#Rocket Modules & Space Stations.

1 messages · Page 2 of 1

sour magnet
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what the... what is happened?

rancid adder
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I had stored a lot of hot hot uranium

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i was deleting a tile when it saved and it dragged along my map and i didnt see one of them and they deconstructed a tile

edgy tendon
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How difficult it will be to make a teleporter for rockets and packages on starmap?

dawn cairn
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not that hard if you mean sth like a stargate / transorbital accelerator/jump gate

edgy tendon
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exactly

dawn cairn
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the hard part would be integrating it into the routing system (no Idea if thats even possible)

dawn cairn
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had an idea for a space station exclusive science.

clever badge
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how it will be gained?

clear elk
dawn cairn
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the first research will be unlocked via analyzing a space artifact

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then you feed refined metals into a special building thats placed in a space station, metal quality defines research amount/speed whatever

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(basically a niobium sink)

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but also possible with other metals

clever badge
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Alternatively, you could have particle collider research (just idea)

dawn cairn
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true that

clever badge
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Aim beam at metal block and there u get your research

dawn cairn
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the only requirement I want that science to have is that its tied to space stations

clever badge
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Will ponder on that

dawn cairn
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another idea I had was a special telescope placed in station

clever badge
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Having real life example of what is impossible on earth, James Webb telescope

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Yeah was just typing that lol

dawn cairn
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and this game needs late game resource sinks

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there is the tree for food, but nothing for mass in general or electicity

clever badge
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How about both, ionize heavy metal atoms and smash them in particle accelerator for research, use both metal and huge amounts of power that has to be transported into station.
Justify it by particle accelerator and detector not being viable on asteroid because of its magnetic field

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And make it huge because of shielding against radiation from space (dont forget cooling for superconductor)

dawn cairn
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idk if making a new complex science should be a resource sink

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bc at one point the research is done

clever badge
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Hm maybe repeatable research then? Or it producing something unique as byproduct

dawn cairn
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hmm

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I think the game could profit of something like the ticket system in *satisfactory

clever badge
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Some exotic matter in small quantities

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Sorry im not familiar with factorio gameplay

dawn cairn
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sorry, meant satisfactory

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basically you can donate (delete) your resources, based on rarity you get tickets (with some diminishing returns)

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the sink location in oni could be the tear

clever badge
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Yeah but how would it work in oni, drop it into temporal tear

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We think like one man

dawn cairn
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send rocket, resources in cargo bays (+ base value of rocket parts or sth) get converted to resource

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the tricky part comes with making that resource worth something

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and consumable

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the sleeper story trait is a good example- you always need a steady supply of journals to keep up the buff

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[and i need to stop trying to recreate factorio Space Exploration mod in my plans]

clever badge
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So we are turning temporal tear into giant trash bin

dawn cairn
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basically

clever badge
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It has its merits, nothing wrong with that

dawn cairn
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but refining resources into something makes them worth more, so more "point" / kg of resources

clever badge
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So not just raw weight

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That is harder to justify with space trash bin

dawn cairn
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it shouldnt be a "trash bin"

clever badge
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Then it needs to be limited in how much can be thrown in per cycle

dawn cairn
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or it just closes afterwards for n cycles

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so either you reopen it via tear opener or you wait

clever badge
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That is great idea if u can manage it

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Can u close and open and close temporal tear multiple times trough mod? Might be hardcoded like teleporters

dawn cairn
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it has a simple boolean if it s open or not

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the cinematic is triggered by the tear opener and the ClusterPoiManager

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ah no

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its actually started by the achievment

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when thats unlocked

chrome grail
sour magnet
dawn cairn
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large liquid cargo bay

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also that research icon is wayy too overdone :3

edgy tendon
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I was kind of right when I thought it was either very badly painted or made to look like starry space.

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I do not intend to offend, but from afar this beauty is hard to see

sour magnet
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something like this:

sour magnet
dawn cairn
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that is liquid

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gas next

sour magnet
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oh sorry

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"attentiveness"

dawn cairn
sour magnet
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oh ok

dawn cairn
clear elk
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i would probably go with pure black or dark blue. when zoomed out, those stars will get lost

dawn cairn
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yeah

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its prob. either going to be pure black or some sort of black to dark purple gradient

dawn cairn
dawn cairn
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the menu is also looking very satisfying

rancid adder
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im now even more hyped for space stations

sour magnet
willow umbra
sour magnet
# dawn cairn

how much space for gas/liquid/solid things in huge tanks? what are huge tanks made for? are they for some kind of storage rockets?

sour magnet
dawn cairn
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and yes, cargo rockets are the target

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they have the height of 1 small+1large cargo module while having more capacity than these combined

dawn cairn
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so if you want to ship huge quantities of 1 type of material - huge tanks are more efficient

dawn cairn
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apparently that can already happen with normal map size

sour magnet
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also what is with landing legs?

dawn cairn
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on hold till after stations

sour magnet
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ok

chrome grail
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i saw what you did with the stations
pretty cool

pine oasis
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Are space stations in the rocketry expanded mod or a different mod?

dawn cairn
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same mod

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and that particular guy made a space station constructor module on a version where I forgot to hide it

pine oasis
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Okay

dawn cairn
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its mainly in a state thats not crashing, but nowhere near finished

rancid adder
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sads

sour magnet
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happy new year!

narrow hawk
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is the space stations accidentally unhid again? mod updated earlier and now theres unlocalized research for the module

dawn cairn
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ah fk

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ye

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thx for notifying

narrow hawk
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i think ive done that well over a dozen times when working on minecraft mods lol, probably makes it easier to spot from practice

narrow hawk
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nah i didnt have the banks to unlock it lol

chrome grail
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rip

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i was asleep when the update came out so no space station on my other saves

dawn cairn
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wasnt unlockable anyway

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the tech took deep space science

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and thats unobtainable

willow umbra
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Sgt I found you mod idea about rocket utility
Buildings, and I think it can be useful in rocketry expanded

dawn cairn
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that's usually the case if both mods affect the same area of the game; eg. rockets

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I didn't want to add that to RE since that would expand the scope of the mod too much, it already adds; new modules, new module types, fuel loading, reworked rocket building menu (amongst other qol things) and soon™️ space stations.
adding these buildings would expand the scope, which was solely focused on Rockets and their modules viewed from the outside, to actual buildings that, even tho they would be designed for rocket interiors, could be constructed anywhere, it wouldn't be "rocket module and rocketry tech" anymore

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hence why I see such buildings in their own mod

hardy forge
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wouldn't 2 mods that change rocketry crash the game?

dawn cairn
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wym

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1 adds buildings that are designed for rocket interiors, the other expands on the module variety

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and even then, rocketry expanded is build to support other rocket module mods (sadly there aren't that many, the only ones not from me is ethanol engine and food storage module)

hardy forge
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no i mean like if one mod changed the way a building worked and a mod also changed the same building wouldn't the game crash?

