#help-27
1 messages · Page 400 of 1
blud latexting evry shit
-# yes
ngl that was confusing me a lot 😭
-# needed to practice my latex skills
you'll get used to it
if you take any point from the shaded region, it will satisfy the inequality you were given. that's all that means
all of the points i wrote satisfy y >= 3x-3, so they are inside the shaded region
so a graph here, is just a collection of points that satisfy the condition
the shaded region is a collection of all such points
idk if someone said this but you can use the concept of power of a point to get the side correct
concept of power of a point ??
yea
the graph $y \geq 3x - 3$ are just points that satisfies the condition, which when filled will get a shaded region
no idea what that is
1 divided by 0 equals Infinity
wdym power?
Me neither lol, probably it's something for the olympionic math, too advanced
Is it? @noble solstice
it's a method our teacher uses idk if it has a formal name
no i learnt bout it for JEE
😭 😭
.
yeah im only year 10 lvl (started year 11 but havent been introduced to anything) and im behind so i don't understand a lot of what'sin here 💀
tf noone teaches that in jee
JEE is one of the math Olympics!! And one of the toughest 😅

getting off topic now
fair-
let's focus on helping the OP
jee is easy
-# dm modmail for a new nickname
ok i gtg now but let's keep it to 1-2 helpers please
who's helping
i back out
okay so I don't really understand with the two separate things
-3 > -6
that's the satisfied inequality ?
just input 0,0 for x,y and if it is positive that side will be shaded for greater than 0
and if the function is negative the opposite side is shaded for graduated than zero
greater than not greater than or equal to
what? Isn't it greater than or equal to?
isn't -3 bigger than -6
or am i just slow
$\geq$ means $>$ or $=$
yes
1 divided by 0 equals Infinity
so $-3 \geq -6$ is true
so it's... true..???
1 divided by 0 equals Infinity
what do you mean "why would"
the statement is true
but it's not something you would write
what's the question?
check the pinned message
no that's old
also get a new nickname
hold on let me find it
no?
this was what it started from I guess, the confusion
I know this is the answer, but I don't understand why that's the answer
I don't understand what the inequality represents -- the shading -- in relation to the equation
like
write the inequality as ax + by + c >= 0
then just input 0,0 for x,y and if it is positive that side will be shaded for greater than 0
and if the function is negative the opposite side is shaded for graduated than zero
how do you determine where the shading should be, just based on greater than/lesser than/ETC
what's ax + by + c > 0 ?? I don't think I've seen that before
Are you american perchance? I'm australian so maybe it's different ?
here a, b and c and constants 
the inequality is the condition and the graph shows all the points that satisfies the condition
shade*
but that's reliant on a graph / visualisation, no? I'd rather just be able to figure out without visualisations because I've had exams in the past where I relied on visuals and couldn't do it at all without them
Show all points ( 𝑥 , 𝑦 ) that satisfy the condition “ 𝑦 is at least as big as "3𝑥 − 3"
noo
what I would do here
any function that represents a line
the condition ? I think I get that
yea it requires some visualisation
What do you don't understand
how to tell what needs to be shaded entirely based on the greater than, lesser than variant sign
generally you take O(0,0) as the test point
if the condition is True the side which has origin is the shaded part
the side which has origin ??
So uh
We have coordinates though
so the -1, -3 needs to be shaded..??
like take this yours for example.
y >= 3x-3
0 >= 3x0 -3
0 >= -3
Which is True
how do you tell whether it does, or does not, need to be shaded ?
based on the sign?
Therefore the inequality contains origin
therefore the shade should be done on the left
since that contains origin
so if it satisfies or does not satisfy the given coordinates ??
It must be shaded if the given inequality is satisfied, no more no less
Otherwise not
which sign?
thats greater than or equal to?
Yeah
But like
Ok nevermind I think I get it but I'll just keep doing questions to see if I get it
I think I know how to do this one
Do you mean how to find out if it has equals to or no?
Uhh no I know that one
(uhh is just me thinking when im typing btw it's not sarcasm)
basic linear graphing right
yes
pretty much
Because the origin holds true, and it's shaded, does that mean this is correct?
that means the inequality contains origin, correct
I think I just got the uhh thing wrong
oh wait nvm i see my error
i was thinking of it as -(2/1) but it's (-2)/1 ?
keep learning!
