#Please teach Milletians how to shoot guns while walking

1 messages · Page 1 of 1 (latest)

tulip garnet
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It'll be so much more fun to play the dual guns talent or Arsenal Gunner arcana if we can move and shoot. Give us really slow movement speed or reduce our damage while moving and firing our guns, but let us move because it would feel really amazing!

I really do not get how Milletians can do intensive acrobatic moves like shooting rush and bullet slide, but cannot even do something as simple as walk and shoot?

The whole gun talent and arcana doesn't seem finished or well thought of. Even archery skills allow characters to walk while the skills are loaded. I do not know how it escaped the creatives who designed guns in Mabinogi. It doesn't fit Mabinogi lore or the imagination for characters not to be able to move while aiming their guns!

gloomy pagoda
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I think it's intentionally designed to lock players from moving with AG skills. You're using strong hitting, (mostly) aoe ranged attacks, so the tradeoff is that you need to be more stratigic in how and when you use your skills, so you're not caught out in the middle of using an ability.

It's the same reason that they probably don't want players to pre-load their skills, as it takes away some of the timing involved.

At least that's my thoughts as to why anyways.

solid isle
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Yeah I think if you could walk and shoot AG you just be a bit too powerful

modern brook
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Archery already disallow you to move while aiming (or only up to 50%)

wooden vale
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i understand the appeal of the "run 'n' gun" gameplay style. but mabikinda just isnt really designed to allow it XD there r no skills that when u actually launch them, dont lock u in place until the animation is finished. plus since u gotta click to attack, u'd have to impliment some kinda auto attack system. plus, guns already have movement skills in grapple shot and bullet slide. allowing u to reposition.

even when using spell walk to move while charging spells, when u actually CAST them, ur locked in place for a brief moment while u launch the spell. i just dont think this is the kinda game that would allow that, the combat system isnt right for that style of gameplay ><

abstract cradle
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if they won't let an alchemist load their arm strapped cannon while running, I do not agree with gunners shooting while running.