#help-38

1 messages · Page 66 of 1

wet ocean
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that could work, but there's a way easier route

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pay attention to the big triangle

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it's equilateral

wraith hinge
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Yep

wet ocean
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since it's equilateral, all sides are equal

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and all angles are equal as well

wraith hinge
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Wait so they’re all 90??

wet ocean
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they couldn't be 90, they sould add up to 180, remember?

wraith hinge
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Oh sorry

wet ocean
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no problem

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3 times an angle is equal to 180

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3x = 180

wraith hinge
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X=60

wet ocean
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right! thats it

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with that, we already know angle A, B and C

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they're all 60 ;)

wraith hinge
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Yep so now we find the sin cos and tan

wet ocean
wraith hinge
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For number 1 and 2 they’re both 60

wet ocean
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we need the cos of BAD

wet ocean
wraith hinge
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Wait so 0.86?

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Or 0.87?

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Wait no

wet ocean
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yes, thats cos(30)

wraith hinge
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0.5 right?

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Sin is 0.87 according to the calculator

wet ocean
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let's pay attention to something real quick

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line CB is cut in half by point D, right?

wraith hinge
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Yep

wet ocean
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so, since the side is cut in half, we can confirm that the angle above it is also cut in half

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since there's a straight line running from D to A

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*keep in mind that this only works with equilateral triangles

wraith hinge
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So do I divid C to B by 2?

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This is confusing

wet ocean
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well, wee need to find the angle BAD

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and that's half of angle BAC

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do you understand?

wraith hinge
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Yep

wet ocean
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whats angle BAC?

wraith hinge
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180?

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And the D makes it 90

wet ocean
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we already figured it out that, it's angle A

wet ocean
wraith hinge
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But each angles are 60

wet ocean
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right

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A = 60

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BAC = 60

wraith hinge
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Ah yes

wet ocean
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ok, so if BAC is 60, and BAD is half of BAC

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what's angle BAD?

wraith hinge
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BA is 60 and D is 90 so 150?

wet ocean
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here, see the angles

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point B, A and C form the angle of 60, right?

wraith hinge
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Yeah

wet ocean
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the points B, A and D cut the angle of 60 in half

wraith hinge
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So 30

wet ocean
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so what would be angle BAD?

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correct!

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BAD = 30

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ok?

wraith hinge
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So cos(30)

wet ocean
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yes

wraith hinge
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0.86

wet ocean
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yes catthumbsup

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ok, let's go for 2

wraith hinge
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So sin(30)

wet ocean
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yes!

wraith hinge
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0.5

wet ocean
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nice

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number 3

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sin(ABC) - cos(CAD)

wraith hinge
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Sin(60)-cos(30)

wet ocean
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yes!

wraith hinge
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1.11*10^-16

wet ocean
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yeah, it might be something like that

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my calculator resulted in error :/

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1e-34

wraith hinge
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Aight thank you so much!

wet ocean
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no problem!

wraith hinge
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Sorry if I took so much of your time

wet ocean
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i'm not occupied with anything, don't worry about that ;)

wraith hinge
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Bye!!

wet ocean
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bye :)

wraith hinge
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.close

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#
Available help channel!

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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

velvet fox
trim joltBOT
velvet fox
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I know this limit is usually -inf. Is this a special case?

wraith hinge
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what is the notation $\log_{0,3}$ supposed to be saying

solid kilnBOT
velvet fox
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Log of base 0,3

wraith hinge
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ah wait is that decimal?

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ok

wraith hinge
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so the limit diverges to infinity indeed

velvet fox
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thank you

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.close

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#
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Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

keen void
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Let OACB be the parallelogram to the right. The sides OB and BC are bisected
three equally long stretches where the dividing point P ∈ OB is closest to O, while
the dividing point Q ∈ BC is closest to C. Show that the points of intersection P′,
M and Q′ of the diagonal OC with the lengths AP, AB, and AQ respectively divide
this diagonal into four equally long parts.

Tip: Choose a = OA and b = OB as base. Due to the symmetry, it suffices to show that p′ = OP′=1/4OC=(a + b)/4

Express OP′ in two ways and take advantage of the fact that a and b are linearly independent.

maiden hare
keen void
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Yes

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In the hint it says OP' can be written as OC/4 and (a+b)/4

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Based on this

maiden hare
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Yes that's what you need to show

keen void
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I honestly have no idea how i am supposed to prove this

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I can clearly see that it is based on the picture :(

maiden hare
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Well we know P' is on the diagonal

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How can you express that in terms of vectors?

keen void
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I'm not sure what you mean? P' can be expressed as OC/4

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since i can see that the vector a + b = OC

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however P' is 1/4 the way on OC

maiden hare
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You can't use the result to prove itself

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"P' can be expressed as OC/4" is the result you need to show

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You can't use that

keen void
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Hmm alright

maiden hare
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How do you express a point on a line?

keen void
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in x and y?

