#help-38

1 messages · Page 71 of 1

kindred rapids
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if it's real it would be much more convenient for me rlly

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😆

wraith hinge
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@amber python come here be the middleman and translate the chinese to english

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okay sorry ill continue writing my solution

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give me a bit

wraith hinge
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,align
W_{\t{tot.}} &=W_{sp.} + W_f + W_w = \Delta KE\
W_{\t{tot.}} &= W_f - \Delta U_{el} - \Delta U_w = 0 \
W_{\t{tot.}} &= -\mu_k w \m\cos\theta - \f12 kx^2_{\t{comp.}} - mg(y_2 -y_1) = 0

solid kilnBOT
wraith hinge
#

(i am putting my origin where the spring is uncompressed from now)

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@kindred rapids do you agree with the above for now?

kindred rapids
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basically yes, i just dont know what y2 and y1 is

wraith hinge
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y_1 = height of the box at the initial point (before it got released)
y_2 = height of the box at the final point (maximum compression)

kindred rapids
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yes

wraith hinge
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okay time to figure those out one second

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actually hm

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how do i do this actually

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how do i recover y_2 and y_1

kindred rapids
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i usually saw 53.1 degrees when the question says sin53.1 ≈ 0.8 tho😂

kindred rapids
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or more specifically, replace y2-y1 as something related with x_comp

wraith hinge
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yeah thats what im trying to do

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but how thowo

kindred rapids
wraith hinge
kindred rapids
#

y1 obviously bigger than y2

wraith hinge
#

yeah

kindred rapids
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this height is actually |y2-y1| tho

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i just bring it out of this abs

wraith hinge
#

ahhhhh okay i understand now ! this becomes clearer now

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lemme try

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so lets see

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our equation becomes

#

,align
W_{\t{tot.}} &=W_{sp.} + W_f + W_w = \Delta KE\
W_{\t{tot.}} &= W_f - \Delta U_{el} - \Delta U_w = 0 \
W_{\t{tot.}} &= -\mu_k w \m\cos\theta - \f12 kx^2_{\t{comp.}} - mg(y_2 -y_1) = 0 \
W_{\t{tot.}} &= -\mu_k w \m\cos\theta - \f12 kx^2_{\t{comp.}} + mg\2\m\sin\theta\2(x_c+D) = 0

solid kilnBOT
wraith hinge
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fingers crossed i didnt mess up something lol

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rearranging,
[
W_{\t{tot.}} = -\f12kx^2_c + mgsin(\theta)x_c+ mgsin(\theta)D -\mu_k w\m\cos\theta = 0
]

solid kilnBOT
wraith hinge
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does this sound legit uhh

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lets see

kindred rapids
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wait a sec

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u missed a m

wraith hinge
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oh did i

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where

kindred rapids
wraith hinge
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oh chetto

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but isnt that contained in w

kindred rapids
wraith hinge
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like

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,, w = mg

solid kilnBOT
kindred rapids
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i though u write w as the acceleration of gravity

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😂

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alr

wraith hinge
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oh lmoao

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ok lets see

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,w -1/2 1.2010^2 x^2 + 29.81sin(53.1 degrees)x + 29.81sin(53.1 degrees)4 -0.229.81*cos(53.1 degrees) = 0

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there is something slightly off

kindred rapids
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yes...

wraith hinge
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huh should it now

kindred rapids
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nvm

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let me see

kindred rapids
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...

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mu_k*wcos(θ), is it missed a length?

wraith hinge
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oh wdym

kindred rapids
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like, mu_k*wcos(θ) is a force, not work

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check it out

wraith hinge
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ah i see i forgot to multiply by the displacement

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[
W_{\t{tot.}} = -\f12kx^2_c + mg\sin(\theta)x_c+ mg\sin(\theta)D -\mu_k w\m\cos\theta(x_c + D) = 0
]

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?maybe this then

kindred rapids
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yes

solid kilnBOT
wraith hinge
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oh man this looks disgusting LOL

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but lets see

kindred rapids
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😆

wraith hinge
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,w -1/2 1.2010^2 x^2 + 29.81sin(53.1 degrees)x + 29.81sin(53.1 degrees)4 -0.229.81*cos(53.1 degrees)(x +4) = 0

wraith hinge
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AYEEE WE GOT IT :D

wraith hinge
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okay i can think i can work out the rest on my own probably

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but i wanted to ask you two questions if u may

kindred rapids
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just ask

wraith hinge
# kindred rapids just ask

1- is the total mechanical energy ever conserved during all of this?
2- what differs exactly if we had placed our origin somewhere else

kindred rapids
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1- no, because friction can create heat

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2- if D is small enough, it wouldn't rebound out of the spring

wraith hinge
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no like i mean

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if we placed x = 0, at say, the inital point

kindred rapids
wraith hinge
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our choice of the origin

kindred rapids
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u mean u just created a coordinate system?

wraith hinge
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i think my confusion is a bit weird so its okay

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i think otherwise its fine

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thank you again !

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i will close this

kindred rapids
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ha?

