#Downsize Oversized Chairs!!

4 messages · Page 1 of 1 (latest)

olive halo
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I feel like most chairs nowadays are made HUGE to account for how big giants are, and in turn make even the tallest Human / Elf sitting on it look comically small in comparison to the chair. (eg: camping chair and table, streamer pc desk, among other chairs)
that makes many potentially great chairs look dumb just to pander to like less than one third of the player base.

My solution is to make them normal size unless a giant is actually sitting on it. please and thank you Pray

cedar owl
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They addressed this topic in one of the Eterinity blogs recently. That they're planning to have characters potentially "hop" into the oversized chairs, or lean off the sides of them if they're too short to reach. This post was about world chairs, but i'm sure they're planning for the prop chairs also when coding all of it.

tranquil finch
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That...doesn't address the furniture being too big for the population that allegedly uses it though.

All it does is emphasize with proper animation that the chairs are too big for the "normal" sized races and feel like a leftover from obsessively developing around giants.

Like... there is a scenario in g26 or 27 where you take Seafra to Tara to attend a meeting. They are all sitting at a table and NO ONE clears the table. I think some of their feet reach the ground, but no one sitting in a chair at the table has their chin above the table. In this HUMAN built castle full of HUMANS, the furniture is somehow optimized for giants??

The thing about giants is, they are SUPPOSED to be too big for normal size human objects. Repeatedly designing things outside of vales to be optimized for giants and then shrugging to make everyone else kinda fit is such a bad look and feel for people going around the world.

deep lion
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As it is currently, I can only assume that the minimum "height" it's using as a baseline is for a 17 year old Giant, but I feel like it should be using a Human at Age 17 instead (maybe even Elf at 17 if they're a bit shorter) for the scale
-# Pictures showcase an Age 10 Giant vs Age 17 Giant (notice that the Age 10 Giant is still a thematically accurate representation of a 'child' sitting at a chair that is designed for young adults)

Then, theoretically there should be server/client logic that considers the player's current Height (including equipped gear + effects that influence height) and then visually scales the prop up accordingly (not scaled down below the baseline because it needs to thematically make sense given that height is primarily based on Age)

I'm sure there is a reason why something like this wasn't employed but agreed that it would be nice to not use a Giant's relative size as the baseline for deployable props