#help-39

1 messages · Page 108 of 1

stoic imp
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x = 0 y = -100

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x = 1 y = 0

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x = 2 y = 4

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I graphed it

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,rotate

jolly parrotBOT
stoic imp
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what do u think

cunning comet
#

the points are right, the graph not. but anyway. you have one root. x= 1. divide your function to to get a polynom of degree 4.

stoic imp
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divide?

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you mean to perform synthetic division or something, how to do that

cunning comet
#

polynomdivsion.

stoic imp
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polynom division?

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mmm can u do a drawing maybe

cunning comet
#

In algebra, polynomial long division is an algorithm for dividing a polynomial by another polynomial of the same or lower degree, a generalized version of the familiar arithmetic technique called long division. It can be done easily by hand, because it separates an otherwise complex division problem into smaller ones. Sometimes using a shorthand...

stoic imp
#

what is my divisor

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x - 1

cunning comet
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as x = 1 is a root, yes.

stoic imp
#

okay a moment

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,rotate

jolly parrotBOT
stoic imp
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lowkey stuck

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ohh I need to keep subtracting x^5 - x^4 I think

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and bringing the next term down

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a moment

cunning comet
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have you ever divided (large) numbers by hand? its just the same method.

stoic imp
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I usually use calculator

cunning comet
#

then read the wiki article carefully, it describes the method very well.

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you are at step 3 (from wiki), go on with step 4.

stoic imp
#

,calc 68-12

jolly parrotBOT
#

Result:

56
cunning comet
stoic imp
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,calc 56 -176

jolly parrotBOT
#

Result:

-120
stoic imp
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im almost done wait a sec, I do calc for the speed boost

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,calc 220-120

jolly parrotBOT
#

Result:

100
stoic imp
#

okay I got

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x^4 -12x^3 +56x^2-120x +100

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hopefully is not incorrect

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,rotate

jolly parrotBOT
cunning comet
#

its ok.

stoic imp
#

so now what.

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?

cunning comet
#

draw the graph. start with x = 0, 1, 2, 3, 4, 5, 6

stoic imp
#

okay

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a moment

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,calc 1-12+56-120+100

jolly parrotBOT
#

Result:

25
stoic imp
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,calc 2^4

jolly parrotBOT
#

Result:

16
stoic imp
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,calc 16-128+564-120*2+100

jolly parrotBOT
#

Result:

4
stoic imp
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,calc 3^4

jolly parrotBOT
#

Result:

81
stoic imp
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,calc 3^3

jolly parrotBOT
#

Result:

27
stoic imp
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,calc 81-1227+569-120*3+100

jolly parrotBOT
#

Result:

1
stoic imp
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,calc 4^4

jolly parrotBOT
#

Result:

256
stoic imp
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,calc 4^3

jolly parrotBOT
#

Result:

64
stoic imp
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,calc 256-1264+5616-120*4+100

jolly parrotBOT
#

Result:

4
stoic imp
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,calc 5^4

jolly parrotBOT
#

Result:

625
stoic imp
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,calc 5^3

jolly parrotBOT
#

Result:

125
stoic imp
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,calc 625-12125+5625-120*5+100

jolly parrotBOT
#

Result:

25
cunning comet
#

you could use
,w x^4 -12x^3 +56x^2-120x +100 where x = 0, which would make it a little bit easier

stoic imp
#

thats cheating

cunning comet
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and then change x = ... value

stoic imp
#

well

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I am almost done I need to get 6

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,calc (6^4)-12*(6^3) + 56*(6^2)-120*6+100

jolly parrotBOT
#

Result:

100
stoic imp
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x = 0 y = 100

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x = 1 y = 25

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x = 2 y = 4

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x = 3 y = 1

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x = 4 y = 4

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x = 5 y = 25

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x = 6 y = 100

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literally no roots

stoic imp
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I mean I can do polynom division faster now but no roots so no divisor

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wat to do

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need hints

cunning comet
#

you are right, but normally you would have to check this. from just reading the table there could be roots.

but lets skip this check.

its right there are no real roots for this poylnom. lets read your question again.

eternal tulip
#

what must be true about the quadratic if it has no real roots

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what's special about complex roots :3

stoic imp
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unsure

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need more handholding

cunning comet
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read your example. do you need real roots or all roots (also the complex one)?

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if you need only real roots, you are ready.

stoic imp
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what does simple roots mean

cunning comet
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assume your polynom would be (x-1)(x-5)^2, so you would call 1 a single root and 5 a double root.

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single root and simple root means the same thing.

stoic imp
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but what if my polynom has complex roots

cunning comet
#

that is what i asked you. do you need only real roots, or alos complex roots (the example is ambigous from my point of view). it depends at the level you are.

stoic imp
#

how do I find the complex roots

cunning comet
#

in this case we would have to factorize the polynom of degree 4.