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If it is R^2 that is

maiden hare
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Ideally using vectors

keen void
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P' = OP + PP'

maiden hare
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Ok but that's not really what I asked

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Say I have a line that goes through the origin and a point (3,5)

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How would you express another point on that line?

keen void
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Uhm, i think i'd either multiply or divide the 3 and 5 by lambda, which iirc is the leaning coefficient

maiden hare
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Right, can you write that using vectors?

keen void
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3x + 5y

maiden hare
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That's not a point

keen void
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Then i don't know :(

maiden hare
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You just said "multiply or divide the 3 and 5 by lambda", so why did you write x and y and no lambda?

keen void
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I'm not sure, i was guessing

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I just know that if i want another point on that vector, it needs to have the same incline/recline

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so i take each x and y and multiply them by lambda

maiden hare
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Ok, but that's not what you did with "3x + 5y"

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a point (3,5)

multiply or divide the 3 and 5 by lambda

Come on, what does that give you?

keen void
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lambda(3,5)

maiden hare
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Yes

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Or (lambda * 3, lambda * 5)

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Let's use q instead of lambda

keen void
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OK

maiden hare
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So a point on the line that goes through the origin and (3,5) can be expressed as (3q,5q)

keen void
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yes

maiden hare
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Now in your problem, you are told to choose (OA, OB) as a base

keen void
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Yes

maiden hare
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Or rather {(OA, 0), (0, OB)} {OA, OB}, since it's a set of two vectors

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What can you say about the diagonal OC

keen void
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Well OC is (OA + OB)

maiden hare
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As a vector, that's right

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What about as a line?

keen void
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That it can be writte as, (qOA +qOB) ?

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Where q <= 1 ?

maiden hare
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What is the + doing here?

keen void
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A summary of two vectors? I’m not sure.

I just know that the line starts at O and ends in C

maiden hare
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Ok you need to use the base

keen void
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the line splits the base in half

maiden hare
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If {OA, OB} is your base, then A = (1,0) and B = (0,1), by definition

keen void
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ah

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yes

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So the line starts in (0,0) and ends in (1,1)

maiden hare
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Right

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How can you express a point on that line then?

keen void
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A point in the line would be q(x,y) or (qx, qy)

maiden hare
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Again, why are you writing down x and y? We never mentioned them

keen void
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Feels natural because it's 2D the same as graphs

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q(OA, OB)

maiden hare
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Are you using OA and OB as vectors here?

keen void
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yes but i might as well write

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q(a, b)

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since a = OA and b = OB

maiden hare
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Ok, as usual, I'm not sure what you're confused about

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Let me backtrack

keen void
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I simply don't understand the question

maiden hare
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That it can be writte as, (qOA +qOB) ?

That's actually correct, but I'm not sure you understand exactly why

keen void
maiden hare
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Ok yeah but then why not just say qOC?

keen void
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oh

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Yea that is also right

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since (qOA+qOB) = qOC

maiden hare
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Yes

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Ok let's do this in two ways, one using vectors only and the other using coordinates with the base {OA, OB}

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So a point on OC can be qOC

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In the base, OC = (1,1)

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So a point on the line would just be q(1,1) = (q,q)

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Does that make sense?

keen void
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yes

maiden hare
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Alright, so that's one way to express OP'

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Now you need a second way

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Do you understand why I asked how you can express a point on OC?

keen void
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So we can find OP' ?

maiden hare
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Right but precisely why express a point on OC?

keen void
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Because P' can be expressed as a coordinate?

maiden hare
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The mind works in mysterious ways...

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How is P' defined exactly?

keen void
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as OC/4

maiden hare
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No

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You went back to the result you need to prove

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Again, you can't use that

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It would make no sense to give an answer to the problem that way

maiden hare
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Read the problem statement again and find how P' is defined

keen void
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P' = qOC

maiden hare
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The problem statement doesn't mention that

keen void
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Then i have literally no clue

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I don't even know what i'm trying to prove anymore. I'm trying to prove something that has already been proven?

maiden hare
# keen void

This is a hint, it's not a definition, it has not been proven in any way

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That's for you to do

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That's the whole point of this problem

keen void
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OP' = OC / 4
OQ' = 3(OC) / 4

OP' = OA + OB / 4
OQ' = 3(OA + OB) / 4

OP' = (OA/4) + (OB/4)
OQ' = (OA/4) + (OB/4)

OM = OC/4 = 1/4 * (OA+OB)

maiden hare
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I don't know what you're trying to say

keen void
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Me neither

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I don't have a clue what i'm doing

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I'm supposed to prove that AP, AB and AQ divide the thing into 4 equal parts

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And then it says that because of the symmetry i only need to prove the formula

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And give two ways on how OP' can be written

maiden hare
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Yeah

keen void
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OP = qOC is one way? And now i'm looking for another?

maiden hare
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Yes

maiden hare
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That just doesn't work

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P' has an actual definition in the problem statement

keen void
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Yeah but i have absolutely zero clue what i'm doing

maiden hare
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Give me the definition of P'

keen void
maiden hare
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You can't just repeat yourself and expect me to say that's correct...

keen void
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But i don't know what the def is?

maiden hare
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By "problem statement" I mean everything above the hint

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Where is P' mentioned in the problem statement?

keen void
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It isn't`?

maiden hare
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It is...

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I can't teach you to read

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Even your translation mentions P'

keen void
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Let OACB be the parallelogram to the right. The sides OB and BC are bisected
three equally long stretches where the dividing point P ∈ OB is closest to O, while
the dividing point Q ∈ BC is closest to C. Show that the points of intersection P′,
M and Q′ of the diagonal OC with the lengths AP, AB, and AQ respectively divide
this diagonal into four equally long parts.

