#archived-modding-development

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knotty tapir
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brb

buoyant obsidian
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The second hit will usually pierce the enemy to hit one behind it

knotty tapir
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i was using it on the baldur so idk

marble scarab
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trail of fools

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add as dlc tbh

knotty tapir
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oh god i need damage

buoyant obsidian
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The reduced damage really makes things more difficult

knotty tapir
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i'm gonna save at greenpath out of respect to that > >

buoyant obsidian
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you can't cheese enemies normally (except with the range advantage)

knotty tapir
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how much + does nail upgrades

buoyant obsidian
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4 like usual, thankfully

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base damage is 3

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there's a charm that significantly increases damage though

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and glass soul and fragile strength help too

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without charms you can get a max of 19 a hit, with you can get 33

knotty tapir
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and the grubberfly modifier gives how much?

buoyant obsidian
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it's +6 I think

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also for the love of all that is holy upgrade your lance before taking on the Mantis Lords

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that fight was brutal

knotty tapir
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i couldn't beat the vengefly king

warped sinew
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So if I use glass soul charm I get fury for free?

buoyant obsidian
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I neglected him :)

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Glass Soul charm is damage +5 flat

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for lances

warped sinew
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Oh so no fury?

buoyant obsidian
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Fury is gone my friend

warped sinew
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Ok

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Wait so I get ranged attacks in this glass soul mode? Too easy m8

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:p

knotty tapir
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no spells

warped sinew
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Oh....

knotty tapir
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you do get spells,

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but you only cast so many

warped sinew
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Yeah

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That's my own fault lol

buoyant obsidian
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Unless you equip all the SOUL regen charms

warped sinew
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Maaan. I'm going to stream this 100% tonight (part 1 at least)

knotty tapir
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moss knights LUL

buoyant obsidian
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Shamefully some enemies are pathetic because of the extra range

marble scarab
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failed champion is actually p easy with ranged

knotty tapir
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you're at FC already?

marble scarab
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no

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i was using my 100%'d file

knotty tapir
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time to get buttkicked by hornet

marble scarab
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how does hornet kick your ass

buoyant obsidian
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Hornet was easy

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Fights are much longer though so you can't rely on outdamaging her

knotty tapir
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jesus hornet won't die

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her last phase she took like 30 attacks

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oh you can hit the stag station bell from afar now

buoyant obsidian
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Dashmaster is usually 2 notches right?

knotty tapir
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yes

buoyant obsidian
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^^^

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Dashmaster is 1 notch in the mod :)

knotty tapir
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wrong stag station ._.

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unless you changed what it does, why would i use dashmaster

buoyant obsidian
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If you started a new character, that is

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That's why I changed it to 1 slot haha

knotty tapir
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oh god if you savewarp you start with no soul

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i don't think i'm gonna do the spire skip > >

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Shaman Stone

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hue

buoyant obsidian
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If the mod gets enough interest expect to see all the spell boosting items removed

knotty tapir
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i'm quite curious, does Divide halve your damage

buoyant obsidian
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Nope

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it's my favorite charm

stray mirage
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well, interest takes a while hollowface

knotty tapir
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literally quadruple damage

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seems good

buoyant obsidian
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how often will enemies line up like that though?

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its real strength is kiting, since now you can an enemy while moving away from it

knotty tapir
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stalwart shell and stand on top of something like God Tamer

buoyant obsidian
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ain't gonna hit, enemies have invincibility frames too

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could be wrong

knotty tapir
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soul master is pretty tough

buoyant obsidian
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Haha I just beat him and thought he was super easy

knotty tapir
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no healing

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alright changed my pattern

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he was p easy

buoyant obsidian
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If you don't have silent divide you're doing it wrong

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also 250 for nail upgrade 1

knotty tapir
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when you get into melee range your nail damage drastically weakens, i guess it's cause it's treated as a normal attack

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nah i had to figure out how to beat his fakeout

buoyant obsidian
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he never fakeout'd me

knotty tapir
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i wonder if it owuld be viable to give melee combat some sort of benefit

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like a bigger knockback or something

warped sinew
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I'm going to make a mod of HK where the knight is a girls and radiance represents the patriarchy. With its influence spreading like a cancer

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10/10 all reviewers world wide

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Wait a minute, this kinda makes sense!!???!?!?!?!??!?!?!?!?!???!!?!

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xfiles theme

buoyant obsidian
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I'm gonna steal your idea and make it before you do, getting rich off of it.

warped sinew
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Pfft good luck!!! I'll just steal the source code and make it. Not hacking for me!!!

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in jail for 20 years

buoyant obsidian
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Not if you don't get caught

dapper folio
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when you make it

knotty tapir
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BLOODLUST?!

buoyant obsidian
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Fuck yeah

knotty tapir
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how the hell does it work

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๐Ÿค”

buoyant obsidian
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Read it

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or can you not afford it?

knotty tapir
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oh

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got it

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does twin fang count as one or two

buoyant obsidian
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Lance attacks don't count :)

knotty tapir
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also i realized that with twin fang equipped some of my attacks can go through thin walls

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WHAT

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yoooooooooo

buoyant obsidian
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Risk-reward type stuff

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Yeah you don't need soul to heal but you're gonna have to use your nail

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and it synergizes well with a certain mantis charm

knotty tapir
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got grubsong

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ah ha

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can't stop me from getting soul now

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:^

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inb4 grubsong depletes soul with every hit you take

buoyant obsidian
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I'm evil, not cruel

knotty tapir
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inb4 grubsong gives 1% of soul meter per hit

buoyant obsidian
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It's unchanged, you'll have enough trouble with the lowered HP

knotty tapir
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not if i get a mask first

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in some ways this mod almost makes the game... easier?

buoyant obsidian
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Yep

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I can't balance what enemies you encounter

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and some enemies are balanced around nail range

knotty tapir
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the reason mark of pride is so good is cause it outranges like half the enemies in the game

buoyant obsidian
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I made it even longer :)

knotty tapir
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i haven't unlocked the dirtmouth stag เฒ _เฒ 

buoyant obsidian
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Off to sleep ๐Ÿ’ค

warped sinew
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Check my stream when u wake up tomorrow!

