#help-38

1 messages · Page 155 of 1

limber minnow
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Because we have that "2x is twelve more then 4y"

barren hearth
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Wait

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If 2x is 12 more

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Then why are you adding

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To 4y

limber minnow
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Hmmm...

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What if I said "Four is one more than 3"

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Does that sentence make sense?

barren hearth
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Yeah

limber minnow
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And both 4 - 1 = 3 and 4 = 3 + 1 are true

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But 4 + 1 = 3 and 4 = 3 - 1 aren't

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So "2x is 12 more than 4y" would translate to 2x - 12 = 4y or 2x = 4y + 12

barren hearth
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Explain how if it says 2x IS 12 MORE your SUBTRACTING 12 from your value instead of SUBTRACTING 12
from the other side to make it 12 less

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Instead your making it 12 more

limber minnow
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Hmmmmmm

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Well lets pretend that x = 10 and y = 2, so "2x is 12 more than 4y" would turn into "20 is 12 more then 8"

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Is that sentence true?

barren hearth
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How did it turn into 20 and 8

limber minnow
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It's because 2x is 12 more than 4y, we need to remove 12 from 2x in order to make it equal to 4y

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Ah sorry, I should have been a bit more explicit

barren hearth
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So because it’s 12 more

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You have to make it 12 less

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To make it equal?

limber minnow
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x = 10, y = 2 gives 2x = 20, 4y = 8

barren hearth
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Huh

limber minnow
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Yeah, like I said before "4 is 1 more than 3" is a true statement and can be turned into 4 - 1 = 3 or 4 = 3 + 1

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Make the bigger side 12 less, or the smaller side 12 more in order to make them equal

barren hearth
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So your skipping a step basically

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So instead of doing

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For example

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2x + 12 = y

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You do 2x = y - 12

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But isn’t it already even

limber minnow
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Not really?
How about this, let's introduce a new variable A and set it to A = 2x

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So now "A is 12 more than 4y"

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Does that mean that A is bigger than 4y?

barren hearth
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We don’t know

limber minnow
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Yeah I'm pretty sure we do, because that sentence gave us that A is "more" than 4y

barren hearth
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Oh

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Yeah if

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Ig

limber minnow
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I'm actually gonna drop the A, not as useful as I first thought

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But yeah, so since the sentence gives us that 2x is "more" than 4y, we know that 2x > 4y, right?

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So if we want an equality with 2x on the left side and 4y on the right, we would need to either remove the difference from 2x or add the difference to 4y

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Does that kinda make sense?

barren hearth
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Yeah

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But how do we know the difference between them is 12

limber minnow
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Because of the sentence "2x is 12 more than 4y"

barren hearth
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Ah

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So 2x = 12+4y

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Ok so then what from there

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Cause we can’t solve x and y at the same time

limber minnow
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Right! Well that's where the equation x + y = 180 comes in

barren hearth
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Still, we have x and y together

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So that would mean x = -y+180

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Which we don’t want

limber minnow
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So, do you think you can use x = -y + 180 to solve 4x = 2y + 12 ?

trim joltBOT
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@barren hearth Has your question been resolved?

barren hearth
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It would be hard

limber minnow
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Hmm, well do you have an idea on how you would do it?

barren hearth
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I guess that’s the only way

limber minnow
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Well using x = -y + 180, do you think you could get rid of the x in 4x = 2y + 12 ?

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So that you can solve for y?

barren hearth
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Yeah cause x would turn into y

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And you can solve for y

barren hearth
limber minnow
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Alright, so what do you get?

barren hearth
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One sec

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I got y=1

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X=-4

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that wouldnt make sense

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I think once I got x=2y-6 I did something wrong

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Is x=2y-6 wrong

limber minnow
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Yeah there's a couple of issues

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First, you're using 2x = 4y - 12, when it should be 2x = 4y + 12

barren hearth
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uh

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It was 2x+12>4y

limber minnow
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And second, 4y = 4y doesn't give you y = 1

barren hearth
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What is it

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y=0?

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oh yeah it is

limber minnow
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It doesn't actually give you anything

barren hearth
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so

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its nothing

limber minnow
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Yeah

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So you did have the right idea though with replacing x

barren hearth
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So why is it 2x=4y+12

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I moved 12 to the other side

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I had to do that by subtraction

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2x+12>4y

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move 12 to make it even

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you have to subtract 12

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wait ig I get iut

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it

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Its 12 more so before setting it up I'd move it

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Because if its 12 more and I move it to the other side it'd make both sides equal

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24>12 move 12 from 24 makes it 12=24

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WAIT WHAT

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wait nvm bad example

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Idk how it works

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Cause if your moving 12

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doesnt that make it

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24 to 12 to 12 to 24

limber minnow
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Okay, do you remember what the sentence was that got us the equation?

barren hearth
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Yeah

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Twice the angle of 6 is 12 more than 4 times the angle of 7

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or something like that

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so it makes it 2x is 12 MORE than 4y

limber minnow
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"Twice the measure of <6 is twelve more than four times the measure of <7" Yeah

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So, 2x is 12 more than 4y

barren hearth
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yep

limber minnow
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If you add 12 to 4y, you get 2x

barren hearth
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so if you move 6 to the other side

