#help-39

1 messages · Page 161 of 1

fresh silo
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mhhm there is a possibility to find a and b

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but idk how

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<@&286206848099549185>

midnight haven
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Idk I'm stressing over chemistry rn 💀😭

fresh silo
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im lost

midnight haven
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Have u yk ask ur teacher abt this

fresh silo
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i dont have teacher

midnight haven
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Oh

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UMM

fresh silo
errant osprey
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bro

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u gotta move the x^2

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to the left

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and also the -2x

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and then do t9he

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thingy

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the complete the squarws

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so here

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after step 1

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u got:

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y^2-x^2+2x=2

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then u gotta

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(y)^2 - (x^2-2x) = 2

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and you keep oing with that

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to get the equation

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and the9n

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remember

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wait jsut ping if u need help after that

pearl pondBOT
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@fresh silo Has your question been resolved?

fresh silo
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after that

pearl pondBOT
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@fresh silo Has your question been resolved?

pearl pondBOT
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errant osprey
pearl pondBOT
errant osprey
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mb

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for the late

prime bramble
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do you have another question? kongouderp

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if not, you should close this channel

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you've opened it but there's nothing so far

versed mica
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.close

pearl pondBOT
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gusty prism
pearl pondBOT
gusty prism
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what do they mean

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by for every 1 mol h2o

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2 mol h

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Oh

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yep im an idiot

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nvm

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.close

pearl pondBOT
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tropic pecan
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Help q.5

pearl pondBOT
silver nest
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trig functions

latent quail
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wat have u tried?

tropic pecan
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Idek what to do tbh

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Wait

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Is it

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Sine?

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Do I do sine?

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To find side b

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Hellooo?

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Imma js assume it is

woven garnet
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Sides a and a with hypotenuse a sqrt2

tropic pecan
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I ain't doin alla dat

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I already did sine

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She ain't checking the hw anyways

pearl pondBOT
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@tropic pecan Has your question been resolved?

pearl pondBOT
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buoyant garnet
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One message removed from a suspended account.

buoyant garnet
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dusty flame
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im cofnsued abt ur metjod

buoyant garnet
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One message removed from a suspended account.

dusty flame
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${2(x-1) + 2(y-1)\frac{\dd y}{\dd x} = 0}$

jolly parrotBOT
buoyant garnet
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dusty flame
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shouldnt this be the first step

buoyant garnet
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One message removed from a suspended account.

dusty flame
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${ \frac{\dd y}{\dd x} = -\frac{2(x-1)}{2(y-1)} = -\frac{(x-1)}{(y-1)}}$

buoyant garnet
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jolly parrotBOT
buoyant garnet
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echo needle
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help

pearl pondBOT
echo needle
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system

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3x-2y=6,5x-2y=2

spare lark
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Try to eliminate one of the variables

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By adding, substracting lines together

midnight haven
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*equations

spare lark
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(Yeah equations, ive done too much matrices with it xd)

midnight haven
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lol

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okay rice how ya doin

echo needle
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variables is the letters right?

midnight haven
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yes

echo needle
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how do i get x/y = ......

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so i can replace it in the other equations

midnight haven
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elimination is easier in this case but substitution works as well

echo needle
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Eal and Eaz?

midnight haven
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Eq1 & Eq2

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Eq = equation

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sorry i was trying to go fast

echo needle
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is that b in the first equation

midnight haven
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b?

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oh no

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6

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the number

echo needle
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you did subtraction here?

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i dont think i've seen this method before

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how's the elimination ?

midnight haven
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erm

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basically you try to get one variable to cancel so you have 1 equation with 1 variable and can solve for it

echo needle
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variable is the letter?

cosmic garnet
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yes

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x, y

echo needle
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i think you try to eliminate the number that's attached to the variable so then you can have something like y or x = ....... which you can replace in the next equation

midnight haven
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that would be substitution

echo needle
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yes im doing the subsitition one

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hows that work

midnight haven
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1 sec

echo needle
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how is x=2+2/3y

midnight haven
echo needle
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also, the second equation was 5x not 3x

midnight haven
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it is 5x

midnight haven
echo needle
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you solved the first or second?

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to replace it

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how did you remove the number and got only x

oak quiver
midnight haven
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see the arrow?

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alr i gtg now tho

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someone else will be able to help

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cya!!!

echo needle
oak quiver
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Have you learned how to solve such eqs?

echo needle
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there isn't a variable by itself so how do remove the number next to it so i can make a result out of that variable and replace it

oak quiver
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That number is called the coefficient

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To remove the coefficients, just divide the equation by it

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Like 2x + 3y = 4
x + 3/2 y = 2

echo needle
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so i have 4 choices here? right?

