#help-39
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what do u think
the points are right, the graph not. but anyway. you have one root. x= 1. divide your function to to get a polynom of degree 4.
polynomdivsion.
In algebra, polynomial long division is an algorithm for dividing a polynomial by another polynomial of the same or lower degree, a generalized version of the familiar arithmetic technique called long division. It can be done easily by hand, because it separates an otherwise complex division problem into smaller ones. Sometimes using a shorthand...
as x = 1 is a root, yes.
lowkey stuck
ohh I need to keep subtracting x^5 - x^4 I think
and bringing the next term down
a moment
have you ever divided (large) numbers by hand? its just the same method.
I usually use calculator
then read the wiki article carefully, it describes the method very well.
you are at step 3 (from wiki), go on with step 4.
,calc 68-12
Result:
56
i have 2 qeustions:
- why do you calc this?
- why do you need al calculator for 68-12?
,calc 56 -176
Result:
-120
Result:
100
its ok.
draw the graph. start with x = 0, 1, 2, 3, 4, 5, 6
Result:
25
,calc 2^4
Result:
16
,calc 16-128+564-120*2+100
Result:
4
,calc 3^4
Result:
81
,calc 3^3
Result:
27
,calc 81-1227+569-120*3+100
Result:
1
,calc 4^4
Result:
256
,calc 4^3
Result:
64
,calc 256-1264+5616-120*4+100
Result:
4
,calc 5^4
Result:
625
,calc 5^3
Result:
125
,calc 625-12125+5625-120*5+100
Result:
25
you could use
,w x^4 -12x^3 +56x^2-120x +100 where x = 0, which would make it a little bit easier
thats cheating
and then change x = ... value
Result:
100
x = 0 y = 100
x = 1 y = 25
x = 2 y = 4
x = 3 y = 1
x = 4 y = 4
x = 5 y = 25
x = 6 y = 100
literally no roots
.
I mean I can do polynom division faster now but no roots so no divisor
wat to do
need hints
you are right, but normally you would have to check this. from just reading the table there could be roots.
but lets skip this check.
its right there are no real roots for this poylnom. lets read your question again.
what must be true about the quadratic if it has no real roots
what's special about complex roots :3
read your example. do you need real roots or all roots (also the complex one)?
if you need only real roots, you are ready.
what does simple roots mean
assume your polynom would be (x-1)(x-5)^2, so you would call 1 a single root and 5 a double root.
single root and simple root means the same thing.
but what if my polynom has complex roots
that is what i asked you. do you need only real roots, or alos complex roots (the example is ambigous from my point of view). it depends at the level you are.
how do I find the complex roots
in this case we would have to factorize the polynom of degree 4.
in the complex wolrd.
well, look at your table. what do you see?
x = 0 y = 100
x = 1 y = 25
x = 2 y = 4
x = 3 y = 1
x = 4 y = 4
x = 5 y = 25
x = 6 y = 100
i know the values. what do you see?
polynomial depression :3
x = 0 -> y = 100, x = 6 -> y = 100
x = 1 -> y = 25, y = 5 -> y = 25
yeah there is some repeated outputs, so the function is not bijective
what are you trying to do
find complex roots of a quartic
@stoic imp what do you see?
the polynom is symmetric by 3, which means x = 3+k and x = 3-k have the same y -values.
damn
x^4 -12x^3 +56x^2-120x +100
there is a general method for simplifying polynomials by removing the term one less power than the leading term
called depression
such a symmetry is not typical for a polynom of degree 4, its typical for a polynom of degree 2.
applied here, you can do it via the substitution x = y + 3
,w x^4 -12x^3 +56x^2-120x +100 where x=y+3
im lowkey confused where did the x = y + 3 came from, I thought this quartic had 3 complex solutions
thats what i am trying to guide you.