Good job
Should I close this now ?
If you have no more questions
Closed by @undone egret
Use .reopen if this was a mistake.
-# do open for new query help me get helpful 
✅ Original question: #help-27 message
Wdym?
Ohhh
fairly simple question it's just slipping my mind rn
You can pick whichever you like to be the first point, having coordinates (x1, y1)
Ohh
So just whatever coordinate set ?
Is it easier to just put the second set as the bigger one ? (bigger values)
It really depends on the numbers given (especially when they are negative), so there isn't a general answer
What's easier to work with? 
Again, there's no answer 😅 It depends on the exercise itself
there will be cases where both take same effort
Yeah indeed
Would (3, -21) be easier to work with ? I'm just basing it on the fact (0, -9) has 0 as x
Mmmh I don't think you have the right idea
I don't think you have to put much forethought into this
It will just come to you through practice
do you keep it as a fraction? Iforgot
it can be both
Don't forget the minus sign 😉
it was minus a negative so I just changed it to +
-21 - -9
-21
mhm
Try to never write the 1 in the denominator, it's so awkward
if it is simpliable to integer then simplify, else keep in fraction imo, depends if you are comfortable with fraction
Ahh so just keep it as unsimplified?
Just keep it as -4
simplify else keep? What does that mean ?
oh wait I forgot it was -12 OOPS
punctuation
if you can't, leave it
yeah my brain is kind of fried okay after an hour of straight maths (plus roughly 2 hours in school today) it's kinda been melted 
Do take breaks
I thought this was english not french 😭
If this happens, it's a HUGE sign you need a (big) break
hhhfahfHDHSFH true 😭
Ok I'm gonna go play w/ my cats and eat something, tysm for all the help!! 
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Hello, i translated it from german and i dont got the original task.
I just canz really figure out the,right way
how would you find number of red balls without any relation
I mean it does the say the game is fair
oh missed that
We use Laplace
mb
I dont got it
So
What equation
How many balls are there in total
X+2
And how many red balls
X
x/x +2
Yeah
And you do this 2 times in a row
2 red
Whats the probability
Oh sorry
2 yellow
(2/x+2)²
Ja
Entweder wir ziehen 0 gelb
Oder 1 gelb
Oder 2 gelb
Nur bei 2 gelb gibt's ne auszahlung
Sonst verliert man den Einsatz einfach
Also
Wie bestimmen wir den Erwartungswert
Genau
Warte nein
Also E(x) heisst
Wir addieren alle (Gewinn * Wahrscheinlichkeit)
Was ist der Gewinn
Wenn wir 2 gleb ziehen
Ja wir hatten 2 formeln für e(x)
Ok
Wenn du E(x) =0 benutzt
Dann ist E(x) der erwartungswert des gewinns
Und dann brauchst du natürlich die jeweiligen gewinne
Hö
1sec
Ganz oben in blau
Das ist die neuere
Die wir heute hatten
Die andere war dieses eine u= p×n
Mü
Ja das ist bei den binomialen
Ok
Also
Wir können entweder
Den erwartungswert des gewinns bilden
Oder der auszahlung
Welchen willst du
Aus meiner sicht ist der erste besser
Aber wie du willst
Gelb und gelb
Ok
Oh
Jetzt
Gewinn ist 4,2?
-0,8
Ja
Jetzt
Gewinn * Wahrscheinlichkeit
xi * P(xi)
Oder wie bei dir
k1 * P(x=k1)
k2 * P(x=k2)
Hä
Also nicht die gleichung dann lösen
Ja
Ja
-0,8 und 4,2
Ja
Also
K1 wird -0.8 sein
Und k2=4.2
Wir haben also 2 produkte
Die wir addieren
E(x) = k1 * P(k1) + k2 * P(k2)
Also wie die eine sache die ich schon hatte nur halt statt 0 -0,8 und statt 5 4,2?
Ja
Dieser war der erwartunfswert der auszahlung
Machen wir später
Nun stell diese gleichung auf
Hab
Ok
Und E(x) = 0
Faires spiel heisst, 0 Gewinne
0 Verlusste
Also E=0
Da hier E der erwartungswert des gewinns ist
Und jetzt die gleichung lösen
Ja
1-p also
Das jetzt in die ursprüngliche 1-...?
