a giant map of the game kinda like:
But for the entire game.
Then eventually turn it in something like https://rainingchain.com/hollowknight/map
I've got the software to make the panorama but the fog/shadow + UI complexifies the image merging.
Kein made a mod the removes the HUD
so you can get rid of everything on the screen (except the knight?)
Ideally, I'd want to get rid of HUD, fog/shadow and background. http://puu.sh/wAXgk.jpg
The position of Hollow Knight greatly alters the images.
http://puu.sh/wAXgE.jpg Left: Far away. Right: Close
We have no access to the levels themselves afaik
Thatd be a lot easy if thatd be possible.
Ahhh damn
Otherwise I'd be making Trial of Fools mods
Or boss rush...
That's what had been used to create the zelda maps: https://rainingchain.com/zelda/oot/map#DC
Glass soul boss rush, GO!
The sprite flickering or the entire screen flickering?
What tool do you use to mod btw?
I've updated the mod with 3 new charms, it's uploading to moddb right now. It might have a bug or two since it's a little rushed.
Browse Hollow Knight: Lightbringer mod for Hollow Knight files to download full releases, installer, sdk, patches, mods, demos, and media.
@warped sinew make sure you update before streaming again
will do the same
cause, you know, I'm also streaming the mod (with all 0 of my viewers)
Goodnight for now, yell at me in the morning for whatever I broke ๐ค
will do
ok
Kk I'll update
ok, this is funny
I killed the moss knight using the spells charm
and now I'm stuck in the gauntlet
damn
Huh, eye of the storm still shoots regular fireballs even if you have the upgraded version
yeah
Just got the Coiled Nail ^_^ Sorry folks I got the wrong channel
congrats! but, in a mod?
Alright so Eye of the Storm is bugged in gauntlets?
Reddit thread, upvote 
I don't see where the page tells you how to install the mod
readme.txt inside the winrar
Glass Soul damage boost will scale with total health, based on a suggestion from a Redditor
This includes blue health.
blue health too? good to know
this update probably won't come until Content Pack 1
oh
or if any serious bugs are discovered I'll be forced to update it sooner
But yeah 15 bonus damage from Joni's and Fragile Health? OP
Might even be more, I'm bad at math
I have a slight issue with the glass soul mod
it seems to have installed the lightbringer mod instead
did you get it from http://www.moddb.com/mods/hollow-knight-glass-soul/downloads
Browse Hollow Knight: Glass Soul mod for Hollow Knight files to download full releases, installer, sdk, patches, mods, demos, and media.
the graphics for glass soul were installed (no health bar)
but the functionality is the lightbringer mod
(ranged attacks and stuff, and also not dying in one hit)
yup
also tried the google drive mirror
oh
hm
idk if it's that save files preserve parts of the mod
or if it's because you haven't replaced one of the files
I don't think so?
maybe glass soul has fewer files than lightbringer
this is a save that I started with glass soul
but I've never even downloaded lightbringer
yeah
I'm guessing the uploaded file is wrong or something
(lightbringer is a really impressive mod though)
Well fuck, I somehow managed to accidentally edit the wrong file
ah okay
I'll have that fixed in less than an hour
"Oh hey I want a tougher game I'd better install this mod that makes me die in one hit!"
downloads and installs mod, swings nail
"HEY WAIT A MINUTE"
pretty much, yeah
Browse Hollow Knight: Glass Soul mod for Hollow Knight files to download full releases, installer, sdk, patches, mods, demos, and media.
Updated
@buoyant obsidian How do you mod charms? I'd like to try it out but like the dumb dumb I am I couldn't find them in the assembly
First you need to know what each charm does
you'll see parts of the code in HeroController that say things like this.playerData.equippedCharm_25
equippedCharm_25 being fragile strength
Dream Wielder would be charm 30
I don't know if it's in the code anywhere so you won't be able to change its effect, but you can add new effects and even change its cost to reflect that
So, what would you like the charm to do?
Uhh
I don't know yet? ๐
I just wanted to take a look at the current ones in the code to get ideas
Dream Wielder is pretty useless imo so replacing it entirely would be ideal I guess
In that case you can find the mantis and longnail charms under the NailSlash class
the lifeblood charms are in places like CharmUpdate() in HeroController or UpdateBlueHealth() in PlayerData
Hmmm
Where did you find the names and stuff to edit them for Lightbringer? @buoyant obsidian
Kein can give you a list of each of the charm numbers, I'm not at my computer right now
HeroController contains most the stuff you'll work with, PlayerData contains a bit more
Oh that's through the text file EN_UI
You edit assets like that with Unity Asset Bundle Extractor
text files like that are all in EN_UI
_>
So the heal damage upgrade for glass soul
Does that effect both mods?
