#Mixing in FL Studio 🎧
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Pitch correction, saturation, compression, eq, deesser, delay, reverb
Values depend on the material and style you’re going for
You put saturation before compression?
Makes it easier to shape the sound how you want. Also the order used by Serban Ghenea who has mixed some of the biggest songs on the charts
Also makes sense since you eliminate a lot of redundancy in the chain
You should be using clip gain to get the levels within a certain range then having light compression to smooth it out
EQ comes afterwards so that the moves actually do something vs it getting squashed from the compression
I use other tools as well but he wanted only stock plugins
what are the settings/number values do you set for each effect?
Changes with every mix I do, I don’t use presets when I mix. Depends entirely on the material I got to work with
I could but I don’t use stock plugins
Is there way that you can try replicate the setting/number values using only stock plugins. I know it depends on what mix you do, but maybe you can share an example of something you would do by default. Say, hypothetically, if the very first thing you were to do when you open up a project was create the vocal chain?
Pitch speed depends on the amount you want to use, typically 20 is a solid point for a modern sound with speed settings.
Saturation I do entirely by ear but generally you aim for it to sound full but not distorted, the comp I usually use 4:1 settings and set the threshold around-18 to -12db
Attack around 10-20, release between 60-200
Sometimes might use another comp or two to smooth it out
Then from there I use EQ which I adjust by ear. Main consistent thing is a high pass from 55Hz to get rid of low end rumble
Then from there I use a deesser at around -8db reduction which goes to delay and then reverb
The mix on the delay is no more than 15-20 usually often less and the reverb I stick to around 16-18 percent but that depends on what’s being used
Like a hall might have less mix on vs a room reverb or a plate. I don’t do exact values cause it’s material dependent and you gotta use your ears