#help-41

1 messages · Page 63 of 1

eager shale
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oh wait

hollow hound
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:/

eager shale
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mb

hollow hound
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is fine bro

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pls help its my hw 😄

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<@&286206848099549185>

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no one?

violet blaze
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ok

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so

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DBC = DAC

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also

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ABD = 90

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since

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AD is diameter

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so you can figure out

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ABC

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so from trinagle

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you can figure out DAB

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so you can find out

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DCB

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SO you can gigure out BDC

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=BAC

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now jst show BDF - ACF

amber waspBOT
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@hollow hound Has your question been resolved?

hollow hound
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👍

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.close

amber waspBOT
#
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noble lake
amber waspBOT
noble lake
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I need to solve this differential equation, to start I have to check if it is exact. I did this and I am pretty sure it is not exact.

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But I have no clue what method to use or where to start to try and solve it

tired girder
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They say intuition's the best way

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ecosydy + esinydx

winged panther
tired girder
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So it's d(esiny)

noble lake
tired girder
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The other side is easier !

noble lake
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.close

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gloomy orbit
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I've got a bit stuck on this one, I'm not very good with standard form and inequalities

gloomy orbit
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i get that i cube root -1728 and square root 160 and i get -12 and 4 root 10 respectively but

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im not sure how to format it

winged panther
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So the first set gives x ≥ -12 and second set gives -4√10 ≤ x ≤ 4√10. Take the intersection.

gloomy orbit
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oh ok i get you

amber waspBOT
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@gloomy orbit Has your question been resolved?

gloomy orbit
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i still am not completely sure

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im terrible at these

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@gloomy orbit Has your question been resolved?

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frozen temple
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Why is it that when we partially differentiate a 2 deg 2 var equation like a parabola, pair of straight lines etc , with respect to x and y separately and find the intersection of the two resulting lines we get the "center" of the original curve?

frozen temple
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I was told that this works in class as a shortcut but don't know why this works

pallid canopy
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Do you have concrete examples

frozen temple
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Let me send exactly what we did

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This is for a pair of straight lines but is supposed work for other curves also

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And x1 , y1 is supposed to be intersection of the POSL

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<@&286206848099549185>

amber waspBOT
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@frozen temple Has your question been resolved?

frozen temple
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<@&286206848099549185>

viscid linden
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can you type out the writing in the picture?

frozen temple
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Ok

frozen temple
# viscid linden can you type out the writing in the picture?

Define S as ax^2 +2hxy +2by^2 + 2gx +2fy +c =0
Differentiate S partially keeping y constant:
ax +hy +g = 0
Now same but keeping x as constant:
hx + by +f =0
Now find point of intersection of these lines and this point is supposed to be the center of S

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<@&286206848099549185>

amber waspBOT
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noble plume
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Please help me on this question

amber waspBOT
noble plume
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So far, I know that in 15 seconds, Andy can run 3/8 of the track

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which also means that Andy claps hands with Bob 2 times every 40 seconds

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but idk what to do with this info

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please help

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@hazy bluff

unborn plaza
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How far does Bob run in 15 seconds?

noble plume
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3/4 of the track?

unborn plaza
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Not quite

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How far does he run in 15 seconds starting from a clap?

noble plume
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5/8?

unborn plaza
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Yeah

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👍

noble plume
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So it takes Bob 25 seconds to run around the trcak

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track*

unborn plaza
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That's not what I got

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It's close though

noble plume
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i meant 24

unborn plaza
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Yes 👍

amber waspBOT
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@noble plume Has your question been resolved?

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noble plume
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.reopen

amber waspBOT
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noble plume
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Please help me on this question:

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<@&286206848099549185>

viscid linden
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l/w = 2w/l

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you need to solve this

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do you see why?

noble plume
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Because it says that the width of the original sheet becomes the length of the folded one?

viscid linden
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yes

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the new long side is the old short side

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and the new short side is half the old long side

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but the ratio of the long side to the short side stays the same

noble plume
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Oh so the ratio will have roots in it

noble plume
viscid linden
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no

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that would mean that after the fold, it will become 1:1

viscid linden
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√2:1 (which becomes 1:(√2/2) = 1:1/√2)

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do you see why?

noble plume
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Unfortunately, no

viscid linden
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what is l/w equal to?

noble plume
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it's equal to 2w/l

viscid linden
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l/w = 2(w/l) => (l/w)^2 = 2

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right?

noble plume
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yes

viscid linden
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so l/w = √2

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(and -√2, but who cares)

noble plume
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oh that makes a lot more sense

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thanks for clarifying

viscid linden
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you're welcome

noble plume
viscid linden
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yes

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by multiplying both sides by √2, you get √2:1 back

noble plume
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i put $\sqrt 2 : 1$ into the thing but it said i got it wrong?

grizzled pagodaBOT
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Eatdonuts

viscid linden
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wait

noble plume
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oh wait it's asking to put it as a common fraction

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so $\sqrt 2$ im guessing should work

grizzled pagodaBOT
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Eatdonuts

noble plume
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bruh it said root 2 was wrong too

viscid linden
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wikipedia says common fractions are rational fractions

noble plume
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oh wait a/b has to be both integer

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nvm i got the answer

viscid linden
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what was it

noble plume
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root 2 over 2

viscid linden
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bruh

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1/√2 would have also worked I guess

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it was w/l and not l/w...

amber waspBOT
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@noble plume Has your question been resolved?

