#archived-modding-development
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that'd be a looooot of coding though
I'd make exp the geo count
You say that but I just figured out machine gun spells
Nice
I'm respawning ghosts if you gather 2400 essence
maybe 2500
haven't decided
Any idea how spell damage works?
I really really wish we could edit enemies
but nope
for now mods seem restricted to our little knight
might be able to access it with spell1Prefab.FsmVariables.SetFsmFloat("damage").Value
I've yet to have any issues
Maybe reinstall?
The only thing I can think of is you didn't indent lines 15 and 16
not that it usually matters but who knows
base and return should be indented forward
like when you hit tab
I dunno that's the only thing I can see that I would've done differently
I've yet to have that problem so I honestly don't know what to say
I've been working on trying to rotate a prefab, any idea on how to do that?
this.grubberFlyBeam = this.grubberFlyBeamPrefabL.Spawn(this.transform.position);
this.grubberFlyBeam.transform.SetScaleX(2f);
this.grubberFlyBeam.transform.SetScaleY(2f);
That's a beam that shoots left and is twice as big as normal
any idea how I'd rotate it to shoot up-left?
might not be possible depending on how prefabs work
How so?
I saw that ut the whole degree per second thing didn't sound like what I needed
So what would I type, Rotate(45)?
Alright rotated the sprite with Rotate(#, #, #)
now I have to figure out how to rotate the velocity, if it's even possible
I should ask Dave if he is willing to take a look in here
He might help u out in his spare time.
Dave Kazi I mean, the coder for the game.
Yeah but I'm still his friend lol
Though he might not be able to say anything regarding the code
Legally
I'll ask him it won't hurt.
Dave said code is not his intellectual property so he can't comment on it without an OK from team cherry. Other wise he would help you out.
I tried :(
I thought it might be the case.
Has David left TC?
replacing fragile greed will rek you with the blue door in abyss.
You need to get two more blue health to enter it
So, it gets slightly more difficult
If you use both blue health charms, you are missing two to actually open it.
As the 3rd is locked behind it
Nvm me. Im tired. I mean fragile health.
Fragile Greed is k to replace. Even though it gets you dozens of geo in early game.
How do you get your charm?
Wew. They changed the price?
I see
What does new charm do specifically? Adds an extra life?
I see
Easy mode
I like that its fragile. So it breaks upon first death
nice
good design
How about replacing longnail for broadnail? :X Just giving it a broader slash, instead of making it longer.
Yes.
but
it should have a slower attack
or delay between attacks
So quickslash and longnail have two amazing charms to actually have a neat build around
Imagine having a massive, long and normal swinging nail.
Ask @ashen sluice for help owo
What do you mean?
does that mean the scaling doesn't work properly in the glass mod?
More or less, yeah
or is there a space around them
there are very few exceptions
the main character is one of them, his sprites are boxes
so are his sword slashes
yooooooo
the problem is they're pretty small boxes
still!
gotta be careful
Not to my knowledge, I replaced the texture with a black square so I could see the boundaries in-game
yeyyeyeyeye
the safe bet is to create a perfect rectangle that encompasses ONLY the sprite itself
right
Well thanks, that helps alot
thinking about making a skin that gives him a lil robe or animating it so that he looks like his shade at all times
on top of that could I replace the sound effects with the shade sound effects?
YEYEYEYEYEYEYEYYEYEY
it's a little technical though you'd need to learn that yourself
hey, so
after you've modified a spritesheet, how do you put that back into the game?
ooo
With that you can open up resources.assets, find the texture sheet (named atlas0, there are a ton named atlas0 you want to keep guessing and checking until you find the correct one), and hit Plugins > edit
Personally I export the atlas0 texture2d file to a file called test.png and if it's what I'm looking for I'll then replace it with what I'm trying to add
I'll try that too, thanks!!
also sorry, but im having trouble locating the download link
Ah, thank you friend
I'll try and make the most of it
Colored sprites!
