#help-39

1 messages · Page 332 of 1

shrewd rune
#

which is true right

acoustic tangle
#

Yep

shrewd rune
#

so for any negative number the ecuation is correct ?

acoustic tangle
#

Yes

shrewd rune
#

now do we include 0 in there

acoustic tangle
#

I think so

shrewd rune
#

0 + 0 = 0

#

thats right

#

so for what value of x is the ecuation correct

#

.

acoustic tangle
#

X>=0

shrewd rune
#

if we have to use negative numbers?

acoustic tangle
#

Oh wait

#

No

#

Other way round

#

X<=0

shrewd rune
#

nice

#

thats all

acoustic tangle
#

Tysm

pearl pondBOT
#

@acoustic tangle Has your question been resolved?

pearl pondBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

acoustic tangle
#

How do I do iv

pearl pondBOT
acoustic tangle
#

Finding max height

sturdy bane
acoustic tangle
#

Er

#

Kinda

sturdy bane
#

what property is true about a max or min

acoustic tangle
#

Rate of change is 0

sturdy bane
#

yea

amber wind
#

Hey hey

#

what have you tried

sturdy bane
#

so check where the derivative is 0

acoustic tangle
#

I got

#

-20/6-h tho

#

Maybe I differentiated wrong idk

sturdy bane
#

oh im tripping ngl

sturdy bane
acoustic tangle
#

Tends to 0

sturdy bane
#

yea

#

the derivative gets smaller as the tree grows

sturdy bane
acoustic tangle
#

Yeah

sturdy bane
#

at what height does the derivative become 0

acoustic tangle
#

6

sturdy bane
#

ignore t here just look at the top equation

#

yea

sturdy bane
#

and you can verify that the change in height is > 0 up till then

acoustic tangle
#

How

sturdy bane
acoustic tangle
sturdy bane
acoustic tangle
#

Positive

sturdy bane
#

yep

#

so while the tree is shorter than 6 it will be growing towards 6

acoustic tangle
#

Thx

pearl pondBOT
#

@acoustic tangle Has your question been resolved?

acoustic tangle
#

Also

#

Im not sure how to put everything to the power of e

pearl pondBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

bronze glen
#

is there an error in this

pearl pondBOT
bronze glen
#

acc to our book this is the ans

#

not sure if its a misprint or i messed up

#

but js confirming

candid coral
#

it would actually be: dy/dx = 0, for x >= 0 and x != 1

bronze glen
bronze glen
#

our book's ans is that

#

thing

#

i wrote above

delicate temple
#

Have some ez doubts man

odd kelp
#

hey bbg

bronze glen
rotund nymph
#

,w (arccos((sqrt x - 1)/(sqrt x + 1))+arcsin((sqrt x - 1)/(sqrt x + 1)))'

bronze glen
#

yo wha

bronze glen
#

oh

#

so our book is wrong

odd kelp
#

hmmm

bronze glen
#

printing error perhaps

rotund nymph
#

,w simplify arccos((sqrt x - 1)/(sqrt x + 1))+arcsin((sqrt x - 1)/(sqrt x + 1))

rotund nymph
bronze glen
#

this

#

its an mcq

#

so prob printing error

rotund nymph
#

oh

bronze glen
#

i have another q

bronze glen
#

cos^-1 (x) + sin^-1 (x) = pi/2

rotund nymph
#

ok

bronze glen
#

so from an initial glance

#

f(x) = sin (x)

#

but what after that

tall vault
#

You dont need f(x).
Just apply the chain rule

bronze glen
#

oh

#

chain rule?

#

how tho

#

we dont have the function

#

now that i do i can use

tall vault
#

Take g(x) as the inside function

bronze glen
#

oh

#

yea

#

got it

#

im dumb

#

f'(g(x)) x g'(x)

#

meaning (A)

tall vault
#

Yep

bronze glen
#

ight

#

tysm

#

.close

pearl pondBOT
#
Channel closed

Closed by @bronze glen

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

rare field
pearl pondBOT
rare field
#

for (d), is there any interpretation other than "green area = funny number"

#

i feel like im missing something

pearl pondBOT
#

@rare field Has your question been resolved?

edgy wren
# rare field

It's not the graph of the inverse
it's just integrating from the left of f(x) from f(a) to f(b)

If you graph the inverse value of the integral is under the graph of f^-1(x) from the values of f(a) to f(b)

#

and from the graph we can deduce the fact you are trying to show in c

rare field
#

thamks for the help happy

#

.close

pearl pondBOT
#
Channel closed

Closed by @rare field

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

stoic imp
pearl pondBOT
stoic imp
#

examples of region type 1,2,3,4 please

dense jasper
# stoic imp

\begin{enumerate}[label=\Roman*.]
\item The solid bounded by $z=x^2+y^2$ and $z=4$
\item The solid bounded by $y=x^2+z^2$ and $y=4$
\item The solid bounded by $x=y^2+z^2$ and $x=4$
\item The solid ball $x^2+y^2+z^2 \leq 1$
\end{enumerate}

jolly parrotBOT
#

Civil Service Pigeon

stoic imp
#

examples with graph explanation

odd kelp
#

hmm

stoic imp
#

graph explanations and thorough examples please

odd kelp
#

for english....

stoic imp
odd kelp
stoic imp
#

.close

pearl pondBOT
#
Channel closed

Closed by @stoic imp

Use .reopen if this was a mistake.

odd kelp
#

yk you can always experiment on desmos for graphing....

stoic imp
odd kelp
stoic imp
#

when?

odd kelp
#

and have patience, it isnt our duty to help someone here

#

we have lives as well, atleast wait for a few hours

#

and yk you can ping @helpers after 15mins

odd kelp
#

so that gets you more reach

stoic imp
#

a few hours?