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to divide

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because 4 of them have variables

oak quiver
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Can you pls write and show what eqn you are dealing with

echo needle
oak quiver
echo needle
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yes

oak quiver
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Oh

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Ok now tell me what you are gonna divide these by?

verbal whale
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Notice that you can isolate 2y from both, which I believe is easier

oak quiver
echo needle
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im gonna remove the coefficient one of the first equation, so i'll divide the whole equation by 3 so

verbal whale
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Unless you've only learnt substition so far

oak quiver
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But it might be easier to substitute y instead of x

echo needle
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3x-2y=6 / 2 = 1/5x-y=3

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i divided by 2

oak quiver
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1.5

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Not 1/5

echo needle
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3/2 is 1.5

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yes but you cant write with the . and ,

oak quiver
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kk np

oak quiver
echo needle
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now its y=6-1.5

oak quiver
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Forgot x

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And it should be 3

echo needle
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y=3-1.5

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3x

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y=3x-1.5

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wait no

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wait yes

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y=3x-1.5

oak quiver
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3-1.5x

echo needle
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yes

oak quiver
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No wait

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1.5x - 3

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mb

echo needle
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no its

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y=3-1.5x

verbal whale
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Nope

oak quiver
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Bro you can takeover

verbal whale
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You started from 3x - 2y = 6, right?

echo needle
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yes

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divided all by 2

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to get a solo y

verbal whale
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Yeah

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So you get 1.5x - y = 3

echo needle
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and i got 1.5x-y=3

verbal whale
echo needle
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so then its y=3-1.5

verbal whale
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No...

verbal whale
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So you get 1.5x = y + 3

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And now you subtract 3 from both sides

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So you obtain 1.5x - 3 = y

echo needle
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:(

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wait

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im finding value of y not -y so

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i multiply it by 1

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and then get y

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and get y=3+1.5

verbal whale
verbal whale
echo needle
echo needle
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so i can replace that on the other equation

verbal whale
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Yeah but still I don't get what you're doing

toxic fractal
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multiplying by 1 is not the same as multiplying by -1

oak quiver
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Can you write on paper and show

toxic fractal
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where's the original problem? there's a lot to scroll here

oak quiver
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How 1.5x - y = 3
Becomes y = 3 + 1.5x

oak quiver
toxic fractal
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okay, remember you can only do two things on an equation.
adding the same to both sides, or multiplying both sides by the same

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so using the first eq:
3x-2y=6
you divide by 2
1.5x-y=3
you add y
1.5x=3+y
you substract 3
1.5x-3=y

echo needle
toxic fractal
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3 divided by 2 is not 1/5

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and the 2nd implication is also not true

echo needle
toxic fractal
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you're not dividing the rhs

echo needle
toxic fractal
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anything you do in one side, you need to do on the other

oak quiver
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Now show what operation you make to get y = 1.5x + 3

echo needle
oak quiver
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Show step by step

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Like adding 2 and all

echo needle
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y=3-3/2

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right?

oak quiver
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No

echo needle
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y=3-3/2x

verbal whale
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No...

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You are always getting the signs flipped, I don't know how

verbal whale
echo needle
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y=3+3/2x

verbal whale
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Don't tell me the results, just answer this

verbal whale
verbal whale
echo needle
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im working the first one

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first equation

verbal whale
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Yeah...

verbal whale
echo needle
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substitutional method

verbal whale
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Forget that for now

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You don't know how to solve a first degree equation, not a system!

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Substitution method is for systems, but here you're only solving one equation

verbal whale
echo needle
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what you do to one side you do to the other

verbal whale
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I don't know how to help you if you don't collaborate 😬

honest spear
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do you know what substitution or elimanation is?

echo needle
honest spear
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Okay so I have 2 equations with 2 variables. I want an one equation with one variable so that that variable can be solved

echo needle
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2 equations with 4 variables

honest spear
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no

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x=x yes?

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the x in one equation is the same value as the other

echo needle
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4 letters

honest spear
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but 2 variables

echo needle
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ok 2

honest spear
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so if you solve for y in the first equation you get

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...

echo needle
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whats the calculation ?

honest spear
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i'm asking you

echo needle
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we using the sub method yes?

honest spear
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let me explain the process to solve for y. We want y by itself so i would have to minus 3x from both sides then divide both sides by -2 to get just y; yes?

honest spear
echo needle
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they said if i want y by itself i need to divide all by 2 which is y's coefficient

honest spear
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-2 is the coefficient

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because i want y = ... not -y =...

echo needle
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yes so i divide the equation both sides by -2?