#

alr

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seeya

wraith hinge
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.close

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lucid perch
#

me

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steep bridge
lucid perch
#

part 2 please

wraith hinge
steep bridge
wraith hinge
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what's the context

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# lucid perch
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lucid perch
#

i dont know how to solve part 2

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i forgot how to get dimensions

lucid perch
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jagged wharf
#

I'm trying to find the Laguerre series of $e^{x/3}$, i.e. determine the coefficients $c_n$ in the formula $$e^{x/3}\sim\sum_{n=0}^\infty c_nL_n(x),\quad x\geq0.$$

solid kilnBOT
#

Philip

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Philip

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Philip

jagged wharf
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But how can I proceed with this last integral?

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#

@jagged wharf Has your question been resolved?

subtle lava
#

Second thought. That derivative should have a general form

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Find the derivative for different value of n

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jagged wharf
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.close

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trim joltBOT
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@main flower Has your question been resolved?

wraith hinge
#

yes?

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nothings showing up

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oh ok thank you

main flower
#

it didnt show up for me either intially, might have to open another help channel

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@fickle helm Has your question been resolved?

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sick onyx
#

Yessir

royal orbit
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fr?

sick onyx
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x-2 is in the equation

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its -2

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so u shift is by 2 times on the right side

royal orbit
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yes

sick onyx
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if it was x+2

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then u shift it to left by 2 units

royal orbit
#

It’s reverse

sick onyx
#

yeah

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pale summit
#

can someone help me

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pale summit
#

I know that f(x) is decreasing thus it explains why f(n+1) <= f(n) but I dont seem to understand the intuition for why integral of f(x)dx for x= n and x=n+1 is bonded by f(n+1) and f(n)

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question 8)c)

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can some one help me figure the logic behind it

kindred pier
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!15m

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pale summit
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@pale summit Has your question been resolved?

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west basin
#

Let $A = M_2(\mathbb{Z})$ be the set of $2 \times 2$ square matrices with integer coefficients. $A$ is a non-commutative subring of the ring $M_2(\mathbb{R})$. Show that its invertible elements are the matrices in $A$ whose determinant is $1$ or $-1$.

solid kilnBOT
#

lilisworld.

west basin
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can someone xplain me why is it like this? Isn't it always true when det is different from 0?

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i missed something

whole coral
#

The matrix may be invertible as an element of M2(R), but the inverse may not have integer coefficients entries

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fierce hatch
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fierce hatch
#

how on earth

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does tis equal this

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following a^2 + 2ab + b^2

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this

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you get 2 - 1 - 2h + h^2

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aka 1 - 2h + h^2

split chasm
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missing ()

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you should be subtracting the whole of the expansion,
not just what term happens to appear firat

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$2 -\red{(} 1 - 2h + h^2\red{)}$

solid kilnBOT
#

ℝαμΩℕωⅤ

fierce hatch
#

oh i see

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math is weird

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anyways thanks for helpin, sorry it was just a simple algebra error on my end

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take care

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glossy geyser
#

I'm having a tough time understanding this problem.:

glossy geyser
#

for part (a) is it just .3?

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<@&286206848099549185>

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@glossy geyser Has your question been resolved?

nova spire
#

It's not the probability that you get to 2 on the next step that is asked, It's the probability that one day, eventually, you get to 2

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(Starting from 1)

glossy geyser
#

That makes sense, but I know how how to calculate that. It's not said explicitly in my book

glossy geyser
#

<@&286206848099549185>

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#

@glossy geyser Has your question been resolved?

glossy geyser
#

For (a), p_{1,2} = 1, because the only way to the recurrent state 3 is through state 2.

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Now for part (b), I'm still confused on what to do

trim joltBOT
#

@glossy geyser Has your question been resolved?

glossy geyser
#

<@&286206848099549185>

nova spire
#

you can use this

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which leads to::

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where U is defined as

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deft sail
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deft sail
#

I am unsure of how to find x, y, and z.

tribal jetty
#

are 31z and 25z the whole segment or just the tiny parts

deft sail
#

omg

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tiny parts

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:3

tribal jetty
#

does this mean angles draw the same way are the same? or no

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also for the line drew**8t09awujo0ibfgjoawko6 with a tiny / in between QN, LS

deft sail
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yes they are congruent

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qn is congruent to ls

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adn the angles with the same number of arcs are congruent to each other

tribal jetty
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what you have for w

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w = 9?

deft sail
#

yes

tribal jetty
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you see what y is equal to

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maybe not to a number but still

deft sail
#

yes

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y = 4x

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or 31z+25z

tribal jetty
#

i wouldn't make that last assumption but idk

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anyways

deft sail
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ecasue it is a square

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so the diagonals are congureunt

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sorry anyways

tribal jetty
#

you can a diagonal with y and 31z

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not a number again but still

deft sail
#

wait waht

tribal jetty
deft sail
#

oh yes

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yes

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um so i was gonna do pythagorean theorem but i'm not sure how to do it with letters

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like (y^2)+(31z^2)=c^2

tribal jetty
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ok

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now what

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nevermind there are many ways to find those sides

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see how far you can go

deft sail
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idk 😢

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it's ok

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it probably wont' be on teh test 😔

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thanks svc20060505

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.close

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edgy obsidian
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edgy obsidian
#

i missed the first classes cuz i was sick so i have no idea what im doing

proper crest
#

you prolly need to know the formulars first

faint patrol
#

It looks like you’re doing geometric sequences, correct?