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I talk about my impression of the mod

dapper folio
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also stremmed lightbringer mod

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Went up to and incuding the snail shaman

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as well as Brooding Mawlek

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thoughts:
I like the two new charms I found (Glass Soul and Twin Fangs) Glass Soul is very nice because it allows for overcharming
I like that there's still the option to nail jump and knock things back when they're above or below you
My god is the damage and soul per hit low, Only got one extra heal while fighting Mawlek
While fighting False Knight, there was a kind of dead spot when I was too close to the head while he was down. Where the spawned spear would hit the armor and not the head
Overall, I enjoyed it and I can't wait to see the other new charms. Hope you keep adding more

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Oh, and one other thing, Twin Fangs says that the two spears won't hit the same enemy, but when I tried hitting two separate enemies that were almost overlapping, only one got hit.

finite ether
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i have a couple questions concerning modding

  1. Would it be possible to give the player a similar constant particle effect to that of his shade? I'm working on replacing the main characters entire sprite sheet (and others associated with him) so that he always looks like a shade, and having those particle effects would really sell it.
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tendrills aside, of course

dapper folio
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i don't know about the particles, but making his attacks look like that is just a matter of changing the attack animations

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as in editing the sheet with the attack animations

finite ether
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rather, the ones his shade emites constantly

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the ones when you're near death could work I suppose

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ooo

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yeah we'll cross that bridge when we get there. for now I'm just gonna power through all these sprites

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haha

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dude I'd be up for that

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but I've wanted to do this shade mod ever since I learned it was remotely possible

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but the zote mod could be amazing

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yeah

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I could work one while I'm bored of the other..

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switching back and forth would keep things interesting

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and i have some free time this week

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you open up the map and there's a lil zote head bobbin up and down

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there's a 10% chance that he'll just make zote grunts occasionally

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yeyeyeyyee

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oh oh oh

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all of his spells are just zote faces

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dude

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dude

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that'd be amazing

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think so?

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I'd do it tastefully, where the original spell sprite is still there, but they have a lil zote mouth and horns

knotty tapir
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OHHHHHHHHHHHHHHH

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this charm

finite ether
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If you dont want me to, I wont

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less work for me anyway haha

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mm

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could do that, yeah

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just found all the Zote sprites

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oh?

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haha

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yeah it gets sadder when empty

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that'd be great

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YOOOO

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REALLY?

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like that could replace his Abyss Screech attack!

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oh that's not a problem

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it uses a few sound effects that were used in the dung defender battle, and the sprites themselves are a slight variant on any creature screem

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wonder what kind of mods people will make once Hornet is a playable character

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oh no

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they'll call it the Horney mod

scarlet gale
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Hornet lewds aww yiss

finite ether
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haha

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oh shit

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that looks really cool actually

alpine cloak
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Naked-Mod for Hornet incomming? ( อกยฐ อœส– อกยฐ)

scarlet gale
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Want

finite ether
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I'll let someone else do that one

fair rampart
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Bench teleport? :O

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SDGQ?

humble sinew
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A speedrun practice mod would be amazing

fair rampart
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Pardon my ignorance

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Ahh right

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I know that just didn't associate

finite ether
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@fair rampart you're awesome

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haha

finite ether
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YO

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team cherry likes it

warped sinew
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im about to eat dinner than stream this bad boy

finite ether
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oh shit

warped sinew
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teamcherry might join my stream

fair rampart
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Wow!

warped sinew
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ill tell them im doing it

civic hatch
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Neat!!

dire mango
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so wait, every time you want to mod in a charm, you have to replace one?

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maybe one of the content patches will add charms and we'll get support for a 2nd page of them, for space

finite ether
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it's possible

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but depending on what you want to mod in, there's enough charms in the game that dont do much

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so there's enough room to work with

dire mango
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sure. it's just a shame to have to replace at all

finite ether
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eh

finite ether
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Would it be possible to make a mod that makes you spawn somewhere else when you make a new campaign?

finite ether
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Nice.

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with the mod that replaces all of the main characters sprite sheets to look more like the shade, it'd be neat to start the game in the Abyss

fair rampart
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How do I make more stuff happen when the dream nail is used?

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Or rather where is the Dream Nail stored in the code?

fair rampart
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Still, it has to be somewhere ^^

fair rampart
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:<

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Do you know the names of the animations? Like the strings

buoyant obsidian
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Watching the stream now, some of the hitbox issues like with the door and Elder Baldur are issues with Grubberfly's Elegy in vanilla, I think.

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and Glass Soul says fuck-all to balancing early game

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I'll update it now to make it multipliers and not flat

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for glass soul and fragile strength

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and based on what you said removing Fragile Strength does seem like the best choice

finite ether
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@buoyant obsidian you've done an excellent job making a cool mod

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Really looking forward to what you do next

buoyant obsidian
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Thanks, that was the plan

buoyant obsidian
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About Faulty Wallet, I've updated it to 2 notch cost but I'm keeping the 5 geo per jump cost because if you get good, you can avoid the cost by using Monarch Wings

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it's supposed to feel like a huge penalty

haughty ginkgo
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I can't wait for the Money-Nail mod. hollowface

hazy sentinel
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money-walk mod when

buoyant obsidian
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I need a replacement for Fragile Strength... hmm

mild kayak
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as in a different fragile or a new charm completely?

slate owl
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Is there any chance you could disable the fog/shadow effect?

buoyant obsidian
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Different fragile charm

warped sinew
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Ahhh double jump still works

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Ok

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Yeah keep it

stray mirage
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fragile dashmaster

hazy sentinel
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uwot

warped sinew
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I think my biggest issue with the mod is that there isn't really a good option for attacking enemies above you

buoyant obsidian
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already done

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also glass soul balancing is hard to do, the game plays totally differently without it

mild kayak
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do the ranged attacks have limited range?

buoyant obsidian
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yep

warped sinew
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Yeah a range increase would be cool

mild kayak
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maybe the new fragile could increase their range

warped sinew
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I'll test the game without glass soul too

mild kayak
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or allow them to go through walls/pierce enemies

buoyant obsidian
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I have an update coming very soon

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3 new charms

warped sinew
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Just more dynamic on stream ;)

mild kayak
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though ranged attacks and going through walls sounds like it could cause some cheese so probably just piercing

stray mirage
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i don't really want to try out mods until the game is completely different

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i don't want to recognize a single thing, you hear me?

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in fact, remake the game in a different engine

mild kayak
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replace everyone with crocodiles and that's how you overhaul the world

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I didn't realize this until after saying that but you could call the mod tooth and nail

alpine cloak
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RPG Maker Hollow Knight

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Of course still a Platformer

marble scarab
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no

alpine cloak
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Yes

stray mirage
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has development of the hollow knight rpg started yet?

slate owl
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I've been thinking about making a giant map of the game kinda like:

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But for the entire game.

