#Issues with the night goggles
1 messages · Page 1 of 1 (latest)
I believe that is intentional, balancing thing. See clearer in the darkness at the expense of visual clarity
it's just that damn filter. makes them awful to use
even irl nvgs aren't that bad
Night Vision VERSUS:
- Room lights
- Flashlight
- Screens
- Daylight
- Lasers
- Sun
Which of these will be too overwhelming for our night vision device here?
Night visions amplify light, right? But now, a question arises - if there’s too much light, will it overwhelm the device? Will there be any damage? What sort of? How quickly damage ...
this is crappy like multiple generations old nvgs too
Would say i still prefer mining without them. Maybe they could be used by crew/antags when there is no power at station
I think the main detriment is that if you have a good light source, light a sec lite or flashlight. You can see perfectly fine no matter what
Nvg don’t provide much extra vision than a good light
I think if they didn’t have a range limit they would be far more useful
But I don’t think the colour is the issue, as that’s just balance for the advantage they give
In ss13 nvgs are a flat improvement aside from a vulnerability to light
Having this downside will make them the worst of the vision modes outright when they were already kinda eclipsed by everything else
Even mesons are better than plain nvgs
Already
Because then you can see through walls in addition to seeing in the dark
Thermals are better for the same reason in a different sense
Xray are outright better because you can see everything with no limits
Nvgs are the lowest tier of vision because they’re alternate pretty useless
Engineers start with equipment better than base night vision
Speaking of, in terms of prosthetic eyes and visors, instead of having specific types you pick, you should be able to customize them between different vision modes (and for visors) different hud modes