#help-43

1 messages · Page 17 of 1

carmine garden
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yea, it's free on his websiet

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I love it because it avoids matrices and dets as much as possible

upper carbon
carmine garden
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Linear maps are so much nicer to think about

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I mean at uni ( If I get this class), we'll probably use FIS

upper carbon
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i think it is worth going back when you’re done with axler to some book and do a ton of determinant problems tbqh

upper carbon
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in any case, its good that you’re learning it and i don’t care what book you use as long as it gets you to do math

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because that is one of the best things that you can do for your development as a mathematician

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is to like it and do it often

carmine garden
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yea, thanks

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I'll probably be back soon, i have done isomorphisms and invertibility in LA 1, will just see if the theory is anything new, if nto i'll go straight to problems!

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carmine garden
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I don't really get this proof

compact pewterBOT
carmine garden
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3.81 , and 3.82

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I mean intutively it make sense

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but the proof is confusing the hell out of me

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Like my proof would be something like CBC^{-1} takes {v_1,v_2, \dot,v_n} \to {u_1,u_2,\dots ,u_n } \to {v_1,v_2,\dots, v_n}$ again, which is what A does

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but that's just the intution

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<@&286206848099549185>

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deft tangle
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Three parallel and perpendicular forces act at the vertices of a triangle ABC. The resultant of these forces passes through the circumcentre of the triangle, if

compact pewterBOT
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Please don't occupy multiple help channels.

plain smelt
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what is the entire question?

kind viper
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"three parallel and perpendicular forces"...

compact pewterBOT
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@deft tangle Has your question been resolved?

deft tangle
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@plain smelt

unkempt sail
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Parallel and perpendicular?????

plain smelt
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Does the question provide a diagram?

deft tangle
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No

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sick shard
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Does a sequence need to be infinite to call it's sum a series?

sick shard
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I thought finite series exist

mortal bay
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no series is just

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sum of a sequence

kind elm
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Generally we consider infinite terms yes

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There is no point to a finite series, you can just call it a sum

sick shard
kind elm
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Uh, sure

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Generally there is nothing interesting about "finite" series so it doesn't warrant a lot of study

sick shard
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Ok

kind elm
stuck wigeon
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Don't remember why

stuck wigeon
silver canopy
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A series is simply the sum of the terms of a sequence. If the sequence is finite, the sum is called a finite series. If the sequence is infinite, the sum is called an infinite series

But anyways, there isn't really much point to worrying this much about semantics

kind elm
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That's interesting

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Unless you mean partial sums

patent yoke
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I would never consider the phrase series to mean anything but an infinite sum. There is a good reason why the terms "partial sums" and "finite sum" exist.

kind elm
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Which is cheating

stuck wigeon
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I think it was to bound a limit or something irdk

kind elm
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Yeah the limit of a series is defined as a limit of its partial sums

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So you can peg it back to sequences and use the same machinery

compact pewterBOT
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carmine garden
compact pewterBOT
carmine garden
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Chat could I have a hint

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rank nullity comes to mind

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I first want to show if blah blah blah , then dim(null(s)))= sum(Null(T))

pine osprey
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If they are invertible there ker is 0

carmine garden
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yea

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but T's kernel may be non -zero

pine osprey
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I can't a translation of this theorem

pine osprey
carmine garden
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I suppose I could start by pre-multiplying by E_2^{-1}?

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so $E_2^{-1}S=TE_1$

boreal girderBOT
hushed magnet
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look at S =E2 T E1. that means that both sides are the same linear map

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in particular they want to kill the same vectors and they want to reach the same vectors

carmine garden
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Let $Q=e_1,e_2,\dots, e_m$ form a basis of a kernel of $S$. Thus $dim(Ker(S))=m$. We then have for some $v \in Span(Q)$, $E_2TE_1(v)=0$, as $E_2$ is one -one to be zero, $TE_1(v)$ must be zero, $E_1$ carries over a linearly indepndent set, to a linearly independent set, forming $E_1(e_1),\dots, E_M(e_m)$ as the basis of its kernel

boreal girderBOT
carmine garden
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If a vector not in the span of this were to lie in the kernel of one, it would HAVE to lie in the kernel of the other

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let's suppose $ v\ in Ker(T)$ isn't in the span of T(Q), then , it's input image would have to be E_1^{-1}(v), which would the lie in ker(S), which would make it lie in Q

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and we're done

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cooll

carmine garden
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carmine garden
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Give a combinatorial argument to establish $\binom{n}{k} = \sum_{i=k}^{n} \binom{i-1}{k-1}; n≥k$

boreal girderBOT
carmine garden
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The left hand counts the number of ways to select k objects from n things , not too sure of what the right hand does

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also the right is just zero forall i<k, is it not

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oh right

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but what does it count

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$\binom{i-1}{k-1}$ counts the numebr of ways to select k-1 objects , from i-1 objects, done seperately each time, repeated $n-k$ times

boreal girderBOT
carmine garden
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ncvm

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nvm

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steady grail
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Hi Need help on this chapter I am completely clueless on how to start This chapter is about integration

subtle helm
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ok

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so the density relates volume to mass (and vice versa)

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so

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from the problem, are u able to find the volume of the paraboloid?