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abstract fossil
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stumped by this question

amber waspBOT
woeful sable
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1/2A:2/5B:2/7C

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2, 5 and 7 have 70 in common, right

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nothing before that

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you just need to find A:B:C

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1/2 of a just means

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0.5A

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like how you have

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2A:3B:4C

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except here

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the fractions are instead of 2, 3, 4

amber waspBOT
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As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

woeful sable
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mb

abstract fossil
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honestly i dont understand😭

woeful sable
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listen

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imagine instead of the fractions

abstract fossil
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i havent done maths since june 2024

woeful sable
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you have whole numbers

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integers

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it's a proportion

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but instead

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the coefficients in the proportion are given as fractions, and you need to get the proportion simplified to an integer form such as 2A:3B:4C

abstract fossil
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oh

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i think i get it

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you essentially what to get rid of the fractions?

woeful sable
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yes

abstract fossil
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this is how i do it

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i nthink

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first i times all the fractions by 2

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to make it 1A

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then by 5 to make it

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2b

woeful sable
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does anything happen with a?

abstract fossil
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so far

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it went from

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the original

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times all by 2

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to become

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A: 4/5B: 8/7C
^ incorrect
correct below
A:4/5B : 4/7C

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then i think i should times by 5 and then 7

woeful sable
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yes

abstract fossil
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so it should have no fractions remaking

woeful sable
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that's correct

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do that and let me know your answer

abstract fossil
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now i have

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35 A: 28B: 40C

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there is an error

woeful sable
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if you multiply 2 by 2

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it's not 8

abstract fossil
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silly mistake😡

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so it should be

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35A / 28B/20C

woeful sable
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yes

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correct

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glad to be of service

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let me know if u need help w explaining again

abstract fossil
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thank you so much for the help it was really usefull🙏

woeful sable
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np

abstract fossil
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^practice questions, not a real test

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.close

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noble plume
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Can someone please help me on this question:

noble plume
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So far, I know that x will take m minutes and x+8 will take m-30 minutes

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btw x=usual speed and m=minutes

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<@&286206848099549185>

verbal jewel
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usual speed x = 120 / h (h = time for the trip in usual speed) -> h = 120/x
now adjust this formula for an increasing the speed by 8 mph and reducing the time by half an hour.

amber waspBOT
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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

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@noble plume Has your question been resolved?

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@noble plume Has your question been resolved?

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high abyss
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Can you solve for the variable of a quadratic equation without making it into perfect square form

high abyss
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Instead using and area model and going from there

sterile swan
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You can use the abc formula

high abyss
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What is that😭

sterile swan
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For a quadratic $ax^2+bx+x=0$ has roots at $x=\frac{-b\pm\sqrt{b^2-4ac}}{2a}$

grizzled pagodaBOT
high abyss
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Thats the quadratic formula

hollow plaza
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what you mean without making it into perfect square?

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send the question

high abyss
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Im just wondering like in general

crude kite
high abyss
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Bro what hurts my brain is this

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So many different ways which confuses me

crude kite
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Yeah there's many different ways to solving a quadratic

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It just depends on the complexity

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Like if you're unable to factor then you can complete the square, else use the quadratic formula

hollow plaza
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for example for a) u can do this:
(x+3)(x+9) = 0

high abyss
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Whats it mean to factor?

hollow plaza
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and u will get -9 and -3

crude kite
high abyss
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So making the x thing then making an area model

hollow plaza
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on part b u can just divide by 4 and then solve for the sqaure root

crude kite
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The "x thing" is called factoring

crude kite
high abyss
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Wait so if unable to solve it like what i did in b then you add the c term to both sides then divided and square the b term and if thats bot possible do quadratic equation?

hollow plaza
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I mean if you mean no solution for the equation then the graph is above x

crude kite
hollow plaza
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like X axis

twilit night
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learning to factor by expanding a polynomial to (x+1) (x+ 2), is very important later on. its very useful saves alot of time.

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just a tip

crude kite
# high abyss Wait so if unable to solve it like what i did in b then you add the c term to b...

Learn 5 Methods for solving quadratic equations in this video math tutorial by Mario's Math Tutoring. We discuss the graphing, factoring, quadratic formula, completing the square, and the taking square roots methods and go through 1 example of each type in this video.

Related Videos to Help You Succeed!:

Graphing Parabolas:
https://youtu.be/H...

▶ Play video
high abyss
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Alright ima watch this vid its the fact that theres so many different things to this it hurts my brain to have to know all of these

crude kite
#

As I mentioned, it depends on the complexity of the problem

amber waspBOT
#

@high abyss Has your question been resolved?

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tough mica
amber waspBOT
#

@tough mica Has your question been resolved?

winged panther
#

Show your diagram with coordinates of all points P, O, Q, R, S in terms of b

tough mica
winged panther
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Did. 7/10 • 12 was correct

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∆POQ ~ ∆SRQ => PO/OQ = SR/RQ

tough mica
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(Area Triangle QRS) / (Area Triangle QOP) = 9/25 = ((PO)/(SR))^2 = ((OQ)/(RQ))^2

(PO)/(SR) = 3/5 = (OQ)/(RQ)

winged panther
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No it's the other way (@_@;) [QRS]/[QOP] = [RS/OP]² = 9/25

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So RS/OP = 3/5

winged panther
# tough mica

Where are the coordinates? I asked you to solve the line equations and give me coordinates of points O,P,R,S

tough mica
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I'm struggling with that part

winged panther
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For instance, O being Origin is (0, 0)
P is (0, b)