for any quartic of the form [ x^4 + 4bx^3 + cx^2 + dx + e,]you can make the substitution $x = y - b$ to depress it
it removes the cubic term
this is a general strategy
ugh it's 4bx^3 i can't head math
sure but say if you had x^4 + 5x^3, you can still do it by taking b = 5/4
it'll just be less pleasant
,w x^4 + 5x^3 - 2x^2 + 17x where x = y - 5/4
the cubic term is gone
y = x- 3
ye
so it's ((x - 3)^2 + 1)^2
you can factor the inside using difference of two squares
i mean like (x - 3)^2 + 1 = ((x - 3) + i)((x - 3) - i)
no there's more
but
,, ((x - 3)^2 + 1)^2 = ((x - 3) + i)^2((x - 3) - i)^2
and then there's the x-1 factor
ye
okay
so roots are
3 + i
3 - i
3 + i
3 - i
1
?
,w solve x^5 -13x^4 +68x^3 -176x^2 + 220x -100
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@sharp elbow
can someone help me with 10. b. i dont understand how to do composite functions
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....
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I reopened for 1 second and everyone trolled me hard
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how does this prove spans are closed under addition and scalar multiplication
A vector in the span of v1,..vn is a linear combo of v1,..,vn (it seems like that's the defn axler uses)
the elements of span(V) is the LHS
yes
they regroup on the RHS to show the sum is still in span(V)
I get that
What they're showing is that if you add two lin combos of v1,..,vn, their sum is still a lin combo of v1,..,vn
Like p norm said really
So the sum of two vectors in span v1,..,vn is still in span v1,..,vn
to show something is closed under addition, we need to show $x,y \in span(V)$ implies $x+y \in span(V)$
p norm reformed
the LHS is two elements of span(V)
the RHS is their sum, and it's a linear combination of the vi's
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How do I solve this last part?
the climbing wall is the halfway mark
So that’s (0.5,2)
no its given
Oh I see
swing set (given)
climbing wall (given)
parking lot (to find)
they are in that order
So swing set is (-3,5)
Climbing wall is (-4,1)
How do I find the parking lot my
Can I use midpoint formula
When I use the midpoint formula I get (-3.5, 3)
@uneven smelt
Oh wait
It’s not the middle of those points
The parking lot isn’t the middle , the climbing wall is
lets say we have points a b c. b is the mid point of a c. so a-b = b-c. u have a and b. c=2b-a
Got it thanks
welcome
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Hi guys, what are the rules for using log differentiation? for example, this question looks like chain rule could be used directly but it's actually not
kheerii
you can differentiate this directly using chain and product rules
although this is equivalent to log differentiation
what?
and what do you plan to do with this
like normally thats how chain rule is done
oh you mean the result
yeah
that's wrong on many levels
$\frac{d}{dx}(a^u)=a^u\log a\frac{d}{dx}(u)$ is only valid when a is constant wrt x
kheerii
which it isn't here
so the gist of it is when there is x in the bottom and exponent then we just cant use chain rule
you can
if you write it like this
but logarithmic differentiation is also the same thing, and it's easier to understand
i understand, but like i meant chain rule directly
like if there are x^x then i have to use the log exponent rule first
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if you put a=the thing under the square root and then if you derive that you get what is in the numerator (circled)
wait i'll find you the name in english for the method that is being used
Integration by substitution
if you replace the dx you got here instead of the one on the integral you'll get exactly what they got
the 3x^2 cancels
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Got a test tmrw of this
so for 1.
the formula is like
radians = degrees * pi/180
and degrees = radians * 180/pi
so 80 degrees to radians is
80 * pi / 180
80pi/180 = 4pi/9
so for 2
be abc a right triangle in A , as for sin C = 1/2 and AC = 6
find the length of AB
sin 1/2 = 30*
so sin c = ac / cb
sin c = 6/cb
1/2 = 6/cb
cb = 12
so now we using pythagoras
12^2 = sqrt (6^2 + AB^2)
144 = sqrt ( 36 + AB^2)
AB^2 = sqrt ( 144 - 36)
didnt apply the right formula
shouldnt ahve sqrt it already
AB^2 = 144 - 36
so ab^2 = 108
ab = sqrt 108
AB= 108 = 36×3 =6sqrt3
i'd love if someone would ping me when he's available to help me with thsis
basically calculate it
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I am having trouble with this double integrals problem. I know that the answer should be 6pi, from calculating the surface area of a cylinder, but I can't seem to get anything other than 0 with double integrals, because I always end up with sqrt(9-y^2), which evaluates to 0.
shouldnt the answer be 12pi by calculating the surface?
like the radius is 3
and height should be 2
Yes but it is only the top half because x is 0 to 2
height becomes 2 right
???