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oh, that sent late

pearl tendon
#

just look at what the first numbers are doing.. find the pattern

proper crest
#

both arithmetic as well

faint patrol
#

I see

proper crest
#

thats geometric on the bottom

pearl tendon
#

@edgy obsidian what is the pattern here:

1, 3, 5, 7, 9, 11, 13...

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yes, odd numbers, but what are you doing to each number in terms of arithmetic

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see meme's pics

edgy obsidian
#

so a12 = a3 x 5^12-1

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wont that give me a crazy high number

faint patrol
#

I wouldn’t say crazy high, but it will give a higher number because of the fact it’s multiplying instead of adding in the sequence

proper crest
#

yeah

edgy obsidian
#

so how do i solve this exactly
i mutiple whatever 5^11 is with 3?

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and what next

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or do i use a log function

proper crest
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thats it

faint patrol
proper crest
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its all formulas in this stuff

faint patrol
#

Mhm!

edgy obsidian
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yeah but what about a12

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cuz now i have a12 = 146484375

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i just divide both sides right

faint patrol
#

It just indicates what part of the sequence it is, so it is good from there

edgy obsidian
#

or is that number my asnwer

faint patrol
#

The number is your final answer

proper crest
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its a subscript

faint patrol
#

A12 just means its the 12th number in the sequence is all

edgy obsidian
#

feels wrong idk why

proper crest
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so it just says the number in your pattern

edgy obsidian
#

but thanks tho

proper crest
edgy obsidian
#

atleast im getting somwhere

faint patrol
#

Dont think of the A as a variable if that helps

edgy obsidian
#

well ill come back if i get stuck again
thank you guys very much

#

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#

Please don't occupy multiple help channels.

whole coral
#

I think I agree with you

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,w sum 72 * (-1/2)^r, r from 2 to 7

whole coral
#

,calc 189/16

solid kilnBOT
#

Result:

11.8125
whole coral
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I think so! happyCat and no problem catLove

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Some books are annoying like that sully

proud crypt
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no prob :))

whole coral
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Well at least you know you're better than the book catKing

whole coral
#

They’re really trying to make you doubt yourself huh nervoussweat

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pine mortar
#

I am so lost

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faint patrol
#

You’re trying to find one of the angles in a triangle technically, so each of the angles added together would equal 180.

Add angle 1, 2 and 3 together to total up to 180

(3x+1) + (7x-11) + 90 = 180

Solve from there

pine mortar
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Ok thank you

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I can solve it from there, have a good day

faint patrol
#

Alright, you too

pine mortar
#

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brave raven
#

I have this problem.

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brave raven
#

!status

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#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
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brave raven
#

I found out what a1 equals to just like in this solution

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But I can't figure out how did they manage to make (1-cosx-sqrt(cos2x))/x^2 that way and just leave the 1 aside

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Because I assume this is what makes the problem harder

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I am referring to the last line, by the way.

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That a1 just teleported its way there, haha.

wintry stag
#

I have no idea what you are asking because nowhere is there a 1-cosx-sqrt(2x).

brave raven
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Ohh my bad.

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Sorry...this problem really made my head spin, I meant 1-cosx-sqrt(cos2x)

wintry stag
#

...

brave raven
#

It...must make sense I guess? Considering the a_n series shown

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Ohh!

brave raven
vernal mica
solid kilnBOT
#

Bishop

brave raven
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So we added and subtracted 1 and multiplied it term by term?

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Ohhh

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No, no, I forgot the PEMDAS

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1 - (cos x)(1+sqrt(cos2x)-1 basically

vernal mica
#

$lim(x + y) = lim(x) + lim(y)$

solid kilnBOT
#

Bishop

brave raven
#

Hmm, I start to see a bit of it...

vernal mica
#

they are summing two limits

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a_1 is a limit value

vernal mica
#

in reverse

#

$lim(x) + lim(y) = lim(x + y)$

solid kilnBOT
#

Bishop

brave raven
#

Okay, but how did we get here? I see cosx multipling with whatever is in the other paratheses

#

But how did we get 4 terms out of 3 multiplications?

vernal mica
#

what

brave raven
#

I don't seem to understand some things regarding the multiplication above which is a limit sumation

brave raven
#

It just feels invisible to me

vernal mica
#

oh my abd

#

it should be $cos(x) - cos(x) \sqrt{cos(2x)}$

solid kilnBOT
#

Bishop

brave raven
#

I mean, yes

vernal mica
#

ugh

#

no

#

i hate computations so much

brave raven
#

I can try and understand handwriting, but I would get 1 - cosx - cosx(sqrt(cos2x)) + cosx and cosines would cancel, that's what I saw

#

Ohhh, 1 - cosx is grouped?

vernal mica
#

yes in paranthesis

#

i'm just a little bit diseased so my organism is veryyyyy bad with dealing with computations and i do not think about stuff like that at all.

brave raven
#

I'm shocked we can even do that, I thought that 1 stayed here and I'd have -cosx multiplied with the members on the paratheses

vernal mica
#

wait we can't?

brave raven
#

Uhh...

vernal mica
#

oh nah

brave raven
#

Hm?

brave raven
#

Mhm...I did note that, now...we just divide this limit into 2?

vernal mica
#

what

brave raven
#

I got into the steps you've shown, now what?