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As P is intersection of line equations: x = 0 and y = b - x

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So, (x, y) = (0, b - 0) = (0, b)

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Similarly, what is given equation for line RS? What are coordinates of points R and S?

tough mica
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S = (4, b-4)

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R = (4,0)

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O = (0,0)

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P = (0,b)

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0 = b - x
x = b
Q = (b, 0)

winged panther
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Yes. So, the measurements OP = b and SR = ?

tough mica
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SR=b-4

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(b-4)/b = 3/5

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b-4 = (3/5).b
b - (3/5)b = 4
(5/5)b - (3/5)b = 4
(2/5)b = 4
b = 4 . (5/2)
b = 10

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what am I even doing bruh

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b is between (0,4) bleak

winged panther
# tough mica SR=b-4

(b - 4) is a negative number. Measurement of sides of a triangle cannot be negative

tough mica
winged panther
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SR = 4 - b

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No, your S is correct. SR = R_y - S_y = -(b - 4) = 4 - b

tough mica
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ok my bad

winged panther
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So now, (4 - b)/b = 3/5 is easy to solve

tough mica
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(4-b)/b = 3/5

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(4-b) = (3/5)b
4 = (5/5)b + (3/5)b
4 = (8/5)b
4.(5/8) = b

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,w 4*(5/8)

grizzled pagodaBOT
tough mica
noble plume
#

number theory is so much worse in my opinion

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well atleast the proofs are

tough mica
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that depends but yeah NT it's maybe a little harder. depending on the problem

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but specifically for me even basic geometry is hard for me

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but idk, I am just ducking around and finding out ig

noble plume
#

are you studying for amc 10/ amc 12?

tough mica
#

preparing for cemc cayley

tough mica
noble plume
#

thx you too

tough mica
#

.solved

amber waspBOT
#
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eager viper
#

I’m stuck on the second question, can’t seem to start it right and everything I’ve tried to do ends up being wrong/ not working please help <33

amber waspBOT
#

@eager viper Has your question been resolved?

eager viper
#

<@&286206848099549185>

amber waspBOT
#

@eager viper Has your question been resolved?

winged panther
#

Use these:

tan 2x = (2tan x)/(1-tan² x)
log_b² a = 1/2 log_b a

winged panther
#

Which is simply a polynomial equation.. which you can simplify n solve

eager viper
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Ok let me try that right now ty <3

eager viper
winged panther
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Oh, you got through the first part? What x did you get?

eager viper
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i got 8 or -1

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which tbh im not sure its right or not since both of those are also in my restrictions

winged panther
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Both x = -1 and 8 are incorrect

eager viper
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wait i just realized i forgot a whole part at the start

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give me a minute to redo it lol

winged panther
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As, for x = -1, f is not defined. And for x = 8, 1/g is not defined

eager viper
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oh so my restrictions are right then?

winged panther
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Yes. But you forgot x ≠ 0 is necessary for j to be defined

eager viper
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i included htat i just didnt say it lol

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its because j is a log so it cant be equal to 0/ cant be negative but since it says x is positive (absolute value) we only say it cant be 0 right?

winged panther
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Solve the equation n let me know what x you get

eager viper
#

ok thank you so much <3

winged panther
eager viper
#
  • and - 4 right?
winged panther
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So x can't be {-1, 8, 0, -5, 2/3}

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No.. x can totally be 4, in fact x = 4 satisfies the equation

eager viper
#

woahh where did the 2/3 and 5 come from

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is it from the g(x) after using factor theorem

winged panther
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Put g(x) = 0. As g is in denominator, it can't be 0

eager viper
winged panther
#

Yeah

eager viper
#

you used factor theorem and then found the roots which are at (x- 8)(x-2/3) and (x+5)

winged panther
#

Hm

eager viper
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uh i think i did something wrong

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i ended up getting a 7 degree polynomial?

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right now i have (112.5x/x+1)/(9x^4-39x^3-320x^2+468x-160) = 1/2(x^2 -7x -8)

winged panther
#

Ahahah

eager viper
#

stop i can solve super hard trig identites and yet i cant do 7th grade math 😭

winged panther
#

g(x) is basically (x - 8)(x + 5)(3x - 2)² and (x² - 7x - 8) = (x + 1)(x - 8)

eager viper
#

omfg.

winged panther
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Can you cross out the polynomial factors?

eager viper
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i only did that for the restrictions

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💀

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the x- 8

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oh wait

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then you move the x+1 over

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and cross those out too

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ohhhhhhh

winged panther
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225x = (x + 5)(3x - 2)²

eager viper
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right now i have 112.5x= ((x+5)(3x-2)^2)/2

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ok we have the same thing

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i just didnt move over the 2 yet

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do yo get rid of the sqaure root next

winged panther
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Huh square root?

eager viper
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the ^2

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meant exponent lol

winged panther
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Yeah, expand and rewrite polynomial

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Should be getting ||9x³ + 33x² - 281x + 20 = 0||

eager viper
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oh

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i square rooted it to make it simplier

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so i got 3x^2 -2x -10

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and that also simpifies my final answers

winged panther
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?? Square rooted it? Can you show your work?

eager viper
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yes

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one secon

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Because 225 is a perfect root

winged panther
#

Nuuuu, what about √x and √(x + 5) ??

eager viper
#

omg

winged panther
#

Taking square root on both sides gives √(225x) = √(x+5) (3x-2)

winged panther
eager viper
#

im sorry my brain is so fried from staring at this question since like 12

eager viper
#

not gonna look at that just yet wanna make sure i get it on my own

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Ok I think I got it

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Oh you were right before 4 does satisfy the equation

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Thank you so much for your help I actually understand this now

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Now onto #2 lol

eager viper
#

I think I did it right

winged panther
#

Did you forget the x in the expression?

eager viper
#

Yeah I did lol

#

Super close tho

#

So then is this right?

winged panther
eager viper
#

Oh

#

Why is that?