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hint: think about rotation

steady grail
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I cant find the thing i need to derive

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i mean

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integrate

steady grail
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so 60x30 - ( pi x 30^2)

subtle helm
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its not a semicircle

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but a parabola, no?

steady grail
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ye

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idk what is a parabola

subtle helm
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so u cant find area using a circle's formula?

subtle helm
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heres a more accurate picture

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of a cross section

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so the main idea of this problem

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is that u would need to find the volume generated by a revolved parabola

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for reference

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this is what a paraboloid (aka the 'parabolic' surface in the quesiton) looks like

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yes mb

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to do this, we first need to derive the equation of the parabola

subtle helm
subtle helm
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we note that one
the equation is in the form of ${y = ax^2}$ and two ${30 = a(30)^2}$.

boreal girderBOT
subtle helm
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@steady grail from this, are u able to find the equation for the parabola?

steady grail
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wait

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let me process this

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for a minute

steady grail
steady grail
subtle helm
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?

subtle helm
steady grail
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so the inside of the parabola

subtle helm
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yes

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have u found the equation for the parabola?

steady grail
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i know it give y = ax^2

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why x = 30

subtle helm
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u see that the origin is at the vertex of the parabola, right?

subtle helm
steady grail
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yesss

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origin

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yes

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wait

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ya ya

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Cus top left is -30,30

subtle helm
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yes

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so

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u will find that the equation of that parabola is actualyl

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${y = \frac{1}{30}x^2}$

boreal girderBOT
subtle helm
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from this we shall go on to find the volume

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do u prefer disk or shell method?

steady grail
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i use this

subtle helm
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Yes

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Ok

subtle helm
steady grail
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we using the y-axis one

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generated volume at the y-axis

steady grail
subtle helm
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Yes

subtle helm
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And we want rotation from y=0 to y=30

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What would be the formula?

steady grail
# subtle helm From this x^2 = 30y

so we use the generated volume at the y -a xis so we use x so we need move x^2 = 30 y

so we just pi integrate 30 ~ 0 then the x^2 is 30 y dx

subtle helm
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Yes

steady grail
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so after i integrate that is the volume?

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then i just x the density?

subtle helm
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,w pi integral from 0 to 30 (30y) dy

boreal girderBOT
steady grail
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42412 need divide density or times

subtle helm
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d = m/v

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dv = m

steady grail
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ohh then it change to kg

subtle helm
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,w 1.182(pi integral from 0 to 30 (30y) dy)

boreal girderBOT
steady grail
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Okay i understand already thanksss

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sweet aurora
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hi

compact pewterBOT
sweet aurora
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someone teach me recrusion relations

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using a cas calculator for this

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w,

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pls

latent ridge
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and in this case notice that the sequence formed is actually a geometric sequence

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so you can also use that fact as a shortcut way

compact pewterBOT
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@sweet aurora Has your question been resolved?

sweet aurora
sweet aurora
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i just dont kow the formula for geomtric

latent ridge
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meaning that the current value is calculated by multiplying the previous value by 1.075

latent ridge
sweet aurora
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yep

latent ridge
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then what are you confused with?

sweet aurora
latent ridge
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from there you can calculate V(1)

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and so on till V(12)

sweet aurora
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so 1.075?

latent ridge
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V(n+1) = 1.075V(n)

sweet aurora
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so

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is that what i input

latent ridge
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you are given V(0)

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so n=0 right?

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you can set n=0

sweet aurora
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so n=0 is what i input?

latent ridge
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V(0+1) = 1.075V(0)
V(1) = 1.075V(0)

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right?

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and V(0) is given

sweet aurora
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yeah

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midnight lark
#

Test the convergence of the series 1+ (1.3/3!) +(1.3.5/5!) + (1.3.5.7/7!) + ... (7 Marks)
can u guys pls help me answer it

midnight lark
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we can use ratio test here

azure vault
midnight lark
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i tried i got (2k-1)/(2k-1)! is it correct

azure vault
midnight lark
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as it's infinite number

kind elm
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Is that the ratio?

midnight lark
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ratio test = (Uk+1 )/(Uk) is the format

kind elm
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Take the limit as k --> Inf

azure vault
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btw that is not the correct ratio

kind elm
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oof

golden wyvern
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(1)(3)...(2n+1)=(2n+1)!/(2)(4)...(2n)=(2n+1)!/2^n n!

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what is that reaction sir

azure vault
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as in we can find the ratio without it

midnight lark
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i need to find is whether it converge or diverge

golden wyvern
azure vault
golden wyvern
azure vault
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(correctly)

golden wyvern
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"correctly" lmao

azure vault
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try at least to find a rough expression of the k-th term of your sequence

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and find what do you multiply it with

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to get the next term, the (k+1)-th term

golden wyvern
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sqrt e is the limit i think if i did my headsolve correctly

midnight lark
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what i did with the previous question was 1/k! then i got the answer Uk=1/k then Uk+1 =1/k+1 i did Uk+1/Uk= (1/(k+1)!)/(1/k!) ... at last i got 1/(infinity) = 0

compact pewterBOT
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honest merlin
compact pewterBOT
honest merlin
#

what's the difference between avg velocity and instantaneous velocity?

honest merlin
unkempt sail
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Average means over an interval of time

honest merlin
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hmm

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yeah makes sense

nimble basalt
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is that all

unkempt sail
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Average velocity is basically area of vt graph over interval of time

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Meanwhile instantaneous velocity is the slope at any point of a - t graph

honest merlin
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okay bet, I think I get it