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in the complex wolrd.

stoic imp
#

okay

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x^4 -12x^3 +56x^2-120x +100

cunning comet
#

well, look at your table. what do you see?

stoic imp
#

x = 0 y = 100
x = 1 y = 25
x = 2 y = 4
x = 3 y = 1
x = 4 y = 4
x = 5 y = 25
x = 6 y = 100

cunning comet
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i know the values. what do you see?

stoic imp
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a function that is decreasing then increasing

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so strange tbh

eternal tulip
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polynomial depression :3

cunning comet
#

x = 0 -> y = 100, x = 6 -> y = 100
x = 1 -> y = 25, y = 5 -> y = 25

stoic imp
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yeah there is some repeated outputs, so the function is not bijective

eternal tulip
#

what are you trying to do

stoic imp
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find complex roots of a quartic

cunning comet
stoic imp
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why do they repeat

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I need more handholding

cunning comet
#

the polynom is symmetric by 3, which means x = 3+k and x = 3-k have the same y -values.

stoic imp
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damn

rustic gate
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x^4 -12x^3 +56x^2-120x +100

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there is a general method for simplifying polynomials by removing the term one less power than the leading term

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called depression

cunning comet
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such a symmetry is not typical for a polynom of degree 4, its typical for a polynom of degree 2.

rustic gate
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applied here, you can do it via the substitution x = y + 3

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,w x^4 -12x^3 +56x^2-120x +100 where x=y+3

rustic gate
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this is algebra you could do by hand

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but it will simplify the polynomial in general

stoic imp
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im lowkey confused where did the x = y + 3 came from, I thought this quartic had 3 complex solutions

cunning comet
rustic gate
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for any quartic of the form [ x^4 + 4bx^3 + cx^2 + dx + e,]you can make the substitution $x = y - b$ to depress it

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it removes the cubic term

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this is a general strategy

jolly parrotBOT
rustic gate
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ugh it's 4bx^3 i can't head math

stoic imp
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only when the x^3 is a factor of 4

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or what

rustic gate
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sure but say if you had x^4 + 5x^3, you can still do it by taking b = 5/4

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it'll just be less pleasant

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,w x^4 + 5x^3 - 2x^2 + 17x where x = y - 5/4

rustic gate
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the cubic term is gone

stoic imp
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okay

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im confused how do I find the roots then?? I need a bit more of handholding

rustic gate
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you get (y^2 + 1)^2

stoic imp
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y = x- 3

rustic gate
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ye

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so it's ((x - 3)^2 + 1)^2

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you can factor the inside using difference of two squares

stoic imp
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but

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wtff

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okay a moment

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wdym difference of squares

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(x^2 -6x +10)^2

rustic gate
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i mean like (x - 3)^2 + 1 = ((x - 3) + i)((x - 3) - i)

stoic imp
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okay

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but

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how do we only have 3 roots?

rustic gate
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no there's more

stoic imp
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but

rustic gate
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,, ((x - 3)^2 + 1)^2 = ((x - 3) + i)^2((x - 3) - i)^2

jolly parrotBOT
rustic gate
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and then there's the x-1 factor

stoic imp
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so theres repeated roots

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?

rustic gate
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ye

stoic imp
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okay

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so roots are

3 + i
3 - i
3 + i
3 - i
1
?

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,w solve x^5 -13x^4 +68x^3 -176x^2 + 220x -100

jolly parrotBOT
stoic imp
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okay thanks

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.close

pearl pondBOT
#
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sharp elbow
#

.reopen

stoic imp
#

.reopen

pearl pondBOT
#

stoic imp
#

@sharp elbow

little ingot
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can someone help me with 10. b. i dont understand how to do composite functions

eternal tulip
#

!occupied

pearl pondBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

sharp elbow
stoic imp
#

Omg

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U guys are stupider than me

sharp elbow
#

....

stoic imp
#

.close

pearl pondBOT
#
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prime bramble
#

apparently, this is what happened

midnight haven
#

XD

stoic imp
#

I reopened for 1 second and everyone trolled me hard

pearl pondBOT
#
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jolly parrotBOT
#

qlab369

#

qlab369

pearl pondBOT
#

@midnight haven Has your question been resolved?

pearl pondBOT
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sharp smelt
#

how does this prove spans are closed under addition and scalar multiplication

fluid axle
#

A vector in the span of v1,..vn is a linear combo of v1,..,vn (it seems like that's the defn axler uses)

quartz citrus
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the elements of span(V) is the LHS

sharp smelt
#

yes

quartz citrus
#

they regroup on the RHS to show the sum is still in span(V)

sharp smelt
#

I get that

fluid axle
#

What they're showing is that if you add two lin combos of v1,..,vn, their sum is still a lin combo of v1,..,vn

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Like p norm said really

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So the sum of two vectors in span v1,..,vn is still in span v1,..,vn

quartz citrus
#

to show something is closed under addition, we need to show $x,y \in span(V)$ implies $x+y \in span(V)$

jolly parrotBOT
#

p norm reformed

quartz citrus
#

the LHS is two elements of span(V)

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the RHS is their sum, and it's a linear combination of the vi's

sharp smelt
#

ah

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got it

#

thanks

#

.close

pearl pondBOT
#
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pearl pondBOT
#
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trail bough
pearl pondBOT
trail bough
#

How do I solve this last part?

uneven smelt
#

the climbing wall is the halfway mark

trail bough
#

So that’s (0.5,2)

uneven smelt
#

no its given

trail bough
#

Oh I see

uneven smelt
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swing set (given)
climbing wall (given)
parking lot (to find)

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they are in that order

trail bough
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So swing set is (-3,5)

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Climbing wall is (-4,1)

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How do I find the parking lot my

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Can I use midpoint formula

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When I use the midpoint formula I get (-3.5, 3)

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@uneven smelt

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Oh wait

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It’s not the middle of those points