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i'm no modder but i'd like to learn what breaks the game

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like how Rocketry expanded changes the max capacity of the large solid oxidizer tank say another mod changed the max capacity to a different amount would that break the game?

dawn cairn
hardy forge
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but which would it overide?

dawn cairn
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since thats just changing storage capacity in a postfix

dawn cairn
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that one gets overwritten

hardy forge
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so it applies one mod first and then the other

dawn cairn
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yes

hardy forge
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that makes sense

dawn cairn
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and such a modification would just be grabbing the storage component and overriding its capacity

hardy forge
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ok

dawn cairn
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I'm not sure what defines the path order tho, it might be related to mod load order

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(then again, that can be overwritten via harmony patchorder keyword such as patchfirst/patchlast)

hardy forge
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oh so thats what that does

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i saw somthing like that in a crash log

dawn cairn
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finally, fixed small oxidizer tank anim

dawn cairn
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t h i n rocket

dawn cairn
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that one seems to have broken not so long ago, in solar swamp update it had an anim with the top part being 3 wide (atleast judging from that one screenshot I found)

sour magnet
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is this sucrose engine?

dawn cairn
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ye

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I fixed the oxidizer tank animation

dawn cairn
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so the top is no longer flat 5 wide

sour magnet
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ok

narrow hawk
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the fuel loaders are so nice. i think id use this mod even if it only had those lol

hardy forge
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oh, i forgot about that

narrow hawk
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suggestion: ladder rocket platform spacer

dawn cairn
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small liquid fuel tank; 3 height, 450kg capacity, large one for scale

dawn cairn
narrow hawk
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like the insulated rocket platform thing to connect platforms and loaders/unloaders, except its just one tile wide and ladder

dawn cairn
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that thing as ladder?

narrow hawk
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yeah

dawn cairn
dawn cairn
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will get better art tho

dawn cairn
narrow hawk
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lookin good

dawn cairn
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a new platform that has an extra logic output that mirrors the rocket checklist categories (and the shifted logic ports from the reinforced rocket platform)

dawn cairn
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somewhat similar but not exactly the same

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it mirrors the rocket status categories from top->bottom to left bit-> right bit

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first bit is "path to space cleared", second is "rocket construction", 3rd is "cargo state" (cargo+fuel) and the last bit is crew

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also I do not replace existing logic outputs, but add an additional ribbon output

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(also the logic ports here are shifted outside of the rocket exhaust cone similar to the reinforced platform)

dawn cairn
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its blue - like the wires :D

narrow hawk
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oo

dawn cairn
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some updates on the space station construction menu

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tech tree glimpse (numbers and names not final)

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best name ever

clear elk
# dawn cairn

Tech unlocking space research cannot require said research

dawn cairn
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this is intended

clear elk
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so... how will you unlock it?

dawn cairn
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researching a space artifact will always yield you a point of deep space science

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that way, rn you need 3 space artifacts to unlock space stations, I may reduce that tho

clear elk
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and then?

dawn cairn
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my current idea for dee space science is that each research point of any type will also yield a low amount of deep space science, higher science tiers give more

clear elk
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or rather - and how do you reach 200 of those?

dawn cairn
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as for the 200, thats a filler number

dawn cairn
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only science that has been conducted INSIDE a space station will yield that

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"mirroring" how astronauts on the ISS do experiments in zero gravity to gain new knowledge

clear elk
clear elk
dawn cairn
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hmm

clear elk
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not sure if that's a good idea

dawn cairn
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I want to tie it to something that has to be done inside the space station

clear elk
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but it is AN idea

dawn cairn
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but also that there are multiple ways

clear elk
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yeah, that probably would make more sense

dawn cairn
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so doing "regular experiments" aka normal science inside it yields some

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so you are encouraged to build a science setup inside

clear elk
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since orbital lab uses recipes you could define your own recipe for that research

dawn cairn
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good idea!

clear elk
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it's still reusing ideas and not sure if it's most unique thing, but it is something

dawn cairn
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readding the carousell as a science building

clear elk
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yeah, that would work as well

dawn cairn
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weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee - new science unlocked

clear elk
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is space station buildable or discoverable thing?

dawn cairn
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constructable

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allthough I have plans for some sort of derelics

dawn cairn
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orrr I could add arcospheres lol

clear elk
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add what?

dawn cairn
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Arcospheres are the source of deep space science in Factorio Space Exploration

clear elk
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oh, I didn't play that

dawn cairn
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its a bit of brainfuck getting that science set up

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because you only get a set amount, but they dont get consumed but "change polarity" with each recipe

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and you need certain polarities for certain recipes

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(no Im not adding them)

clear elk
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still, I fear that reusing orbital lab or other research will make your cool research points less fun that it deserve to be. Like - why call it deep space research if you could just increase orange research cost and use it instead?

dawn cairn
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ye

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had an idea about telescope usage in some way, but that also feels boring

clear elk
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maybe you could study some items that can be randomly mined from POIs and/or fall with meteors?

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I like the idea behind artifact analysis, but those are limited

dawn cairn
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yep

clear elk
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(unless you made them unlimited)

dawn cairn
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teapots for dayz

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I think that could mess with the "collect 10 space artifacts" achievment

clear elk
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I will take liberty of writing here if I had some idea in the future

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oh yeah, it would totally mess with that

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so probably its wrong either

dawn cairn
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cant even ask the chatbot :(

clear elk
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this is how our society will fall - somebody will ask AI how to boil an egg for breakfest, but it will be out of service and everybody will starve to death

dawn cairn
dawn cairn
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further ideas I had:

  • using machinery and/or specific (rec) buildings inside the station increases it
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  • plants growing in space that get harvested yield it "researching plants in space"
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  • artifacts give it in some way (im set on that one)
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  • having a dupe living inside the station (one continuous cycle yields a point)(based on research of microgravity effects on the body
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  • space research lab recipe -> uses more than 1 space material (f.e. resin; fullerene; niobium)
hardy forge
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hmm