odd kelp
odd kelp
stoic imp
odd kelp
stoic imp
odd kelp
#

see renato, all im saying is

#

have patience

#

rest is upto you

#

someone will eventually help you out

stoic imp
#

nobody helped

odd kelp
#

just keep the channel open and someone will

#

and ping the helpers after 15mins of posting your question

#

if no one came to help

#

rn, 2mins remain

stoic imp
#

whats your point

odd kelp
#

my point is to have patience with your questions

#

dont be so restless

#

wait a bit

#

wait for an hour or two

stoic imp
#

I waited for an hour

odd kelp
#

you did not....

stoic imp
#

or half an hour srry

odd kelp
stoic imp
#

well I only asked for examples

#

I wasnt asking for some complicated logic problem

odd kelp
stoic imp
odd kelp
#

jst cuz its simpler compared to others

#

doesnt mean you will get 'priority'

stoic imp
odd kelp
spiral pivot
#

Please keep things on topic

odd kelp
odd kelp
summer imp
# stoic imp well I only asked for examples

And.. you were given examples Renato, to which you just responded you were seeking thorough examples without mentioning (1) why you considered those weren't, and (2) whether you had tried to graph them in the first place.
What about those examples do you not find satisfactory?

stoic imp
#

.reopen

pearl pondBOT
stoic imp
#

is that too much to ask in 2026?

summer imp
#

Those weren't AI generated though. They're just simple examples of the different types of regions.

odd kelp
#

that AI was used to just put words in a neat manner
the real explination was done by a human....

#

is this ragebait....

stoic imp
#

whether they were ai generated or not, they just basically thrown them without any explanation whatsoever

odd kelp
#

and did you ask for further explination?

stoic imp
#

i did

summer imp
#

Type I just means bounded above and below by the graph of functions f(x,y) and g(x,y).
Type II just means bounded by the graphs of functions f(x,z) and g(x,z).
Type III just means bounded by the graphs of functions f(y,z) and g(y,z).
Can you tell in each of the examples which functions are bounding the region?

odd kelp
# stoic imp i did

ykw lemme make this clear
im working on ur query
be patient
give me some time...

odd kelp
stoic imp
odd kelp
odd kelp
summer imp
# stoic imp can you give graphical aid to understand

This is for type I regions. You can change the bounding functions to your liking although it might get weird. I gave you an example of two such regions which are bounded by the same graphs, but which have different regions D as per your definition. The intuition is just that for type 1, you can stretch extrude this region D in the xy-plane into 3D until it hits the graphs above and below.

stoic imp
#

what am I looking at

summer imp
#

You can toggle the bounding functions on and off

stoic imp
summer imp
#

To see that they indeed bound the regions.

#

The point is to imagine that you take your initial region in the xy plane and you extend it out until it hits the bounds, kind of like those toys which imprint your hand.

#

So if your D is a disk in the xy plane, you extend it out to a solid cylinder in 3D and carve it out by the graphs of f and g,

#

If D is a triangle in the xy plane, you extend it out to a solid triangular prism in 3D and carve it out by the graphs of f and g.

#

And then what changes between the types of regions is just the plane in which you initially place your region D in to extend it out.

summer imp
#

I mean it's like a mold. You extend each of the little pegs out until it hits the graph of the function.

summer imp
#

Like the little pins in the image.

stoic imp
#

what does carve even mean

summer imp
# summer imp Like the little pins in the image.

This is the approach Rafilou was explaining earlier essentially.
You take any point $(x,y)$ in your region $D$ and extend it outwards until it hits the bounds. This looks like ${(x,y)} \times (f(x,y), g(x,y))$ so it creates a line perpendicular to your region between the points $(x,y, f(x,y))$ and $(x,y,g(x,y))$. Then you take the union of all those lines for each $(x,y) \in D$.

stoic imp
#

i am not from the usa and my english sucks

jolly parrotBOT
#

Azyrashacorki

stoic imp
#

is there any easier route

summer imp
#

Maybe just working with examples that appear after this definition and just with integrals involving those in general will help.

#

The idea is no different than for the 2D region types though

#

Like the definition is the definition, Those things you're being told are ways of digesting what it means for a region to be type 1, type2 or type 3.
At the end of the day, all it means like I said earlier is that your region is bounded above and below by the graphs of some 2-variable functions.

stoic imp
stoic imp
#

you mean in x,y, or z

summer imp
#

No indeed. The choice of your independent axis will dictate whether we mean above/below, left/right, in/out.

summer imp
# stoic imp we dont need to introduce integrals

Well sure you don't need to compute them but the process of translating a 3D region into bounds for an integral is exactly the process of deciding what type of region you have and writing it as such.

stoic imp
#

can you help me understand

summer imp
#

It's like with integration over 2D regions.

#

You have to decide which type it is in order to have bounds for your integral

#

If you pick the wrong one you likely will need to split your region of integration.

errant cedar
stoic imp
summer imp
#

I know you don't need it explicitly in the definition. But the whole point of defining those regions in the first place is to integrate over 2D and 3D regions alike.

stoic imp
#

how so?

summer imp
#

Is your section on those regions not followed by examples of integral computation?

stoic imp
#

no

summer imp
summer imp
# stoic imp no

Then a future class maybe? There is just no way this is not introduced as a means to compute double/triple integrals (which you've done before, so I would hope you would've seen those things).

stoic imp
#

we first understand the types of region

#

then we use integrals and stuff

#

@summer imp

summer imp
#

Sure, what I said was that the setting up of the bounds involves deciding the type of region and writing it like that.

