#help-27

1 messages · Page 400 of 1

frozen aurora
#

i think she doesn't understand what the shading represents really

undone egret
#

Yeah

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That

restive river
#

blud latexting evry shit

rain summit
undone egret
rain summit
restive river
undone egret
frozen aurora
#

if you take any point from the shaded region, it will satisfy the inequality you were given. that's all that means
all of the points i wrote satisfy y >= 3x-3, so they are inside the shaded region

rain summit
#

so a graph here, is just a collection of points that satisfy the condition

frozen aurora
#

the shaded region is a collection of all such points

noble solstice
#

idk if someone said this but you can use the concept of power of a point to get the side correct

noble solstice
rain summit
#

the graph $y \geq 3x - 3$ are just points that satisfies the condition, which when filled will get a shaded region

undone egret
#

no idea what that is

woven radishBOT
#

1 divided by 0 equals Infinity

noble solstice
#

ok so

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basically

mystic scarab
noble solstice
#

it's a method our teacher uses idk if it has a formal name

noble solstice
#

😭 😭

rain summit
undone egret
noble solstice
#

ok so we input 0,0 in the function of a line

#

and check the sign

restive river
mystic scarab
noble solstice
rain summit
#

getting off topic now

rain summit
#

let's focus on helping the OP

teal stirrup
#

jee is easy

noble solstice
#

but off topic

#

yeah

rain summit
frozen aurora
#

ok i gtg now but let's keep it to 1-2 helpers please

rain summit
#

who's helping

restive river
#

i back out

undone egret
#

okay so I don't really understand with the two separate things

#

-3 > -6

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that's the satisfied inequality ?

noble solstice
#

just input 0,0 for x,y and if it is positive that side will be shaded for greater than 0
and if the function is negative the opposite side is shaded for graduated than zero

teal stirrup
undone egret
#

isn't -3 bigger than -6

#

or am i just slow

rain summit
#

$\geq$ means $>$ or $=$

teal stirrup
#

yes

woven radishBOT
#

1 divided by 0 equals Infinity

rain summit
#

so $-3 \geq -6$ is true

undone egret
#

so it's... true..???

woven radishBOT
#

1 divided by 0 equals Infinity

undone egret
#

what do you mean "why would"

teal stirrup
#

the statement is true

#

but it's not something you would write

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what's the question?

rain summit
undone egret
rain summit
undone egret
#

hold on let me find it

teal stirrup
undone egret
#

this was what it started from I guess, the confusion

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I know this is the answer, but I don't understand why that's the answer

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I don't understand what the inequality represents -- the shading -- in relation to the equation

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like

noble solstice
#

write the inequality as ax + by + c >= 0
then just input 0,0 for x,y and if it is positive that side will be shaded for greater than 0
and if the function is negative the opposite side is shaded for graduated than zero

undone egret
#

how do you determine where the shading should be, just based on greater than/lesser than/ETC

undone egret
#

Are you american perchance? I'm australian so maybe it's different ?

noble solstice
restive river
#

shade*

undone egret
teal stirrup
#

Show all points ( 𝑥 , 𝑦 ) that satisfy the condition “ 𝑦 is at least as big as "3𝑥 − 3"

undone egret
teal stirrup
#

what I would do here

noble solstice
undone egret
noble solstice
restive river
undone egret
restive river
#

if the condition is True the side which has origin is the shaded part

undone egret
#

the side which has origin ??

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So uh

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We have coordinates though

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so the -1, -3 needs to be shaded..??

restive river
#

like take this yours for example.

y >= 3x-3
0 >= 3x0 -3
0 >= -3

Which is True

undone egret
#

how do you tell whether it does, or does not, need to be shaded ?

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based on the sign?

restive river
#

Therefore the inequality contains origin

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therefore the shade should be done on the left

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since that contains origin

undone egret
#

so if it satisfies or does not satisfy the given coordinates ??

mystic scarab
restive river
#

Yeah

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If it satisfies the given inequality

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the shade should contain the point

undone egret
#

but what does the sign do then ??

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I'm really hung up on the sign still

restive river
#

which sign?

undone egret
#

it's confusing me

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like with different equations too

restive river
#

thats greater than or equal to?

undone egret
#

Yeah

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But like

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Ok nevermind I think I get it but I'll just keep doing questions to see if I get it

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I think I know how to do this one

restive river
#

Do you mean how to find out if it has equals to or no?

undone egret
#

(uhh is just me thinking when im typing btw it's not sarcasm)

undone egret
restive river
#

yes

undone egret
#

So test the origin now ?

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to see if the inequality is satisfied ?

restive river
#

pretty much

undone egret
#

Because the origin holds true, and it's shaded, does that mean this is correct?

restive river
#

that means the inequality contains origin, correct

undone egret
#

I think I just got the uhh thing wrong

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oh wait nvm i see my error

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i was thinking of it as -(2/1) but it's (-2)/1 ?

restive river
#

keep learning!

undone egret
#

I think I FINALLY got this dang topic 😭😭😭 after like 30 mihnutes

restive river
#

Good job

undone egret
#

Should I close this now ?

restive river
#

If you have no more questions

undone egret
#

Alr!!