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I don't see P'

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Do you?

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Only time it is mentioned is

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Show that the points of intersection P′,
M and Q′ of the diagonal OC with the lengths AP, AB, and AQ respectively divide
this diagonal into four equally long parts.

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How does that transle into a definition ?

maiden hare
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It literally says "points of intersection", names P' among other points, as well as the relevant intersecting lines

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Is that not a definition for you?

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When two lines intersect, you can define a point as the intersection

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I don't know how else to put it

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You can rewrite the problem statement as a clear list of definitions and a "show something" at the end if you want

keen void
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I just don't understand how someone can solve something they don't understand to begin with

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How am i even supposed to elaborate to an answer when the question is so unclear

maiden hare
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I mean... that's just reading comprehension

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Just because it has maths in it doesn't make it a maths issue

keen void
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So i just can't read?

maiden hare
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  • OACB is a parallelogram
  • P is on OB such that 2OP = PB
  • Q is on BC such that 2CQ = QB
  • P' is the intersection of OC and AP
  • Q' is the intersection of OC and AQ
  • M is the intersection of OC and AB
  • Show that OP' = P'M = MQ' = Q'C
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This is what you should have understood from the problem

keen void
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Yes i understand that

maiden hare
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You do now or did you already earlier?

keen void
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I did earlier

maiden hare
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Then how did you not see the definition of P'

keen void
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I can see that just based of the picture alone

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P' = OC/4

maiden hare
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...

maiden hare
keen void
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I don't think guessing myway to an answer is how i solve something like this

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The directive of the question is to unclear

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"Show that OP' = P'M = MQ' = Q'C" like how? We can clearly see on the picture that it is

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it even states that

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OA, BC and OB and AC

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are parallell to each other

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So how am i supposed to prove something that clearly already has been proven in the statement in the quiestion

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It's like someone asking; Prove that 2+2 = 4

maiden hare
keen void
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They have to be the same

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because it states

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that they are divided into 3 exactly the same long

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"The sides OB and BC are bisected
three equally long stretches
"

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With that info they have to be exactly 1/4 away from each other

maiden hare
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Wdym these are not the same line segments

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You're not making any sense

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P is on OB

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The question asks you to show something about P', which is on OC

keen void
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If someone gave you a cube with each side are all the same length, And then they drew two vectors diagonally from each corner which resulted with a point in the middle. And then they ask, prove that the point in the middle is in fact in the middle

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^ this is exactly how i feel about this assignment

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The proof is already in the question to begin with since they say that p' = OP' = OC/4 = a+b/4

maiden hare
maiden hare
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They never state that "p' = OP' = OC/4 = a+b/4" is true

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They give you a hint that it should be true

keen void
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Ok

maiden hare
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The actual proof is left to you

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Again, that's the whole point of this problem

keen void
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I don't have a single clue on how to prove that then

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It's completely incomprehensible to me

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How am i supposed to understand this after >1 week into linear algebra

maiden hare
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Well, the hint also says that you should express OP' in two ways, which is what we started to do earlier

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This has little to do with linear algebra, it's a geometry problem, probably early high school level...

keen void
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Great, guess i'm under high school level then

maiden hare
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The only thing about linear algebra here is that they talk about a base, but you can easily solve this without using a base

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I'm no teacher, but to me it feels like a tricky problem for an introduction to vectors

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Assuming you learn about vectors early on in high school, yeah, that's high school level

maiden hare
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If a point is the intersection of two lines, then it is on both lines at the same time

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We showed earlier that, because P' is on OC, it can be expressed as qOC

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Now, P' is also on AP, so... how else can it be expressed?

maiden hare
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P' would be expressed with coordinates of some sort

keen void
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where q is the point on the line P'

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P' = q(OC, AP)

maiden hare
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You keep mixing up different concepts... since when is q a point and P' a line?

keen void
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q is lambda

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idk

maiden hare
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q is a number

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P' is a point

keen void
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Yes

maiden hare
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OC and AP are both vectors

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not coordinates

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Earlier you found how to express a point on OC

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Now you just need to find how to express a point on AP

keen void
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isn't this a point on a vector?

maiden hare
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What does that mean

keen void
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qOC is a point on OP'

maiden hare
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Ok don't mix up lines and vectors

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Technically, OC is a distance

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(OC) would be a line

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OC with an arrow above would be a vector

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Throughout this I wrote OC for both the line and the vector

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P' is a point on the line (OC)

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The vector OP' is equal to some number q multiplied by the vector OC

keen void
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well it was defined to us such that a bold letter such as a, b, c ... z or for example AB with a arrowover it or a letter with an arrow over represents Vectors

maiden hare
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Right that's why they use p', a, and b, in bold, to represent the vectors OP', OA, and OB

keen void
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points are represented the same way graphs are made, for example A = (1, 2) which is 1 step x axis and 2 steps y axis

maiden hare
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With curly braces?

keen void
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No, ()

maiden hare
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Ok yeah that's sensible

keen void
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Something like that

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where if i wanted A i'd just summarise the point on O + M

maiden hare
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I don't get this figure

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Why are there 5 coordinates

keen void
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Idk? my teachers example

maiden hare
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...