.
Oh
Jetzt einfach nach x lösen
Ich habs
Googoo Gaga
Googoo Gaga
Das
Holy shit
Vielen dank malwieder
Hab den test wiederbekommen gehabf
9np nur, da ich eine aufgaben richtig reingeschissen hatte mit vierfeldertafeö
😪
🙏
.close
Gerne
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I need a crash course in polynomials, fractions, algebra and perimeter (I have an entrance exam coming up and I forgot everything Abt these topics)
you could try speedrun through khan academy
and/or do past/mock/trial papers to pinpoint specific issues
#study-discussion would be more appropriate
if you don't have a specific math question you're stuck on atm
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<@&268886789983436800>
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how to solve these type of sum i can solve these type of sum when it's a definite intergal but how to solve when its indefinite
multiply by sec^2(x) on both sides
someone ban him
<@&268886789983436800> um uhh
ohhh okii
Massive bot scam attack here
p common
then i have to put t=tanx right
mhm
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<@&268886789983436800> what?
level 1 crook
.reopen
✅ Original question: #help-27 message
so is r intercept is x intercept??
pretty much
OHHH OKK AND SINCE THE PERPENDICULAR M BECOME ITS NEGATIVE RECIPROCAL RIGHT?
yea m1.m2=-1
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yeah
ok
but why do you need that?
what would be the quicker way to find cosine i forget
why don't you just find the base
use the identity that $\sin^2 \theta + \cos^2 \theta = 1$
you don't necessarily need to have the radius of your circle to be 1
1 divided by 0 equals Infinity
solves the problem real fast
you could use 3 and 4 directly
so is that the square of the result or an altered operation entirely
i mean, they gave you $\sin \theta$
1 divided by 0 equals Infinity
its pretty much the same,
pythag
so you can use this identity to find $\cos \theta$, especially when $\frac{\pi}{2} < \theta < \pi$
and im saying is sin^2(theta) just the square of the result
1 divided by 0 equals Infinity
why dont you just do b=sqrt(h^2-p^2)
this and that is probably the fastest
can someone answer this
i care more about this
wdym square of the result?
this is the square of what the question gave you
9/16
cool
yea
so $\cos^2 \theta = \text{?}$
1 divided by 0 equals Infinity
yh you can change the sign for costheta later
$\sin^2 \theta \neq \sin \theta$
sin^2(theta) is just the value of sin(theta) squared
1 divided by 0 equals Infinity
no way lol
thats not what i was asking
you got the answer you wanted
now you got your confusion resolved, can you solve the problem now?
alright so sin^2(theta) would equal (3/4)^2
yes
brackets
-# ||goodness gracious... i'd rather latex if i were him||
use the identity...
no need to delete lol
and i'd rather work with fractions than decimals
it is
yeah
sqrt of (7/16)
Bracket
Sqrt(7/16)
,calc sqrt(7/16)
Result:
0.66143782776615
yh
oh its approximate
yeesh
ok so the final answer would be sqrt(7/16)
but no its not
dont forget the sign
negative right
yh
ok it still says its wrong
wait no
there we go
forgot the sqrt notation
ok welp done

Closed by @swift frigate
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do come with doubts in future and help me get helpful 🥀
.reopen
✅ Original question: #help-27 message
so i tried sqrt(15/16) first and it didnt work
wait no
well ya you cant simplify it down
and the signage is correct
this is a new question?
am i not ok to reopen my old one for a new question
no, I'm asking so I can pin the new one for you
so im not taking up two channels
if it's the old one then I won't pin the screenshot
its new
quadrant 1?
ya both should be positive
what do you mean it didn't work?
you inputted your answer as $\frac{15}{16}$
1 divided by 0 equals Infinity
maybe they wanted exact forms, not decimal approximations
i first put it in as sqrt(15/16)
and it said it was wrong
show us the result
show us your sqrt(15/16) attempt
I think its his doodle
What about this? Is it marked wrong? Let's hope not 😅
i dont have it screenshotted and i only have one attempt left
I think they marked sqrt(15/16) wrong and that as right
Yeah me too
maybe the math teacher accepts only the most simplified answer, who knows 
what was the answer
watch it be sqrt(15)/4
-# i told to send the screenshot before submitting...
well whatever
ya i didnt have a screenshot
doesn't count towards grades
of when i did that
You said you had a further attempt
i meant before you hit send and lose your last attempt
here i can actually just reset the assignment
...