Or just glass soul mod
Also its a really great idea
Not only does it make the masks no longer worthless but also the blue health things thru out the game
Both mods, but I'd have to push out an update for Lightbringer
K
I'd prefer to have some other features to add when I update Lightbringer
Lol full blue health plush strength charm
it's approaching 50 damage a hit oh boy
Bad luck lost kin
And the others
I'm going to stream lightbringer again tonight
Might finish it this run if all goes well
Oh I had no idea part 2 was made
Oh shit
when stream
Only for a few mins. He came around to watch SGDQ so I turned off mod when he arrived
My twitch channel
Graig1337
I stream in about 5 hours from now tho. At work :(
smh
Eye of the Storm is good with certain charm combinations
also A+ analysis on Silent Divide, best charm in the mod
Eye of the Storm is awesome with Time Fracture, Grubsong, and Bloodlust.
same story with Fragile Nightmare
Only a noob wouldnt recognize the power of silent divide!!!!!!
also if you never found out, Burning Pride is completion percentage based
THE GIANT HOPPY ONE
I thought it might be. Makes sense. But only affect the nail damage?
Yeah.... Hilarous
Heh
Aldo wtfis with that gif haha
Omg my phone is killing me... *also wtf is with that gif
i misread that as "giant geo cock"
HUEH
Can't wait for the final part of the stream Graig, glad you're enjoying Lightbringer.
yeah when he pogoed into stag's nest i was like WHAAAAAAAAAAAAAAAAAAAT
Next on my to-do list is creating my own object to orbit around the player
but I'll save that for tomorrow, g'night ๐ค
Those mad stratz
did you (or the game?) pass?
So I got held back at work so I cut a deal to get tomorrow off. I'll stream the mod then. @buoyant obsidian you'll probably be able to watch it live.
NICE
Slight question about Lightbringer Mod: is it the ranged attack from the grubberfly charm?
i would see it myself but i'm having performance issues so... i thought its easier to just ask
NYOOM
yeeeeeeeee
We should document the modding stuffs we find
Holy shit Kein nice
@small plover the ranged attack is indeed from Grubberfly
also I updated Lightbringer to include the changes to Glass Soul (HP = damage)
is it possible to mod quickslash to hit faster?
Yep
thinking about doing that for the mod that makes HK look like his shade
It is
Ahhh I want to mod stuff but PlayMaker >_>
Maybe replace charms but adding new ones would be great
Also if you didn't tell me I'd have figured yall had c# experience by what you've been modding into the game
C# is secretly Java tbh
stealth java
with modding at least there's no difference that I can find
I just want modding without having to resort to editing the assets ;_;
editing assets is fun tho
But editing code is better :<
we dont exactly have a choice here though, do we
the game just wasnt made to be moddable, which makes the modding community that much cooler
ah?
Dreamer's Wrath
Spells cost extra soul but give 1 essence per enemy kill
Or something like that
ooo
๐ค that sounds chill
Rage of the Condemned
I don't know what it would do yet haha
Just came up with a name
Hey, would it be possible to replace one of your attacks/spells with the laser beam from the crystal crawler? ๐ค
Because that'd be cool
I really wanted to make laser attacks, Kein sounds like he might be close to something like that
Nice
sounds sick if you could
thatd also open up the possibility of teleporting like the soul masters
@buoyant obsidian do you have a list of the charms that were altered with the lightbringer Mod? i know of the FotF>Glass Soul and Soul Catcher>Twin Fangs but other than that...
That's half the adventure!
I'm too lazy ;w;
besides, my game tends to Really take its time with map transitions every once in a while so playing through the game is a slog
Mark of Pride changes a little, Deep Focus changes a bit, and the following are pretty much completely new: Steady Body, Heavy Blow, Longnail, Shaman Stone, Soul Catcher, Soul Eater, Fragile Strength, Nailmaster's Glory, Grubberfly's Elegy, and Fury of the Fallen
I'd change all 36 if I had source code :P
rip
i guess you guys figured out how to work the sprite limitations too?
i don't remember any sprite with the dimensions of the lance and... someone said that the sprite alters had to be in frame or else the engine fucks up
There are some exceptions
there's a lot of clever ways to get around the limitations
The lance is literally a grubberfly's elegy beam
With the main character, it's a general rectangle around every sprite, so there's some room to edit there
lucky for me
grubberfly's is honestly a little broken
use it on an elder baldur to see what I mean
and the hitbox somehow manages to hit Elder Baldurs 3 times
after it disappears
even when out of range
@knotty tapir how do you feel about Eye of the Storm balance-wise?