#

So you get extra exercises in that regards.

summer imp
#

But It's really something you get used to with examples because if the definition doesn't make sense to you as it is I don't really know how to explain it better. Perhaps videos online would do a better job at providing visuals.

summer imp
# stoic imp wdym?

You've done it before. You had that trapezoid you were integrating over a while back and you had a choice to either break it into three parts or just one, depending on which type of region you saw it as.

stoic imp
#

which one?

summer imp
#

Did your class/notes not provide any?

stoic imp
#

no

#

@summer imp

errant cedar
# stoic imp how so?

to integrate each variable x,y,or z in a multiple integral over a general area or volume, you will have to get bounds from a function of the currently unitegrated variables to another (if you integrate z you will need a to integrate it from f(x,y) to g(x,y)). If one the bound is a piecewise function or something complicated, the integration will be hard or case by case (splitting the integral). That’s where identifying the types of regions help you make the integral simpler or at all doable by helping you choose the order in which integrate x,y and z.

stoic imp
#

example please

errant cedar
stoic imp
#

yes ofc

errant cedar
# errant cedar

i mean like double integral over regions like this, because 3d is kinda the same idea but with an extra variable to integrate iteratively

errant cedar
stoic imp
quartz hearth
#

I want a friend to talk about math

errant cedar
stoic imp
# errant cedar .

is it possible you share an example so we can work it out and see the differences

errant cedar
#

imo this one would be appropriate to understand the process for doing triple integral if you already went through general doubles integrals

errant cedar
stoic imp
#

first octant huh

#

care to elaborate

errant cedar
stoic imp
#

basically, x>0, y>0, z >0

stoic imp
#

the region under the plane

#

that part is where I get stuck

errant cedar
#

you have to identify an integration order, in the example they decided to go with z first (innermost integral) so they have to figure out two bound(x,y) for z to integrate over f(x,y,z) = 2x.

stoic imp
#

any order works right

errant cedar
#

Here yes because this volume is of type 4 according to your definition of earlier

#

i think, (it’s been like more than a years since i did multiple ints)

stoic imp
#

can we start from scratch

#

the problem is that this plane is not a parametrizable surface

errant cedar
#

like my way of thinking about this for the innermost integral is that you ingrate z from a surface to another surface easily describle by functions of x and y (the other 2 vars)

stoic imp
#

ah I see

#

z = -2x -3y + 6

#

(x,y,z) = (x,y,-2x - 3y + 6)

#

r(s,t) = (s,t, -2s-3t+6)

errant cedar
stoic imp
#

wdym

#

we have three integrals, one wrt x, wrt y, wrt z

#

we need -2x - 3y + 6 > 0

#

how do i find the bounds tho

errant cedar
#

that’s what i’m trying to explain. I think it’s tricky, honestly from all my time here i never was able to feel i made someone understand this idea purely in a discord format so i will demand you to be indulgent

stoic imp
#

are u here ?

#

@errant cedar

errant cedar
# stoic imp are u here ?

my intuition for this is not the parametrization of a surface like you did there, what i find useful to understand this is to think the triple integral computes a weighted volume (weighed by f(x,y,z) here 2x). Conceptually, it’s the perfect infinitesimal version of summing a bunch of little cubes of volume dV times f(x,y,z) (the weight) inside the volume to integrate (here the kinda pyramid shape we got in this example)

stoic imp
#

right

errant cedar
#

in this discrete analogy, you sum these little cubes by 3 axis in different possible order (the order of integration) but you have to limit the sum by the constraint imposed by the volume (the pyramid)

stoic imp
#

simpler route?

stoic imp
errant cedar
stoic imp
#

that would be solid if z >= 0

#

but we have z > 0

#

@errant cedar

stoic imp
errant cedar
stoic imp
#

what would be the geometric explanation of this

errant cedar
stoic imp
#

its z > 0 though

#

also how is this shit related to regions of type X

#

@errant cedar we are derailing from the original question dawg

errant cedar
#

as i said this thing is tricky to explain

stoic imp
#

how is region of type X related

errant cedar
#

i want to give you intuition for what a triple integral computes because you asked what is the link between the region types and integration

#

and imo and as other have already hinted at is that these region types are usually defined in order to help you integrates volumes more easily or at all.

#

these idea are all interconnected to be able to perform the act of computing a triple integral.

stoic imp
#

alr so?

stoic imp
errant cedar
stoic imp
#

how so?

errant cedar
#

but it’s really of type 4 (so I II and III) at the same time)

stoic imp
stoic imp
errant cedar
#

oh my bad it’s at the same time type 1,2,3

#

i confused an or for and and

stoic imp
#

what?

errant cedar
#

it’s at the same time type 1, type 2 and type 3, so it’s also type 4

errant cedar
# stoic imp what?

as i said i never was able to make someone grok the idea of what a triple int computes, so maybe we can stop there (i need to eat).

stoic imp
#

dawg i just wanted to understand region types

errant cedar
#

maybe i come back later later now i go eat. any helper feel free to take this

stoic imp
#

we could've tried understanding region types first

#

idk why you guys forced the integration topics

#

@errant cedar

#

.close

pearl pondBOT
#
Channel closed

Closed by @stoic imp

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

bronze glen
pearl pondBOT
sterile gazelle
#

green

bronze glen
#

green

sterile gazelle
viscid shale
#

Does this problem appear in some kind of worksheet?