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In the plane, points only have 2 coordinates, you just write two numbers in the parentheses

keen void
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I know

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But then again, my teacher doesn't speak eng or swedish properly so I can't tell what he says

maiden hare
keen void
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Either way, i don't know how this helps me with my current question

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How else P' could be written as

maiden hare
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I guess it could be a representation of two 5D vectors and the vector that averages them

maiden hare
#

To get from the origin to a point on AP, what can you do?

keen void
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P' = qAP

maiden hare
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No that doesn't work, AP doesn't go through the origin

keen void
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How does that equal going through the origin?

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You just multiply AP with q which is between 1 and 0

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to get the length from A to P'

maiden hare
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I guess you have a common misconception about vectors

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Vectors are only a magnitude and a direction

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They don't "start" anywhere

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If you scale the vector AP, you just get the same direction and a different magnitude, but then if you use that to get a point, you have to start somewhere

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By default you start at the origin

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So the point P' corresponds to the vector OP'

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The vector AP has no corresponding point in the picture

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It would be somewhere above and to the left of the origin

keen void
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OP + PP'

maiden hare
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Yeah that gives you OP'

keen void
#

Like this question is too hard for me

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He expects us to understand this after >1 week = 3 hours of lectures

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This doesn't reflect the lectures at ALL

maiden hare
#

Welcome to university I guess

keen void
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How should i solve a problem i haven't been taught

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It makes no sense

maiden hare
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catshrug you're supposed to be familiar with vectors

keen void
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i know what they are, i know how to add them

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that doesn't help me in this question

maiden hare
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Clearly you don't quite understand what they are

keen void
#

clearly

maiden hare
# keen void OP + PP'

You are on the right track, the problem is that I asked for "a point on AP", not specifically P'

keen void
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A point on AP is q(OA + OP)

maiden hare
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No

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OA + OP would give you a point on AC

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Scaling that would give you a line through the origin and through that point

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That's not the line AP

keen void
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qAP

keen void
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q(OP + PA)

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Like i don't know?

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I can't keep guessing

maiden hare
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OP+PA is just OA

keen void
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how the fuck is OP+PA OA?

maiden hare
#

The vectors?

keen void
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How is the blue line

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equal to

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OA

maiden hare
#

Clearly we aren't talking about lengths, right?

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The vector OP plus the vector PA equals the vector OA

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I thought you knew how to add vectors

keen void
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Why do i have to guess myself to the answer?

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Like how am i supposed to know this

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i haven't been taught

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i can't be guessing

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I still don't understand the question or how to solve it

maiden hare
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Imagine starting from the origin O and going somewhere on PA

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What path do you take

keen void
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I got too P and then follow PA

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or i can go to P' and go left or right

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or i can go to A

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and follow AP

maiden hare
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Right

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In vector form, what does it mean to "get to P", and then to "follow PA"?

keen void
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It means OP + PA

maiden hare
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Surely there is a difference between going from P to A and following PA

keen void
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Well you have to go the entire distance to P so OP is OP

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qPA

maiden hare
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Yes

keen void
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where q dictates the pointn on PA

maiden hare
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Exactly

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So OP' = ?

keen void
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OP' = OP + qPA

maiden hare
#

Yes, and that's a second way to express OP'

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Now, it's not the same q in both ways, so let's use r instead

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OP' = qOC and OP' = OP + rPA

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There can be only one value for q and for r

keen void
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So we get a matrix equation?

maiden hare
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You get a system of two equations with two unknowns

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Two equations because it's in 2D, so you have two coordinates for everything

keen void
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So i have to convert OP', OC, OP and PA to their respective coordinates ?

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and then find q and r?

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$OP' = qOC \
OP' = OP + rPA$

solid kilnBOT
#

Merineth

keen void
#

Or sorry

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i mean their length

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ig they don't ahve a length since they are vectors

maiden hare
keen void
#

so quick question

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OC would that be the cordinates of

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C?

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(1, 1)

maiden hare
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Yes, using the base {OA, OB}

keen void
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am i thinking right when

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$1/4 = q(1.1) \
1/4 = (0,1/4) + r(1.0)$

solid kilnBOT
#

Merineth

keen void
#

,rotate

solid kilnBOT
maiden hare
#

That's all kinds of wrong

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You are using 1/4, I assume because of the hint, but I told you multiple times that it is never explicitly stated that OP' = 1/4 OC

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Then, you are equating 1/4, a number, to something that results in a vector

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Then, the coordinates of the vector OP are not (0, 1/4)

keen void
#

$OP' = q(1,1) \
OP' = (0.\frac{1}{3}) + r(1,0)$

solid kilnBOT
#

Merineth

keen void
#

This would be my best guess

maiden hare
#

Oh and the coordinates of PA are not (1,0)

keen void
#

Is it not? it's one step to the right 0 up?

maiden hare
#

No, that would be OA

keen void
#

So the coordinates for OA and PA are different?

maiden hare
#

They are different vectors, so yeah of course...

keen void
#

oh PA is

#

OP + PA

#

Nah i don't know

#

I can't tell the difference

maiden hare
#

Well then you need to take an introductory course on vectors

#

OA = OP + PA

#

PA = OA - OP

keen void
#

fine

trim joltBOT
#

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azure zenith
#

I don't know what to apply here, i tried integration by parts but got stuck there

azure zenith
#

Got this

pearl plaza
#

maybe now let u=xf(x)

#

you will get another integral(x^2f'(x))

azure zenith
#

I figured it, apparently it needed the outcome in a different form

#

Gucci

#

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open kiln
trim joltBOT
open kiln
#

im having some toruble with part c

#

so im trying to find the y component of F_31

#

heres my work so far

#

this is what the answer should be

#

im solving for F_31y

open kiln
#

but im only using the direction of the y component, right?