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interesting

dawn cairn
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  • derelict research: visiting a relic (broken rockets, satellites) yields relict parts, these need to be brought back to a station for analysis
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(basically a form of 'lesser artifact ' that gets consumed in the process

dawn cairn
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as a variation of that: create a probe mini station(no interior) that sits on the derelict and generates the research, being depleted after a while and needing replacement

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another rather simple approach:each space tile scanned yields 1 point after the initial science has been unlocked

narrow hawk
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my vote would be a specific station lab that shares anim with one of the rec buildings or smth similar

clever badge
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Satellites could extend mission control station range for nearby rockets

dawn cairn
hardy forge
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kind of like the draedon stuff from terraria calamity mod

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the derelict research

dawn cairn
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haven't played exomech update yet

hardy forge
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its good

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but difficult

sour magnet
chrome grail
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just wondering, how would rockets "dock and refuel" at space stations? The docking part is just using the docking bridge but will refueling need another fuel loader or will it use the existing one?
(btw cool docking animation)

dawn cairn
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the docking components in the space station have ports for cargo+ fuel loaders

chrome grail
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so the small door in the middle is like an launch pad?

dawn cairn
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yes

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  • you can construct additional ones
chrome grail
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so thats what the placable docking door was for

dawn cairn
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yes, you can have multiple in a space station

edgy tendon
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What if you make space station on the hex with poi?

prime hedge
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I think it's would be interesting. But for coding perspective it's gonna be a nightmare. What if space station could Orbit around the inner ring of a asteroid?

dawn cairn
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no orbiting.

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there is a limit of 1/hex

chrome grail
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you used to be able to spawn an space station inside an planet

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super useless anyway

prime hedge
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Ah nevermind

chrome grail
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if you mean move the station like every cycle that would just be an PITA

dawn cairn
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I had a system in mind that you'd need to fuel station thrusters each cycle a bit, otherwise the station would start drifting into the nearest planet, eventually crashing down

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larger stations would require more fuel/cycle for this upkeep

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felt too tedious so now there's just a flat 10 station limit atm

prime hedge
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I still wonder what the station interior would be. Accessable to solar panels?

dawn cairn
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empty space with 1 "core" docking port in the middle

prime hedge
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A lovely

chrome grail
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32 tall so no goofy rocket shenanigans

dawn cairn
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30 for small

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and you cannot land inside the space station

hardy forge
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dang

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hehe

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can you still build spacefarer module in space station for more room?

edgy tendon
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Space station interior counts as rocket interior, so you can't build rocket platform inside it.
||without blueprints mod||

chrome grail
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hold on im gonna try to place an blueprint

dawn cairn
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do I really need to add a secondary selfdestruct check on launchpads

dawn cairn
hardy forge
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more drilling?

edgy tendon
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Why does the chain spin in the opposite direction?

dawn cairn
edgy tendon
dawn cairn
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its more a "take a closer look at the drop pod"

chrome grail
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it looks like something that shoots the stuff you mine back to an planet

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tbh

edgy tendon
chrome grail
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um imalas

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you might have

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left “it” on again

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just saying

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Soo.. space artifacts huh

dawn cairn
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u mean the beta?

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ye

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idc

dawn cairn
chrome grail
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god 200 artifacts

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this is gonna take an long while lmao

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theres really no other way to get deep space science is there

dawn cairn
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there will be

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then again that beta is for twitch integration testing lol

chrome grail
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i literally got 3 rockets all repurposed to just collect relics

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collecting space relics is an cool idea just dont make it 200

dawn cairn
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geez

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the numbers arent for consumption

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lol

chrome grail
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lol the idea of relic hunting is whats keeping me from starting like 10 more worlds so tysm

dawn cairn
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there is also a station cap now and stations cost resources, its just not displayed yet

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(also you dont get your resources back yet on demolishing)

dawn cairn
chrome grail
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yum

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im just wondering how that would work

dawn cairn
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more rare

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non renewable

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not automatable

chrome grail
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like if i analyze an relic without researching an tech that needs deep space science does the science point just delete itself?

dawn cairn
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no

chrome grail
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or are you gonna add an new buildiing for that

dawn cairn
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science points accumulate on the first science that requires it and is not full already

chrome grail
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ohhhh

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thats intresting

dawn cairn
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Im also playing with the idea of a building that allows you to melt an artifact

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so you get science points twice

chrome grail
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study the effects of neutronium being exposed to space

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so basic relics (space stuff) give one point and ground relics (from ruins) give 2

dawn cairn
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so a way to not clutter your base with the filler artifact you start getting from space (was it a cup? idk)

chrome grail
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yep anyway i still got to get super coolant and get to the tear so ill just leave 3 radbolt rockets to collect artifacts

dawn cairn
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how many science points do you have rn

chrome grail
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0

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i got uhh

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5 relics otw

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in rockets returning

dawn cairn
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these are the resource costs btw

chrome grail
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niobium?

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nice

dawn cairn
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I might add additional space resources for the large one (it uses thermium atm)

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like f.e. 300 kg of isoresin

chrome grail
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graphite maybe

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not much stuff uses graphite so it might give it an use

dawn cairn
chrome grail
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balanced as all things should be

dawn cairn
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I can update the beta files to one with reduced research costs if you want to test faster

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ok, its changed to 3, 20,30 now

sour magnet
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now we waiting for laser one

dawn cairn
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no

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laser is already more efficient than normal drillcone

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its just slower

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but the missing need to make diamonds makes laser way too convenient in comparison to normal drillcone, so normal one falls off in usability

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this new module adds 1.5t of diamond capacity and 20% speedboost to the normal drillcone

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that way, if you want to mine "many resources fast", you need to make diamonds, but its a lot faster

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if you just want some passive but less labour intense space mining, you use laser drill

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laser drillcone can fill 1 full large cargo bay with materials

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drillcone+this module can fill one of the giant cargo bays I'm adding (not live yet)

narrow hawk
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does the radbolt fuel loader fill laser drillcones?