#

Like, (1-cosx)/x^2 *sqrt(cos2x) ?

#

The first one would be a1 it self, and the second is left to go

vernal mica
#

$\lim_{x \to a} (f + g) = \lim_{x \to a}(f) + \lim_{x \to a}(g)$ , therefore we wish that
$$\lim_{x \to 0} \frac{1 - cos(x)[1 + \sqrt{cos(2x)} - 1]}{x^2} = a_1 + \lim_{x \to 0} ... = \lim_{x \to 0} \frac{1 - cos(x)}{x^2} + \lim_{x \to 0} ...$$ which
$$ = \lim_{x \to 0} \frac{1 - cos(x)}{x^2} + ...$$

solid kilnBOT
#

Bishop

vernal mica
#

Therefore if we choose $... = \lim_{x \to 0} \frac{-cos(x)[\sqrt{cos(2x)} - 1]}{x^2}$ we realize that:
$$\lim_{x \to 0} \frac{1 - cos(x) - cos(x)[\sqrt{cos(2x)} - 1]}{x^2}$$

solid kilnBOT
#

Bishop

vernal mica
#

$\lim_{x \to 0} \frac{1 - cos(x) - cos(x)[\sqrt{cos(2x)} - 1]}{x^2} = \lim_{x \to 0} \frac{1 - cos(x) - cos(x)\sqrt{cos(2x)} + cos(x)}{x^2} = \lim_{x \to 0} \frac{1 - cos(x) \sqrt{cos(2x)}}{x^2}$

solid kilnBOT
#

Bishop

brave raven
#

I understand the idea, make what you wrote last there be a limit sum, or a1 + another limit

#

I did that and I got what you got as well

#

Now, how do we make this 1 - cosx(sqrt(cos2x)) be a1 + another limit?

vernal mica
#

that explains how they got a_1 + lim...

vernal mica
#

so you realize that a_2 equals to THAT in the middle

vernal mica
# solid kiln **Bishop**

next you go back all the way to the first step and you write the limit as a _1 + lim(x --> 0) [ something that you dont know yet]

#

you use limit property to show that you will need something (...) such that $\frac{1 - cos(x)}{x^2} + (...) = \frac{1 - cos(x)[1 + \sqrt{cos(2x)} - 1]}{x^2}$

solid kilnBOT
#

Bishop

vernal mica
# solid kiln **Bishop**

next you choose $(...) = \frac{-cos(x)[ \sqrt{cos(2x)} - 1]}{x^2}$ which satisfies the property

solid kilnBOT
#

Bishop

vernal mica
#

you then do some simple algebra to show that adding these two fractions results in $\frac{1 - cos(x) \sqrt{cos(2x)}}{x^2}$

solid kilnBOT
#

Bishop

vernal mica
#

which is what you got all the way in the beginning from manipulating $\frac{1 - cos(x)[1 + \sqrt{cos(2x)} - 1]}{x^2}$ and thus you proved the equality and thus know everything about all the steps now

solid kilnBOT
#

Bishop

brave raven
brave raven
#

I've got this far, actually

#

Trying to find that (...) and justify my answer

#

Seems wrong because I do have some trouble at the end

vernal mica
#

It's trivial

#

Regardless of whenever they gave you the answer or not its assumed to be trivial due to algebra

brave raven
#

I see.

vernal mica
#

but since they gave you we dont wanna waste our time

#

and just say we chose

brave raven
#

Well, I found it with algebra (correct photo)

#

And now we just plug it in and say a2 = a1 + that monstrosity

#

I can see they made some conjugate multiplication

#

Did they multiply only the negative at the cos to get cosx(1-sqrt(cos2x)) ?

vernal mica
#

what

brave raven
#

Asking about the next steps

vernal mica
#

i don't see it

#

i gtg

brave raven
#

Okay

#

But I meant this

#

How did they actually turn the numerator this way

#

I understand the conjugation

#

But how did the cos x dissapear?

#

Ohhhhhh

#

cos 0 is 1

#

Yeah!

#

Yup, found about the rest.

#

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wraith hinge
#

(Asking again to elaborate on a different method of doing this)

Hello, so for a), I will first establish my coordinate system. I made the positive x axis be along the incline towards the sky, with the positive y axis pointing perpendicularly to the sky as well. I made the origin be the initial point of release.

So setting up the total work formula of

W_tot = W_f + W_sp. + W_w = ∆KE

Gets me the following after doing the necessary substitutions:

wraith hinge
#

,w 1/21.2010^2x^2+0.29.812cos(53.1 degrees)(-x-4)+9.81*2sin(53.1 degrees)(x+4) = 0

wraith hinge
#

this is almost right, albeit for the sign of the first term representing the work of the spring

#

it in fact should be:

#

,w -1/21.2010^2x^2+0.29.812cos(53.1 degrees)(-x-4)+9.81*2sin(53.1 degrees)(x+4) = 0

wraith hinge
#

with the positive solution being the correct answer

#

My question now being: I tried to reason out why that negative sign is there geometrically but i can't quite retrieve that?

tepid rock
#

Which negative sign?

ionic pendant
#

the difference is the sign of the work term for the spring, right? the spring is resisting being compressed, so it slows the block down

wraith hinge
#

my integral was: [
W_{sp.} = \int_{D}^{D + x_c} k(x-D) \dd x
]

solid kilnBOT
wraith hinge
#

which once evaluated, gets you 1/2 kx^2_c

wraith hinge
tepid rock
#

That's because work is F.dx

#

The direction of F and the displacement are opposite.