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The parking lot isn’t the middle , the climbing wall is

uneven smelt
#

lets say we have points a b c. b is the mid point of a c. so a-b = b-c. u have a and b. c=2b-a

trail bough
#

Got it thanks

uneven smelt
#

welcome

pearl pondBOT
#

@trail bough Has your question been resolved?

pearl pondBOT
#
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vast portal
#

Hi guys, what are the rules for using log differentiation? for example, this question looks like chain rule could be used directly but it's actually not

inland ivy
#

it actually can be used directly

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just write $f(x)=x^{3x}=e^{3x\log x}$

jolly parrotBOT
#

kheerii

inland ivy
#

you can differentiate this directly using chain and product rules

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although this is equivalent to log differentiation

vast portal
#

no like

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I was thinking 3x^3x type shit you feel me

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like x^u * d/dx(u)

inland ivy
#

what?

vast portal
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x^u * d/dx(u)

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where u is 3x

inland ivy
#

and what do you plan to do with this

vast portal
#

like normally thats how chain rule is done

inland ivy
#

oh you mean the result

vast portal
#

yeah

inland ivy
#

that's wrong on many levels

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$\frac{d}{dx}(a^u)=a^u\log a\frac{d}{dx}(u)$ is only valid when a is constant wrt x

jolly parrotBOT
#

kheerii

inland ivy
#

which it isn't here

vast portal
inland ivy
#

you can

inland ivy
#

but logarithmic differentiation is also the same thing, and it's easier to understand

vast portal
#

i understand, but like i meant chain rule directly

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like if there are x^x then i have to use the log exponent rule first

inland ivy
#

yeah

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you can't use it directly

vast portal
#

ok thanks

#

.close

pearl pondBOT
#
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pearl pondBOT
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frozen solar
pearl pondBOT
frozen solar
#

What is this

#

Why does the 2nd step equal to that

heady inlet
#

if you put a=the thing under the square root and then if you derive that you get what is in the numerator (circled)

#

wait i'll find you the name in english for the method that is being used

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Integration by substitution

frozen solar
#

Yeah but it's weird here

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I did it like this but idk how to procede

heady inlet
#

if you replace the dx you got here instead of the one on the integral you'll get exactly what they got

#

the 3x^2 cancels

pearl pondBOT
#

@frozen solar Has your question been resolved?

pearl pondBOT
#
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placid crest
#

Got a test tmrw of this

pearl pondBOT
placid crest
#

so for 1.

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the formula is like

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radians = degrees * pi/180

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and degrees = radians * 180/pi

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so 80 degrees to radians is

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80 * pi / 180

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80pi/180 = 4pi/9

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so for 2

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be abc a right triangle in A , as for sin C = 1/2 and AC = 6

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find the length of AB

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sin 1/2 = 30*

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so sin c = ac / cb

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sin c = 6/cb

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1/2 = 6/cb

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cb = 12

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so now we using pythagoras

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12^2 = sqrt (6^2 + AB^2)

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144 = sqrt ( 36 + AB^2)

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AB^2 = sqrt ( 144 - 36)

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didnt apply the right formula

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shouldnt ahve sqrt it already

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AB^2 = 144 - 36

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so ab^2 = 108

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ab = sqrt 108

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AB= 108 = 36×3 =6sqrt3

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i'd love if someone would ping me when he's available to help me with thsis

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basically calculate it

pearl pondBOT
#

@placid crest Has your question been resolved?

placid crest
#

damn

#

anyone

#

?

placid crest
#

.close

pearl pondBOT
#
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pearl pondBOT
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river aurora
#

I am having trouble with this double integrals problem. I know that the answer should be 6pi, from calculating the surface area of a cylinder, but I can't seem to get anything other than 0 with double integrals, because I always end up with sqrt(9-y^2), which evaluates to 0.

river aurora
#

It seems like such a simple question but I just can't get it

summer sundial
#

like the radius is 3

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and height should be 2

river aurora
summer sundial
#

???

river aurora
#

Wait yeah

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Sorry

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But it is only the z>0 poriton because it asks for above the region, right?

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Which is why I put only positive square root, because technically its +-

summer sundial
#

well technically you have to integrate the area from the equation of the circle first

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then use it as a const to integrate it with the x as height var

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no need for that much toughness

river aurora
summer sundial
#

the domain -3 to 3 already

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so need to makes cuts n make it harder

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wait for surface area u will need perimeter mb

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so you would use the perimeter as const instead of area

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mb

river aurora
#

I don't really know what you're saying

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Like for the area of a cylinder?

summer sundial
#

first i said that u will have to use the area of the circle as const after integrating

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but it was wrong because u are calculating surface area

#

here i got something through which u can write the perimeter of circle in integral form

vital crescent
# river aurora

im pretty sure inside the integral it should be \sqrt{(\frac{d}{dy}\sqrt{9-y^2})^2+1} as it is (dz/dy)^2 not (z/y)^2.

river aurora
#

So I should change parameter to arc length, basically?

river aurora
summer sundial
#

to reach 2pi*r*h

vital crescent
river aurora
#

Wait why is the improper undefined

summer sundial
#

so y^2/z^2 for y = 3 or -3 isnt defined

vital crescent
river aurora
#

Oh wait yeah

vital crescent
summer sundial
#

ohh

#

i c

river aurora
#

Wait I think I see too

vital crescent
# river aurora Oh wait yeah

typically you would compute the middle half of the semicircle, so there is no blow up of derivative
you multiply by 2 afterwards

river aurora
#

The integral of 1/sqrt(9-y^2) is defined, its arcsin(y/3)