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thanks sm

nimble basalt
unkempt sail
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Divided by delta t

nimble basalt
#

ah

honest merlin
#

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carmine garden
#

For each even $E$ in the sample space we define $n(E)$ to be the number of times in the first $n$ repetitions that $E$ occurs. The $P(E)$, the probability of the event $E$ is defined as $P(E)= \lim_{n \to. \infty} \frac{ n(E)}{n}$

boreal girderBOT
carmine garden
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I don't get how we get, say the probability of a heads on flipping a coin once is 1/2 by this defn

kind elm
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Well n(E) would be n/2 for your event

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So (n/2)/n = 1/2

carmine garden
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ah, okay

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but the event is only done once

kind elm
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Huh?

carmine garden
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like the coin is only flipped once

kind elm
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first n repetitions that E occurs.

kind elm
carmine garden
#

got it

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thanks

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young tinsel
#

What symbol is this?

compact pewterBOT
solemn drum
#

...you didn't post one? hmmcatfone

young tinsel
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please wait

solemn drum
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oh mb

young tinsel
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it's the weird "e" like thing

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idk what that is

solemn drum
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epsilon

young tinsel
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what does it do

solemn drum
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it denotes whether an element belongs to a set

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so c ∈ {6,12,18,24...} means c is in the set {6,12,18,24...}

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it's the equivalent of saying "belongs to"

young tinsel
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oh okay

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thanks for clarifying

kind elm
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btw it's not written as a regular epsilon in handwriting

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you stylize it just like that

solemn drum
#

ε here is the regular epsilon

young tinsel
#

how do you close the channel again

uneven isle
#

.close

young tinsel
#

.close

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worn wyvern
compact pewterBOT
worn wyvern
#

,rccw

boreal girderBOT
worn wyvern
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p is the set of points M of the plan with coordinates

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Prove that p représente a part of conic

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As far as I know I should write a relation between x and y

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<@&286206848099549185>

fleet frost
#

Do you know compound angle formulas?

muted elbow
#

y = cos(t) = 2cos^2(t/2)-1
(y+1)/2 = cos^2(t/2)
x^2 = sin^2(t/2)
x^2 + (y+1)/2 = 1 which is the equation of a parabola

compact pewterBOT
#

@worn wyvern Has your question been resolved?

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next epoch
#

is it a prerequisite that all vector spaces contain the zero vector?

tranquil dawn
#

yea

next epoch
#

does that also mean that all sub spaces cannot be considered sub spaces unless they contain the zero vector as well right?

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subspace*

tranquil dawn
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yea

next epoch
#

is this why lines and planes in R^3 are not considered subspaces of R^3 unless they intersect the origin?

tranquil dawn
#

yea

next epoch
#

thank you so much for your eloquent responses.

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😃

#

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teal badge
#

is the answer to a) 1.5

compact pewterBOT
teal badge
#

and for part b), do i just add up all the x multiplied by P(X=x). its just that right

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and for c) is it just E(X) multiplied by 200, and substract that amount (570) from 3.50 x 200 (=700), hence answer being 130?

compact pewterBOT
#

@teal badge Has your question been resolved?

pine osprey
#

Not sure about the c) so im not answering

devout latch
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undone ether
#

let the probability of me attempting a mcq in exam be x then probability that attempted question is correct is y .
in 100 mcq test , what is the probability that i got z questions correct .

sorry if i used so many variable , i wanna find the general case

molten coral
sturdy forge
#

wait my notation is whack

molten coral
#

you shouldnt give out the solution happy

sturdy forge
#

OH TRUE

molten coral
#

but its no biggie

sturdy forge
#

wait im a fool ive helped so many people here, and it's still my stupid bad habit

molten coral
#

they might even want that thonk

sturdy forge
#

sorry about that

molten coral
#

or they have ghosted and we argue about nothing

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youre all good no worries

jagged blade
#

I'm not sure this is a problem he's actually working on, rather than a curiosity

sturdy forge
#

true. I think it's also much more enlightening to see "why" a sum of iid bernoulli r.v. has the distribution of a binomial r.v. rather than me just saying "well, it's this"

molten coral
jagged blade
#

At least from the phrasing, I'm guessing he's guesstimating his performance on a recent exam

sturdy forge
#

nah idts

#

no way the exam has 100 mcqs

molten coral
#

idk thats not crazy is it

#

if theyre all mcq

#

we start with the probability that an exam is all mcq

#

then work with the distribution of # of questions

jagged blade
undone ether
sturdy forge
#

well, I don't know. If he's in grade school, that's a lot of questions. If he's in university, he'd prob be able to figure it out

winged lion
sturdy forge
#

but that's an exhausting amount of questions to give

jagged blade
#

The point isn't that there are 100 questions, but that imagining we have 100 questions is equivalent to finding the percentage of questions that are correct

sturdy forge
#

yeah but I'm saying a real exam that he's taking probably won't actually have that many questions

#

cuz it's a lot of questions

#

y'know

jagged blade
#

But it doesn't need to

molten coral
jagged blade
#

Sometimes I feel like these help channels are actually "suggest a topic for people to talk about" channels lol

undone ether
molten coral
#

sure you can start here

#

If I remember right, we first have to agree that each question is independent

#

like, if you try or dont try a previous question, that doesn't change how likely you are to attempt the next one