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wouldnt it be equal

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cause if you added 6 the one side loses 6 while the other gets 6 so its a 12 difference between the two

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if you added 12 to the other side it'd take away 12 and give 12 which makes it unbalanced by 12

limber minnow
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You might be thinking about it too hard

barren hearth
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Well my teachers say that a lot

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Well think about it

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If you have 12 more than somebody and you have them all 12 of something you have 0 and they gain 12

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so its a difference of 24

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so then the one side would have 12 more since you went down and the difference is 0 to 12

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ugh im definitely making it too hard

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i just dont get it when you put it in simple terms

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its like

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not

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iudk

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idk

limber minnow
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Okay, sorry my meds are wearing off and that makes me really scatterbrained so I'm having difficulty finding a place to start

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So sorry if I wind up typing for 10 minutes just to send 5 words ^^;

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But anyway, I think I might have an idea where you're getting confused?

barren hearth
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lol ur good

limber minnow
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How about this, if I have 12 more apples than someone else, then I get rid of 12 apples, wouldn't we have the same number of apples?

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Rather than give the 12 apples to the other person, I just toss them (subtract them)

barren hearth
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show in numbers

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no you cant say 12 to 36

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btw

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ok go

limber minnow
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If I have 23 apples and you have 11 apples, I have 12 more apples than you

barren hearth
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Ok give me twelve now I have more

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lolol

limber minnow
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If I threw away 12 of my apples I would have 11 apples left, giving me the same number as you

barren hearth
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threw away??

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Wth

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You cant throw away numbers

limber minnow
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That's sorta what subtracting is though?

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It doesn't matter how I got rid of those 12 apples, I now have 12 less apples than I did before

barren hearth
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Yeah but the other number gets subtracted by it

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Its impossible to use it in numbers

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if you have 12 more

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and give someone 12

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now you have 12 less

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its simple

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if you give 6

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you got the same

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24 apples to 12

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give 6 and you have 18 and they have 18

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boom

limber minnow
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Okay, so how about 2x - 6 = 4y + 6 ?

barren hearth
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ok do +6

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2x=4y+12

limber minnow
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But we don't have an equality yet, we're trying to make one

barren hearth
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ok but the original wasn't set up like that so you can't do that for this example. Original had 2x +12 you cant just subtract 6 out of it, you have to do the whole 12.

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ok just go back to the original

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this is getting too off track

limber minnow
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Okay, so we have that 2x is 12 more than 4y

barren hearth
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can I do this

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wait no I cant

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ughhh

limber minnow
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Let's say that y = 10, what would that make 4y equal?

barren hearth
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40

limber minnow
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And what is 12 more than 40?

barren hearth
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52

limber minnow
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So if 2x is 12 more than 4y, 2x = 52 right?

barren hearth
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no

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not rlly

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cause its 12 more so its not =

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unless you already added the 12

limber minnow
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Yeah, but we got 52 by adding the 12 to 40

barren hearth
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Im just gonna try to erase the thoughts in my brain that say removing 12 and adding 12 to another side is a 24 difference

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so im just gonna accept the fact adding 12 from taking 12 away is 12 ig

limber minnow
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Yeah, the difference should only be 12

barren hearth
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Your making it equal

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So

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If its 12 more

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then

limber minnow
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We're not adding 12 to one side and removing it from the other, we're taking away the difference so that they are equal

barren hearth
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So you just get rid of the 12

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How

limber minnow
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Subtraction!

barren hearth
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you cant subtract from anything

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no like terms

limber minnow
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You can when you're constructing an equation

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We're not modifying an equation, we're building one

barren hearth
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wait wait wait

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so your telling me

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I can just like

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if something is 24 more than something

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I can just remove the number

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like

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Just throw it out the window

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to solve your problems

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that cant be legal

limber minnow
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Not really to solve the problem, but to build the equation that we can use to solve the problem

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Or rather, we're trying to translate an english statement into a math equation

barren hearth
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ok so its just

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2x=4y

limber minnow
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So doing like a + 24 = b and throwing away that 24 to get a = b? Super not allowed

barren hearth
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Only for making equations

limber minnow
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But if I have that b is 24 more than a? Then I can definitely say that a + 24 = b

limber minnow
barren hearth
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I thought you just said you can remove numbers when your making equations

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so you can throw away the 12

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Or are you still adding it to the other side to make it a 24 difference

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ughh

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i keep with this 24 thing

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i just cant think of adding a number to something and making it just 12

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thats it

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just 12

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no removing it from your side as difference

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Okay lets go by that

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so its 2x = 4y+12

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to make it 12 more for the y side ig

limber minnow
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Sure

barren hearth
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x=2y+6

limber minnow
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Yup, and x = 180 - y

barren hearth
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2y+6=4y+12

limber minnow
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Try replacing with x = 180 - y instead

barren hearth
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How am I supposed to remember this on a test

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x+y=180

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ok ill do y=-3 for y

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nvm

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im lost

limber minnow
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Okay so, we have that x = 2y + 6 and x = 180 - y right?

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Do you think we could say that 2y + 6 = 180 - y ?