#

Sorry my teacher never explained that to me

#

Oh wait is it because it’s order 2 so it doesn’t count as a turning point (it bounces off the point)

winged panther
#

Yes

#

Because (x - 2/3)² ≥ 0 for any real value of x. So you might as well treat it as not affecting the inequality

eager viper
#

So then is this my final answer?

eager viper
#

Thank you so much by the way my teacher like barely teaches so this for super helpful

winged panther
#

Yes. (-inf, -5] U (-1, 0] U [8, inf)

winged panther
eager viper
#

Ok thank you again you’ve been a literal life saver <3

eager viper
winged panther
#

Btw which stylus do you use for your tablet? If it's one (@_@;) or maybe a writing pad?

#

I got a Samsung recently but I can't find a Samsung pen for it. So I'm looking for options

eager viper
#

Oh I use an Apple Pencil lol but I’ve had a Adonit note+ before and it was good

#

Same with the jam Jake palm stylus

eager viper
#

.close

amber waspBOT
#
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#
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idle storm
#

Help

amber waspBOT
idle storm
#

how do I learn desmos ?

#

To get slopes

grizzled plume
#

Desmos is a graphing calculator

#

Wdym learn

mint nacelle
# idle storm

this page you showed us doesn't have anything on slopes

#

the slope would be the derivative of a graph (at a particular point)

idle storm
#

One guy said you need desmos for it

#

So i was concerned

#

how do I get the solution

#

For that

#

??

woeful sable
#

You dont need desmos for graphing it you just need to know the properties of a quadratic function

idle storm
#

Alright

#

thx

#

.close

amber waspBOT
#
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quaint jungle
#

could u explain me demoivres theorem

amber waspBOT
mint nacelle
#

this version?

quaint jungle
#

.close

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#
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quaint jungle
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gloomy cedar
#

I have to give a presentation on The Ehrenfest Model Of Diffusion in my probability course. So, I don't know that how to prepare for this presentation. Can any of you help me out with it, since I'm confused with the topic that what it says about the probabilities, i mean, i want to know about the main theme of the topic in the realm of probability.

amber waspBOT
#

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night snow
#

min value of 1+x, (x>0)
using am gm we get
x+1 >= 2 *(x^1/2)
but x is from 0 to 1, so min value of RHS = 0
whereas min value of LHS =1 (considering x tends to 0+)

night snow
#

did math just break?

vocal isle
#

?

#

x+1 >= 2 x^/2
What is '2 x^/2"?

night snow
#

2 root x mb

vocal isle
#

OKKKKKKKKKKKKKKKKKKKKKKKKK

pallid canopy
#

The minimum doesn't exist

night snow
#

y?

frank radish
#

wouldnt minimum of 1+x where x>0 be 1.000000000001

night snow
#

ye

#

even i thouhgt that

coarse linden
#

you can't find a min val in open interval (1, +\inf)

vocal isle
#

x + 1 >= 2 * x^(1/2) only implies that for all x > 0, the sum of x and 1 will always be greater than this specific product: 2root(x)

frank radish
#

1 >= 0 is true, nothing broke

night snow
#

mb

frank radish
#

= means "> or ="

vocal isle
#

You must have a concrete proof step by step for whatever you say. If you don't, even if looks correct, you must not accept it.

frank radish
#

do you wanna prove that theres no minimum or do you wanna find the minimum(you cant)

vocal isle
#

What do you mean 'x is from 0 to 1'?

frank radish
#

he probably thought too hard about the = in >=

night snow
#

lol yeah

#

i got it thanks

#

looks like i was high

#

.clsoe

#

.close

amber waspBOT
#
Channel closed

Closed by @night snow

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amber waspBOT
#
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loud nova
#

How can I be able to identify what rules to use for each specified steps as there are many rules at once and wanted to know for which specific problems to indentify from

loud nova
#

Discrete math

amber waspBOT
#

@loud nova Has your question been resolved?

loud nova
#

<@&286206848099549185>

#

.close

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#
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loud nova
#

.reopen

amber waspBOT
#

small pendant
#

um

loud nova
#

What

small pendant
#

can you tell me whcih one is $\wedge$ and which one is $\vee$ again

grizzled pagodaBOT
#

Arnavutköy

small pendant
#

i forget which one is 'and' and which one is 'or'

loud nova
#

$\wedge$ is and

grizzled pagodaBOT
#

lambda_1

small pendant
#

ok

loud nova
#

$\vee$ is or

grizzled pagodaBOT
#

lambda_1

small pendant
#

so we start with $q\implies u\wedge t$

grizzled pagodaBOT
#

Arnavutköy

small pendant
#

so let us assume $q$ is true

grizzled pagodaBOT
#

Arnavutköy

small pendant
#

this implies that now, $q$, $t$, and $u$ are true, right?

grizzled pagodaBOT
#

Arnavutköy

loud nova
#

Ys

small pendant
#

we know that $\neg s$ is true right?

