#Rocketry Expanded Crash

23 messages · Page 1 of 1 (latest)

limpid sonnet
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went to swap a large gas cargo tank and got this

NullReferenceException

Rockets_TinyYetBig.CategorizedModMenuPatches+BuildableStatesCategoryPatch.Prefix (SelectModuleSideScreen __instance, System.Collections.Generic.Dictionary2[BuildingDef,System.Boolean]& ___moduleBuildableState, BuildingDef ___selectedModuleDef) (at <d4decd678d7741a6b42acb7de8450a74>:0) (wrapper dynamic-method) SelectModuleSideScreen.SelectModuleSideScreen.UpdateBuildableStates_Patch2(SelectModuleSideScreen,object) SelectModuleSideScreen.SetTarget (UnityEngine.GameObject new_target) (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0) RocketModuleSideScreen.ClickChangeModule (System.Single scrollViewPosition) (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0) RocketModuleSideScreen.<OnSpawn>b__18_1 () (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0) KButton.SignalClick (KKeyCode btn) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0) KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <0b23117e1c7442f8b1842fe2f3bf6fcb>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <0b23117e1c7442f8b1842fe2f3bf6fcb>:0)
UnityEngine.EventSystems.EventSystem:Update()

Build: U43-526946-S

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hehe then i got an instant crash because i forgot to re-enable the mod

sweet tulip
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issues with specific mods do not belong in this channel

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per the pinned post

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take that directly to the author

limpid sonnet
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ok

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there should really be a channel for that

opal quiver
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did you manage to reproduce the crash?

limpid sonnet
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yes, ocasionally when i go to build or swap a module i get the crash, i think its because im using a low end computer

opal quiver
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do you use it in combination with fast track?

limpid sonnet
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no i don't have fast track

opal quiver
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hmm..

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no Idea what causes it, in doubt deactivate the category view

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(mod options)

limpid sonnet
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ok but its really nice to have everything sorted, if i get the crash again ill disable the category view

opal quiver
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I mean, if the categories are worth those occasional crashes, keep it ¯_(ツ)_/¯

limpid sonnet
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although my cpu and memory aren't full while playing oni so idk

opal quiver
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The weird thing is, I basically execute the same code as the original method does, just over a different array of buttons

limpid sonnet
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huh i don't see why it would crash then

opal quiver
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in general there are a few weird warnings in this log I do not understand

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unrelated to the mod at first glance, but errors can cause cascading failures

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I just have no idea if one of the previous warnings is an indicator for sth going wrong and causing this

opal quiver
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I added additional anti crash checks to that method, coming next release