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Since both of those things equal x, and thus equal each other

barren hearth
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How did you get x=180-y

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isnt it x+y=180

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Which is equivelant to x=180-y

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so its the same>

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?

limber minnow
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Yeah, we were talking about that earlier

barren hearth
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k go on

limber minnow
barren hearth
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hmm yeah

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could we also do x+y=180

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and plug in x

limber minnow
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Sure!

barren hearth
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to make like terms

limber minnow
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Could you do that then?

barren hearth
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sure

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is it 64.66

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i did it in my head

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wait no

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no

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no

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58?

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y=58

limber minnow
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🎊

barren hearth
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ok so 122

limber minnow
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Yup!

barren hearth
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I just realised my teacher purpousely left out this question

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I wrote it on my agenda

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im in honors classes she said its too hard for her honors people

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so she removed it from the book

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it was in her ap book or something

limber minnow
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Huh

barren hearth
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advanced placement

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sometimes college courses

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Not saying this is a college question

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But

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She said none of her students could figure it out

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so she removed it from the books

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my bad

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but at least ik how to solve it lol

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im gonna try to do it again but

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all at once

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cause it was a lot of steps

limber minnow
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Okay, good luck!

barren hearth
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So the measure of 6 is 122 or 58

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how do I know which is which

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it doesnt say which is the supplementary angle

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wait now I have to substitute x and y

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to find the angle of 6 and 7

limber minnow
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x was the measure of 6

barren hearth
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idk

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im gonna plug it in

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Cause it was 2x

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so would it be 244 lol

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that would be if it was 360!

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So I guess I already solved it for 180

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Yeah I got it right

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ofc the next questions are easy

trim joltBOT
#

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drifting storm
#

Guys, i’m stuck

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burnt mulch
#

Quadratic formula/complete the square

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weak vigil
#

Like d f(x)/dx is asking, if I change the value of x just a little bit, how many times with the will of f(x) change compared to that small change in x.

weak vigil
#

What is d f(g(x)/ dg(x) saying like this?

#

in general what does derivative of f(x) mean wrt anything other than x

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weak vigil
#

.reopeb

#

.reopen

trim joltBOT
#

weak vigil
#

Like d f(x)/dx is asking, if I change the value of x just a little bit, how many times with the will of f(x) change compared to that small change in x.

#

What is d f(g(x)/ dg(x) saying like this?

nova spire
#

well

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if I change the value of g(x) just a little bit, how many times will f(g(x)) change compared to that small change in g(x)

weak vigil
#

that is what I thought

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But then what is this saying d f(g(x))/dx

nova spire
#

if I change the value of x just a little bit, how many times will f(g(x)) change compared to that small change in x

trim joltBOT
#

@weak vigil Has your question been resolved?

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lunar galleon
#

A ball is thrown vertically upwards with an initial velocity of 20ms-1. The ball returns to its original position after 5 seconds.

lunar galleon
#

how do I find how high it went

undone sierra
lunar galleon
#

s = ut + 1/2at²

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that's one I use right

undone sierra
#

well its the same

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so sure

lunar galleon
#

.close

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brittle root
#

hi

trim joltBOT
brittle root
#

what is wrong with this solution

wraith hinge
#

i think it is the mutliplication

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a+bi)(a-bi) = a^2-b^2

brittle root
#

(a)^2 - (bi)^2 = a^2 - (b^2)(i^2) = a^2 + b^2

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but it does not change anything

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its still not zero

wraith hinge
brittle root
#

and also is this correct? any shorter and easier solution?

brittle root
fresh jewel
brittle root
#

yes

brittle root
brittle root
#

<@&286206848099549185>

fresh jewel
#

You know the complex plane right?

brittle root
#

yes

#

thats why they have the main form of a+bi

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@brittle root Has your question been resolved?

brittle root
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.close

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short cave
#

A hand of 13 cards is taken out of a well-shuffled pack of 52 cards. How many different hands of 13 cards consist of at least THREE aces and at least THREE kings?

short cave
#

i know how to do this by just adding cases

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but i just want to know why (4c3)x(4c3)x(46c7) doesnt work

#

what is that overcounting ?

short cave
nova spire
#

thus creating order

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for example choosing Aces of spade/heart/club and THEN choosing ace of diamonds in the last 46 cards can also be done by choosing Aces of spade/heart/diamonds and THEN choosing ace of clubs in the last 46 cards

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ripe valley
#

yo

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ripe valley
#

for a fully positive function on some set, is it necessary that the sum is greater than the integral ?

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steel spruce
#

Can someone help me understand what the question means realisticly, i am struggling to comprehend what this discrete maths assignment is really asking

steel spruce
#

like I dont understand how to go about finding the complement

violet gust
#

g should be such that suppose
g mod p = a_1
g^2 mod p = a_2
...
g^(p-1) mod p = a_p-1
Then a1, a2, ... are all distinct and {a1, a2, ... ,a_p-1} forms the set {1, 2, ..., p-1} when you sort them in order

#

say, g = 2 and p = 5, then
2mod5 = 2; 4mod5 = 4; 8mod5 = 3; 16mod5 = 1. So the set becomes {2, 4, 3, 1} which is equivalent to {1, 2, 3, 4}. This makes 2 a companion of 5

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steel spruce
steel spruce
violet gust
#

You can play around with some random p,g pairs and youd see some properties about companion numbers

#

e.g can 2 be a companion to 4 ever? what about 3?

