#help-27

1 messages · Page 100 of 1

quaint citrus
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What

tawny summit
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huh

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im i dumb

quaint citrus
#

Bro u gotta brush up on ur fundamentals

tawny summit
#

bro i need help in maths

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want to be my buddy

quaint citrus
#

Right, but ur problems stem deeper than just these types of equations

tawny summit
#

this is all just a joke

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i know the answer

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haha

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the answer for 3+-7

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is

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uh

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-4

quaint citrus
#

Google calculator isn’t conducive to ur learning

tawny summit
#

nah i didnt use it

quaint citrus
#

I suggest u use khanacademy to brush up on adding integers

tawny summit
#

are u set 1 maths

quaint citrus
#

Positives and negatives

quaint citrus
#

Are u British or smth

tawny summit
#

school sets?

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yes

quaint citrus
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Ok I’m American

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We don’t do that here

tawny summit
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are u top math student

quaint citrus
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I’m in college if that’s what ur asking

tawny summit
#

WHAT

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ayO

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your my guyy

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can u be my helper forever

quaint citrus
#

Lol nah bruh I’m busy

tawny summit
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nah bro

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your up at 1:32 in the morning

quaint citrus
#

It’s 8:30 here lol

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I’m on New York time

tawny summit
#

aH

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okay

quaint citrus
#

What grade u in bruh

tawny summit
#

uh

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do u know britain

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grades

quaint citrus
#

Oh u call it years

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Year 1-12 right

tawny summit
#

yes

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year 1-11

quaint citrus
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Which are u in

tawny summit
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9

quaint citrus
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I see

tawny summit
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your my upperclassman

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my guyy

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come on

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Dab me up

quaint citrus
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There are people here that graduated like 20 years ago

tawny summit
#

im trying to sound like a roadman

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YO

quaint citrus
tawny summit
#

THISE GUYS ARE PROBABLY SMART

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THISE

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THOSE

quaint citrus
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Dab me up…. interesting

tawny summit
#

like high five me

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or fist bump me

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Its slang

quaint citrus
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Nah what

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We say dap

tawny summit
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AYO

quaint citrus
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Not dab

tawny summit
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WHAT U THINKING

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bro said dap

quaint citrus
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?

tawny summit
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BRO SAID DAP

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wHaT

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ay man

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im pro at english and science

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its just that im shit in maths

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my parents hate me for it

quaint citrus
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Nah u just gotta put the work in

tawny summit
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so i need help in maths badly

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parents are abusive

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strict

quaint citrus
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Put the work in

tawny summit
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my goal in life is still strangely to make them proud

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to do that i need maths

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ur my guy

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come on

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daily we have to

quaint citrus
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Lol I have school too

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And work

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And a life

tawny summit
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ah

quaint citrus
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Homez this not gonna work

tawny summit
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gimme a old dude

quaint citrus
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LOL

tawny summit
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those guys are SMART

quaint citrus
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Yea fr

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Some ppl here have phd’s in math

tawny summit
#

sheeesh

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I NEED THEM

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do u know any old dude

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yO MAN

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I STILL NEED HELP

quaint citrus
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I suggest u review ur basics then come back

tawny summit
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how long u willing to wait

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ive gone over a few

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SIMPLE

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HEY DUDE

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.close

devout snowBOT
#
Channel closed

Closed by @tawny summit

Use .reopen if this was a mistake.

tawny summit
#

HA

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

tender wind
devout snowBOT
tender wind
#

I need help with this

supple knot
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try uhhh t = 1/x ?

tender wind
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its indeterminate form

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wait what

supple knot
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then t goes to 0 from the right

tender wind
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where did u find t

supple knot
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substitution is a common way to do limits

tender wind
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what i did is this

tender wind
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Im not sure what to do with the 2/x

supple knot
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you can do it that way of course. sure is tedious though

tender wind
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wait is that what u meant with 1/x

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i can put the 2 aside

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1/x

sand dove
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I don’t think there is a necessity for l'hôpital

tender wind
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2d / dx (1/x)

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well it gives 0/0

sand dove
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I suggest, as riemann suggested, a nice substitution

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Maybe u = 2/x

steel sage
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$=\frac{1}{10}(\frac{e^{t}-e^{0}}{t})$

tender wind
woven radishBOT
#

Cogwheels of the mind

steel sage
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Where t=1/5x

sand dove
steel sage
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t->0, so a derivative appears

sand dove
tender wind
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well when its a hopital

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yes

sand dove
sand dove
steel sage
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Wait let me edit it

tender wind
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whats the substitution method

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Well i know what it is

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But i never done it in limits

sand dove
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I suggested u = 2/x

tender wind
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well yea but what goes after that

sand dove
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Two things for substitution methods :

  • If x-> infinity, u -> ?
  • Express the function inside the limit ONLY in terms of u
tender wind
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u tends to inf

sand dove
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if u = 2/x ???

tender wind
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oh no

sand dove
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Yes

tender wind
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wait

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ah it was 0

sand dove
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Now second step, write $\frac{e^{\frac{1}{5x}}-1}{\frac{2}{x}}$ in terms of u only

woven radishBOT
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rafilou2003

sand dove
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(Make all the x disappear)

tender wind
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like so?