...
do they ask decimal compulsory?
damn
[square root (4^2-1)]/4?
$\frac{\sqrt{15}}{4}$
1 divided by 0 equals Infinity
@swift frigate so you didn't try this?
0.968
trying it
Alright
wierd they accepted this earlier
ok ya it was right
thats what im saying lol
hold on
they accepted $-\sqrt{\frac{7}{16}}$
1 divided by 0 equals Infinity
sure did
not how my professor thinks but yh
literally the question before this
but not this
i mean bc its a practice assignment
oh ok
im thinking maybe because its calculating the decimal and the previous one didnt reach its rounding limit
hm
maybe
Closed by @swift frigate
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It might be sqrt(7)/4
As the root can be simplified
?
Sorry read it as sqrt(7/16)
oh ok lol
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hello I'm not arriving at the correct answer
why matrices and stuffs?
that's how I was taught to approach these problems
i'd just do some substitution
for instance, $z = 1 - x - y$ and substitute into the remaining 2 equations
1 divided by 0 equals Infinity
no, row reduction is better
we're forced to solve these with gaussian elimination
anyway this looks correct
but you are not doing all cases
you are dividing by 1-a for example
wdym you didnt know
if $a = 1$ for instance
1 divided by 0 equals Infinity
you saw it during the calculation at some point
yes
so you saw it
Case 1: a != 3
Case 1.1: a=1
Case 1.2: a != 1
or however you wanna do it
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So ... I'm pretty bad at mathing and I want to know where I'm missing the problem
A tool costs c ingots to craft.
It takes r to repair
Each time the item is repaired it loses 10% max durability => efficiently reducing r value by 10% * q (q being the actual repair quantity)
To find the q quantity when the repair efficiency drops to the equivalent cost of recrafting an item I'm writing this :
repair cost fall off = repair to craft value ratio
r * q * 0.1 = r / c
But I'm unable to find a correct simplification for q = ??? where q = 8, r = 5, c = 1 ... at least that's the kind of result I'm expecting. But I could also be wrong on that. (My thinking is that for a 1/5 ratio, when the repair efficiency falls to 1/5 it is equivalent to craft back the item, 1/5 = 0.2 = 20%, the repair efficiency falls at 20% at the 8th repair ... but it seems I'm unable to write and resolve that with maths
)
So I need help to learn back how to simplify this and if the equation I posed is even relevant 😅
I'll be glad to improve a bit more at math with whoever has a little time for this
efficiently
i think you meant effectively there btw...
so... repairing an item restores its durability to full, but at the cost of 10% of its current max durability?
im actually not sure how it works from your description here
Most probable, English is not my native language and I lack some sleep it seems 😅
what's your native language
French
i speak french
jsp s'il est une bonne description mais je vais te comprendre
ok allons y alors 😉
Donc :
- L'objet commence à 100%
- A chaque réparation l'objet perd d'abord 10% de sa durabilité maximale PUIS est réparé à 100%
- c est le coût abstrait de création de l'objet
- r est le coût abstrait de réparation de l'objet
- q est le nombre de réparation effective
- Je veux poser une équation qui me permet de toujours trouver q, quand q rend aussi efficace la réparation ET la réparation pour toujours trouver le moment où rempalcer l'objet
(et c'est surtout un entraînement pour me remettre doucement à ré-employer les mathématiques et devenir meilleur)
alors attends, on mesure la durabilité en quelle unité ?
Je pense que ça a peu d'importance : ce sont des pourcentages non ? 🤔 (je me trompe surement)
si l'on crée une pioche en diamant dans minecraft elle commence avec 1562 points de durabilité, dans ton analogie serait-elle à 1406/1406 après une réparation ?
pourcentages avec un dénominateur changeant ...