#

(btw 2 was not a random pick. If you can find the pattern, youd see why)

steel spruce
violet gust
#

yes

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thats what we put as a limit within the definition

steel spruce
steel spruce
violet gust
#

something like that yes

#

you can check if 4 is companion to 7

steel spruce
#

in order for my refernce is
4 2 1 4 2 1, so the companions result in a pattern?

#

In case of original question,
1 has no companion, 1 1 1 pattern?
2 has a 2 4 1 pattern?
3 is a companion
4 has a 4 2 1 pattern?
5 is a companion
6 is a 6 1 pattern?
Thus, even has a pattern, odd has a companion

#

<@&286206848099549185> I am very confused on what this meant to do?

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steel spruce
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.close

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shut flame
#

T, S in End(V) are linear projections
Find a Necessary and sufficient condition on the Kernels and Images in order for ST to be a linear projection.

Can anyone please help me with this question I have been trying to solve it but failed

sleek canopy
shut flame
sleek canopy
#

ok

#

$(ST)^2:=STST=ST\implies ST(ST-I)=0 \iff Im(ST-I)\subset ker(ST)$

solid kilnBOT
sleek canopy
#

a sufficient condition could be instead

#

$ST=TS$

solid kilnBOT
shut flame
sleek canopy
#

oh ok

shut flame
sleek canopy
#

maybe by consider also $ST(ST-I)=0= (ST-I)ST$

solid kilnBOT
sleek canopy
#

also $STST=ST\implies S(TS-I)T=0$ 😂

solid kilnBOT
shut flame
sleek canopy
#

who knows xD

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#

@shut flame Has your question been resolved?

sleek canopy
#

mhh.. interesting

shut flame
sleek canopy
#

sorry i cannot follow it ... the several steps don't seem trivial to me... I would need more time

shut flame
#

if u find anything please tell me

sleek canopy
#

sure

trim joltBOT
#

@shut flame Has your question been resolved?

trim joltBOT
#

@shut flame Has your question been resolved?

shut flame
#

.close

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#
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wraith hinge
trim joltBOT
wraith hinge
#

How does 6/sqrt 3 turn into 2 sqrt 3

ionic pendant
#

multiply by (sqrt 3)/(sqrt 3)

wraith hinge
#

Ohhh right

#

Thanks!

#

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marsh forum
#

So I'm trying to prove or disprove this statement

marsh forum
#

so I was thinking

#

$Ax_1=b;Ax_2=b \implies A(x_1-x_2)=0$

solid kilnBOT
#

nobody

marsh forum
#

that's it?

tepid prism
#

is A a matrix

marsh forum
#

I know

tepid prism
#

and are x, vectors

#

its a question

marsh forum
#

I get that

#

yes

tepid prism
#

matrices are linear operators so yeah

marsh forum
#

so A(x_1-x_2)=0 implies either A is a null matrix

#

or (x_1-x_2) is the 0 vector

tepid prism
tepid prism
#

or is my linear algebra memory bad here?

ionic pendant
marsh forum
#

I've only had 2 LA lectures until now, excuse my ignorance

#

I'm just self studying LTs to gain a head start

tepid prism
#

this matrix here is not the zero matrix

#

and its not the 0 vector either

tepid prism
#

its only true, when the matrix has full rank

marsh forum
#

Sorry

tepid prism
#

np

ionic pendant
tepid prism
#

yeah and use that matrices are linear operators

marsh forum
#

so Ax_1-Ax_2=0

tepid prism
#

how would you write down this proof?

marsh forum
#

uh, as x_1 and x_2 are both solutions

#

$Ax_1=Ax_2$

solid kilnBOT
#

nobody

marsh forum
#

so $Ax_1-Ax_2=0$

solid kilnBOT
#

nobody

marsh forum
#

$A(x_1-x_2)=0$

solid kilnBOT
#

nobody

tepid prism
#

yeah nice, now you might also see that this works for every linear operator

#

because thats all you had to use

#

good job

marsh forum
#

Cool

#

thanks

#

also congrats on getting helpful?

tepid prism
#

I got it some month ago, but I dont know when

#

can only mods give this rank, or how does it work?

marsh forum
#

It's auto-assigned

tepid prism
#

very cool, thanks!

marsh forum
#

I think this is true

#

if A is an arbitrary matrix

tepid prism
#

yeah you can use a very simple example of a matrix here to see this

marsh forum
#

so let A be an arbitrary $n \cross m$ matrix

solid kilnBOT
#

nobody

marsh forum
tepid prism
#

is A a fixed matrix

#

or is x fixed

marsh forum
#

I mean we can't take an example of A

#

$\begin{bmatrix}
a_{11} & a_{12} & \cdots & a_{1m} \
a_{21} & a_{22} & \cdots & a_{2m} \
\vdots & \vdots & \ddots & \vdots \
a_{n1} & a_{n2} & \cdots & a_{nm}
\end{bmatrix} \begin{bmatrix}
v_1 \
v_2 \
\vdots \
v_n
\end{bmatrix}$

solid kilnBOT
#

nobody

marsh forum
#

wait

tepid prism
#

my question is just, what are we given, we are given a linear combination of vectors in R^n, in a specific basis, in a generell basis?