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I've got the software to make the panorama but the fog/shadow + UI complexifies the image merging.

warped sinew
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Kein made a mod the removes the HUD

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so you can get rid of everything on the screen (except the knight?)

slate owl
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The position of Hollow Knight greatly alters the images.

warped sinew
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Can't the just hack the scenes straight from the game?

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Like out of the game files?

buoyant obsidian
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We have no access to the levels themselves afaik

slate owl
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Thatd be a lot easy if thatd be possible.

warped sinew
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Ahhh damn

buoyant obsidian
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Otherwise I'd be making Trial of Fools mods

warped sinew
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Or boss rush...

slate owl
warped sinew
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Glass soul boss rush, GO!

slate owl
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The sprite flickering or the entire screen flickering?

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What tool do you use to mod btw?

buoyant obsidian
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I've updated the mod with 3 new charms, it's uploading to moddb right now. It might have a bug or two since it's a little rushed.

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@warped sinew make sure you update before streaming again

dapper folio
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will do the same

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cause, you know, I'm also streaming the mod (with all 0 of my viewers)

buoyant obsidian
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Goodnight for now, yell at me in the morning for whatever I broke ๐Ÿ’ค

dapper folio
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will do

marble scarab
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a,azomg

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FCUK

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FUCK

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im trying to spell

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"amazing"

dapper folio
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ok

warped sinew
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Kk I'll update

knotty tapir
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I LOVE THE NEW CHARMS

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ahahahah look at me i am radiance now

wispy root
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ok, this is funny

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I killed the moss knight using the spells charm

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and now I'm stuck in the gauntlet

knotty tapir
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oh dear

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i'm still trying to figure out mark of pride

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how it works

urban summit
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damn

knotty tapir
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trial of fools LUL

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thinking about it, joni's blessing is actually crazy strong

wispy root
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Huh, eye of the storm still shoots regular fireballs even if you have the upgraded version

knotty tapir
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yeah

fair rampart
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Just got the Coiled Nail ^_^ Sorry folks I got the wrong channel

knotty tapir
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congrats! but, in a mod?

fair rampart
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Oops, didn't realize I was in modding >_>

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Sorry! haha

buoyant obsidian
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Alright so Eye of the Storm is bugged in gauntlets?

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Reddit thread, upvote hollowface

haughty ginkgo
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I don't see where the page tells you how to install the mod

wispy root
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readme.txt inside the winrar

haughty ginkgo
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ahhhhh didn't see that

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ty

buoyant obsidian
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Glass Soul damage boost will scale with total health, based on a suggestion from a Redditor

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This includes blue health.

dapper folio
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blue health too? good to know

buoyant obsidian
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this update probably won't come until Content Pack 1

dapper folio
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oh

buoyant obsidian
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or if any serious bugs are discovered I'll be forced to update it sooner

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But yeah 15 bonus damage from Joni's and Fragile Health? OP

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Might even be more, I'm bad at math

ancient path
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I have a slight issue with the glass soul mod

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it seems to have installed the lightbringer mod instead

knotty tapir
ancient path
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the graphics for glass soul were installed (no health bar)

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but the functionality is the lightbringer mod

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(ranged attacks and stuff, and also not dying in one hit)

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yup

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also tried the google drive mirror

knotty tapir
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oh

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hm

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idk if it's that save files preserve parts of the mod

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or if it's because you haven't replaced one of the files

ancient path
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I don't think so?

knotty tapir
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maybe glass soul has fewer files than lightbringer

ancient path
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this is a save that I started with glass soul

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but I've never even downloaded lightbringer

knotty tapir
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whut

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then idk

ancient path
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yeah

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I'm guessing the uploaded file is wrong or something

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(lightbringer is a really impressive mod though)

buoyant obsidian
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Well fuck, I somehow managed to accidentally edit the wrong file

ancient path
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ah okay

buoyant obsidian
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I'll have that fixed in less than an hour

ancient path
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great, thanks haha

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this was honestly pretty hilarious

haughty ginkgo
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"Oh hey I want a tougher game I'd better install this mod that makes me die in one hit!"
downloads and installs mod, swings nail
"HEY WAIT A MINUTE"

ancient path
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pretty much, yeah

buoyant obsidian
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Updated

fair rampart
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@buoyant obsidian How do you mod charms? I'd like to try it out but like the dumb dumb I am I couldn't find them in the assembly

buoyant obsidian
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First you need to know what each charm does

fair rampart
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I want to edit the dream wielder one

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And maybe the fragile ones?

buoyant obsidian
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you'll see parts of the code in HeroController that say things like this.playerData.equippedCharm_25

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equippedCharm_25 being fragile strength

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Dream Wielder would be charm 30

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I don't know if it's in the code anywhere so you won't be able to change its effect, but you can add new effects and even change its cost to reflect that

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So, what would you like the charm to do?

fair rampart
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Uhh

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I don't know yet? ๐Ÿ˜‚

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I just wanted to take a look at the current ones in the code to get ideas

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Dream Wielder is pretty useless imo so replacing it entirely would be ideal I guess

buoyant obsidian
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In that case you can find the mantis and longnail charms under the NailSlash class

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the lifeblood charms are in places like CharmUpdate() in HeroController or UpdateBlueHealth() in PlayerData

fair rampart
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Editing the dream nail events would be glorious

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But ugh, PlayMaker

fair rampart
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Hmmm

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Where did you find the names and stuff to edit them for Lightbringer? @buoyant obsidian

buoyant obsidian
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Kein can give you a list of each of the charm numbers, I'm not at my computer right now

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HeroController contains most the stuff you'll work with, PlayerData contains a bit more

fair rampart
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I want to edit name and description of Dream Wielder

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@fair rampart halp

buoyant obsidian
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Oh that's through the text file EN_UI

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You edit assets like that with Unity Asset Bundle Extractor

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text files like that are all in EN_UI

fair rampart
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_>

warped sinew
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So the heal damage upgrade for glass soul

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Does that effect both mods?