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wait no

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wait no

sand dove
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But not quite

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You succesfully replaced the denominator, 2/x, by u

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But now, if u = 2/x, then 1/(5x) = ?

tender wind
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0

sand dove
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?

tender wind
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Hmmm im not sure

sand dove
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We're not taking the limit here

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Not yet

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Ok, let's try to reverse engineer this

tender wind
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well isnt it u again

sand dove
tender wind
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u*5x

sand dove
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But we're getting closer

sand dove
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So 1/(5x) = Constant × 2/x

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Find the constant

tender wind
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1/10

sand dove
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Yes !

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So 1/(5x) = 1/10 • u

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Or u/10

tender wind
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oh yes

sand dove
tender wind
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so u tends to 0 right

sand dove
tender wind
sand dove
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👍

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And now take the limit of this as u->0

tender wind
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well the answer comes back to 0/0

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indeterminate form

sand dove
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Yes but now that you wanted to hôpital so badly

tender wind
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ahh

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now i derive it

sand dove
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Verdict?

tender wind
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1/10

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is the other way longer

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if u decide not to sub

sand dove
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If you try to brute force l'hôpital, you will be stuck in an endless loop of 0/0

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So yeah the other way is a tad longer 😂

tender wind
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😂 if my teacher gives me a problem where i see it will be long

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i will use the sub method

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i never learnt that

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should I differentiate this normally or sub method as well

sand dove
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Sub won't help here, however

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Power series will

tender wind
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when do u learn power series tho

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what year

sand dove
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Oh you haven't done power series yet mb

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Well then it's l'hôpital twice

tender wind
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💀

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hahaha alr

sand dove
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For doing l'hôpital the first time, the best expression of tan'(x) to use is 1+ tan²(x)

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For l'hôpital the second time around, the best expression of tan'(x) to use is 1/cos²(x)

tender wind
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well the derivative of the numerator is tan²(x)

sand dove
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Yes

tender wind
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,r

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.r

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,rot

tender wind
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.rotate

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,rotate

woven radishBOT
tender wind
#

.close

devout snowBOT
#
Channel closed

Closed by @tender wind

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

wooden axle
#

2^80 mod 100

devout snowBOT
wooden axle
#

How to solve this one?

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2=2mod100
2^2=4 m 100
2^3=8 m 100
2^4=16m100
2^5 =32m100
2^6=64m100

random temple
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ok write 80 in binary

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and then decompose 2^80 into products of 2^(2^n)

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which you can find with repeated squaring

wooden axle
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2^(2^2) ×5

sand dove
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This is not what he meant

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Write 80 in base 2

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So here 80 = 64 + 16 = 2^6 + 2^4

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Then 2^80 = 2^(2^6 + 2^4) = 2^(2^6) × 2^(2^4)

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From here hopefully you see how to finish ;)

wooden axle
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How to find 2^(2^6) now?

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I guess we should do this again?

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Like we did for 80

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@sand dove

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This is going to big number again

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Like we will need to multiply

sand dove
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I think it's pretty straight forward

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Knowing that 2^(2^(n+1)) = [2^(2^n)]², you can reason by induction

steel sage
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By CRT, Z/100Z isomorphic to Z/4Z product Z/25Z. 2 in Z/25Z has order 20 because 2^10=-1 mod 25, so what you are looking for is the inverse image of (0,1)

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(Use (-6)4+(1)25=1, 25 mapped to (1,0),-24 mapped to (0,1))

devout snowBOT
#

@wooden axle Has your question been resolved?

steel sage
#

? I already told you, you don’t know -24=? mod 100 ?

devout snowBOT
#

@wooden axle Has your question been resolved?

wooden axle
#

I haven't read isomorphic yet

steel sage
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I used it only because 100 is big

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4,25 small

wooden axle
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But it seems fast and easy

steel sage
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It is

wooden axle
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I'll learn it soon

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Does it work for all?

steel sage
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For all?

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What do you mean

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Question like this?

wooden axle
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Like all the numbers

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Yes

steel sage
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Sure. It always works

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When your number can be factored

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(Not being a power of a prime)

devout snowBOT
#

@wooden axle Has your question been resolved?

wooden axle
#

What if it being a power of prime@steel sage

wooden axle
#

.close

devout snowBOT
#
Channel closed

Closed by @wooden axle

Use .reopen if this was a mistake.

wooden axle
#

Any direct method by value putting?

