#Programing a custom minecraft Mob
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<@&987246399047479336> please have a look, thanks.
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spawn the mob in the game.
One way to achieve this is by extending the EntityZombie class from the Minecraft Forge API and overriding the necessary methods to customize the behavior of your "walker" mob.
You can start by creating a new class that extends EntityZombie and implementing a constructor that sets its properties, such as health, attack damage, and movement speed.
Next, you can override the onUpdate method to add custom logic for when the mob spawns in the game world. This method is called every tick for each entity in the game, allowing you to update its behavior over time.
In this method, you can check if the mob should perform a specific action upon spawning, such as targeting nearby players or starting a custom AI routine. You can also add additional features like special abilities or drop items when the mob is killed.
Additionally, you may want to register your custom mob with Minecraft Forge's entity registry system so that it can be spawned naturally in your world or summoned using commands.
By following these steps and utilizing Minecraft Forge's API features, you can easily program a custom "walker" mob with unique behaviors for your survival series.
I think you might be better served asking this on a Minecraft server, this seems more API knowledge dependant.