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if not i feel like it should

dawn cairn
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It currently doesnt, same how normal drillcone doesn't get filled by normal loaders

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Probably a nice qol addition

narrow hawk
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maybe a utility loader for drillcones, trailblazer mats, rover mats, etc?

dawn cairn
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I integrated drillcones into the normal material loader

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trailblazers shouldnt be automated tho imo

narrow hawk
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fair

dawn cairn
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since thats a one-off thing

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oh, and the radbolt loader is now for any radbolt storage (rocket, normal radbolt storage, laser drillcone)

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atleast it should be, Im currently writing the speed boost thing, gotta test the radbolt thing soon

narrow hawk
dawn cairn
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yes

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the drillcone takes loading priority

narrow hawk
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so the other option would be a meter

dawn cairn
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a what?

narrow hawk
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conveyor meter valve thing

dawn cairn
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ah

narrow hawk
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other idea: artifact unloader. im kinda tired of having my dupes climb into the exhaust pits to grab them lol

dawn cairn
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👍

sour magnet
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👍

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actually, it would be cool if drillcone can be filled using diamonds from cargo bay, and for laser drillcone too (from radbolt storage)... but i think that it would be too op

dawn cairn
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2 op indeed

dawn cairn
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both at the same time was buggy

edgy tendon
dawn cairn
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(the design implies that it uses the spiked tracks to climb back out)

chrome grail
chrome grail
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nope points are broken

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i think its because you need points to be able to get points

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you might want to move the ability to accumelate points to another tech

dawn cairn
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nah, its not linked to that, I just broke sth else

chrome grail
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lol

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got this from analysing an relic with the first space station science selected

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if you were wondering

dawn cairn
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lemme uhhhh

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investigat

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lmao

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1 wrong word

chrome grail
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oof

dawn cairn
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or more like

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a postfix instead of a prefix

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aight, updated the release, SHOULD no longer crash(i didnt test lol)

chrome grail
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github?

dawn cairn
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yes

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oh, youll also have the new module, but its still bugged

chrome grail
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the drilling module?

dawn cairn
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y

chrome grail
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that dosnt look right...

dawn cairn
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what happens on reopening?

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bc looks quite normal

chrome grail
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nothing happens when i analyses an artifact

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it just drops and cleaned artifact and databanks

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research dosnt go up

dawn cairn
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it helps adding a "apply points" in that method ......

chrome grail
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lmao

dawn cairn
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now it should apply the points

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(also the drillcone addon module works now)

chrome grail
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oh also i forgot to mention

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the drillcone addon is pretty much useless on an radbolt engine

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even with ai rockets

dawn cairn
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ik

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thats not its purpose

chrome grail
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i finally have an reason to get petroleum engines

dawn cairn
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the purpose is to be used on petrol or h2 rockets to fill up the giant cargo bays

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(that are currently disabled)

chrome grail
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oh ok

dawn cairn
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1 module (+ drillcone) can mine 50t of material

chrome grail
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50!?

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damn thats alot

dawn cairn
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normal drillcone alone can 20t

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laser drillcone is 27t at half the speed

narrow hawk
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cool!

dawn cairn
narrow hawk
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mood tbh

dawn cairn
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that update is out since december

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I forgor💀

narrow hawk
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extra mood

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the amount of things ive released in my time that are like that, lol

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everyone does it

chrome grail
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oof

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game really dosnt like researching relics

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just totally froze

dawn cairn
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imma check it tomorrow, too tired rn

chrome grail
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no crash message yet

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ye you should get some sleep

dawn cairn
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send me the player.log file via dm

sour magnet
#

ok, but where i can download beta to test it?

dawn cairn
#

if you go on my GitHub, there is a releases button

#

it is hidden in there as a prerelease

pine oasis
#

Does The nat Gas engine have a higher range than petroleum? Or is it equal?

dawn cairn
#

it has a higher base range than the small petrol engine ( with 15 tiles), but it cannot be increased (via fuel tank)

#

(it also needs oxidizer btw)

west umbra
#

dude you are so good at spriting

#

a skill that most modders absolutely suck at

dawn cairn
#

lot of practice does that
also in comparison I'm by far not as good as Aki or 3GuB

sour magnet
dawn cairn
#

but at least some of them allow you to play the game in slideshow mode

edgy tendon
#

It's like: I can't play this game, so I'll make my own

sour magnet
dawn cairn
#

there is one chinese guy that has >85 mods. just sort by new in the workshop and go for those that dont fit oni theme

#

its most likely by that guy

prime hedge
#

Judge by his crazy output I don't even know if those mod even work in game

dawn cairn
#

most "do" since they barely do anything

prime hedge
#

I mean why 🤣I felt sort cringy to put a anime type stuff in game that have very opposite art style

sour magnet
#

This guy?

dawn cairn
#

since most are just "I found this one component on a building and modified it"

dawn cairn
#

don't install the 0° mod

sour magnet
#

?

dawn cairn
#

there is one mod called "day after tomorrow or sth"

sour magnet
#

Oh god he has so much mods

#

AND THEY ALL DONT FIT IN ONI STYLE

dawn cairn
#

in that mod he took the component from the dev-lifesupport cup that equalizes heat in a small radius around it, added it to the printing pod and upped the radius to 400

dawn cairn
#

have fun with that slideshow

sour magnet
#

oh my god

#

Well he has some good mods like hide air wents

dawn cairn
#

also most of that guys mods contains an unmerged plib, so that will fuck up other peoples mods if they depend on a newer feature

dawn cairn
sour magnet
#

oh god

#

i think he doesn't understand how mods work

dawn cairn
#

most likely

#

yet still he throws them out like candy

#

(and clutters the "recent" tab)

prime hedge
#

Does steam have a feature to filter out a certain artist?

dawn cairn
#

sadly no

#

I tried

prime hedge
#

Sorry but I'm don't wanna clogged on my face

#

Sadge

sour magnet
#

Im so happy that another mods are not like that and fit oni style

sour magnet
dawn cairn
#

found on all mods on steam

sour magnet
#

ok

#

twitchbeta?

#

what the fu– is twich imposter????

dawn cairn
#

y e s

sour magnet
#

HUH????

#

THIS IS SO SUS

dawn cairn
#

some twitch integration shenanigans

sour magnet
#

ok.........

dawn cairn
#

(that mod is currently in closed beta)

sour magnet
#

ok

#

it will change dupes to... <this>?

dawn cairn
#

no

#

the two events that use it spawn an imposter

#

one on a random vent and one on a dupe

sour magnet
#

hmmmmm

#

ok

dawn cairn
#

(I spend way too many effort on that event lul)

sour magnet
#

WHAT

dawn cairn
#

delet dis 🔫

dawn cairn
#

those events will migrate to the amorbus mod when twitch integration releases

sour magnet
#

so amorbus mod will be amongus mod?

dawn cairn
#

isnt it already?

sour magnet
#

idk lol

chrome grail
#

gonna try to get the science points now

#

hopefully it dosnt crash

chrome grail
#

still crashes :(

dawn cairn
#

I will look into it, yesterday I was ded

chrome grail
#

i got stuck in an 9 hour traffic jam yesterday and took the time to read my player.log

