#October QOL Update Crashes
23 messages · Page 1 of 1 (latest)
[03:42:23.309] [1] [INFO] Fast Track's patched_method Global.Update matched in the stack trace, adding to referenced mods list
[03:42:23.310] [1] [INFO] Darkness Not Excluded (fixed)'s patched_method SelectTool.Select matched in the stack trace, adding to referenced mods list
[03:42:23.318] [1] [INFO] Critter Traits's patched_method SimpleInfoScreen.OnSelectTarget matched in the stack trace, adding to referenced mods list
[03:42:23.320] [1] [INFO] Better Info Cards's patched_method SelectTool.Select matched in the stack trace, adding to referenced mods list
[03:42:23.330] [1] [INFO] Food Supply Tooltip's patched_method SimpleInfoScreen.OnSelectTarget matched in the stack trace, adding to referenced mods list
[03:42:23.330] [1] [INFO] Always Show Capacity's patched_method SimpleInfoScreen.RefreshStorage matched in the stack trace, adding to referenced mods list
[03:42:23.339] [1] [INFO] Skill and Stats progress's patched_method DetailsScreen.Refresh matched in the stack trace, adding to referenced mods list
I got the game to run by disabling All of thsoe. But which one is to blame?
definitely, it's Always Show Capacity
Thanks sanchozz!
What is it this time?
This crash was during game, not at game load (which is unusual for me)
[16:33:39.214] [1] [ERROR] LogisticTransferArmComplete Exception in: Worker.StartWork(Storage)
System.NullReferenceException: Object reference not set to an instance of an object
at SymbolOverrideControllerUtil.AddBuildOverride (SymbolOverrideController symbol_override_controller, KAnimFileData anim_file_data, System.Int32 priority) [0x00023] in <d1b7643456214f4e8c00f70e3a2b4469>:0
at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00049] in <d1b7643456214f4e8c00f70e3a2b4469>:0
at Worker.AttachOverrideAnims (KAnimControllerBase worker_controller) [0x0001f] in <d1b7643456214f4e8c00f70e3a2b4469>:0
at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00149] in <d1b7643456214f4e8c00f70e3a2b4469>:0
Exception in: Worker.StartWork(Storage)
System.NullReferenceException: Object reference not set to an instance of an object
at SymbolOverrideControllerUtil.AddBuildOverride (SymbolOverrideController symbol_override_controller, KAnimFileData anim_file_data, System.Int32 priority) [0x00023] in <d1b7643456214f4e8c00f70e3a2b4469>:0
at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00049] in <d1b7643456214f4e8c00f70e3a2b4469>:0
at Worker.AttachOverrideAnims (KAnimControllerBase worker_controller) [0x0001f] in <d1b7643456214f4e8c00f70e3a2b4469>:0
at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00149] in <d1b7643456214f4e8c00f70e3a2b4469>:0
[16:33:39.215] [1] [ERROR] LogisticTransferArmComplete Exception in: (LogisticTransferArm).FetchAreaChore+States.root.delivering.storing.
I recentlt started using partioned storage. is that the reason?
possible
Assert failed: Anim overrides containing additional symbols require a symbol override controller.
or is it Dupes Logistics?
a working anim tries to anim override an auto sweeper