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

wooden axle
devout snowBOT
wooden axle
#

Any direct method by value putting?

hybrid snow
#

I mean or

wooden axle
#

Yes. I did and solved

hybrid snow
#

You can logic your way through

wooden axle
#

I am looking for a direct method

hybrid snow
#

You know tan^2(x/2) >= 0

wooden axle
#

I know you are talking about sin2x

hybrid snow
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So you can eliminate A and C

wooden axle
#

Yes right

hybrid snow
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If you square csc(x) - sin(x), you'll get csc^2(x) + sin^2(x) - 2

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And you know csc^2(x) and sin^2(x) are also nonnegative

wooden axle
#

Hmm yes

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D directly

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So here only@hybrid snow d has (-2) so it is option

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. close

#

.close

devout snowBOT
#
Channel closed

Closed by @wooden axle

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

slender sleet
#

Someone help

devout snowBOT
slender sleet
#

Please

rocky iris
#

Which one

slender sleet
#

32

rocky iris
#

!status

devout snowBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
slender sleet
#

2

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So for the abc triangle

rocky iris
#

Can you give me a clearer pic?

slender sleet
#

I got all the angles but idk what to do next

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Ok

rocky iris
#

Thx

slender sleet
normal vale
#

i want to recommend investing in a folder to not crumple your homework 👍

slender sleet
normal vale
#

diagram isn’t entirely clear still

slender sleet
rocky iris
#

What can you get when ABC~ECD?

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In terms of angles

slender sleet
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I dont know how 8 is similar to 9

normal vale
#

right sorry

slender sleet
#

Yeah that stands for m?

normal vale
#

nono

slender sleet
#

8

normal vale
#

‘Congruent and Similar Triangles’

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define congruent to me please

slender sleet
#

Both triangles are the same length and all have the same angles

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But right now its saying that their similar

normal vale
#

not same length, but angles, yes

slender sleet
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For similar 2 or more of the angles have to be the same

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I dont know which ones

normal vale
#

adjust the triangles so they’re the same orientation

slender sleet
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Ok

normal vale
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now just put the angles from the original onto this triangle

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straight away we find m, which is?

slender sleet
#

So m is 46?

normal vale
#

yes

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now we need n

slender sleet
#

The lengths wouldn’t be similar

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Since its only similar not congruent

normal vale
#

that is correct

slender sleet
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Nine minus six

normal vale
#

here wait

slender sleet
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I think

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Ok

normal vale
#

i’ve gotta get dinner sorry

slender sleet
#

Oh

normal vale
#

here

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@rocky iris can you finish this off?

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if no one comes, do @ Helpers

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without the space

slender sleet
#

Ok

normal vale
#

or

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close and reopen

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sorry mate

slender sleet
#

K

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It’s ok

#

<@&286206848099549185>

#

<@&286206848099549185>

#

.close

devout snowBOT
#
Channel closed

Closed by @slender sleet

Use .reopen if this was a mistake.

slender sleet
#

.reopen

devout snowBOT
#

slender sleet
#

<@&286206848099549185>

#

<@&286206848099549185>

pseudo basin
#

pinging helpers twice back to back is a great way to make them not want to help you

slender sleet
#

Sorry

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<@&286206848099549185>

empty flame
#

you said sorry and then pinged helpers again

wooden zodiac
#

Lol

slender sleet
#

Ik that but I’ve been waiting for over an hour

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Can anyone help

empty flame
# slender sleet K

you have been waiting for 18 mins from here i saw people opening a channel for 4 days or so

slender sleet
#

Ive been opening diffrent channels

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Cuz no one saw

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Ive been opening diffrent channels

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A4 paper helped me on one of them

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….

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And he had to go

dry oxide
#

nones gonna help you now, no one would be willing to, helpers are also just like any other normal person who helps people like because they just like to, you should have patience

slender sleet
#

Well according to the rules it says that you can ping a helper after 15 minutes

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I went to three difrrent channels already

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Without pinging

empty flame
slender sleet
#

… after the 15 minute mark

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It dosent say how much times

empty flame
slender sleet
#

It dosent say the amount of times

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Why did you come here in the first place then?

empty flame
#

before this someone was helping

slender sleet
#

If you aren’t gonna help then leave since im just look for help..

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And you just looking to roast me

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Whats the point in that

empty flame
#

i am just clarifying if you want to stand on details and check them then i will talk to you with these small details

slender sleet
#

I waited 15 min it never said the amount of times i can ping Ive opened other channels for help to..

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I’m just looking for help not looking for a smash bros fight..

