Project Name: Project Pendulum
Role Required: Level Designer, Stylized Modeler, Stylized VFX Artist
My Role: Technical Artist
My Previous Role: Senior Technical Artist
My Previous Projects: Dead By Daylight
Team Size: 3
Project Length: 2-3 months
Compensation: 50/50 split revenue between members
Responsibilities: The team being composed of a designer, a programmer and a tech-art, you surely seen that our environment is in need of polish, well if you happen to be versed in modeling (stylized), VFX (stylized) or/and Level Design, please don't hesitate to start a chat and ask questions! We are establishing a strong workflow with Houdini, which has helped us tremendously throughout the development of the game, it would be nice to cooperate with the tech-art and see your modeling/VFX assets being fed to a generator and give us multiple variations! We are looking for people that will be as much driven as we are by our little puzzle game! We split work and revenue (if any) between us equally. We expect to release a chapter of the game in less then a couple months, then make a decision, do we continue or we end it here?
https://drive.google.com/drive/folders/1TeJl9AqHJx8wn_CUhN63mOlQdMD7d7E4
Project Description: It's a first person stylized puzzle game involving time freeze and time rewind. You're on a small island in the early 1900s, where strangely, all inhabitants are gone. Upon visiting the island, you come across a strange item, that allows you to manipulate (some) objects in time, either that is by stopping or rewinding them. We really want the game to feel like an escape game that has another dimension of complexity, time.