#

<@&286206848099549185>

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wraith hinge
#

10.The area of a circle is 38.5 cm2
. Find the diameter of circle

lethal anvil
#

what's the formula for the area of a circle?

umbral maple
#

i wonder

wraith hinge
lethal anvil
#

yep good. It's just pi not pie 🙂

#

but yeah it's A = (pi)r^2.

So you have the area, so you know what A equals

#

so you just need to solve for r

wraith hinge
#

i did it b y doing

#

38.5/22/7 =r^2

#

but the answer is coming wrong

#

I mean I cant solve any further

lethal anvil
#

well you can, you can take the square root of both sides

#

to isolate r

#

$A = \pi r^2$
$\\frac{A}{\pi} = r^2$
$\ \pm \sqrt{\frac{A}{\pi}} = r$

wraith hinge
solid kilnBOT
#

MellowDramaLlama

wraith hinge
#

what is this +_

lethal anvil
#

plus/minus

#

when you square root a value you get both a postiive and a negative value

#

BUT

wraith hinge
#

I like buts

lethal anvil
#

we can throw away the negative value since we can't have a negative radius

wraith hinge
#

ladys buts

lethal anvil
wraith hinge
#

lol

#

just joking

lethal anvil
#

so we're left with $r = \sqrt{\frac{A}{\pi}}$. Plug in your A and you'll find your radius.

solid kilnBOT
#

MellowDramaLlama

wraith hinge
#

$\sqrt{\frac{5.5}{7}} = r$

solid kilnBOT
wraith hinge
#

this

#

I am left with

lethal anvil
#

check your math again. I'm getting 12.25

#

then you need to square root that with a calculator

wraith hinge
#

$\sqrt{\frac{38.5}/{22/7}} = r$

solid kilnBOT
wraith hinge
lethal anvil
#

$\frac{38.5}{\frac{22}{7}} = \frac{38.5 \times 7}{22} = \frac{269.5}{7} = 12.25$

solid kilnBOT
#

MellowDramaLlama

lethal anvil
#

but regardless a calculator wil help you tremendously here. Are you not allowed to use one?

wraith hinge
#

correct

#

but

#

then u gotta square it

#

and the answer is 7

lethal anvil
#

,calc 2 * sqrt(12.25)

solid kilnBOT
#

Result:

7
lethal anvil
#

yep! 🙂

wraith hinge
#

okk

#

wait

#

how?

#

7*7

#

is not 12.25

lethal anvil
#

so once you square root it you get 3.5, and the diameter is 2 times the radius, so 3.5 * 2 = 7

trim joltBOT
#
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wraith hinge
#

byee

#

.reopen

#

wait

trim joltBOT
#

wraith hinge
#

wait

#

@lethal anvil

lethal anvil
#

what's up?

wraith hinge
#

.Find the value of:
(3/8) ÷ (3/4)

#

Find the following multiplication:
(6/13) × (36/ ̶5)

#

Calculate –2
1
9
– 7.

#

Find the sum of ( ̶9/10) and (21/15).

#

help me with these once too

lethal anvil
#

nah I could only do your problem, but someone else can step in. I gotta go get some dinner

#

best of luck!

wraith hinge
#

dinner?

#

at 6 in morning??

#

where do you live?

#

.close

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#
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frosty glacier
#

Stuck on the first hw question lol

trim joltBOT
frosty glacier
#

How do I know whether it is negative half or -3?

burnt mulch
#

Note that if x = -1/2 is a factor, then (2x+1)^3 must be a factor

#

now consider the leading coefficient

frosty glacier
#

Aaaaahhhh

#

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devout garden
trim joltBOT
#

Please don't occupy multiple help channels.

devout garden
#

Oh i closed the other one sry

#

So this one

blazing geode
#

Emm

#

It is xy^2

devout garden
#

oh yeah

#

just re write like

#

Ohhh

#

Let me see

#

(x^3y^6)^1/3

#

and then xy^2 ok perfect

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#

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hallow crane
#

hi, how would i do this without calc?

trim joltBOT
hallow crane
#

i thought of assigning f(x) = 2^(-x/2) and then every other option is just

#

f(x/2), f(x/4), f(x/8), ...