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So from -3 to 3 it is pi

vital crescent
#

yeah i am

#

the improper integral is well-defined

vital crescent
#

which should be 6pi

summer sundial
vital crescent
summer sundial
vital crescent
#

/2 cuz its a semicircle

summer sundial
#

but y belongs from -3 to 3

river aurora
#

I got it

summer sundial
#

domain is equal to given by default

vital crescent
#

so its only the the stuff above

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z>=0

#

hence a semicircle

vital crescent
summer sundial
#

x is perpendicular for height

vital crescent
river aurora
#

Should I .close? I don't want to cut either of you off lol

summer sundial
#

its ok

vital crescent
river aurora
#

.close

pearl pondBOT
#
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daring juniper
#

I am having trouble with this problem. I tried to check the solution with various ai tools but I get a different answer / way to solve it every time and I am unsure what the correct answer is.

pearl pondBOT
#

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

dusky glen
prime pond
#

does it say that the line measuring 8 is parallel to the line measured y

#

i cant read that language so

daring juniper
#

The question is to solve for x and y

dusky glen
#

The text doesn't say, but that's what makes most sense

dusky glen
prime pond
daring juniper
#

yes I think so

prime pond
#

can you set up the proportions?

daring juniper
#

long : long = short : short ?

prime pond
#

just put the numbers and letters

daring juniper
#

10 / 8 = 5 / y

dusky glen
prime pond
#

no

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5

dusky glen
#

5 isn't the length of the whole side

prime pond
#

is not part of any triangle

daring juniper
#

I wasnt sure how to solve it so I tried to find the way by using ai tools but it just confused me and I am unsure now how it works. Could you please just tell me how to solve it

dusky glen
prime pond
#

then try soplving for th eother

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10/10+5 = 8/y

daring juniper
#

x/x+4 = 8 / 12 ?

dusky glen
#

But other than that you set this up right

daring juniper
dusky glen
daring juniper
#

x = 8 ?

dusky glen
daring juniper
#

ok thx

#

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fathom orbit
#

I dont understand why the dot product of the gradient and the vector is representative of the directional derivative, isn't the dot product supposed to tell us how close the two vectors are
I think my main issue here is that I dont understand what the vector w or v are doing to the gradient spatially

fathom orbit
#

the gradient is the direction of steapest accent at that point

#

and then your just multiplying a random vector to it to get the directional derivative

#

?

#

is it measureing the total change over the entire vector

#

btw Im working off of this

pearl pondBOT
#

@fathom orbit Has your question been resolved?

west sapphire
# fathom orbit I dont understand why the dot product of the gradient and the vector is represen...

the partial derivative in the x direction is the dot product of the gradient with (1,0), that's clear if you just calculate the dot product
similarly for the partial derivative in the y direction, you dot product the gradient with (0,1)
since the gradient is representing a linear map, this is enough to completely determine what it does to all other vectors - it's just a linear combination of what it does to (1,0) and what it does to (0,1)

pearl pondBOT
#

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fathom orbit
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heavy snow
#

im having trouble following this proof

pearl pondBOT
heavy snow
#

to prove that every bijection gives the same sum we need to show that

$\forall p : \mathbb{N} \leftrightarrow\mathbb{N}, \lim_{n\to\infty}\sum_{k=1}^{n}a_n=\lim_{n\to\infty}\sum_{k=1}^{n}a_{p(n)}$

jolly parrotBOT
#

esca (@ with reply)

heavy snow
#

then this means that if $\lim\sum a_n = s$,

$\forall p, \forall \varepsilon > 0, \exists n_0, |\sum_{k=1}^{n_0}a_{p(k)} - s | < \varepsilon$

jolly parrotBOT
#

esca (@ with reply)

heavy snow
#

or i guess in the proof theyre taking s to be the limit of sum a_p(k)

heavy snow
west sapphire
#

i.e. explain why every permutation converges

heavy snow
#

but uhh taking that for granted

west sapphire
#

yea

#

don't worry, it's easy, handle it at the end

heavy snow
#

yeah im starting to see it as i figure out how exactly to phrase my question

heavy snow
west sapphire
#

or simply because you can write the following:
$$\sum_{n=1}^\infty |a_n| = \sum_{n=1}^N |a_n| + \sum_{n=N}^\infty |a_n|$$

jolly parrotBOT
heavy snow
#

okok

west sapphire
#

rearrange to get:
$$\sum_{n=N}^\infty |a_n| = \sum_{n=1}^\infty |a_n| - \sum_{n=1}^N |a_n|$$

heavy snow
#

i can see how the proof follows from the last line

west sapphire
#

god damn copy and paste haha

jolly parrotBOT
west sapphire
#

now the limit of the RHS exists and equals zero

heavy snow
west sapphire
#

hence same is true of the LHS

west sapphire
#

yea you want the K sum to be small, so to do that you take n large enough that all the terms that are big are in the n0 sum

#

(loosely speaking)

heavy snow
#

so to confirm:
we choose $K = {1,\dots,n} - {p(1),\dots,p(n_0)}$ in order to make $\sum_{k=1}^{n_0}a_{p(k)}+\sum_{k\in K}a_k = \sum_{k=1}^na_k$ because ${p(1),\dots,p(n_0)}\cup K = {1,\dots,n}$. we also need to ensure that $\sum_{k\in K}|a_n| < \frac{\varepsilon}{2}$ is actually true, so we make sure its not including any n < n1 by setting $n_0$ large enough that all of ${1,\dots,n_1}\subseteq{p(1),\dots,p(n)}$.

jolly parrotBOT
#

esca (@ with reply)

west sapphire
#

yea correct

heavy snow
#

ok great thanks

west sapphire
#

minor addition, the union is disjoint

#

which is why the sums add

heavy snow
#

yeah

west sapphire
#

but yea you got it

heavy snow
#

ok great thanks

#

yeah it was just chasing around the n0 and n1 that was confusing me

#

.close

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fading frigate
#

How to do rref on [A, I]?