grizzled pagodaBOT
#

Arnavutköy

loud nova
#

Yes and is given as. apremise

small pendant
#

so now, let us suppose $r$ is not true

grizzled pagodaBOT
#

Arnavutköy

small pendant
#

we want to get a contradiction, right?

loud nova
#

Yes

small pendant
#

or actually, we don't need to do contradiction yet

#

so we know that $u$ is true

grizzled pagodaBOT
#

Arnavutköy

small pendant
#

we now apply $u\to p$

grizzled pagodaBOT
#

Arnavutköy

small pendant
#

so, we now know that $p,q,t,u$ are all correct

grizzled pagodaBOT
#

Arnavutköy

small pendant
#

right?

loud nova
#

It came from simplification rule and so I am wondering how can identify you need to ue that rule

loud nova
small pendant
#

we see that there is a rule which requires a signle u

#

and we know that t\wedge u is correct

loud nova
#

Agreed

small pendant
#

therefore, we decide to use the simplification rule

#

to just gett u

loud nova
#

Okay then

small pendant
#

so if we know that $p,q,t,u$ are correct

grizzled pagodaBOT
#

Arnavutköy

small pendant
#

then, we know that $p\wedge t$ is satisfied, right?

grizzled pagodaBOT
#

Arnavutköy

loud nova
#

Yew

#

This is the rule called conjuction to be used for that

small pendant
#

yeah

#

so now, we apply the premise

#

and we get that $r\vee s$ is correct

grizzled pagodaBOT
#

Arnavutköy

loud nova
#

Yes

small pendant
#

but, we know that $s$ is false right?

grizzled pagodaBOT
#

Arnavutköy

loud nova
#

How would you know s itself is false or not

small pendant
grizzled pagodaBOT
#

Arnavutköy

loud nova
#

Okay as does make sense for that then

small pendant
#

so if $s$ is false, but $r\vee s$ is true, then $r$ must be true

grizzled pagodaBOT
#

Arnavutköy

loud nova
#

With the use of modus ponens rule

small pendant
#

yes

loud nova
#

Yes

small pendant
#

so this satisfies $q\to r$

grizzled pagodaBOT
#

Arnavutköy

small pendant
#

i gtg now

loud nova
#

Okay

#

Thank you

amber waspBOT
#

@loud nova Has your question been resolved?

loud nova
#

.closed

#

.close

amber waspBOT
#
Channel closed

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amber waspBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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night snow
#

i dont think my approach is correct

amber waspBOT
sterile swan
#

!status

amber waspBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
night snow
#

1

#

if im not wrong, this is the diagram right

sterile swan
#

yes

#

very roughly

night snow
#

so what i had done was

sterile swan
#

i can you determine the equation of the tangent line, then you find the intersection points

night snow
#

i considered a pt x1,y1

night snow
sterile swan
#

no, the intersection points are determined by the line

#

if you take A=(10,0) and B=(0,1000) its not tangent to the ellipse

night snow
#

so i need to take a variable pt (h,k)?

sterile swan
#

you need to take a point on the ellipse

#

and then find the tangent line at that point

night snow
#

ye done

sterile swan
#

whats your equation

night snow
#

xx1/9 + yy1/4 = 1

sterile swan
#

i meant of hte tangent line

night snow
#

isnt it this itself?

sterile swan
#

thats for the ellipse

night snow
#

oh

sterile swan
#

its not a tangent line

night snow
#

y-y1 = m(x-x1) ?

#

i dont have m

sterile swan
#

and then what are x1 and y1

night snow
#

the assumed pts on the ellipse?

sterile swan
#

yes

tired girder
#

My urge would be to, consider the points as (acosø,bsinø)

night snow
#

after that?

#

its coming ig

#

i got some super wierd shit

#

i used this

tight bramble
#

2

night snow
#

nd this

night snow
tight bramble
#

uh you can calculate

#

how you calculated?

night snow
#

i got m=0 🗿

tight bramble
#

wrong

#

...

night snow
#

i equated those two equations

tight bramble
#

its wrong

night snow
#

ye ik

tight bramble
#

go check from math solvers internet idk

#

answer was the option (A)

night snow
#

its wrong

#

answer is C

sterile swan
#

!nosols

amber waspBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

night snow
#

i hv the key lol

#

idk the solution

tight bramble
night snow
#

thats why im here

#

tell how u got

tight bramble
#

like a human being man

#

you gotta know these shi

#

i am 9th grade guy

#

mb

#

answer is 6

#

look for options. search which is 6

night snow
#

C

#

brotha how u got it

tight bramble
#

look

#

lemme break it down

#

breaking sounds

#

oops it broke

night snow
#

bruv

tight bramble
#

just know that answer is 6

#

and i cant send pictures

#

good night brother

#

going to solve some ez pz contour triple integrals

night snow
#

helpo

tight bramble
#

another equation?

night snow
#

bruv u sleep

#

9th grade they teach integration ah

#

which country

tight bramble
#

country of ease and peace

#

*for deads only

#

anyway

#

send equations brah

tight bramble
night snow
#

broooo how do i solve this questionn

#

<@&286206848099549185>

tight bramble
night snow
tight bramble
#

you made us go mad

#

ill convert my hand writings to latex (my internet is crap and cant send a photo)

nova briar
warm burrow
#

I would assume the origin

nova briar
#

So it's a right triangle?

silk sonnet
#

not necessarily

nova briar
#

well, it meets at points A and B, both of which lie on the coordinate axes (which I assume are the x and y coordinate axes) so from the origin to any of these points, in order for it to be a triangle, it's gotta be a right triangle, right?