#

not sure if that's the way to go

#

and i guess thus i can say something about horizontal stretches

hallow crane
#

what's the final conclusion

#

after identifying that?

lusty delta
#

2^(-x) is positive and decreasing from 0 to 10 so it makes sense to say that a horizontal stretch would increase the area

hallow crane
#

and for the converse it would decrease the area

lusty delta
#

yep

hallow crane
#

thanks, nice observation

#

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wraith hinge
#

3 lines, y = 0, y = x^2, and y = -1/5x + 6/5, whats the area over the interval [0,1]

wraith hinge
#

<@&286206848099549185>

torpid pasture
#

then integrate its difference

bc the area between curves will be the integral of top function minus integral of bottom function

wraith hinge
#

alr

drowsy portal
#

@wraith hinge

#

U in calc2?

wraith hinge
#

ye

#

@drowsy portal

trim joltBOT
#

@wraith hinge Has your question been resolved?

leaden nexus
#

show ur work

wraith hinge
leaden nexus
#

show

wraith hinge
#

close this chat

#

i finished it

leaden nexus
#

.close

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frosty glacier
#

I'm trying to factorise h(x)

trim joltBOT
leaden nexus
#

what is h(x)

frosty glacier
#

Image still loading

#

My math is not mathing

leaden nexus
#

alr

#

damn, nvm, I don't remember this stuff, sorry

#

I saw factorise and got excited

frosty glacier
sly pewter
#

wait I remember root of mulitplicity

#

hold on let me see if I

leaden nexus
#

gotta go back and study this eventually

frosty glacier
#

I'm kinda confused on 2 equal roots

sly pewter
#

oh

frosty glacier
#

That means multiplicity two right?

sly pewter
#

well derivatives are involved 😭 my math class teaches that next semester I only know some stuff

sly pewter
#

at x =0

frosty glacier
#

Bro that isn't helpful

#

Sorry if I'm rude

sly pewter
#

ok sorry i didn't know what you meant 🤩 i will leave

trim joltBOT
#

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astral tangle
trim joltBOT
astral tangle
#

A=(x,√+3), (x,√(-3)

B= (√+2,y)(√-2,y)

#

I guess option D is correct

#

But given answer is B

leaden nexus
#

is this y mod 0 cong to 3?????????

astral tangle
#

no no

#

Y^2=3

leaden nexus
#

ohh okay

#

okay in that case u can lowkey just graph both and just see how many times they intersect

astral tangle
#

4

leaden nexus
#

yup

#

but u said the answer is 0?

#

huh.

#

weird..

astral tangle
#

I don't know it is given in the answer sheet

leaden nexus
#

maybe somebody else can find where we are both mistaken......

astral tangle
#

But who?

knotty locust
#

elements in A are of the form (x, +/- sqrt(3))

#

Agree?

#

Similarly, elements in B are of the form (+/- sqrt(2), y)

#

if we want these to have a common intersection

#

we can freely choose x, and y

#

and count all the possibilities

astral tangle
#

Of course

#

So my answer is 4

#

But given answer is b

#

Thanks

#

.close

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full dock
#

For part B, I’m assuming I’ll need the length of AD first to find out the area, but how to I rearrange the formula c^2 = a^2 + b^2 - 2abcosC so I get b^2 as the subject and get 2abcosB instead of cosC?

sly pewter
#

$b^2 = a^2 + c^2 -2ac*cos(C)$

solid kilnBOT
#

MoonCaik

whole coral
#

You don't need the length of AD btw catLove

full dock
#

Hm but in this case I don’t have cosC or technically cosD in this context so how can I use it?

sly pewter
#

yeah

median torrent
#

You're looking for area?

And You're given all three sides right?

#

This is Heron's formula

full dock
#

I don’t have AD

sly pewter
#

heron's formula?

whole coral
#

You could find the area of triangle ABD and use that it's part of ABC

sly pewter
#

what about 1/2absin(C)

#

for me, i would use law of cosines then 1/2absin(C)

full dock
sly pewter
#

wait no

median torrent
#

You do need AD to find the area im p sure

sly pewter
#

no yo udon't wait

jade aspen
#

does the angle ADC is equal to 90 ° ?

sly pewter
median torrent
#

You can find AD by using law of cosines

sly pewter
#

1/2absinC

median torrent
#

Then use heron's formula to calculate area

haughty oasis
#

why not 1/2 ab sin C on the big triangle?

sly pewter
#

no yo udon'ttt

sly pewter
full dock
median torrent
#

You can get AD with law of cosines and then use heron's formula!

Heron's formula is the one that uses semi perimeter

full dock
median torrent
#

You dont know the angles in the triangle except for the 60 degree

sly pewter
median torrent
#

You dont have a right angle where AD meets the base

full dock
#

Isn’t that sinB?

sly pewter
#

1/2*8*3*sin(60)

#

what?

whole coral
sly pewter
haughty oasis
full dock
#

ohh

#

so I can swap them around?

sly pewter
#

nono

#

not really

#

wait acutally

#

yes?

#

that is so real i just realized that

#

catAngery this emoji is so rage

full dock
#

like if I wanted sinA and I had 1/2absinC I can get it down to 1/2bcsinA?

