#October QOL Update Crashes

23 messages · Page 1 of 1 (latest)

robust axle
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message that the game lets you directly copy is already included in the log

astral dock
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[03:42:23.309] [1] [INFO] Fast Track's patched_method Global.Update matched in the stack trace, adding to referenced mods list
[03:42:23.310] [1] [INFO] Darkness Not Excluded (fixed)'s patched_method SelectTool.Select matched in the stack trace, adding to referenced mods list
[03:42:23.318] [1] [INFO] Critter Traits's patched_method SimpleInfoScreen.OnSelectTarget matched in the stack trace, adding to referenced mods list
[03:42:23.320] [1] [INFO] Better Info Cards's patched_method SelectTool.Select matched in the stack trace, adding to referenced mods list
[03:42:23.330] [1] [INFO] Food Supply Tooltip's patched_method SimpleInfoScreen.OnSelectTarget matched in the stack trace, adding to referenced mods list
[03:42:23.330] [1] [INFO] Always Show Capacity's patched_method SimpleInfoScreen.RefreshStorage matched in the stack trace, adding to referenced mods list
[03:42:23.339] [1] [INFO] Skill and Stats progress's patched_method DetailsScreen.Refresh matched in the stack trace, adding to referenced mods list

astral dock
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October QOL Update Crasges

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October QOL Update Crashes

astral dock
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I got the game to run by disabling All of thsoe. But which one is to blame?

stark kettle
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definitely, it's Always Show Capacity

astral dock
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Thanks sanchozz!

astral dock
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This crash was during game, not at game load (which is unusual for me)

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[16:33:39.214] [1] [ERROR] LogisticTransferArmComplete Exception in: Worker.StartWork(Storage)
System.NullReferenceException: Object reference not set to an instance of an object
at SymbolOverrideControllerUtil.AddBuildOverride (SymbolOverrideController symbol_override_controller, KAnimFileData anim_file_data, System.Int32 priority) [0x00023] in <d1b7643456214f4e8c00f70e3a2b4469>:0
at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00049] in <d1b7643456214f4e8c00f70e3a2b4469>:0
at Worker.AttachOverrideAnims (KAnimControllerBase worker_controller) [0x0001f] in <d1b7643456214f4e8c00f70e3a2b4469>:0
at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00149] in <d1b7643456214f4e8c00f70e3a2b4469>:0
Exception in: Worker.StartWork(Storage)
System.NullReferenceException: Object reference not set to an instance of an object
at SymbolOverrideControllerUtil.AddBuildOverride (SymbolOverrideController symbol_override_controller, KAnimFileData anim_file_data, System.Int32 priority) [0x00023] in <d1b7643456214f4e8c00f70e3a2b4469>:0
at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00049] in <d1b7643456214f4e8c00f70e3a2b4469>:0
at Worker.AttachOverrideAnims (KAnimControllerBase worker_controller) [0x0001f] in <d1b7643456214f4e8c00f70e3a2b4469>:0
at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00149] in <d1b7643456214f4e8c00f70e3a2b4469>:0
[16:33:39.215] [1] [ERROR] LogisticTransferArmComplete Exception in: (LogisticTransferArm).FetchAreaChore+States.root.delivering.storing.

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I recentlt started using partioned storage. is that the reason?

reef rampart
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possible

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Assert failed: Anim overrides containing additional symbols require a symbol override controller.

astral dock
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or is it Dupes Logistics?

reef rampart
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a working anim tries to anim override an auto sweeper

astral dock
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or is it Better Multiitool Animations (which i think might be buggy)

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sometimes i get animation loops with no task completion

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Better Multitool last updated: 3 Dec, 2021 @ 12:01am

reef rampart
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never had problems with that mod

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it "just" speeds up the equip/unequip animations of tools

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nothing with animOverrides