I want to keep track the operations done on A, and apply it to I

A = 1 2 -2
2 5 -4
4 9 -8

I tried rref([A, I]) in Octave.

it gives me
1.0000 0 -2.0000 0 -4.5000 2.5000
0 1.0000 0 0 2.0000 -1.0000
0 0 0 1.0000 0.5000 -0.5000

but in fact, I want

pearl pondBOT
#

@fading frigate Has your question been resolved?

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@fading frigate Has your question been resolved?

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@fading frigate Has your question been resolved?

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warm roost
#

can u give a step-by-step simplification of whole cubing both sides

warm roost
unkempt yacht
#

$x^3=(\sqrt[3]{2}+3\sqrt[3]{4})^3$

jolly parrotBOT
unkempt yacht
#

then apply (a+b)^3 formula

warm roost
#

a step by step simplification of that formula

unkempt yacht
#

$(a+b)^3=(a+b)(a+b)(a+b)$

jolly parrotBOT
unkempt yacht
#

multiply the first 2 term you shall yield

#

$(a^2+2ab+b^2)(a+b)$

jolly parrotBOT
unkempt yacht
#

do the same, multiply each term by term and add them all up

#

eventually you will obtain [
(a+b)^3=a^3+3a^2b+3ab^2+b^3
]

jolly parrotBOT
unkempt yacht
#

the process isnt hard, its just a bit arduous

warm roost
#

wait im not talking about that aswell

#

(sorry for not being understandable)

#

i used this formula

#

my question is, how did 3ab(a+b) lead to this

warm roost
pearl pondBOT
#

@warm roost Has your question been resolved?

pearl pondBOT
#

@warm roost Has your question been resolved?

jolly parrotBOT
#

faiyrose

#

faiyrose

#

faiyrose

warm roost
#

yes

jolly parrotBOT
#

faiyrose

warm roost
#

2

jolly parrotBOT
#

faiyrose

warm roost
#

36

#

i think

jolly parrotBOT
#

faiyrose

warm roost
#

yes

#

oh sorry

jolly parrotBOT
#

faiyrose

warm roost
#

i accidentally took 3 cube as 9

warm roost
jolly parrotBOT
#

faiyrose

#

faiyrose

#

faiyrose

#

faiyrose

warm roost
#

am i right?

jolly parrotBOT
#

faiyrose

warm roost
#

ohh

#

it will be 2

#

yes

#

so u get this after solving the other part aswell?

#

ohhh

#

i get it now

#

thanks!

rotund wyvern
#

i need some help

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kind elbow
#

Derive a generating function for this expression

pearl pondBOT
#

@kind elbow Has your question been resolved?

pearl pondBOT
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@kind elbow Has your question been resolved?

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mental verge
#

can someone tell me why i keep getting the signs of these wrong for example here in this question i got 2sinx+1 * 2sinx-3 and they got 2sinx-1 * 2sinx+3

mental verge
#

this happened in the previous question as well

#

let me share the questions

#

this is my channel

#

dont interrup please

#

for 14.19 i did this

fast shuttle
#

you can't divide the angle insidee

mental verge
#

okay for 14.19 i completely did wrong

#

so now i got 2 questions lol

fast shuttle
#

like you do 2x=4y > x=2y

mental verge
#

so is sin theta = cos 2 theta wrong?

fast shuttle
#

yees

mental verge
#

howw

fast shuttle
mental verge
#

ohh right

fast shuttle
#

its not dividing, its changing the equation 😉

mental verge
#

actually it doesnt make senseif u think it in terms of algebra but it makes sense when u do the trig lol

fast shuttle
#

use identities

mental verge
#

okay i'll try to get back to that

#

what about 20

fast shuttle
#

because angle != algebric number

#

sin(60) != 2sin(30)

mental verge
#

for 14.20 i did this and they did reverse the signs and idk where im doin wrong

fast shuttle
#

which is what you implied

mental verge
fast shuttle
#

for the 14.20

#

r= 3/sin(x) not sin(x)/3

#

you divide by sin(x)

mental verge
#

i got 2 solutions there

#

check the last one

#

where i didnt do any of r = things and directly multiplied by r

fast shuttle
#

right?

