#Guass Jordan

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oblique umbra
#

I understand that it's r1-r3 but how can i display that as a elementary matrix i keep getting it wrong

mellow knotBOT
oblique umbra
#

here are the two sections of it

thorn isle
#

the row operations are a shorthand of using the elementary matrix.

#

you know that any matrix multiplied to the identity matrix will result to the same matrix.

#

and from matrix multiplication, you'll iterate from each entry in the identity matrix's rows to your matrix's cols to get one entry.

thorn isle
#

say your first step

[
\begin{bmatrix}
1 & 0 & 0 \
0 & \frac{1}{8} & 0 \
0 & 0 & 1
\end{bmatrix}
\begin{bmatrix}
2 & 0 & 1 \
80 & 8 & 40 \
1 & 0 & 0
\end{bmatrix}
]

jaunty badgerBOT
#

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thorn isle
#

So for your first row it'll look something like
$
R1 = r1 \
I_{1 ; 1} = 1(2) + 0(80) + 0(1) = 2 \
I_{1 ; 2} = 1(0) + 0(8) + 0(0) = 0 \
I_{1 ; 3} = 1(1) + 0(40) + 0(0) = 1 \
$

\begin{bmatrix}
2 & 0 & 1
\end{bmatrix}

jaunty badgerBOT
#

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thorn isle
#

But once you reach the row where you changed the coefficient (e.g. 1/8)
that row gets affect
$
R_{2} = (1/8)r_{2} \
I_{2 ; 1} = 0(2) + (1/8)(80) + 0(1) = 10 \
I_{2 ; 2} = 0(0) + (1/8)(8) + 0(0) = 1 \
I_{2 ; 3} = 0(1) + (1/8)(40) + 0(0) = 8
$

$
\begin{bmatrix}
10 & 1 & 8
\end{bmatrix}
$

jaunty badgerBOT
#

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thorn isle
#

now suppose you want to swap the places of the two rows
well, to reflect this change you have to swap the rows of your elementary matrix as well

#

R3 -> r1
R1 -> r3

#

$
E = \begin{bmatrix}
0 & 0 & 1 \
0 & 1 & 0 \
1 & 0 & 0
\end{bmatrix}
$

jaunty badgerBOT
#

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thorn isle
#

to add a row to another row, you can do the elementary matrix like this

[
R_1 \to R_1 - 2R_3
]

Given:

[
EA =
\begin{bmatrix}
1 & 0 & -2 \
0 & 1 & 0 \
0 & 0 & 1 \
\end{bmatrix}
\begin{bmatrix}
2 & 0 & 1 \
0 & 1 & 0 \
1 & 0 & 0 \
\end{bmatrix}
]

jaunty badgerBOT
#

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thorn isle
#

and it goes for your first row as something like

I_{1 ; 1} = 1(2) + 0 + -2(1) = 0
I_{1 ; 2} = 1(0) + 0(1) + -2(0) = 0
I_{1 ; 3} = 1(1) + 0 + -2(0) = 1

and get [ 0 , 0, 1 ]