silk sonnet
#

oh yeah

#

im stupid

night snow
#

ye

warm burrow
#

well actually not necessarily

#

cause if the point is 0,3 2,0

night snow
#

coordinate axes are at 90 to each other?

nova briar
#

at the origin point

silk sonnet
nova briar
silk sonnet
#

so basically

warm burrow
#

no it wouldnt be a triangle at those points cause the tangent line doesnt touch the axes

silk sonnet
#

you just have express the area of the triangle by x where x is an x coordinate of a point on the ellipse right?

nova briar
silk sonnet
#

and then find the min where x is between (0,3)

night snow
tight bramble
#

\begin{array}{l}
\frac{x^{2}}{9} +\frac{y^{2}}{4} =1\
\
\
\
\arrowbullet equation\ tangent\ going\ to\ ellipse\ in\ point\ of\ ( x_{1} ,y_{1}) =\
\frac{xx_{1}}{9} +\frac{yy_{1}}{4} =1\
\
\
\
\arrowbullet \ since\ cordinates\ of\ ( x_{1} ,y_{1}) satisfy\ the\ ellipse\ equation\ we\ can\ say:\
\frac{x_{1}^{2}}{9} +\frac{y_{1}^{2}}{4} =1\
\
\arrowbullet \ x\ and\ y\ intercepts\ when\ we\ set\ x=0\ and\ y=0\
\frac{xx_{1}}{9} =1\ \rightarrowtail x=\frac{9}{x_{1}}\
\
\frac{yy_{1}}{4} =1\ \rightarrowtail \ y=\frac{4}{y_{1}}
\end{array}

grizzled pagodaBOT
#

Flynn-Flix
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

tight bramble
silk sonnet
#

tf is a yaper

tight bramble
silk sonnet
#

you mean a yapper?

tight bramble
tight bramble
tight bramble
nova briar
warm burrow
#

when this happens it is no longer a triangle at all

night snow
#

brooo why arguing over this crap

tight bramble
#

holy yappers of yappingtons of yapps

night snow
#

😭

tight bramble
nova briar
tight bramble
#

just a little of equation

night snow
#

hmm ill try tomorrow

warm burrow
#

And in this cause you just get an infinitely long rectangle

night snow
#

its 3 am here lol

#

gotta sleep ig

tight bramble
#

call an ambulance

nova briar
tight bramble
warm burrow
#

if the tangent to the ellipse is chosen at specific points you dont get a triangle because the line doesnt touch the one of the coordinate axes

nova briar
warm burrow
#

In 4 cases there is either no A or no B

#

but there is no use in arguing this as the area doesnt matter anymore in these 4 cases

tight bramble
#

holy yappington💀

nova briar
#

I thought these were the 4 triangles that can possibly be formed

warm burrow
#

Bro went to sleep anyways

#

oh you just solved the problem

#

good job

#

wait nevermind

#

you mightve gotton close though

#

Nevermind

#

The question meant like this

nova briar
#

the area seems to be 3 but the choices don't show that... so I'm either wrong or the key word in the question minimum indicates the answer is 2

nova briar
amber waspBOT
#

@night snow Has your question been resolved?

warm burrow
#

I solved it

#

but the guy went to sleep

#

so no point

nova briar
#

Okay, I get the basic idea of how to solve it but solving it is another issue. You have to find the line that is the smallest from the origin point to the perimeter of the elipses. Once you find the line and the ending point of that line that touches the ellipses (C), you run the tangeant along that because it is minimizing the area... and then you have to find A and B based on what points of the axes it will hit from that point (by using maybe derivation). I don't think it matters which quadrant you are working in, so we can just limit it to the top right quadrant...

nova briar
#

and so I can be at peace

#

I think the answer is B though

warm burrow
#

is B 6?

nova briar
#

either B or C

nova briar
# warm burrow is B 6?

No, B was 4. But I knew it had to be > 2 and probably < 8 because it can't be that much of a difference from 3 (which is the maximum area of the triangle inside the ellipses)

warm burrow
#

We need to find the intercepts of the line

nova briar
#

The tangent line?

warm burrow
#

Yes

#

we can do this in terms of x and y

nova briar
#

So how did you find the tangent line?

warm burrow
#

because it is an ellipse

#

so set y=0 to get the intercept

nova briar
#

Those are the intercepts of the ellipse, not the tangent line.

#

We already know all 4 intercepts of the ellipse

warm burrow
#

there are infinite intercepts

nova briar
#

For the tangent line?

warm burrow
#

yes

#

let me explain

nova briar
#

Yea, for the tangent because there are infinite points along the ellipse.

warm burrow
#

the right triangle will be enclosed by two intercepts of the line and the origin

#

so we can just find the function for the intercepts

#

then minimise them

nova briar
#

we don't know the function of the line

#

Well, we do know that it's the derivative of the ellipse function

#

because that's what a derivative is

warm burrow
#

$x^2/9+y^2/4 =1$

grizzled pagodaBOT
#

Banana Steeler

warm burrow
#

ok to find the intercept function

#

for the y intercept

nova briar
#

for x it's 3, for y it's 2

warm burrow
#

We set x to 0

#

so it becomes $y^2/4=1$

nova briar
#

y = 2; x = 3

grizzled pagodaBOT
#

Banana Steeler

warm burrow
#

and remember we are solving for y

#

$y=4/y$

grizzled pagodaBOT
#

Banana Steeler

warm burrow
#

so we know it will be (0, 4/y) for the y intercept

#

now we solve for the x intercept

#

so set y=0

#

$x^2/9=1$

grizzled pagodaBOT
#

Banana Steeler

warm burrow
#

solve for x

#

$x=9/x$

grizzled pagodaBOT
#

Banana Steeler

amber waspBOT
#
Channel closed

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warm burrow
#

aw man

#

THE SOLUTION IS 6 before i finish

#

cause the channel is gonna be locked

amber waspBOT
#
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warm burrow
#

