#Cymanti Navy Rework

2 messages · Page 1 of 1 (latest)

steel delta
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repost from my suggestions post

Navy:
Navy combat currently is one trick with Cymanti, spam raychi. My idea to fix that is to give cymanti units the ability to ride ontop of raychis.
Picture a centipede storming the beaches off its raychi landing craft.
Warriors surfing their Raychis early game to grab island villages
Hexapods riding chains of raychis to wipe out juggernauts.
Exida mobile turrets locking down the rear (for balancing reasons non dash units lose the abilty to move and attack after the raychi moves ex. shamens, exida)

ok that seems pretty powerful how do we reel this in?

for one raychis lose dash, explode, and gain stiff. the units ontop of them have to cover that role now. however theyll be given independant as requiring a full pop for an 8 star stiff unit without dash is a bit much

for two when the raychi is attacked both units take equal damage from the full hp attack. (if the unit on top can reltaliate it does so)

for three when the raychi dies so does whatever it's carying.

As for how ui would work, first tap selects the unit on top, second selects the raychi, third selects the tile. All enemy actions are handles since they do damage to both units

finnaly technical changes. cegmented centepededs can't ride raychi's. raychi's aren't valid spawns for centipede segments.

idk what do you all think?

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I think boomchi's and living island naturally combo pretty well with this idea. all three units giving cymantis ground units way to engage with the water but each in their own unique ways