Ah ! Je pense que j'ai fait une erreure d'énoncé : c'est 10% de la valeur maximale, et pas 10% de la durabilité max actuelle
euhhhhh
Pas sûr de comprendre le "dénominateur changeant"
en gros : pour la pioche de Minecraft : elle perdra 156.2 à chaque fois
et pas 156.2, puis 141, ...
alors la pioche commence à durabilité 1562 / 1562
puis on l'utilise et sa durabilité tombe à (...) / 1562
on la répare
elle revient à 1405.8 / 1405.8
alors ok le nombre 1562 est inconvenant
disons que la durabilité maximale est 1000 "points" au début
on utilise l'objet et durabilité tombe à (...) / 1000
on le répare et il revient à 900 / 900
ok alors
on ne peut réparer l'objet que 9 fois en total
la création d'un nouvel objet coûte c et chaque réparation coûte r ... et c'est quoi q exactement ?
L'idée c'est que je veux une équation pour pouvoir facilement intervetir r et c et que ce soit utilisable dans plusieurs contexte.
Dans le cas présent : c = 5, r = 1
c = Pondération abstraite des ressources nécessaires à la crétion de l'objet
intervetir ?
r = Pondération abstraite des ressources nécessaires à la réparation de l'objet
ce que je comprends pas en ce moment est la signification de q et pas sa valeur
q = Quantité de réparation
remplacer
quantite ... le nombre de fois qu'on peut le faire ?
replace*
Plutôt le nombre de fois où on a réparé
the number of time you are repairing the item
alors ... qu'est ce que tu veux calculer
quand q fait tomber l'efficacité de réparation au même niveau qu'à la recréation de l'objet
ah ok
d'où en premier instinct : r * q * 0.1 = r / c
Mais je ne suis pas sûr 😅
et je n'arrive pas à le simplifier parce que je suis mauvais. Ahaha !
alors on se demande "après combien de réparations est-il plus efficace de recréer un nouvel objet que de faire encore une réparation ?"
Exactly!
r * q * 0.1 = r / c
this sounds like bullshit to me
Ok must be 🤣
I'm trying
How would you pose the equation then?
En français on dit "poser une equation" ... I don't know how to say it in english
"how would one derive the equation/relationship" would be the standard way to ask that question, but yours is perfectly understandable!
ok alright
so i think it's most convenient to take the durability of a "fresh" tool as 1
then repairs restore it to 0.9, 0.8, 0.7 etc. in general, the q'th repair restores the tool to 1 - 0.1q durability
obviously we want to delay repairs as much as possible so we can assume we use the tool up completely (or like until it's just before breaking)
so the q'th repair will, in the moment, restore 1 - 0.1q durability for a cost of r
while a fresh recraft will give us a tool with 1 durability for a cost of c
the "bang for buck" in each case is (1-0.1q)/r and 1/c resp.
r and c obviously are positive
$\frac{1-0.1q}{r} < \frac{1}{c}$
Ann
I didn't even knew '<' was valide within this sort of equation 😛 (I must be around college level if it's not lower rn)
This sounds faire. Let me try to simplify this
this is an inequality, not an equation, just for your information.
thanks 👌
it's an inequality
$1-0.1q<\frac{1}{c}r$
Moltenhead
you can also write $\frac{r}{c}$
Ann
so I believe OP's objective here is to solve the inequality for q?
$0.1q<\frac{r}{c}-1$
Moltenhead
nop
$q<\frac{\frac{r}{c}-1}{0.1}$
nop
Moltenhead
yeah ... was pretty sure to mess things up right there
if anything $-0.1q < \frac{r}{c} - 1$ from which $0.1q > \frac{r}{c} - 1$
Ann
missing negative sign!
thus $q > 10\left( \frac{r}{c} - 1 \right)$
Ann
Ok it's a bit of a gymnastic to implement this right back into my brain but I think I'm eventualy connecting the dots
how do you simplify this with an equation again? since you can't invert the sign
you multiply both sides by -1 isn't it ?
(I'm feeling very dumb and rusted rn. Ahaha!)
