#Bring Iria Expedition to Festia!

2 messages · Page 1 of 1 (latest)

weary peak
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That was a really fun little event, and a lot of work was put into it, but what I really liked?
No AFKing, no hard limits (though festia would need those...), and genuinely a fun, challenging crumb of alternative content for casuals.
The rewards were also accessible for casual play and the barrier of entry was ZERO. Genuinely, I would consider this one of the best events Mabinogi has had in years.
I think it could easily be implemented into one of the many empty spaces populating Festia.

The soft 'check-point' of being able to bring back two artefacts to bolster your next run, or reducing your score multiplier for additional early benefits? Really nice way to balance things. Worth keeping, as they make the experience a bit more fun for the casuals!
-# Maybe in a different form, like taking 1 artefact of your choice in exchange for x.30 of your score multiplier. Similar to the outfits.

The only thing I could think of making it better would be an optional multiplayer aspect! Even if it were just for two people. Imagine having to share and balance supplies so you can both carry back your artefacts for potentially double the score? If one of you dies, you follow as a helpful ghost (you can fight), but can't bring back any artefacts - ensure your friend survives so the run isn't a total goner!
-# Peak content. Lmao.

-# I think the Scoring System could easily be implemented into Festia's Score Boards for another way to obtain those wings, for the people who only care about that. I think about you guys too. 🫶 Sure, no gacha gear or chairs, but like... I think Festia's rewards need an overhaul anyway. That's a problem for another day, though.

loud nimbus
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It was definitely a really fun game and I really enjoyed it even as the game was although for me it was very fast paced tactical RNG. Still would love it to be added as a mini game or something although some alternatives I'd like to see with it are.
(1.) temperature between yellow and green lose no life, when yellow you suffer a speed penalty instead.
(2.) Either of these choices (A.) drop gender specific clothes to the character. (B.) Upgrade clothes at a cheaper cost then craft new ones. (C.) Change the gender of clothes at a tiny cost. (D.) Dismantle clothes for half the resources of the same quality.
(3.) Slow the pace a little like make a day last 9 minutes and a full run lasts 36 minutes that way it's scaled 4 Erinn days in a run.
(4.) Upgrade or craft more bags. I found basically a game breaking bug for the mini game and learned my lesson after that
(5.) Allowing us to keep the new duplicate of an artifact a few times I used 2x food and found another during that run and couldn't keep it even though it's a new run and new artifact.
For me I'd love to have been able to have made use of all the avenues we had to use and try out different ways to play but I was forced most times to look for a specific item and play a specific way just to survive long enough.