#

If so

#

!original

pearl pondBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

bronze glen
#

that

#

is

#

the exact

#

question

sterile gazelle
#

in green

bronze glen
#

yes

sterile gazelle
viscid shale
#

is y_n the nth derivative?

bronze glen
#

yea

#

i did try but i didnt get any noticable pattern

#

tbh

viscid shale
#

Do you remember product to sum formulas of trig functions?

bronze glen
#

yea

viscid shale
#

If so, what is sinx * sin3x equal to

bronze glen
#

so i can write y as [cos(3x - x) -] cos(3x + x)]/2

#

well [cos2x - cos4x]/2

viscid shale
#

Not quite

#

its not +, its -

bronze glen
#

oh

#

crap

#

mb

viscid shale
#

Now, try computing the 1st derivative

bronze glen
#

so now just keep differentiating till a noticable pattern?

viscid shale
#

We will just do the first one and i hope you can see the idea im trying to get to

bronze glen
viscid shale
#

Yes, to start with, this one should help you notice that a) cant be the correct option

#

Since for each time you do the derivative, the leading coefficients will get bigger and bigger

bronze glen
#

i didnt understand where does npi/2 come into play

viscid shale
#

Thats the second thing i was going for now

bronze glen
#

oh

viscid shale
bronze glen
#

yeah

viscid shale
#

Now, do you remember shift identities of trig functions?

bronze glen
#

the coefficient increases with every derivative

#

so a is eliminated

bronze glen
#

i prob didnt recognize the term

viscid shale
#

As in f(x-a), shifting the function left or right

#

theres a notable identity for cos(x + pi/2)

bronze glen
#

ohh

#

yeah

#

i know

viscid shale
bronze glen
#

-sin x

viscid shale
#

Yes, and going a step forwards too, whats sin(x+pi/2)?

bronze glen
#

cos x

#

oh

#

i see where we going w this one

viscid shale
#

neat, i hope you can find the pattern with this one at this point

bronze glen
#

yep

viscid shale
#

It has to do with the fact that each derivative (apart from scaling the coefficients), also shift the previous y_{n-1} by a certain amount

bronze glen
#

tho i think i made an error somewhere

#

i think i made a sign error here, should be cos4x - cos2x?

viscid shale
#

Also, the way the problem is set up, its really elegible for induction

bronze glen
#

not sure where we used logs

#

but ight

#

also im getting this, the -ve sign is infront of 2

#

which kinda messes me up

#

did i do it wrong somewhere

#

oh

#

im stupid

#

tysm for the help

#

.close

pearl pondBOT
#
Channel closed

Closed by @bronze glen

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

stuck berry
#

any other way to find this other than manually? I tried to do it but it's just error prone and unsatisfying (my solution below)

stuck berry
night sand
#

Var(2X-3Y+8) = Var(2X-3Y) = 4Var(X) + 9Var(Y) - 12Cov(X, Y)

#

Var(X), Var(Y), and Cov(X, Y) are much simpler integrals to evaluate

#

you found the marginal distributions, you just need to use those, and you can find E[X] and E[X^2], and similarly for Y

#

and then E[XY] for covariance

stuck berry
night sand
#

well you don't need to write it as covariance if you don't want to
you would get the same thing by expanding E[(2X-3Y)^2] - (E[2X-3Y])^2

#

you would get it in terms of E[X], E[Y], E[X^2], E[Y^2}, and E[XY]

stuck berry
#

fair enough

#

.close

pearl pondBOT
#
Channel closed

Closed by @stuck berry

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

fiery lance
pearl pondBOT
fiery lance
#

for part c

#

i dont get why

#

its 7 <= k < 9

#

and not

#

7 <= k <= 9

smoky musk
#

Yeah, I got 7 <= k <= 9 too.

fiery lance
smoky musk
#

Can I look at the key's answer?

fiery lance
smoky musk
#

Probably the key is wrong. If k = 9, then x=9 is still inside the domain of g. Probably ask your teacher.

#

Or maybe I'm also wrong. So, <@&286206848099549185>

smoky musk
#

Probably the key mistook 6 as still being part of the domain, so they mistakenly excluded k=9.

fleet ridge
#

No actually

#

Wait nvm

fiery lance
fleet ridge
#

I didnt see x can be equal to k

smoky musk
#

Or that the question is a misprint. The domain is intended to be x > k

fiery lance
#

wouldn't it be 7 < k < 9

#

?

smoky musk
#

No, if x > k, the answer for c would be 7 <= k < 9. Because at k=7, the function g still has an inverse.

fleet ridge
#

!done

pearl pondBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

fiery lance
#

.close

pearl pondBOT
#
Channel closed

Closed by @fiery lance

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

latent glen
#

Given parallelogram ABCD with I as the intersection between AC and BD. Choose any point K on AB, draw KM parallel to BD (M is on AD) and KN parallel to AC (N is on BC). Find AK/AB so that the area of KMN is 2/9ths the area of ABCD.

latent glen
sterile gazelle
#

this looks v interesting

pearl pondBOT
#

@latent glen Has your question been resolved?

latent glen
#

<@&286206848099549185>

jaunty lintel
latent glen
jaunty lintel
#

i took 2024-2025 problems

#

2 year-ish ago

jaunty lintel
#

if ur looking for sols then its probably already solved by the school itself and posted online

#

since its what they do each year

latent glen
#

yeah but i kinda want to do it by myself (partly bcs i don't have any idea yet)

smoky musk
latent glen
#

i know DMI = INB

smoky musk
#

There are more.

#

Let's define AK/AB = r. What is the area of AKM relative to the area of ABCD?

smoky musk
#

?

latent glen
#

we know that triangle ABD = BCD

#

so S(AMK)/S(ABD) = (AK/AB)^2

smoky musk
#

Yeah, but we defined AK/AB = r, so we can reduce further.