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and the get a solo y

honest spear
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yes

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try it and show me what you get

echo needle
honest spear
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now to get y = ... you'd have to ...

echo needle
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i have the y

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+y is y

honest spear
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yes but you want y = something not -1.5x + y = constant

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when you graph an equation its generally in the form y = something in terms of x

echo needle
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-2y divided by 2y is +y cus -x- is +

honest spear
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yes

echo needle
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oh ok wait

honest spear
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if i asked you what does y equal

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you'd have to answer y is equal to ...

echo needle
honest spear
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perfect

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now you can SUBSTITUTE the value of y into the second equation

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because now you know what y is equal to

echo needle
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but shouldnt 1.5x be in fraction 3/2 instead

honest spear
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genrally thats the more preferred way to write it as its easier to read

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but they are the same value so its just preferance

echo needle
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yes but is teacher going to mark as error ?

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i dont think i ever write it with dots and ,'s

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always transform to fractions

honest spear
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but you should get used to $\frac{3}{2}$

jolly parrotBOT
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Nyxzore

honest spear
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since its the standard way of writing it

echo needle
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you mean i should do fractions instead?

honest spear
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yes

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you should

echo needle
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ok lets proceed

echo needle
honest spear
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proceed

echo needle
honest spear
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just send me the end result

echo needle
honest spear
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no

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whats 5-3

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not -2

echo needle
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its 2

honest spear
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solve for x

echo needle
honest spear
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so whats next?

echo needle
honest spear
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good

echo needle
honest spear
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...

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continue

echo needle
honest spear
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what?

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$y = -3-3 = -6$

echo needle
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what is $

jolly parrotBOT
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Nyxzore

honest spear
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its the discord prompt to use latex

echo needle
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latex?

honest spear
echo needle
honest spear
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what's next?

echo needle
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next step?

honest spear
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yeah

echo needle
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nothing

honest spear
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correct

echo needle
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x=-2

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y=-6

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:D

honest spear
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congrats

echo needle
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can we another

honest spear
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practice more

echo needle
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please

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you best helper

honest spear
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yes but lets rather do it in dm so that we aren't hogging help channels

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@echo needle .close please

echo needle
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.close

pearl pondBOT
#
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topaz mauve
#

How Hard would it be to model the surface area of a Car since it has a very irregular form.

oak quiver
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Depends on the car

night beacon
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yeah what car

topaz mauve
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Like a toy car

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something like this for example

pearl pondBOT
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@topaz mauve Has your question been resolved?

inland lantern
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this is surely not a math question. look at 3d modelling techniques, and decide what LOD (level of detail) you need

#

if you mean model it in some way that doesn't use a computer the answer is probably it's basically impossible

pearl pondBOT
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eager summit
#

I'm making some physics calculations for my game regarding object's velocity, we want to create drag by multiplying velocity by some 0-1 value each ingame frame

velocity = velocity * 0.9

however I need velocity to be framerate independent, meaning that no matter how many times this calculation is executed per second, after one second has passed the value should be the same

For this example it is achieved by adding

velocity = velocity * 0.9^(DeltaTime / ExpectedDeltaTime)

Where Delta Time is time elsapsed since the last frame (for 1 frame it equals to 1, for 2 frames it's 0.5 etc.)
This formula works correctly, unless I start adding to that value beforehand

velocity = velocity + 5 * DeltaTime
velocity = velocity * 0.9^(DeltaTime / ExpectedDeltaTime)

In this case value does not end up being the same. Any ideas (is it even possible) on how to keep the addition in formula while making the velocity reach the same value after the same time elapsed?

fluid axle
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value does not end up being the same.
the same as what ?

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you're comparing the results of these two different codes right ?
velocity = velocity * 0.9^(DeltaTime / ExpectedDeltaTime)

velocity = velocity + 5 * DeltaTime velocity = velocity * 0.9^(DeltaTime / ExpectedDeltaTime)

eager summit
#

It's different when the Delta Time is different.
To be more clear

  1. We run this calculation FRAMES times
  2. DeltaTime for each calculation equals to 1 / FRAMES
  3. After such process with any given positive "FRAMES" value the velocity should be the same
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ExpectedDeltaTime is just constant value, let's say 0.02

eager summit
#

idk how to put it more math-friendly, like
v = (v + 5 * dt) * (0.9^(dt / 0.02))
repeat this X amount of times
where
v = 100 (initially)
dt = 1 / X

for X = 50 and X = 10 this should yield the same result

pearl pondBOT
#

@eager summit Has your question been resolved?

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midnight haven
#

by considering the partial sums prove that the sum 1/k(k+p) k>=1 converges. what is the sum as k=1...inf?

midnight haven
#

i did partial fractions and got to s_n = 1/p(sum 1/k - sum 1/(k+p)) but i dont know how to show it converges

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i forgot calc 2👍

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it looks like this

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so i cant cancel out the terms

merry carbon
#

Are you sure you can’t? Foxy_Popcorn

midnight haven
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ummm..