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Or just glass soul mod

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Also its a really great idea

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Not only does it make the masks no longer worthless but also the blue health things thru out the game

buoyant obsidian
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Both mods, but I'd have to push out an update for Lightbringer

warped sinew
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K

buoyant obsidian
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I'd prefer to have some other features to add when I update Lightbringer

warped sinew
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Lol full blue health plush strength charm

buoyant obsidian
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it's approaching 50 damage a hit oh boy

warped sinew
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Bad luck lost kin

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And the others

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I'm going to stream lightbringer again tonight

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Might finish it this run if all goes well

buoyant obsidian
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Awesome

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don't be afraid to take off Glass Soul

warped sinew
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Haha I'm not. I took it off for trail

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Too much pain otherwise

buoyant obsidian
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Oh I had no idea part 2 was made

warped sinew
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Ye

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It ends with William the dev playing ur mod

buoyant obsidian
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Oh shit

marble scarab
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when stream

warped sinew
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Only for a few mins. He came around to watch SGDQ so I turned off mod when he arrived

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My twitch channel

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Graig1337

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I stream in about 5 hours from now tho. At work :(

marble scarab
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smh

buoyant obsidian
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Eye of the Storm is good with certain charm combinations

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also A+ analysis on Silent Divide, best charm in the mod

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Eye of the Storm is awesome with Time Fracture, Grubsong, and Bloodlust.

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same story with Fragile Nightmare

warped sinew
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Only a noob wouldnt recognize the power of silent divide!!!!!!

buoyant obsidian
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also if you never found out, Burning Pride is completion percentage based

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THE GIANT HOPPY ONE

warped sinew
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I thought it might be. Makes sense. But only affect the nail damage?

buoyant obsidian
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Yep

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that was hilarious when you got hit by that guy

warped sinew
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Yeah.... Hilarous

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Heh

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Aldo wtfis with that gif haha

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Omg my phone is killing me... *also wtf is with that gif

buoyant obsidian
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it's uh a secret alpha testing

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I had no idea about that secret giant geo rock

marble scarab
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i misread that as "giant geo cock"

hidden gull
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The mario boot

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classic

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Are the small skeeters goombas in boots?

hidden gull
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HUEH

buoyant obsidian
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THAT SHORTCUT TO STAG NEST HOLY SHIT

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@fair rampart great resource right there

buoyant obsidian
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Can't wait for the final part of the stream Graig, glad you're enjoying Lightbringer.

knotty tapir
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yeah when he pogoed into stag's nest i was like WHAAAAAAAAAAAAAAAAAAAT

buoyant obsidian
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Next on my to-do list is creating my own object to orbit around the player

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but I'll save that for tomorrow, g'night ๐Ÿ’ค

warped sinew
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Those mad stratz

dapper folio
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did you (or the game?) pass?

warped sinew
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So I got held back at work so I cut a deal to get tomorrow off. I'll stream the mod then. @buoyant obsidian you'll probably be able to watch it live.

knotty tapir
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NICE

small plover
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Slight question about Lightbringer Mod: is it the ranged attack from the grubberfly charm?

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i would see it myself but i'm having performance issues so... i thought its easier to just ask

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NYOOM

finite ether
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yeeeeeeeee

fair rampart
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We should document the modding stuffs we find

buoyant obsidian
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Holy shit Kein nice

buoyant obsidian
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@small plover the ranged attack is indeed from Grubberfly

buoyant obsidian
#

also I updated Lightbringer to include the changes to Glass Soul (HP = damage)

finite ether
#

is it possible to mod quickslash to hit faster?

buoyant obsidian
#

Yep

finite ether
#

thinking about doing that for the mod that makes HK look like his shade

fair rampart
#

It is

#

Ahhh I want to mod stuff but PlayMaker >_>

#

Maybe replace charms but adding new ones would be great

#

Also if you didn't tell me I'd have figured yall had c# experience by what you've been modding into the game

buoyant obsidian
#

C# is secretly Java tbh

finite ether
#

stealth java

buoyant obsidian
#

with modding at least there's no difference that I can find

fair rampart
#

I just want modding without having to resort to editing the assets ;_;

finite ether
#

editing assets is fun tho

fair rampart
#

But editing code is better :<

finite ether
#

we dont exactly have a choice here though, do we

fair rampart
#

Sadly, no

#

None of us is familiar with PM at all

finite ether
#

the game just wasnt made to be moddable, which makes the modding community that much cooler

fair rampart
#

True

#

I was thinking of a charm replacer for Dream Wielder

finite ether
#

ah?

fair rampart
#

Dreamer's Wrath
Spells cost extra soul but give 1 essence per enemy kill

#

Or something like that

finite ether
#

ooo

scarlet gale
#

๐Ÿค” that sounds chill

finite ether
#

thats a neat idea

#

if you need help designing the charm itself, let me know

fair rampart
#

Rage of the Condemned

#

I don't know what it would do yet haha

#

Just came up with a name

scarlet gale
#

Hey, would it be possible to replace one of your attacks/spells with the laser beam from the crystal crawler? ๐Ÿค”

#

Because that'd be cool

buoyant obsidian
#

I really wanted to make laser attacks, Kein sounds like he might be close to something like that

scarlet gale
#

Nice

finite ether
#

sounds sick if you could

#

thatd also open up the possibility of teleporting like the soul masters

small plover
#

@buoyant obsidian do you have a list of the charms that were altered with the lightbringer Mod? i know of the FotF>Glass Soul and Soul Catcher>Twin Fangs but other than that...

buoyant obsidian
#

That's half the adventure!

small plover
#

I'm too lazy ;w;
besides, my game tends to Really take its time with map transitions every once in a while so playing through the game is a slog

buoyant obsidian
#

Mark of Pride changes a little, Deep Focus changes a bit, and the following are pretty much completely new: Steady Body, Heavy Blow, Longnail, Shaman Stone, Soul Catcher, Soul Eater, Fragile Strength, Nailmaster's Glory, Grubberfly's Elegy, and Fury of the Fallen

small plover
#

wow

#

never thought of how many charms would change with the way lightbringer plays

buoyant obsidian
#

I'd change all 36 if I had source code :P

small plover
#

rip

#

i guess you guys figured out how to work the sprite limitations too?
i don't remember any sprite with the dimensions of the lance and... someone said that the sprite alters had to be in frame or else the engine fucks up

buoyant obsidian
#

There are some exceptions

#

there's a lot of clever ways to get around the limitations

#

The lance is literally a grubberfly's elegy beam

finite ether
#

With the main character, it's a general rectangle around every sprite, so there's some room to edit there

#

lucky for me

small plover
#

is the beam sprite actually that long?

