#archived-modding-development

1 messages · Page 1 of 1 (latest)

finite ether
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\o/

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I have a modding question actually

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would it be even possible to mod in a new charm that replaces one of your spells with the final form of Hollow Knight during the end of the radiance boss battle?

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the art assets are already in the game

mild kayak
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as in it summons an entire hollow knight?

finite ether
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replaces a spell with that

mild kayak
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that sounds cool, like they lash with long-range for a few seconds?

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well probably not seconds

alpine cloak
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Oh nice, finally a modding Channel

humble sinew
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That 753 guy has a home

finite ether
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yeah something along the lines of consuming soul over time or every lash consumes soul

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decent damage values

mild kayak
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this trackpad hates me

thorn comet
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Yeah here it is. No one @ me at all until now.

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But yeah here we are 😄

finite ether
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but yeah, would something like that be possible?

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hm?

ashen sluice
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that screenshot looks like a reaction image

finite ether
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does anyone have a link to the thing that lets you extract game files?

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im gonna try to make that mod, if it's even possible

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actually since enough people have asked, we can pin the link to this channel

buoyant obsidian
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https://github.com/0xd4d/dnSpy/releases
This tool will let you open up Assembly-CSharp.dll, allowing you to modify actual code. The .dll file is found in Hollow Knight\hollow_knight_Data\Managed

finite ether
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eyy

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thanks

buoyant obsidian
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you'll probably need to know a little C#

finite ether
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I know nothing about programming, unfortunately.

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is there still a way for me to extract the game files?

buoyant obsidian
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You can get them, but you certainly won't be able to create anything new with them

finite ether
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that's fine.

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I'm still curious about what all the assets are like

brave viper
finite ether
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maybe if there's enough interest, someone else will make the mod

buoyant obsidian
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Unity Studio is a program that allows you to extract all the art and text assets from the game. It can explore .assets files, where you can then extract all the Texture2D files. https://github.com/Perfare/UnityStudio/releases

finite ether
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cool!

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Thanks for this

buoyant obsidian
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no problem

finite ether
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aw

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would it be possible to change the hollow knights sprite sheet to something else?

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Cool, I have. I'd probably be using flash though

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wanna see if i can replace all of hollow knights sprites with his ultimate form seen in the radiance fight

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it'd involve new animations i think

buoyant obsidian
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There's a lot that's not possible right now

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retextures like that need to be close to the original, so they can't be any bigger by the original sprite even by just a little

finite ether
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aw

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well until someone figures out how to do that, I'm gonna go ahead and make a new sprite sheet for it just in case

civic hatch
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online pvp when??!

buoyant obsidian
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If anyone can find the gameObject labeled Charm Effects please tell me

finite ether
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hax the mainframe

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OOOO

buoyant obsidian
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I see.

brave viper
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uistate doesnt change the ui

buoyant obsidian
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I have no idea why but it won't let me recompile HeroController, even without changing anything

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so... how did they make it work?

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damn, I might be limited to only modifying health and range charms

buoyant obsidian
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Anyone here know whether nail upgrades increase base damage or not?

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also, what's with the exploding Geo animation in the mask texture file

vernal rover
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Oh btw @buoyant obsidian I uploaded the final color pallet preview for False Bowser in #art-discussion but I wasn't sure if you saw it.

buoyant obsidian
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Nope, post it here

vernal rover
buoyant obsidian
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Oh, yeah I saw that

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thought you meant final spritesheet

vernal rover
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Oh no. I'm still working on that

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Working on the 6th one right now

maiden fiber
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Modding Hollow Knight?

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Never heard such thing

buoyant obsidian
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you better believe it

maiden fiber
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How does it work?

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Like do you need to download an api or something?

buoyant obsidian
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At the moment, just unity asset extracting / retexturing, and a little bit of health / geo / sword range modding

maiden fiber
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Ah

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Well, maybe when i get my Drawing Tablet, i'll be able to do some interesting things ;P

buoyant obsidian
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I'll provide you with any spritesheets if you want to take a shot at it

maiden fiber
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Not right now at least

vernal rover
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Just note that the texture of the sprites gotta be somewhat close to the original, pixel wise

maiden fiber
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Makes sense

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👏

vernal rover
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So far, we did Crawlids, Baldurs, Hoppers, Tiktiks, and Loodles

maiden fiber
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o:

maiden fiber
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Go green

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I hate thoes things

vernal rover
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They're bastards, aren't they

maiden fiber
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They're the bane of existence in the Colliseum of Fools

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I've yet to finish the last one because of them

vernal rover
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They appear in Trial of the Conqueror, not in Trial of Fools. You'll be facing someone far worse then the Great Hoppers

maiden fiber
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Hmm

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It's been a long time since i played Hollow Knight

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Mainly because i'm waiting for the second playable character

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x)

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I like zote

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Even how selfish and weak he is

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He's quite charming

alpine cloak
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If you have an Idea just ask :P

maiden fiber
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Thinking about changing Hollow Knight to Zote, is an interesting idea

alpine cloak
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Hollow Knight will be a lot of work

buoyant obsidian
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it's still like 50+ images that need editing

maiden fiber
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My ocd wouldn't be happy

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I'd want to change every detail

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Hmm

buoyant obsidian
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It's actually like 300 lol

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for the full hero

maiden fiber
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Also, don't mention anything about the True Ending, because i've yet to get that and i'm too lazy to do it right now, since i'm too addicted to Tower Unite

vernal rover
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And in other character sheets and separate sheets

buoyant obsidian
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Well yeah, editing each of the images on the big sheet though

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plus I wouldn't be too surprised if the devs gave us Zote in the near future

maiden fiber
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And by the looks of it, the zote part didn't get reached in the stretch goals in the funding

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Wonder how they're going to introduce Hornet

vernal rover
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Won't know until further notice

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For now, I'm stoked about the Dream DLC

maiden fiber
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Oh it's going to be a free dlc?

vernal rover
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Not sure

buoyant obsidian
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The July one? Yeah

vernal rover
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Yep.

maiden fiber
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Hmm

vernal rover
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I'm hoping we learn more about the Dung Defender and his past.

maiden fiber
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I loved Dung's battle

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It may be easy, but it was damn fun

buoyant obsidian
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I need my Dream Dung fight

dapper folio
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Ooh, new channel. Are there Modding Mods specifically for this channel?