#

or any other question

#

your probability y applies to all question

jagged blade
#

I think that's a given in this scenario

molten coral
#

hopefully blobsweat

#

i think this is the only assumption we really need to nail down. Maybe its silly to focus on but yea

undone ether
#

guys but the probabilty of attempting a question correct is conditional probabilty

molten coral
#

Conditional? why is that

molten coral
undone ether
sturdy forge
molten coral
#

unless you mean, x is defined to be the probability that you get a question right, given you attempt it

#

is that what you mean?

undone ether
molten coral
#

yea this does not make your life hard

#

we could ignore it for now or incorporate it if you want

undone ether
molten coral
#

what we need to work out the z part is just to agree on

  1. that there is some probability p of getting some question right
  2. that p doesn't change question-to-question
#

whether p depends on x, or x and y, isn't important to get an answer for the z part in terms of p

undone ether
molten coral
#

if the previous question, is what I mean.

#

like, if you attempt 5 questions in a row, you're not less likely to attempt the 6th

#

Maybe it's not important to focus on this.

molten coral
undone ether
sturdy forge
#

we're assuming that it's true

#

because if you don't

#

it gets really ugly

molten coral
#

i kinda regret bringing this up haha I maybe gave you the idea it's more important than it is

sturdy forge
#

no I think it was important to bring up

#

there's just a disconnect here from the "realm of math" we're working in, and the "realm of reality" I think

undone ether
#

yup lets take this assumption and i think it is important

molten coral
#

oops reply ping

sturdy forge
#

in reality, you could have this be true or not

#

but in how we're doing the math, assuming it to be true makes it much easier to do the math

#

because

molten coral
sturdy forge
#

why did I change colors?!?!

molten coral
#

woah! ive never seen it happen in real time

sturdy forge
#

ok anyways, there's a very nice thing that happens

#

when you assume that the things are independent

undone ether
sturdy forge
#

because then you can "add" the random variables together that represent trying to attempt and guessing one question

molten coral
#

yea

sturdy forge
#

and if they're independent (and identically distributed, which just means they're basically the same for all intents and purposes you're concerned about), they turn into something that behaves very nicely and that we understand very well

#

i.e. a binomial random variable

#

the big step here that really really is interesting is, why does this happen?

#

and that's something that I can probably find you some good reading on

molten coral
#

you cant get a question right without attempting it

#

we're just going to say for some question, you have p chance to get it right

#

that includes whether or not you attempt it

undone ether
#

so we can find binomial random variable for getting z correct of z+k attempted

molten coral
#

we don't care about # attempted

undone ether
molten coral
#

the idea is that we boil down your model into a single probability, p, that says the probability that you get a question right or not

#

this could be a function of a lot of things

sturdy forge
#

here's the thing

#

you wanted us to find the number ANSWERED CORRECTLY

molten coral
#

you want to have it be a function of both the chance you attempt a problem, and the prob of getting it right

sturdy forge
#

so to answer it correctly, you need to attempt it AND answer it correctly

molten coral
#

if the probability that you attempt a problem needs to be able to decrease p, that's fine

sturdy forge
#

the probability of such a thing happening is $P(attempt \cap correct)=P(attempt)P(correct)$ since we're assuming whether or not you attempt it is not going to affect the probability of getting it correct once you actually answer the question

boreal girderBOT
#

00100000

molten coral
#

maybe it'd be helpful to show what were shooting for thonk

#

Binomial Random Variable requirements:

undone ether
#

so we will boil down our model to single probabilty p , whether getting right or wrong . but in that case we should assume that all questions are attempted , lets solve in this way itself

molten coral
#

no we don't have to assume that

#

like say we want some probability that a person gets sick

#

we might include the probability that they are immune in that

#

which would be the probability that they can even get sick in the first place

molten coral
#

it's ||xy||

undone ether
molten coral
#

it doesn't assume we attempt the question

#

it actually includes that theres only y probability to attempt the problem

#

we could write it out fully

sturdy forge
#

it means the probability that we attempt it and then get it right (assuming those are independent)

jagged blade
#

Well they are

molten coral
sturdy forge
#

¯_(ツ)_/¯

molten coral
#

if you say that y = 0, there is no chance that yu attempt a problem, then p will just be 0

#

regardless of how likely it is you are right, given you do attempt it

jagged blade
sturdy forge
#

I never said that that's a possibility

jagged blade
#

Then they're independent, by definition

molten coral
jagged blade
#

We've already established that isn't the case

molten coral
#

then ||the binomial coefficient doesn't work like you want in the distribution||

jagged blade
#

We already know that x and y apply to all questions

#

So we already know they're independent at this point

molten coral
#

okay

sturdy forge
#

well, at the very least it's not "by definition" that they're independent then

#

it just means they're identically distributed

jagged blade
#

It is at this point

molten coral
#

i think limbo agreed with this so it's not important to continue to discuss here

sturdy forge
#

sounds good

molten coral
undone ether
molten coral
#

yea, actually, thats close

#

i mean for p i think wed say like, your expected score is yx + (1-y)*0

#

(1-y) chance you dont attempt it, you get 0

#

y chance you do, and x chance to get it right

undone ether
molten coral
#

if you did a lot of problems, what your average score would be

#

what you "expect" to happen, given you've done enough problems for the variation to even out

#

anyways, we have p

undone ether
#

so can we use binomial distribution to find the prob for getting z correct

molten coral
#

yea, thats one exit path now

#

if you dont want to rederive everything

#

we have created a binomial random variable

#

and the distribution is just known, we can look it up

#

the formula looks a little intense, but the idea is straightforward

#

we could track through it, or you might find a video to be faster, idk what you want to do from here

#

or if you had other questions

undone ether
molten coral
#

the final answer is $\binom{100}{z} (xy)^z (1-xy)^{(100-z)}$

boreal girderBOT
#

jan Niku

molten coral
#

wow that was fast

#

sharpshooter mods

undone ether
#

super then we got the answer

molten coral
#

yea happy

#

any other questions?