I don't understand French, but I think you may benefit from expressing this in French? because as written, I'm not exactly sure I get you properly.
you don't "invert the sign" ever
with inequalities as well as equations the fundamental thing you do is "apply the same OPERATION to both sides"
Ann, he might also be referring to the inequality sign.
this is the condition under which a repair is more costly than a recraft
$-0.1q < \frac{r}{c} - 1$ resolves to $0.1q > \frac{r}{c} - 1$
Moltenhead
yeah. multiplying by -1 (or any other negative) flips the inequality symbol.
$a < b$ means $-a > -b$.
Ann
Hmmm ... I think I'm missing something then
would you like me to try and explain this in extremely simple terms
shouldn' t $\frac{r}{c} - 1$ turn into $(\frac{r}{c} - 1) -1$ then?
Moltenhead
... ok i made a typo but your correction of it is wrong
it would be $\left( \frac{r}{c} - 1 \right) \times (-1)$, which simplifies to $1 - \frac{r}{c}$
Ann
Ok so let me think through it again
(sorry if I'm slow)
$\frac{1-0.1q}{r}<\frac{1}{c}$ = $\1-0.1q<\frac{r}{c}$ = $-0.1q<\frac{r}{c}-1$ = $0.1q>(\frac{r}{c}-1)*(-1)$ = $0.1q>1-\frac{r}{c}$ = $q>\frac{1-\frac{r}{c}}{0.1}$ = $q>10(1-\frac{r}{c})$
Moltenhead
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don't use equal signs in an inequality.
prefer using something like $\Rightarrow$ to indicate your next step.
Nicole
$\frac{1-0.1q}{r}<\frac{1}{c}$ $\Rightarrow$ $\1-0.1q<\frac{r}{c}$ $\Rightarrow$ $-0.1q<\frac{r}{c}-1$ $\Rightarrow$ $0.1q>(\frac{r}{c}-1)*(-1)$ $\Rightarrow$ $0.1q>1-\frac{r}{c}$ $\Rightarrow$ $q>\frac{1-\frac{r}{c}}{0.1}$ $\Rightarrow$ $q>10(1-\frac{r}{c})$
Moltenhead
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also, you can space each new step out by putting a \\ before each right arrow to make them appear on new lines, if you want it to be easier to look at.
$\frac{1-0.1q}{r}<\frac{1}{c}$ \$\Rightarrow$ $\1-0.1q<\frac{r}{c}$ \$\Rightarrow$ $-0.1q<\frac{r}{c}-1$ \$\Rightarrow$ $0.1q>(\frac{r}{c}-1)(-1)$ \$\Rightarrow$ $0.1q>1-\frac{r}{c}$ \$\Rightarrow$ $q>\frac{1-\frac{r}{c}}{0.1}$ \$\Rightarrow$ $q>10(1-\frac{r}{c})$
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missing the 1 in the second inequality but I think that's how I'd simplify with what I just learned ... did I missed something? 🤔
I don't see anything wrong other than the second line's left side.
which should be 1 - 0.1q, as you noted.
Pfiouu ... thanks for the help! I'll try to do that more often. Was fun though ❤️
And I'll try to apply that for my current need ! Thank you very much @pseudo basin & @twilit field
Nope. that was my little math puzzle for the day
alright, then you may .close the channel. welcome to the server!
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So I was thinking abit about if I know the chord length(c) and segment length (s) if it was possible to deduce how big the disc would be.
After some fooling around i got the following expression
c/2s = sin(a/2)/a
Where a is the angle of the circlesector that would contain the segment.
My thoughts are that since c and s are know there is only one unknown variable a so i should be able to solve it but the fact that one angle is in a trigonometric expression and one is not is confusing alot.
Is it possible to solve it algebraic or is it only possible numerically?
Wdym by segment length?
yeah i don't think that can be solved
unless maybe it has a solution at a special value
Sorry means arc length
Ahh great then I can give up on this endevear without regrets ^^'
Thank you
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,, c = 2R \sin(\frac{\theta}{2})
Hi
Hi
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Can someone help me with this problem? ||So far I have thought about using extremal principle, but I don’t know where to begin||
@warm lion Has your question been resolved?
Let's assign each cell a value based on the number of cells that it is less than or equal to. Consider each pair of cells, either one cell is less than the other, or the pair is equal. In the case where one is less than the other, for the pair of cells, we add 1 to at least one of the cells.