#

the discord italic thing ruined the asterisk

#

grrr

knotty locust
#

do \*

whole coral
#

Put spaces or backslash the asterisks

full dock
#

does this swappy thing work for the law of cosines too?

sly pewter
#

I think kind of????

sly pewter
#

there's 3 versions

whole coral
full dock
#

ooh okay

#

That’s good to know that I can change the formula when I need to

#

so for the area of ADB I got 12sin60

whole coral
full dock
#

12*sqrt(3)

#

wait

#

lmao

#

hold on

#

i don’t have my calculator with me I’ll get it

#

it usually does most of the work catGiggle

#

Is it 6*sqrt(3)

whole coral
#

You probably should know the "special angle" values catlove

full dock
#

hehe why memorize when my calculator does it catGiggle

whole coral
#

Grrrr pandacop

#

Anyways, you're happy with finding the area of triangle ADC now? happyCat

full dock
#

okey i got it yaa

#

thank u charr and everyone else

#

.close

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trim joltBOT
supple copper
#

What is det A

#

What does that tell you about the column space of A

#

The column space is a set

#

Ok we might get sidetracked down this road

#

But what I wanted to say is that a (square) matrix with a determinant of 0 means it is not full rank

#

So it is possible for some b’s to not be in the column space

#

In the case that A was non-singular (ie det A ≠ 0) then any b you picked would be in the column space

#

Yeah anyway, with part a you’ve shown that Ax=b has infinitely many solutions for x

#

Then yes it must be in the column space of A

#

And hence it is in span{u,v,w} since that is the column space of A

#

Why does part a have the last line saying a vector = a set

#

Wait why are there curly brackets

solid kilnBOT
supple copper
#

No it should say $\vec x\in\left{\begin{pmatrix}x\y\z\end{pmatrix}= \begin{pmatrix}2\-1\0\end{pmatrix}+\alpha \begin{pmatrix}-1\1\1\end{pmatrix}, \alpha \in\mathbb{R}\right}$

solid kilnBOT
#

Frosst

supple copper
#

Use copy text

#

Not highlight and copy

solid kilnBOT
#

Mycobacterium

supple copper
#

I think so, the first part just gives the reader an idea of what the structure of the elements look like

#

Sometimes you may even see

#

$\vec x\in\left{\begin{pmatrix}x\y\z\end{pmatrix}\in\mathbb R^3\middle|\begin{pmatrix}x\y\z\end{pmatrix}= \begin{pmatrix}2\-1\0\end{pmatrix}+\alpha \begin{pmatrix}-1\1\1\end{pmatrix}, \alpha \in\mathbb{R}\right}$

solid kilnBOT
#

Frosst

supple copper
#

Not necessarily

#

You can put a lot of stuff on the right

#

$\vec x\in\left{\begin{pmatrix}2\-1\0\end{pmatrix}\cdot \alpha \begin{pmatrix}-1\1\1\end{pmatrix}, \alpha \in\mathbb{R}\right}$

solid kilnBOT
#

Frosst

supple copper
#

This becomes a scalar

#

But yoy might not catch it

#

You need double \\ for next line in a matrix

#

You’re missing it for the first x y z

#

And the last one

solid kilnBOT
#

Mycobacterium

supple copper
#

Has at least 1 solution yes

#

But has a solution => has at least 1 solution

#

So you aren’t wrong

#

Yes

#

The idea is that the span of the column vectors of a matrix is the column space of the matrix

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#
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void wasp
#

i need help to make a sign line

trim joltBOT
void wasp
#

i think its called that in english at least, not sure though

#

heres an example

#

on all my other tasks, when its f’(x) ive always found top and bottom points and used - - - if the growth is negative, and —— if its positive, but in this one its not doing it

#

i thought you were only supposed to take when it hits the x axis when it was f(x) and then have —— if its above y = 0 and - - - if its below y = 0

#

can someone help me explain where i got this wrong?

delicate belfry
#

Fortegnskjema er snakk om den deriverte, endringen av funksjonen, ikke hvilke interval funksjonen har sine positive/negative verdier.

#

Men måten du gjorde på, å finne positive/negative verdier, er på riktig spor. Du skal bare bruke det til den deriverte, ikke selve funksjonen.

void wasp
#

men er ikke det den deriverte?

#

oppgave b

void wasp
delicate belfry
#

Svaret ditt ser fint ut. Stemmer det ikke med løsningsforslaget?

void wasp
#

nei, det stemmer ikke, bilde nr 2 viser fasiten

#

var derfor jeg var helt forvirret

delicate belfry
#

Var ikke det ditt svar?

void wasp
#

nei

delicate belfry
void wasp
#

ja

#

det var det jeg trodde

delicate belfry
#

Du får bare prøve deg med andre, må gå nå.

void wasp
#

åja vent

#

bare glem d

#

jeg skjønte hva keg gjorde feil

#

.close

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#
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dark turtle
#

i have these 3 matrices and i'm trying to determine if theyre linearly independent. my process is as normal, but i'm not sure if my logic is correct. when equating coefficients i find a contradiction and that's how i determine they're linearly independent. is this legit?

trim joltBOT
#

@dark turtle Has your question been resolved?

trim joltBOT
#

@dark turtle Has your question been resolved?

trim joltBOT
#

@dark turtle Has your question been resolved?

viral oasis
#

yes

#

that’s correct

#

@dark turtle

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rigid tangle
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So there's a block with
circumference length of the base is 52 cm.
The length and the height difference is 8 cm.
And the widsth minus the height is -2cm, what is the volume of the block?

idk how to solve this

rigid tangle
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im so bad

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that makes half the circumference 26 right

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So L + W = 26

wraith hinge
rigid tangle
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No circumference is not longer than height

wraith hinge
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and the width is the diameter right

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if there is a drawing in the question it would help

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My calcs dont match up

rigid tangle
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i would draw wait

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its like this

wraith hinge
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So it is a rectangular block