#

@viral trout mods did you see that

undone ether
molten coral
undone ether
#

thank you everyone for your time

molten coral
#

<@&268886789983436800>

undone ether
#

.close

compact pewterBOT
#
Channel closed

Closed by @undone ether

Use .reopen if this was a mistake.

glacial slate
molten coral
#

it was a penis

glacial slate
#

Ah okay I'll ban

compact pewterBOT
#
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teal badge
#

I posted this q before, but wasnt able to respond at the time how would I do question a). I got 1.5, but apparently its wrong. Is the answer just 0.3. Also, is the answer for c) 130

teal badge
#

For C btw, I just did (3.5 x 200) - (2.85 x 200)

molten coral
#

200?

#

oh, c

#

well okay, what did you do for a?

teal badge
teal badge
#

and added

#

should it just be 0.1 + 0.1 + 0.1

molten coral
#

you dont need to multiply by the value of x

teal badge
#

yeh thats what i think now

molten coral
#

when you do a question like this, P(x=4,5,6)

#

as long as theres no overlap between the outcomes, you can just add

#

since its not possible for the dice to come out as 4 and 5 at the same time, we just add

molten coral
#

for what its worth

teal badge
#

yeh

#

true

#

so is the answer to a just 0.3

molten coral
#

yea

teal badge
#

is the answer to c) 130

molten coral
#

lemme work it out

teal badge
#

ight thx

molten coral
#

,calc 3.5 - (10.25 + 20.25 + 30.2 + 40.1 + 50.1 + 60.1)

boreal girderBOT
#

Result:

0.65
molten coral
#

,calc 200 * 0.65

boreal girderBOT
#

Result:

130
molten coral
#

yea

teal badge
#

oh nvm

molten coral
#

the expected value of a single roll

teal badge
#

i thoought it was 10.25

molten coral
#

discord eats some symbols

#

yea

teal badge
#

yeh ight thanks bro

#

.clsoe

molten coral
teal badge
#

.close

compact pewterBOT
#
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Use .reopen if this was a mistake.

compact pewterBOT
#
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Show your work, and if possible, explain where you are stuck.
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vale perch
#

I can't see my mistake, help to find where is the mistake

kind viper
#

what is the first term in y?

vale perch
#

lnx²

kind viper
#

is it ln(x^2) or is it (ln(x))^2?

idle mountain
#

your differenciation for ln(x^2) is wrong

kind viper
#

is the x squared, or is the logarithm squared?

#

@vale perch

vale perch
#

x squared

#

ln(x²)

kind viper
#

so it is ln(x^2)

#

or just 2 ln(x)

vale perch
#

Exactly

kind viper
#

in that case your chain rule is completely wrong

#

and the first factor should be d ln(x^2)/d(x^2)

#

and the second, d(x^2)/dx

#

bc x^2 is your inner function

#

(well that or you could just do it all without chain rule)

vale perch
#

And how

idle mountain
vale perch
#

do i just do 2ln(xl) then 2/x

idle mountain
boreal girderBOT
#

Bettim

vale perch
#

Oh

idle mountain
vale perch
#

Got it

#

Thank you both

#

.close

compact pewterBOT
#
Channel closed

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Use .reopen if this was a mistake.

compact pewterBOT
#
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Send your question here to claim the channel.

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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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carmine garden
#

Here, does this argument work

compact pewterBOT
carmine garden
#

Let's assume S is not injective, then the rank of its null space is non-zero, which leads to a contradiction

dusky nymph
#

can you say what the contradiction is?

old mica
#

it is not obvious to me what the contradiction is

carmine garden
#

The contradiction is the range has dimension equal to that of V

dusky nymph
#

range of?

carmine garden
silver canopy
#

You need to be more clear/rigorous in your proofs/explanations

old mica
#

it could be that I'm just not seeing something though

#

also, why is that a contradiction?

carmine garden
#

yea, I think RNT won't work here

dusky nymph
#

well it's part of the argument but not the whole thing

#

suppose in general that A,B are linear maps from V to V, can you say anything about how rank(AB) compares with rank(B)?

carmine garden
#

I think I'd first have to discuss about T

carmine garden
dusky nymph
#

is rank(AB) > rank(B) possible?

carmine garden
#

yes

dusky nymph
#

can you give an example?

carmine garden
#

uh, not off the top of my heaad

dusky nymph
#

maybe reconsider whether it's possible KEK

carmine garden
#

hmm

dusky nymph
#

consider the null spaces of B and AB

#

how are they related?

carmine garden
#

The null space of B is that of AB too + maybe a bit more

dusky nymph
#

i think you have it reversed

#

null(B) is a subspace of null(AB) (because if Bv = 0 then ABv = 0)

#

now you can use rank nullity to relate the ranks

carmine garden
#

hmm

#

We have to start off with T

dusky nymph
#

well first let's focus on the simpler situation with just two maps A and B

#

then we can relate that to the RST situation

carmine garden
#

if I had two maps , A, B .Then AB is surjective iff B is injective as injectivity \implies surjectivity in a transformation from a VS ot itself

dusky nymph
#

why is AB automatically surjective if B is injective?