So this means, on average, each cell has at least 1/2 added to it for each neighbor.
This corresponds to the average cell (in the best case scenario with no ties) having a score of 4
How can you use this lower bound on the average to show that at least one cell must attain the average?
@warm lion
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I need help with vectors and trigonometry theory
those are two very broad topics, do you have a specific homework question we could start with?
The general idea about a vector, (and which i suppose your case is for robotics), is that its an arrow pointing somewhere
and for certain measures, the size of that arrow matters
for your case $\bold i, \bold j, \bold k$ are the orthonormal vectors, which are usually meant to form a "space" $(x,y,z)$
if you assume x to be left-right, y to be back-forth and z down-up
Did you have a specific question about this stuff?
yes first question theory
i have a point, in this case is the origin [0,0,0]
another point is the arm of the robot for example [300,200,50] in mm for example
what is the direction vector of this points
The length of v is given by √[x² + y² + z²], where x in your case would be (300 - 0)
Divide your vector by that length
That gives the direction vector. That is, a vector in the same direction, but with length 1
ok
nevermind forget the question
focus this position vector
P = Px · i + Py · j + Pz · k
i,j ,k is a unit vector
what mean this ? the valor of the i,j,k only can be 1 or-1 right?
sorry 1
Valor? That word might not be translating correctly
The magnitude of i,j,k are each 1
However, i, j, k are each pointing in different directions
Note that your picture has all of i,j,k in it
You need some sort of vectors to start with, so you can build more vectors out of them. We typically use i j k as the "starter vectors"
Oh, actually this might help:
i = (1,0,0)
j = (0,1,0)
k = (0,0,1)
Say a robot is moving (1,1,0) m/s.
There's no starting point or ending point, just a robot's speed, expressed as a vector
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hi, what does the “u” stand for?
ohh, so is it just the same for the ungrouped data formula?
hayliänus austrǎlis
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ts pmo
correct answer is 1/2
yeah
I have no clue what a unique plane means exactly?
I mean a plane is like an piece of paper that is infinitely wide and long (I think)
And BTW while there is an answer key, it only says 1/2, it doesn't specify which two conditions are in that 1/2
wtf is the point of asking for a probability here. why don't they just ask how many of them uniquely determine a plane
no clue
a collection of points uniquely determines a plane if there is only one possible plane that passes through all of them
ah i see
so like Condition D is obviosly not
because the plane could be any rotation along that line
correct
well i feel like A & B are good so, let me try graphing C real quick
well i didnt actually do it
guessing it simplifies to y=3x+8
which makes those two lines identical
which makes condition C not form a unique plane
right?
yep i just confirmed that myself
OK this actually makes plenty sense now, i guess it wasnt that hard
but still, real annoying question lol
thanks all!
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what is this asking me
here is some work I did
but I don't know what it wants
ik sin theta is y but idk how that applies here
what's the definition of sin
opp / hyp
right
It's not asking you to actually compute anything it just asks for the side ratios
so which side is opposite to theta, and which side is the hypotenuse?
hyp is c or 15 and opp is a or 9
well yes but what are the names of the sides
like try to match the format of the answer choices you're given
I'm not sure I understand what do you mean the names of the sides other than the variable thats there ?
yes
like instead of a, say BC
since that's what it asks for
wait but why would a be bc ?
oh i see
I'm fucking cooked bro
I didn't look at the graph
pythagoeren therom
wait how am I supposed to lets say represent y when its a fraction like for example sin theta would be the 9 or bc but thats all I need
do you understand what I'm saying
like since sin theta is y all I would need is BC
sin theta is BC divided by the hypotenuse
sin theta is only y on the unit circle, when the hypotenuse = 1
I think you're confusing that
yeah but the hyp is 15 I thought ?
dude this is confusing as fuck
It is
I'm saying that generally, sin theta is not equal to y
it's equal to opposite over hypotenuse

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what are you troubled on this?
To find OAB
what have you done so far?
Found CAB = 105
what is the property of two radii in a circle
They are equal?..
correct
and how does this help us in this question
OA and OB are the radii of the same circle
Therefore.. ?
OBA and OAB are equal?..
105-45