#

or at least attempted to understand it

#

it was just flooded with radbolt related spam

dawn cairn
#

not by me probably

#

give log

dawn cairn
dawn cairn
#

(it will however freeze once you got all the research, but that is sth I will fix later)

chrome grail
#

will test later in the day

chrome grail
#

it gives the science points now

#

now im deciding whether to wait till big stations or just make small ones

chrome grail
#

hm there appears to be no way to build the station since you cant supply the building materials

#

building the space station deployer out of the material it takes to make the actual station does nothing

dawn cairn
#

you need a cargo bay with the mats

#

(that might be broken however, only tested it once)

chrome grail
#

despite the red text the crash log says its something about rocketry expanded

#

happened after i removed the module from my rocket when i couldnt find out how to build the station

dawn cairn
#

something in the sidescreen logic

chrome grail
#

also is it normal when using the swap module button you dont get stuff back?

dawn cairn
#

that's a base game bug

#

looks like it will be fixed on the next update

chrome grail
#

well my save is pretty much unplayable now at 5 fps

#

i might continue the rocketry expanded rocketry experience on another save

dawn cairn
#

too much map explored?

stable basin
#

Ah, I see someone else has the same issue lmao

#

Anyway
Someone probably asked this before, but does the Radbolt loader handle the Lasercone charging?

narrow hawk
#

was asked about like a few days ago by me. dunno if its in yet but it didnt before and will soon

chrome grail
#

yea too much map

#

i was originally planning to only show the superconductive and tree planet for the rare stuff

#

since i had an gilded field for the gold and other stuff for basically infinite stuff

#

honestly i wish minibase had the other planets

prime hedge
#

If I may give a small suggestion. Those newer space construction feature should be a separate mod. space stations and other maybe new invention that's related to this for me personally playing I felt a bit clogged
No offense

dawn cairn
#

the space stations need to be in the same mod.
this is due to them inhabiting large areas of the grid that are only available with the habitats shrunken down and some grid settings tweaked

prime hedge
#

Ah right

dawn cairn
#

However I feel like the mod configs get bloated by the current implementation of disabling single features:

#

My thought about fixing that is combining different features into "content packs" that can bei either enabled or disabled

#

with that implementation, the " disable singe modules" would be lost, but overall the settings would appear less bloated

#

that way, you could simply disable "space station content pack" and it wouldnt appear in your game

#

does this sound like a solution?

#

@prime hedge

prime hedge
#

Content pack is a great idea. Adore It

chrome grail
#

may/may not improve my game loading time from 8 min(dlc all my freaking mods)

dawn cairn
dawn cairn
prime hedge
#

Jesus u are quick

dawn cairn
#

internally, the options are mostly the same

#

its just now sorted into proper categories

#

so if you dont want the content of a certain category, you can just go into one and remove all (plib has some limitation towards a single "enable/disable all" button)

prime hedge
#

This is amazing. U are amazing

dawn cairn
#

(most of these options exist in the current version already, its just a tangled mess without proper categories)

prime hedge
#

Tho this draw me a question. As u a modder, is it too convenient to let player to decide and config all those setting of capacity/Speed etc or, should it be more constrictive as to preserve the game experience?

dawn cairn
#

its an inconvenience

#

it requires to add a lot of checks and change structures at certain points

#

but I want to make rocket content based on the foundation I created with the mod, and if people dont like the new additions they should be able to hide / disable them to preserve their initial mod experience

prime hedge
#

Understandable. Because sometimes I saw ppl made a mod for example. 99999kg liquid storage and for a moment I thought okay this is just cheats. So this bring me such idea that maybe it's a bit bad to let player decide for game prospective. Maybe it's just me being a ass

#

In the end I think ppl who play are having fun is most important anyway.

dawn cairn
#

yup

#

also why I add some configuration options

#

so if ppl want easy mode, theres an option

#

the intended loadout is the one that comes with "reset options"

#

all in all, its still a single player game, so each player is just invalidating their own success with cheating

prime hedge
narrow hawk
#

will turning off the rocket grid optimization mess with the ability to use space stations? im assuming yes

dawn cairn
#

yes

pine oasis
#

This mod is great, but I think you need to nerf The nat Gas engine. It costs basically nothing to use, and has a really nice range. I love it, but still

prime hedge
#

Made a concept art on solar nose cone... With a camera!

sour magnet
#

or standart?

dawn cairn
prime hedge
sour magnet
prime hedge
#

Yeah I know. I play the mod tooduhhhh

dawn cairn
pine oasis
dawn cairn
#

Rewrote the entire panel over the weekend, now way less performance heavy with more features + more modules listed

clear elk
#

does it mean bigger space map is now possible without melting our PCs?

dawn cairn
#

given the experiments done with fast track; no

clear elk
#

oh, so the point of new panel was more info?

dawn cairn
#

yes (and some optimisation so peter allows it to replace the fast track rewrite of the panel)

chrome grail
#

idea: something like the solid booster in the base game. maybe consumes the same resources it does in the base game and increases your range by 4 tiles but has an agonising 8 burden

stable basin
#

It could use a property that makes it akin to the real SRB
Reusable, but used only for launch/early in the flight

chrome grail
#

you would know how slow rockets move when relic collecting

#

the artifact transport module is one height but has an burden of iirc 6

stable basin
#

Indeed it has

#

Fortunately artifact recharge takes ~80 cycles
And they make mugs anyway, so if you don't want to enhance 20+ dupes one or two rockets collecting stuff for a hundred cycles or two would suffice

#

I just had a crazy idea

#

Rocket-borne kinetic delivery

#

Also known as big-ass cannon strapped to a rocket

#

You send it to an artifact and launch it home

#

Spares you the time waiting for the rocket to bring it back

chrome grail
#

nah if you even want to get close to space stations you gotta collect relics

willow umbra
#

Also, I saw there is a coal gen module for rockets in this mod. Does it need any form of oxidiser to work like fertiliser or oxylite?

chrome grail
#

nope

#

just coal

willow umbra
#

So i guess the coal in the game contains its own oxidiser

dawn cairn
willow umbra
#

Yeah

#

Anyways

#

I think I will be installing rocketry expanded once I get home

#

(Meanwhile I haven't even launched my first rocket)

prime hedge
dawn cairn
#

Those parts are vanilla strings

#

so while they are hexes, that panel still calls them tiles in vanilla SO

prime hedge
#

Ahhhhhh I thought it's was called by ___ plus text.

prime hedge
#

had a small idea sketch about the interior of space station. prematurely it looks like a satellite

stable basin
#

Does every module cost a vacillator charge?

stable basin
prime hedge
#

lol yes

#

cuz the most fun part of building rocket interior was trying to fit as much as u can

#

so open space mini asteroid is quite boring to me

dawn cairn
#

current approach; removing the neutronium bits from the relic yields some science points+neutronium shards/dust.

