#Defining custom types in the slint ui framework

2 messages · Page 1 of 1 (latest)

sharp burrow
#

Update: I just now realized that initializing the variable in the main loop and using it inside the callbacks work, but each callback has its own "copy" of the variable that was intended to be global, and each of these "copies" operate independently from the ones in other callbacks

#

oh fuck me is is because of the move keyword?