#Muradin's ability doesn't recharge a third time even at Level 10
1 messages · Page 1 of 1 (latest)
Hey, @hazy wagon! It's actually really helpful to hear from you about the bugs, I'm cataloguing them like an entomologist in an unexplored forest. Thanks for speaking up! 
Just confirming your info here:
- The bug with Muradin is happening on your PP2+ version of 1.00.38.ios.aa.ww.1573, right?
- You're playing on an iPhone 13?
Let me know if my logs are correct!
I'm consulting with the grand council of technomancers about this bug and we'll let you know when we've found fixes or workarounds!
Hi Yes that's correct! I just double checked the version number again
And it's my pleasure to help out! I love the game so happy to contribute to improving it. I also used to work is software testing (Auto, not games, much less fun haha) so I have a lot of experience finding and reporting defects 😅 feels a bit nostalgic for me
I’m having the same issue, I wonder if a good workaround is to set his cooldown to a 0.01 sec so the system has something to refresh or “cooldown” and retrigger his ability
I’m having the same issue, on iPad Pro running iPad OS 18.6.2. Game version is 1.00.38.iOS.aa.ww.1580. Bug is occurring in both Eversand and Peakwood. Muradin’s ability fires once at the start of the level and then stops working completely.
I’m having the same issue on iPhone 17
Same issues on iPhone 16
Same on iPhone 17 running iOS 26.1. Unsure if it makes a difference but I downloaded from Apple Arcade.
It’s also been happening with Teresa when maxed leveled
iPhone 16 Pro
Same issue here for all “employees” once they max to level 10. They work 2x and then stop working completely
Thanks for bringing this up! We're noting this down and looking into it. 
Tagging <@&1419956077042208809> here so we can keep an eye on this better! 
There have been many comments already, but I just wanted to add that I am experiencing the same issue using the Apple Arcade version on an iPhone 14 running ios 18 and an iPad Air iPadOS18