this.grubberFlyBeam.GetComponent<tk2dSprite>().color = new Color(0f, 0f, 0f, .3f);
color editing :)
Yeyeyeyeyyeyeyeyeyeey
well fuck, looks like Glass Soul mode just means an extra charm slot
TakeHealth for getting hit, beamDamage for dealing
TakeHealth found in PlayerData
ooo
Any idea on how to change background color?
for the main menu
spice it up a little
also you wouldn't happen to know where I could find a scene list, would you?
we could always just type every possible word into the FSM.actiate(nameHere) thing and figure out what they do :)
In all seriousness though I'm going to put something that'll log everything that is run by FSMActivator
then I'll be able to search through logs and find at least the names of some events
I can't find where the unity logs go though so :(
UnityEngine.Debug.Log("my message goes here");
oh boy exciting
word > find > replace with nothing
and all will go away
Lol
geo_getter
x999999
Shroom Mini is the name for the tiny mushrooms that can't hurt you
FSM not Preprocessed: Mushroom Baby : Shroom Mini
FSM not Preprocessed: Fungus Flyer : Fungus Flyer
so how would I attempt to spawn these fuckers
yep and I'm assuming glowing womb might work a little like spawning enemies
this.fsm_whatgoeshere.SendEvent("Fungus Flyer");
if we figure out how to spawn stuff we could have a ghost gauntlet
idk I'm just trying stuff I just wanna spawn enemies
MonoScript/Behavior then?
Yeah definitely
Show me where exactly you put your code to log things when you get the chance
Gotcha
The enemies in the first gauntlet room in crossroads are called spitters
and they fire Spitter Shot R
Spitter is correct and super spiiter is the ingane name for primal aspids
I can't figure out how to spawn it though :(
:(
if only code was as easy as saying "Spawn spitter pls"
"spawn 3 spitters around the player"
I'm doing a lot of cool stuff though here Graig
Rewards for side quests that didn't already have rewards
I need to put a logger for the default movement speed
I thought it was 1 and now I'm a turtle
Runspeed is 8.3, walkspeed is 6
You could make a sprint button or charm
I think a move speed charm would be cool
Ehh charm is better anyway
Sprint button is pointless cos you will never not use it
May as well just have it on or off. Like a charm would do
Plus u will have to sacrifice a notch or two for it
Its good
The dashmaster charm gives you 10% bonus movement speed now
Can you increase dash distance?
Or is it possible to make it so dashmaster allows you to cancel the dash? Into an attack or a jump? That would be AMAZING
I tried to convince TC to make dashmaster do that but they didn't like it
Being able to cancel dash would make the flow of the game 10 times better
But only if it comes with a cost, as in charm notches.
@buoyant obsidian https://twitter.com/ModDB/status/879884702131277828 
Glass Soul is a hardcore mod for @TeamCherryGames' Hollow Knight that adds a one-hit-kill mode https://t.co/d5ITJ6sl8Z
Not even a little
Haven't tried it yet nope
I don't know C# well enough to even try that kind of stuff
Added ghost rebattler
Hmmm?
Nice, when you get it all fixed we can have Glass Soul mode patched
if i had twitter i would past my stream for the mopd
oh well
*post
*mod
FUCKING PHONE
hahah
oh also kein had probably told you but your damage mod gets updated when you upgrade nail
Oh dang I didn't even notice part 2 came out
Oooh exciting
only bronze and silver so far
part three will be the rest of game. WP, GOLD trial, end bosses
Damn you're a straight up monster
if anything this mod makes me realise how bad i am at the game lol
i get hit all the time
Still, now I can't make anything without feeling like its too easy
Did you figure out the flukemarm double hit thing?
Oh thanks for reminding me
I'm going to ask William if he changed the hit box or something
my best guess is framerate, I've had trouble in lots of games with framerate controlling stuff like that
vsync stops framerate from going too high, right?