is the vector x fixed? is A fixed?

marsh forum
#

oh wait

#

R^n

#

oops

tepid prism
#

so we are given a linear combination and want to find a Matrix A and a vector x, such that the linear combination is equal to Ax

#

if the statement is true, if it is wrong, we want to find a linear combination that cant be expressed as a Matrix vector product

marsh forum
#

I mean given an arbitrary basis and A, we can span the entirety of R^n

#

that;s the question, right

tepid prism
#

we are not given A

#

we are given a linear combination of vectors in R^n

#

we want to find a vector x and a matrix A, such that the linear combination of vectors is equal to R^n

marsh forum
#

What are we given

#

I don't follow

tepid prism
#

we are given a linear combination of vectors in R^n

#

in a given basis

#

we want to show that

"Every Linear Combination of vectors in R^n can be written in the form Ax"

so we take any Linear Combination and need to show we can write it as Ax

marsh forum
#

Hmm

#

so I'm given $x_i \forall i \in {1 \leq i \leq n}$

solid kilnBOT
#

nobody

tepid prism
#

maybe recall the definition of a linear combination

tepid prism
#

or maybe im wrong

#

what are you x_i here?

marsh forum
#

Oh wait

#

there's a trivial counter example

#

let all $x_i$ be scalar multiples of one another

solid kilnBOT
#

nobody

marsh forum
#

to any linear combination WON'T span $\R^n$

solid kilnBOT
#

nobody

tepid prism
#

what are your x_i?

marsh forum
#

say $\zeta_{i} x_i$ where $x_i \in \R^n; i \in {i|(1 \leq i \leq n) \land i \in \N}; \zeta_i \in \R$

solid kilnBOT
#

nobody

tepid prism
#

so basically just one basis vector scaled?

#

now you need to add them all together and thats your linear combination

#

$\sum_{i=1}^n \zeta_i x_i$

solid kilnBOT
marsh forum
#

Well, this DOESN'T span $\R^n$

solid kilnBOT
#

nobody

tepid prism
#

yeah it just spans a subspace I agree with that

#

but this doesnt disproof the statement

marsh forum
#

Why doesn't it

tepid prism
#

x_i are your basis vectors

#

and now your subspace just lifes on a 1D line in R^n

#

however I can still find matrix and a vector such that $\sum_{i=1}^n \zeta_i x_i = Ax$

solid kilnBOT
tepid prism
#

you can always express your vector in R^n using the standard orthonormal basis, would you agree with me on that

#

we can do the proof later, maybe focus on intuition first

#

this is just an example, but given this basis of R^2, we can show that any linear combination of this basis can be expressed in terms of the standard basis of R^2

marsh forum
#

I think the issue is I don't fully understand what;s given and what we have to prove

tepid prism
#

you are given a set of linear independent vector, lets say ${b_1, ... , b_n}$ that span the whole $\mathbb{R}^n$

now given a linear combination

$\sum_{i=1}^n \zeta_i b_i$

show that

$\sum_{i=1}^n \zeta_i b_i = Ax$ for a Matrix A and a vector x, in other words, find A and x

solid kilnBOT
tepid prism
#

where zeti_i are scalars

#

thats how I understand the question

marsh forum
#

oh

#

That shouldn't be too hard

tepid prism
#

because to be given a linear combination does only make sense if we are given a basis, so lets take an arbitrary basis

marsh forum
#

What to I assume A's order is

#

n cross n

#

or m cross n

tepid prism
#

n cross n, dimensions need to match

marsh forum
#

true

#

oops

tepid prism
#

maybe recall what a matrix vector product looks like in its summation notation

marsh forum
#

\begin{bmatrix}
\zeta_{11} & 0 & \cdots & 0 \
0 & \zeta_{22} & \cdots & 0 \
\vdots & \vdots & \ddots & \vdots \
0 & 0 & \cdots & \zeta_{nn}
\end{bmatrix} \begin{bmatrix} b_1\b_2 \ \vdots \ b_n \end{bmatrix}$

#

This spans $\R^n$

solid kilnBOT
#

nobody

tepid prism
#

I don't really like this notation here

marsh forum
#

wdym

tepid prism
#

what are your b_i

marsh forum
tepid prism
#

then what is this?

marsh forum
solid kilnBOT
#

nobody
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

marsh forum
#

there we go

tepid prism
#

is b_1,...,b_n a vector?

marsh forum
#

yes

tepid prism
#

so b_1, ...,b_n are scalars?