#

Dot product.

wraith hinge
solid kilnBOT
wraith hinge
#

okay so it pretty much translates to like

#

,, W_{sp.} = \int_{x_1}^{x_2} \vec{\vb* F} \vd \dd \vec{\vb* s} =- \int_{x_1}^{x_2} F \dd s

solid kilnBOT
wraith hinge
#

alright thanks for the help y'all

#

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rugged sundial
#

linear algebra, i just need a run down on what to do here

sleek canopy
#

wtf e3?

zinc ginkgo
#

Quite confusing indeed

proper kernel
#

it is what it is

rugged sundial
#

Oh oops

#

i copied the question wrong sorry

sleek canopy
#

are you a troll?

rugged sundial
#

is that a serious question

zinc ginkgo
sleek canopy
rugged sundial
#

you need to chill... i miswrote 2 numbers

rugged sundial
zinc ginkgo
rugged sundial
#

yeah

#

ok so what i got was that L_A is not bijective, but is injective and not surjective because the rank of the standard matrix A is 2 ?

raw magnet
#

we all make mistakes

#

this seems like a legit q

sleek canopy
#

sure my bad

trim joltBOT
#

@rugged sundial Has your question been resolved?

rugged sundial
#

.close

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molten vale
#

<@&286206848099549185>

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molten vale
kindred pier
#

!15m

trim joltBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

kindred pier
#

!noans

trim joltBOT
#

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

kindred pier
#

@molten vale I'm willing to help. You're not willing to try. Until you accept that, nothing will change.

molten vale
#

dude

#

you arent helping

#

i need to verify my ans

kindred pier
#

Tell me how you got your answer and I will verify it for you

split kettle
#

Crazy

kindred pier
#

But I am not going to tell you what the answers are

molten vale
#

i did sin 55 x 30

kindred pier
#

for question 1?

molten vale
#

yes

kindred pier
#

Okay. where did 55 and 30 come from? I don't even see them on the triangle.

molten vale
#

oops wrong one wait i did

#

sin 40 x 25

kindred pier
#

You were close.

#

Recall the law of sines though

molten vale
#

i dont know how

kindred pier
#

$\frac{a}{\sin{A}}=\frac{b}{\sin{B}}$

solid kilnBOT
molten vale
#

so its d

#

makaes sense

kindred pier
#

Looks good to me

molten vale
#

thank you so much ok num2

#

40/ sin 110 =sin -1 (x)

kindred pier
kindred pier
molten vale
#

ohhh

kindred pier
#

It seems like all the problems are using law of sines

molten vale
#

sin 110 x 16

#

and then

#

40 / sin 110 cross multiply 15 / sin -1 x

kindred pier
#

16, not 15, but otherwise correct

molten vale
#

ok

#

so

#

21?

kindred pier
#

Hmm. I got 22

#

May have been a rounding issue

molten vale
#

oh

#

q3 i got

#

124

#

i did

#

56*

#

i dont know this

kindred pier
#

This is known as an ambiguous case. It could be either 56 or 124, because sin(56)=sin(124). But you're given that the angle must be obtuse, so choose the obtuse angle

#

btw, the sines are equal because 180-124=56 and sin(x)=sin(180-x)

molten vale
#

ohhhhh

#

so i was right but just the obtuse angle

kindred pier
#

yup

molten vale
#

okok thanks

#

last one i did

#

sorry 4*

#

i did

#

same thing as other and got 38

#

right?

kindred pier
#

38 looks good

molten vale
#

yayay

#

last one 83?

#

cause i got 82.74

#

82.76*

kindred pier
#

how'd you get 82.74?

molten vale
#

i did

#

i dont know i did whatever

#

its messy

#

let me restart it

#

so what is the equation for this?

kindred pier
#

You want to get the total length of all three sides

#

You know the length of one side, so you need to get the lengths of the other two sides

#

Each length can be found using law of sines still

molten vale
#

i got 37 now

#

i did angle sin x side for each

kindred pier
#

which sines and which angles?

molten vale
#

sin24 x 23

#

then i got 9. something and then i did that x sin 30 and got other side

#
  1. something and added together
#

right?

#

@kindred pier

#

u there

#

<@&286206848099549185>

#

@kindred pier plss

kindred pier
molten vale
#

i am?

kindred pier
molten vale
#

OH 126

#

IS IT 83?