Yeah limits it to monitor refreash which is 60 on mine I think
Yeah that very well could be it then
because I know that when framerate is higher projectile velocity can increase in tons of games
damn fuck nails
I'm kinda glad I'm only using beamDamage then
Fragile Strength we have the least access to haha
Haha oh righto
Thankfully Grubberfly's Elegy allows for a lot of things to work out nicely
Nope, so much of it is technical stuff I don't know how to use
it's not charms we even have access to, it's how they affect the main character
Grubberfly is literally a prefab that our hero spawns
Mark of Pride, Longnail
Lifeblood charms, fragile health
Stalwart, Quick Slash, Nailmaster's Glory
Impressive mod ;)
stay we're all alone here ;-;
Literally as you typed that I removed mana gain on hit
I wasn't really sure how to set it on-hit to gain mana so I opted to remove the mana on hit charms
and switch to a mana regen over time system
it actually works out great because it restricts spell spam
Zero
OH
do you mean the little grub thing?
or Grubberfly's Elegy?
Not really sure what you mean
I'm inexperienced but dedicated
Cool
still waiting for NG+ OwO
Glowing womb and this larvae spirit shot should allow you to create small MC flies manually
ok ill check it tomorrow when i got some free time
neat
PlayMakerFSM.BroadcastEvent("UPDATE NAIL DAMAGE"); probably breaks Fragile Strength right?
Nope, fragile strength works
@buoyant obsidian so you know, Moddb has your 1.0.3.7 version listed as a patch to the original version of the glass soul mode
I listed it at as a patch, what should I list it as?
unless it requires the original download as well, it should be listed as a main file
gotcha
patches are for when there's something you need to fix in the mod and it's easier to do a patch then a new main version
Xero's ghost pin isn't updating for me :(
alright the patched version is being uploaded now, extra damage will be functioning
Base sword damage is 8 and increases by 4 with every nailsmith upgrade
Dream bosses can be fought again immediately, while Warrior Ghosts respawn after 2400 essence is obtained
heh, the patched version. also, boss refights, nice
There's an issue with pinning Warrior Ghosts, it should do it most of the time but even the base game has trouble with that
Wow, Glass Soul is 326 out of 29710 in popularity on moddb
That's pretty neat
Woah, there's modding in this cool game?
yep
Its actually growing
the person that gave the idea for the channel tho was 753, the guy talking about stuff a lot of people dont understand
Would you recommend playing through original game before starting modding?
Yes.
Most of the ones released are either texture changes or challenges. or at least the one developed here (is the repainted even done yet?)
unless you want to put on glass soul and die in one hit as a noob 
I want to try glass soul
but i feel like i would fail badly without some experience in steel soul
Sorry for the questions but I like to know things. How far is it possible to mod? Would it be possible, to , let's say, make Hollow Knight into an RPG with skill points and exp system?
Does glass soul make the soul-meter look transparent?
Ok for one it already is
two, it makes you die in one hit
three, i'm pretty sure the mods out right now are only scratching the surface.
Also, its impossible to retexture the final boss, his sprites are spread out or something
hes saying would it be possible to give it an exp system leveling an RPG mechanics
Which isn't really a mod and more like a whole rework into a different game
+damage, +speed, etc. when you lvl up and/or spend skill pts
Yeah, that's what I was asking about. Whether it would be possible to rework the whole game
well then what's the point of modding? do another game from scratch in that case x)
Well, considering that the modders on the server are discovering files code and new variables as we go, there is really no way to tell right now
Also
Thanks for the info
I agree with Zefile
Why rework the game so hard when you can just start from scratch?
*ZEFILE ;-;
HAHAH SORRY
oh why cruel world, why does everybody calls me zelfie ;-;
ITS SO HARD TO LOOK AT IT RIGHT WHEN I'M EXPOSED TO CRUEL MEMES
you 
I take high offense to that
i hope you do :p
Uranium neutron Soul: You die if a gust of wind comes in a 1000 pixel radius of you
what purpose would that serve
btw Meme, @buoyant obsidian have you seen this one yet?