How does the new glass soul charm work exactly? How much damage per health?
And how much did it give begore
*before
Oh nice
How would you get them on Steam?
The mods have installation instructions in the readme.txt
see this channel's pins if you want to know what mods are available
i've only downloaded your lightbringer mod, not tested it yet tho.
any other mods you can recommend?
Thanks man
Lightbringer is about it for now
k
but as time goes on we'll see
yea i still got a lot to do in the game
steel soul, speed runs, couple achievements and shit
and then lightbringer ofc
Does downloading mods disable achievements?
Nope
i dont think so
Ooh
right now the only real content mods are Lightbringer and Glass Soul, but Lightbringer kinda does the same thing as Glass Soul except you need to wear a charm
and for Lightbringer, the only serious changes are to charms / attacks
since editing enemies / areas is kinda difficult / impossible right now
Alright
Started checking a bit about modding the game.
Turned out to be a lot easier than expected. ๐
I used to mess around with zelda ocarina of time.
But it was pain having to read/write assembly and bypassing checksum and all.
Then make a cool mod and upload it so we can play it ๐
Make crystal guardian mark 2 calm the fuck down
My mod gonna be: The floor is lava!
You start with double jump right away and can fly.
Everytime you touch the ground, you lose 1 life.
LUL
why don't you make a fidget spinner mod :^)
I like the floor is lava idea
Change CanDoubleJump() to return true;
So keep same function but remove only this.playerData.hasDoubleJump && !this.doubleJumped ?
you'll have to just make it so ResetAirMoves or something activates on the peak of your jump
that works too
Whomst knows how to code yeah
So... CanDoubleJump() to true is just too easy to exploit? Or is there a dependency somewhere?
I know how to code.
Someone go program an entire Hornet DLC.
CanDoubleJump() always returning true would mean you can double jump while paused
Ahhhhh gotcha
or while in scenes you can't move
of course
@pale totem afaik team cherry is already working on that
and if there's something that stops you from moving, it'll probably just build up velocity until you're able to move again and then send you flying at the speed of light
That's the point
Night
Any way to remove hp from player?
uh there's probably a terrain collision check, and you can just add TakeHealth(1)
White Palace Part 2: Electric Boogaloo
yeah it'd break a lot of places where you're forced to touch the ground
Can you send me how your HeroController::BackOnGround() looks like?
// HeroController
// Token: 0x06001D89 RID: 7561 RVA: 0x000AECDC File Offset: 0x000ACEDC
private void BackOnGround()
{
if (this.landingBufferSteps <= 0)
{
this.landingBufferSteps = this.LANDING_BUFFER_STEPS;
if (!this.cState.onGround && !this.hardLanded && !this.cState.superDashing)
{
this.softLandingEffectPrefab.Spawn(this.transform.position);
}
}
this.cState.falling = false;
this.fallTimer = 0f;
this.dashLandingTimer = 0f;
this.cState.willHardLand = false;
this.hardLandingTimer = 0f;
this.hardLanded = false;
this.jump_steps = 0;
if (this.cState.doubleJumping)
{
this.HeroJump();
}
this.SetState(ActorStates.grounded);
this.cState.onGround = true;
this.airDashed = false;
this.doubleJumped = false;
if (this.dJumpBurstPrefab.activeSelf && this.doubleJump_steps < 3)
{
this.dJumpBurstPrefab.transform.SetParent(this.transform);
this.dJumpBurstPrefab.SetActive(false);
}
if (this.dJumpWingsPrefab.activeSelf)
{
this.dJumpWingsPrefab.SetActive(false);
}
}
yeah it'll do that
is the pinned lightbringer the latest one?
@buoyant obsidian it's very powerful for its cost - definitely the best 4-notch by far - but being completely unable to attack may be a bit too steep
I hate to ask, but is their one big post explaining how to mod Hollow Knight or would someone be willing to help me by explain how to mod Hollow Knight. Thank you for your time
There's a link shortly explaining what you'll need there
I'll answer any further questions you have
Thank you @buoyant obsidian
Sorry for asking, but do I need to download Unity to mod the game?