mental verge
#

(4 + 4 sin theta) is r

#

starting from there i did another solution

fast shuttle
#

4sin(x)+4sin^2(x)= 3

#

sin(x) = x

#

4x^2+4x-3=0

#

x1 = 0.5

#

x2 = -3\2

#

sin(x) = 0.5
sin(x) = -3/2

#

second solution is impossible since -1<sin(x)<1

mental verge
#

oofff i got it

fast shuttle
#

which means sin(x) = 0.5

mental verge
#

i got it incorrect bc first i did +4sinx then -4sinx

#

i misplaced them

fast shuttle
#

x= pi/6

mental verge
#

yea alr

#

thanks a lot dude

fast shuttle
#

np

mental verge
#

.close

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unborn cosmos
#

For sigma notation double/multiple sums in general, does the order in which I place the sigma's matter? [ \sum_{i=1}^{n} \sum_{j=1}^{n} a_{ij} ]

jolly parrotBOT
#

Kakaka

unborn cosmos
#

i.e., is it that [ \sum_{i=1}^{n} \sum_{j=1}^{n} a_{ij} =\sum_{j=1}^{n} \sum_{i=1}^{n} a_{ij} ]

jolly parrotBOT
#

Kakaka

rustic gate
#

for finite sums: no, for infinite sums: yes

#

answering whether the order matters

unborn cosmos
#

i.e., for each i, sum up all j's

#

but in maths, there's not really a concept of "point in time" is there

rustic gate
#

this isn't a matter of programming or not

#

if you do this with computer program

#

you will get the same total at the end

unborn cosmos
#

so is the double sum is really just saying "sum over all pairs of indices (i,j)"

rustic gate
#

ultimately yes

#

for finite sums only

#

for infinite sums, the issue is more complicated

unborn cosmos
#

do u have a cool example

rustic gate
#

there are convergence issues

unborn cosmos
#

ok

#

well, I'll b taking Analysis next sem

rustic gate
#

well i do but im very lazy about typing it up rn

unborn cosmos
#

hopefully it'll make sense then

rustic gate
#

lemme see if i can give you an idea of what i mean

#
 1 -1  1 -1  1 -1 ...
 0  1 -1  1 -1  1 ...
 0  0  1 -1  1 -1 ...
 0  0  0  1 -1  1 ...
#

consider an infinite grid like this

#

summing rowise first, you might naively think you get all rows are 0 cuz each pair of 1 and -1 cancel

#

but summing columnwise first, all columns except the first are 0 by the same reasoning

#

while the first column is a 1

#

rowise first you get 0, columnwise first you get 1

unborn cosmos
#

ooo

#

May I ask what branch of mathematics study will deal with this?

#

Analysis?

rustic gate
#

yes

#

anyway the example i gave you is probably bad

#

the convergence is all over the place

unborn cosmos
#

this is only true if the summation range for each of the sigma's is the same right

#

otherwise

#

you could get problems if you exchange the ordering

rustic gate
#

well

steady crescent
rustic gate
#

,, \sum_{i = 1}^m \sum_{j = 1}^n a_{ij} = \sum_{j = 1}^n \sum_{i = 1}^m a_{ij}

jolly parrotBOT
unborn cosmos
steady crescent
#

Yes

unborn cosmos
unborn cosmos
#

for each sigma

steady crescent
#

Yes, it’s kinda just like summing the terms in a mxn matrix, A. Obviously the sum of A = A^T

rustic gate
unborn cosmos
#

Thanks guys!

rustic gate
#

👍

pearl pondBOT
#

@unborn cosmos Has your question been resolved?

pearl pondBOT
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unborn cosmos
#

How do they get the final step (green highlighted part)?

pearl pondBOT
#

@unborn cosmos Has your question been resolved?

limber remnant
#

I think it's an axiom of a norm that $\norm{x} =0 \leftrightarrow x = 0$. But my LinAlg has almost decayed, unfortunately.

jolly parrotBOT
#

poypoyan

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grave swan
#

in baby rudin's proof that Q is dense in R. where did the line $m-1 \le nx < m$ come from?

jolly parrotBOT
#

babario

pearl pondBOT
#

@grave swan Has your question been resolved?

grave swan
#

<@&286206848099549185>

muted shale
#

i think thats the archimedian property

grave swan
#

hows tat related?

#

archimedean property is just used to defined m_1 and m_2 no?

cunning comet
#

m1 > nx. look at m1-1 if this is m1-1 <= nx, you are ready. if not, do the same again.as you know there is a -m2 which is smaller than nx this process is finite.

grave swan
#

huh

cunning comet
#

what exactly?

grave swan
# cunning comet what exactly?

"look at m1-1 if this is m1-1 <= nx, you are ready. if not, do the same again.as you know there is a -m2 which is smaller than nx this process is finite."
pretty much every thing

cunning comet
#

m1 > nx is given, ok?

#

@grave swan

pearl pondBOT
#

@grave swan Has your question been resolved?

grave swan
#

wdym m1-1 until m1-1 <= nx

#

why does that help?

cunning comet
#

now look at m1-1 and compare this with nx.
there are two cases m1-1 <= nx or nx < m1-1, ok?

grave swan
#

yea

cunning comet
#

ok, if m1-1 <= nx, then we are ready. we found our m such that m - 1 <= nx < m (in this case m = m1), ok?

grave swan
#

ok

cunning comet
#

so for the case nx < m1 - 1, we no subtract again 1, which means we compare m1-2 with nx. again we have to cases: m1-2 <= nx or nx < m1-2, ok?

grave swan
#

yes so we do this again right until our objective is reached, but why is that objective so important?

cunning comet
#

we do this again and again, the only thing you have to check is that this process ends. which means you can find some m1-k with m1-k <= nx. as you know that -m2 <= nx you know this process is fnite.

so at the end you have found a m, such that m-1 <= nx < m (and -m2 < m <= m1).