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.close

devout snowBOT
#
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restive river
undone egret
#

in that case lol

#

.reopen

devout snowBOT
undone egret
#

I forgot how to do the gradient equation lol

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how do you tell what's x2 and y2

mystic scarab
undone egret
mystic scarab
#

Ohhh

undone egret
#

fairly simple question it's just slipping my mind rn

mystic scarab
#

You can pick whichever you like to be the first point, having coordinates (x1, y1)

undone egret
#

So just whatever coordinate set ?

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Is it easier to just put the second set as the bigger one ? (bigger values)

mystic scarab
mystic scarab
#

Again, there's no answer 😅 It depends on the exercise itself

restive river
mystic scarab
undone egret
#

Would (3, -21) be easier to work with ? I'm just basing it on the fact (0, -9) has 0 as x

mystic scarab
#

Mmmh I don't think you have the right idea

restive river
#

I don't think you have to put much forethought into this

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It will just come to you through practice

undone egret
#

do you keep it as a fraction? Iforgot

restive river
#

it can be both

undone egret
restive river
#

Integers are integers and fractions are fractions

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you can chose to convert it too

mystic scarab
undone egret
#

-21 - -9

restive river
#

-21

undone egret
#

oh

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oops

restive river
#

mhm

mystic scarab
# undone egret

Try to never write the 1 in the denominator, it's so awkward

restive river
#

if it is simpliable to integer then simplify, else keep in fraction imo, depends if you are comfortable with fraction

undone egret
mystic scarab
#

Just keep it as -4

undone egret
#

oh wait I forgot it was -12 OOPS

restive river
#

like for example you can write 12/4 as 3

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just write 3

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its more simple

restive river
#

if you can't, leave it

undone egret
#

yeah my brain is kind of fried okay after an hour of straight maths (plus roughly 2 hours in school today) it's kinda been melted MinoDead

restive river
#

Do take breaks

undone egret
#

I completely forgot it was. a whole number.

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4/1... 4....

restive river
#

Jamais vu, don't worry about it

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Happens to the best of us

undone egret
mystic scarab
undone egret
#

hhhfahfHDHSFH true 😭

restive river
#

do 1 hour - 10 minute splits

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Or you'll be fried

undone egret
#

Ok I'm gonna go play w/ my cats and eat something, tysm for all the help!! Shiho_Smile

undone egret
#

.close

devout snowBOT
#
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devout snowBOT
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ionic jasper
#

Hello, i translated it from german and i dont got the original task.

ionic jasper
#

I just canz really figure out the,right way

neon folio
#

Right

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So we can determine the probability of a red ball

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And of a yellow ball

restive river
#

not enough information

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would be good if you have original question

neon folio
#

We can set up an equation

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This is the original

restive river
#

no this is translated

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Could you show the original question in German?

restive river
#

I mean it does the say the game is fair

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oh missed that

neon folio
#

We use Laplace

restive river
#

mb

ionic jasper
neon folio
#

So

ionic jasper
neon folio
#

How many balls are there in total

ionic jasper
#

X+2

neon folio
#

And how many red balls

ionic jasper
#

X

neon folio
#

Yeah

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So

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Whats the probabilit of drawing res

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Red

ionic jasper
#

x/x +2

neon folio
#

Yeah

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And you do this 2 times in a row

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2 red

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Whats the probability

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Oh sorry

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2 yellow

ionic jasper
#

(2/x+2)²

neon folio
#

Genau

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Weißt du was ein Erwartunfswert ist

ionic jasper
#

Ja

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Der muss 0 sei

neon folio
#

Ja

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Entweder wir ziehen 0 gelb

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Oder 1 gelb

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Oder 2 gelb

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Nur bei 2 gelb gibt's ne auszahlung

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Sonst verliert man den Einsatz einfach

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Also

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Wie bestimmen wir den Erwartungswert

ionic jasper
#

Ich schreibs auf papier 1sec

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So?

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Und das jetzt lösen?

neon folio
#

Genau

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Warte nein

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Also E(x) heisst

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Wir addieren alle (Gewinn * Wahrscheinlichkeit)

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Was ist der Gewinn

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Wenn wir 2 gleb ziehen

ionic jasper
#

Ja wir hatten 2 formeln für e(x)

neon folio
#

Ok

ionic jasper
#

5

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Oh

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Also nur den hinteren teil meiner gleichung?

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Das vor dem plus weg.

neon folio
#

Wenn du E(x) =0 benutzt

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Dann ist E(x) der erwartungswert des gewinns

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Und dann brauchst du natürlich die jeweiligen gewinne

ionic jasper
#

neon folio
#

Zeig mal deine formel

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Für E(x)

ionic jasper
#

1sec

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Ganz oben in blau

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Das ist die neuere

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Die wir heute hatten

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Die andere war dieses eine u= p×n

#

neon folio
#

Ja das ist bei den binomialen

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Ok

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Also

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Wir können entweder

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Den erwartungswert des gewinns bilden

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Oder der auszahlung

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Welchen willst du

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Aus meiner sicht ist der erste besser

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Aber wie du willst

ionic jasper
#

Ok

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Dann das

neon folio
#

Also

#

Was bedeutet gewinn

ionic jasper
#

Gelb und gelb

neon folio
#

Ok

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Gewinn = Auszahlung -Einsatz

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Korrekt?

ionic jasper
#

Nicht andersrum?

