Hi there! In the last few months I spent a lot of time porting my open source project from Python to Rust. I've worked with Rust once before, but this really helped me to get deeper into the language.
Arnis is an open source project with the aim to generate any location from the real world in Minecraft Java Edition with a high level of detail.
enerate any location from the real world in Minecraft. This includes streets, buildings, parks and many other geospatial features.
I'd love to have some feedback on the code quality and especially would really like to see the project grow! https://github.com/louis-e/arnis
#Generate any real-world location in Minecraft
6 messages · Page 1 of 1 (latest)
this is crazy cool
i just read an article/blog post showcasing this!!! (dont remember where from just happened upon in my feed)
it is so cool !!!!
but like,... how does it know how the sides of the buildings should look ????
Uhh that is nice, was it Hackaday maybe? :)
Arnis completely relies on the data it gets from OpenStreetMaps. Sadly there's not much data regarding the looks of the building sides, so this is just a generic generation. However, I'm looking into making it visually much more diverse determined by the building size and other similar attributes!