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.close

devout snowBOT
#
Channel closed

Closed by @slender sleet

Use .reopen if this was a mistake.

empty flame
#

ik what you are feeling because you didnt get help directly but this happens with me alot

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so now type .reopen

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fast before channel closes @slender sleet

slender sleet
#

Why

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.reopen

devout snowBOT
#

empty flame
#

i am not trying to roast i am clarifying things

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now ill check the question

slender sleet
#

Ok

#

33

empty flame
#

ok what have you tried

slender sleet
#

Ive made them all 90 degrees

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So far

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But idk how to find the single angles

empty flame
#

which angles

slender sleet
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Add

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AED

empty flame
#

first question asks for congruence so you can try sides if you are having trouble with angles

slender sleet
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But there’s no clue on the sides

empty flame
#

no there is enough given

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first what is the nature of triangles DAE and ABF

slender sleet
#

We are trying to prove that they are congurent

empty flame
#

yes ik that

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what is the nature of each of these triangles

slender sleet
#

Both have a 90 degree angle in them

empty flame
#

so what is their nature

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right , isosceles ,equilateral ,right isosceles,...etc

slender sleet
#

Isosceles

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I think

empty flame
#

what is an isosceles triangle

slender sleet
#

A triangle with two angles that are the same

empty flame
#

also 2 equal sides right

slender sleet
#

Yeah

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Since its a square its sides should be equal right?

empty flame
#

ok now are there equal angles in triamgle AED

empty flame
slender sleet
#

No

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Oof

empty flame
#

ok the sides arent equal it is not isosceles not right isosceles and not equilateral

slender sleet
#

Scalene

empty flame
#

it has a right angle so its nature is

empty flame
#

a triangle with a right angle what is this triangle called

slender sleet
#

Right angled triangle?

empty flame
#

ok so it is a right triangle

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how do you prove that 2 triangles are congruent

slender sleet
#

If they have the exact same angles and length

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If its a 90 degree triangle then its other sides should be 45 degrees i think

empty flame
empty flame
slender sleet
#

The other angles should be 45

empty flame
#

no

slender sleet
#

I cant see what we can use to prove the triangle is congurent

empty flame
#

to prove that 2 triangles are congruent its sufficient to prove one of the following :
1.to prove that all sides of one triangles are equal to the sides of the other triangle

#
  1. to prove that 2 sides and the angle between them are equal to those of the other triangle
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  1. to prove that 2 angles and the common side between them are equal to those of the other triangle
#

these work for any triangle

slender sleet
#

The only thing i have right know is two triangles with 90 degrees and i don’t know how i can say their congurent

empty flame
#

for right triangles (triangles with angle 90 deg) you can use something else which is to prove that the hypotenuse (longest side of the right triangle) and another side are equal to that of the other triangle

#

you have enough information to prove this

slender sleet
#

From the same square so couldn’t i just say that

empty flame
#

so you have 2 right triangles

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whats the hypotenuse in triangle DAE

slender sleet
#

A to D

empty flame
#

and whats the hypotenuse in triangle ABF

slender sleet
#

B to F

empty flame
#

also you can just say AD

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but it is wrong

empty flame
#

do you know what a hypotenuse is ?

slender sleet
#

The long side angle of a triangle

empty flame
#

its the longest side of the right triangle

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so now whats the hypotenuse in triangle DAE

slender sleet
#

Ed

#

ED

empty flame
#

ok and whats the hypotenuse in triangle ABF

slender sleet
#

AF

empty flame
#

ok given AF=DE

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so hypotenuse of 2 triangles are equal

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now we need 2 equal sides and we are done

#

can you figure them out

slender sleet
#

How would we know how to make them equal

#

.close

devout snowBOT
#
Channel closed

Closed by @slender sleet

Use .reopen if this was a mistake.

empty flame
#

why .close

slender sleet
#

.reopen

devout snowBOT
#

slender sleet
#

I thought you went offline

empty flame
#

wdym by how we make them equal

empty flame
slender sleet
#

Sorry

empty flame
#

np i am talking for your own good i wont be harmed if you just .close but you will not get what you want like that

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now lets continue

slender sleet
#

Ok

empty flame
#

we are given that they are equal

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now for the other 2 sides

#

look for sides that you know something about

#

so do we know anything about AE and BF

slender sleet
#

They have a 90 degree angle

empty flame
#

no

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AE and BF are sides

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ohhh i understand what you mean

#

you are right

#

but let me state my question in a clearer way

slender sleet
#

Ok

empty flame
#

do we know anything about AE and BF that can enable us to know whether they are equal or no

slender sleet
#

As far as i can see no

empty flame
#

ok what about AB and AD

slender sleet
#

Both have the sides of a square

#

Which leads them to having the exact same length

empty flame
#

exactly

#

so to summarize what we got

#

the two triangles are right they have equal hypotenuse and another equal side

empty flame
slender sleet
#

So i can say both triangles are congurent since they have a equal hypothenuse and have a equal side basically?

empty flame
#

and because they are right triangles

slender sleet
#

Thanks

empty flame
slender sleet
#

Thanks a lot for the help

#

.close

devout snowBOT
#
Channel closed

Closed by @slender sleet

Use .reopen if this was a mistake.