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i dont think so😭

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unless i do crazy stuff like 1/p(inf - inf) = 0🥰

merry carbon
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Maybe try writing out what happens if n was 2p AFoxy_Popcorn

midnight haven
#

then we would have
1/p(1+1/2+...+1/p- 1/(2p+1) - 1/(2p+2) - ... - 1/(3p))

merry carbon
#

catThink I mean, sure, do you see where the cancellation happens at least?

midnight haven
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kind of

merry carbon
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It’s one of those “special” telescoping series where you have cancellation happening “weirdly”

midnight haven
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hmm

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so as n gets larger

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the first sum stays as is but the 2nd sum gets smaller and smaller

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then shouldnt it diverge as the 2nd sum is going to 0

merry carbon
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Second sum?

midnight haven
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  • 1/(2p+1) - 1/(2p+2) - ... - 1/(3p) this part
merry carbon
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Everything there vanishes so it converges

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You’re only left with the first few terms as you’ve noticed, the 1 + 1/2 + … + 1/p

midnight haven
#

ohhh right its the first few terms not the entire harmonic series

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so for sufficiently large n there wont be any terms left

merry carbon
#

Yea, just a finite amount of terms (similar to “usual” telescoping sums of vanishing sequences, where you have only the first term remaining after telescoping)

midnight haven
#

okkkk

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so the limit will be 1/p

merry carbon
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The limit of the telescoping series we have?

midnight haven
#

yep

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of s_n = 1/p(sum 1/k - sum 1/(k+p))

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oh wait i tried for n=3p we are still left with sum 1/k (k=1..p)

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so the sum is whatever sum 1/k (k=1..p) is (finite) divided by p

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thank u

#

.close

pearl pondBOT
#
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sharp smelt
pearl pondBOT
limber oasis
#

what is your doubt?

sharp smelt
#

Need my proof verified

limber oasis
#

share proof?

sharp smelt
#

Typing it out rn

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We first prove if $7 \mid a$ and $2 \mid a$, then $14 \mid a$.
\
$a=7k_1$; a=2k_2$
\
As both are true simultaneously , we have
\
$a^2=14(k_1)(k_2)$
\
Therefore $14 \mid a^2$.

jolly parrotBOT
#

A dense set
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

cursive wraith
#

how does 14 dividing a^2 prove it divides a?

sharp smelt
#

It doesn't

cursive wraith
#

you're supposed to use gauss theorem or lcm properties

sharp smelt
#

I think I'm expected to do this using first principles

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wait

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what am I doing

limber oasis
#

I was hoping you'd know

sharp smelt
#

if $7 \mid a$ and $2\mid a$ , then $ lcm(7,2) \mid a$

jolly parrotBOT
#

A dense set

limber oasis
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yes

sharp smelt
#

lcm(7,2)=14

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thus $14 \mid a$

jolly parrotBOT
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A dense set

cursive wraith
#

was that at least proved in what you're supposed to be able to use?

sharp smelt
#

That's part of my definition of the lcm

cursive wraith
#

so your definition of the lcm is a theorem?

#

because to show that there exists a common multiple of a and b that divides all others is not trivial

sharp smelt
#

I mean that's trivial using WOP

cursive wraith
#

well ordering principle shows existence of a smallest positive common multiple in terms of natural order <=. and now?

sharp smelt
#

consider the set of common multiple of $a$ and $b$. It's easy to prove that $ab$ is one of them. thus the set is non-empty. We can thus conclude that the set has a least element that acts as the lcm

jolly parrotBOT
#

A dense set

cursive wraith
#

the set of positive common multiples* but ok

#

there is a least element for <=

#

why does it divide all others?

sharp smelt
#

By definition

cursive wraith
#

no?

#

the definition you gave me, shows that it's smaller than all other positive common multiples

#

but why does it divide them?

sharp smelt
#

My definition the lcm is the least natural number that is a mutiple of both a and b

cursive wraith
#

3<4, does 3|4?

#

why would a "least" element divide the others, you're missing this argument

sharp smelt
#

no

#

The set is the set of multiple of both a and b

sharp smelt
#

I'm not sure how I'd prove this TBH

cursive wraith
#

alright

#

well there are several ways to prove this

#

you can first show that gcd(a,b) = d is divisible by any divisor of a and b (this can be done using WOP and euclidian division)

#

and that a = da', b = db' with gcd(a',b') = 1

#

afterwards just define lcm = |ab|/d = d|a'b'|, which is a common multiple of a and b (lcm = |ab'| = |a'b|)