I cant wait for this repainted
i got an idea: just like glass soul, but you can't use your sword or spells and you kill ennemies by touching them.
It's just a dumb idea, since the steel-soul and glass soul were supposed to make the game harder
so you'd have to get close to kill ennemies
was talking about my idea btw, not Zefile's
But what would you call that? Thorn Soul?
or that
how long until someone replaces all bosses with naked girls?
Your idea would need a lot of balancing because you'd have to take dmg every time and then have to heal or something
why
because it is the internet XD
Unless you made the character invulnerable to physical attacks
^
porn knight seems like a better name
I said Night because ya know
Madieval warrior with a porn mag in his hand
PFFFFFFF
Dildo
NO more
not dick
saints row dildo bat?
No, just a very sharp nail-shaped bug penis
Though I've gotta say, papa grub is pretty hot, kappa
Do you have an inflation fetish or some shit
it lacks boobs. plz modders retexture
I am not taking anything in this conversation seriously
Papa grub is more of a vore fetish honestly.
I mean yeah
what is this anymore XD
modding
Not so sure about that
@alpine cloak troll aspid is currently in Repainted, but Repainted is on haitus to pursue advanced modding
an RPG system is actually very possible but certainly wouldn't be worth the hundreds of hours of work
Okay ๐
hundreds?
Yeah
Well then, if I ever become rich then I'll get someone to make that mod
Do you have any idea how long it takes to mod in new mechanics
Nope
To put it into perspective for ya
a long time/10
It wouldn't be too hard with the source code, but we don't have that
Super mario bros is a made from scratch engine game, and took about two years too make
Something around that
maybe it was 3?
I tried modding isaac once but after putting about 5 hrs into it, I just started playing other mods
That's why you gotta start modding games without other mods
I modded tf2 so that everyone's footsteps were the branch from we are number one
Time well spent my friend
also the killsound was duck army and it enforced pacifism because my ears hurt so badly from the volume
Yikes
Extra weapons mod: when you kill monsters you, they have a chance to drop their weapon (if they have one) and then you can use that weapon
Wouldn't mind being able to use False Knight's hammer
Haha that's not happening any time soon
Just as expected, would be hard when the game only concentrates on the nail
The needle I can do
I'm working on a ranged weapon mod at the moment, complete with charms that modify said weapon
bow?
nope you'll see when it comes out :)
Seems interesting
I feel like I should start up a donation box or something to keep me motivated
Don't feel demotivated if nobody donates though
I'm sure a few people will but it's better to keep expectations low
Depends on a lot of things tbh
I don't have a credit card to set up a paypal account anyway
You can make a paypal without credit card
even if you don't have donations, be aware that the members in this community support you! ^^
why 753 btw?
It's a dark and terrible secret
okey XD
I could draw stuff if you need it
you killed and raped (in that order) 753 people?
the only downside is I don't have digital art
Isn't 753 a prime?
It's a false prime
My dividing skills are indeed the best
is 753 the number of bees you've punched
false prime?
Is that the reason then?
Nope
i mean pretty obvious if you look at it as 750 + 3
is 753 the number of reference for
in HK? 
i like how modding slowly became general
sorry :x
quick, just use "modding" at an end of every sentence and I think we can get away with it
hum... about that needle modding?
I decided not to do anything like that since Team Cherry is going to add Hornet anyway
oh, kewl
as a playable character?
duh
Who's she gonna fite?
we don't know exactly
unless she's just gonna fight her twin sister
new campaign
That'll take long
yeah
Worth it
likely
I want a mod where I can play as one of the bosses
so make one
Can't, I'm already a mod
if i update my mod will it update my nail damage? lol i already know it probably wont...
It will indeed.
