#Rapid Full Amber Cooker

6 messages · Page 1 of 1 (latest)

elder hornet
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Cooks 10kg/s Amber rapidly using 622c liquid uranium and lead. Takes ~2 cycles to be in full speed, meaning 2 cycle delay between input and output.

Input: 10kg/s 27c Amber. Output: 8kg/s ~99c-~105c Resin and 2kg/s Fossil on average after full speed.
Power: 100% uptime sweeper, 80% uptime AT, 80% uptime pump(with packet merger).

Notes:

  1. Temperature sensor in build is a modded one with very fast reaction, if you're using vanilla thermo sensor then you need to lower the configured temperature a bit to prevent overheating.
  2. Build is tested on 3x and 1x speed, but if your game is very laggy, you also need to lower the configured temperatures.
  3. AT can be switched to other 622c heat sources, a magma pump/blade is a good choice.
  4. Marked materials in pictures can't be swapped with other material, unmarked ones can be swapped with better versions. The marked materials are there usually for their low TC or SHC, which is needed for precise temperature control.
  5. Liquid Uranium and Lead can be switched to gas with high TC or any other liquid at that temperature. Some reasonable gases with higher TC than Amber includes Super Coolant Gas and Mercury Gas. Hydrogen has lower TC than Amber thus will reduce thee throughput of this build.
  6. Don't change the mass of marked materials, especially small blobs of Mercury or Naphtha, they're used for precise temperature control.
  7. If the temperature of input Amber is higher than 27c, you might need to experiment with temperature settings. Lower input temperatures will only potentially reduce throughput but not break this build.
  8. Build is vacuumed, there is no gas in any empty cell.

I don't see this build as particularly useful because you probably don't need to cook Amber at 10kg/s and only 2 cycles of delay.

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Amber gets heated to 96c rapidly in the high temp digster, then the remaining 2c gets roasted in the ign rock tile.

carmine stream
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Well done making your own design! Does the job so thats good. A bit overcomplicated tho. what youve essentially done is take a counterflow heat exchanger and added a bunch of automation, amber entombing in igneous tile, and there is a lot of places where the amber is not actually exchanging any heat.

elder hornet
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yeah the rail can be shortened if i move the ign tile to below the naphtha

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but i want to use the same heat source

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automation is for controlling heat, bc i want to heat amber as much as possible without it melting on rail, then i also don't want to flak resin into steam