#

And also, we're expressing it relative to ABCD, not ABD

latent glen
#

but S(ABD) = 1/2 of S(ABCD)

smoky musk
#

You mean S(ABD) = 1/2 of S(ABCD)?

latent glen
#

oh yeah

smoky musk
#

Yeah. Also, we expressed AK/AB as r, because you're going to repeat this ratio very much thorought the proof.

latent glen
#

which gives us 1/2r^2

#

<@&286206848099549185>

smoky musk
latent glen
#

i keep forgetting the square

smoky musk
#

Also, I would avoid notating something like 1/2r^2. It's pretty ambiguous whether you mean (1/2)r^2 or 1/(2r^2).

#

For many people, they would read it as the latter. (Including me)

#

Anyway. We know AKM. Now what about KNB?

latent glen
#

(1/2)(1-r)^2

smoky musk
#

And finally, what about MNCD?

latent glen
#

can we splice it into the smaller triangles?

#

or is there an easier way?

smoky musk
#

There is an easier way.

#

Note that MNCD is a trapezium.

#

And it has the same height as ABCD.

latent glen
#

so (MD+NC)*h/2?

smoky musk
#

And you can find the h based on the area of ABCD

latent glen
#

any hints to figure out h from ABCD?

smoky musk
#

You don't know the formula for the area of a parallelogram?

latent glen
#

wait my brain short circuited

smoky musk
#

Let's take AD as the base here

latent glen
#

AD*h

#

the area

smoky musk
latent glen
#

i'll come back some time later

#

.close

pearl pondBOT
#
Channel closed

Closed by @latent glen

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

real ermine
#

CAN I ASK A QUESTION

pearl pondBOT
hazy quail
real ermine
hazy quail
#

you are supposed to post question here ofc

#

!status

pearl pondBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
real ermine
#

Idk anything 💀

smoky musk
indigo kayak
#

Hi people I want to learn math from zero.do you have any advice for me ? Please

fleet ridge
#

!occupied

pearl pondBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

smoky musk
#

Honestly I don't know what the question is supposed to mean.

#

Like, do we assume the hot air balloon is bound to the point C and D by ropes? Or does the hot air balloon move upwards without any kind of rope? Or even, if the hot air balloon move horizontally at all?

hazy quail
#

derivate of theta?

real ermine
#

I mean this is Related Rates and Differential Calculus

fleet ridge
#

@real ermine the main challenge in this is to relate x and theta

#

How would you think you could do that?

real ermine
#

I think it is 2.55 but I got it wrong though

fleet ridge
#

In m/s?

real ermine
#

Uh I got it wrong

#

Well probably 2.55 m/s

fleet ridge
#

What relation did you get between x and theta, and how did u do it?

real ermine
#

The rate of change probably

fleet ridge
#

Could you maybe show your work?

real ermine
#

Wait

fleet ridge
fleet ridge
smoky musk
#

Even then, the question gives the dθ/dt (since the unit is rad/s), and not dθ/dx (because the unit for that is rad/m). However, there is nothing about dx/dt anywhere in the question.

fleet ridge
smoky musk
fleet ridge
#

Uhhh... @real ermine u there?

real ermine
#

Yeah

#

My handwriting is unpleasant today

#

Anything wrong?

fleet ridge
#

I got to go for around 20 minutes. @smoky musk could you try helping?

real ermine
#

Uhhh… Anyone online?

fleet ridge
#

Ping <@&286206848099549185> . Ill be back in a while

real ermine
#

I didn’t mean to send that

smoky musk
real ermine
#

Oh

pearl pondBOT
#

@real ermine Has your question been resolved?

real ermine
#

Pretty much I will quit for now

pearl pondBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

junior anchor
#

What's with ts about checking risk of an axiom by it's ability to prove the existence of large cardinals

pearl pondBOT
#

@junior anchor Has your question been resolved?

junior anchor
#

Like why is it that consistency of ZF + AD <=> consistency of ZFC + woodin cardinals

rough forge
#

@waxen agate

junior anchor
#

The amount of melody emojis increase by the day

cinder flower
waxen agate
#

we cannot usually prove 'this new axiom is consistent' outright so set theorists, bless them, ask what other theories it is equiconsistent with

#

you could say if an axiom implies, or can be transformed into, a model with large cardinals, then it is at least that strong, and if large cardinals can also produce a model of that axiom, then the two have the same consistency strength

#

AD obviously contradicts full choice so what we're really saying is if ZF + AD has a model, then there is enough structure to get a model of ZFC with infinitely many Woodins

junior anchor
#

(My net was down the messages just appeared)

waxen agate
#

and conversely if such Woodins are consistent they can produce a module of AD

#

wait this blud is arohi

waxen agate
#

model*

junior anchor
#

Okay so

cinder flower
#

just a module of AD 🤲🏻

junior anchor
#

Since the models satisfying ZF + AD will be a subset of models satisfying ZF, we are proving that the same subset can satisfy ZFC + existence of woodin cardinals?

waxen agate
#

not the same models

junior anchor
#

Oh wait

#

If model exists for ZF + ad

#

Then another exists for ZFC + woodin

#

And vice versa

#

?

waxen agate
#

yes

junior anchor
#

So uh how do we go about

#

Proving ts sort of result

#

Like can u give me an example with another axiom

waxen agate
waxen agate
junior anchor
#

That part

junior anchor
waxen agate
#

what does this say

junior anchor
waxen agate
junior anchor
#

Because then that model 'll have to satisfy all the axioms, ZFC + ad + woodin. (And ZFC is known inconsistent with ad)

waxen agate
#

very roughly

junior anchor
#

Hmm wrattendown

waxen agate
# waxen agate I guess Con(ZF) <=> Con(ZFC + GCH)

for this suppose M |= ZF define the hierarchy L_0 = emptyset, L_{a+1} = Def(L_a), L_lambda = bigcup_{a<lambda} L_a for limit lambda, L = bigcup_{a \in Ord}L_a.. at each state you take only subsets definable from earlier material