Wait yeah
Sorry
But it is only the z>0 poriton because it asks for above the region, right?
Which is why I put only positive square root, because technically its +-
well technically you have to integrate the area from the equation of the circle first
then use it as a const to integrate it with the x as height var
no need for that much toughness
Wait but x and y are the bounded variables? Isn't it easier to do it with respect to x and y?
yeah but technically u should check the domain of y
the domain -3 to 3 already
so need to makes cuts n make it harder
wait for surface area u will need perimeter mb
so you would use the perimeter as const instead of area
mb
first i said that u will have to use the area of the circle as const after integrating
but it was wrong because u are calculating surface area
here i got something through which u can write the perimeter of circle in integral form
im pretty sure inside the integral it should be \sqrt{(\frac{d}{dy}\sqrt{9-y^2})^2+1} as it is (dz/dy)^2 not (z/y)^2.
So I should change parameter to arc length, basically?
I think that is what I did? The square root of the partial derivative of z with respect to y squared plus one
yeah so one integration u can get as r dtheta and other of x as height
to reach 2pi*r*h
u might be right, I thought u did y^2/z^2. Note your function is not integrable since it is undefined for -3 and 3 (and the improper integral is also undefined)
Yeah, I noticed... that's what I am stuck on
Wait why is the improper undefined
y^2 + z^2 = 9 for y = -3 or 3 then z = 0
so y^2/z^2 for y = 3 or -3 isnt defined
you get something like sin^{-1}(x) from 0 to 1 (something like that). the limit of each is undefined
Oh wait yeah
1/\sqrt{x} is undefined for x=0 yet the improper integral from 0 to 1 is well defined so there is something more than that
Wait I think I see too
typically you would compute the middle half of the semicircle, so there is no blow up of derivative
you multiply by 2 afterwards
oh wait am i trolling when i said its undefined
yeah i am
the improper integral is well-defined
this should give you the correct answer now
which should be 6pi
12pi at last
its 6*pi * height/2=6pi?
why /2?
/2 cuz its a semicircle
but y belongs from -3 to 3
domain is equal to given by default
its above the rectangle formed by 0<=x<=2 and -3<=y<=3
so its only the the stuff above
z>=0
hence a semicircle
🔥
but circle depends on y and z
x is perpendicular for height
yeah but above the reactangle is saying z>=0, and z>=0 with y between -3 and 3 yields a semicircle
👍
Should I .close? I don't want to cut either of you off lol
its ok
yeah its good👍
.close
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I am having trouble with this problem. I tried to check the solution with various ai tools but I get a different answer / way to solve it every time and I am unsure what the correct answer is.
As a side note
!nogpt
Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).
As a hint: notice that the two triangles are similar
wait
does it say that the line measuring 8 is parallel to the line measured y
i cant read that language so
Presumably
The question is to solve for x and y
The text doesn't say, but that's what makes most sense
Anyway, use this
do you know about triangle similarity?
yes I think so
can you set up the proportions?
long : long = short : short ?
just put the numbers and letters
10 / 8 = 5 / y
Not quite
5 isn't the length of the whole side
is not part of any triangle
I wasnt sure how to solve it so I tried to find the way by using ai tools but it just confused me and I am unsure now how it works. Could you please just tell me how to solve it
As I said above, don't use AI
Regardless, the two triangles are similar and white and blue are corresponding sides
lemme help with one letter
then try soplving for th eother
10/10+5 = 8/y
x/x+4 = 8 / 12 ?
y is not 1.33
But other than that you set this up right
now ?
yes
x = 8 ?