#

show that it does divide any common multiple of a and b

sharp smelt
#

hmm, okay

cursive wraith
#

and you're done

sharp smelt
#

I see

#

thanks

#

I think I'll prove that $14 \mid a \implies 7 \mid a \land 2 \mid a$ first

jolly parrotBOT
#

A dense set

sharp smelt
#

$a=2(7)k_1 \implies \frac{a}{2}=7k_1$ $a=2(7)k_1 \implies \frac{a}{2} = 7k_2$. As the integers are closed under division, this implies that $7\mid a \land 2 \mid a$

jolly parrotBOT
#

A dense set

sharp smelt
#

Ok, have to go for a club meeting now

#

thanks for the help

cursive wraith
cursive wraith
#

you only had to write a = 7(2k1) and a = 2(7k1)

pearl pondBOT
#

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midnight flicker
#

Determine the value of the parameter m at which the mass equation
four solutions:

nimble locust
#

Question @midnight flicker

#

if i post a question how soon will it be answerd, and how many can i post at once? (max)

ionic harness
midnight flicker
#

ohh

nimble locust
midnight flicker
#

its okay

#

do whatever you want

nimble osprey
novel wedge
midnight flicker
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.close

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alpine portal
#

alright so we got a,b,c odd integers
they said prove that ax^2+bx+c doesnt have integer roots

alpine portal
#

root btw is a solution of an equation such as A(x) = 0

pseudo oxide
#

quadratic formula

jolly parrotBOT
pseudo oxide
#

use that

alpine portal
#

@pseudo oxide i substitued the coefficents using the odd number algebraic form

#

2k+1

pseudo oxide
#

ok

alpine portal
#

then i found out it was a square root of 21

#

it was like this

#

.close

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midnight haven
#

if 0<x<1, then will 1 + x^2 + x^4 + x^6 + x^8............. be infinite?

harsh gulch
#

no

midnight haven
#

ok so it will limit to a finite value?

harsh gulch
#

yeah

midnight haven
#

ok

#

close

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.close

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eager moss
#

where am i going wrong

pearl pondBOT
#

@eager moss Has your question been resolved?

velvet tiger
#

the last step?

pearl pondBOT
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midnight haven
pearl pondBOT
midnight haven
#

im not sure how to do b

#

for a, i got 25.6

#

but i dont know what angle i need to find..

pearl pondBOT
#

@midnight haven Has your question been resolved?

midnight haven
#

<@&286206848099549185>

pearl pondBOT
#

@midnight haven Has your question been resolved?

midnight haven
#

<@&286206848099549185>

broken fossil
#

bro why was no one here for da pro

#

i cant really answer this tho

pearl pondBOT
#

@midnight haven Has your question been resolved?

midnight haven
pearl pondBOT
#

@midnight haven Has your question been resolved?

noble nova
#

idk a lot about this, i'm just a HS student, but what comes to my mind is that you could use a vector whose components are in the proportion mentioned in the question "...the ball has velocity (12i + 15j) m/s..." so if i is horizontal and j is vertical you would have a sort of triangle ABC, right in B, with AB = 12x and BC = 15x (note that the ball is travelling horizontally so your angle will be the angle made by the vector itself and its horizontal component which you could get with arctan), idk if that works out, I don't really understand this kind of questions very well cause there is a lot I don't know yet, if I'm wrong I'd love to be corrected.

pearl pondBOT
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#

@jovial imp Has your question been resolved?

pearl pondBOT
#

@jovial imp Has your question been resolved?

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@jovial imp Has your question been resolved?

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@jovial imp Has your question been resolved?

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inner pier
#

Could someone explain these please? I don’t quite get It

west sapphire
#

which one?

#

i suppose you're ok with the last one

regal herald
#

what is this meant to be showing, im a lil curious

inner pier
leaden wadi
#

The last line should have been x^(1/2 + 1/2) = x^1. That would have made it more clear.

inner pier
pearl pondBOT
#

@inner pier Has your question been resolved?

inner pier
#

😭

broken fossil
#

power rules pal

inner pier
#

Uh, yeah I figured as much, I just don’t know the rules

#

Why are the rules like that?

#

What do they mean

#

Why?

pearl pondBOT
#

@inner pier Has your question been resolved?

sacred crest
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hearty roost
#

How can I prove the series converges or diverges?

craggy tendon
hearty roost
#

Ok

#

What do I do next?

craggy tendon
#

what is it

hearty roost
#

Summation from n=1 to infinity of (-1)^n+1 times A(n) where A(n) is a sequence defined as 1/n if n is odd and 1/n^2 if n is even

craggy tendon
#

(2n)^2 - (2n-1)/(2n-1)(2n^2)

#

you should get that

#

try ratio test and root test

#

if that doesnt work

#

lmk

hearty roost
#

Wait im sorry

#

Im confused as to how that’s the general term of the series

craggy tendon
#

magic

hearty roost
#

If n=1, then dont you get 3/4?

craggy tendon
#

yes

hearty roost
#

So are you grouping two terms togehter

craggy tendon
#

yes

hearty roost
#

Oh

#

How did you know to do that?

craggy tendon
#

because like

#

the negative

#

thing

#

is annoying

hearty roost
#

Oh

#

Well thabks

pearl pondBOT
#

@hearty roost Has your question been resolved?