#

these are a new resource required in making space stations & new science buildings .
the latter need to be in a space station and allow the creation more deep space science points

prime hedge
#

I didn't understand... Latter?

clear elk
#

"latter" = "2nd thing I just talked about"

#

"the latter need to be in a space station" = "new science buildings need to be in a space station"

prime hedge
#

New vocabulary installed

#

Nice

chrome grail
#

if you even tried to get large space stations with the speed it takes for stuff to refreshed it would take weeks

willow umbra
#

Can rockets dock and/or refuel at space stations?

dawn cairn
#

yes

willow umbra
#

Nice

willow umbra
#

How does one make a space station when the mod is applied?

willow umbra
#

Wait a sec. Are space stations part of the mod rn?

dawn cairn
#

no

#

some of the features are already in the files but unfinished and hidden

willow umbra
#

Ok. Thanks for the info. You mod is amazing btw, it really adds a lit to the game

willow umbra
#

Last question. Do I need to moving for the coal/steam generators to produce power or can my rocket just chill in place?

dawn cairn
#

rocket can chill

#

there should be status items displaying current generator fuel state/battery charge

dawn cairn
#

those status items will be removed and integrated into the rocket stats in the next update

willow umbra
#

Aight thanks.

wary whale
#

Following this thread for the next update rooSip1

pine oasis
#

Aren’t we all? Lol

dawn cairn
#

some new wip modules

#

(and a pip)

clear elk
#

what's that module?

dawn cairn
#

another unused kanim found in the depths of the asset export

#

comes with tweaks here

willow umbra
dawn cairn
#

"Plated Spacefarer nosecone"

willow umbra
#

What's the difference compared to the normal and extended spacefarer nosecones?

#

Size it seems. Ok

#

Damn that looks spacious

dawn cairn
#

atleast 3 tiles of rad shielding, the middle one made from lead

#

its smaller than the large habitat tho

willow umbra
#

You mean the extended spacefarer module? Or something else?

dawn cairn
#

yes

willow umbra
#

Ph yeah it makes sense

dawn cairn
#

the plated nosecone and the extended spacefarer will get additional resource requirements added to them

willow umbra
#

Makes sense

#

They are pretty neat

dawn cairn
#

(bc rn there is not enough reason to use the smaller ones lul)

#

I also found this glorious name for the tech

clear elk
# dawn cairn

6 can be still a lot, is it possible to reduce it to 0?

dawn cairn
#

lol

clear elk
#

Im serious

dawn cairn
#

dupes lose 100 each cycle(?)

#

ooooh

#

yeeeea

#

that stuff

clear elk
#

on normal settings, I dont recall what happens on the hardest difficulty

#

and yeah, there is that stuff too

dawn cairn
#

on hardest its reduced to 50 I think

#

but i dont think there is a material that has 100%rad absorption

clear elk
#

either way, I'd really appreciate 0 rads. If that's impossible - its fine, but if that can happen it would be really nice

#

yeah, I believe lead is the best

#

not sure how about neutronium

willow umbra
#

You will take your 6.4 rads and you will be happy about it.

clear elk
#

I made some testing, 4 rads is too much. I won't be happy with 6, my case is too extreme for that.
I mean, it's fine, not everything SGT does must solve my extreme issues, I just got hyped when I saw it

dawn cairn
#

its doable

clear elk
#

that would require 4 layers at least

dawn cairn
#

I just need to create a modified aka "plated" version of the rocket wall

dawn cairn
#

thats rad absorption of 85%

clear elk
#

is it mass-dependent? tbh I don't fully understand radiation mechanics

dawn cairn
#

apparently

#

rocket wall has 100 kg, I test drew 3 layers of lead and it blocked everything (with 2t/tile)

#

aaaaa

#

apparently tiles have different rad absorption values than raw elements

#

tiles......

#

have just absorptionfactor*0.8

#

not related to mass

stable basin
stable basin
prime hedge
#

Huh. I didn't notice the small fuel tank at all

dawn cairn
wary whale
#

I play with these settings in a normal spacefarer with 2~3 layers with an average of 30 rads/cycle just fine; in extreme cases, double bathroom schedules to poop twice a day to keep the rads away

edgy tendon
willow umbra
#

So, I remember there was talk about an ion engine, when is that getting implemented? And what are the plans about how it will work? Will it be a late game option or will it be a mid game low power alternative?

stable basin
#

Idk, I just proposed it as a cheap slow electric alternative, mainly for stations
But they can already move, so it's kinda redundant
Maybe you can add them to boost the speed a bit

chrome grail
#

stations being able to move: me about to crash them into every planet possible

prime hedge
#

Jeez why are ppl talks as if they are walking to some game dev. It's a mod made by 2 or 3 ppl. I'm already surprised he/she had output so many item already

chrome grail
#

what

prime hedge
#

Here and there. Ppl keep asking Update when? Xxxxx when?

chrome grail
#

they are making suggestions. this is literally an place to put suggestions

willow umbra
#

Or ask questions about possible content

stable basin
#

Rushing development is bad practice anyway, and I'm not the dev

#

I just have ideas, as many others

prime hedge
#

Ideas are welcome. I just not like to dim their drive to make mods.

prime hedge
#

I'd like to upgrade natgas engine visual one day. if its possible. here is 2 idea I have been making, with some steampunk inspiration. dont know which one is better tho

eternal ermine
#

i think left, but with the 3 thrusters like on the right

dawn cairn
stable basin
# prime hedge

It looks like it came straight from Metal Slug
I love it

#

The right one fits better imo

dawn cairn
#

this is a list of the current list of things coming with the next update btw

prime hedge
#

If u want I can try to do some since I like this mod and I'd like to push it grow. Tho I need to learn some trick on sprinter about animations.
Regarding the mod I think duck taped nose cone can use some artworks upgrade lulz

prime hedge
dawn cairn
#

Nope, the design is intentional

#

dupe design involves a lot of "duct taped on", which is the style I want that module to have

#

similarly, the natgas engine design is supposed to be a mashup betwen the natural gas generator, a steam engine and a gas stove

#

(notice how co2 engine is literally just some plastic bottles ductaped together?)

