feedback-hub

193 threads · Page 4 of 4

Parachute deploys even after infantry hit the ground. 2 messages
RA2: Apoc Rising
Allies get 500 points for free at the start of Fort Bradley. 18 messages
RA2: Apoc Rising
Idea for mitigating elements of "battle of attrition" type situations 18 messages
RA2: Apoc Rising
Terror Done Escape? 16 messages
RA2: Apoc Rising
versus ai rounds 8 messages
RA2: Apoc Rising Interim Apex
crash dumps 35 messages
RA2: Apoc Rising
Reborn needs more C4 15 messages
Tiberian Sun: Reborn
The Untrackable Harpy 21 messages
Tiberian Sun: Reborn
Mt_Ass 2 messages
Interim Apex
Engineer pistol is silent in MPF server's lite Interim Apex maps 3 messages
Interim Apex Renegade
Chameleon Spy pistol has no killfeed icon 6 messages
Tiberian Sun: Reborn
Give V2 some sort of swivel like Arty has 3 messages
RA: A Path Beyond
Cruiser needs a limit 4 messages
RA: A Path Beyond
Reborn should have more visceroids than IA not less 2 messages
Tiberian Sun: Reborn
Suggestion: Unique Slots for Buyable Weapons 3 messages
Tiberian Sun: Reborn
Mig anti-aircraft or attack aircraft?! 35 messages
RA: A Path Beyond
GameMode Gun/Vehicle/Class Game in Renegade and other W3DHub Games 3 messages
Interim Apex Tiberian Sun: Reborn Renegade Battle for Dune RA: A Path Beyond
Buggy stuck on rings on service depot 2 messages
Tiberian Sun: Reborn
Server crash at end of timer 3 messages
RA: A Path Beyond
BFD GameModes Ideas 9 messages
Battle for Dune
Moderation discussion 88 messages
Community
TSR Balance Notes/concerns 8 messages
Tiberian Sun: Reborn
Swap the weapon stats for Officer and Wolverine 7 messages
Tiberian Sun: Reborn
Base Defenses 11 messages
Tiberian Sun: Reborn
A full Orca salvo should kill a Banshee 13 messages
Tiberian Sun: Reborn
Kerubim / Enforcer Balance 3 messages
Tiberian Sun: Reborn
Nod Attack Cycle is too strong for a 500 credit unit. 18 messages
Tiberian Sun: Reborn
Bugs & Notes 15 messages
Tiberian Sun: Reborn
Banshee ammo count 7 messages
Tiberian Sun: Reborn
Bugs, toughts and suggestions 22 messages
Tiberian Sun: Reborn
Remove Rails on Nod Repair Depot 38 messages
Tiberian Sun: Reborn
nod artillery seems a little strong 66 messages
Tiberian Sun: Reborn
Holes in the Roster/Small Additions That Could Be Welcome 8 messages
Tiberian Sun: Reborn
mammoth is really bad 78 messages
Tiberian Sun: Reborn
Flame particle effects from Flame Trooper and Devil's Tongue are too large 2 messages
Tiberian Sun: Reborn
The Current Points Economy Punishes Attacking the Enemy Base 3 messages
Tiberian Sun: Reborn
Hand Grenades feel a bit wimpy (Mechanic Proposal) 34 messages
Battle for Dune
Inclusion of Tech Centers and Radar 6 messages
Tiberian Sun: Reborn
flat tech tree 29 messages
Tiberian Sun: Reborn
Proximity Mines are too strong. 22 messages
Tiberian Sun: Reborn
TLDR Commando units like the ghost stalker and cycom should not have an in-game unit cap here's Y... 119 messages
Tiberian Sun: Reborn
Nod is OP 55 messages
Tiberian Sun: Reborn
Example Post: "The Nod Attack Cycle is OP" 34 messages
Tiberian Sun: Reborn