#

it never seemed like that

buoyant obsidian
#

grubberfly's is honestly a little broken

#

use it on an elder baldur to see what I mean

small plover
#

ye i saw

#

you can just skip the ancient mound

buoyant obsidian
#

and the hitbox somehow manages to hit Elder Baldurs 3 times

#

after it disappears

#

even when out of range

buoyant obsidian
#

@knotty tapir how do you feel about Eye of the Storm balance-wise?

warped sinew
#

How does the new glass soul charm work exactly? How much damage per health?

#

And how much did it give begore

#

*before

buoyant obsidian
#

before it was 40% bonus I think

#

now it's current health -2 flat

pale totem
#

Woah, I've been gone for a while

#

Didn't know Hollow Knight had mods now

warped sinew
#

Oh nice

pale totem
#

How would you get them on Steam?

buoyant obsidian
#

The mods have installation instructions in the readme.txt

#

see this channel's pins if you want to know what mods are available

severe lily
#

i've only downloaded your lightbringer mod, not tested it yet tho.

#

any other mods you can recommend?

pale totem
#

Thanks man

buoyant obsidian
#

Lightbringer is about it for now

severe lily
#

k

buoyant obsidian
#

but as time goes on we'll see

severe lily
#

yea i still got a lot to do in the game

#

steel soul, speed runs, couple achievements and shit

#

and then lightbringer ofc

pale totem
#

Does downloading mods disable achievements?

buoyant obsidian
#

Nope

severe lily
#

i dont think so

pale totem
#

Ooh

buoyant obsidian
#

right now the only real content mods are Lightbringer and Glass Soul, but Lightbringer kinda does the same thing as Glass Soul except you need to wear a charm

#

and for Lightbringer, the only serious changes are to charms / attacks

#

since editing enemies / areas is kinda difficult / impossible right now

pale totem
#

Alright

slate owl
#

Started checking a bit about modding the game.

#

Turned out to be a lot easier than expected. ๐Ÿ˜„

#

I used to mess around with zelda ocarina of time.

#

But it was pain having to read/write assembly and bypassing checksum and all.

severe lily
#

Then make a cool mod and upload it so we can play it ๐Ÿ˜„

pale totem
#

Make crystal guardian mark 2 calm the fuck down

slate owl
#

My mod gonna be: The floor is lava!

#

You start with double jump right away and can fly.

#

Everytime you touch the ground, you lose 1 life.

hidden gull
#

Oooooooh

#

That's pretty awesome, and also seems pretty straightforward

severe lily
#

LUL

stray mirage
#

i was thinking about something like that

#

but idk about mods

severe lily
#

why don't you make a fidget spinner mod :^)

buoyant obsidian
#

I like the floor is lava idea

severe lily
#

Woah the first time ever someone's reacted to one of my messages

#

WOOO

slate owl
#

Change CanDoubleJump() to return true;

buoyant obsidian
#

no don't do that

#

very very bad things would happen

slate owl
#

So keep same function but remove only this.playerData.hasDoubleJump && !this.doubleJumped ?

buoyant obsidian
#

you'll have to just make it so ResetAirMoves or something activates on the peak of your jump

#

that works too

stray mirage
#

Change Floorislava() to return true

#

that's how code works, right?

buoyant obsidian
#

Whomst knows how to code yeah

hidden gull
#

So... CanDoubleJump() to true is just too easy to exploit? Or is there a dependency somewhere?

slate owl
#

I know how to code.

pale totem
#

Someone go program an entire Hornet DLC.

buoyant obsidian
#

CanDoubleJump() always returning true would mean you can double jump while paused

hidden gull
#

Ahhhhh gotcha

buoyant obsidian
#

or while in scenes you can't move

hidden gull
#

of course

severe lily
#

@pale totem afaik team cherry is already working on that

buoyant obsidian
#

and if there's something that stops you from moving, it'll probably just build up velocity until you're able to move again and then send you flying at the speed of light

pale totem
#

That's the point

severe lily
#

Oh i did not get it

#

I'm definitely too tired

#

Good night guys

pale totem
#

Night

slate owl
#

Any way to remove hp from player?

buoyant obsidian
#

uh there's probably a terrain collision check, and you can just add TakeHealth(1)

pale totem
#

White Palace Part 2: Electric Boogaloo

buoyant obsidian
#

yeah it'd break a lot of places where you're forced to touch the ground

slate owl
#

Can you send me how your HeroController::BackOnGround() looks like?

buoyant obsidian
#
// HeroController
// Token: 0x06001D89 RID: 7561 RVA: 0x000AECDC File Offset: 0x000ACEDC
private void BackOnGround()
{
    if (this.landingBufferSteps <= 0)
    {
        this.landingBufferSteps = this.LANDING_BUFFER_STEPS;
        if (!this.cState.onGround && !this.hardLanded && !this.cState.superDashing)
        {
            this.softLandingEffectPrefab.Spawn(this.transform.position);
        }
    }
    this.cState.falling = false;
    this.fallTimer = 0f;
    this.dashLandingTimer = 0f;
    this.cState.willHardLand = false;
    this.hardLandingTimer = 0f;
    this.hardLanded = false;
    this.jump_steps = 0;
    if (this.cState.doubleJumping)
    {
        this.HeroJump();
    }
    this.SetState(ActorStates.grounded);
    this.cState.onGround = true;
    this.airDashed = false;
    this.doubleJumped = false;
    if (this.dJumpBurstPrefab.activeSelf && this.doubleJump_steps < 3)
    {
        this.dJumpBurstPrefab.transform.SetParent(this.transform);
        this.dJumpBurstPrefab.SetActive(false);
    }
    if (this.dJumpWingsPrefab.activeSelf)
    {
        this.dJumpWingsPrefab.SetActive(false);
    }
}
slate owl
#

Thanks.

#

I changed like nothing and game's acting weird...

buoyant obsidian
#

yeah it'll do that

warped sinew
#

is the pinned lightbringer the latest one?

buoyant obsidian
#

The pin leads right to the download page

#

it'll always be the latest

warped sinew
#

part three lets do this

knotty tapir
#

@buoyant obsidian it's very powerful for its cost - definitely the best 4-notch by far - but being completely unable to attack may be a bit too steep

vivid sedge
#

I hate to ask, but is their one big post explaining how to mod Hollow Knight or would someone be willing to help me by explain how to mod Hollow Knight. Thank you for your time

buoyant obsidian
#

There's a link shortly explaining what you'll need there

#

I'll answer any further questions you have

vivid sedge
#

Thank you @buoyant obsidian

vivid sedge
#

Sorry for asking, but do I need to download Unity to mod the game?

buoyant obsidian
#

Nope

vivid sedge
#

Thx

knotty tapir
#

is that your debug info

delicate finch
#

changing strings is with dnSpy right?

fair rampart
#

Why did they have to go ahead and use PlayMaker >_>

warped sinew
#

Play maker is legit very good for doing a lot of things. Much faster but it has its downsides too

dapper folio
#

ooh, what's that?