It is now calculated on-attack
oh boy
i mean not right now, when i start part three
(i got stupid work to go to )
tomorrow i will be running it tho
also @fair rampart that dashjump.rar wont open when i download it
says incomplete
i tried three times
ya you will get garbage collection
kein is right
oh whats that mean?
Yeah I'm trying to avoid that in Lightbringer
oh a new rar huh. i didnt even know about it cool
its kinda funny, i rememeber talking about this stuff, with the actual Team Cherry haha
about how to implement things so no garbage etc
thx kein
so cancle dash with dashmaster or always?
nice just tried it out
for a bit
seems pretty good!
air dash wont cancle into doublejump but you probs already know that
if you could get attack to cancle it too, then you would have a really nice charm with dashmaster
turns you into a dashing killing machine
hmm i see
i think its a great idea that should have been in the originaly game
but only with dashmaster
i told them on its own its not a very good charm
its about giving the player as many different choices as possible
that are viable
yeah they added that for some reason lol
you gotta rememeber they were three very poor dudes running out of time
so a lot of things just didnt get added
i played the game when it had a back dash
and honestly it wasnt very good
you dont ever really need it in combat
thats true
it's an entry name from the text but the FSM event might not be far off
EN_UI
anything's worth a shot vOv
oh
I found how to spawn prefab spell1
that's about all
this.spell1Prefab.Spawn(this.transform.position);
in heroController
wait wat
I couldn't find anything interesting so I went back to working on charms
and retexturing
YES!
well, damaged maybe not
but I found a fuckload of blinks
aww
Can't you remake it with Flash()?
ah
yeah
NailSlash method
in HeroController
my bad you're right
NailSlash class
forgot it was its own class
you might have to do some weird importing to get PlayerData in there if you wanna connect it all
Diagonal was a no-go with the grubberfly beams, but there's a ton of direction stuff in NailSlash and Attack you could check out
I never tried to do it myself except with grubberfly
going to bed now, g'night
I saw it in the slack looks sick. I'll play around with it when I get home
Imagine that in the trial
Going crazy dashing and slashing everything
Air dash too...
oh that dash cancel, that's sexy
Can you affect enemy knockback yet?
I want zote to do zero damage but knock you out of bounds
He banishes you to the shadow realm
"Zote but if he hits you your save file is irreparably corrupted"
I love it
nice!!!
Anything else planned or can I download that?
Before I go messing with the universe, do you think changing the timescale slightly could have any unintended consequences?
It's incredibly fluid
Getting hit seems to cancel it too
It's going to replace Steady Blow and be a use-at-your-own-risk charm that increases the speed of time every time you slash upwards
killing some enemies also breaks it
I wonder how trying to speedrun with that thing would turn out, lol
Every time you upslash, time speeds up by 5%, until you reach a maximum of 2x.
Getting hit or killing certain enemies will end this effect.
Does jumping into water cancel it?
probably not, but who knows it's a Time Fracture
Would still be fun to try, got nothing else to do atm in HK until content patch
Yep, I'm hoping to get this out before the 4th
Just a couple charms left and some retexturing / text editing
beautiful
Speaking of debug William has one built into the editor
When he plays the game thru editor numbers 12345 do different things like invincibility, give money, infinite air jump and others
Pretty sure it just checks a flag that its in edit mode. If u can enable the flag then u will have access
I think...
Soulless Mode: Basically like Glass Soul but if you die then you have to start the game all over again.
I'd play it
my statement stands
Hey, what's the point of having a harder mod if you aren't going to make the hardest one?
Or at least attempt to
because I don't like permadeath in a game that it isn't meant for
I mean, Steel soul and Glass soul already go there
Glass steel is horribly painful I think
I don't mind extra difficulty but Steel Soul doesn't exactly provide that, it just becomes more punishing.
?
Yo @buoyant obsidian
ayy
Already posted it on #art-discussion but didn't know if you saw it
How do you like it?