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flint musk
#

Can someone help me figure out what went wrong while trying to integrate this?

flint musk
#

I tried using the power reducing trig identity to make it easier to integrate

dusty flame
#

-sin(u)

#

no?

#

$\frac{\dd}{\dd x} -\sin x = -\cos x$

jolly parrotBOT
flint musk
#

oh my god thank you

#

Oh yeah, I accidentally took the derivative of cosine instead of anti derivative

#

thank you again catthumbsup

#

.close

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patent spindle
#

help regarding differential equations

pearl pondBOT
#

@patent spindle Has your question been resolved?

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#

@patent spindle Has your question been resolved?

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slow pivot
#

Hi, I need a desmos graph and don't really understand how to get it. Could someone please make one? All of the math is done, I only need the one thing. Thank you!

slow pivot
#

Nevermind, I figured it out. Bot, please .close

#

.close

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rare edge
pearl pondBOT
versed mica
#

@rare edge

#

@hard kite

#

what’s good

#

tough

rare edge
rare edge
#

I know the vertical asyomptotes are -2 and 4

#

Y intercept 2 z intercept 1

#

X*

#

<@&286206848099549185>

#

<@&286206848099549185>

untold raven
#

hi

rare edge
untold raven
#

7 or 8

rare edge
#

Let’s start with 7

untold raven
#

it is grph of some inverse fn shifted by some theta

rare edge
#

Fn?

#

Like a Yn?

untold raven
#

fn= function

rare edge
#

Ohhh

#

Got it

untold raven
#

like tan inverse

rare edge
#

I said these

untold raven
#

ye but tht wud help

rare edge
#

Okay so now what

hard kite
untold raven
#

oh

rare edge
#

Sooo

#

I got 33 minutes to do these 2

untold raven
#

which exam

rare edge
#

It’s homework

untold raven
#

find the x corrdinte pls

rare edge
untold raven
#

i done

#

x-16/(x+2)(x-4)

#

@rare edge

#

sry

rare edge
untold raven
#

wAit

rare edge
#

This is how they formatted the last one

untold raven
#

wht is AAA

#

in their answer

rare edge
#

That’s not the answer

#

The answer key is

#

Under it

#

For another problem

#

They want it written like that

untold raven
#

ok ans is 16*(x-1)/(x+2)(x-4)

rare edge
#

Nice I got that too

#

What did you get for 8

#

@untold raven

#

@untold raven

untold raven
#

x*(x-3)/(x-4)(x+4

rare edge
#

I think I got that one wrong

rare edge
rare edge
#

This was wrong?

untold raven
#

u r submitting in 8 tht is 9

rare edge
#

That was answer for 8

rare edge
#

Dm me @untold raven

pearl pondBOT
#

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#
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tough trench
pearl pondBOT
tough trench
#

help idk what its asking for

compact ridge
tough trench
#

like 36

compact ridge
#

yeah

tough trench
#

do i just guess n check

#

loll

compact ridge
#

so using the hint, a * b * c = 10b + c

#

so the left hand side must be a two digit number ofc

compact ridge
tough trench
#

wait i odnt get the hint lol

compact ridge
#

or 87 is 8 * 10 + 7

tough trench
#

wait but what does it help wth

compact ridge
#

it seems though that a can only be 1, 2, 5 though

tough trench
#

why and how

compact ridge
#

we want to use Simon's favourite factoring trick I guess

#

say, note that (b - 1)(c - 10) = bc - 10b - c + 10

#

so when a = 1 we must have b * c = 10b + c

compact ridge
tough trench
#

im fconfused

compact ridge
compact ridge
pearl pondBOT
#

@tough trench Has your question been resolved?

tough trench
#

i got 128, 612, 324, 236

compact ridge
#

but seems like you didn't need it

tough trench
#

does it work

compact ridge
#

ah yeah cause 1 * 2 * 8 = 16

#

it's not 28

compact ridge
tough trench
#

ohh

compact ridge
#

though yeah I should have checked a = 3 as well

tough trench
#

thanks for helping me tho!

compact ridge
#

no worries!

compact ridge
#

ah I know how to solve it systematically now, turns out we needed a different technique

tough trench
compact ridge
tough trench
#

okay knew it i was like wait it dont wokr

#

thanks!

pearl pondBOT
#
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brittle onyx
pearl pondBOT
brittle onyx
#

how do i do this qu?

worn bear
#

I feel like ull be using the trig identities for angle sums

#

Eww

brittle onyx
worn bear
#

Found a link to the udebtities

brittle onyx
#

ok

worn bear
#

Wdym work out the sum

brittle onyx
#

like the multiple choice options give 0, pi, 2pi, and 4pi

worn bear
#

Hmm this is tricky cause of the factors

#

Huh, i think the answer is zero

#

Cause the question already is assuming that WHATEVER the variables are

#

It is given to be true that

#

acos(x)+bsin(x)=Rsin(x+α)=Rsin(x-β)=Rcos(x+γ)=Rcos(x-δ)

#

Do u agree with that premise?