#

plspls

kindred pier
#

same question, show me how you got it

molten vale
#

ok

#

same thing but i added 126 sin x 4

kindred pier
molten vale
#

yes?

kindred pier
#

what is sin x 4?

molten vale
#

sin 126 x 4*

kindred pier
#

Where'd you get 4 from?

molten vale
#

oops

#

its the 4 from earlier

#

i got

#

pls is it right

kindred pier
#

what did you get?

molten vale
#

83

kindred pier
#

and how did you get it?

molten vale
#

i did sin 24 x 23 to get 9 x sin 126

kindred pier
#

you're multiplying by sin of some angle twice. One of them needs to be divided

molten vale
#

how do we do it?

kindred pier
# solid kiln **SWR**

You still need to be using this. You're just solving for the length incorrectly. As an example, try solving for a in this equation up here, and see what you did different

molten vale
#

ohhhhhhhhhh

#

23 / sin 24

#

56

#

then

#

so

#

yeah i was right it is 83

#

right?

#

pls just tell me if im right or wrong im wasting time now

#

sorry

kindred pier
molten vale
#

howwww

kindred pier
#

23/sin24 is equal to (length) / (sin of opposite angle)

molten vale
#

that gives me 2

kindred pier
#

gives you 2 how?

molten vale
#

okay pls send me the full equation so i know how and ill ask mhs to regenerate another question like that one

#

cause i need to know how

#

@kindred pier

#

plss

kindred pier
# solid kiln **SWR**

This is the full equation. a and b are your lengths and A and B are your angles. If you know at least three of them, you can solve for the fourth one

molten vale
#

pls tell me the answer with the numbers i will generate a new one dw i just need to know how

kindred pier
#

I cannot do that

#

But I'll give you an example

molten vale
#

i have 6 minutes until class ends

#

ok please

#

fast

kindred pier
#

If I had this triangle

split kettle
#

Rip

kindred pier
#

I can use law of sines to find DB

#

$\frac{DB}{\sin{30}}=\frac{7}{\sin{105}}$

solid kilnBOT
kindred pier
#

I solve for DB

#

$DB=7\frac{\sin{30}}{\sin{105}}$

solid kilnBOT
kindred pier
#

I can solve for DC similarly

#

$DC=CB\frac{\sin{\angle DBC}}{\sin{\angle CDB}}$

solid kilnBOT
kindred pier
#

@molten vale

#

rip, I guess

#

good luck next time

trim joltBOT
#

@molten vale Has your question been resolved?

kindred pier
#

you can still learn the material even tho the assignment ended. It can help you in the future

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wraith hinge
#

Can someone help me understand: Solve $3*\sin(\frac{\pi}{5}x)=2$ for the four smallest positive solutions

wraith hinge
#

I got a basic idea, but i'm still confused on it

solid kilnBOT
#

BlazeStorm81

wraith hinge
#

I'm mostly confused about the period of the graph, and how it relates to solving for x. Usually I'd subtract 2pi - (answer of the arcsin) but I'm not sure if I can do that here because of the period change

#

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tribal fractal
#

what should my u function be here, for u substitution?

ionic pendant
#

if you have a function inside another function, that's a good one to try

solid fulcrum
#

it could yeah

#

but it really depends

#

just look for a function who's derivative appears in the integral

tribal fractal
solid kilnBOT
#

talk_less

tribal fractal
#

which turns into -(1/2)sin(x) and then i use FTC

ionic pendant
#

be careful with signs there

tribal fractal
#

thanks

#

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short silo
trim joltBOT
short silo
#

hi can someone help me simplify the top expression to a single trig ratio

#

i got it to sinx /cos^2 x but idk what to do from there

sharp heart
#

That's about as simple as you'll get it.

lethal anvil
#

I don't know if that just has a single expression

#

can you post the original problem and the prompt?

short silo
#

ignore the answer i put 😭

charred tiger
#

Maybe sin(x) / (1-sin^2(x))?

short silo
#

this was also marked wrong

lament reef
#

what a terrible question

charred tiger
short silo
#

did i put it in right ? cause it was also wrong

charred tiger
#

Yeah that's put in right

#

huh, what an awful question

lethal anvil
#

I suppose you could flip them...

Try sec^2(x)/csc(x)

charred tiger
#

Idk how to help u I'm sorry gurl<\3

short silo
#

it's ok 😞🫶🏻

#

i'll try that

lethal anvil
#

yeah I'm sorry I'm not sure what they're smoking here

short silo
#

ok i have one more question

lethal anvil
#

yeah then I'm sorry 😦

I have no idea what they want. Maybe screenshot each attempt and send it to your teacher and see if it's an error on their end

short silo
#

is this like the other one or am i doing something wrong

lethal anvil
#

yeah it's just like the other one lmao

lethal anvil
#

oh wait

#

hold on

lethal anvil
#

I don't know if we tried that one yet

lethal anvil
short silo
#

nope😭

#

i think it's looking for one specific trig function but idk what it could be

charred tiger
#

r they just trying to break ur ego or something damn this is evil 😭😭

digital bolt
#

tan/cos?

short silo
#

yeah this website has a lot of wrong answers for questions idk why my teacher still uses it

lethal anvil
#

I have literally no idea what it wants for an answer then lol

short silo
#

OK i have one more question

#

which i think has an answer to it i just don't know how to get it

lament reef
short silo
#

should i switch the csc and sec into cosine and sine terms ?

lament reef
#

that wouldn't hurt

#

probably a good idea actually

short silo
#

for the numerator would it be like cosx / sinx ?

lament reef
#

I don't like these problems a lot bc you need to be incredibly familiar with trig to know how to start them, otherwise it's a whole mess

#

but it is what it is

short silo
#

yeaaah me too 😭

lament reef
#

that's cotx if that's what you're asking

short silo
#

the left one numerator

lament reef
#

cscx is 1/cosx

#

ops

#

sinx

short silo
#

i did 1/sinx multiplied by cosx/1

digital bolt
#

if all else fails you can just turn everything into sin and cos and then simplify a ton

short silo
#

2-85 why ?