grave swan
#

so.. they let m-1<=nx<m, and we know that -m2<=m<=m1 since the process of m1-k until m1-k<=nx is finite because -m2<nx

cunning comet
#

yes

grave swan
#

how about the next line $nx<m\le1+nx<ny$ where does the $m<=1+nx$ come from

jolly parrotBOT
#

babario

cunning comet
#
  1. nx < m is just the right part of the line above
  2. m <= 1+ nx is the left part of the line above (when you add 1 at both sides)
  3. 1 + nx < ny is just the start n(y-x)>1
grave swan
#

ah shit okay

#

too much variables is confusing me

#

thanks alot for ur patience

cunning comet
#

youre welcome

grave swan
#

.close

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mental verge
pearl pondBOT
mental verge
#

i mean 14.22 here in the solution i shared

#

but i couldnt do 14.21 either so any help would be appreciated

light helm
#

1 sec, misinterpreted the stuff in red

#

why's 2cos(30) not equal to cos(60) being written there

mental verge
#

because 2cos(30)= 1.73205080757

#

cos60 = 1/2

#

?

light helm
#

i mean its true, but not really relevant

mental verge
#

how

#

if its true then whats the problem

#

like why does the question does this

light helm
#

do what

#

2cos(30) not being equal to cos(60) isn't mentioned anywhere in the solution

mental verge
#

check the part

mental verge
#

of mine

#

it says 2 arccos 1/2

#

arccos 1/2 = B

#

nvm i got it

#

the took the cos of it as cos 2b and i was confused there but then i remembered that we did take cos of both sides after we multiplied 2 and b

#

anyways no need for help

#

thanks for trying though

#

btw can u do 14.21?

#

i dont get the first part there what does it being pos or negativ has to do with the solution

#

did this for 14.21

light helm
#

by deducing the sign of x, they reduce the number of cases/signs to consider

pearl pondBOT
#

@mental verge Has your question been resolved?

pearl pondBOT
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primal pawn
pearl pondBOT
primal pawn
#

Hello, I am in need of assistance with a simple question.

sharp smelt
primal pawn
#

How is it people determine possible answers for this polynomial?

sharp smelt
#

,w (2x-5)(3x+1)

muted shale
#

expand the right

primal pawn
#

It appears as though there are far too many to easily figure out a solution, unless there are multiple solutions.

primal pawn
muted shale
#

ohh, it shows that the left side is equal to the right side

#

are you asking how you find these?

primal pawn
#

Correct.

primal pawn
#

I assume there are ways you can narrow it down? Or, perhaps there are multiple solutions?

muted shale
#

you can use the quadratic formula, or abc formula, or pq formula or whatever you call it

primal pawn
#

Thank you, I will go learn that now.

tranquil badger
muted shale
#

but for quite simple stuff like this you can also do it another way

muted shale
#

$(x-a)(x-b)=x^2-ax-bx+ab=x^2-(a+b)x+ab$

jolly parrotBOT
#

Flappie

muted shale
#

so if you get something like $x^2-4x+3$ you need to find a and b such that a+b=4 and a*b=3

jolly parrotBOT
#

Flappie

tranquil badger
muted shale
# primal pawn

so here, -5+4=-1 which is the x term and -5*4=-20 which is the constant term

#

but this is only really doable with integer solutions

primal pawn
#

Are A and B factors in this case? And, assuming this is true, could you simply manipulate the values of the rest of the expression to get the values you want?

muted shale
#

for anything else and this is almost impossible by eye

primal pawn
#

LIke, for example, how they turned 13x into one? Could you continue decreasing or increasing the value incrementally until you got the value you wanted?

muted shale
#

$x^2-2x+1$ find a and b such that $a+b=-2$ and $ab=1$

jolly parrotBOT
#

Flappie

muted shale
#

can you solve this?

#

just by eye

primal pawn
#

That might take a second.

tranquil badger
mild shadow
mild shadow
muted shale
primal pawn
#

No, I cannot solve that as of now, as it would take a lot of refining my understanding of the multiplication.

muted shale
#

well, a=b=-1

primal pawn
#

Even though I am perfect (metaflow 2nd half), I still haven't done enough processing yet.

muted shale
#

a+b=-1-1=-2 and a*b=(-1)*(-1)=1

#

so we have the roots: -1

#

so, $x^2-2x+1=(x-1)^2$

jolly parrotBOT
#

Flappie

muted shale
#

,w solve a+b=-2,a*b=1

primal pawn
#

Solve?

#

Solve or factor?

muted shale
#

factor

#

but to factor it we need to solve those equations

primal pawn
#

This is going to take alot.

#

The problem for me is how it isn't so simple as finding an answer, it's also having to run a bunch of post-calculations on that number, and then sifting through a sea of possible answers to find one needle-in-a-haystack.

#

I'm assuming you must memorize and format the answer mentally in such a way they become instantaneous?

gleaming moss
#

Not really

#

Just need to follow a process

muted shale
#

consider (x-a)(x-b)

#

if we expand it, we get x^2-ax-bx+ab

#

correct?

#

$(x-a)(x-b)=x^2+(-a-b)x+ab$

jolly parrotBOT
#

Flappie

primal pawn
#

..

primal pawn
muted shale
#

so, if we get some kind of quadratic equation such as x^2+8x+12

#

we get -a-b=8 and ab=12

#

correct?