#
Available help channel!

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spiral gazelle
devout snowBOT
fast garden
#

?

spiral gazelle
#

why is that

#

why not 3x^2?

#

omg

#

im dumb

fast garden
#

it is 3x^2

spiral gazelle
#

dont even say it

fast garden
#

but it put it together

spiral gazelle
#

yeah

fast garden
#

loool happens to the best of us

spiral gazelle
#

ahahaha

#

thx

#

.close

devout snowBOT
#
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limber lily
devout snowBOT
limber lily
#

sin(y) = sin(arccos(x))

#

how does this help me

#

xd

sonic smelt
#

That doesn't really help, would be better if you could express side opposite to angle y in terms of x

#

You may use Pythagorean theorem to do that

limber lily
#

ok i will try

#

sin(arccos(x)) is suppose to evaluate to something righ

pseudo basin
sonic smelt
#

Yeah it will evaluate to the answer that you get using the method I mentioned catThink

#

Alternatively, since you've noticed that cos(y) = x, you could use the Pythagorean identity (keep in mind that the angle y is acute)

#

But Pythagorean identity and Pythagorean theorem are pretty much equivalent

#

Any progress?

limber lily
#

arccosx = y

#

x^2 + (siny)^2 = 1

#

based on pythag

sonic smelt
#

Yes

#

Now isolate siny

limber lily
#

sqrt(1-x^2)

#

LFG

#

thanks for help

sonic smelt
#

Yup

limber lily
#

10/10

#

where do i give review

#

xd

#

.close

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#
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spiral gazelle
#
  1. calculate g(1)
  2. deduce the sign of g(x) on the interval 0; +infinity
spiral gazelle
#

how should i deduce the sign of g(x) from knowing g(1)=0 ?

odd palm
#

What did you get for g'(x)?

spiral gazelle
#
  1. was calculate g'(x) and his sign
#

here is everything

odd palm
#

Okay so you got that g'(x) > 0 when x>0 right?

spiral gazelle
#

ye

odd palm
#

What does that mean the graph will look like when x>0?

spiral gazelle
#

positive

odd palm
#

Yes

#

The g'(x) > 0 means the graph will be going upwards

#

But the interval is 0 to infinity

#

So what is g(0)?

spiral gazelle
#

0

#

wait

#

i think i got it

#

so g(x) is positive between 1 and + infinity

#

and g(x) is negative between -infinity and 1

#

thats right ? @odd palm

odd palm
#

Idk about between -infinity and 1

#

But the question only asks about 0 to infinity

spiral gazelle
#

negative between 0 and 1

#

positive between 1 and +infinity

spiral gazelle
odd palm
#

Yep :)

spiral gazelle
#

alright thx

#

😄

#

but why does it say "THE sign" @odd palm

#

deduce the sign

odd palm
#

Idk, that is just not correct

#

We can plug in a very small number like 0.001 and see it's negative

spiral gazelle
#

alright thx

#

.close

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#
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wooden axle
#

2^80 =x mod 25

devout snowBOT
wooden axle
#

How to solve this one?

sonic smelt
#

Tried Euler's theorem?

wooden axle
#

I am confused x is in between

#

I have solved questions with euler when x left side

wooden axle
#

2^24 = 1 mod 25

#

2^24^3 = 1 mod 25

steel sage
#

No, 20

#

2^20=1 mod 25

#

(p-1)p^(r-1)

wooden axle
#

,w 2^20 value

wooden axle
#

It's not divisible by 25

#

Ohh wait

sonic smelt
#

And 2^80 is just (2^20)^4

wooden axle
#

Yes correct

steel sage
#

Yeah inverse image of (0,1) in Z/4Z times Z/25Z

wooden axle
#

How do we connect these equations
2^80 = 1 mod 25
2^80 = 0 mod 4

sonic smelt
#

What

#

Where did 0 come from

wooden axle
#

Edited

steel sage
#

Z/100Z->Z/4Z times Z/25Z

#

Mapping a to (a,a)

