In Crom Bas, Irusan has a mechanic that insta kills you. I think this is fine and encourages player skill use and such, however, when you get him to 75 / 50 / 25 he will lock you in place for a moment and then you need to do his hit count to stop from wiping
My problem with this is that occasionally he will sometimes spawn the insta kill red circle mechanic the moment he locks you into place, effectively wiping your party with no room for counter-play.
Im not sure if this is intentional to make players micromanage timing for phases or not it could very well be NA latency idk? Can we ask the developers to change his AI so that he cannot spawn circles once his hit count phase starts?Or maybe stop red circles 1% above his hit count phase. So 76/51/26 he stops spawning them perhaps. It's really frustrating wiping to that and having zero ability to play against the mechanic
even with experienced players this still happens and it really doesn't feel like coordinating a circle before nightmare root was supposed to be part of the play and more like an oversight from the devs if anything but thats just my opinion
It's quite difficult to get people to find time to dedicate to all the work and practice ahead of time. Really do need voice to get the best reactive team communication with how quick the circles and phases can occur these days.