The two points we know it will be is (9/x, 0) and (0,4/y)

warm burrow
#

.close

amber waspBOT
#
Channel closed

Closed by @warm burrow

Use .reopen if this was a mistake.

warm burrow
#

nvm if you want me to explain it just dm or something

nova briar
#

y = sqrt(4(1 - ((x^2)/9)))

amber waspBOT
#
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tough mica
amber waspBOT
tough mica
#

DC/BD = 3/4

#

area ABD = 24 cm^2

(area ADC / area ABD) = (3/4)^2

#

Area ADC / Area ABD = 9/16

#

area ADC = (9/16) x 24cm^2

#

,w (9/16) * 24

grizzled pagodaBOT
tough mica
#

so answer is 13.5 cm^2?

celest cove
#

why (3/4)^2?

#

only one side is scaled

#

for 1/2 ab

tough mica
#

its not similar triangles, MB

celest cove
#

if i call AB=y

then BD=4x and DC=3x

0.5(4x)y=24
0.5(3x)y=A

tough mica
#

2xy = 24
(3/2)xy = A

#

,calc 12*(3/2)

grizzled pagodaBOT
#

Result:

18
tough mica
#

A is 18cm^2

celest cove
#

sure, you could make xy the subject or just 'divide one equation by the other'

#

so to speak

tough mica
#

how so?

#

0.5(4x)y=24
0.5(3x)y=A

(0.5(4x)y)/(0.5(3x)y) = 24/A
A . (4/3) = 24
A = 24 . (3/4)

#

,calc 24 * (3/4)

grizzled pagodaBOT
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Result:

18
tough mica
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I appreciate the help

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.close

amber waspBOT
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cloud oar
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help this explaination isnt explaining

amber waspBOT
cloud oar
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"multiply the quotient of the coefficients"

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like what 💀

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dont u have to divide first then

grizzled plume
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Wait what do you need help understanding

cloud oar
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the explaination

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its so confusing

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oh wait i get it by looking at the pictures but the explaination is confusing af

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so basically i dont need help with anything

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grizzled plume
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Uhh ok

amber waspBOT
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keen pawn
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Does there exist a divergent monotone seqeunce with a cauchy subseqeunce? I was thinking $a_{2n}= n^2$, $a_{2n+1} = \frac{1}{n}$

grizzled pagodaBOT
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math rocks(wai)

stiff jetty
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i dont think so? (not evne in uni yet) so u might have quite a 'hand wavy' answer

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from google cauchy subsequence is bounded

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if ur sequence is increasing and bounded isnt that now convergent

keen pawn
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Ah right, I forgot that lemma

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Thanks

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stiff jetty
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its not a very good answer but i think u can get the pt

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(never heard of rigour in my life)

pseudo crescent
amber waspBOT
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amber waspBOT
keen pawn
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Have some work to do, will revisit this in a bit

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rigid swallow
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How do i find and angle between two 3d vector3's?

azure plover
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you can use the dot product along with the fact that $\vec u\cdot\vec v = ||\vec u||,||\vec v||\cos\theta$

grizzled pagodaBOT
rigid swallow
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What do the symbols mean? 😅 i don't work with maths at this high of a level..

azure plover
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double bars is just the absolute value

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theta in this case is the angle between u and v which is what you wanted

rigid swallow
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And the • thingy? Is it dot or divide? 😅

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Or something else 😵‍💫😅

azure plover
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its called the dot product

rigid swallow
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Ahhhh

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Lhs and rhs?

sand cargo
rigid swallow
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Its hard to but im trying to make a player forcibly look towards a position so i want the target angle and stuff to move the camera towards said position

azure plover
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in a game engine?

rigid swallow
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Mhm

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Well idk its a game based in unity

azure plover
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so what are the 2 vectors you have?

rigid swallow
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The postion and my position

azure plover
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the position of the camera?

rigid swallow
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Also like camera forward and forward vectors

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Ye

azure plover
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so you wanna turn the player camera towards a position

rigid swallow
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Yes

azure plover
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wdym by camera forward and forward vectors

rigid swallow
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Like a little ahead of the actual positon yet relative to the coordinates 0, 0, 0

azure plover
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well, you could use the method i told you to find the angle between the camera facing vector and the vector from player to the position

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it's in first person right?

rigid swallow
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Both 1st and 3rd person

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I think i can turn off 3rd person tho let me check rq

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Can't find it 😅

azure plover
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is this what you wanna find?

rigid swallow
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Ye pretty sure

fast badger
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Using what Ham said, you can rearrange for theta to get
theta = arccos(dot(u,v)/abs(u)abs(v))

azure plover
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i feel like there should be a better way to do this than to find the angle and manually turn it that angle

azure plover
rigid swallow
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I mean its the best way i can find im just trying to lock the player camera onto a point

azure plover
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but since it's in 3d, you'd probably wanna find 2 angles for pitch and yaw

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instead of a single angle between the 2 vectors

rigid swallow
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Idk if i can set 2 at once tho

fast badger
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You have the angle, now you just need the axis to rotate aabout

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Which is simply player_fwd x target_dir, where x is cross prod

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Like I said yesterday, Unity provides helper maths functions in their scripting api, so use that

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Namely, Quaternion.AngleAxis

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Read the docs for usage

rigid swallow
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Im just gonna say this is impossible in the game im coding in 😅

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Its too stressful

azure plover
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whats the method for your camera rotation?