Nope
Thx
is that your debug info
changing strings is with dnSpy right?
Why did they have to go ahead and use PlayMaker >_>
Play maker is legit very good for doing a lot of things. Much faster but it has its downsides too
neat
Woah thats cool
Uhh I haven't messed with the camera in a while but that's probably somewhere in the Camera class or one of the graphics ones? :S (These are all Unity classes)
but can you spawn enemies yet?

inb4 NG+
If they're normal gameobjects you should just be able to instantiate them
I'm gonna port a little something I made to Hollow Knight, if it works as intended we should be able to open the window of the thingy, click on an object and it gives us info about it
I'm not at home though but Tuesday I'll do it
Oh boy, so we'll be able to make Boss Rush?
FMS?
Anyway I don't think I made myself clear
There's a GUI
You hover over something and press LeftShift+RightClick (on mouse), left shift as to not interfere with normal right click
Whatever you were hovering on pops up on the GUI: name, children, components, you can edit the scale and position (it also shows current position and scale), although position and scale editing go away after you exit the game
Children come up as buttons so you can click any of them and since they're objects, then they will replace the parent on the GUI and you'll see their information
Ahh nice
Good job then! I guess I don't need to implement my thingy into HK then haha, we'll just use yours
:D
@fair rampart That's great! Any chance you can send me the code for it?
Ok, thanks.
@vivid sedge I made a simple tutorial about modding Hollow Knight: https://youtu.be/rSAbQJogylU.
@fair rampart How did you figure out the name of game objects?
I haven't looked at the code myself but I assume he iterates through the objects in the scene and returns the names of them all
In Unity you can do gameObject.name to get the name of the gameObject as a string
Where gameObject is a GameObject, obviously
GameObject[] array = UnityEngine.Object.FindObjectsOfType(typeof(GameObject)) as GameObject[];
That what he used to update enemyList.
Just tried it and it works well.
Im trying to disable the parallax.
Yep that would be a way to do it as well, and probably more efficient
so what will the debug mode allow us to do? difficulty in practicing was one of the things that made me quit running the game
if we have save state equivalents I will literally nut
Games with save states almost always seem to get so much more optimized thanks to them
Imagine practicing watcher knights without the like 30-60s of travelling to them and starting the fight every time
What do you want being saved?
Ideally the whole game state, exactly like a save state
Failing that, placing benches wherever you want
Or transporting and changing things like whether bosses or items have been defeated/obtained
Changing the player data is trivial.
You mean what items you have, current and max health, that kinda stuff?
Okay so if a program was made that changed killed Black knight, would that basically respawn the watcher knights?
yeah that would seem too easy
that's the way I changed Dream Bosses and Warrior Spirits to respawn
So it'd work?
does anyone have access to the chimes when you learn a new ability and when you beat a boss?
Yup, all sound files are in asset packages
found Boss Defeat but still looking for ability learned
Game encrypts the save data.
But considering we have access to the encrypt key, it shouldn't be an issue lol.
I think Ill start working on a save data editor.
That's how the unencrypted file looks like.
i love that they're called heart pieces
Nice. I've taken the data you posted above. I'll try to get some of the interfaces organized, it would be neat to have a clean interface to change values
I'm just finishing up the next iteration of a data management API, so this would be a good task for it.
At first it would just be a validator, making sure something is in a range of numbers or a boolean or a subset of strings. But even just having clean dropdown menus would be great
I wasn't really planning to make an actual GUI, but if you're motivated, go ahead lol.
Theres no audio lol
@flint orbit yeah my plan was to make an easy mode mod where I would place benches before the boss battles
Also create several charms that increase damage
But don't wait on me I barely understand what I'm looking at
NG+ - With a 100% state, where enemies have double health and always deal double damage :<
A mod with a shorter death animation and the ability to place benches and auto kill yourself would be really good
Make a GUI for editor would be amazing
Theres lots and lots of data lol

^^
heh
And bench locations not being properly tracked, so even if you rig something together you may end up back at a valid bench or default hard save location
ah
@fair rampart i guess I'm not going to be making my mods
@fair rampart How do you list the list of FSM variables of a game object?
About the saved data, its simply a encrypted JSON file. The game performs no validation on it and doesn't use a checksum. You could easily add more stuff.
You can also disable encryption.