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Nvm

neon folio
#

Ok

ionic jasper
#

Oh

neon folio
#

Jetzt

ionic jasper
#

Gewinn ist 4,2?

neon folio
#

Ja

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Bei 2 gelb

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Und bei 0 oder 1 gelb?

ionic jasper
#

-0,8

neon folio
#

Ja

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Jetzt

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Gewinn * Wahrscheinlichkeit

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xi * P(xi)

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Oder wie bei dir

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k1 * P(x=k1)

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k2 * P(x=k2)

ionic jasper
#

Oh

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Check

neon folio
#

Nehmen wir den fall 2 gelb

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Wir brauchen

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Gewinn (2 gelb) * P(2 gelb)

ionic jasper
#

ionic jasper
neon folio
#

Wir addieren ja die produkte

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E(x) = k1 * P(k1) + k2 * P(k2) +...

ionic jasper
#

Ja

neon folio
#

Die k's sind die heweiligen gewinne

#

J

ionic jasper
#

Ja

neon folio
#

Welche möglichen gewinne haben wir

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Bei diesem spiel

ionic jasper
#

-0,8 und 4,2

neon folio
#

Ja

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Also

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K1 wird -0.8 sein

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Und k2=4.2

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Wir haben also 2 produkte

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Die wir addieren

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E(x) = k1 * P(k1) + k2 * P(k2)

ionic jasper
#

Also wie die eine sache die ich schon hatte nur halt statt 0 -0,8 und statt 5 4,2?

neon folio
#

Ja

neon folio
#

Machen wir später

neon folio
ionic jasper
#

Hab

neon folio
#

Ok

#

Und E(x) = 0

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Faires spiel heisst, 0 Gewinne

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0 Verlusste

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Also E=0

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Da hier E der erwartungswert des gewinns ist

ionic jasper
#

Und jetzt die gleichung lösen

neon folio
#

Ja

ionic jasper
#

Ivh versuchs

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Komm net weiter

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Das 1- check ich nicht

neon folio
#

Ok

#

Um's einfacher zu machen

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Schreib einfach p

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Anstatt von 4/(x+2)^2

ionic jasper
#

1-p also

neon folio
#

Ja

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0= -0.8(1-p) + 4.2(p)

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Und jetzt nach p lösen

ionic jasper
#

Oh

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P = 1/6,25

neon folio
#

Ja

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Und p steht für was

ionic jasper
#

Das jetzt in die ursprüngliche 1-...?

neon folio
#

Wir haben ja

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P

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Anstatt

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Etwas

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Was ist dieses etwas

ionic jasper
neon folio
#

Ja

#

P= 4/(x+2)^2

ionic jasper
#

Oh

neon folio
#

Jetzt einfach nach x lösen

ionic jasper
#

Ich habs

neon folio
#

Und fertig

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(Denn x ist ja die anzahl roter bälle)

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Die wir suchen

ionic jasper
#

Oder bin ich ganz falsch

neon folio
#

Oder

#

Einfach

#

$(\frac{2}{x+2})^2 = 0.16$

woven radishBOT
#

Googoo Gaga

neon folio
#

Und 0.16 = 0.4^2

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Btw

#

Hoffentlich kannst du's sehen

#

$(\frac{2}{x+2})^2 = 0.4^2$

woven radishBOT
#

Googoo Gaga

ionic jasper
#

Oh

#

Wow

#

Hast dus einfach gesehen

ionic jasper
neon folio
#

🤣

#

Ist doch offensichtlich

ionic jasper
#

Holy shit

#

Vielen dank malwieder

#

Hab den test wiederbekommen gehabf

#

9np nur, da ich eine aufgaben richtig reingeschissen hatte mit vierfeldertafeö

neon folio
#

😪

ionic jasper
#

Aber wiedermal retter in der not

#

Danke

neon folio
#

🙏

ionic jasper
#

.close

neon folio
#

Gerne

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#
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mild verge
#

I need a crash course in polynomials, fractions, algebra and perimeter (I have an entrance exam coming up and I forgot everything Abt these topics)

winter patrol
#

you could try speedrun through khan academy

neon folio
#

Huh

#

Ramonov mod

#

Crazy

winter patrol
#

and/or do past/mock/trial papers to pinpoint specific issues
#study-discussion would be more appropriate
if you don't have a specific math question you're stuck on atm

mild verge
#

Okey dokey!! Thx! .close

#

.close

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sand pumice
#

<@&268886789983436800>

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tranquil steeple
#

how to solve these type of sum i can solve these type of sum when it's a definite intergal but how to solve when its indefinite

glossy dew
tranquil steeple
#

someone ban him

glossy dew
#

<@&268886789983436800> um uhh

tranquil steeple
meager phoenix
#

Massive bot scam attack here

glossy dew
#

p common

tranquil steeple
glossy dew
#

mhm

tranquil steeple
#

okii

#

.close

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short hare
#

<@&268886789983436800> what?

glossy dew
#

level 1 crook

tranquil steeple
#

.reopen

devout snowBOT
tranquil steeple
#

so is r intercept is x intercept??