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does it rotate along an axis by an angle?

rigid swallow
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🤷‍♂️

fast badger
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I believe Unity stores both quat and matrix representations of orientations

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So can just rotate quat by quat

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No, looks like it’s only stored as mat

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But you can just cast the quat to mat4 in any case

rigid swallow
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Doesn't even work aswell i look at it with left and right not up and down well i can but the up and down is relative to me

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My code sucks 🤣

fast badger
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Switch to the system I described, it is far more flexible

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Especially if you decide to animate it with easing functions

rigid swallow
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Nah its fine ill just add distance to the up and down rotation and then subtract the y height and see if that works

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And if it doesn't work ill just give up the idea

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I give up vectors/quaternions are stupid im never working with that crap again

amber waspBOT
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@rigid swallow Has your question been resolved?

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keen pawn
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Let $(a_n)$ be a Cauchy sequence. Then determine if $(c_n)=(-1)^{n} a_n $ forms a Cauchy sequence.
\
\
As $(a_n)$ is cauchy, it follows that $\abs{a_n-a_m} < \varepsilon,$ for $n,m>N$. Thus $\abs{a_n-a} +\abs{a-a_m} < \varepsilon$.
We now examine $\abs{(-1)^{n}a_n - (-1)^{m}a_m}$. If $n,m$ are both even it follows trivially that it's $a_n - a_m$, from which we can conclude that $\abs{a_n-a_m} < \varepsilon$. We now suppose that one of $n,m$ is even.Suppose $n$ is odd. It then follows we have $\abs{-a_n-a_m} \leq \abs{a-a_n} + \abs{a-a_m}$. Which is once again less than $\varepsilon$. The case where $n$ is even and $m$ is odd follows similarly. Now suppose both $n$ and $m$ are odd. We then have $\abs{-a_n+ a_m} = \abs{a_m-a_n}$, which is less than $\varepsilon$. We can thus conclude that $(-1)^{n} a_n$ forms a cauchy seqeunce.

grizzled pagodaBOT
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math rocks(wai)

silver mist
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What about a_n = 1 though? Don't think c_n is cauchy in that case

keen pawn
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But is $a_n$ cauchy then

grizzled pagodaBOT
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math rocks(wai)

silver mist
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Take epsilon = 1, if n and m have different parity the absolute difference is always 2 which is greater than 1

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c_n would look like 1, -1, 1, -1, 1, -1, ....

keen pawn
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That is true, which is why I split it using the triangle inequality

vernal surge
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$|-a_n-a_m| \leq |a-a_n|+|a-a_m|$ is wrong

grizzled pagodaBOT
vestal hatch
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mfw the case doesn't follow similarly

keen pawn
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So I just give this counter example and I'm done

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right

vernal surge
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yes

keen pawn
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thanks

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thanks everyone

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.close

amber waspBOT
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tough mica
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Square $ABCD$ has side lengths of $13$ units. Point $E$ lies in the interior of the square such that $AE = 5$ units and $BE = 12$ units. What is the distance from $E$ to side $AD$?

grizzled pagodaBOT
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938c2cc0dcc05f2b68c4287040cfcf71

vestal hatch
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i would recommend drawing a diagram

tough mica
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how so

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we dont where E should be placed inside ABCD

static eagle
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instead of units, use mm or cm and draw it out with a pencil and ruler

tough mica
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is it in the diagonal?

static eagle
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in that cause

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case *

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use coordinates

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so for instance.
A is (0,0)
B is (13,0)
C is (13,13)
D is (0,13)

vestal hatch
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yeah no

tough mica
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E = (0,5)

vestal hatch
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that is way overkill

tough mica
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how to draw E then

vestal hatch
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what does that even mean

static eagle
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u can deffo draw it

vestal hatch
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just put it wherever your heaart desires

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if the proportions look wrong then adjust it

tough mica
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ok

static eagle
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like place two rulers, one at 5cm and one at 12 cm

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whereevr they intersect

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is ur point E

static eagle
silver mist
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You can use a compass to draw radii of 5 and 12

tough mica
vestal hatch
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or you can just eyeball it

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ok good enough

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next i would find the altitude

tough mica
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the height of what

vestal hatch
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the altitude to AB in the triangle ABE

robust isle
tough mica
tough mica
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25 = 2x^2

vestal hatch
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well do you know any formulas involving the altitude?

tough mica
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25/2 = x^2

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h = 5/sqrt(2)

vestal hatch
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where are you getting this?

tough mica
vestal hatch
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how about involving the height?

vestal hatch
tough mica
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5^2 = h^2 + x^2
12^2 = h^2 + y^2

vestal hatch
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hmm

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i don't suppose you've learned heron's formula

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also there's something special about the values 5, 12, 13

tough mica
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Pythagoras triple

vestal hatch
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right, which means?

tough mica
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idk

verbal jewel
vestal hatch
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if the 3 sides of a triangle are a pythagorean triple, what does that make the triangle

verbal jewel
vestal hatch
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how can we find the area of a right triangle