Not bad, we'll see how it looks in-game though
Yeah, I'm interested in that too
Ohh
For some Reason Clip Studio didn't Save my Layers, nice
I can't Edit it anymore if I wanted to
probly would've been a good idea to start with one of the existing charms for a size template...
shame about the layers thing
it replaces Longnail so it has to stay in those boundaries
Not without clipping
wtf
?
what are all these charms?
For @buoyant obsidian 's project
The Horizontal one is Kinda off
Looks better w/ out the horizontal nail
So mine probably didn't look all too well ๐
This is for another charm but yeah, I decided to keep to my yellow jewel theme for the divide one

Question: That one charm next to Spell Twister, what was it originally?
Wasn't it the one that negated knockback?
yeah I think it's Steady Body
Ah okay
Only 7 new charms.... hmmm
About your Charm that fires the Radiance profectiles: Wouldnt it be cool if a Charged shot would fire in 8 directions like in the boss fight?
I tried something like that but it didn't really fit inside most areas
Make the projectiles mini needles?
there's something like that too
Good, just giving ideas incase I come up with something new
So
what charms have you modded so far
im really curious
Stay hyped, it'll be out in a few days tops
Debug menus eh?
Yo kein I played a bit of the new bosses yesterday they were great
TC might get you to test them with me.
Pre-pre-pre- public beta lol
New bosses ๐ฎ Lucky
i am new bosses
youse test em well for us later
Lightbringer mod is slated for July 3rd release, maybe sooner
I don't wanna rwad through 1000 messages can someone summarize what this mod is
a lot of things have happened
but there have mostly been a lot of texture replacements
and a mode where you die in one hit
and new charms are being added
texture replacements?
excuse me
excuse me but that's beautiful
is there a download yet
Not yet, expect July 3rd
Nope
is that hell
no this is patrick
๐ซ
that retexture was so beautiful that they couldn't handle it
add to hk when imo
Coming to a modded version near you July 2017
(not actually the retexture of the game may take a while, if it ever comes out)
Nice work
pinning your own messages yuck
the longer I look at that the more it confuses and worries me
Oh no I just realized you probably can't cut ropes in my mod
How far are we into modding? What have we accomplished, and what is possible? I'm very interested in modding myself so I'd appreciate if someone could update me on the modding scene for this game :)
there's a google drive folder in pinned messages
Retexturing to an extent, editing the effects of certain charms and hero values, etc
if you get creative you can do some neat stuff but it's still super limited
and a lot isn't available to us
Not bad for a start
How do mods function right now? We replace the main assembly?
Or have we got a working modloader
Drag files into folders and replace manually
I'm sure if you knew enough C# and Unity you could add your own stuff
Porting something that loads external .dll files into the game isn't hard but, depending on the game's assembly, modding with them could be very very limited
I'll definitely have to take a peek in the code haha
My mod should be out within a day or two so you'll see what's possible very soon
Absolutely none
That sounds hard to imple- wait what
Wow Kein I'm impressed
If you did do those then nice fucking work dude they look incredible
Those custom attacks in the gif ^^
Nope that's mostly me
Uhm, sorry, you just said Kein did the technical stuff? I'm confused :S
he just tells me what's possible to change and how stuff works
I'm impressed with whoever implemented it into the game
Whoever knows the codes is ๐
I rewrote all the attack code :)
Man I want to mod this now
Brb I'm going into dnSpy
Aaand I'm lost
I have some C#/Unity experience but going into a new game without knowing how it works is always a pain
Take a left at CSharp.dll
I know I have to look there ^^
HeroController is probably the easiest to modify for results
things like Attack() are in there
CharmUpdate()
Update()
and PlayerData can modify your new-game stats, and you can take variables from PlayerData and use them in methods from HeroController
so. many. methods. help
Ok I'll take a look at this later
Thanks! :D
Gonna go back to playing instead of messing with the game now
suggestion for a mod
but i kinda wanted an option to show a transparent minimap in the corner that you can turn on and off
also that the map doesn't completely fill a room once you've been in it
only fill the portions you've actually been in ya know
so you can remember which parts you missed etc
just noticed this channel now and thought those would help out a bit
sure if someone wants that
The map is all textures
make pins for the secrets ?
and add them to the list
yeah that
and for the minimap i meant something like that
put like 50% transparency on it
and have a toggle button
What's Deep Focus doing there?
is it your map?