#

you can also see this as, we need to sum a and b to get the term infront of x and we need to multiply a and b to get the constant term

#

but if thats confusing, ignore the statement

primal pawn
#

I believe so, I'm still processing it.

gleaming moss
#

Then just choose the pair of factors that sum to make b

pearl pondBOT
#

@primal pawn Has your question been resolved?

pearl pondBOT
#
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devout heath
#

f:g:h g is 60 percent more than h , f is a third of g , simplify f:g:h

devout heath
#

dwhat

#

/ill be honest i didnt understand

scarlet mirage
#

not me failing at latex

#

so g is 60% more than h

#

we can write g * 160% = h

#

right?

devout heath
#

yep

#

/im with you

scarlet mirage
#

from there try to find g : h

devout heath
#

/im an idiot idk]

#

/i gtg eat

#

/one sec srry

scarlet mirage
#

i do have to go soon though its the end of my shift

#

ill explain some of it here for when you get back

devout heath
#

/pls explain ill check back in abit

#

.thanks

scarlet mirage
#

we substitute 160/100 instead of 160% and get 160g/100 = h

#

multiplying both sides by 100 we get 160g = 100h

#

from there simplify and get the ratio between g and h

#

do the same method for f : g and continue from there

pearl pondBOT
#

@devout heath Has your question been resolved?

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boreal igloo
pearl pondBOT
muted shale
#

!status

pearl pondBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
boreal igloo
#

1

#

is it a and b?

#

it ws a and b

#

thanks

#

.close

pearl pondBOT
#
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fleet oriole
pearl pondBOT
fleet oriole
#

Can someone check my work for this problem

pearl pondBOT
#

@fleet oriole Has your question been resolved?

pearl pondBOT
#

@fleet oriole Has your question been resolved?

fleet oriole
#

.close

pearl pondBOT
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opaque compass
#

Could someone help me on how to find this?

opaque compass
#

I need to find X, Y and Z

random ermine
#

pythagoreas

opaque compass
random ermine
#

yes

opaque compass
#

but how do i solve it with two unknowns

random ermine
#

what do you think

#

you can't

#

just make more equations

opaque compass
#

wdym

random ermine
#

or did someone tell you

#

if you came up with that it should be obvious what to do

#

just use pythagoreas again for other triangles

opaque compass
#

Triangle 1: 3^2 + x^2 = y^2
Triangle 2: z^2 + x^3 = 12^2
Triangle 3: y^2 + z^2 = 15^2

pearl pondBOT
#

@opaque compass Has your question been resolved?

pearl pondBOT
#
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tranquil badger
pearl pondBOT
tranquil badger
tranquil badger
#

But I think I know what it is now.

#

If I am correct, are they basically just narrowing it down, as I stated prior?

#

I should be able to understand most explanations now via contextualizing so I shouldn't have trouble with that...

leaden wadi
#

This?

tranquil badger
#

yea, especially that last question

#

6x^2 - 13x - 5

#

if I'm right, they basically just narrow down the answers by figuring out what would multiply into 3 and then add to get 13, yes?

#

also, does adding and subtracting constants affect terms?

#

Was I right? Were they basically just narrowing it down, without using any particular method?

leaden wadi
#

There are several methods for finding the linear factors of quadratic polynomials.

tranquil badger
#

List their names.

leaden wadi
#

PQ Method, Box Method, Guessing.

#

That X method

tranquil badger
#

Do most of them involve just writing out the factors and doing the usual multiplication and adding already shown in the problem?

leaden wadi
#

Quadratic Formula

#

For these examples, the Quadratic Formula would be the most straightforward method.

tranquil badger
#

to get this

#

what i dont get

#

is i dont see how they couldve got this

#

bro just tell me

#

i asked earlier

#

when using the guessing method are narrowing methods usually employed?

#

like, you'd know the answer must be in a certain range, which is why they'd be able to find it despite hundreds of possible answers existing.

#

or no?

leaden wadi
tranquil badger
#

..

leaden wadi
#

Here is QF which is the best method for finding the linear factors of a quadratic equation.

#

The PQ Method is better for any polynomial equation of a degree higher than 2.

tranquil badger
#

Oh

#

Ty

#

Afk

pearl pondBOT
#

@tranquil badger Has your question been resolved?

pearl pondBOT
#
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pearl pondBOT
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vernal grove
pearl pondBOT
vernal grove
#

I dont understand how F(theta - epsilon) = 0

muted shale
#

look at the definition of F

#

it is 0 when y<=theta

#

what is theta-epsilon

vernal grove
#

oops

#

.close

pearl pondBOT
#
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vernal grove
#

.reopen

pearl pondBOT
#

vernal grove
#

wait actually

vernal grove
muted shale
vernal grove
#

ohh mb

#

ty

#

.close

pearl pondBOT
#
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pearl pondBOT
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midnight haven
#

Question 19

pearl pondBOT
muted shale
#

!status

pearl pondBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
midnight haven
#

2

#

I did something with fx first
Multiplied and divided by 2 first

#

Yeh I know that, but I am dumb to know how to use it

midnight haven
#

You know what I mean

#

Now I need to find the value of x from that GIF function

#

Not sure how to do it

pearl pondBOT
#

@midnight haven Has your question been resolved?

pearl pondBOT
#
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midnight haven
#

.reopen

pearl pondBOT
#

midnight haven
#

...

midnight haven
pearl pondBOT
#

@midnight haven Has your question been resolved?