Yup
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I dont understand why the dot product of the gradient and the vector is representative of the directional derivative, isn't the dot product supposed to tell us how close the two vectors are
I think my main issue here is that I dont understand what the vector w or v are doing to the gradient spatially
the gradient is the direction of steapest accent at that point
and then your just multiplying a random vector to it to get the directional derivative
?
is it measureing the total change over the entire vector
btw Im working off of this
@fathom orbit Has your question been resolved?
the partial derivative in the x direction is the dot product of the gradient with (1,0), that's clear if you just calculate the dot product
similarly for the partial derivative in the y direction, you dot product the gradient with (0,1)
since the gradient is representing a linear map, this is enough to completely determine what it does to all other vectors - it's just a linear combination of what it does to (1,0) and what it does to (0,1)
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im having trouble following this proof
to prove that every bijection gives the same sum we need to show that
$\forall p : \mathbb{N} \leftrightarrow\mathbb{N}, \lim_{n\to\infty}\sum_{k=1}^{n}a_n=\lim_{n\to\infty}\sum_{k=1}^{n}a_{p(n)}$
esca (@ with reply)
then this means that if $\lim\sum a_n = s$,
$\forall p, \forall \varepsilon > 0, \exists n_0, |\sum_{k=1}^{n_0}a_{p(k)} - s | < \varepsilon$
esca (@ with reply)
or i guess in the proof theyre taking s to be the limit of sum a_p(k)
so we have to prove this for a_n
you'd think they would at least mention how you know that such an s even exists
i.e. explain why every permutation converges
yeah thats exactly what i was thinking 
but uhh taking that for granted
yeah im starting to see it as i figure out how exactly to phrase my question
choose n_1 sufficiently large such that the sum over k in K of |a_n| < eps/2 for every finit K subseteq {n | n>=n_1}
this is possible because the sum |a_n| is convergent therefore cauchy?
or simply because you can write the following:
$$\sum_{n=1}^\infty |a_n| = \sum_{n=1}^N |a_n| + \sum_{n=N}^\infty |a_n|$$
Bungo
okok
rearrange to get:
$$\sum_{n=N}^\infty |a_n| = \sum_{n=1}^\infty |a_n| - \sum_{n=1}^N |a_n|$$
i can see how the proof follows from the last line
god damn copy and paste haha
Bungo
now the limit of the RHS exists and equals zero
so i guess the logic here is to choose this sum k in K such that it fills in the gaps of the sum p(k)
hence same is true of the LHS
mhm
yea you want the K sum to be small, so to do that you take n large enough that all the terms that are big are in the n0 sum
(loosely speaking)
so to confirm:
we choose $K = {1,\dots,n} - {p(1),\dots,p(n_0)}$ in order to make $\sum_{k=1}^{n_0}a_{p(k)}+\sum_{k\in K}a_k = \sum_{k=1}^na_k$ because ${p(1),\dots,p(n_0)}\cup K = {1,\dots,n}$. we also need to ensure that $\sum_{k\in K}|a_n| < \frac{\varepsilon}{2}$ is actually true, so we make sure its not including any n < n1 by setting $n_0$ large enough that all of ${1,\dots,n_1}\subseteq{p(1),\dots,p(n)}$.
esca (@ with reply)
yea correct
ok great thanks
yeah
but yea you got it
ok great thanks
yeah it was just chasing around the n0 and n1 that was confusing me
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How to do rref on [A, I]?
I want to keep track the operations done on A, and apply it to I
A = 1 2 -2
2 5 -4
4 9 -8
I tried rref([A, I]) in Octave.
it gives me
1.0000 0 -2.0000 0 -4.5000 2.5000
0 1.0000 0 0 2.0000 -1.0000
0 0 0 1.0000 0.5000 -0.5000
but in fact, I want
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@fading frigate Has your question been resolved?
