#Mutating and borrowing, (owning)
47 messages · Page 1 of 1 (latest)
well mutability and ownership are two separate parts in the language
to be mutable means you can change something
so you can do this:
let mut x = 0;
x += 1;
but not this:
let x = 0;
x += 1;
Yes
Hi sensei

you might see code that "change" an immutable variable, like this:
let x = 0;
let x = x + 30;
and this is entirely okay in Rust, unlike some other languages
so?
nope
the big difference is, the first one is creating another variable entirely with the same name
which means you can change its type
let x = 0; // this is an i32
let x = x.to_string(); // this is a String
you can't do this with mutable variables
let mut x = 0;
x = x.to_string(); // nope
i'm not sure i get what you mean?
ah. you're asking to do something like this?'
yeah
so that's actually a discouraged pattern in Rust
Rust really, really doesn't like global state
you can do it, but you're not really supposed to do it
what's the error message?
well, what's the error message 😛
i can't help you if i don't even have an idea what's wrong
most likely rust-analyzer is still indexing
and that blocks the build directory and file caches
could also be VS Code integrated terminal not updating because it's not selected (it does that sometimes for me)
hmmmmmmmmmmmmmm
could be a wayland issue, not really sure
looks like SDL2 is looking for the wayland API and it can't find it
yeah the tutorial wasn't really updated after august 2021
yeah again, bit outdated
the primary contributor, @Lokathor#2627 is in this server so perhaps you can ask them
well i don't think people will just tell you to do raw OGL for guis haha
you can ask in #gui-and-ui for recommendations, but i personally like druid the best
other options include egui and iced
yeah swing right?
well druid is a bit like it since it's widget based, but eh
you'll see the differences
mhm
you ended up with Rusty C

you mean to improve the code or like, work on something else?