restive river
tranquil steeple
restive river
#

yea m1.m2=-1

tranquil steeple
#

OKII

#

THX

#

.CLOSE

#

.close

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swift frigate
devout snowBOT
swift frigate
#

ok so if b/c is equal to 3/4

#

but c = 1

#

so would b equal 0.75

restive river
#

yeah

swift frigate
#

ok

restive river
#

but why do you need that?

swift frigate
#

what would be the quicker way to find cosine i forget

restive river
#

why don't you just find the base

rain summit
winter patrol
#

you don't necessarily need to have the radius of your circle to be 1

woven radishBOT
#

1 divided by 0 equals Infinity

rain summit
#

solves the problem real fast

winter patrol
#

you could use 3 and 4 directly

swift frigate
rain summit
woven radishBOT
#

1 divided by 0 equals Infinity

winter patrol
#

its pretty much the same,
pythag

rain summit
#

so you can use this identity to find $\cos \theta$, especially when $\frac{\pi}{2} < \theta < \pi$

swift frigate
#

and im saying is sin^2(theta) just the square of the result

woven radishBOT
#

1 divided by 0 equals Infinity

restive river
#

why dont you just do b=sqrt(h^2-p^2)

restive river
swift frigate
#

i care more about this

rain summit
#

this is the square of what the question gave you

restive river
#

9/16

rain summit
#

cool

restive river
#

yea

rain summit
#

so $\cos^2 \theta = \text{?}$

woven radishBOT
#

1 divided by 0 equals Infinity

restive river
#

yh you can change the sign for costheta later

swift frigate
#

is sin^2(theta) = to sin(theta) = ans^2

#

or no

rain summit
restive river
#

sin^2(theta) is just the value of sin(theta) squared

woven radishBOT
#

1 divided by 0 equals Infinity

restive river
#

since sin^2theta=sintheta*sintheta

#

you just square the value

swift frigate
#

there we go

#

so yes

restive river
rain summit
#

goodness

#

anyways

swift frigate
restive river
#

you got the answer you wanted

rain summit
swift frigate
#

alright so sin^2(theta) would equal (3/4)^2

rain summit
#

yes

pseudo basin
#

brackets

rain summit
swift frigate
rain summit
#

use the identity...

#

no need to delete lol

#

and i'd rather work with fractions than decimals

swift frigate
#

is what i wrote above correct

restive river
swift frigate
#

so cos^2(theta) is 0.4375

#

7/16

restive river
#

yeah

swift frigate
#

sqrt of (7/16)

ancient valley
restive river
#

,calc sqrt(7/16)

woven radishBOT
#

Result:

0.66143782776615
restive river
#

yh

swift frigate
#

oh its approximate

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yeesh

#

ok so the final answer would be sqrt(7/16)

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but no its not

restive river
#

dont forget the sign

swift frigate
#

negative right

restive river
#

yh

swift frigate
#

ok it still says its wrong

#

wait no

#

there we go

#

forgot the sqrt notation

#

ok welp done

restive river
swift frigate
#

thank you

#

.close

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#
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restive river
swift frigate
#

.reopen

devout snowBOT
swift frigate
#

so i tried sqrt(15/16) first and it didnt work

#

wait no

#

well ya you cant simplify it down

#

and the signage is correct

jaunty bane
#

this is a new question?

swift frigate
#

am i not ok to reopen my old one for a new question

jaunty bane
#

no, I'm asking so I can pin the new one for you

swift frigate
#

so im not taking up two channels

jaunty bane
#

if it's the old one then I won't pin the screenshot

swift frigate
jaunty bane
rain summit
#

quadrant 1?

swift frigate
#

ya both should be positive

rain summit
#

you inputted your answer as $\frac{15}{16}$

woven radishBOT
#

1 divided by 0 equals Infinity

rain summit
#

maybe they wanted exact forms, not decimal approximations

restive river
#

well the problem is thats sin^2theta

#

not sintheta

#

sintheta = sqrt(15)/4

swift frigate
#

and it said it was wrong

rain summit
#

show us your sqrt(15/16) attempt

restive river
#

I think its his doodle

mystic scarab
swift frigate
#

i dont have it screenshotted and i only have one attempt left

rain summit
#

try that then

#

but before you submit

#

send the screenshot

restive river
mystic scarab
#

Yeah me too

rain summit
#

before you submit

#

send us the screenshot

restive river
#

maybe the math teacher accepts only the most simplified answer, who knows catshrug

swift frigate
restive river
#

what was the answer

swift frigate
#

i guess i'll find out later

#

when im done with the assignment

restive river
#

watch it be sqrt(15)/4

rain summit
restive river
#

well whatever

swift frigate
restive river
#

doesn't count towards grades

swift frigate
mystic scarab
rain summit
swift frigate
#

here i can actually just reset the assignment

mystic scarab
#

...

rain summit
#

...

restive river
#

do they ask decimal compulsory?

rain summit
#

damn

scenic tulip
#

[square root (4^2-1)]/4?