Check GameManager::SaveGame(int) and GameManager::LoadGame(int)
I had a thought on a flag listener
Essentially we would decrypt and gather the save data, then wait for changes to the save (like date accessed or something trivial)
then we decrypt & rip, and compare changes.
There's billions of flags.
Err, perhaps that's the wrong term
The game is lazy and saves everything.
Even if it makes no sense saving it.
It saves the entire PlayerData.
It's not so bad, only a couple thousand lines formatted xP
some of them are also pretty straightforward
the geo rocks are not important
Actually, just checked and there arent that many weird variables.
It saves PlayerData + SceneData
I wonder if SceneData is searched by ID or accessed by list index
And code-wise, how does that look?
getFSMVariable(GameObject go){ ???? return variableList; }
So MaxTCC is working on an object viewer?
My question was more about the FSM variables.
I was planning on working on an object dumper too.
For sure, the dumper must return data that is easily manipulable.
Was planning to return a JSON.
There are over 80 types of components...
?
This isn't related with FSM variables
Id want to scan all objects.
I just wanted to know how complex making an object dumper would be.
Is there an auto stringify for components?
Make sense.
id:number,
name:string,
tag:string,
parentId:number,
components:{
type:string //ex: Transform
customData:any //ex: x:10,y:10,z:10,scaleX:123
}[],
}```
My goal is to print something like this for all objects.
In the case of component type PlayMakerFSM, the customData would be the list of variables.
Once dumped, it will be easy to filter and stuff.
Btw, how do you add a new method to a class?
Ok good.
Uhh I mean I didn't promise anything but I use my object browser thingy for other Unity games and said it shouldn't be hard porting it to HK but I don't know if it would work with PlayMaker
I'll give it a try I guess
In a few days I'll be back home and try
Object dumper output: http://puu.sh/wFu1K.txt
Planning to add more covered Component like FSM etc...
Anybody experienced getting stuck on benches after sitting at the map screen for too long?
Tiny Knight!
Trying to hide the ray light beam.
I just SetScaleX and Y.
That's what I use to identify the game objects.
We need to figure out how to hide the light beam + black fog on undiscovered area.
How to render alpha to 0?
Theres like a transform color + material color + spriterenderer color.
99% of game object have non-0 Z.
wow thats smoll
Ill send you what I coded.
They hide stuff.
How?
All decoration game objects are on the same layer.
The entire game is on parallax btw.
They are not grouped at all lol
Checked with .transform.parent.
You got nodejs installed?
That's what I use to filter the game object dump.
And generate the queries.
Web version?
lol
In short, how my flow works is.
I press a key to generate a game object dump in .json format.
I modifie a nodejs script that filters the dump and generates a query.
I press a key that reads the query and execute it.
Thats the dumper code.
"tfw when" 
Ooooh
You managed to load the game into Unity?
Thats what I thought lol
Would be too easy.
Checking with unity studio atm.
You can check the hierarchy of game objects.
Why are some assets packed in an altas while others arent?
smollow knight
Any chance to skip the team cherry + controller intro?
And ideally automatically select first save.
What does GameObject::layer represents?
Doesnt help much lol
By hiding go.layer > 9 || (go.layer === 0 && go.transform.z < -1)
Map looks good.
Would need to decide whether we want to include enemies, items etc...
Aaahhh I can't wait to go back home so I can finish the game and try modding
Has anyone by chance found a way to add anything to the "Extras" menu? I thought it might be a nice way to separate a mod, but I can't actually find a credits 'MenuButton' or similiar.
can anyone here get my hornet sounds?
"shaw!" "adino!" and "gitgud"
is what im looking for
im assuming theyre not just in a folder ripe to be copied
lulwhut
i can access them as a complete noob wihtout any software?
opened my installation. wouldnt know how to get em :(
you can unpack the files w/ Unity Studio
rip
audio file folder is 1.51 GB
this is the best audio file name I've ever seen
Hahah
she literally says get guh
I think it's supposed to be "Get through" since it makes sense in context
But "git gud" is a better way of interpretating it
@boreal valve everything is gibberish
they told her to scream something and she just happened to scream something similar to gitgud
Well everyone spoke in offshoots of their native language
Git gud>From Dark Souls>Dark Souls made in Japan>
Voice actor of Horent is Japanese
I did it
lol
So I have a little meme/joke but it contains the secret grub room image
Spoilers or meme?
did someone say MEME 
What do you say, Benji the Vampire Slayer?
do we actually have a big version of the dabknight?