buoyant obsidian
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Doesn't seem like it

hidden gull
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That would make us the Modding Mods mods

mild kayak
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do the mods mod mods

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or do the mods make mods and mod mods

buoyant obsidian
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Mods modding the modding modder mods?

alpine cloak
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Modding Inception

mild kayak
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if you made someone into a mod are you modding them into a mod for the mods

light shale
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Mod or not to mod

dapper folio
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Someone make me a modding mod so i can mod the modding mods

mild kayak
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the modding is hurting my head

maiden fiber
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Sleep

mild kayak
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no, I'm living on 2 hours of sleep, a bowl of soup, and a cup of coffee I can survive

buoyant obsidian
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for real on that 2 hours of sleep shit

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I just can't get modding out of my head tho

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Last chance for someone to donate to the modding cause by buying me Hollow Knight noot

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otherwise I'm running to get a steam card

fair rampart
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I haven't slept and will not sleep

dapper folio
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you don't have it????

fair rampart
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tfw 0 cents in steam wallet

hidden gull
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I have 9 cents I think

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plus a few cards on the market atm

buoyant obsidian
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Steam Family Share ain't cutting it anymore

dapper folio
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anybody get the indiebox? that came with a steam key

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support the modding scene

hidden gull
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Yeah like to mod

Make
O
Difference

buoyant obsidian
mellow axle
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@buoyant obsidian

buoyant obsidian
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Yeah?

mellow axle
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You doing it?

buoyant obsidian
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Literally just did as you typed that

mellow axle
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Oh well

buoyant obsidian
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Lol don't tell me you were gonna gift me?

mellow axle
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/shrug

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Ehm

buoyant obsidian
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that's some fucking timing right there

mellow axle
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How to do the shruggie command?

buoyant obsidian
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I am man

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v0v

hexed basalt
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it looks like you did the shrug command correctly

mild kayak
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welcome to the pit

mellow axle
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Hang on it doesn't work on mobile??

hexed basalt
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¯_(ツ)_/¯

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maybe it doesnt work on mobile idk

mellow axle
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/shrug

thorn comet
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try underscore

hexed basalt
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_shrug

buoyant obsidian
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¯_(ツ)_/¯

mellow axle
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Alright, y'all can't type /shrug

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But I can

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Hey @buoyant obsidian

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What kind of mod do you make?

buoyant obsidian
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Currently working on a retexturing of the game

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with tons of goofy stuff

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and there's also a super hard 1-hit-you're-dead mode that'll probably be released tomorrow

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I also eventually hope to mod some charms

mellow axle
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Ooo, custom charms

hexed basalt
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steel soul 1 hit your dead mode sounds like fun

buoyant obsidian
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That's the plan

mellow axle
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Will you take requests?

hexed basalt
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maybe ill try to do steel soul 1 hit your dead

mellow axle
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For custom charms

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If the idea is good

buoyant obsidian
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I can't really, I'm very very limited without source code

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Expect a really huge sword mod though

mellow axle
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What's the max notch slots that one can obtain?

buoyant obsidian
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infinite, I think

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7 normally?

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Kein, I made damage kill you automatically

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and I'm hiding the masks from UI

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wait no 9 charms normally

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notches

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I'm gonna need some testing to see if the mod breaks during dream sequences though

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and I'm still not sure how nail upgrades would impact your damage

mellow axle
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If a single charm used 9 notches, how big could it get to still be balanced?

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I mean the nail

buoyant obsidian
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I changed starting nail damage

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Oh, that's perfect

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Overcharmed kinda ruins the idea of balancing a charm like that, Eyo

mellow axle
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What's overcharmed?

buoyant obsidian
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If you still have at least 1 notch, and try to equip a charm that's too big 5 times

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it'll get put on but you'll take double damage

mellow axle
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Wow

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Didn't know that

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I'm going to do it right now

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So speaking of taking double damage, how balanced would a charm be if it gave you 2x damage but take 2x damage?

buoyant obsidian
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Sounds like a 3 or 4 notch charm to me, not exactly possible to mod right now though

mellow axle
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One more balance question

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Do you agree with me when I say longnail should be a 1-notch charm?

buoyant obsidian
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Not really

mellow axle
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It really makes a minimal difference though

buoyant obsidian
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15% is a lot for something that important

mellow axle
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O

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How much percent does the pride one give?

buoyant obsidian
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25%

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Think of it like jousting, if your lance is 10% longer than your opponents, you'll always hit first if you extend it

mellow axle
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I think visually longnotch is less than 15, though?

buoyant obsidian
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No clue

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it's 15% increased length and width

mellow axle
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And that comparison is only viable if you're fighting against an opponent who's otherwise identical

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But I agree still

buoyant obsidian
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I think so, that's why I'm playtesting

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if you figure anything out tell me

mellow axle
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What does blue name mean?

buoyant obsidian
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He drank too much lifeblood

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It doesn't ignore blue masks sadly

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I tried that first

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I tried variations of pretty much all the health methods in PlayerData, couldn't find one that worked

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so TakeHealth was all I had

mellow axle
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So is damage to blue masks threated as taking damage normally?

buoyant obsidian
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Not really

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Where's that?

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UpdateBlueHealth seems to only be called when sitting on benches

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since it needs to update what the charm returns

mellow axle
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Oo so you lose all your blue health first, then it gives back according to your charms?

buoyant obsidian
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I'm fairly sure, yeah

mellow axle
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So it also calls when changing charms or only when equipping those specifically?

buoyant obsidian
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You can only change charms on a bench, so I think it's bench related

mellow axle
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But then it would have to run this command all the time while sitting

buoyant obsidian
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or just whenever exiting the charms menu and initially sitting down

mellow axle
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Oo

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What programming language is Hollow Knight made from?

buoyant obsidian
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C# from what I can see

buoyant obsidian
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Tell me if it can import AudioClips easily

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looks like you'll need plugins

finite ether
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ooo

vernal rover
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Hah. I just noticed one of FK's sprites looks kinda off.
By that I mean the pole of his mace is hovering over his hand

finite ether
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i used the extractor and im going through the audio files of the game. there's one song called The White Defender that's just so beautiful and epic and amazing, but i dont remember what part of the game it's from, if it's even there at all

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was it cut from the final version?

vernal rover
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Looks like it

finite ether
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sucks

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it's amazing

vernal rover
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I mean I have one of his two sprite sheets

finite ether
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oh??

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may I see?

vernal rover
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God the sheet's too big.

