I'm looking to learn and develop skills in both Rust as a language and game development.
I've always admired Rust as a language but have struggled with it a lot. I primarily come from Python which I can write effortlessly, as if I was writing it since I was in the womb. That's the kind of level of skill that I hope to reach in Rust one day.
I also want to learn game development, primarily with Godot. But I have my reasons to dislike the languages that are natively supported. So I had the idea to learn both Rust and Godot game dev at once. My instinct tells me that this is a dumb idea, but it is still really attractive to me for some reason. Although, I have the feeling that Rust might not be a wise choice here since Godot is sorta OOP-based as opposed to an ECS model.
I've been dedicating a significant amount of time to researching Godot while I wait for godot-rust to reach stability with Godot 4.
I know this post is kinda all over the place, but what advice would you give me? And do I need a reality check?
Thanks.