#

and in what basis is your vector

marsh forum
#

R^n

tepid prism
#

usally this [] notation is only used for the standard basis meaning (1,0,0..,0) and so on

tepid prism
marsh forum
#

yeah

#

or any set of perpendicular vectors

tepid prism
#

you are given a set of linear independent vector, lets say ${b_1, ... , b_n}$ that span the whole $\mathbb{R}^n$

now given a linear combination

$\sum_{i=1}^n \zeta_i b_i$

show that

$\sum_{i=1}^n \zeta_i b_i = Ax$ for a Matrix A and a vector x, in other words, find A and x

solid kilnBOT
tepid prism
#

b_1, .., b_n are vectors here

#

I mean you could say that

#

$\sum_{i=1}^n \zeta_i b_i = \sum_{i=1}^n c_i e_i$

solid kilnBOT
marsh forum
#

eh, I could say that $b_i = \sum_{j=1}^{i} \omega_j e_i$

solid kilnBOT
#

nobody

marsh forum
#

I suppose

tepid prism
#

you could say that $b_j = \sum_{i=1}^n c_i e_i$ for all $1 \leq j \leq n$

solid kilnBOT
marsh forum
#

yup

tepid prism
#

or in other words this

#

$\sum_{i=1}^n \zeta_i b_i = \sum_{i=1}^n c_i e_i$

solid kilnBOT
tepid prism
#

given zeta and b

#

you can solve a linear system of equations to get c_i

marsh forum
#

yup

#

So that prove it, right

tepid prism
#

what vector and what matrix would you choose here?

#

at the end

marsh forum
#

vector $e_i

#

hmm

#

let me think

#

is this supposed to be an easy question

tepid prism
#

yes

#

its already written

marsh forum
#

I think I first perform some row operations?

tepid prism
# solid kiln **tobi**

we are using the change of basis here! this a very important statement about vector spaces, I would suggest checking out the proof of this or trying to proof this yourself.

marsh forum
#

I actually don't think my book has even covered basis or vector spaces yet

tepid prism
marsh forum
#

yup, chnage of basis is chapter 9

#

vector spaces is chapter 6

#

I'm in 2

#

Let me think though

tepid prism
#

okay then I guess this question was supposed to be way easier, I think the book wanted you to proof this with the standard basis, not any basis

marsh forum
#

I'l still try for any basis

#

Because I've already done it for the standard basis

tepid prism
marsh forum
#

I mean that's not hard to prove

#

Let me see if a soln is given

tepid prism
#

yeah you are right

#

e_i are basis vectors of R^n so thia always works

#

for any given vector

#

and b_j is just another given vector of R^n

marsh forum
#

This is what my book says

tepid prism
#

sorry I have to sleep now

#

good luck

marsh forum
#

Thanks

#

gn

#

ohh

#

I think I got a proof

#

$\begin{bmatrix}
\alpha_{11} & \alpha_{12} & \cdots & \alpha_{1n} \
\alpha_{21} & \alpha_{22} & \cdots & \alpha_{2n} \
\vdots & \vdots & \ddots & \vdots \
\alpha_{n1} & \alpha_{n2} & \cdots & \alpha_{nn}
\end{bmatrix} \begin{bmatrix} e_1\e_2 \ \vdots \ e_n \end{bmatrix} $

solid kilnBOT
#

nobody

marsh forum
#

So assuming consitncy, we can express each vector in terms of the basis vectors

#

is this fine?

trim joltBOT
#

@marsh forum Has your question been resolved?

marsh forum
#

<@&286206848099549185>

marsh forum
#

Is this fine?

#

.close

trim joltBOT
#
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#
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wraith hinge
#

is the solution to this question valid? tan(90-x) = 3 and tan(y) = 2/3 and since tan(x) is increasing on (0,pi/2) U (pi/2, pi), we have that 90-x > y

wraith hinge
#

it looks correct to me and it probably is correct but just need clarification cuz i have brain damage 😭

wraith hinge
wraith hinge
#

for one line

#

in here too

#

.close

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ashen quiver
#

I don't understand the first step. Is long division method used here?

pale juniper
#

I'll write it

ashen quiver
#

Sure

split chasm
#

i don't know what they're doing there

ashen quiver
split chasm
#

but long division is usually what you'd start with

vestal token
pale juniper
#

This is what I did

#

I first split it

#

Hope u got it

split chasm
#

Please try to avoid giving out fully worked solutions like that.

pale juniper
#

Oh yeah I'm sorry

split chasm
#

Instead guide them through step by step and have them try do the work themselves.

ashen quiver
ashen quiver
split chasm
#

that'd be how i'd approach it

pale juniper
naive otter
#

How about 1/4 ×( (1-4x²) + 3 )/(...)

ashen quiver
pale juniper
ashen quiver
#

Ok I got it, thanks y'all.

#

.close

trim joltBOT
#
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frank inlet
trim joltBOT
marsh forum
#

!status

trim joltBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
#

@frank inlet Has your question been resolved?

#
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lethal bone
#

With a model like this, how do I know if the line MD is passing through the plane, going behind it, or in front of it?

