This cloak was giant pushed into the water, then moves into my city this should make it invisible (and i believe it was in game actually). But when i move it to hit, it hit, crashed my game, and then when i reloaded the game it wasn't able to hit anymore.
#Bugs with cloaks
29 messages · Page 1 of 1 (latest)
Can you share the replay?
lmao i don't have it anymore
but apparently if a cloak is pushed into the water and disembarks it never becomes invis
idk
I'd love if someone could try to reproduce this, but I'll write it.
Took a crack at it, but my map didn't let me reproduce it entirely. I did confirm that a Dinghy that gets pushed into the water and then disembarks into a friendly city is in some weird state where it appears hidden but is not hidden.
To the player, it's hidden, but to the opponent, it's not:
So Zebasi sees that cloak as invisible, but Quetzali sees it as visible?
Correct. And I think it should be invisible, no? It moved under its own power.
Perhaps the Giant push is only relevant in that it made a visible Dinghy? It would be a lot easier to test...
I think I've literally killed more Dinghys than I've found in regular play, lol.
All the found ones are killed, but splash damage can kill ones I didn't see.
Okay, no, definitely does not happen with "uncovered" Dinghies.
Testing this some more, the only weirdness I've been able to replicate consistently is that if a Cloak is Giant-pushed into a Port and becomes a Dinghy, and then disembarks in its next turn, for some reason it turns Invisible at the start of its move and then turns back visible when it disembarks. Normally, a visible Dinghy turns Invisible at the start of its turn, but remains Invisible when it disembarks - although note the old bug where it makes a little visible "poof" upon disembarkation that the enemy can see in replays, remains.
@surreal hemlock Not sure what to do with this, but it seems to be replicable.
What it actually sounds like is that the code flips a boolean instead of setting it to true, so the cloak should remain invisible on disembarking but instead flips back to visible.
It's actually much simpler then that. If you pushed visible cloak into the water - it will be visible on the disembark. Doesn't have to be landing on the city.
I can probably assume that what is happening:
- If cloaks moves into the water by itself - it became invisible before landing in the water.
- If cloak is pushed - it doesn't get invisible.
- Technically cloak and dinghy are 2 different units and dinghy original copies invisibility status ( e.g. visible).
- When dinghy moves it became invisible, but that is not refreshed in the original cloak.
- On disembark - cloak is restored with its original properties ( e.g. visible).
Looks like several corner cases working together. I'll add it to my list.
The worst part here is that the game crashes.
I think game crashing is a new development. I definitely observer it in latest version. There are 2 scenarios possible ( and I've seen it on both dryland and water maps):
- On reveal game crashes.
- On reveal cloak is not shown but game doesn't crash.
Reloading game shows cloak in both cases.
Congrats mrgr6808. Your recent activity just advanced you to level 14!
Revealed a cloak except it didn't show. Just no longer allowed me to move onto the tile S of the city
Inthe replay it appears
Huh, weird.
I think what you're reporting is different than what the original bug in this thread was. If this is happening repeatedly, open a new thread for it.
I Wasn't sure where to put it
You can open a new thread by going to the forum page #1021520425072734238 and clicking "new post" at the top.
It happens sometimes after one of the latest updates. Do mitigate you just need to leave and reopen specific game ( no need to restart the app)