#

what if A is the zero map, for example

#

it is true that injectivity of B implies surjectivity of B since V is finite dimensional

carmine garden
#

Do you want me to prove it?

dusky nymph
#

prove what?

dusky nymph
#

that B injective ==> AB surjective?

#

sure, it should be a short proof

carmine garden
#

by rank nullity as B is injective , it rank is equal to the dim of the pre-image vector space

dusky nymph
#

that's why i questioned it

dusky nymph
#

ok now how about rank(A) and rank(AB)?

#

can you show that rank(AB) <= rank(B)?

carmine garden
#

Lemme try

dusky nymph
#

oops, meant rank(B), corrected

#

(it's also true with rank(A) on the right hand side, but i don't think we need that here)

carmine garden
#

hmm

carmine garden
dusky nymph
#

A and B can be any linear maps from V to V

#

where V is a finite dimensional vector space

#

use the fact from above, null(B) is a subspace of null(AB)

carmine garden
#

got it

#

as $null(B)≤null(AB); dim(V)-rank(B)≤ dim(V)-rank(AB)$

boreal girderBOT
dusky nymph
#

yea and therefore..

carmine garden
#

dim(AB)≤ dim(B)

dusky nymph
#

ok good, now let's look at RST

carmine garden
#

we similarly have dim (RST)≤sim(ST)

dusky nymph
#

yes

#

so in particular, if dim(ST) < n, then RST can't be surjective

carmine garden
#

yes

#

so $dims(RST)≤dim(ST)≤dim(T)≤n$

dusky nymph
#

yea

#

well dim(T) at the end (but dim(S) is also true)

#

now the question is asking if S has to be injective

carmine garden
#

oops, yea,, lemme write dimT

dusky nymph
#

so a strategy might be to suppose S is not injective and then show that dim(RST) can't be n if that's the case

boreal girderBOT
carmine garden
#

well, we can start by removing the inequalities as dim(RST)=n

#

so $dims(RST)=dim(ST)=dim(T)=n$

dusky nymph
#

ok good

boreal girderBOT
dusky nymph
#

so focus on the middle one as it's the simplest one that involves S

#

if S is not injective, can dim(ST) be n?

carmine garden
#

no

dusky nymph
#

that is correct, but it will take a bit of arguing to explain why

#

any thoughts on how to start?

carmine garden
#

hmm

#

one minute

carmine garden
dusky nymph
#

it is true, but can you explain why?

#

(this part: "and thus , the dimension of the null space of RST won't be either")

carmine garden
#

As ST(v_1)=ST(v_2) for two vector v_1≠v_2, RST(v_1)= RST(v_2), for two vectors v_1≠v_2

dusky nymph
#

you seem to be using facts here which have not been proven:

carmine garden
#

yea, which are?

dusky nymph
#

oops let me back up

#

ok i guess just one thing

#

you're implicitly saying that ST is not injective

#

so you should explain why

carmine garden
dusky nymph
#

but this is the key fact, why is it true?

#

why does S not injective ==> ST not injective

#

somehow you have to use the fact that V is finite dimensional because that statement is false for infinite dimensions

carmine garden
#

yea, I get that

#

hmm

carmine garden
dusky nymph
#

here's one way you can use the finite dimensionality:

#

S not injective
==> S not surjective
==>(?) ST not surjective
==> ST not injective

#

where you would have to prove the (?) statement

#

(which is true even in infinite dimensions)

carmine garden
#

is ? a LT

dusky nymph
#

no ? is just intended to say "why is this implication true?"

#

the others being hopefully obvious

carmine garden
dusky nymph
#

well you should probably explain more carefully

#

if S is not surjective, why is ST not surjective?

carmine garden
#

Because S doesn't map to the entirety of V?

dusky nymph
#

ok and so?

carmine garden
#

so S composed with any function won't either

dusky nymph
#

true, but don't just state it as a fact

#

show it persuasively

#

if S doesn't map to the entirety of V, then there's some v in V such that Sw = v is always false, for all vectors w

carmine garden
#

I see

dusky nymph
#

if ST were surjective, then we would have STx = v for some vector x

#

thus Sw = v where w = Tx

#

contradicting the above

#

that's the kind of level of explanation i would expect if i were grading this

carmine garden
#

Hmm, I see. Okay , I'll work on building that level of rigour

dusky nymph
#

ok cool so are the rest of the implications clear?

#

S not injective
==> S not surjective
==> ST not surjective
==> ST not injective

#

(and do you see where we're using finite dimensionality of V?)

carmine garden
dusky nymph
#

nope actually that's the only implication where we're not using it!

#

S not surjective ==> ST not surjective is true even in infinite dimensions

#

but the other ==> are not

#

injective ==> surjective
and surjective ==> injective
are both false in infinite dimensions

carmine garden
#

I see

dusky nymph
#

ok now the rest of your argument works

#

S not injective ==> ST not injective as we just showed
and therefore RST not injective, as you showed

#

so just one more thing to say after that and you're done!

carmine garden
#

Therefore S must be injective for RST to be Surjective

dusky nymph
#

right, because...

