#Bots Are Still At Large Even After The Multi-Restrict Update

61 messages · Page 1 of 1 (latest)

sudden widget
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I have reported this multiple times both in game and to the support. Yet those bots are still safe and sound.

plush valve
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"we do good for the game"
-Cheaters

sleek pier
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Damn they about to limit Shadow Missions so hard now.

tired valley
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Good dead content anyways

dense sigil
# tired valley Good dead content anyways

gold farming through such cheating is of the most harmful things to the ingame economy as it inflates the gold supply causing things to be more expensive for normal players

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in KR it was reported due to tracking they figured out around nearly half(that they detected) of the ingame gold generated was being generated by not-real players

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granted that is just KR and going off KR numbers but that means your effort as a legitimate players would be worth half as much simply because of such players

bronze isle
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Yeah bots are bad, but is anyone surprised to still see them?

broken shadow
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there's probably no real vm detection so your only farming gate is "spin up 7 VMs" or NGS may already be broken and it's just under wraps

soft inlet
dense sigil
# soft inlet this is exatly whats going on we have had a few streamers show that VM Detection...

the new detection system (original posting of it lacks any unique things to help look it up so not going to go searching for it) is described as primarily being based around flagging accounts that frequently behave in certain behaviors( passing along keys or important drops consistently to certain other accounts whether connected or not ) server sided and are dealt with in periodic batches

the system also has been spoken of as having some function to block items from dropping but under what conditions were not specified but the system was spoken of as having accidentally blocked the drops of some players incorrectly when we learned about the system

this system is what was introduced in the first chronicle update

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and has been further used to mass ban or go after players who so much as claim event rewards on a few too many accounts whether multi client was involved or not

mental garden
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good thing we nerfed everyone else for this change mirite fellas

lone wing
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you mean the limits and refine didn’t work?????????????????????????????!!!!!!!!!???!?!?!?!?

quartz garnet
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Well ya ReFine and Limits are to punish real players for partying, does nothing to alts

bronze isle
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Can't let people play with friends in an mmo

broken shadow
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unironically think the bot stuff was pure gaslighting now - nerfing players was actually the goal

reef relic
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Who knows maybe they have 7 other pcs in the house which is perfectly legal :|

dense sierra
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Korea has made constant changes that buff alt-behavior because they do not want you to succeed. If they did, all they would have to do is make it so a solo player got all of the possible keys and therefore gold. But instead, to punish their playerbase they invented ReFine even though they already had the code working for multi-key.

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dense sigil
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dense sierra
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What were the protests about?

dense sigil
dense sierra
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dense sierra
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We do not develop in NA and we have the least hands on team of any region.

I still don't believe in the KR drop rate increases being all that much more than what we ever got btw. ReFine limiting rewards to one chest basically serves as a drop rate nerf.

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dense sigil
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gotta be honest really not the place for this conversation though

dense sierra
quartz garnet
broken shadow
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Refine rests on the assumption that solo drop rate is 4x of party drop rate, bankroll is guaranteed 4x drop rate without having to trust nexon

ivory nexus
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What would solve rmt/bots/gold farm?

If most-items were just accessible via NX.
comfyBlaanid

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ivory nexus
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Isn’t that the problem though, the gold? Look at FFIXV, you can literally but the outfits directly with through their web shop which is healthier than gambling or having to rmt, or having to grind up billions of gold.

Items wouldn’t be in the 400millions if you could just buy them directly. Obviously not everything- because there must be a purpose to in game currency still but it would decrease the fact that some items are stupidly priced.

Example: the Hanbok outfit bag- 💼. It’s 9m or $3usd. Accessible to both the cash player and the gold player.

bronze isle
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Gold isn't a problem in ffxiv cause there are very few in game uses for it, and they are all tied to things a minority of the community interacts with.

ivory nexus
bronze isle
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Gold has tangible benefits to player power in our server so it will always be way more valuable by far, ffxiv it has almost no uses unless you own a house or are a parser

ivory nexus
bronze isle
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The answer still isn't to throw it into cash shop, that is arguably worse then having bots, you solve bots by either making stuff account bound, or just having moderators, a single mod could kill most bots on our server with how small we are.

ivory nexus
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Like I said, not everything would be in the cash shop. But there must be some balance to tame the inflation and gold situation we got going on.

bronze isle
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I'd rather less was in the cash shop, the game is already monetized insanely heavily, like way more then it has any right to be for how little they add, I don't want what little they add to even further be developed with a mindset of getting you to the shop, If you throw it into the shop there's incentive for the company to make it worse to get through gameplay

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Like you are trying to solve a problem by creating an entirely different problem imo, we already have issues with this. Look at protective upgrade stones, there are "free options" but they are so insanely overshadowed by nx options its not an option.

ivory nexus
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I’m trying to decrease the heavy rng; gacha situation.

My example was the outfit bundle they did with the hanbok.
Many individuals were very happy with that, to spend $3.00 USD for two full outfits. Are you telling me that causes a problem?

You’re not understanding the concept.
The concept is to have a balanced shop and gold. Certain items to be available directly through shop and to still maintain gold.

But agree to disagree! 🙂 everyone is entitled to their own opinion/ideas. Ruwuai 💜

bronze isle
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I mean, not to be nihilistic but its very uhh.... unlikely for the company to move from gacha to single purchase. They make astronomically more money from gacha. Look at how many of the new Enchant scrolls were being sold when it takes an average of like 300 gachas to have a 51~% chance to get a single one of them to appear. Almost 400 dollars for a 50% chance at it.

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anything touching the cash shop in mabi is a monkey's paw curling moment, is why i'm against about anything being put there that doesnt need to be.

ivory nexus
river root
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It's not a bad idea, but considering they did have that before and directly transitioned away from it tells you what the company thought of it.

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river root
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All new outfits used to be sold that way in a male or female set you could choose and outright buy. Gacha used to just be really miscellaneous junk, enchants, and some fun gimmicks.

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river root
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Nah, they were our usual just have a idle outfits. The exception were a few outfits from a crossover that had an idle you could turn on and off, but were* still directly purchasable but even that crossover had gacha enchants in it. I think it was SAO actually.

ivory nexus
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I would rather spend $30 usd on a bag that contains the full outfit set or truly $25-$50 than spend a bunch and not get anything while someone else spends only $5 or $10 and gets it.

I mean look at league skins. They sell them for $15 usd +++ and people buy cus it’s a for sure thing. And the out dated skins they put them for a disc price. Or to at least have rotating fashion that’s directly purchasable. I’d be ok with enchants and other things like titles and what not in a gacha to still have an rng concept or gacha for nexon’s benefit but to give us some sort of leniency at least on some items would be nice such as outfit bags 💼 comfyBlaanid comfyBlaanid comfyBlaanid 🥲🥺
If we have let’s say 300 players and those players buy an outfit bag worth $30 usd monthly that’s $9k usd monthly on just outfit bags

river root
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Unfortunately, it'll still dwarf what is made from extorting people's gambling habits. If they were concerned about making consistent revenue, yeah, but KR MMORPGs have always eventually gone to predatory practices because credit card and loan debt is pretty much part of the culture there as it is here just less spread out and more compact obviously.

ivory nexus
river root
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which I mean I could be wrong since I think I only ever made much of an attempt once, but since we get blackballed on drop rates I wouldn't be surprised if that's kept from us.

mental garden
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I don't believe that information is public. The closest idea I could get was checking the amount of tradable cash shop items sold on the AH in the past month

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And even that is leaving out all the invisible revenue items, like gachapon, pon, character cards, pets, items that people buy and don't sell, etc.