#Dedicated Server Joinable from host PC, Ports not open.

1 messages · Page 1 of 1 (latest)

zinc hamlet
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I've tried using the steam tool, the steam tool installed via steamCMD, and windowsGSM. I have ports forwarded the same as the attached image, only difference being I can't do xxxx, xxxx it is two seperate entries. Port ranges I can do. I've tried setting -multihome to my WAN IP but the log just repeats the same shit at the spead of light. I've tried using my ddns.net I have set up through no-ip.com that works for my minecraft server. Port checkers show the ports as closed so I am assuming that for some reason the server is not actually listening on the ports. Firewall is disabled for now as it's the immediate assumption. Tried on the native ports (7777 etc) and native ports plus 1 (7778 etc) and no bananas. I have also tried changing the IP around on WinGSM

Anyone had anything similar happen. If I am on the same network but a different system I can use the IPV4 address of the host PC to connect (192.168.1.207).

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blue scribble is my wan

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also notice the netdriverlistenfailure

grave glade
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Might want to try much different ports, as it's common for multiple games to use the same port, and for the game client to use the same ports that the server tries to bind on

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as in more than just shifting it along by 1

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You could try for example: -Port=7779 -RconPort=7780 -QueryPort=27018 -Beaconport=15002

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those are the only four ports you need to have open, and forwarded to the correct local IP

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you can open for both TCP and UDP also

zinc hamlet
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I'll give it a go, currently have them set according to the pinned post in the server owner discord

grave glade
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The only times i've encountered the error you're having, is when something else was already listening on those ports

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I'm also assuming this is on your local network and not a rented VPS/Dedicated?

zinc hamlet
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Yeah running off a seperate PC that had the firewall down but is not just allowing the specific ports I have set and the processes. I would have thought if something else was listening then the ports would show as open on a port check though, no?

grave glade
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Not necessarily, something can bind to a port and not respond to port scanners as such

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the game itself binds to those ports, but doesn't listen on them

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I'm assuming you've tried without -multihome set. If you try binding to an external IP address that the local machine has no knowledge of it could create issues. Could try setting -multihome=0.0.0.0 instead

zinc hamlet
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Yeah currently not set and log shows 0.0.0.0:7760

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Just went further off than they were and they're currently set to

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Shows that 0.0.0.0 for all the "binding" lines in the log, it can't parse my ddns.net unfortunately

grave glade
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what are you trying to use dynamic dns for?

zinc hamlet
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I had to for remote desktop to be able to connect to my pc from outside my network so tried giving it a go as I have a dynamic IP

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Also helpful as I am on my phones hotspot to test connecting to the server from outside my network and can still be connected to remote desktop

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I still get port is closed when using a checker. On my ISP panel for some reason as well there is a column on each rule that auto populates with the mac address of the device, but it isn't populating on the mordhau rules. I am guessing that the exe isn't actually listening on the set ports