#

RST not injective ==> RST not surjective

#

so connecting all the arrows we get
S not injective ==> RST not surjective

carmine garden
#

Got it

dusky nymph
#

or taking the contrapositive,

#

RST surjective ==> S injective

#

voila!

#

this question was a bit trickier than it looked, eh?

carmine garden
#

Yea

#

Quite, to make it worse, I did't have any proof based math courses in sem 2, so I'm a bit out of touch with proof writing

dusky nymph
#

np, linear algebra is a good place to practice proof writing, probably better than real analysis or smth

carmine garden
#

Yea, I'm taking LA2 early(next sem!), hope that works out well

#

thanks agian!

#

*again

dusky nymph
#

yw, good luck!

carmine garden
#

.close

compact pewterBOT
#
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#
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sour sun
#

im working on a folio task on surge and logistic functions, and i need to use both these functions to relate to acceleration, ive found something i can do with the logistic function but cant figure out how to actually get it to work

im using the Mercedes-AMG F1 W11 EQ Performance because i thought it would be fun, ive got statistics of its 0-200km an hour and max speed, just dont really know how to start

sour sun
#

i also need to find a way to incooperate surge functions and i have no clue how imma do that

#

0-200km in 4.3~ seconds, and it has a max speed of 350km/phr. i was going to do the function based off of its 0-200 because i havent been able to find an accurate way to get its 350km/phr

#

would i be able to make L = 350 and fit A / b so that it passes y=200 at x = 4.3 to get an estimated time? would that work?

#

this is the logistic function im using (includes 1st and 2nd derivative incase they are useful, assuming i havent messed them up lol 😭)

compact pewterBOT
#

@sour sun Has your question been resolved?

sour sun
#

i give up

#

.close

compact pewterBOT
#
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compact pewterBOT
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warped oar
compact pewterBOT
jagged lagoon
short ferry
short ferry
jagged lagoon
short ferry
#

since they dont influence the sign (the ^5 and ^1/3)

jagged lagoon
#

or do u not know how to starrt

warped oar
short ferry
#

this likely doesnt even have nice sols

#

I'm changing likely to surely

short ferry
#

the denominator is always positive though

#

since (x^2-2x+2)^4 = ((x-1)^2+1)^4 >= 1^4, with equality only if x = 1

sullen canopy
short ferry
#

and 1^4 - cos^2(x) > 0 for all x other than multiples of pi

#

1 isnt a multiple of pi

#

so (x^2-2x+2)^4 - cos^2(x) > 0

#

and ((x^2-2x+2)^4 - cos^2(x))^1/3 > 0 as well

#

that means we can safely multiply both sides by this and the inequality reduces to

#

$\sin\left(x^{3}-x+7\right)e^{x^{2}}+\ln\left(x^{4}+1\right)<0$

#

and at this point, it's the right time to give up

warped oar
#

e^x^2 is always positive and so is ln(x^4 + 1)

short ferry
#

yeah, but sin isnt

boreal girderBOT
#

MathIsAlwaysRight

short ferry
#

we should be able to prove that the equality case has infinitely many sols

#

but thats pretty much it

#

the solution is gonna be union of infinitely many ugly intervals without closed form

kind viper
kind viper
#

oh so bro made this question up kekehands

warped oar
#

Thanks MaethIsAlwaysRight for your help.

#

I may try myself more.

#

Thanks.

#

.close

compact pewterBOT
#
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compact pewterBOT
#
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carmine garden
#

Stupid question. How does a quotient space differ from the sum of two vector spaces

hushed magnet
#

how are they similar in your opinion

#

except both being vector spaces

carmine garden
#

By definition they seem to be the same we add all vectors of one vector space to all vector spaces of the other, unless this means for some fixed v in V

hushed magnet
#

ok I can see where you are coming from

#

for starters, the elements of V/U are sets

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instead of vectors

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what this construction achieves is computing "modulo U"

carmine garden
#

I see

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okay

kind viper
#

have you seen the quotient construction for rings...? you might not have

carmine garden
hushed magnet
#

or as a specific example, the quotient way to define modulo n

carmine garden
#

I suppose I've seen that, though I don't recall details

hushed magnet
#

look at it again

#

imo its the easiest quotient construction to understand

carmine garden
#

okay, will look at it

hushed magnet
#

consider 5Z the set of all multiples of 5

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define a relation on Z by a~b iff a-b in 5Z

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show its an equivalence relation

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write out all equivalence classes

carmine garden
#

Okay

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a~a in 5Z, so it's reflexive. Let a~ b, then b~a as a-b=-(b-a) . Lastly if a~b, b~ c, then a~c

carmine garden
hushed magnet
#

well it should be sets

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but ok

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and thats a very incomplete proof

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anyway

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we notice the first of those sets is 5Z or 0+5Z

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the next is 1+5Z

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then 2+5Z, 3+5Z, 4+5Z

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what do you get if you add the second and third set together

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(using set addition in the form A+B = {a+b: a in A, b in B})

carmine garden
hushed magnet
#

yes

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so (1+5Z) + (2+5Z) = 3+5Z

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in general, (a+5Z) + (b+5Z) = (a+b) + 5Z

carmine garden
#

ah, which is simialr to quotient spaces

#

got it

#

Thanks!