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Lemme upload it on my drive first

finite ether
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is it Fierce Drya?

vernal rover
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FK, not FD

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I wish it was Drya, but there's only one sprite of her

finite ether
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ah

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love her design

vernal rover
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But yeah False Knight's got two sheets full of his sprites, including him popping out of the suit of armor and the mace head running away

finite ether
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OH SHIT

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that sounds cool!

vernal rover
finite ether
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thank you!!

vernal rover
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Np

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Oh nvm looks like there's two with the pole hovering over his hand

finite ether
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so the White Defender piece was replaced with the false knight song?

vernal rover
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White Defender?

finite ether
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the song i referenced earlier

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it's not part of the official soundtrack, or any part of the game for that matter.
but it sounds so goood

vernal rover
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Where did you find this? Was it in one of the game files?

finite ether
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yeah I extracted it from the game

vernal rover
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Do you remember which one you got this from?

finite ether
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i dont understand the question?

vernal rover
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Which file did you extract the music from?

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Level 14? Shared Asset 45? Those kinds of files

finite ether
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ah, the original title of the file was "S76b-458 White Defender"

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i just extracted them all in bulk, so i dont remember which level

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that's why i said my best guess was it being fierce drya's theme, since she was going to have a boss battle in the game before it was cut

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and the name fits her description? idk

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looking through Unity Studio now to find the exact location

vernal rover
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Found it

finite ether
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ah?

vernal rover
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File level125

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I was picking at random and chose files that had the most kilobytes

finite ether
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ahh

vernal rover
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Sure enough I found this

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And, who knows. We may actually face Drya

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The same track was used in the Dream trailer

finite ether
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i would like that ;v;

vernal rover
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I certainly would like to face the other knights too. Ze'mer, Isma, and Hegemol himself.

finite ether
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that'd be cool

vernal rover
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That was an idea they had before it was scrapped during the final production of the game

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So here's to hoping

finite ether
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yeah

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anyway, I'm off to bed. Thanks again for the help Mewnna

vernal rover
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Sure thing. G'night mate

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Omg I found the music to that one room in Distant Village

buoyant obsidian
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Lol at the file name Final Final Boss

vernal rover
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Well it's true

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He is the final final boss

buoyant obsidian
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I'm making the boss defeat music the Final Fantasy Victory theme

vernal rover
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That's gonna sound fun

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I find it ironic that it's called "optional NPC room"
HOW IS NOT FACING HERRAH OPTIONAL LMAO

buoyant obsidian
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That music is kinda unfitting

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for someone known as Herrah The Beast

vernal rover
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That's kind of the point

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You walk in, thinking it's perfectly safe, and then you come to realize it's not

buoyant obsidian
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and then quickly come to realize yeah, it's actually safe

vernal rover
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Even the violin starts to turn sour when you sit on that bench

buoyant obsidian
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I love the wiggle you do on that bench

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I'm still a little sad that the dreamers weren't all huge bosses

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the lead up was always so full of hype

vernal rover
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The monsters guarding them were plenty enough, especially Luriens

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damn watcher knights I ain't got time for bullshit

buoyant obsidian
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yeah I just feel misled, Zelda did it better with the whole "gather the triforce" thing

vernal rover
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Well I guess that happens when we have high expectations

buoyant obsidian
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I'll just make the dreamer icons on the minimap triforce pieces

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and everything will be fine

vernal rover
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AGOAGNOAGN that would be great omg

vernal rover
marble scarab
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uh

buoyant obsidian
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Anyone have a save file with a dream boss still alive that I could use for bugtesting?

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Yup, it's glass UI now

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I went for a minimalist approach, since you're not going to have masks or anything

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Oh?

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I like the idea

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Do I need to change the name of this save file to user2?

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If I already have user1

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Making sure

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Couldn't you also remove all charm notches?

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Yeah I suppose

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I'll probably keep charms, but I will look into using masks as power ups

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What are you working on?

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Hiding the geo would be so nice, I want to remove mine and change the price of everything to zero

finite ether
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yeah ever since unity overhauled how their ui works late last year, the way ui handles numbers is more integrated into unity itself, not necessarily code for that game

cunning basalt
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WAIT YOU CAN MOD THE GAME WTF IM NEW ON THIS PLEASE SOMEONE GIVE ME A SUMMARY OF WHAT THERE IS

buoyant obsidian
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Nothing yet

cunning basalt
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ow

buoyant obsidian
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There's a no HUD mod for screenshots but the geo counter is still there

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and I'm about to release a hard 1-hit-death mode

cunning basalt
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oh damn

buoyant obsidian
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also a long-term retexturing of the game is in progress

cunning basalt
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nice

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so nothing big yet

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alright thnx anywaysies

finite ether
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actually "replacing" sprites and hitboxes is the end-goal, i think

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but now we're just confined to coloring over sprites

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not going out of the sprites themselves

buoyant obsidian
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I don't know if it'll ever be possible

finite ether
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we'll have to see i suppose

fair rampart
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could I get the nosk spritesheet? Especially the animation where he transforms. I dont know how to use all the unity tools...

buoyant obsidian
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the gold ring indicates you're in steel glass soul mode

fair rampart
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thx bae

alpine cloak
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Make it light Blue

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Like Glass

fair rampart
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light blue clashes with the crystals kinda

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it should be some greyscale

buoyant obsidian
mild kayak
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yeah I like that one more

buoyant obsidian
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I'll test it out

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Not a huge change but I think I'll keep it like this for the sake of time

alpine cloak
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This looks 100x better!

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really good!

fair rampart
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idk if thats possible but the eyes shouldnt be translucid

buoyant obsidian
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ugh why did you have to mention that now I can't ignore it

fair rampart
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sowwy grub3

buoyant obsidian
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If we could figure out how to replace animations I'm sure I could make a magic based character with new attacks

fair rampart
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you'd have to reverse-engineer the code to alter hitboxes and traveltimes

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i dont think that possible

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unless the devs support you

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or just change the textures of your abilities?