stable basin
dawn cairn
stable basin
dawn cairn
# prime hedge

a lot of the late game designs have "proper functional designs" like f.e. the hydrogen engine, which is the tier I would add a design such as this one

stable basin
dawn cairn
#

lemme demonstrate

willow umbra
# prime hedge

Why not both? Small and large Nat gas engine. Just like petroleum ones.

dawn cairn
willow umbra
#

Makes sense

stable basin
stable basin
dawn cairn
#

large natgas engine would need to be equal power level to petrol, but I cannot add gas fuel tanks

willow umbra
#

I mean making 2 engine sizes is extra work after all

dawn cairn
#

such a tank would break the balance of the other gas engines such as Steam for example

willow umbra
#

So the current natural gas engine is a small one?

dawn cairn
#

basically

#

its an alternative to small petrol engine

willow umbra
#

Dope

dawn cairn
#

having bigger range than a stock one, but if you build the small petrol engine with fuel tanks, it can reach further

willow umbra
#

How much range does the natural gas engine have then?

dawn cairn
#

15 (16 on current)

willow umbra
#

And what height limit?

dawn cairn
#

25

#

(20)

willow umbra
#

And it also needs oxidiser?

dawn cairn
#

yes

willow umbra
#

Sounds like q better small petrol engine

prime hedge
#

I had a idea on mixed paste/ solids fuel rocket engines. Could be a f.e. gas/sugar and Oxygen mixes combust-able solid fuel. And a solid fueled thruster

dawn cairn
#

note that its also tapping into the nice of the steam engine

prime hedge
#

I do think it's okay to have half duct taped toy engine and half high tech thingy

willow umbra
#

Especially in this game

dawn cairn
willow umbra
#

So natural gas engine is a better petrol engine with the height limit of a steam engine. Quite tempting.

dawn cairn
#

-2 due to the oxidizer tank

stable basin
dawn cairn
willow umbra
#

Sure

dawn cairn
#

but I might reduce its height a bit

willow umbra
#

1 tile reduction seems more than enough

dawn cairn
#

also small fuel tank coming (this rocket has 20 range)

prime hedge
#

this is what i think of current tech evolve map

#

could use 2 more new engine type to fit the gap

dawn cairn
#

I also thought about putting the engine into the tech that unlocks the stove lul

dawn cairn
#

allthough still parallel since it uses a different fuel

#

like in a triangle on top

prime hedge
dawn cairn
#

but thats maybe just a problem with science progress, its not "timegated" enough and youre better of just skipping entire stages by waiting a bit

#

also that there is no research between these 2

#

hmm...

prime hedge
#

huh by the sight its looks like a much cheaper and affordable steam engine

dawn cairn
#

same depth in the tree

#

has 4 less height, but is much faster

prime hedge
#

it could be okayishhhhh idk. by the time of it as me a player ill invest more time building geo powerplant. so its most okay to put by food production

dawn cairn
#

thats the difficulty of adding (good) new stuff

#

giving it a niche to be used in

#

while being not op or useless

#

germany said sth above that its too op, and after comparing it, I agree, which is why I want to nerf it

#

the current release state is just so much better than small petrol, invalidating it

#

and the "less max range" isnt countering the benefits enough

prime hedge
#

on my playthough i just skipp steam engine cuz producing steam is a bit of cheesy and pipe alway breaks. so comprare to this natgas eng have much easyer prepration

prime hedge
dawn cairn
#

also the more engines there are, the smaller each ones niche gets

#

which is why I wouldnt add a second natgas engine

#

nat gas now has 2 more tiles than small petrol

#

steam has 4 more, but is insanely slow

prime hedge
#

thats why i had suggest a solid engine thats doesnt require oxylite as a higher tier, so its wont clog with current vast engine type

dawn cairn
#

that would be an alternative to radbolt then

#

however the question is then: what type, where to put it into the tech tree

#

and what niche justifies its existence

#

especially since the current starmap is wayyy to smal for large, endgame engines to be usefull

#

my current test cluster is 11 tiles from center to border

#

thats.. almost the range of a small petrol engine or a one way steam engine

#

why would I need hydrogen (exept for large scale mining operations)

#

thats the main design problem

#

(especially since Im adding a bit of power creep to rockets with some of the modules)

#

I have plans for bigger starmaps, but the performance impact of that thing is horrible

#

(example: each of the Hexes is a 2000x2000 pixel image..)

#

last update of Fast Track fixes a lot of the performance issues, so that mod would be basically mandatory

#

as for engines, I'd say the "midgame"- field is satisfied

#

but there is still that one slot between radbolt and hydrogen

#

and anything after that in a hypothetical "large map"-endgame

stable basin
stable basin
#

💀

dawn cairn
#

I have a savegame that has a map with 3x diameter

#

it runs at 8 fps

prime hedge
# dawn cairn especially since the current starmap is wayyy to smal for large, endgame engines...

only reason that i would invest such effort is only i need to mine uranium on the edge of star map. original playthrough is like: only solar panel as additional power and its not great. thus one need to invest on hydrogen etc. with ur module the delta is shifted to minimum and could (mostly) cured by adding coal module that's add 120w and enough for most part. then such need of effort is mostly negated

dawn cairn
#

on ryzen 5800x

stable basin
dawn cairn
#

lemme grab a screenshot

#

(oh and each rocket calculates all possible paths each frame aswell btw)

#

planet on the right is in center

stable basin
prime hedge
#

I don't understand why one hex could cause this Huge issues

dawn cairn
stable basin
#

FastTrack lore

dawn cairn
#

on the existing starmap; not an issue (yet)

#

one a much larger starmap - much more

dawn cairn
prime hedge
#

Yikes

dawn cairn
#

and thats just caching of some of the rendering + smaller image resolution

prime hedge
#

Let alone all those heavy change could potentially break under new update.

dawn cairn
#

tbh, unlikely

#

since he often just replaces the entire system

prime hedge
#

My my Klei should really pick him up as dev

dawn cairn
#

I dont think he wants that

prime hedge
#

Btw this game original design is like a klotski game that's fitting the right part and just enough to works as one's desire. If every segment is 1x3 sized modules then it's going to be boring

prime hedge
dawn cairn
#

only reason the generators are 1 height is that they compete with solar panels

#

Also I think adding "endgamier" engines will probably require new fuels/elements

prime hedge
#

Would it's be difficult to add new element in game?