#

.close

compact pewterBOT
#
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coral iris
#

how to do this

compact pewterBOT
acoustic yarrow
#

well itd be nice if u gave some context

#

!xy

compact pewterBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

coral iris
#

that is the exact problem

coral iris
#

!xy

compact pewterBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

acoustic yarrow
#

it says "Now, we want to..."

#

what came before this?

kind viper
coral iris
kind viper
#

ok so this is the context.

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your earlier picture was cropped.

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ok

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now do you see the graph of f(x) in black?

coral iris
kind viper
#

btw the domain and range should be given with [square brackets] for closed intervals not {curly brackets} for sets with only explicitly listed elements

#

anyway it looks like you were able to read f(-1), f(0) and f(1) from the graph

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just continue like that

coral iris
#

so is it just based on the table

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and if we are transalting x+2 shouldnt each value of x go 2 units to the left since it is horizontal

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@kind viper

kind viper
kind viper
coral iris
#

i am still confused ebcuase we should be moving to the left when (x+2)

tired bear
#

each point shows the value 2 units to the right of it

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so the entire graph shifts left by 2 units

compact pewterBOT
#

@coral iris Has your question been resolved?

coral iris
#

no but it shows it goes right accoring to the grpah but it should go left

compact pewterBOT
#

@coral iris Has your question been resolved?

sick shard
#

I mean if it's in book or somewhere you can send pic

coral iris
coral iris
sick shard
# coral iris

Given: g(-4)=6

Look at (-2,6) in graph of f(x). That exact point must be placed at (-4,6) for g(-4)=6, so that point must be shifted 2 units left in graph of g(x).

#

Idk how do you see that as right shift

coral iris
#

becuase it is moving to the left to get to y=-6

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you need to move form -4 thorugh -2 which is a +2 shift ot the right

sick shard
#

Oh man, ok leave it.
Just draw graph of g(x) by your own on a rough page

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And see where it shifts

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Ez

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I see what you are trying to say but you are mistaking right shift of coordinate axes for right shift of graph

sick shard
coral iris
#

i can do that and thats wroks to grraph but not onn here

#

@sick shard

sick shard
#

Idk nobody helping you cause you can't explain your problem better

compact pewterBOT
#

@coral iris Has your question been resolved?

compact pewterBOT
#
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compact pewterBOT
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tropic agate
#

I'm reading about permutations. Consider the symmetric group $S_n$. Why is the following identity true? $$(c\ c+1)(a\ c)(c\ c+1)=(a\ c+1).$$ I know the last two $2$-cycles on the left combine to $(a \ c\ c+1)$, and why does then $(c\ c+1)(a\ c\ c+1)=(a\ c+1)$?

boreal girderBOT
hushed magnet
#

what is (c c+1)(a c)(c c+1) (a)

#

wher the last () mean function argument

tropic agate
#

.close

compact pewterBOT
#
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compact pewterBOT
#
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strange pendant
#

how do you

compact pewterBOT
strange pendant
#

figure that the volume of a parelelepipid is the determinant of a 3x3 matrix

#

can someone explain step by step, I dont get the geometric idea

muted elbow
#

volume of parallelepiped = (area of a face)x(height between two parallel faces)

#

(axb) is the area of our base and .c is the perpendicular distance between the two faces

#

draw a diagram

#

the scalar triple product (axb).c is the determinant
[a]
[b]
[c]

compact pewterBOT
#

@strange pendant Has your question been resolved?

muted elbow
strange pendant
strange pendant
sullen canopy
strange pendant
#

bro took ages to draw it

muted elbow
strange pendant
#

the fuck is this

muted elbow
#

ye my writing is shit tbf

strange pendant
#

where did the sin cos came from

muted elbow
#

trigonometry

#

right angled triangle

strange pendant
#

you skipped some steps

#

i dont remember soh cah toa

muted elbow
#

sin𝜃 = perpendicular/hypotenuse

#

|b| = length of the hypotenuse

#

so |b|sin𝜃 = perpendicular distance between two parallel edges

#

cos𝜃 = base/hypotenuse

strange pendant
#

the fuck you mean

muted elbow
#

opposite

#

same thing

#

ig its taught differently in different countries

strange pendant
#

sin=op/hyp

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sin=op/|b|

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|b|sin(theta) = op

muted elbow
#

yes

strange pendant
#

but where did cos came from

#

the letters are very tiny wtf?

muted elbow
#

cos𝜃 = base/hyp
sin(𝜋/2-𝜃) = cos𝜃

strange pendant
#

cos = adjacent/hypothenuse

muted elbow
#

sin(𝜋/2-𝜃) = opp/hyp
sin(𝜋/2-𝜃) = opp/|c|
|c|sin(𝜋/2-𝜃) = opp
|c|cos(𝜃) = opp

muted elbow
#

third vector

strange pendant
#

upward is a

muted elbow
#

no

#

right is a

strange pendant
#

-> is A

muted elbow
#

forward is b

strange pendant
#

you are using trig identity i dont know

#

cos(x) = sin(pi/3-x)?

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you skipped steps

muted elbow
strange pendant
#

you skipped shit

muted elbow
#

wait how much trigono you know

strange pendant
#

only the basics

strange pendant
# muted elbow pi/2

how am I supposed to know and why does it matter if you end up using cos anyways

muted elbow
#

well dot product gives the projection of a vector along another vector

strange pendant
#

?

muted elbow
#

so geometrically you can see how that would give us the perpendicular