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if theres no major post-processing on the textures, that could be done

buoyant obsidian
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I'm not 100% sure yet but there's potential there

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I mean like not sword attacks

sudden moon
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Liked seeing the iterations that design went through

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I agree that the gold wasn't good initially, looks good now though kffcGreatJob

buoyant obsidian
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When I'm done with this I may have figured out a way to make a super slash attack that damages the user

fleet sage
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That would be quite terrible

knotty tapir
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"hurts you more than it hurts me!"

buoyant obsidian
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The Glass Soul mode mod needs a little testing, anyone wanna help out?

dapper folio
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sure

buoyant obsidian
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Alright, gimme a second to upload

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I doubt it will work first try but that's why we're testing

dapper folio
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how the process goes

buoyant obsidian
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Replace your own .dll with this and start a new game

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It probably won't work

dapper folio
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will do, and if it's a virus, I will have my revenge hollowstare

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which folder do i put it in?

buoyant obsidian
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D:\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed

dapper folio
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found it

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thanks

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starting game

buoyant obsidian
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Walk up to an enemy and take a single point of damage

dapper folio
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new save or existing?

buoyant obsidian
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Any, actually

dapper folio
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i die in one hit, but don't kill in one

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double checking

buoyant obsidian
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You get increased damage on new characters

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I decided not to make it one hit so boss fights are actually fun

dapper folio
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nvm, kill in one as well

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good idea

buoyant obsidian
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I'm surprised that works, thanks for testing

dapper folio
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no problem

buoyant obsidian
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believe it or not that's kinda the finished product, I just want to add some cool graphics and text to go with it

dapper folio
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Let me know and I'll add it to the art archive, it's where I'm keeping a mod folder as well

buoyant obsidian
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will do

buoyant obsidian
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Follow the directions in the "Read me! .txt"

dapper folio
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downloading

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launching

buoyant obsidian
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Just make sure the HUD looks like it should and you die in one hit :)

dapper folio
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star?

buoyant obsidian
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yeah I felt likemaking it different

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couldn't really make a decent looking "glass" HUD

dapper folio
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no health masks

buoyant obsidian
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Perfect

dapper folio
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bewarew the suiciders

buoyant obsidian
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yep they're not nice at all

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Do you think I should ditch the stars for the default textures?

dapper folio
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normal soul container when playing, shows as star when viewing saves

buoyant obsidian
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wait, screenshot?

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or do you mean normal as in just the little circle

dapper folio
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one moment

buoyant obsidian
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Yeah I'll change the select profile back to the soulcontainers

dapper folio
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ok

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now to overcharm since damage dont matter

buoyant obsidian
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Yup

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sadly I can't remove the overcharm animation from the HUD

dapper folio
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checking elegy charm

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fine

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checking lifeblood

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doesn't affect anything

buoyant obsidian
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Exactly

dapper folio
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testing fury

buoyant obsidian
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Fury won't work because you aren't 1 HP

dapper folio
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rip

buoyant obsidian
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I plan on adding a bunch of tooltips that say "This charm is worthless to one with a glass soul."

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The Fury is built in to your base damage

dapper folio
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alright, that's all i can think of

buoyant obsidian
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Thanks for testing it, I should be able to roll it out tomorrow with no issues

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the rest is just nitpicking textures and text

dapper folio
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ok

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like a whole new game

dapper folio
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@thorn comet going to post link to Mod Archive (only two residents right now), would you pin it once I post?

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Here's a folder of all the Mods posted in this channel:
https://drive.google.com/drive/folders/0B_b9PFqx_PR9Um9MeFZMV21oWGs?usp=sharing
Message me if you'd like to have a mod added or editing privileges to handle your own mod in the folder.
When looking to see which version a mod is for, check the zip names, if there is no version and it's an API mod, check the Modder's API for version compatability

Current Mods:
110% (kcghost)
Blackmoth (Gradow)
Bonfire (Gradow)
Boss Rush (KDT)
Charm Notch Mod (Seanpr)
Cut Content (kcghost)
Debug Mod (Seanpr)
Dreamshied Co-Op (753)
Empress Muzznik (753)
FSM (kcghost)
Glass Soul (753)
Lightbringer (753)
Modding API (Seanpr & Firzen)
Nightmare God Grimm (KDT)
Player Data Tracker (KDT)
Randomizer (Seanpr & Firzen)
ScaleMod (753)
Unending Dreams (MaxTCC)

753 is tracking # of downloads for his mod and it's encouraged that you download from the moddb links over from the drive folder. links can be found lower in pinned messages or in the drive readme.

thorn comet
dapper folio
#

thanks

thorn comet
#

How's that?

dapper folio
#

good, if I change my mind, I can edit it

thorn comet
#

Easy done 😄

dapper folio
#

i like the fact that despite not being able to pin messages, I can edit messages of mine that have been pinned and the changes show

buoyant obsidian
#

It's going up on the Subreddit tomorrow, I'm hyped

#

Over the next few days I'll have a version with all the text for charms updated, and maybe some more retexturing

#

but the first release is gonna be just the code and no-masks retexture

dapper folio
#

sounds good

buoyant obsidian
#

Could someone download this and test it out?

buoyant obsidian
dapper folio
#

works for me

buoyant obsidian
#

:)

dapper folio
#

also in the google drive folder for people who frequent here

buoyant obsidian
#

I figured out how to mod things like speed, we can make custom charms now

#

I'm gonna work on replacing Hiveblood and Lifeblood charms so that they have a purpose in the Glass Soul mod

#

@fair rampart do you know where I can find a list of charms corresponding to # such as equippedCharm_15

#

I just did

#

that's the compass making me run 4x as fast

#

I can completely replace lifeblood charms with separate functions

#

HeroController

#

I'm modifying methods, not the class itself

#

sneaky way of getting around compiling errors

#

public void CharmUpdate()

#

Who knows, I might be able to connect music to charms

#

imagine the sonic theme playing

alpine cloak
#

Say, could you make a Charm that would completely nullify your Naildamage and boost your SOUL Charge?

buoyant obsidian
#

That sounds awesome Akagura, I'll give it a shot

#

Fuck yeah Kein

#

I can't even break signs!

#

0 damage won't work, 1 damage would make more sense

#

oh shit, I didn't even check that

#

Kein you're right, I need to have an else statement there

#

that will set my speed down 15%

#

Dirtmouth is what is referred to by walk speed, I think

#

Dirtmouth, benches, etc

#

Yep

#

tell me if you see the information for the nail upgrades anywhere, I think I need that if I want to set damage back from 1

#

If a charm sets something to 1 it needs to set the damage back to what it used to be in the else statement

#

all that information might get fucked up by things like fragile strength too

#

That's what I was thinking but I'm not too sure how UpdateCharm works, I'll try it though

#

yeah what I'm trying to avoid is infinite damage scaling by equipping fragile strength, sitting on the bench, then equipping nail damage 1 where it saves your old damage

#

CharmUpdate() takes priority

#

That fucking elusive geocounter

#

Literally as you said that it started throwing errors

#

oh nvm, it compiles just fine

#

just make sure all your ints are ints and your floats are floats, etc

#

this compiler pisses me off, it tries to make things "efficient" by inserting return statements instead of if else

#

To edit the method, are you right clicking it and selecting "edit method"?