Well Alex, I'm taking your advise
cough
Since someone doesn't want to do his job as Admin
which was?
Posting the thing in #hk-discussion
prolly spoilers
haha
did you just say my word was not enough and you wanted an admin answer??
benji i dont have enough power
Oh yeah I just assumed you'd take the advise Alex gave
'musketiers'
You can usually safely bet in anything, that our mods say
i literally dont know how to spell it in english. never read it in my life

And dab knight was never big I don't think
Good to know
It was made from the ground up
i need it in my life
I broke new ground with the grub room
I think the body is literally just a grey rectangle with black lines on it
I can draw a thing
Oh
why would you spoil me jonny
You aren't awar
lmao
REEEEEEEEEEEEEEEEEEEEEEEEEEEEE
IT'S PINNED
in the spoiler channel
CONRAD PINNED IT
it's in spoilers tho so
how dare
haha
It's a secret so don't get spread it too much
yo why is this happening in #archived-modding-development
Also, I'm doing something that may or may not lead somewhere
Verulean the chat spiraled out of control, I'm sorry ๐ฆ

The Admin just got told down by a speedrunner
speedrunner checkpoints
the only way to move is to sit on a bench
Bench Knight the game
Wtf
what have you done?
Ultimately, having a test room with the ability to spawn any enemy could be cool
for practice and shit
ayyyy thats sweet!
@fair rampart @buoyant obsidian Using the Unity Asset Bundle Extractor... welp, how do I do stuff? Like replacing textures or something. I'm interested in charm textures and player textures (and animations?)
For charm textures, open the resources.assets bundle
then find the texture2D you want to replace, and hit Plugins > Edit
And then load a .png?
yep
Hmm alright
You don't happen to know what charm textures are called do you?
Particularly void heart
@fair rampart what spots can you not save at?
Nevermind, found it
You should have a folder full of files from Unity Studio so that you can check which textures are which
Hmm
How would I go about this:
Void Heart would change SOUL textures to black. SOUL from enemies would be gone but you'd get slow passive VOID (actually SOUL but shhh) regeneration from the charm
No idea how to change textures AND keep the originals too
Editing SOUL textures doesn't sound too hard and description is just in the EN_UI but changing textures in-game... hmm
If I could find the renderer for the objects I could maybe possibly load the texture externally and apply it when necessary
But I probably can't do that haha
Wait so you can only save if the room has a bench or dream respawn point already? So I wouldnt be able to save right before watcher knights of Hollow Knight for example?
Oh that reminds me I want to port my browser thingy
ohhhh okay that makes sense. If a room already has a respawn point you cant make a new one basically. Do you know about saving in dreams, specifically the dream bosses?
Dang. Practicing dream bosses isn't too bad right now, like maybe 20s to get to them, but yeah
Could some give me the Spritesheet for the MC's Animations?
Is this only for newer patches (2.8 and 3.7) or can it be used on .6?
@alpine cloak I think this is all of them, but I haven't searched through all the textures yet https://drive.google.com/drive/folders/0B4EXWL5SGi9Wc3BiZUw4M1hTQnc?usp=sharing
I don't see any D:
wat
๐
Ohhhh
technology has gone too far
Why no bench tho
Also what happens when you beat the Boss and quit without resting at a Bench?
And wouldn't you be trapped in the dream until you beat the boss?
Ohh
I want to retexture the main character to look like the actual HK
Or just another character
kk
Uhh @fair rampart I don't think I understand what you tried to explain.
Either way, how would I go about retexturing the Nail? Which textures should I edit? :S
I'd search for it but I'd rather not go through 350+ files haha. I know there must be a better way I just don't know/don't understand what it is.
Spiral Nail best Nail
perfect nail looks crazy
@fair rampart this is my first time using HK mods, do I just paste the dll into the Managed folder?
If thats all it is, not working for me. Im not getting any debug menu popup
Im using 1037
Spiral Nail is actually my least favorite nail design by far.
All the other nails I can get behind like "yeah, this is a pretty sound weapon design, i can understand what the functionality of the upgrade is".
For the Spiral Nail, it's just like "why would anybody design a sword like this".
Ask Meta Knight
Meta Knights sword or this one
i guess you could make the argument that meta knight's sword has hooks on it to catch the opponent's sword
The other way round though
If you want a sword for hooking onto an enemys weapon, use a Khopesh
but you're not really supposed to clash blades with the other guy's sword