sonic smelt
#

That's it, you don't need the other equation

steel sage
#

(-6)4+(1)25=1

wooden axle
#

2^80 =76 mod 100

No? I want to learn how you get 76 without isomorphic

steel sage
#

So inverse images of (1,0),(0,1) are 25,-24 respectively

sonic smelt
#

Ah

steel sage
#

If you don’t want to use CRT, there is no point factoring 100 into 4 times 25

sonic smelt
steel sage
#

You can calculate 2^k mod 100 manually, just little bit longer

sonic smelt
#

2^80 = (2^8)^10 = 256^10 = (-44)^10 = 44^10 mod 100

#

Yeah and so on

steel sage
#

Oh wait, not longer much at all

#

You don’t need CRT here indeed

#

Φ(100)=φ(4)φ(25)=2 times 20=40

sonic smelt
#

Yeah but you can't use Euler's theorem thonk

wooden axle
#

No restrictions

steel sage
#

Yeah forgot gcd (2,100) isn’t 1

#

So little longer

wooden axle
steel sage
#

That was a dead end

wooden axle
#

Ohh i see

steel sage
#

So it went back to either CRT, or calculating manually

wooden axle
#

(56)^10 is long process

steel sage
#

Bean gave you 2^8^10, I wanted to say 2^10^8, but anyway, neither is long

wooden axle
#

But got the answer from it too

steel sage
#

I noticed a pattern

wooden axle
#

(24)^8

steel sage
#

Calculating a^k mod n

#

You seems always calculating a^k, then mod n

#

Which is not necessary

wooden axle
#

I guess i learnt only one thing yet

#

So i do all the time

steel sage
#

You can do it step by step

#

For example, bean told you 2^8^10=44^10 mod 100 right, take that as an example

#

44^2=1936=36 mod 100

#

Then 44^3=(36)(44)=1584=84 mod 100
44^4=(84)(44)=-4 mod 100

#

You don’t have to calculate a^k itself then mod n

wooden axle
#

I got a pattern by your method

#

Which is 24^8

#

And i remember 24^2

#

So it is easy to calculate

steel sage
#

Okay

wooden axle
#

(76)^4

#

(-24)^2

steel sage
#

Yeah and 76^2=76

#

mod 100

#

Anyway, it’s always easy to calculate as long as you have your phone nearby

devout snowBOT
#

@wooden axle Has your question been resolved?

devout snowBOT
#
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visual maple
devout snowBOT
visual maple
#

this is a domain yeah?

restive river
#

sorry didn't realised you had already posted a question here 😅

visual maple
#

allg

restive river
#

yeah thats domain btw

visual maple
#

mmm alr

#

im supposed to define what a domain is

#

lemme do that rq and lmk if its right

wooden veldt
#

You want to describe a domain in relation to functions

#

I.e. what does the domain of a function mean

visual maple
#

The domain of a function is the permissible values that can be plugged into our function.

#

is that right

wooden veldt
#

Yeah that sounds good

visual maple
#

would domain be like the x-axis only like

#

uh

#

idk how to really say it

#

but do you know what i mean

#

cause like isnt domain for x axis

#

and range for y axis?

wooden veldt
#

Yes, domain are the x values that are allowed to be put in the function

visual maple
#

The domain of a function is the permissible values that can be plugged into our function in the x-axis.

does this make sense?

wooden veldt
#

I would just leave out the x axis part really

strange arch
#

you'd rather consider it the x-values for which the function is defined

wooden veldt
visual maple
wooden veldt
#

Depends on the context really, the inputs to a function don't have to be called x in general

eager lodge
#

and there might be more inputs

visual maple
#

nah cause its asking me to justify why a domain was used

strange arch
visual maple
#

so first im defining what a domain is

#

and then i would explain why

wooden veldt
#

Do you have a picture of the original question

#

Are you looking at arccos

visual maple
#

nope thats a cos graph

#

unless thye're the same even when arccos

strange arch
#

nop

wooden veldt
#

Right but "why a domain is used" is a bit vague without context

visual maple
visual maple
#

so just to clarify, should I exclude or include the bit regarding the x axis in my definition?

The domain of a function is the permissible values that can be plugged into our function in the x-axis.

wooden veldt
#

If you're strictly only considering functions that are functions of x then that's fine

strange arch
visual maple
#

im using sinusoid functions

#

so it would be y = ....

#

yeah

#

y or f(x), same thing right?

strange arch
#

no, but regard it as a yes

wooden veldt
#

The technical no is that the equation y = f(x) is giving you a graph that represents the function f(x), there is a slight and subtle difference but not much to worry about

visual maple
#

alright thanks guys

#

have a good one

#

.close

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#
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unreal vector
#

does anyone know how to count perpendicular length?

red turret
#

count?

unreal vector
#

find*

red turret
#

of?

unreal vector
#

of a point to two points

red turret
#

huh?

brazen star
#

give example.

unreal vector
#

A (1,4), B (4,7), C(7,3)

#

find the length of the perpendicular line from C to AB

red turret
#

first write the equation of line passing through AB

unreal vector
#

do we need the straight line equation for this?