#

That this long equation is given to be true?

#

(Btw the reason y i ask if u agree with what i said is so we can both agree on each step in the logic that will give us the answer)

#

Lmk

#

Ahh basically we know
Rsin(x+α)=Rsin(x-β)
Which is only possible is α=-β

#

And so we know that α+β must be zero then

#

And we also know that Rcos(x+γ)=Rcos(x-δ)

#

Whoch is only true if γ=-δ

#

Meaning that γ+δ is also zero

#

Meaning that α+β+γ+δ = 0+0=0

#

Lmk if that makes sense

#

No identities needes

pearl pondBOT
#

@brittle onyx Has your question been resolved?

brittle onyx
#

Thanks for the explanation

worn bear
#

Np

pearl pondBOT
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sacred hollow
pearl pondBOT
sacred hollow
#

Is there a better way the bulking it and counting it my own?

cinder flower
#

dynamic programming by hand would be pretty fast

sacred hollow
#

What is tat?

blissful salmon
# sacred hollow What is tat?

its like the number of ways of reaching a point on the grid in terms of adjacent points, then you keep going down and right until you find the number of ways for B

sacred hollow
#

Huh?

cinder flower
#

wasn't too bad at all

#

hopefully no arithmetic errors

#

i can explain though

sacred hollow
#

So no other way than bulking it?

blissful salmon
# sacred hollow

or you could consider what would happen if the grid was filled

cinder flower
#

what's bulking it?

sacred hollow
#

Tis ok, I just wanted an ez way to calculate it lol

sacred hollow
blissful salmon
blissful salmon
cinder flower
#

if the grid didn't have that hole in the middle, the answer would be the number of permutations of rrrrrrddddd

blissful salmon
# cinder flower

also i confirmed this a quicker way, and your answer is correct

cinder flower
blissful salmon
sacred hollow
#

Thanks guys! Have a great day!

#

.close

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#
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brittle onyx
pearl pondBOT
foggy mason
#

what have you tried ?

brittle onyx
#

hope the quality's not too bad

foggy mason
#

hmm, what i thought about was doing this :

x = (x.a) a + (x.b) b = ka + pb

#

if we are doing a projection on the vectors a and b, that means x can be written as a linear combination of a and b

foggy mason
#

from what the exercise said

#

but i think you are correct

brittle onyx
foggy mason
#

the whole point is to find x right
you found the projection on a and b of x

brittle onyx
#

uh yeah

foggy mason
#

you can write x in terms of a and b

brittle onyx
#

I don’t understand blobcry

foggy mason
#

x = something a + something b

#

and you have the projections
use that

pearl pondBOT
#

@brittle onyx Has your question been resolved?

#
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dense iris
pearl pondBOT
dense iris
#

will a simply differentiate to 1?

#

-_-

pearl pondBOT
#

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cosmic raptor
dense iris
#

ah yeah

#

thanks

#

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hard locust
#

why is e u here? isnt it supposed to be dv since its an exponential function? Liate

light helm
#

liate is a guideline
both linear trig and exponential are relatively easy to differentiate/integrate,
so doesn't really matter which way you choose here

hard locust
#

ah

#

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,close

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shrewd summit
pearl pondBOT
shrewd summit
#

why is there another (4x^2-3)^4??

sudden heath
# shrewd summit

Because in the product rule, you keep 1 factor and differentiate the other

shrewd summit
#

Ohh so this is the product rule. I'm still in chain rule, that's why I got confused.

#

thank youuuu 👊🏻

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#

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shrewd summit
pearl pondBOT
shrewd summit
#

why is 5 on the outside?

#

is that the rule?

dusty flame
#

${\sin^n(x) = (\sin x)^n}$ if ${n \in \mathbb{Z}^+}$

jolly parrotBOT
shrewd summit
#

what does the last one mean?

dusty flame
#

if n is 1,2,3,4,...

#

i havent seen anyone use 1

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so i assume it might be just 2,3,4,5...

#

idk

#

but i think u get the point

shrewd summit
#

Yeah I do

#

thanks ☺️

#

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supple knoll
#

it is same thing written in different form

#

n could be anything

shrewd summit
#

is this correct?

shrewd summit
supple knoll
#

Ok I see

#

Ur right

shrewd summit
#

thanks

pearl pondBOT
#
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tulip jolt
#

how do i prove (combinatorial proof) that there doesnt exist a polyhedron with an odd amount of faces and each face having an odd amount of edges (without using euler law for planar graphs preferably)

plain rivet
# tulip jolt how do i prove (combinatorial proof) that there doesnt exist a polyhedron with a...