#

then Gödel proves L^M |= ZFC + GCH

#

The reverse direction is trivial

#

any model of ZFC + GCH is automatically a model of ZF

waxen agate
junior anchor
#

What's L^M here

waxen agate
#

the constructible universe as computed inside M

#

diamond$ds L^M = bigcup_{alpha in mrm{Ord}^M}L_\alpha^M$

#

the class of sets that M thinks are constructabke

jolly parrotBOT
#

Oléagineux Distilliànus VIVII

junior anchor
junior anchor
cinder flower
junior anchor
pearl pondBOT
#

@junior anchor Has your question been resolved?

pearl pondBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

rough forge
#

yapmatics

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

stoic imp
pearl pondBOT
sterile gazelle
#

hi renato

stoic imp
#

hi hyzae good afternoon

sterile gazelle
summer imp
stoic imp
#

I drew the region

#

what i dont understand is that part that is saying C is traversed by going through (1,0), (0,0) , (0,2)

#

@summer imp

summer imp
#

C is the part of the ellipse in the first quadrant along with a line going from (0,2) to (0,0).
They just mean that you traverse C from (1,0) to (0,0) along those two curves.

stoic imp
#

yeah so counterclockwise

summer imp
#

Yes

stoic imp
#

thats what they mean

#

prolly.

#

any ideas, no spoilers please

#

just hints

#

im pretty sure this shit screams GREEN

viscid shale
#

When they give you a list of points traversed its usually so you can correctly orient the curve

summer imp
#

They have some weird notation going on for the actual integral they want you to compute.

#

I don't like that you're integrating a vector field w.r.t. arclength?

viscid shale
#

since ds implies an oriented curve segment

#

on a plane*

summer imp
#

Sure but you'd usually have $\int_C \vec{F} \cdot \dd{\vec{r}}$

jolly parrotBOT
#

Azyrashacorki

viscid shale
#

But yea, this is made for green's theorem

summer imp
#

And ds (unbolded) I've seen mostly used for scalar line integrals

#

Anyway

stoic imp
#

,w partial wrt x of x^2 + x + 2y

viscid shale
#

Gang its a polynomial 🥀

stoic imp
#

,w partial wrt y of 2xy + 4x + y

stoic imp
#

wut, I am getting 0 for the integral

viscid shale
#

Remember that your integral for greens have to be a positively (counterclockwise) oriented closed curve

#

our curve is not closed

stoic imp
#

our curve is closed

viscid shale
#

Try to graph the curve

stoic imp
#

we need to add the segment that goes from (0,0) to (1,0) for making this shit closed

viscid shale
#

Well, yes, but you also have to substract to preserve equality to what they asked you for

stoic imp
#

yes ofc

#

so let C3 = C1 u C2 u CL
where CL = {(x,y) in R2 | y = 0, 0<=x<=1}

#

now the line integral that traverses C of the vector field F is equal to the surface integral of C3 (pdx Q - pdy P) dx dy - line integral of CL

#

wait chat am I actually getting good at this shit?

#

,, \int_C F ds = \iint_{D} \left(\pdv{Q(x,y)}{x} - \pdv{P(x,y)}{y}\right) \ dx \ dy - \int_{CL} F ds

viscid shale
#

Btw, just for reference, when you wanna compute the double integral

#

use _D as prefix

#

since its a domain enclosed by curve C3

stoic imp
#

wdym?

viscid shale
#

C3 is the curve around D

#

D is the domain enclosed by C3

#

So instead of doing $\iint_{C_3} \cdots dA$. you can do $\iint_D \cdots dA$

jolly parrotBOT
#

Renato

viscid shale
#

Since its not over the curve youre integrating with, its the area inside it.

stoic imp
#

yeah but idk what should be inside by my line integral of CL

viscid shale
#

Well, you already said and know that the curl integral in the middle = 0

#

Because the components are equal to each other

stoic imp
#

whats your point

viscid shale
#

,, \iint_D \left(\pd x Q - \pd y P\right) dA = 0

stoic imp
#

yeah, so?

jolly parrotBOT
viscid shale
#

Now, you can follow with the line integral by just doing the usual work

#

,,\iint_C F\cdot dr = \int_a^b F(r) \cdot r' dt

stoic imp
#

,align \int_C F ds &= \iint_{D} \left(\pdv{Q(x,y)}{x} - \pdv{P(x,y)}{y}\right) \ dx \ dy - \int_{CL} F ds
\ \int_C F ds &= - \int_{CL} F ds

jolly parrotBOT
#

Renato

viscid shale
#

its just a line integral over a vector field

#

using parametrized curves

stoic imp
#

wut

rough forge
#

hello

#

wut's the matter

viscid shale
#

Can you write CL in terms of a parametrized curve?

stoic imp
#

someone help for christ sake

rough forge
#

like Dexter isn't already

stoic imp
#

I can do it

#

but we are integrating over the vector field ye?

viscid shale
#

Go ahead

#

I want to believe you know how to do line integrals over a vector field

#

Cause if not i have 0 clue what the hell we are doing using greens theorem

stoic imp
viscid shale
#

ah

#

,, \int_C \vec F(x,y) \cdot d\vec r = \int_a^b \vec F(\vec r(t)) \cdot \vec r\ '(t) dt

jolly parrotBOT
viscid shale
#

what i wrote previously and this are the same thing
the second one took me a lot more time to write tho

viscid shale
#

Thats how you compute a line integral over a vector field????

stoic imp
#

it depends because when we first did the line integral over a vector field at the start we used greens