#

To reaffirm, you're opening up HeroController then right clicking the section containing CharmUpdate(), then hitting Edit Method (C#)?

#

Using dnSpy?

#

Honestly I have no clue then, that's just computers for ya

#

sometimes they work sometimes they don't

#

if you have anything you really want to try and a fresh install doesn't help you, I'll gladly implement it

buoyant obsidian
#

@fair rampart do you know of any way to search all of the .dll for a word?

#

I'm trying to find where Fragile Strength is stored

#

Oh? How would that work?

#

I can't find where nail damage is upgraded, and if you get a nail upgrade while you have the 1 damage nail charm equipped, it ruins your game

#

Oh wait, there's a nailsmith upgrades variable hahaa

buoyant obsidian
#

@alpine cloak the charm is complete. Damage is reduced to 1 but soul gain is increased by a lot.

alpine cloak
#

Cool hollowknice

buoyant obsidian
#

Any other ideas for a mage class?

#

I might make a whole Soul Master mod

#

I'll look into decreasing the cast time too

buoyant obsidian
#

I recalculated it using the "nailsmithUpgrades" value in PlayerData

#

forgot that existed

#

and since it's just +4 each upgrade it should be fine

#

so (starting damage) + 4 * nailsmithUpgrades

#

It's at the end of CharmUpdates

#

it is set to 1

#

and the else statement sets it back

#

Yup

#

No, but I did attack a few things to see if it was at least changing it back nearly

#

yeah I need to test it with Fragile Strength too

#

no idea how it's implemented but I think it's on-hit

#

along with Fury

#

Haven't tried, I'm focusing on a charm mod at the moment

#

I have a cool new attack cooked up

buoyant obsidian
alpine cloak
buoyant obsidian
#

Spritesheet matching

finite ether
#

that's

#

brilliant

buoyant obsidian
#

Not yet, I've been working with Grubberfly this whole time

#

3.0.2 x64

buoyant obsidian
#

What's the idea?

#

WIP

stray mirage
#

so you just have to go back to a bench when you need to desolate dive?

buoyant obsidian
#

Ayy

#

nice

#

Can you slay the geo counter yet?

buoyant obsidian
#

This next mod I'm making is gonna be huge

#

I'm converting the protagonist to be a ranged character with multiple spells

#

charm-based spells

knotty tapir
#

can'tw ait, i'm not good enough for your glass soul mod

#

try to get thorns of agony, dies

buoyant obsidian
#

bruh I'm not even good enough for it

#

Also, thorns on a character who dies in one hit?

knotty tapir
#

100% :p

buoyant obsidian
#

If I handle it correctly I can make the up-slash texture appear as two magic circles where the lances spawn from

#

it'd be a ton of work though

buoyant obsidian
#

ayy

thorn comet
#

buoyant obsidian
buoyant obsidian
#

Nope

#

currently trying to get geo to update when given negative geo

#

I just want a sword that costs geo to swing

#

The geo counter goes negative

#

like the updater

#

Doing something with that?

#

I'm very tempted to create my own questline

#

with item rewards

#

also I'm assuming there's a method that colors sprites somehow, do you know what it's called?

#

Well, fury recolors the Grubberfly's Elegy sprite red

#

I want to see if I could recolor it black

#

Nope, I changed it to a lance

#

and the lance gets recolored red, despite me never making a red lance

buoyant obsidian
#

It's probably a unity thing, I'm gonna go to bed now. If you find anything neat show me tomorrow.

alpine cloak
#

Turn Abyss Shriek into Abyss Shrek

civic hatch
#

plis no

#

What are actually the possibilities of modding?

#

Like, is there a possibility for some online 1vs1 pvp action?

#

or is it only cosmetics?

buoyant obsidian
#

The possibilities are climbing, but I doubt we'll ever see any form of multiplayer

#

but what we can do is change charms, how certain attacks work, and textures.

#

I made the main character fire ranged lances instead of sword swipes, I made a charm shoot lances behind you while firing forward, and I made a charm that fires two lances at once.

#

I'm currently working on a charm that costs geo per attack but enhances your attack in some way

#

I think I actually could make KingSoul recover HP

#

For now :)

#

that's why it's an adventure

buoyant obsidian
#

Oh boy here come the bugs

#

I set my attack size to be slightly bigger and now it's permanently remembering that I made it bigger

buoyant obsidian
#

Alright fixed that :)

#

Not sure what you mean by that

#

if you're talking about recolors I still can't do that

#

Here's a copy of my Attack() method, I ended up rewriting it from the ground up pretty much

#

keep in mind this is my first time using C#

buoyant obsidian
#

The pink squares?

#

also great idea, I didn't even consider that

#

WHAT?

#

I changed my mind a seasonal mod is a great fucking idea

#

we can draw little snowmen in Dirtmouth

#

That'd be awesome

#

when I'm done with this mod I'm gonna look into that

civic hatch
#

would an item randomizer work?

#

as mod

buoyant obsidian
#

What items, though?

civic hatch
#

abilities

alpine cloak
#

Glitchless probably not

buoyant obsidian
#

The only abilities I've noticed that are possible are a ranged attack and the sword attack

#

and since I can only use one set of textures, it'd be limited to those two attacks

civic hatch
#

how? I asked if its possible to switch the locations of some items, and not a reskin of several skills.

buoyant obsidian
#

Like, finding charms in different locations?

civic hatch
#

Or dash, doublejump etc.

buoyant obsidian
#

That'd be possible but buggy

civic hatch
#

so you gotta find an alternative route to progress

buoyant obsidian
#

and could lead to softlocks

#

very quickly

civic hatch
#

I dont think so. As you can get a different routw everytime you get an ability.

buoyant obsidian
#

If crystal dash is your first item you lose

#

if you don't get mantis claw early you lose

civic hatch
#

You can get doublejump early, which opens other ways. Crystal dash could stay out of the pool I guess.