#

oh

#

y = 4/3x + 5/3

#

wrong?

#

wat

#

uh the gradient = 4/3 right?

red turret
#

of AB? no

unreal vector
#

dem

#

formula of gradient is

#

y2 - y1/x2 - x1 right?

#

oh

red turret
#

yes

unreal vector
#

3/4

red turret
#

no

winter patrol
#

how are you getting 3/4 from that?

unreal vector
#

oh

#

3/3

#

it's really late here, very sleepy men

#

oh wait it's supposed to be A (1,3)

#

dem

#

after we have the straight line equation wat we do?

winter patrol
#

there' s the long way and then there's a short way

unreal vector
#

teach me both men

#

tomorrow i have exam

#

😔

winter patrol
#

the short way would be to:
apply the preestablished formula for perpendicular distance from a point to a line

unreal vector
#

wat

woven radishBOT
#

Dyssrupt

unreal vector
#

wat is ah?

#

oh hk

red turret
#

yeah

unreal vector
#

so hk is which coordinate?

#

i haven't learned abt that

winter patrol
#

the point you're using

unreal vector
#

ab ?

winter patrol
#

no

#

AB is your line

unreal vector
#

c

red turret
#

yes

unreal vector
#

oooo

winter patrol
#

caiptal C

unreal vector
#

oh yea

#

C*

#

then what is the a and b?

winter patrol
#

they're defined in the pic

red turret
#

I think its better to show an example ramonov

unreal vector
#

wait reaaly?

winter patrol
#

$\red{a},\blue{b}$ refer the the coefficients of $x,y$ of your line when represented in the form:
$$\red{a}x + \blue{b}y + c=0$$

woven radishBOT
#

ℝam()n()v

winter patrol
#

if you forget that and/or not allowed to apply that, you could go the long way and do:
determine slope of a line perp to AB
find equation of a line with that slope passing through C
find intersection point between that line and AB
apply distance formula for that point and C

unreal vector
#

😭

#

so basically ax is x ???

#

wat

winter patrol
#

depends

#

lets go back

unreal vector
#

okok

winter patrol
#

what's the equation line line AB

unreal vector
#

y = 4/3x + 5/3

winter patrol
#

no

unreal vector
#

i corrected the question*

winter patrol
#

we already said that was wrong

unreal vector
#

it's supposed to be (1,3) and (4,7)

winter patrol
#

can you repost the whole question with what the values are supposed to be

unreal vector
#

A (1,3) B (4,7) C (7,3)
find the length of the perpendicular line from C to AB

winter patrol
#

can you rearrange that equation to general form?

#

ax + by + c = 0

unreal vector
#

oh yea

#

qait

#

wait

#

4/3x + 5/3 - y = 0

#

?

winter patrol
#

to make stuff less tedious, ideally you'd want integer coefficients/constants
keeping stuff in order may also help avoid messing up variables

unreal vector
#

hmmm

winter patrol
#

so do something like multiply both sides of the equation by 3

unreal vector
#

okay

winter patrol
#

and write the y term as the middle term

unreal vector
#

4x - 3y + 5 = 0

#

like this?

winter patrol
#

yes

unreal vector
#

oh yes

#

then we can insert it to

unreal vector
winter patrol
#

yes

unreal vector
#

okay wait

winter patrol
#

first, identify the values of a,b,c

unreal vector
#

wait let me send it again

#

a = 4
b = - 3
c = 5

winter patrol
#

not quite

#

yes

unreal vector
#

okay

#

so i just count now?

winter patrol
#

wdym count

unreal vector
#

h and k are the points of C right?

winter patrol
#

yes

unreal vector
winter patrol
#

capital C

#

"count" is a horrid word to describe that action

unreal vector
#

sorry, english isn't my main language

#

😭

winter patrol
#

you're looking for a word like substitute

unreal vector
#

so h is x and k is y right?

#

aight noted

#

substitute the abc to the numbers

winter patrol
#

yeh, sub in everything

unreal vector
#

28 - 9 + 5/5

#

so 21?

#

hmm how did my teacher found 4.8 units

winter patrol
#

because you screwed up the order of operations

unreal vector
#

wait really?

winter patrol
#

not sure how you even got 21 with that screw up either

unreal vector
#

wait let me count again

winter patrol
#

the whole numerator is being divided by the denomintor

#

not just the last term or whatever you feel like

unreal vector
#

OH

#

so

#

24

#

4.8

#

WAT

#

the formula works??