#

nice

civic hatch
#

neat

scarlet gale
#

Woah thats cool

civic hatch
#

it looks like a tower.

#

Not barely resembles underneath the ground

fair rampart
#

Uhh I haven't messed with the camera in a while but that's probably somewhere in the Camera class or one of the graphics ones? :S (These are all Unity classes)

buoyant obsidian
#

but can you spawn enemies yet?

knotty tapir
civic hatch
#

inb4 NG+

fair rampart
#

If they're normal gameobjects you should just be able to instantiate them

#

I'm gonna port a little something I made to Hollow Knight, if it works as intended we should be able to open the window of the thingy, click on an object and it gives us info about it

#

I'm not at home though but Tuesday I'll do it

buoyant obsidian
#

Oh boy, so we'll be able to make Boss Rush?

fair rampart
#

FMS?

#

Anyway I don't think I made myself clear

#

There's a GUI

#

You hover over something and press LeftShift+RightClick (on mouse), left shift as to not interfere with normal right click

#

Whatever you were hovering on pops up on the GUI: name, children, components, you can edit the scale and position (it also shows current position and scale), although position and scale editing go away after you exit the game

#

Children come up as buttons so you can click any of them and since they're objects, then they will replace the parent on the GUI and you'll see their information

fair rampart
#

Ahh nice

#

Good job then! I guess I don't need to implement my thingy into HK then haha, we'll just use yours

#

:D

slate owl
#

@fair rampart That's great! Any chance you can send me the code for it?

slate owl
#

Ok, thanks.

slate owl
#

@fair rampart How did you figure out the name of game objects?

fair rampart
#

I haven't looked at the code myself but I assume he iterates through the objects in the scene and returns the names of them all

#

In Unity you can do gameObject.name to get the name of the gameObject as a string

#

Where gameObject is a GameObject, obviously

slate owl
#

GameObject[] array = UnityEngine.Object.FindObjectsOfType(typeof(GameObject)) as GameObject[];

#

That what he used to update enemyList.

#

Just tried it and it works well.

#

Im trying to disable the parallax.

fair rampart
#

Yep that would be a way to do it as well, and probably more efficient

slate owl
#

Fail...

#

Managed to do the entire opposite...

flint orbit
#

so what will the debug mode allow us to do? difficulty in practicing was one of the things that made me quit running the game

#

if we have save state equivalents I will literally nut

sudden moon
#

^

#

That's like 95% of everything I want from modding

flint orbit
#

Games with save states almost always seem to get so much more optimized thanks to them

#

Imagine practicing watcher knights without the like 30-60s of travelling to them and starting the fight every time

slate owl
#

What do you want being saved?

flint orbit
#

Ideally the whole game state, exactly like a save state

#

Failing that, placing benches wherever you want

#

Or transporting and changing things like whether bosses or items have been defeated/obtained

slate owl
#

Changing the player data is trivial.

flint orbit
#

You mean what items you have, current and max health, that kinda stuff?

slate owl
#

Anything in that list.

flint orbit
#

Okay so if a program was made that changed killed Black knight, would that basically respawn the watcher knights?

slate owl
#

Gotta have to test it.

#

But there's most likely another flag for it.

flint orbit
#

yeah that would seem too easy

buoyant obsidian
#

that's the way I changed Dream Bosses and Warrior Spirits to respawn

slate owl
#

So it'd work?

knotty tapir
#

does anyone have access to the chimes when you learn a new ability and when you beat a boss?

buoyant obsidian
#

Yup, all sound files are in asset packages

knotty tapir
#

found Boss Defeat but still looking for ability learned

slate owl
#

Game encrypts the save data.

#

But considering we have access to the encrypt key, it shouldn't be an issue lol.

#

I think Ill start working on a save data editor.

#

That's how the unencrypted file looks like.

hidden gull
#

i love that they're called heart pieces

slate owl
#

lol

hidden gull
#

Nice. I've taken the data you posted above. I'll try to get some of the interfaces organized, it would be neat to have a clean interface to change values

#

I'm just finishing up the next iteration of a data management API, so this would be a good task for it.

#

At first it would just be a validator, making sure something is in a range of numbers or a boolean or a subset of strings. But even just having clean dropdown menus would be great

slate owl
#

I wasn't really planning to make an actual GUI, but if you're motivated, go ahead lol.

vivid sedge
#

@slate owl thank you

#

Though their doesn't seem to be audio

slate owl
#

Theres no audio lol

vivid sedge
#

@flint orbit yeah my plan was to make an easy mode mod where I would place benches before the boss battles

#

Also create several charms that increase damage

#

But don't wait on me I barely understand what I'm looking at

civic hatch
#

NG+ - With a 100% state, where enemies have double health and always deal double damage :<

flint orbit
#

A mod with a shorter death animation and the ability to place benches and auto kill yourself would be really good

warped sinew
#

Make a GUI for editor would be amazing

slate owl
#

Theres lots and lots of data lol

flint orbit
hidden gull
#

^^

#

heh

#

And bench locations not being properly tracked, so even if you rig something together you may end up back at a valid bench or default hard save location

#

ah

vivid sedge
#

@fair rampart i guess I'm not going to be making my mods

slate owl
#

@fair rampart How do you list the list of FSM variables of a game object?

#

About the saved data, its simply a encrypted JSON file. The game performs no validation on it and doesn't use a checksum. You could easily add more stuff.

#

You can also disable encryption.

#

Check GameManager::SaveGame(int) and GameManager::LoadGame(int)

hidden gull
#

I had a thought on a flag listener

#

Essentially we would decrypt and gather the save data, then wait for changes to the save (like date accessed or something trivial)

#

then we decrypt & rip, and compare changes.

slate owl
#

There's billions of flags.

hidden gull
#

Err, perhaps that's the wrong term

slate owl
#

The game is lazy and saves everything.