buoyant obsidian
#

I feel bad for my Steam Friend List that keeps seeing "753 is playing Hollow Knight" every 30 seconds for several hours

buoyant obsidian
#

Great work on the No HUD mod btw, I'm gonna use it to make cover art for my next mod

haughty ginkgo
#

Save best girl. Find a way!

mild kayak
#

"we modded the game to give all of the characters a happy ending"

fair rampart
#

pacifist mode when

buoyant obsidian
#

Does glowing womb kills count as pacifist?

fair rampart
#

kill = bad = no pacifist

buoyant obsidian
#

But it's not you doing it :P

marble scarab
#

do you befriend the radiance

#

but its more fun to smack the shit out of her

#

lmao

buoyant obsidian
vernal rover
#

Cool! What is it's effect?

buoyant obsidian
#

That depends on how cool the other charms look

vernal rover
#

Ooh! This must be the one where you swing your nail and two nail projectiles go across the screen

#

Say, since both of these charms reflect on Radiance's moves, have you thought of making a charm that projects those homing soul orbs like them?

buoyant obsidian
#

I was planning on changing the glowing womb to be closer to something like that

#

moreso a texture replacement

vernal rover
#

What other charms are you gonna change textures?

buoyant obsidian
#

I'm not really sure at this point

#

I want to change Longnail and Mark of Pride since the character won't be primarily melee

#

What could this even be?

vernal rover
#

I can't tell if it's suppose to look like a skull or a pair of wings

#

I'm sure there's something to mod with this.

buoyant obsidian
#

That's 3 charms total, and that's how many I've coded effects for

#

Oh no my Paint.net crashed for the first time literally ever

#

idk what I'm doing anymore

warped sinew
#

Hey that glass soul mod one of u made, is it perma death too?

buoyant obsidian
#

Only if you select Steel Soul mode

warped sinew
#

Ahh ok

#

Hmmm sounds interesting

#

I might stream a 100% run of it tonight

buoyant obsidian
#

I'll watch if you do, that'd be impressive.

warped sinew
#

I'm always trying to rush enemies cos speed run but this is dufferent

mild kayak
#

how early in the night is it for you people?

warped sinew
#

Trying to never get hit

#

I will stream in like 3 hours

#

Its 3pm here and I'm at work

buoyant obsidian
#

Oh 3 hours, it'll be 4:45 AM for me xD

warped sinew
#

Ahhh

#

:(

buoyant obsidian
#

Maybe next time

mild kayak
#

oh it's only 1:45 AM for me

warped sinew
#

I'll still give it a go

#

What's the download link?

buoyant obsidian
#

First thing that comes up when you google Glass Soul mode, neat :)

warped sinew
#

Does buldar shell still block attacks?

buoyant obsidian
#

I think so, I don't see why it wouldn't

warped sinew
#

Hmm seems like a good charm this mode lol

mild kayak
#

but can you focus?

buoyant obsidian
#

Yep

mild kayak
#

considering 0 hp

#

ah

buoyant obsidian
#

It'd be neat to see you use it that way

#

you can focus at full HP

mild kayak
#

spore shroom is just tactical area denial

warped sinew
#

Trial of fools will be hard

buoyant obsidian
#

Oh man yeah it will

mild kayak
#

and leaving the cast off shell

#

though I believe super dashing will prevent you from getting hurt

buoyant obsidian
#

When I played on steel soul glass mode I died at the uh

mild kayak
#

imagine doing steel glass soul mode all the way to the cast off shell somehow

buoyant obsidian
#

greenpath somewhere

mild kayak
#

and one of the crumbling bits just bonks you on the head

#

just right there run's over pack your bags

buoyant obsidian
#

That's the beauty in it

mild kayak
#

I hope someone tries it and that happens to them

buoyant obsidian
#

Right now I'm coding a glass soul charm for my next mod, Lightbringer

mild kayak
#

it's a horrible thing to wish upon someone but it's hilarious

warped sinew
#

What else has been modded

#

Like damage values? Or sonething

buoyant obsidian
#

Glass Soul gives you 12 base damage instead of 5

mild kayak
#

I believe infinite fury of the fallen?

buoyant obsidian
#

Fury of the Fallen is non-functional

#

Glass Soul also gives you another charm notch

warped sinew
#

DAT base damage

#

Oh nice

#

Hmmmm

buoyant obsidian
#

You'll cut through enemies but die in a flash

mild kayak
#

so honestly the fragiles are also fair game, but I bet fragile health is also non-functioning

buoyant obsidian
#

Yep

mild kayak
#

what happens to the lifeblood charms, also just straight up nullified?

buoyant obsidian
#

Anything health related is out of the question

warped sinew
#

All health are fucked

#

All heal charms too

buoyant obsidian
#

It's barebones as hell difficulty

warped sinew
#

Its interesting tho

buoyant obsidian
#

I mainly made it for bossfights tbh

#

although you won't get bonus damage for those

warped sinew
#

?

buoyant obsidian
#

I mean

warped sinew
#

Isn't the nail upgraded

buoyant obsidian
#

if you don't start a new character

#

haha

warped sinew
#

Oh

#

:)

buoyant obsidian
#

if you switch to glass soul in the middle of a save

warped sinew
#

I see

buoyant obsidian
#

Honestly though my next mod is going to be way more worth playing through

#

Glass Soul mode will be a trinket

mild kayak
#

I couldn't do glass soul haha

warped sinew
#

U should make fragile strength go 2.5x damage

#

Cos it breaks in one hit

buoyant obsidian
#

That'd make bosses trivial sadly

#

My first run through, False Knight couldn't hit you because you out-damaged him

warped sinew
#

Bosses already trivial :p

buoyant obsidian
#

so I adjusted everything

mild kayak
#

wait oh dear god I just realized the most painful part being white palace

#

white palace on its own is fine but doing it without taking a single hit

warped sinew
#

White palace easy

#

The trial is ten times harder

mild kayak
#

yeah once you get it down but I've always taken a hit in there

warped sinew
#

White palace has benches through out

#

Trial u hit once... Start it again

buoyant obsidian
#

The game just got updated, might've broken the mod already haha

mild kayak
#

I mean in terms of steel glass

warped sinew
#

Quick fix it in 3 hours so I can play it when I get home haha

buoyant obsidian
#

Yep, I'm gonna test it right now

warped sinew
#

Oh steel glass.. Yeah fuck that

buoyant obsidian
#

The update did indeed break the mod, time to remake it

dapper folio
#

not surprised

#

the only things that should be safe are texture replacements

buoyant obsidian
#

Even those break

dapper folio
#

well... rip

buoyant obsidian
#

I think I'm going to discontinue Glass Soul once Lightbringer is finished

dapper folio
#

how easy is it to update just textures? textures and the other stuff?