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can u give a step-by-step simplification of whole cubing both sides
$x^3=(\sqrt[3]{2}+3\sqrt[3]{4})^3$
then apply (a+b)^3 formula
thats what im asking for
a step by step simplification of that formula
$(a+b)^3=(a+b)(a+b)(a+b)$
do the same, multiply each term by term and add them all up
eventually you will obtain [
(a+b)^3=a^3+3a^2b+3ab^2+b^3
]
the process isnt hard, its just a bit arduous
wait im not talking about that aswell
(sorry for not being understandable)
i used this formula
my question is, how did 3ab(a+b) lead to this
x = a + b
@warm roost Has your question been resolved?
@warm roost Has your question been resolved?
yes
faiyrose
2
faiyrose
faiyrose
faiyrose
i accidentally took 3 cube as 9
108
faiyrose
ohh
it will be 2
yes
so u get this after solving the other part aswell?
ohhh
i get it now
thanks!
i need some help
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Derive a generating function for this expression
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can someone tell me why i keep getting the signs of these wrong for example here in this question i got 2sinx+1 * 2sinx-3 and they got 2sinx-1 * 2sinx+3
this happened in the previous question as well
let me share the questions
this is my channel
dont interrup please
for 14.19 i did this
you can't divide the angle insidee
like you do 2x=4y > x=2y
so is sin theta = cos 2 theta wrong?
yees
howw
ohh right
its not dividing, its changing the equation 😉
actually it doesnt make senseif u think it in terms of algebra but it makes sense when u do the trig lol
use identities
for 14.20 i did this and they did reverse the signs and idk where im doin wrong
which is what you implied
oh right
i got 2 solutions there
check the last one
where i didnt do any of r = things and directly multiplied by r
i am refering to this
right?
yes
(4 + 4 sin theta) is r
starting from there i did another solution
4sin(x)+4sin^2(x)= 3
sin(x) = x
4x^2+4x-3=0
x1 = 0.5
x2 = -3\2
sin(x) = 0.5
sin(x) = -3/2
second solution is impossible since -1<sin(x)<1
oofff i got it
which means sin(x) = 0.5
x= pi/6
np
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For sigma notation double/multiple sums in general, does the order in which I place the sigma's matter? [ \sum_{i=1}^{n} \sum_{j=1}^{n} a_{ij} ]
Kakaka
i.e., is it that [ \sum_{i=1}^{n} \sum_{j=1}^{n} a_{ij} =\sum_{j=1}^{n} \sum_{i=1}^{n} a_{ij} ]
Kakaka
I'm a bit confused since in programming the order of nested loops matter
i.e., for each i, sum up all j's
but in maths, there's not really a concept of "point in time" is there
this isn't a matter of programming or not
if you do this with computer program
you will get the same total at the end
so is the double sum is really just saying "sum over all pairs of indices (i,j)"
ultimately yes
for finite sums only
for infinite sums, the issue is more complicated
how so
do u have a cool example
there are convergence issues
well i do but im very lazy about typing it up rn
hopefully it'll make sense then
lemme see if i can give you an idea of what i mean
1 -1 1 -1 1 -1 ...
0 1 -1 1 -1 1 ...
0 0 1 -1 1 -1 ...
0 0 0 1 -1 1 ...
consider an infinite grid like this
summing rowise first, you might naively think you get all rows are 0 cuz each pair of 1 and -1 cancel
but summing columnwise first, all columns except the first are 0 by the same reasoning
while the first column is a 1
rowise first you get 0, columnwise first you get 1
yes
anyway the example i gave you is probably bad
the convergence is all over the place
wait
this is only true if the summation range for each of the sigma's is the same right
otherwise
you could get problems if you exchange the ordering
well
Ooh, Riemann rearrangement theorem fun
,, \sum_{i = 1}^m \sum_{j = 1}^n a_{ij} = \sum_{j = 1}^n \sum_{i = 1}^m a_{ij}
true in general for finite n,m?
Yes
wait so the order still doesn't matter?
Yes, it’s kinda just like summing the terms in a mxn matrix, A. Obviously the sum of A = A^T
you're still summing the same terms
👍
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How do they get the final step (green highlighted part)?