#

Even if it makes no sense saving it.

#

It saves the entire PlayerData.

hidden gull
#

It's not so bad, only a couple thousand lines formatted xP

#

some of them are also pretty straightforward

#

the geo rocks are not important

slate owl
#

Actually, just checked and there arent that many weird variables.

#

It saves PlayerData + SceneData

hidden gull
#

I wonder if SceneData is searched by ID or accessed by list index

slate owl
#

And code-wise, how does that look?

#

getFSMVariable(GameObject go){ ???? return variableList; }

#

So MaxTCC is working on an object viewer?

#

My question was more about the FSM variables.

#

I was planning on working on an object dumper too.

#

For sure, the dumper must return data that is easily manipulable.

#

Was planning to return a JSON.

slate owl
#

There are over 80 types of components...

#

?

#

This isn't related with FSM variables

#

Id want to scan all objects.

#

I just wanted to know how complex making an object dumper would be.

#

Is there an auto stringify for components?

#

Make sense.

#
  id:number,
  name:string,
  tag:string,
  parentId:number,
  components:{
    type:string     //ex: Transform
    customData:any   //ex: x:10,y:10,z:10,scaleX:123
  }[],
}```
#

My goal is to print something like this for all objects.

#

In the case of component type PlayMakerFSM, the customData would be the list of variables.

#

Once dumped, it will be easy to filter and stuff.

#

Btw, how do you add a new method to a class?

#

Ok good.

fair rampart
#

Uhh I mean I didn't promise anything but I use my object browser thingy for other Unity games and said it shouldn't be hard porting it to HK but I don't know if it would work with PlayMaker

#

I'll give it a try I guess

#

In a few days I'll be back home and try

slate owl
#

Planning to add more covered Component like FSM etc...

hidden gull
#

Anybody experienced getting stuck on benches after sitting at the map screen for too long?

slate owl
#

Tiny Knight!

#

Trying to hide the ray light beam.

#

I just SetScaleX and Y.

#

That's what I use to identify the game objects.

#

We need to figure out how to hide the light beam + black fog on undiscovered area.

#

How to render alpha to 0?

#

Theres like a transform color + material color + spriterenderer color.

#

99% of game object have non-0 Z.

marble scarab
#

wow thats smoll

slate owl
#

Ill send you what I coded.

#

They hide stuff.

#

How?

#

All decoration game objects are on the same layer.

#

The entire game is on parallax btw.

#

They are not grouped at all lol

#

Checked with .transform.parent.

#

You got nodejs installed?

#

That's what I use to filter the game object dump.

#

And generate the queries.

#

Web version?

#

lol

#

In short, how my flow works is.

#

I press a key to generate a game object dump in .json format.

#

I modifie a nodejs script that filters the dump and generates a query.

#

I press a key that reads the query and execute it.

#

Thats the dumper code.

hazy sentinel
#

"tfw when" corny

heavy geyser
slate owl
#

Ooooh

#

You managed to load the game into Unity?

#

Thats what I thought lol

#

Would be too easy.

#

Checking with unity studio atm.

#

You can check the hierarchy of game objects.

#

Why are some assets packed in an altas while others arent?

marble scarab
#

smollow knight

slate owl
#

Oh.

#

Sprite rendering order is sorting layer > order in layer > z position

slate owl
#

Any chance to skip the team cherry + controller intro?

#

And ideally automatically select first save.

slate owl
#

What does GameObject::layer represents?

#

Doesnt help much lol

#

By hiding go.layer > 9 || (go.layer === 0 && go.transform.z < -1)

#

Map looks good.

#

Would need to decide whether we want to include enemies, items etc...

fair rampart
#

Aaahhh I can't wait to go back home so I can finish the game and try modding

gritty snow
#

Has anyone by chance found a way to add anything to the "Extras" menu? I thought it might be a nice way to separate a mod, but I can't actually find a credits 'MenuButton' or similiar.

junior whale
#

can anyone here get my hornet sounds?

#

"shaw!" "adino!" and "gitgud"

#

is what im looking for

stray bloom
#

someone get me hornet saying "GET DUNKD"

#

when she binds the hollow knight

junior whale
#

im assuming theyre not just in a folder ripe to be copied

#

lulwhut

#

i can access them as a complete noob wihtout any software?

#

opened my installation. wouldnt know how to get em :(

hazy sentinel
#

you can unpack the files w/ Unity Studio

#

rip

#

audio file folder is 1.51 GB

royal ridge
#

Hahah

buoyant obsidian
hazy sentinel
#

o

#

k my bad I missed extracting something

junior whale
#

haha lol

#

thanks for your help guys

#

really appreciate

#

it*

hazy sentinel
#

ahhhhhh

#

okay

#

yeah I didn't load one of the files

junior whale
#

she literally says get guh

boreal valve
#

I think it's supposed to be "Get through" since it makes sense in context

#

But "git gud" is a better way of interpretating it

junior whale
#

@boreal valve everything is gibberish

boreal valve
#

I know

#

But they have their bases

junior whale
#

they told her to scream something and she just happened to scream something similar to gitgud

boreal valve
#

Well everyone spoke in offshoots of their native language

junior whale
#

i asked them about it

#

ye

#

shed japanese

#

shes*

boreal valve
#

Git gud>From Dark Souls>Dark Souls made in Japan>
Voice actor of Horent is Japanese

I did it

junior whale
#

lol

boreal valve
#

So I have a little meme/joke but it contains the secret grub room image

#

Spoilers or meme?

junior whale
#

uh

#

prolly spoilers

royal ridge
#

did someone say MEME hollowdab

boreal valve
#

What do you say, Benji the Vampire Slayer?

junior whale
#

do we actually have a big version of the dabknight?

boreal valve
#

Well Alex, I'm taking your advise

junior whale
#

cough

boreal valve
#

Since someone doesn't want to do his job as Admin

junior whale
#

which was?

boreal valve
hazy sentinel
#

prolly spoilers

junior whale
#

haha

#

did you just say my word was not enough and you wanted an admin answer??