dawn cairn
#

no

#

aki showed me how

#

he has a lot of them in Beached

prime hedge
#

Huh. Soon™ Beach bio? I still have some fade mamery

dawn cairn
#

beached is far away

#

it adds an insane amount of new systems

#

I already have plans for a "neutronium alloy"/"neutronium infused steel", a construction material locked behind artifacts

prime hedge
#

U are playing with fire🤣

dawn cairn
#

wym?

prime hedge
#

The undiggable neutronium

#

Although it could be fun

dawn cairn
#

not made from that

#

made from "neutronium dust" that is a byproduct from freeing artifacts from their semi buried state

willow umbra
prime hedge
#

somthing that burn fuel sticks

willow umbra
#

It looks like it burns a thousand tormented souls

#

Per second

stable basin
#

Yeah

#

It's an atomic deconstructor, not an engine

willow umbra
#

The temporal drive:
It either kills you or instantly gets you to your destination.
Fuel required: 1 sacrificed dupe per trip, 2 for a round trip

dawn cairn
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nice design for a category-scifi engine

stable basin
dawn cairn
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because that sounds like a potential endgame engine

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(and looks like one)

prime hedge
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I had thought something that's can be made via molecular forge

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Delivered and burn fuel cell

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that storages a large quantity of fuel cell at once

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At level that full loaded could made 3-4 round trip

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But cost a bit

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Dont know if had ever saw EVA

native temple
prime hedge
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that poor dude have some mental issues i think

willow umbra
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Hello, I got an idea during the night: what if the rockets, with drillcones, storage and so ones, would go on a trip (not visible)? It would act like extending the starmap, but with more fps.

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And the rocket disappearer during this trip, and appear when the trip is finish.

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(Sowy for my bad english😅)

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It can permit us to gather more ressources.

chrome grail
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you mean go off the starmap?

native temple
dawn cairn
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srmilla is a known person on this server, infamous for reuploading mods.

clear elk
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pleae dont trash-talk other modders. it makes a bad precedence

willow umbra
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but virtually

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the rockets diseaper, and reapear with a lot of ressources

prime hedge
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It's basically pit vanilla rockery in SO

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Put*

willow umbra
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Yes

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To extand the starmap without losing fps

prime hedge
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regarding the plasma engine i have some new insight idea:
use molecular forge to produce plasma stabilizer (90kg lead+10kg steel+? kg ?)
then need a new building or exsisting buiding to charge plasma cell: consume 100 radbolt to charge and 960w while using and produce a charged plasma cell.

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the engine store up to 20 plasma cell, each cell provide 2 hex of travel distance

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i have been developing the concepts

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thinking about color plate similar to those 2, giving some continuity that's kleish

chrome grail
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problem 1: lead is not renewable

willow umbra
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All we need for a plasma engine is plasma. So, I guess a shitload of hydrogen and a fair bit of refined metal should be enough to make a plasma "canister" of sorts that can be used to refuel the plasma engine

chrome grail
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which i guess adds another point: the hell do you even need 40 tiles of range for

prime hedge
prime hedge
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All suggest are welcomed

willow umbra
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Ngl the ion engine is far more appealing of an idea than a plasma engine imo

dawn cairn
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aka "uses radbolts" for fuel, is some endgame engine

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I think, such an engine should come as a mod-integration feature when both RE & that fusion generator mod you proposed in the other trait are installed

prime hedge
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what's RE?🤔

dawn cairn
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this mod (Rocketry Expanded)

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And for the integration part; the engine should eat the reactor fuel cells

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making it somewhat of an upgrade to radbolt engine instead of a direct replacement

pine oasis
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Who here actually uses the radbolt engine though?

dawn cairn
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uhm

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thats the only engine a lot of ppl use

pine oasis
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I’d rather liquify hydrogen and oxygen because it takes so much work to use

dawn cairn
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1 reactor / inf. waste storage and youre done

pine oasis
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Right but it’s height is trash too, and how am I supposed to get the material for that unless I spend 10 hours making a reactor?

dawn cairn
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and infinite waste can be achieved by easy duping/start+landing farm of the engine

pine oasis
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(This was meant to be typed before the one you typed before mine)

dawn cairn
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I have a 2k cycle save here, that uses 1/3 hydrogen engine; 2/3 radbolt

pine oasis
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It’s all about opinions and preference, but I just don’t want to build a reactor ever so that cuts it off my list of usable rockets

dawn cairn
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I never made a reactor, still used radbolt engines on almost each rocket

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also laser drillcone adds incentive to make radiation farm

pine oasis
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I really like the idea of it but I’ve never used it. Also, does it use less total or more rad bolts assuming we are making diamonds with the diamond press?

dawn cairn
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less

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its more efficient, but slower

pine oasis
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I see

dawn cairn
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(allthough that "slower"-part can be modified in the config)

pine oasis
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So if you have a melted rocket with a freezer then things like that wouldn’t be a problem

dawn cairn
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freezer?

pine oasis
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Yeah

dawn cairn
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the module or a very cool food storage from tiles?

pine oasis
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A very cool food storage in the rocket, because I didn’t know your mod added that

dawn cairn
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it doesnt yet

pine oasis
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Well even when it does I won’t be able to use it because of my unusual circumstances

pine oasis
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I have to play oh GeForce now, and it doesn’t allow mods

dawn cairn
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ah

pine oasis
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Whenever I’m able to use my brothers computer for a while I’ll always use this mod, but back to topic

prime hedge
dawn cairn
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everyone modding starts at that point :D

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(although I used C# for 2 years before I got into modding, but at the beginning of that I was in the same position)

prime hedge
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I had took a peak into Cairath's mod guide and I had failed on the very doorstep. Write codes

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Anyway....

stable basin
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The radbolt engine is incredibly useful
I use them for hauling rockets and short-range mining

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Although I have a plan to expand my cryogenic fuel condenser and run Hydrogen rockets for everything

stable basin
prime hedge
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i hate pipes keep breaking

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with LH and lox

stable basin
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Use ceramic and make a loop with the condenser room as an intercooler/buffer

prime hedge
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idk this screen is so slippery

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i had try with pipe calculator shutoff but its automation is terrible

stable basin
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I don't use automation

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Just loop it

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The heat generation of the pumps is negligible
And if you're already at cryogenics, I assume you have the power to drive a few pumps constantly

prime hedge
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my last playthough had successfully made to hydroen rocket. this time i wanna try to make the pipe to 1kg/s and split to 4 maybe its would work with

willow umbra
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Is it me or it the natural gas engine pretty good for mid range mining?

dawn cairn
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its a bit too strong atm, will get -2 height next update

willow umbra
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Talking about the current or the beta version?

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Because I am using the non beta one

dawn cairn
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next update