#

wait why***

lament reef
#

2-85 🤨

#

but what are you asking

short silo
#

😭😭

#

you said multiply the numerate and denominator by cosx?

#

numerator

lament reef
#

yes, just for the left fraction

#

after you turn everything into sin and cos

short silo
#

so isn't cscx times cos x = cosx/sinx

lament reef
#

yes

short silo
#

ok then for the denominator

#

i got 1

#

idk if that's right 😭

lament reef
#

if you're just talking about the left one

short silo
#

yes

lament reef
#

the denominator before you multiplied by cosx should be 1 + 1/cosx

#

yes?

short silo
#

right

lament reef
#

so what happens when you multiply that WHOLE THING by cosx?

#

keep in mind the only thing that's a fraction is 1/cosx

#

that 1 + is not a fraction

short silo
#

cosx ? 😭😭😭

#

IDKK

lament reef
#

cosx(1 + 1/cosx)

short silo
#

right

lament reef
#

it's okay you'll get there

#

so distribute

#

what happens

short silo
#

i did that so isn't 1/cosx times cosx/1 just one ?

lament reef
#

it is, but what happened to the 1 that's added in the parentheses?

short silo
#

OH cosx +1?

lament reef
#

there you gooooo

short silo
#

😭😭🙏

#

ok let me try the other side

#

u multiply the right fraction. by cosx too right

lament reef
#

no, just the left

short silo
#

wait why are we multiplying by cosx anyway

#

oh ok

lament reef
#

the reason is bc I wanted a common denominator

#

now you can combine the fractions!!

short silo
#

oooh i didn't even realize

#

okok

#

is that right ?

digital bolt
short silo
#

oh right

short silo
digital bolt
#

yeah

#

that's probably the point of the question

short silo
#

so i'm left with 1+cosx?

digital bolt
#

no

#

it would be 0/(1+cos(x)

#

so just 0

short silo
#

oooh

digital bolt
#

like 1/2 - 1/2 = (1-1)/2 = 0/2 = 0

short silo
#

yeah that's right

#

thank you !!

#

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sudden stream
trim joltBOT
sudden stream
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,rotate 270

solid kilnBOT
sudden stream
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So this is just concerning my u substitution

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Idk why I forgot what to do when the problem gets to this situation

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Because wouldn't -(1/32)x du = dx be bad?

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Because I couldnt evaluate that

blissful bison
sudden stream
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Ohhhhhhh

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is that because

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16x^2 is like saying 4x*4x

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So I can u substitute just 1 of those

blissful bison
sudden stream
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Ohhhh

lament reef
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if you're familiar with trig sub, now's the time to use it :)

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Unless you're given the formula for that integral already

sudden stream
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Yeah that's sec right?

blissful bison
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that is the fastest way in your case

sudden stream
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oh yeah no I got it from here now that I know the u sub technique I think

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working on it rn tho gimme a sec

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alright I got it thank you very much!

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.close

trim joltBOT
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Channel closed

Closed by @sudden stream

Use .reopen if this was a mistake.

trim joltBOT
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Available help channel!

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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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lofty stone
trim joltBOT
lofty stone
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Can someone help with this?

pearl tendon
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Where are you lost?

lofty stone
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I j dont know what to do for problem 1.1

digital bolt
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integrate the absolute value of the velocity

pearl tendon
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distance = speed * time

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She's already got that

lofty stone
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Do i input the t=0 and -8 into 16t+64

pearl tendon
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yes

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that's your velocity function

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you're just going from the indefinite integral to the definite integral

lofty stone
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I kinda just got lost what to do with those two numbers once i inputted them

pearl tendon
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remember your integral notation

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from the bottom to the top

lofty stone
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So i use the first equation given of s(t)?

pearl tendon
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Do you know how to take a definite integral?

lofty stone
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Nope

pearl tendon
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So.. where did you get your indefinite integral?

lofty stone
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erm do you mean the derivative ?

pearl tendon
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ha! I do

lofty stone
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Sorry im not familiar with the terms

pearl tendon
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you're in a calculus based physics class, no?

lofty stone
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Nooo

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Just calc I

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They just make us do these weird problems

pearl tendon
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Ah, ok.. so this is a prereq for your physics class

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got it

lofty stone
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I still dont know what to do LMAO so i input the -8 and 0 into the equation and then what do i do with that?

pearl tendon
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Ah, ok.. rereading the problem..

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Read part 1 again..

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you've got an equation that gives you the robot's position at whatever time (t) you plug into it

lofty stone
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Yes

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So i just input the t values into it correct?

pearl tendon
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.. so a change in position is also known as distance

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Yep

lofty stone
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To the s(t)?