That's pretty sweet
Hell yeah it would
Good news is my mod works pretty well, no bugs that I can find so far
bad news is it's kinda boring in a lot of areas because most enemies weren't designed around ranged combat
@fair rampart How are you loading textures? Does the game have a method for it or using WWWs and getting texture from them?
Ah, alright
Well if it's an actual texture you could probably use WWWs
Can get from files and links and output a texture
How many mods are there so far?
Glass Soul mode, No UI for screenshots, and debug mode for now I think
All pinned
Good enough. Pretty hard to make mods, eh?
In a limited environment yeah
What's something I could try to mod into the game? Keep in mind I'm still pretty lost in this code but I'll get my bearings if I take a good look at it I guess
I just want to try to do something so I start to understand the code a bit more
I have some Unity and C# experience
To get familiar with it, I recommend changing one of the charms to do something neat
Unrelated, but this game reminds me of Ori and the Blind Forest
Timescale, movement speed changes, projectiles based on Grubberfly's Elegy, extra jumps, geo, health, damage, and nail range can all be modded.
figure out what you can do from those
Timescale? What exactly should I do with it
Time.timeScale is easy to mess with
Lower is slow-mo obviously
For instance, I made a charm that makes time go faster and faster when you attack upwards
Ranges from 0 to 1 IIRC
then resets when you hit an enemy
So 0.1 would be slow-mo
yep
1 would be real game time
Warrior Senses
Slows time down for a few seconds after being hit by an enemy
Now there's a charm idea
Can we do completely new charms?
Not really, there isn't exactly space to equip them
you can do stuff like turn Hunter's Mark into pseudo-charms
I have never heard of PlayMaker so uhm, that's a no-no I guess
You could probably code a dreamnail upgrade for 2500 essence that activates a short burst of slow-motion when hitting the dreamnail button in the air
Howling Wraiths trigger slow-mo for 5 seconds
Well yeah but canDreamnail or whatever returns false if you're not on the ground
Does the game check for the input that activates the dreamnail?
Maybe if you're on ground it triggers it and if on the air it triggers slowmo
it's constantly checking for canDreamnail I think
in HeroController
so you'd just need to figure out how to bind a key to a new method
Well I'll get back to playing and I'll try modding later on a new save I guess
what if you made the timescale -1?
I honestly never thought to try that, but code doesn't exactly work in reverse
I guess it would freeze
using cheat engine if you type in a negative number for speedhack then the game just stops
Nope, haven't really looked for it
I think I saw some font "materials" but aside from that nah
WHY ARE HATCHLINGS INVINCIBLE
what types of mods are there for Hollow Knight
pinned messages
Yeah they're all pinned
cheat engine has been working since launch day
Lightbringer is being uploaded, finally done boys
Is that the mod with the custom attacks?
yep
Hollow Knight: Lightbringer is out! Trade that rusty nail for a ranged attack and a bunch of new charms! http://www.moddb.com/mods/hollow-knight-lightbringer/downloads
Browse Hollow Knight: Lightbringer mod for Hollow Knight files to download full releases, installer, sdk, patches, mods, demos, and media.
Ill give it a try eventually
Damn you 753, I still haven't gotten around to doing a Glass Soul playthrough!
does Lightbringer work with an existing save?