rain summit
#

$\frac{\sqrt{15}}{4}$

woven radishBOT
#

1 divided by 0 equals Infinity

rain summit
#

or uhm

#

,w calc sqrt(15)/4

mystic scarab
woven radishBOT
rain summit
#

0.968

swift frigate
mystic scarab
#

Alright

restive river
swift frigate
#

ok ya it was right

swift frigate
rain summit
#

hold on

swift frigate
#

well as long as im right in my math

#

i dont really care

#

but its annoying

rain summit
#

they accepted $-\sqrt{\frac{7}{16}}$

woven radishBOT
#

1 divided by 0 equals Infinity

swift frigate
restive river
swift frigate
#

literally the question before this

rain summit
swift frigate
restive river
swift frigate
rain summit
#

hm

swift frigate
#

maybe

rain summit
#

anyways

#

anymore questions?

swift frigate
#

ya i can close now

#

.close

devout snowBOT
#
Channel closed

Closed by @swift frigate

Use .reopen if this was a mistake.

swift frigate
#

thank you

ancient valley
swift frigate
#

sqrt(15)/4

#

how can it be simplified /gen

ancient valley
swift frigate
#

oh ok lol

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wispy warren
#

hello I'm not arriving at the correct answer

wispy warren
#

and here's my work

rain summit
#

why matrices and stuffs?

wispy warren
#

that's how I was taught to approach these problems

rain summit
#

i'd just do some substitution

#

for instance, $z = 1 - x - y$ and substitute into the remaining 2 equations

woven radishBOT
#

1 divided by 0 equals Infinity

stone stump
#

no, row reduction is better

wispy warren
#

we're forced to solve these with gaussian elimination

stone stump
#

anyway this looks correct

#

but you are not doing all cases

#

you are dividing by 1-a for example

wispy warren
#

yes true

#

but I didn't know it was gonna involve a division with 1-a

stone stump
#

wdym you didnt know

rain summit
woven radishBOT
#

1 divided by 0 equals Infinity

stone stump
#

you saw it during the calculation at some point

wispy warren
#

i saw it after setting the condition

#

a != 3

stone stump
#

yes

#

so you saw it

#

Case 1: a != 3

#

Case 1.1: a=1

#

Case 1.2: a != 1

#

or however you wanna do it

wispy warren
#

alrighty

#

thanks for the help

#

.close

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#
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#
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sage mirage
#

So ... I'm pretty bad at mathing and I want to know where I'm missing the problem

A tool costs c ingots to craft.
It takes r to repair
Each time the item is repaired it loses 10% max durability => efficiently reducing r value by 10% * q (q being the actual repair quantity)

To find the q quantity when the repair efficiency drops to the equivalent cost of recrafting an item I'm writing this :
repair cost fall off = repair to craft value ratio
r * q * 0.1 = r / c

But I'm unable to find a correct simplification for q = ??? where q = 8, r = 5, c = 1 ... at least that's the kind of result I'm expecting. But I could also be wrong on that. (My thinking is that for a 1/5 ratio, when the repair efficiency falls to 1/5 it is equivalent to craft back the item, 1/5 = 0.2 = 20%, the repair efficiency falls at 20% at the 8th repair ... but it seems I'm unable to write and resolve that with maths crying )

So I need help to learn back how to simplify this and if the equation I posed is even relevant 😅
I'll be glad to improve a bit more at math with whoever has a little time for this

pseudo basin
#

efficiently
i think you meant effectively there btw...

#

so... repairing an item restores its durability to full, but at the cost of 10% of its current max durability?

#

im actually not sure how it works from your description here

sage mirage
pseudo basin
#

what's your native language

sage mirage
#

French

pseudo basin
#

i speak french

sage mirage
#

As you'd like then

#

you're fluent in french ?

#

to know how I should express myself

pseudo basin
#

jsp s'il est une bonne description mais je vais te comprendre

sage mirage
#

ok allons y alors 😉

#

Donc :

  1. L'objet commence à 100%
  2. A chaque réparation l'objet perd d'abord 10% de sa durabilité maximale PUIS est réparé à 100%
  3. c est le coût abstrait de création de l'objet
  4. r est le coût abstrait de réparation de l'objet
  5. q est le nombre de réparation effective
  6. Je veux poser une équation qui me permet de toujours trouver q, quand q rend aussi efficace la réparation ET la réparation pour toujours trouver le moment où rempalcer l'objet
#

(et c'est surtout un entraînement pour me remettre doucement à ré-employer les mathématiques et devenir meilleur)

pseudo basin
#

alors attends, on mesure la durabilité en quelle unité ?

sage mirage
pseudo basin
#

si l'on crée une pioche en diamant dans minecraft elle commence avec 1562 points de durabilité, dans ton analogie serait-elle à 1406/1406 après une réparation ?

pseudo basin
sage mirage
pseudo basin
#

euhhhhh

sage mirage
sage mirage
#

et pas 156.2, puis 141, ...

pseudo basin
#

alors la pioche commence à durabilité 1562 / 1562
puis on l'utilise et sa durabilité tombe à (...) / 1562

#

on la répare

#

elle revient à 1405.8 / 1405.8

#

alors ok le nombre 1562 est inconvenant

#

disons que la durabilité maximale est 1000 "points" au début

#

on utilise l'objet et durabilité tombe à (...) / 1000

#

on le répare et il revient à 900 / 900

sage mirage
#

puis 800/800

#

etc ...