@unborn cosmos Has your question been resolved?
I think it's an axiom of a norm that $\norm{x} =0 \leftrightarrow x = 0$. But my LinAlg has almost decayed, unfortunately.
poypoyan
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in baby rudin's proof that Q is dense in R. where did the line $m-1 \le nx < m$ come from?
babario
@grave swan Has your question been resolved?
<@&286206848099549185>
i think thats the archimedian property
m1 > nx. look at m1-1 if this is m1-1 <= nx, you are ready. if not, do the same again.as you know there is a -m2 which is smaller than nx this process is finite.
huh
i dont understand
what exactly?
"look at m1-1 if this is m1-1 <= nx, you are ready. if not, do the same again.as you know there is a -m2 which is smaller than nx this process is finite."
pretty much every thing
@grave swan Has your question been resolved?
yea n then all the others i dont understand
wdym m1-1 until m1-1 <= nx
why does that help?
now look at m1-1 and compare this with nx.
there are two cases m1-1 <= nx or nx < m1-1, ok?
yea
ok, if m1-1 <= nx, then we are ready. we found our m such that m - 1 <= nx < m (in this case m = m1), ok?
ok
so for the case nx < m1 - 1, we no subtract again 1, which means we compare m1-2 with nx. again we have to cases: m1-2 <= nx or nx < m1-2, ok?
yes so we do this again right until our objective is reached, but why is that objective so important?
we do this again and again, the only thing you have to check is that this process ends. which means you can find some m1-k with m1-k <= nx. as you know that -m2 <= nx you know this process is fnite.
so at the end you have found a m, such that m-1 <= nx < m (and -m2 < m <= m1).
so.. they let m-1<=nx<m, and we know that -m2<=m<=m1 since the process of m1-k until m1-k<=nx is finite because -m2<nx
yes
how about the next line $nx<m\le1+nx<ny$ where does the $m<=1+nx$ come from
babario
- nx < m is just the right part of the line above
- m <= 1+ nx is the left part of the line above (when you add 1 at both sides)
- 1 + nx < ny is just the start n(y-x)>1
youre welcome
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i mean 14.22 here in the solution i shared
but i couldnt do 14.21 either so any help would be appreciated
1 sec, misinterpreted the stuff in red
why's 2cos(30) not equal to cos(60) being written there
i mean its true, but not really relevant
this was an examplw
of mine
it says 2 arccos 1/2
arccos 1/2 = B
nvm i got it
the took the cos of it as cos 2b and i was confused there but then i remembered that we did take cos of both sides after we multiplied 2 and b
anyways no need for help
thanks for trying though
btw can u do 14.21?
i dont get the first part there what does it being pos or negativ has to do with the solution
did this for 14.21
by deducing the sign of x, they reduce the number of cases/signs to consider
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Hello, I am in need of assistance with a simple question.

,w (2x-5)(3x+1)
expand the right
It appears as though there are far too many to easily figure out a solution, unless there are multiple solutions.
ohh, it shows that the left side is equal to the right side
are you asking how you find these?
Correct.
Yes, as I have been unable to determine how exactly one would find one solution out of seemingly thousands.
I assume there are ways you can narrow it down? Or, perhaps there are multiple solutions?
you can use the quadratic formula, or abc formula, or pq formula or whatever you call it
Thank you, I will go learn that now.
but for quite simple stuff like this you can also do it another way
Yes?
$(x-a)(x-b)=x^2-ax-bx+ab=x^2-(a+b)x+ab$
Flappie
so if you get something like $x^2-4x+3$ you need to find a and b such that a+b=4 and a*b=3
Flappie
so here, -5+4=-1 which is the x term and -5*4=-20 which is the constant term
but this is only really doable with integer solutions
Are A and B factors in this case? And, assuming this is true, could you simply manipulate the values of the rest of the expression to get the values you want?
for anything else and this is almost impossible by eye
LIke, for example, how they turned 13x into one? Could you continue decreasing or increasing the value incrementally until you got the value you wanted?