#

Lightbringer?

buoyant obsidian
#

Lightbringer is gonna change textures, attacks (melee to ranged), and charms.

#

included will be a Glass Soul charm anyway

dapper folio
#

neat

warped sinew
#

Do u start with the glass soul charm?

buoyant obsidian
#

For Lightbringer it will be replacing the Fury charm

warped sinew
#

OK nice

#

Well I was the lead tester for the actual game, maybe I can now be your mod tester too lol

buoyant obsidian
#

:o were you really?

warped sinew
#

Ya

buoyant obsidian
#

That's awesome, it'd be great to have someone like you around

warped sinew
#

Infact I'm (hopefully) going into TC office soon to test content pack 01

thorn comet
#

Yeah Graig is practically TC family

buoyant obsidian
#

I'm jealous, that's so cool

warped sinew
#

William was my best man at my wedding

#

Lol

#

We went to school together. He was making games even back then!

buoyant obsidian
#

Mod has been remade and retested, all is good.

#

now I gotta reupload

warped sinew
#

Ahh nice!

#

I'm excited haha

#

I told will about the mods starting to appear he was very excited for it

#

Then he made a joke about how you guys are going to make him look bad cos the mods will be so cool

#

Honestly team cherry are just like everyone here, just some guys who love games so they made one.

buoyant obsidian
#

Oh wow, I'm glad to be on their radar haha

#

Uploading Glass Soul update now

warped sinew
#

I'm just thinking of useful charm combos for it... That extra notch is nice

buoyant obsidian
#

With the extra nail damage longnail / mark of pride will really help

warped sinew
#

Sharpe shade and dashmaster

buoyant obsidian
#

Sharp Shadow is absolutely necessary

warped sinew
#

Ya the extra distance is good

buoyant obsidian
#

Don't forget to overcharm

warped sinew
#

!!! Yes

#

That extra damage with strength too... So good

#

Ahhh I can't wait to try it out

buoyant obsidian
#

I haven't used it much yet but moddb seems really great for hosting files

warped sinew
#

Thx for update :)

buoyant obsidian
#

If you have any issues or suggestions I'll be on in about 12 hours and I'd be happy to hear them, I'm off to bed now.

warped sinew
#

K good night

buoyant obsidian
dapper folio
#

added the updated version the the drive folder

warped sinew
#

I'll go steal the source for you kein. Brb

#

nek minnit in jail

civic hatch
#

Whats with upping enemies? Is that a possibility? If yes, we could design a NG+ version of HK

#

Bulkier enemies who all deal double their current damage. 4 damage by fallen champion would be ridiculous

buoyant obsidian
#

I could code everything to be bulkier and deal double damage

void flint
#

Could it be as simple as forcing an Overcharmed state permanently?

buoyant obsidian
#

Even simpler, type *2 where it says TakeDamage()

#

For bulkier, I'd just calculate a lower nail damage at the beginning of every attack

buoyant obsidian
#

I'm hoping to figure out how to summon enemies one day

#

They should be gameobjects, right?

hidden gull
#

Hmm, that seems like a challenge

lavish fjord
#

oo glass soul

#

I was hoping for something like that to pop up

hidden gull
#

If all of the enemies are part of the current area, then you could add an enemy and put it way off screen

#

Then the summon command could move that enemy from off screen right next to you

lavish fjord
#

@buoyant obsidian I like it brizziThunker

buoyant obsidian
#

I'm watching graig1337's playthrough of Glass Soul right now how exciting

#

Thanks Deimohs

hidden gull
#

If it's popular enough they could booster pack it like binding of isaac

buoyant obsidian
#

Booster pack?

hidden gull
#

add it as official game content

buoyant obsidian
#

That'd be neat and super simple to do

lavish fjord
#

achievement for glass soul 100%

hidden gull
#

What is the precise mechanism you use for one-hit kills?

lavish fjord
buoyant obsidian
#

TakeHealth() sets your health to zero

hidden gull
#

nice! So you just override the original method and hide the health bar

#

that's very clean

lavish fjord
#

so does every hit just do however much health you have

#

or is there like no hp bar

buoyant obsidian
#

Technically you have a normal HP bar and every hit does no damage

#

it just hard-sets you to dead

hidden gull
#

so you don't have to deal with special considerations like getting mask upgrades

lavish fjord
#

but like what does it appear to do as the player

buoyant obsidian
#

that

#

I coded it this way specifically so people can still 100% the game

civic hatch
#

pair this with steel soul for major pain

hidden gull
#

glasteel

lavish fjord
#

that's pretty clean

#

looking

#

I like

buoyant obsidian
#

I was already using dotpeek originally, but I abandoned it because I couldn't figure out how to recompile

#

and when I tried again I could never find anything that dnSpy didn't let me reach

#
  • Changes your character from melee to ranged
  • Adds several knew charms that augment your ranged abilities
  • Increases the number of charm slots you start with by 1
  • Allows you to fight dream bosses again after you defeat them
#

That's the Lightbringer feature list so far

#

I'm probably gonna take away a health mask too

limber valve
#

is it possible to make a boss health mod?

buoyant obsidian
#

I haven't even tried, anything I'd want to do can be added to another

#

do you know where the variable that controls when you're allowed to cast focus is?

#

I'm trying to make focus restore Soul instead of drain it

#

So could I make canFocus always true?

#

oh

#

What kind of charms did you want to make?

#

Ah I see

buoyant obsidian
#

Teleport?

#

Ah yeah I was experimenting with that earlier

soft pumice
#

btw, why can't we teleport back to the last bench already? you just have to go back to main menu to do it, so why isn't it an option, to same time?

buoyant obsidian
#

5+4*nailSmithUpgrades

#

I just recently updated my Attack() method to just recalculate at the beginning of every attack

#

so that I can change values more freely for my charms

#

oh fuck

#

I'll test it

#

if it does, I'll just add if(charm_FragileStrength){ nailDamage++; }

#

so I don't need to worry the game will calculate it for me no matter what, right?