To prove that there does not exist a polyhedron with an odd number of faces where each face has an odd number of edges, let's use a combinatorial argument based on counting edges and faces.

Step 1: Set up your counts

  • Let ( F ) be the number of faces of the polyhedron.
  • Let ( E ) be the number of edges.
  • Let ( V ) be the number of vertices.

Step 2: Properties of faces and edges

If every face has an odd number of edges, we can denote the number of edges in each face as ( e_1, e_2, \ldots, e_F ), where each ( e_i ) is odd.

Since each edge is shared between two faces, the total sum of edges counted across all the faces is:

[
\text{Total edges counted} = e_1 + e_2 + \ldots + e_F = \sum_{i=1}^{F} e_i
]

Step 3: Counting edges in terms of faces

Since each edge contributes to two faces, we can relate this total to the actual number of edges ( E ):

[
\sum_{i=1}^{F} e_i = 2E
]

Step 4: Analyze the parity

Since each ( e_i ) is odd, the sum ( \sum_{i=1}^{F} e_i ) is the sum of ( F ) odd numbers. The parity (odd or even nature) of the sum of odd numbers is as follows:

  • If ( F ) is odd (which we are considering in our proof), the sum of ( F ) odd numbers will be odd.
  • If ( F ) is even, the sum of ( F ) odd numbers will be even.

But since ( \sum_{i=1}^{F} e_i = 2E ), this sum must also be even (since ( 2E ) is always even).

Step 5: Conclusion from the parity argument

We have two conclusions from our analysis:

  1. If ( F ) is odd, then ( \sum_{i=1}^F e_i ) is odd.
  2. However, ( \sum_{i=1}^F e_i = 2E ) is even.

This leads to a contradiction because an odd number cannot equal an even number.

Final Statement

Therefore, no polyhedron can have an odd number of faces with each face having an odd number of edges. Hence, we conclude:

There does not exist a polyhedron with an odd number of faces where each face has an odd number of edges.

jolly parrotBOT
#

iAmILb
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

thin sigil
#

This is either an AI answer or there's people out here who have these things ready to copy paste

tulip jolt
#

oh yeah but this is trivial

#

i shouldve been able to come up with that

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fuck

#

.close

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jolly parrotBOT
#

Nyxzore

plain rivet
#

but similar

broken fossil
#

aint no party like a gpt party

thin sigil
#

cause a gpt party can't count

#

(the letters in a word)

plain rivet
pearl pondBOT
#
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tawny pewter
#

does wanyone one know why this is wrong

pearl pondBOT
foggy mason
north talon
#

-4 not -3

tawny pewter
#

ohh

#

thankss

#

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steady steppe
#

can someone help me to prove 8.1 and 8.2?

X,Y,Z are random variables and a,b are real constants

steady steppe
#

but probably thats not the right way

pearl pondBOT
#

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#

@steady steppe Has your question been resolved?

tulip jolt
steady steppe
# brittle tinsel what have you tried?

I didn't make any progress. I just thought about using the definition of conditional expectation but the problem statement does not mention whether the variables are discrete or continuous

brittle tinsel
#

at least for 8.1

#

for 8.2 you would need to prove it for both

steady steppe
steady steppe
brittle tinsel
#

E(a | Y) is the same as calculating

E(X|Y), where X is a discrete random variable and P(X = a) = 1

#

when you take the expected value of anything, it must be a random variable

steady steppe
#

Hmm

steady steppe
steady steppe
#

that double integrals seem strange to me

steady steppe
#

.close

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#
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midnight haven
#

For w(x) idk how to word this but where it says -2 < x < 2 does it mean i need a number that's less than 2 but also not past -2?

cyan lily
#

-2 < x < 2 is just for convenience

midnight haven
cyan lily
#

yea

midnight haven
#

Okk and for the -4, x is less than or equal to -2

#

How do i

#

Do the input thinf with the -4 if there's no x

#

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trim mantle
#

translation : given the boolean fucntion that is almost KNF , continue

trim mantle
#

.

pearl pondBOT
#

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#

@trim mantle Has your question been resolved?

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#

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tulip ore
pearl pondBOT
#
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dusk otter
#

If I have 3 flags, red, blue and green each being 2 feet tall. How can I find a recurrence relation to represent the number of ways ot place flags along an n foot pole?

dusk otter
#

Would it just be 3a_{n-2}

#

?

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@vestal tapir So is my original answer correct?

vestal tapir
#

i don't know, i was sure it's wrong

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it looks insane

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so simple

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but now i maybe agree

#

is that assuming as many flags placed as you can?

dusk otter
tardy reef
#

Am I wrong in understanding that you have only 3 flags, with n positions to place them?

tardy reef
#

Then you can place the first flag at n-2 different locations, the second at n-4 and the last at n-6

dusk otter
vestal tapir
#

it's right if you are not allowed to leave empty space