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And by circumference you mean perimeter

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ok i solved it using simultaneous equation

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r u there

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rigid tangle
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sorry i was doing other tasks

rigid tangle
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sorry

rigid tangle
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wait for a bit, im almost done

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Hello @wraith hinge

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rigid tangle
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.reopen

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hallow crane
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hi, dumb question but isn't this wrong?

hallow crane
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if anything shouldn't it be +2 * all three

trail ingot
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yea that sounds wrong

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$|A\cup B \cup C|=|A|+|B|+|C|-|A\cap B|-|A\cap C|-|B\cap C|+|A\cap B\cap C|$

solid kilnBOT
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chmonkey #1 simp

shell barn
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This is PIE

hallow crane
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thanks-

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honestly i got that formula i think

trail ingot
hallow crane
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if i think only about A, B, and C

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not sure if that's what they meant

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at least i got close to it

hallow crane
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thanks btw- happy @trail ingot

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hallow crane
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@trail ingot (sorry for the ping)

hallow crane
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but wait this works right?

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so i guess definitionally they just consider different regions

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in actual PIE, you'd have that the green represents green + orange

trail ingot
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am i dumb or is this not right...

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o maybe it is

hallow crane
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am i dumb too 😭

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i'm pretty dumb lately

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it doesn't make sense to me either

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i use the actual thing too

trail ingot
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we should have 175 = 64 + 72 + 88 - exactlytwo + 8 by inclusion exclusion amirite

hallow crane
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yeah i think

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that's what i would've done too

trail ingot
proper kernel
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if you think of adding/subtracting these areas as adding/subtracting the circular areas,
you can intuitively consider 64 + 72 + 88 - 175 - 8 - 8 as getting you the green areas only

first, 64 + 72 + 88 ends up = outer areas + 2 * green areas + 3 * red areas
then - 175 removes one whole area to be = green area + 2 * red area
then - 8 - 8 removes the red area twice to be = green area

hallow crane
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wait okay yeah that makes sense

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but what's wrong with the actual inclusion exclusion

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that's because it counts the three way intersection too?

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in the "exactly two"

proper kernel
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whats wrong with the formula is that it absolutely sucks to use rather than this simple approach

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I havent checked the formula yet but it should be correct

hallow crane
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no i mean the actual PIE formula

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which u generalize for any n-set

proper kernel
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which one

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you have two to three formulas mentioned right now

trail ingot
hallow crane
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|A U B| = sum of first intersections - two way intersection

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|A U B U C| = sum of one way intersections - two way intersections + three way intersects

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and then so on

proper kernel
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thats vague

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you literally have a wikipedia article about it so that formula is correct, what are you asking for

hallow crane
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i know it's correct

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i'm curious why it didn't work

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or rather what went wrong

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in using that

proper kernel
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it didnt work?

hallow crane
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yeah

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probably used it wrong

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but was curious where so

trail ingot
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A intersect B etc includes the intersection of all 3

hallow crane
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oh yeah

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wait we're dumb

trail ingot
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yes

proper kernel
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bruh

hallow crane
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wait

proper kernel
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also since theyre only giving you the green areas and the red areas as separate, that means you need more than just the formula to solve this

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its a system of equations

trail ingot
hallow crane
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wait but actually using the formula is more involved right

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it's not just |A U B U C| - |A n B n C|

proper kernel
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what would that accomplish

hallow crane
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cuz u gotta get rid of the only A, only B, and only C

proper kernel
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|A U B U C| - |A n B n C| = outer areas + green areas

hallow crane
proper kernel
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you then need to remove the outer areas

hallow crane
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yeah that's what i meant

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probably more complicated

proper kernel
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which is an approach that the color areas thing I mentioned does anyway

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typing AB for A and B, A + B for A or B,
PIE: |A| + |B| + |C| - |AB| - |AC| - |BC| + |ABC| = |A + B + C|
youre told the value of |A|, |B|, |C|, |ABC|, |A + B + C|
you need to find the value of the green areas which ends up being: (|AB| - |ABC|) + (|AC| - |ABC|) + (|BC| - |ABC|)

|A| + |B| + |C| - |AB| - |AC| - |BC| + |ABC| = |A + B + C|
|A| + |B| + |C| + |ABC| = |A + B + C| + |AB| + |AC| + |BC|
|A| + |B| + |C| + |ABC| - |A + B + C| = |AB| + |AC| + |BC|
|A| + |B| + |C| - 2|ABC| - |A + B + C| = |AB| - |ABC| + |AC| - |ABC| + |BC| - |ABC|
|A| + |B| + |C| - |A + B + C| - 2|ABC| = (|AB| - |ABC|) + (|AC| - |ABC|) + (|BC| - |ABC|)
64 + 72 + 88 - 175 - 2(8) = green area

so its not a system of equations but its still involved

hallow crane
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thanks matt-

proper kernel
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np

hallow crane
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also thanks @trail ingot

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loud mica
#

Calculus 1, I’m very confused on how to set this up

loud mica
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after I can get the equations figured out I’m sure I could solve it, but idk how

hallow crane
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not sure if i'm being dumb

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but why do you need calculus here?

loud mica
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I’m just saying the class I’m in for convenience of the tutors here

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You need to find where the slope is equal to 0 as calculators are not allowed.

loud mica