pseudo basin
#

ok alors

#

on ne peut réparer l'objet que 9 fois en total

#

la création d'un nouvel objet coûte c et chaque réparation coûte r ... et c'est quoi q exactement ?

sage mirage
#

c = Pondération abstraite des ressources nécessaires à la crétion de l'objet

pseudo basin
#

intervetir ?

sage mirage
#

r = Pondération abstraite des ressources nécessaires à la réparation de l'objet

sand dove
#

intervertir I think

#

switch

pseudo basin
sage mirage
#

q = Quantité de réparation

sage mirage
pseudo basin
#

quantite ... le nombre de fois qu'on peut le faire ?

sage mirage
#

replace*

sage mirage
#

the number of time you are repairing the item

pseudo basin
#

alors ... qu'est ce que tu veux calculer

sage mirage
#

quand q fait tomber l'efficacité de réparation au même niveau qu'à la recréation de l'objet

pseudo basin
#

ah ok

sage mirage
#

d'où en premier instinct : r * q * 0.1 = r / c

#

Mais je ne suis pas sûr 😅

#

et je n'arrive pas à le simplifier parce que je suis mauvais. Ahaha !

pseudo basin
#

alors on se demande "après combien de réparations est-il plus efficace de recréer un nouvel objet que de faire encore une réparation ?"

sage mirage
#

Exactly!

pseudo basin
#

r * q * 0.1 = r / c
this sounds like bullshit to me

sage mirage
#

Ok must be 🤣

#

I'm trying

#

How would you pose the equation then?

#

En français on dit "poser une equation" ... I don't know how to say it in english

twilit field
#

"how would one derive the equation/relationship" would be the standard way to ask that question, but yours is perfectly understandable!

pseudo basin
#

ok alright

#

so i think it's most convenient to take the durability of a "fresh" tool as 1

#

then repairs restore it to 0.9, 0.8, 0.7 etc. in general, the q'th repair restores the tool to 1 - 0.1q durability

#

obviously we want to delay repairs as much as possible so we can assume we use the tool up completely (or like until it's just before breaking)

#

so the q'th repair will, in the moment, restore 1 - 0.1q durability for a cost of r

#

while a fresh recraft will give us a tool with 1 durability for a cost of c

#

the "bang for buck" in each case is (1-0.1q)/r and 1/c resp.

#

r and c obviously are positive

#

$\frac{1-0.1q}{r} < \frac{1}{c}$

woven radishBOT
sage mirage
#

I didn't even knew '<' was valide within this sort of equation 😛 (I must be around college level if it's not lower rn)

sage mirage
twilit field
#

this is an inequality, not an equation, just for your information.

sage mirage
#

$1-0.1q<\frac{1}{c}r$

woven radishBOT
#

Moltenhead

pseudo basin
#

you can also write $\frac{r}{c}$

woven radishBOT
twilit field
#

so I believe OP's objective here is to solve the inequality for q?

sage mirage
#

$0.1q<\frac{r}{c}-1$

woven radishBOT
#

Moltenhead

pseudo basin
#

nop

sage mirage
#

$q<\frac{\frac{r}{c}-1}{0.1}$

pseudo basin
#

nop

woven radishBOT
#

Moltenhead

sage mirage
pseudo basin
#

if anything $-0.1q < \frac{r}{c} - 1$ from which $0.1q > \frac{r}{c} - 1$

woven radishBOT
twilit field
pseudo basin
#

thus $q > 10\left( \frac{r}{c} - 1 \right)$

woven radishBOT
sage mirage
#

Ok it's a bit of a gymnastic to implement this right back into my brain but I think I'm eventualy connecting the dots

#

how do you simplify this with an equation again? since you can't invert the sign

#

you multiply both sides by -1 isn't it ?

#

(I'm feeling very dumb and rusted rn. Ahaha!)

twilit field
pseudo basin
#

with inequalities as well as equations the fundamental thing you do is "apply the same OPERATION to both sides"

twilit field
#

Ann, he might also be referring to the inequality sign.

pseudo basin
sage mirage
#

$-0.1q < \frac{r}{c} - 1$ resolves to $0.1q > \frac{r}{c} - 1$

woven radishBOT
#

Moltenhead

pseudo basin
#

yeah. multiplying by -1 (or any other negative) flips the inequality symbol.

#

$a < b$ means $-a > -b$.

woven radishBOT
sage mirage
#

Hmmm ... I think I'm missing something then

pseudo basin
#

would you like me to try and explain this in extremely simple terms

sage mirage
#

shouldn' t $\frac{r}{c} - 1$ turn into $(\frac{r}{c} - 1) -1$ then?

woven radishBOT
#

Moltenhead

pseudo basin
#

... ok i made a typo but your correction of it is wrong

#

it would be $\left( \frac{r}{c} - 1 \right) \times (-1)$, which simplifies to $1 - \frac{r}{c}$

woven radishBOT
sage mirage
#

Ok so let me think through it again

#

(sorry if I'm slow)

#

$\frac{1-0.1q}{r}<\frac{1}{c}$ = $\1-0.1q<\frac{r}{c}$ = $-0.1q<\frac{r}{c}-1$ = $0.1q>(\frac{r}{c}-1)*(-1)$ = $0.1q>1-\frac{r}{c}$ = $q>\frac{1-\frac{r}{c}}{0.1}$ = $q>10(1-\frac{r}{c})$

woven radishBOT
#

Moltenhead
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

twilit field
#

don't use equal signs in an inequality.

