#strange mechanics with spies

19 messages · Page 1 of 1 (latest)

quartz linden
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according to the idea, when spies enter a city, they steal the income of that city, but when the city is destroyed and produces 0 stars, spies should steal 0 income, right? But this does not happen, and they steal all the income that this city can produce.

viral skiff
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that's

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weird

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to say the least

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Lmao, how come no one noticed that b4

quartz linden
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it seems to me that no one noticed this and this is really a bug, because it never occurred to anyone to break the city so that the enemy would not receive income, but in my last big game my opponent had to do so and we discovered it

viral skiff
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Yeah that's weird

stable shard
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@vernal talon Do you know if this is intentional? The poster believes it to be a mistake, but this very well could be a safeguard against that strategy.

vernal talon
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Wait, what do you mean by "destroyed," @quartz linden ?

The flames you see in a city when there's a unit in it? That's what we refer to as "under siege". If that's the case, Cloaks can't infiltrate cities under siege

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(or shouldn't be able to)

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If you can infiltrate a city under siege, that's a bug

quartz linden
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and if the income of this city is 0, then where does the spy who entered the city take this income and give it to me?

vernal talon
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In this case, getting a Cloak to a city is usually a very difficult thing to do, so interactions like this work in the favor of the Cloak, to reward the player who used them

quartz linden
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it is useful, but from the point of view of logic it is strange

viral skiff
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I see

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It looked like a bug