I really struggle with seeing 2D drawings in a 3D perspective so any tips on figuring this out would be lovely

trim joltBOT
#

@lethal bone Has your question been resolved?

lethal bone
#

<@&286206848099549185>

cinder sentinel
#

Yes?

lethal bone
keen lark
#

which syllabus does the question belong too

lethal bone
keen lark
#

like in which class do u learn this

lethal bone
#

geometry

#

@frail heron you helped me before, ru still available?

trim joltBOT
#

@lethal bone Has your question been resolved?

lethal bone
#

what do the dot lines mean?

lethal bone
#

tysm

#

.close

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#
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jovial anchor
#

Hi

trim joltBOT
jovial anchor
rotund grove
#

hi

jovial anchor
#

I need to find the contact point with the X axis for each formula

#

I'm kind'a new at this

#

how can I do that?

rotund grove
#

each formula?

jovial anchor
#

yes

rotund grove
#

wdym

#

each question?

wraith hinge
#

on the x axis, the y value is 0, so set y = 0 and solve for x

trim joltBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

jovial anchor
#

y is always 0...

wraith hinge
#

no

wraith hinge
#

set y = 0

jovial anchor
#

It's a course I'm taking for an exam

jovial anchor
#

how do u set y

wraith hinge
#

Yes

#

those are functions and you want to solve for x where y = 0

jovial anchor
#

okay

rotund grove
#

you see, the point of contant will be on the x axis and therfore the y coordinate will be 0

#

so the coordinates are of the form (x,0)

#

put y = 0 in the equation

#

0 = 3-x

#

x = 3

jovial anchor
#

so instead of y = mx + b

wraith hinge
#

no sols

jovial anchor
#

we have 0 = 3 - x

#

right?

rotund grove
#

i mean you just put the values

rotund grove
jovial anchor
#

so then it's pretty simple x = 3

rotund grove
#

yes

#

the main part was knowing that y = 0 at the x-axis

jovial anchor
#

so then this would be correct

charred atlas
#

shit

rotund grove
#

no, (3,0)

wraith hinge
charred atlas
#

whats kind of lang is this

rotund grove
#

-3 ain't 3

jovial anchor
#

oh right 💀

#

there we go

#

okay, onto the next one

#

uh...

#

we have 1/3x + 6

#

wait, how do we know that y = 0 in all of them?

rotund grove
#

1/3x + 6 = 0

#

again set y = 0

#

yeah bro!

jovial anchor
#

but how do we know y is always 0

jovial anchor
#

we get 0 = 1/3x + 6

rotund grove
#

yeah

#

because they're asking you to tell the point of intersection of the x-axis and the line, in which case the ordinate is always 0.

jovial anchor
#

okay? so

#

In the second one, I got to 6 = 0.3x

#

I don't think that's right

#

okay so then 6 * 3 (because 1/3) is 18

#

and since it switched sides we get -18

#

so x = -18?

#

I think I got it right, I didn't get these two perfect tho

#

I didn't understand em

pure totem
#

hi

jovial anchor
#

I'm also supposed to do this

#

In translation: I need to find the cotact rate points of the purple line with the axes (y and x)

#

y=2x+6 (green)
y=−4x+12 (purple)

#

how can I do that? what does that even mean

#

.close

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#
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hidden lance
#

How do I prove that this equation equals arctan(1/2)?

sleek canopy
#

maybe taylor expansion could be useful here =

#

?

hidden lance
#

But what would be the next step after the taylor expansion though?

wraith hinge
#

find the radius of convergence

hidden lance
wraith hinge
#

help fr

#

how do i find B

#

found A

hidden lance
wraith hinge
trim joltBOT
#

@hidden lance Has your question been resolved?

#
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vast light
trim joltBOT
vast light
#

This is trigonometry with analytic geometry, the topic is similar triangles. I'm so confused on how to even start on this any help is appreciated

#

im just now starting trig and already struggling 💀

wind cloak
# vast light

ratios of corresponding sides of similar triangles are equal

charred atlas
#

So if the ratio here

#

Its 51:1

wraith hinge
charred atlas
#

Find the length of C
$$51.1,1=56,1$

#

When you figure it out 2 length, C and B

#

You can get a lil creative xd

vast light
#

oh ok so the ideal would be to figure out one length to figure out the other?

charred atlas
#

Pythagorean theorem or sth

vast light
#

yea

charred atlas
#

Yea

vast light
#

ok thank you one sec

charred atlas
#

Bc its cool xd

#

Or just stick with the ratio

vast light
#

@charred atlas b=51 is a leg right that wouldnt be the hyp?

civic forum
#

hyp is the longest side of a right triangle and its the opposite of the 90 degrees angle

vast light
#

ok thank you

charred atlas
#

And

#

Nvm he solve ur problem

vast light
civic forum
#

so since b is 51

#

and the ratio for b is 1

#

ah its a bit rough to explain

#

do you know how ratios work?

vast light
#

not really sorry my teacher for this class doesnt really explain anything but the main basics such as finding the X through different problems

#

do u know a youtube i could watch?

civic forum
#

i dont really watch anything besides calculus videos but i can try my best to explain ratios

#

lets imagine there is a number k

vast light
#

i found a video

civic forum
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lets not imagine there is a number k

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oh wait

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actually i found it

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you see the sides of the triangle?

civic forum
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the hypotnuse is 1.1
the leg is 1
the height is 0.47 right?

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to define the ratio we can give a little letter k next to it, so on the right triangle its gonna be
$c=1.1k
b=1
k
a=0.47*k$

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bruh

civic forum
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for example on question 13 it says b=51 right?