#

because the region was closed after we added the line

viscid shale
#

Because green's is an identity used to simplify them

#

The fact that you previously used greens doesnt invalidate other techniques

rough forge
stoic imp
#

sure

stoic imp
#

CL = {(x,y) in R2 | y = 0, 0<=x<=1}

#

r(t) = (t, 0)

#

0<=t<=1

#

,, \int_{CL} F \ ds = \int_0^1 F(r(t)) \cdot r'(t) dt

jolly parrotBOT
#

Renato

rough forge
# jolly parrot

In a sense if you have a force F and a curve r you are essentially accumulating all the components of the force F along the curve r, in other words you are accumulating how much the force F has an effect on the curve at a point, and that accumulation is what we could call work

stoic imp
#

F(x,y) = (2xy + 4x + y, x^2 + x + 2y)

#

F(x,0) = (4x, x^2 + x)

#

F(r(t)) = (4t, t^2 + t)

#

r'(t) = (1,0)

#

,align \int_{CL} F \ ds &= \int_0^1 F(r(t)) \cdot r'(t) dt \ &= \int_0^1 4t \ dt \ &= 4 \int_0^1 t dt \ &= 4 \cdot \frac{1}{2} \ &= 2

jolly parrotBOT
#

Renato

stoic imp
#

@rough forge @viscid shale @summer imp

rough forge
#

atp ping everyone

viscid shale
#

Remember to "-"

#

Since we were originally substracting

stoic imp
#

yeah so the answer is just -2

#

alr dawg thanks.

#

.close

pearl pondBOT
#
Channel closed

Closed by @stoic imp

Use .reopen if this was a mistake.

rough forge
pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

cobalt torrent
#

Can someone explain what they mean by space is moving at 99.99% the speed of light? I recently thought "if event horizon is the point where nothing can escape, then how much force would I be facing at say 10 metres away from it in a really powerful blackhole like ton 618" and the answer was surprisingly like 0.15m/s .
But how is this possible? Why am I acceralating really low at really near to the event horizon and why does it suddenly jump to a lot at event horizon?

shrewd rune
#

so basically applying the formula g = GM/r^2

#

the mass ofcourse is enourmous

#

but the radius of the ton 618 squared is just uncomparable

#

and since formulas are considered the centre of the mass

#

youre gonna be so far from the centre :. it doesnt depend on distance between the horizon but the distance to the centre

shrewd rune
pearl pondBOT
#

@cobalt torrent Has your question been resolved?

pearl pondBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

ripe trout
#

The question for number 2 is asking me to Fold and tape things so I can get my Octahedron with tetrahedrons

ripe trout
#

But I don't really know what to do for this

#

can anyone help me?

pearl pondBOT
#

@ripe trout Has your question been resolved?

copper matrix
#

cool

copper matrix
#

and get scissors

pearl pondBOT
#

@ripe trout Has your question been resolved?

pearl pondBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

desert cliff
#

!ststus

#

!status

pearl pondBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
desert cliff
#

the sum of the two matricies are only symmetric if and only if alpha = beta

How

#

.close

pearl pondBOT
#
Channel closed

Closed by @desert cliff

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

stoic imp
pearl pondBOT
ruby wing
#

can it be translated please

pearl pondBOT
#

@stoic imp Has your question been resolved?

viscid shale
stoic imp
#

can you help with gauss

viscid shale
#

Well, you first have to create some volume that has as one of its boundaries the surface created by the intersection of the cylinder and f(x,y)

stoic imp
#

we dont know what f(x,y) is tho

viscid shale
#

We do this precisely because we cant, but we know that this field is divergence free, so one side of the identity will become 0

viscid shale
delicate temple
viscid shale
#

be a little more specific

stoic imp
#

one side of the id is 0

viscid shale
#

Write down the identity for divergence theorem

viscid shale
#

The formula for gauss

stoic imp
#

ah

stoic imp
#

@viscid shale

viscid shale
#

,tex What is $\del \cdot \mathbf F$ here?

jolly parrotBOT
stoic imp
viscid shale
#

yes

stoic imp
#

its just the dot prod between (pdx, pdy, pdz) and our vector field

viscid shale
#

Do it

stoic imp
#

lets not jump to computations first

#

what is the surface we are integrating with respect to in gauss here

#

should be the border of a solid

viscid shale
#

Im just explaining why its 0

viscid shale
stoic imp
#

,w divergence of (2ye^z, 2xe^z, (x^2 + y^2)^2)

stoic imp
viscid shale
#

plug that divergence into the formula for Gauss's Divergence Theorem

stoic imp
viscid shale
#

Id like for you to think why i do not care based on the fact that the divergence is 0

stoic imp
#

Also we want to know the line integral of F traversing C

#

@viscid shale

viscid shale
#

Without still thinking on what the volume is, try to rewrite the equation for Gauss's Divergence Theorem into a meaningful way knowing the divergence is 0

stoic imp
viscid shale
#

Depends on what surface integral.

stoic imp
#

but in order to know that you gotta know if gauss applies

stoic imp
viscid shale
#

You gotta construct a volume that has the surface corresponding to f(x,y) as one of its boundaries.

#

You will have other boundaries too

#

And you can rewrite the whole expression:
$$\iint_S \mathbf F \cdot \bar\eta dA$$
into
$$\iint_{S_1} \mathbf F \cdot \bar\eta dA + \iint_{S_2} \mathbf F \cdot \bar\eta dA +\iint_{S_3} \mathbf F \cdot \bar\eta dA + \cdots $$

jolly parrotBOT
stoic imp
#

The problem is that I dont understand the geometrical intuition of the problem dawg

#

@viscid shale

viscid shale
#

Say you have a non-closed surface

#

And you join surfaces to it such their union becomes closed

stoic imp
#

how so?

viscid shale
#

This is a construction, you just add surfaces of your liking

#

Now, the volume enclosed (which we call V) is ellegible for using Gauss's Divergence Theorem

#

Which allows you to write this

#

Substract the integrals of the surfaces you added from both sides

#

And you get an expression that allows you to find the flux through the original surface.

