#Game crushing
6 messages · Page 1 of 1 (latest)
The game gave a window with this information when it crashed out:
Invalid amount: 0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <3a2e13ca97c146c4b5d2f735a443e5e3>:0
at FetchAreaChore+StatesInstance+Reservation..ctor (ChoreConsumer consumer, Pickupable pickupable, System.Single reservation_amount) [0x00000] in <043309e6f0914d9f9e207a782760f195>:0
at FetchAreaChore+StatesInstance.ReservePickupables () [0x00000] in <043309e6f0914d9f9e207a782760f195>:0
at FetchAreaChore+States+<>c.<InitializeStates>b__12_0 (FetchAreaChore+StatesInstance smi) [0x00000] in <043309e6f0914d9f9e207a782760f195>:0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List1[T] actions) [0x00000] in <043309e6f0914d9f9e207a782760f195>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <043309e6f0914d9f9e207a782760f195>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state)
[0x00000] in <043309e6f0914d9f9e207a782760f195>:0
at GameStateMachine4+State+<>c__DisplayClass88_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <043309e6f0914d9f9e207a782760f195>:0 at BucketUpdater1[DataType].Update (DataType data, System.Single dt) [0x00000] in <3a2e13ca97c146c4b5d2f735a443e5e3>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <3a2e13ca97c146c4b5d2f735a443e5e3>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <3a2e13ca97c146c4b5d2f735a443e5e3>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <3a2e13ca97c146c4b5d2f735a443e5e3>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <043309e6f0914d9f9e207a782760f195>:0
at Game.Update () [0x00000] in <043309e6f0914d9f9e207a782760f195>:0
Build: U52-622509-SC
either a vanilla crash or a mod that manipulates fetching chores. an assert fails
Thanks, I'll try disabling some mods, but I have no idea which mod this might be causing.