Hey all!
After a day and a bit of searching and reading through documentation, I'm unfortunately still struggling to use WGPU. I'm aware it's considerably low level and doesn't offer up a lot of high level abstraction (this could be misinformed, but appears true from what I've seen so far). But this has made using it as a novice quite challenging.
Although they're not comparable in a lot of ways because SDL2 is written in C and WGPU is Rust native, still I've had more success using SDL2 so far (although my preference is to use WGPU).
Would anyone be able to point me into the right direction please for achieving my goal to use WGPU for drawing sprites?
The material's I've been using for guides: learn-wgpu, the wgpu docs and program examples via wgpu github repo.
Any & all help much obliged, thank-you!