#

You generally want to use "extra surfaces" that are easy to integrate with.

stoic imp
#

the problem is I dont follow

#

because we want the line integral over a region C

viscid shale
#

what line integral???

stoic imp
#

dawg see the attached picture

viscid shale
#

Mark the point in the picture in which youre asked for a line integral

stoic imp
viscid shale
#

Apart from the fact that you couldnt be seriously expecting me to be able to read that

#

I like to assume that is a surface integral instead

stoic imp
#

dawg is a line integral i believe

viscid shale
#

🥀

#

If it was a line integral, the "orientation given by a normal pointing at z > 0" wouldnt have any sense

stoic imp
stoic imp
viscid shale
#

cause all* volumes are

stoic imp
#

@viscid shale

viscid shale
#

also, dont ping people at random

#

Do you understand what this means?

modest jackal
#

😭

viscid shale
#

yea im lazy 🥀

stoic imp
viscid shale
#

Do you understand what gauss's divergence theorem is?

#

Or do you know just the formula for it

stoic imp
viscid shale
#

try to give a quick explanation of it

stoic imp
#

given a solid in R3, we can write the surface integral of the boundary of the solid as the triple integral over the solid

#

the surface given by the boundary of the solid, should be separable into different intervals

viscid shale
viscid shale
#

it means if you grab a lot of different surfaces, they can act as the boundary to a solid if they all end up closing when joined

stoic imp
#

yeah precisely

viscid shale
stoic imp
stoic imp
viscid shale
#

this is a non closed (open) surface

#

people in topo are going mad

stoic imp
#

but S is made out of the intersection of a solid cylinder with a line ?

viscid shale
#

Again, not a line

stoic imp
#

a plane?

viscid shale
#

yes
"plane", a surface

stoic imp
#

but we dont know what f(x,y) is dawg

viscid shale
#

we dont care anyways

stoic imp
#

care to elaborate?

viscid shale
#

Keep reading down on the line of messages i already linked

stoic imp
#

what I dont understand is why you say S is non closed surface

#

all we know about S is that it is the intersection of a solid cylinder and a surface

viscid shale
#

non closed*

stoic imp
#

why so why you say S is open?

viscid shale
#

topologists be mad
Because its part of a surface generated by an equation* z = f(x,y)

stoic imp
#

?

viscid shale
#

same idea we had a few weeks ago about curves compared to y = f(x) equations

#

surfaces that have z = f(x,y) can be written as s(u,v) = (u,v,f(u,v))

#

which implies they are injective in their first and second component

stoic imp
#

so since they are injective in the first and second component

#

then the parametrization is interely injective in any closed interval

viscid shale
#

they cannot curve into themselves in any way

stoic imp
#

yeah if they would be closed curve, then the endpoints would coincide

stoic imp
#

what is this doe?

viscid shale
stoic imp
# viscid shale

yeah the problem is that idk if S is filled or not (is it a solid or no)

stoic imp
stoic imp
#

but how does imply that S is closed or open surface

sterile gazelle
#

hi renato

#

ur always here fr

stoic imp
stoic imp
viscid shale
#

ima be heading off to sleep

stoic imp
#

.close

pearl pondBOT
#
Channel closed

Closed by @stoic imp

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

wooden flare
#

need some help for this problem (idk how to approach it // what to do first)

west sapphire
#

do you know about normal vectors?

wooden flare
#

yea

west sapphire
#

try considering those

wooden flare
#

but im not given a normal vector

west sapphire
#

but you can find them

wooden flare
#

uh huh...

west sapphire
#

ax + by + cz + d = 0

#

what's a normal vector to that plane?

wooden flare
#

im not sure

west sapphire
#

does this look familiar?

wooden flare
west sapphire
#

but you have heard of normal vectors to planes?

wooden flare
#

yea

west sapphire
#

and no one showed you how to find them?

wooden flare
#

-# yea

west sapphire
#

ok well it is that simple

#

just take the coefficients of x,y,z

wooden flare
#

only time ive seen it is like finding the eq. of a plane

#

like, $\overrightarrow {r} \cdot (p-a) = 0$

jolly parrotBOT
#

・゚✧ 𝓀ℬ ✧゚・

west sapphire
#

yea that's basically what you have here, in disguise

wooden flare
#

mhm ok

west sapphire
#

suppose r = (a,b,c) and p = (x,y,z)

#

then your formula becomes:

#

$$(a,b,c) \cdot (x,y,z) - d = 0$$

jolly parrotBOT
west sapphire
#

where d is some number

#

and that is equivalent to ax + by + cz - d = 0

wooden flare
#

mhm

#

and (a, b, c) and (x, y, z) are the normal vectors yea

#

sorry, (a,b,c) is the normal vector

west sapphire
#

yes

wooden flare
#

ok

west sapphire
#

or more precisely, a normal vector

#

any nonzero scalar multiple of (a,b,c) is also a normal vector to the same plane

wooden flare
#

ok, so what do we do with the normals

west sapphire
#

how do you check if two planes are parallel or not?

#

using their normal vectors

wooden flare
#

parallel is always tripping me up for some reason

#

like, I can do it one way and it works (non-parallel) but the second its parallel everything breaks idky

west sapphire
#

well just check if the normal vectors are parallel

#

if they are, then so are the planes

wooden flare
#

two vectors are parallel if V_2 is a scalar multiple of V_1 right?

west sapphire
#

yep