#Crom improvement suggestion regarding spawning insta kill red circles

10 messages · Page 1 of 1 (latest)

slender niche
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In Crom Bas, Irusan has a mechanic that insta kills you. I think this is fine and encourages player skill use and such, however, when you get him to 75 / 50 / 25 he will lock you in place for a moment and then you need to do his hit count to stop from wiping

My problem with this is that occasionally he will sometimes spawn the insta kill red circle mechanic the moment he locks you into place, effectively wiping your party with no room for counter-play.

Im not sure if this is intentional to make players micromanage timing for phases or not it could very well be NA latency idk? Can we ask the developers to change his AI so that he cannot spawn circles once his hit count phase starts?Or maybe stop red circles 1% above his hit count phase. So 76/51/26 he stops spawning them perhaps. It's really frustrating wiping to that and having zero ability to play against the mechanic

ruby mountain
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Just thought I would mention the current strategy that is used to always avoid being rooted on red circles just in case you didn't know already:

The red Irusan circles have a small cooldown window between spawns as well as about 2 seconds before a circle pops after it spawns. This allows the team to coordinate watching their dps when the hp bar approaches 75/50/25 and wait for a wave of circles to spawn, have everyone walk out of the circle, and then quickly hit irusan past the root threshold before they pop and/or spawn another wave. This will allow your team to always be safe and avoid being locked on top of red circles. Teams that do not coordinate or manage dps carefully while approaching 75/50/25 are either relying on luck to not have bad timing with red circles or relying on phoenix revive as a backup.

That being said, I'm all for making it easier by stopping Irusan from being able to use red circles a bit earlier than the rooting phases. However, I think it might be hard to tune as some parties can already rapidly take Irusan from 90 -> 0 within 1 minute or less so they won't have a substantial time for Irusan to be locked out based on hp % ranges and still potentially become rooted in red circles. Group dps will continue to rise in the future as we get more future updates that make us all stronger too. It might have to be something like putting in a mechanic that will despawn circles immediately if any do spawn after Irusan uses root instead of tied to certain hp % ranges if one wants to eliminate the chance of this happening at all.

slender niche
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I like that there is a way to coordinate around it as you mentioned although it feels like you need VC to do that kind of coordination. If we have a bunch of DD's in the party unfortunately thunderblight just rips through him so fast there is really no time to do that without being in a dedicated voice chat. And Cichol help you if you're running with randoms lol, like you said Irusan goes down like a wet noodle right now.

I think the despawn idea is a really good one though that doesnt change the fight significantly!

ruby mountain
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I should also mention there is the option to quickly log out and re-enter the mission if you get rooted on red circles before they pop. You do have to be pretty darn quick tho with alt+f4 and then hit okay.

What most teams that really want to run very quick and/or smooth runs typically have practiced together to get a feel for what others will do without having to use VC/in game chat OR they spend substantial time having a group huddle before running the first run to go over what everyone is going to do/understand what to do. It's kinda like playing a team sport, you'll always get a better chance having proper teamplay and coordination if you practice together and discuss things first instead of blindly playing with a complete group of strangers without any communication at all. Sometimes this includes having to make sure everyone has studied up on the basic mechanics of the content and technical skill usage (like knowing the basic rules and scoring systems of a sport) before the team can even consider practicing teamwork and coordination efficiently. I know some may argue otherwise but that is just how I see whatever is the current end game content requires for successful and smooth runs as very few are strong enough immediately to solo carry the end game content on initial release.

slender niche
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I mean I fully agree with your paragraph but the reality is that making a plan and people following the plan are very different things xD id rather just remove rework a mechanic that seems gimped/unlucky than rely on three people to coordinate perfectly, but you definitely make a good point

umbral oar
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There's a dissonance between being rooted via ice spear and via irusan's nightmare - both renders the player immobile, but in the former you're immune to irusan's circles(as well as beam, claw, pretty sure while ice spear rooted, you're invuln?), while the latter you're not. Both can be counter-strategised against, but from a player experience pov, this is cacophony.

Edit: for now i cope with defiance proc NaoHopium even with experienced players this still happens and it really doesn't feel like coordinating a circle before nightmare root was supposed to be part of the play and more like an oversight from the devs if anything but thats just my opinion

Double edit because certain combinations of letters are banned: My 2 cents: getting caught nightmared inside a red circle is [redacted] and if it isn't a strat to get people buying pheonixes or simply to fail the player from clearing the dungeon, i really feel like it wouldn't be too unfair to render player immune to irusan's red circle while being rooted by irusan's nightmare. Especially in lower ergs, where it makes sense for things to be more forgiving than in higher ergs.

ruby mountain
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Definitely requiring less than perfect teamwork would be a great central design consideration that devs might want to keep in mind when making content. bceTired3Dead3 It's quite difficult to get people to find time to dedicate to all the work and practice ahead of time. Really do need voice to get the best reactive team communication with how quick the circles and phases can occur these days.

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Giving us a phoenix in growth guide/dungeon guide would be great bcaEvilThumbsUp

slender niche
umbral oar
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Dang slight tangent but you deserve more rewards if you cleared it without arcana and with a borealis DevCatSheesh