#

prefer using something like $\Rightarrow$ to indicate your next step.

woven radishBOT
#

Nicole

sage mirage
#

$\frac{1-0.1q}{r}<\frac{1}{c}$ $\Rightarrow$ $\1-0.1q<\frac{r}{c}$ $\Rightarrow$ $-0.1q<\frac{r}{c}-1$ $\Rightarrow$ $0.1q>(\frac{r}{c}-1)*(-1)$ $\Rightarrow$ $0.1q>1-\frac{r}{c}$ $\Rightarrow$ $q>\frac{1-\frac{r}{c}}{0.1}$ $\Rightarrow$ $q>10(1-\frac{r}{c})$

woven radishBOT
#

Moltenhead
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

twilit field
#

also, you can space each new step out by putting a \\ before each right arrow to make them appear on new lines, if you want it to be easier to look at.

sage mirage
#

$\frac{1-0.1q}{r}<\frac{1}{c}$ \$\Rightarrow$ $\1-0.1q<\frac{r}{c}$ \$\Rightarrow$ $-0.1q<\frac{r}{c}-1$ \$\Rightarrow$ $0.1q>(\frac{r}{c}-1)(-1)$ \$\Rightarrow$ $0.1q>1-\frac{r}{c}$ \$\Rightarrow$ $q>\frac{1-\frac{r}{c}}{0.1}$ \$\Rightarrow$ $q>10(1-\frac{r}{c})$

woven radishBOT
#

Moltenhead
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

sage mirage
twilit field
#

I don't see anything wrong other than the second line's left side.

#

which should be 1 - 0.1q, as you noted.

sage mirage
#

Pfiouu ... thanks for the help! I'll try to do that more often. Was fun though ❤️

#

And I'll try to apply that for my current need ! Thank you very much @pseudo basin & @twilit field

twilit field
#

good luck!

#

anything else you want to ask?

sage mirage
#

Nope. that was my little math puzzle for the day

twilit field
#

alright, then you may .close the channel. welcome to the server!

sage mirage
#

I'll do! Thanks again and have a great day!

#

.close

devout snowBOT
#
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devout snowBOT
#
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spare hawk
#

So I was thinking abit about if I know the chord length(c) and segment length (s) if it was possible to deduce how big the disc would be.

After some fooling around i got the following expression
c/2s = sin(a/2)/a

Where a is the angle of the circlesector that would contain the segment.

My thoughts are that since c and s are know there is only one unknown variable a so i should be able to solve it but the fact that one angle is in a trigonometric expression and one is not is confusing alot.

Is it possible to solve it algebraic or is it only possible numerically?

alpine python
#

yeah i don't think that can be solved

#

unless maybe it has a solution at a special value

spare hawk
spare hawk
#

.close

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#
Channel closed

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restive river
#

,, c = 2R \sin(\frac{\theta}{2})

woven radishBOT
restive river
#

s = R\theta

#

,,\frac{c}{s} = \frac{2}{\theta}\sin(\frac{\theta}{2})

woven radishBOT
restive river
#

hm..

#

would you be able to solve for theta

#

in [0,2pi]

#

.reopen

#

eh

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#
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warm lion
#

Can someone help me with this problem? ||So far I have thought about using extremal principle, but I don’t know where to begin||

devout snowBOT
#

@warm lion Has your question been resolved?

faint zinc
#

Let's assign each cell a value based on the number of cells that it is less than or equal to. Consider each pair of cells, either one cell is less than the other, or the pair is equal. In the case where one is less than the other, for the pair of cells, we add 1 to at least one of the cells.

#

So this means, on average, each cell has at least 1/2 added to it for each neighbor.

#

This corresponds to the average cell (in the best case scenario with no ties) having a score of 4

#

How can you use this lower bound on the average to show that at least one cell must attain the average?

#

@warm lion

warm lion
#

I see now, thank you so much!

#

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#
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shy hill
#

I need help with vectors and trigonometry theory

woven vale
#

those are two very broad topics, do you have a specific homework question we could start with?

shy hill
young spade
#

The general idea about a vector, (and which i suppose your case is for robotics), is that its an arrow pointing somewhere

#

and for certain measures, the size of that arrow matters

shy hill
#

Exactly

#

first i have define a workspace

young spade
#

for your case $\bold i, \bold j, \bold k$ are the orthonormal vectors, which are usually meant to form a "space" $(x,y,z)$

woven radishBOT
young spade
#

if you assume x to be left-right, y to be back-forth and z down-up

graceful cosmos
#

Did you have a specific question about this stuff?

shy hill
#

yes first question theory

#

i have a point, in this case is the origin [0,0,0]

#

another point is the arm of the robot for example [300,200,50] in mm for example

#

what is the direction vector of this points

graceful cosmos
#

The length of v is given by √[x² + y² + z²], where x in your case would be (300 - 0)

#

Divide your vector by that length

#

That gives the direction vector. That is, a vector in the same direction, but with length 1

graceful cosmos
#

Can you reword the question?