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And then i divide by -8 right

pearl tendon
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No.. you're looking for distance, not speed, right?

lofty stone
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Oh so i add the two values goven?

pearl tendon
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not quite

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you have to find the distance between the two points

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so if I gave you two points... let's say 4 and 37

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wait

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-4 and +37

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What's the distance between them?

lofty stone
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41

pearl tendon
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assume everything is on the x axis

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There you go

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same idea.. you're going to get two points, just find the distance

lofty stone
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Soo when i input -8 into s(t) i get 6 and when i input 0 i get 6 as well

pearl tendon
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Walk me through your process for -8

lofty stone
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8(-8)^2+64(-8)+6 is 6 right

pearl tendon
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Yep..

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so if the position is the same at both points in time....

lofty stone
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uh its 0?

pearl tendon
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It is

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Try t = 0 and t = 1

lofty stone
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It still says the answer is wrong when i put 0 😞

pearl tendon
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=/

lofty stone
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Idk what it wants

pearl tendon
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one sec.. looking at numbers

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Ahh.. ok

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So.. I assumed the robot's total delta x was in one direction

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it's not.. it moves one direction, then reverses and ends up back where it started

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so the start and stop points are the same, but because of the way the numbers roll out... you get the idea

lofty stone
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Yess so what would the answer be then?

pearl tendon
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have you been given any delta x formulas to use with problems like this?

lofty stone
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Nope

pearl tendon
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Ok.. so stop and look at the equation for a moment...

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8x^2, etc....

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what does that look like? Just looking at the formula, what shape do you think that would look like on a graph?

lofty stone
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Parabola??

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I think

pearl tendon
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Yep.. do you know how to find the minimum and maximum of a parabola?

lofty stone
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not rlly i forgot

pearl tendon
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ok.. if I said that the derivative of f(x) gives you the slope, does that sound familiar?

lofty stone
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Sort of yeah

pearl tendon
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Great! So.. at the minimum or maximum of a parabola, what is the slope?

lofty stone
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Idk 😭

pearl tendon
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What is the slope of the green line here

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rise/run

lofty stone
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2?

pearl tendon
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It's zero.

lofty stone
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Oh oops

pearl tendon
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There's no rise.. so it's 0 over... any other point

lofty stone
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Idk if this pertains to the question im trying to work out though

pearl tendon
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It does, because you recognize 8x^2 as a parabola

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And since the start and stop points are the same, we know the position formula localizes the function to the same sort of parabola shape in my example

lofty stone
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so i put 0 though and it still says incorrect

pearl tendon
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... the derivative gives you the slope

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You want a slope of 0

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Set the derivative = 0 and solve for x

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that will give you a value of t equal to the point where the robot stops and turns around

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You want the total distance... going to that halfway point where the robot stops and turns around is half the distance

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Remember that the start and stop points are not 0.. they're 6

lofty stone
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So i set the v(t) to 0 and i got -4

pearl tendon
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Find the distance between s(-8) and s(-4)

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or s(-4) and s(0)

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s(-8) and s(0) are both 6

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so what's the difference between either of those points and the point at s(-4)

lofty stone
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I got -122 for s(-4)

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I substract 6 from -122?

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Subtract*

pearl tendon
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I'm going to assume the program you're in only wants the absolute value

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so what's the distance from 6 to -122

lofty stone
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128?

pearl tendon
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double it for the return trim

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trip*

lofty stone
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So 256

pearl tendon
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Try that

lofty stone
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omg yes

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😭

pearl tendon
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Before you go

lofty stone
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Oh shit it asked something else no 😭

pearl tendon
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ROFL

lofty stone
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could you help me with it too…

pearl tendon
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Depends.. what's it asking?

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I'm playing hookey from my statics homework

lofty stone
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Sorry for the shitty picture

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I dropped stats 😭

pearl tendon
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it wants a? thinks

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That... should be just the 2nd derivative of your position function

lofty stone
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Ermm so 80?

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Wait

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Jk im dumb 16

pearl tendon
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What's that telling you?

lofty stone
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oh my fuck it asked another question

lofty stone
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No idea lmao

pearl tendon
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Think about it

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Why was that -4 important?

lofty stone
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Because thats what v(t) equaled when finding the t

pearl tendon
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and what was its velocity at that time?

lofty stone
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0?

pearl tendon
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Yep

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When you come to a red light, you're slowing down.. then you stop... then what happens?

lofty stone
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You’re at 0 velocity?

pearl tendon
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I mean what happens when the light turns green

lofty stone
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Oh u start moving

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But like not as fast cuz momentum

pearl tendon
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you speed up from velocity = 0 to whatever, right?

lofty stone
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Yes

pearl tendon
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so if it's asking when the robot is speeding up, and you've already got -4 correct in the problem as it's velocity = 0 position...

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then the other side of that interval is...

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.. if your interval was -8 to 0

lofty stone
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Uhh

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-8

pearl tendon
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Try that and then try 0 and see if you can think of why that might be

lofty stone
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I tried both n wrong 😭

pearl tendon
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uhhh....

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what?

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OH

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Can you give it positive infinity?

lofty stone
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Yes

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I found it

pearl tendon
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If that's the answer it wants, it's looking for the entire interval, not just the 8 second slice it's had you working on

lofty stone
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Ohh okay

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That makes sense

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Tysm