$x^2-2x+1$ find a and b such that $a+b=-2$ and $ab=1$
Flappie
That might take a second.
I cant see the question properly
Where are a and b
the a and b you have to find
No, I cannot solve that as of now, as it would take a lot of refining my understanding of the multiplication.
well, a=b=-1
Even though I am perfect (metaflow 2nd half), I still haven't done enough processing yet.
Flappie
,w solve a+b=-2,a*b=1
This is going to take alot.
The problem for me is how it isn't so simple as finding an answer, it's also having to run a bunch of post-calculations on that number, and then sifting through a sea of possible answers to find one needle-in-a-haystack.
I'm assuming you must memorize and format the answer mentally in such a way they become instantaneous?
consider (x-a)(x-b)
if we expand it, we get x^2-ax-bx+ab
correct?
$(x-a)(x-b)=x^2+(-a-b)x+ab$
Flappie
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..
Yes?
so, if we get some kind of quadratic equation such as x^2+8x+12
we get -a-b=8 and ab=12
correct?
you can also see this as, we need to sum a and b to get the term infront of x and we need to multiply a and b to get the constant term
but if thats confusing, ignore the statement
I believe so, I'm still processing it.
I suggest you start by writing down the coefficients a,b,c then write down the factors of a*c
Then just choose the pair of factors that sum to make b
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f:g:h g is 60 percent more than h , f is a third of g , simplify f:g:h
not me failing at latex
so g is 60% more than h
we can write g * 160% = h
right?
from there try to find g : h
i do have to go soon though its the end of my shift
ill explain some of it here for when you get back
we substitute 160/100 instead of 160% and get 160g/100 = h
multiplying both sides by 100 we get 160g = 100h
from there simplify and get the ratio between g and h
do the same method for f : g and continue from there
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!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
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@fleet oriole Has your question been resolved?
@fleet oriole Has your question been resolved?
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Could someone help me on how to find this?
I need to find X, Y and Z
pythagoreas
so 3^2 + x^2 = y^2?
yes
but how do i solve it with two unknowns
wdym
did you come up with this
or did someone tell you
if you came up with that it should be obvious what to do
just use pythagoreas again for other triangles
i cam up with it
Triangle 1: 3^2 + x^2 = y^2
Triangle 2: z^2 + x^3 = 12^2
Triangle 3: y^2 + z^2 = 15^2
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Still confused on this.
But I think I know what it is now.
If I am correct, are they basically just narrowing it down, as I stated prior?
I should be able to understand most explanations now via contextualizing so I shouldn't have trouble with that...
yea, especially that last question
6x^2 - 13x - 5
if I'm right, they basically just narrow down the answers by figuring out what would multiply into 3 and then add to get 13, yes?
also, does adding and subtracting constants affect terms?
Was I right? Were they basically just narrowing it down, without using any particular method?
There are several methods for finding the linear factors of quadratic polynomials.
List their names.
Do most of them involve just writing out the factors and doing the usual multiplication and adding already shown in the problem?
Quadratic Formula
For these examples, the Quadratic Formula would be the most straightforward method.
to get this
what i dont get
is i dont see how they couldve got this
bro just tell me
i asked earlier
when using the guessing method are narrowing methods usually employed?
like, you'd know the answer must be in a certain range, which is why they'd be able to find it despite hundreds of possible answers existing.
or no?
..
Here is QF which is the best method for finding the linear factors of a quadratic equation.
The PQ Method is better for any polynomial equation of a degree higher than 2.
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I dont understand how F(theta - epsilon) = 0
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wait actually
so we know y <= theta implies 0 but theta - epsilon could be smaller thn y no?
theta-epsilon is smaller than theta, so its 0
theta-epsilon is y
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Question 19
!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
2
I did something with fx first
Multiplied and divided by 2 first
Yeh I know that, but I am dumb to know how to use it
Wrote fx in terms of single terms
You know what I mean
Now I need to find the value of x from that GIF function
Not sure how to do it
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...
my bad lmao
@midnight haven Has your question been resolved?