#

Like, define "kind".

shy hill
#

ok

#

nevermind forget the question

#

focus this position vector

#

P = Px · i + Py · j + Pz · k

#

i,j ,k is a unit vector

#

what mean this ? the valor of the i,j,k only can be 1 or-1 right?

#

sorry 1

graceful cosmos
#

Valor? That word might not be translating correctly

shy hill
#

ok

#

what is i,j,k?

graceful cosmos
#

The magnitude of i,j,k are each 1

#

However, i, j, k are each pointing in different directions

graceful cosmos
# shy hill

Note that your picture has all of i,j,k in it

#

You need some sort of vectors to start with, so you can build more vectors out of them. We typically use i j k as the "starter vectors"

shy hill
#

ok

#

i need practice

graceful cosmos
#

Oh, actually this might help:
i = (1,0,0)
j = (0,1,0)
k = (0,0,1)

shy hill
#

right

#

a vector is always between 2 points right?

#

in coordenate system

graceful cosmos
#

Say a robot is moving (1,1,0) m/s.

There's no starting point or ending point, just a robot's speed, expressed as a vector

shy hill
#

i will check the theory but thanks for the answers 🙂

#

.close

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#
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ornate dragon
#

hi, what does the “u” stand for?

devout snowBOT
winter torrent
#

that letter is read as "mu", pronounced like "mew"

#

and it's the mean / average

ornate dragon
winter torrent
#

it's a very common symbol for mean yes

#

that and $\bar x$

woven radishBOT
#

hayliänus austrǎlis

ornate dragon
#

ohh okay

#

thank u so much

#

.close

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#
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lofty verge
devout snowBOT
lofty verge
#

Man this question pisses me off

#

I ended up guessing 3/4

uncut crow
#

ts pmo

lofty verge
#

correct answer is 1/2

#

yeah

#

I have no clue what a unique plane means exactly?

#

I mean a plane is like an piece of paper that is infinitely wide and long (I think)

#

And BTW while there is an answer key, it only says 1/2, it doesn't specify which two conditions are in that 1/2

uncut crow
#

wtf is the point of asking for a probability here. why don't they just ask how many of them uniquely determine a plane

lofty verge
#

no clue

uncut crow
lofty verge
#

ah i see

#

so like Condition D is obviosly not

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because the plane could be any rotation along that line

uncut crow
#

correct

lofty verge
#

well i feel like A & B are good so, let me try graphing C real quick

young spade
#

try to simplify 8y-64=24x

#

You dont really need to graph it

lofty verge
#

well i didnt actually do it
guessing it simplifies to y=3x+8

#

which makes those two lines identical

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which makes condition C not form a unique plane

#

right?

#

yep i just confirmed that myself

#

OK this actually makes plenty sense now, i guess it wasnt that hard

#

but still, real annoying question lol

#

thanks all!

#

.close

devout snowBOT
#
Channel closed

Closed by @lofty verge

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

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obsidian plank
#

what is this asking me

devout snowBOT
obsidian plank
#

here is some work I did

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but I don't know what it wants

#

ik sin theta is y but idk how that applies here

thin fern
#

what's the definition of sin

obsidian plank
#

opp / hyp

thin fern
#

right

#

It's not asking you to actually compute anything it just asks for the side ratios

#

so which side is opposite to theta, and which side is the hypotenuse?

obsidian plank
#

hyp is c or 15 and opp is a or 9

thin fern
#

well yes but what are the names of the sides

#

like try to match the format of the answer choices you're given

obsidian plank
thin fern
#

like instead of a, say BC

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since that's what it asks for

obsidian plank
#

wait but why would a be bc ?

#

oh i see

#

I'm fucking cooked bro

#

I didn't look at the graph

fierce forum
#

pythagoeren therom

obsidian plank
# thin fern yes

wait how am I supposed to lets say represent y when its a fraction like for example sin theta would be the 9 or bc but thats all I need

#

do you understand what I'm saying

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like since sin theta is y all I would need is BC

thin fern
#

sin theta is BC divided by the hypotenuse

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sin theta is only y on the unit circle, when the hypotenuse = 1

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I think you're confusing that

obsidian plank
#

dude this is confusing as fuck

thin fern
#

It is

#

I'm saying that generally, sin theta is not equal to y

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it's equal to opposite over hypotenuse

obsidian plank
#

OHHHHHHH

#

I see now

#

that shit just clicked

#

thanks gang @thin fern

thin fern
obsidian plank
#

.close

devout snowBOT
#
Channel closed

Closed by @obsidian plank

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

glacial tinsel
devout snowBOT
hidden star
glacial tinsel
#

To find OAB

hidden star
glacial tinsel
#

Found CAB = 105

restive river
#

what is the property of two radii in a circle

glacial tinsel
restive river
#

correct

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and how does this help us in this question

#

OA and OB are the radii of the same circle

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Therefore.. ?

glacial tinsel
#

OBA and OAB are equal?..

restive river
#

good

#

I think you can do it from here now

#

you already know what angle CAB is

glacial tinsel
#

Oohh ok

#

OAB=45°

restive river
#

Yes!

#

So what is CAO?

glacial tinsel
#

105-45