753 is god
Lightbringer might corrupt an existing save
and by corrupt I mean permanently lower your sword damage :)
S W O R D
n a i l
S W O R D
I could totally fix that stuff though if you really wanna give it a shot, it's neat to experiment with the different charms and fight bosses
Oh yeah that's probably a smarter choice
yeah, definitely gonna back it up, mostly I just wanted to skip straight to HK/R with the new charms before trying a playthrough
as if I read readmes
I guess you knew where to look for those typos
@buoyant obsidian fix or death
fuck I did fix it earlier
fixed it in the zip I keep in the google drive folder
I obviously put it there to test you guys
is this supposed to happen
i have less health reeeeeeeee
WHY IS EVERYTHING FAST
Are you using Time Fracture?
Time should be moving normally then, that's interesting
Yeah Resources.assets brings it all together
Uhhh, how do I install it?
Installation instructions should explain, but in short drag the .dll file to the Managed folder and hit replace, then drag the resources and sharedassets1 files to the data folder and replace
replace the normal Assembly-CSharp.dll file with the one in the mod folder
Oh it looks like I forgot the sharedassets file
but the resources one is there and that's all that's needed
oh no
yeah, install is missing
that would explain the typos, that wasn't the readme
hah
If I had nitro I'd just upload the .zip here but gimme a sec, fixing that now
The file needs to be authorized by the site, give it a bit
ok
(I authorized it myself, fuck admins I'm a modder)
if you want, I can give you access to the google drive folder, that way you can more easily share any larger mods
drag and drop...
1 place to remember
then people just have to look at the drive link in pinned messages
shit I messed up on installation instructions again
hah
who would've thought the .txt file would defeat me
alright, well, good luck with that. drive offer stands if you change your mind
im going faster than light
Yeah that's a neat charm
what are the charms
by swinging up, you go faster
Are you sure, gittle?
even without the charm
yes
actually
nope
it replaces your charms with other charms
?
it replaces some charms with the modded charms
yep
now im going slow
Yeah my charms replace some of the charms that were already in the game
is there a list of what the new charms are :d
Nope, they're surprises
so you only find out which charms were replaced... after you get them?
Yeah you'll go through the game and when you get a charm you'll be like oh shit this isnt' Soul Catcher
my money's on mark/longnail :p
yep
is it easy to un-mod
if it is i'll go grab some food and squeeze in an hour before castlevania goes on sgdq
As long as you save your save file (or start a new one), you can just use steam to instantly unmod
Time fracture is the time speeding one, right?
damn, 2000 geo
Yep, it's a steep price
Being ranged arguably makes the quest easier
and there's a movement speed charm so you can dodge and weave
nah the only difficult part is the three thorns jump right before the grave
i guess speeding up time will make failing much less painful :^
brb
we'll see about that
honestly, text files are really hard
can't even download it
fuck
refresh worked?
Stop scaring me
pinned link is outdated
Fixed
Uh oh, what'd you do?
nope
I have no problem there
ok
I ran into that stupid glitch that stops wall-jumping
not even my mod's fault :(
just add memes to the mod and 10/10
that's next on the list
good
Does nail upgrade empower the lance damage?
Yep
cool
you wouldn't happen to be able to swap text yet, would you?
Swap text like how?
replace dialogue
you can do all of it?
Yep
are you supposed to gain nearly no soul from attacking
Nearly? You mean ZERO
Soul regenerates passively now
Blame Graig for that one
No more spell cheesing for you
still adding the memes
you should add memes to beat them :^)
You'll get your memes one day
Absolutely Mobadis
Glass Soul is a charm now who cares :^)
Baldur Elders can be easily slashed up
something about the way they interact with Grubberfly's Elegy was miscoded, so once you shoot lances at them they get chopped up repeatedly by mysterious energy
Twin Fangs is underrated as fuck
do they deal same damage
It's not for DPS, on single targets
since there are two projectiles you can hit two targets
it's used for cleaning out swarms of stuff
also it technically doubles your projectile width
infected xroads is no longer a pain in the ass