#

ajshsiwj

winter patrol
#

ofc the formula works

unreal vector
#

u made perpendicular fun man

winter patrol
#

formulas are made to work

unreal vector
#

thanks, i should get some rest for tomorrow

unreal vector
#

again appreciate it man 😭

#

.close

devout snowBOT
#
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acoustic spruce
devout snowBOT
acoustic spruce
#

would there be a written solution to this aside from just finding one-sided limits?

#

our professor didn't tackle limits of exponential functions

devout snowBOT
#

@acoustic spruce Has your question been resolved?

pastel pasture
#

This isn't even indeterminant

#

What's the problem

acoustic spruce
#

wouldn't substituting x for 0 result in 1/0?

#

according to the module given to us, the limit of a constant over 0 would be equal to infinity

pastel pasture
#

Did you examine the left and right hand limits

acoustic spruce
#

yeah

pastel pasture
#

So you would know that the LHL is negative infinity right?

#

Only the RHL is infinity

acoustic spruce
#

the LHL shows up as undefined when calculating it

#

would that mean as equal to negative infinity then?

acoustic spruce
#

sorry my bad, i looked at the graph again and found the negative infinity limit

#

my original problem was if i still have to show a solution to getting the answer, if there is any, aside from just writing the one-sided limits

#

as far as i know logarithms can be used on the numerator function but still the denominator ends up as 0 as i don't see a way to remove the x from the denominator completely even with that

#

i guess i'll settle for just writing the one-sided limits, thank you vm though

#

.close

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finite stream
#

how do I start this?

devout snowBOT
restive river
#

First out the line in slope intercept form

#

Getting y = k - x

#

Simplify the terms in your quadratic equation

grand torrent
# finite stream how do I start this?

the gradient of the tangent is -1, and the gradient of the graph will be its deravative
if you equate these, you will get the x-coordinates of the points were they can meet

#

then you find the y-coordinates using the graph function

#

then you subsitute them into the equation of the tangent to find the two values of k

finite stream
#

no?

grand torrent
#

-1

#

y= -x + k

#

m=-1

finite stream
#

slope?

#

oh

grand torrent
#

yes

finite stream
#

so y=-x+k is tangent line equation

grand torrent
#

yes

#

the tangent will meet the graph when the gradient of both functions are equal

finite stream
#

so the slope of the other equation is also -1?

grand torrent
#

no no

#

you have to derive it

#

what is the deravative of y=2x^3 -9x^2 -x +1

finite stream
#

6x^2-18x-1

grand torrent
#

correct

finite stream
#

and that is equal to -1?

grand torrent
#

yes

#

to find the points where they can meet

finite stream
#

so I set the equations to each other

grand torrent
#

-1 = 6x^2-18x-1

#

m=m

finite stream
#

x=0,3

grand torrent
#

yes good

#

now find the y- coordinates

finite stream
#

using original equation of y?

grand torrent
#

yes

finite stream
#

okok

#

(0,1) and (3,-29)

grand torrent
#

correct

#

now use y= -x + k to find the two possible values of k

finite stream
#

wait ok my brain lag but what are the chords represent

#

coords

grand torrent
#

the two points where the tangent can meet with the graph

#

they are the two points where the gradient of the graph is equal to -1

#

to be a tangent it has to have the same gradient as the graph

#

capiche?

devout snowBOT
#

@finite stream Has your question been resolved?

grand torrent
#

correct

#

well done

finite stream
#

o ok

#

thank u

#

.close

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#
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vale mesa
#

what's the difference between disjoint and pairwise disjoint sets?

wooden wraith
#

A and B are disjoint if they have no elements in common

#

If you have more than two sets, the collection of them is called pairwise disjoint if any pair of sets in the collection is disjoint

#

for example the sets X, Y, and Z are pairwise disjoint if

#

X and Y are disjoint

#

Y and Z are disjoint

#

and Z and X are disjoint

vale mesa
#

and Y and Z and Z and X aren't disjoint

#

is that still pairwise disjoint?

wooden wraith
#

then X,Y,Z are not pairwise disjoint

#

pairwise means every pair is disjoint

vale mesa
#

I see thank you

wooden wraith
#

no problem 👍

vale mesa
#

.close

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#
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uneven patio
#

I need help as how to start on this problem.
1/x+1/x+4=1/3

restive river
#

Get rid of the fractions to get a nicer equality you can work with would be my suggestion

uneven patio
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Im not exactly sure how I would do that

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would it be multiplying the denominators?

devout snowBOT
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@uneven patio Has your question been resolved?

devout snowBOT
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@uneven patio Has your question been resolved?

uneven patio
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.close

devout snowBOT
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Channel closed

Closed by @uneven patio

Use .reopen if this was a mistake.

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green verge
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i need help on 32

devout snowBOT
green verge
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nvm

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.close