#

benji i dont have enough power

royal ridge
#

Oh yeah I just assumed you'd take the advise Alex gave

junior whale
#

make me adminz plox

#

the 3 adminmusketiers

boreal valve
#

Well, you're an admin so you have more of a grasp on the rules

#

I wanted to be sure

hazy sentinel
#

'musketiers'

royal ridge
#

You can usually safely bet in anything, that our mods say

junior whale
#

i literally dont know how to spell it in english. never read it in my life

hazy sentinel
#

musketeers

#

ez

junior whale
royal ridge
#

And dab knight was never big I don't think

junior whale
#

:(

#

gotta get one of the art crew on it

boreal valve
#

Good to know

royal ridge
#

It was made from the ground up

junior whale
#

i need it in my life

boreal valve
#

I broke new ground with the grub room

royal ridge
#

I think the body is literally just a grey rectangle with black lines on it

junior whale
#

haha lol

mild kayak
#

I can draw a thing

junior whale
#

o..m..g..

#

when you see jonnys post

#

and youve never seen that room before

boreal valve
#

Oh

junior whale
#

why would you spoil me jonny

boreal valve
#

You aren't awar

hazy sentinel
#

lmao

royal ridge
#

REEEEEEEEEEEEEEEEEEEEEEEEEEEEE

boreal valve
#

IT'S PINNED

junior whale
#

in the spoiler channel

boreal valve
#

CONRAD PINNED IT

mild kayak
#

it's in spoilers tho so

junior whale
#

how dare

royal ridge
junior whale
#

haha

boreal valve
#

It's a secret so don't get spread it too much

junior whale
#

ill ask in spoilers where that room is :D

#

he said here

hazy sentinel
boreal valve
#

Also, I'm doing something that may or may not lead somewhere

royal ridge
#

Verulean the chat spiraled out of control, I'm sorry ๐Ÿ˜ฆ

hazy sentinel
#

wow

#

demote

royal ridge
boreal valve
#

The Admin just got told down by a speedrunner

buoyant obsidian
#

speedrunner checkpoints

mild kayak
#

the only way to move is to sit on a bench

minor frost
#

Bench Knight the game

alpine cloak
#

Wtf

marble scarab
#

what have you done?

void flint
#

"How much can you bench"

#

"All of it"

alpine cloak
#

Isnt that basicly Steelsoul?

finite ether
#

Ultimately, having a test room with the ability to spawn any enemy could be cool

#

for practice and shit

flint orbit
#

ayyyy thats sweet!

fair rampart
#

@fair rampart @buoyant obsidian Using the Unity Asset Bundle Extractor... welp, how do I do stuff? Like replacing textures or something. I'm interested in charm textures and player textures (and animations?)

buoyant obsidian
#

For charm textures, open the resources.assets bundle

#

then find the texture2D you want to replace, and hit Plugins > Edit

fair rampart
#

And then load a .png?

buoyant obsidian
#

yep

fair rampart
#

Hmm alright

#

You don't happen to know what charm textures are called do you?

#

Particularly void heart

flint orbit
#

@fair rampart what spots can you not save at?

fair rampart
#

Nevermind, found it

buoyant obsidian
#

You should have a folder full of files from Unity Studio so that you can check which textures are which

fair rampart
#

Hmm

#

How would I go about this:

#

Void Heart would change SOUL textures to black. SOUL from enemies would be gone but you'd get slow passive VOID (actually SOUL but shhh) regeneration from the charm

buoyant obsidian
#

No idea how to change textures AND keep the originals too

fair rampart
#

Editing SOUL textures doesn't sound too hard and description is just in the EN_UI but changing textures in-game... hmm

#

If I could find the renderer for the objects I could maybe possibly load the texture externally and apply it when necessary

#

But I probably can't do that haha

flint orbit
#

Wait so you can only save if the room has a bench or dream respawn point already? So I wouldnt be able to save right before watcher knights of Hollow Knight for example?

fair rampart
#

Oh that reminds me I want to port my browser thingy

flint orbit
#

ohhhh okay that makes sense. If a room already has a respawn point you cant make a new one basically. Do you know about saving in dreams, specifically the dream bosses?

#

Dang. Practicing dream bosses isn't too bad right now, like maybe 20s to get to them, but yeah

alpine cloak
#

Could some give me the Spritesheet for the MC's Animations?

flint orbit
#

Is this only for newer patches (2.8 and 3.7) or can it be used on .6?

hazy sentinel
alpine cloak
#

I don't see any D:

hazy sentinel
#

wat

alpine cloak
#

I don't know

#

Ohh

#

Now

#

Sorry

#

Thanks!

hazy sentinel
#

๐Ÿ‘€

alpine cloak
#

Ohhhh

hazy sentinel
#

technology has gone too far

alpine cloak
#

Why no bench tho

#

Also what happens when you beat the Boss and quit without resting at a Bench?

#

And wouldn't you be trapped in the dream until you beat the boss?

#

Ohh

fair rampart
#

Anyone know in what file player textures are?

#

Boss textures would be nice too.

fair rampart
#

I want to retexture the main character to look like the actual HK

#

Or just another character

flint orbit
#

@fair rampart once Im home Ill give it a shot

#

What do you want me to test?

flint orbit
#

kk

fair rampart
#

Uhh @fair rampart I don't think I understand what you tried to explain.

#

Either way, how would I go about retexturing the Nail? Which textures should I edit? :S

fair rampart
#

I'd search for it but I'd rather not go through 350+ files haha. I know there must be a better way I just don't know/don't understand what it is.

alpine cloak
#

Spiral Nail best Nail

dapper folio
#

perfect nail looks crazy

flint orbit
#

@fair rampart this is my first time using HK mods, do I just paste the dll into the Managed folder?

#

If thats all it is, not working for me. Im not getting any debug menu popup

#

Im using 1037

kindred nest
#

Spiral Nail is actually my least favorite nail design by far.

#

All the other nails I can get behind like "yeah, this is a pretty sound weapon design, i can understand what the functionality of the upgrade is".

#

For the Spiral Nail, it's just like "why would anybody design a sword like this".

modern hound
#

Ask Meta Knight

kindred nest
#

Gimme a sec.

#

okay, that actually made me feel better because it's even worse

modern hound
#

Meta Knights sword or this one

kindred nest
#

i guess you could make the argument that meta knight's sword has hooks on it to catch the opponent's sword

modern hound
#

The other way round though

#

If you want a sword for hooking onto an enemys weapon, use a Khopesh

kindred nest
#

but you're not really supposed to clash blades with the other guy's sword

modern hound
#

I mean in HK swords can be charged for Nail Arts

#

Channels can be used to focus energy

#

Thats how Anime works right

kindred nest
#

because you'll break your sword way faster if you catch an edge with your edge

#

the gutters aren't for channeling energy