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and we made b equal to 1*k

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so that means 1*k=51

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and so k=51

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now to find c and a we need to just put 51 instead of k

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you basically do the same thing for all the rest of the question

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@vast light

solid kilnBOT
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keb abs

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hidden lance
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How do I calculate the Taylor's remainder of this equation?

hidden lance
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Apparently I did it wrong but i'm not sure where i went wrong

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0.9 < x < 1.1 and c = 1

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lofty elm
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This is a proof that I want to analyze before googling the answer, does my reasoning here seem valid?

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tawny kettle
#

i think it makes sense. the last two paragraphs seem weirdly worded, but i think it's correct if you mean $n^2=2 \rightarrow n=\sqrt{2}$ causes a contradiction, then $n^2=2\cdot2k$, so $\frac{n^2}{2k}=2$ when k is a perfect square $k<n^2$ as you defined.

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lofty elm
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Thanks!

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dry holly
#

is there any way to solve a system of 2 quadratic inequalities algebraically

dry holly
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without graphing

nova spire
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you can solve inequality per inequality. after that you take the intersection to find the real numbers that verify both inequalities

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dry holly
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nova spire
#

when you want to solve "f(x) > ... AND g(x) > ... AND ..." as an example

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you solve one at a time

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for example you start with "f(x) > ..."

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gets you to a set of solutions, call it $S_f$

solid kilnBOT
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rafilou2003

nova spire
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then continue one by one

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get $S_g$

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etc...

solid kilnBOT
#

rafilou2003

nova spire
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and then the set of solutions for ".... AND ... AND..." will just be $S_f \cap S_g \cap ...$

solid kilnBOT
#

rafilou2003

dry holly
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i just graph both and the union of both or however many inequalities there are is the set of answers

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but my question was like is there a way to solve it without using any graphs whatsoever

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wait so if i had something like

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y > (x-4)(x+3)

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and y > (x-5)(x+2)

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for the first one (-3, 4) is a set of solutions

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for the second one (-2, 5) is a set

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so for both of them as a system (-2, 4) is the set of solutions?

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oh shoot i get it now i was tripping

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thanks tho i appreciate it

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manic jackal
#

Let ( d : M \times M \to \mathbb{R} ) be a function such that:

  1. ( d(x, y) = 0 ) if and only if ( x = y ) \
  2. ( d(x, z) \leq d(x, y) + d(y, z) )

Show that ( d ) is a metric.

manic jackal
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I firstly tried d(x, x) <= d(x,y) + d(x, y) = 2d(x,y) implies 0 <= d(x,y)

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marble wharf
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pay close attention to the order of x and y

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you dont know d(x,y)=d(y,x)

manic jackal
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yep, if I had that from 2. the triangle inequality is followed, I also tried to use 2. to show the symmetry property

nova spire
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I'm not even sure myself this is possible without symmetry or an additional property

marble wharf
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=0 is possible

nova spire
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to prove

marble wharf
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but I am really not sure about symmetry

nova spire
marble wharf
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you can

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no wait, mistake on my part

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hmm, maybe not

nova spire
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d(a,b) = 1, d(b,a) = -1?

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am I missing something

marble wharf
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you mean M={a,b}?

nova spire
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yeah

marble wharf
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dont have paper on hand, cant check if it satisfies all option for the triangle inequality

nova spire
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well it's either stay + forth or back + forth combo

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so -1 <= 0 - 1, 1 <= 0 + 1 or 0 <= 1-1

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game over

nova spire
nova spire
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you at least need symmetry to work

manic jackal
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How is d(a,b) = 1 and d(b,a) = -1?

nova spire
manic jackal
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it should be symmetric for it to be a metric

nova spire
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if you add a third condition for symmetry

nova spire
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where does this problem come from btw?

manic jackal
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was thinking the symmetry had to be proven from the properties of this function

manic jackal
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the main textbook is elon lima's

nova spire
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If you have a picture/screenshot/link or anything that shows the problem I'll take it

manic jackal
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"curso de analise" the author is Brazilian

manic jackal
nova spire
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damn

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then do show your teacher the counterexample I gave you

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M = {a,b}

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d(a,a) = d(b,b) = 0

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d(a,b) = 1, d(b,a) = -1

manic jackal
nova spire
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you can go through d(a,a) + d(a,b) and d(b,b) + d(b,a) and similars

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which either give you -1 <= 0-1 or 1 <= 0+1 or swap the order

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so the "stay + forth" cases are taken care of

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and you're left with d(a,b) + d(b,a) and d(b,a) + d(a,b) cases, which are both 0 <= 1 - 1

manic jackal
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d(a, b) <= d(a,a) + d(b,a)

nova spire
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you don't have symmetry

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to go from point a to b with one step in between, you can't go from b to a

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you either station at a and then go to b

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or go to b directly and then station at b

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so you can either bound d(a, b) <= d(a,a) + d(a,b)

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or d(a, b) <= d(a,b) + d(b,b)

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but there's no "going from b to a" as in d(b,a)

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marsh forum
#

So I'm trying to prove $|a+b| \leq |a|+|b|$, $a,b \in\R$