#

Nice

#

I haven't tried, I figured with all the work I've done on Attack() it'd be better to keep everything there

#

now I don't have to worry about it ever again

#

Probably a dumb question but you can't recompile while the game is running, right?

#

Yup

#

You know where Glowing Womb damage comes from?

#

I haven't done it yet but I was just gonna surround TakeHealth in an if(charmx)

#

I had the damage aspect working I think

#

wait hold on maybe things are different because I'm changing BeamDamage, not nailDamage?

#

alright yeah I know what you're talking about now

#

have you figured out when nailDamage is updated exactly?

#

it turns out I've never noticed it doesn't update because I always change rooms

#

Tell me if you figure that out because I do need that

buoyant obsidian
#

I'm thinking that Update() in heroController might do it

#

Well, might be able to do it

#

wait nvm I don't know what I'm talking about

buoyant obsidian
#

Now this is weird

#

I set my naildamage to 1000 when using a charm and it's taking 2 hits to kill enemies

#

2 hits to kill

#

beam damage works as far as I know

#

for grubberfly

#

to update on the fly

buoyant obsidian
#

Fragile Strength does not effect my beams the way I calculate them

vernal rover
#

I usually thought Fragile Strength works more for your nail, not spells

buoyant obsidian
#

I'm double checking everything since calculations are not as aspected

buoyant obsidian
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There's a ton of info in PlayerData about the upcoming content pack but it should really remain a surprise

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What was the maximum essence again? 2600+?

vernal rover
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Yeah sounds right

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I got like 2500+, but I heard others got +2600

buoyant obsidian
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I'm gonna make a way to resummon ghosts at 2500+

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since it'd technically mean infinite essence anyway

knotty tapir
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2608 is the max i think

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2582 from trees, warriors and bosses; 25 ghosts and cloth makes 2608

warped sinew
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The game changed scope like 5 times during production

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There is a lot of old data

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Redundant stuff in there

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Someone make a mod so glowing womb is useable plz

buoyant obsidian
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Are you sure, Kein? There was a ton of stuff in XXXXXX that wasn't there last update

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about a XXXXXXXXX

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and XXXXXX

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yeah the XXXXXX

warped sinew
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Keep that stuff hush hush plz

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Tho the trailer is out and ppl already kinda know what's coming but still

buoyant obsidian
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Yeah my plan was to keep it hush hush

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there's literally zero benefit to knowing about that

warped sinew
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TC are totally happy for you guys to mod and data mine but if secrets got out before release they wouldn't like it. But I know you guys are gonna go snitch them out anyway.

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*aren't

buoyant obsidian
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^

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We'll search to the ends of the earth to get that kinda stuff

warped sinew
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Just pm William for the line you need to call on slack

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He probs tell you

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I think...

buoyant obsidian
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I absolutely love it

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I can change repair price through resources text assets I think

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oh good point

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editing text values always fucks my game anyway

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EN_Prices

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works like a charm

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badumtss

buoyant obsidian
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The price works, I bet second chance will work fine

warped sinew
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Heal charms great idea

buoyant obsidian
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I can edit TakeDamage just fine, in PlayerData right?

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Fuck this compiler though

warped sinew
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I wish I knew code so I could help :/

buoyant obsidian
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No need I enjoy it

warped sinew
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Actually if I knew code I'd probably be working for TC haha

buoyant obsidian
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we could always use ideas though

warped sinew
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I'm good for ideas!

buoyant obsidian
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Does that actually change anything though?

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It makes it unreadable sure

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but I keep my commented code in a separate file

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oh shit

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didn't even consider that

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playerData.brokenCharm_24 = true?

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I'll have to test if that works in-combat

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Did you test it?

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Unequipping is a method

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How many geo do you think tanking a hit is worth?

thorn comet
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More than 1000 for sure

buoyant obsidian
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1000, geo divided by 2?

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That's 5 bonus health at 20k geo for 2 notches

thorn comet
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When in the game do you get this charm?

buoyant obsidian
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It'd be Leg Eater

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if that doesn't work I'll have to think of something else like movement speed or an attack that costs geo

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How'd you manage it?

warped sinew
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Can you make it take a percentage of your geo?

buoyant obsidian
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Yes, Graig

warped sinew
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But only over like 1000?

buoyant obsidian
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Yup

warped sinew
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I think that works

buoyant obsidian
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50% makes it so you get 5 extra life at 20k geo

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and it's a 2 notch charm and also gives you bonus geo when you kill enemies

warped sinew
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U could make a charm that gives you damage based on geo. That's kinda cool

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So you can grind damage up

buoyant obsidian
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Yeah I was thinking that for the less skilled players

warped sinew
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Like 1000 geo = 1 nail damage

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Or something

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Its fun and can become broken but only after spending time on it

buoyant obsidian
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Yeah I like the idea of having something ridiculous

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I want it to be flashy though I wanna learn how to spawn money

warped sinew
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Broken is fine if you have to work for it

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OP is a better word than broken

buoyant obsidian
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Yup, 4000 geo cost in the shop you finally come back for it and bam

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I can make the shopkeep description "Said to hold the key to infinite riches... could it be true?

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that's why I'm glad I'm using ranged weapons :)

warped sinew
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How did u up damage in glass soul

buoyant obsidian
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Starting damage was 12, not 5

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and the game does it automatically from there

warped sinew
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Ah I see

buoyant obsidian
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changing damage on the fly is much harder beause we don't know what updates it

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since just changing the value does nothing

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Kein you found that list of charms before... could you find anything similar for gameObjects?

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Even a list would be nice, we could probably send events to the FSMmaker thing

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Haven't tested it but this.geoSpriteFsm.SendEvent("SHATTER"); might cause a neat shatter effect every time I want to lower geo with a charm

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Yup

warped sinew
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Could u mod the game so that when u complete a journal entry you can now one shot those enemies? That would be cool

buoyant obsidian
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Nope, we don't have access to the enemy extra damage list

warped sinew
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Again it goes with the grind out now, get returns later

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Ahh ok

buoyant obsidian
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funny you mention it though, I just found out such a list exists

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Holy shit I should make an RPG mod

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where you slay enemies to get XP (geo) and it does something clever with the damage and stuff

warped sinew
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Soooo. I was thinking that before...

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Like exp mode

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Instead of geo..

buoyant obsidian
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That seems quite possible

warped sinew
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Could even have lvl ups

buoyant obsidian
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Yeah gaining nail damage

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and HP

warped sinew
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Yeo

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Even soul