#help-23

1 messages · Page 480 of 1

stoic dune
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A ∩ B is the set of things that are in both A and B. Can think of ∩ as "and".

soft fulcrum
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Yes

dreamy marten
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oki

stoic dune
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Do you understand what elements are in A = (-3,6]?

stoic dune
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Lololololol

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Funny gif. That won't happen here though

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@NickNamerz#1446

safe radishBOT
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@dreamy marten Has your question been resolved?

safe radishBOT
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buoyant tusk
#

If a line through the centroid G of triangle ABC meets AB in M and AC in N then prove that AN.MB +AM.NC = AM.AN both in magnitude and sign.

safe radishBOT
#

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cedar socket
#

Let u be the complex number u = (1 +iV3)/2 and let F be the field F = Q(u). 1. Describe an injective group homomorphism from Z6 to the group of units in F.

cedar socket
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Anyone have a clue?

peak estuary
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what is u^6 ?

cedar socket
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u^6?

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its Z6 the group of integers mod 6

peak estuary
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yes

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what is u^6

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the complex number u raised to the sixth power

cedar socket
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its 1

peak estuary
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ok. so what can you say about the subgroup of C^* generated by u

cedar socket
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its cyclic

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ahh think i got it

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thanks

peak estuary
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well tell just to make sure

cedar socket
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you assign the integers mod 6 to u^integer power

peak estuary
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yup

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as a follow up, how does that generalise to other roots of unity?

cedar socket
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uhh

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you will have an injective homomorphism from Zn to the n roots of unity

peak estuary
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yup

cedar socket
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yeah

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that for the help

#

thanks

#

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red yacht
#

I am supposed to calculate $\sum_{k=1}^\infty \frac{1}{4k^2-1}$.
I was given the hint to solve it in a similar manor as
$\sum_{k=1}^\infty \frac{1}{k(k+1)}$, which was split up in $\sum_{k=1}^\infty (\frac{1}{k} - \frac{1}{n+1})$

This now creates a telescoping series that only allows the first and last member of it to survice.

I know the solution should be $\frac{1}{2}$ (thanks to Wolfram Alpha). I tried to split it up in two parts like this $\frac{1}{k} - \frac{4-\frac{1}{k^2}-\frac{1}{k}}{4k-\frac{1}{k}}$. But this didn't help me to create a similar telescoping series.

I would appreciate another hint a lot.

flat frigateBOT
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TrayKnots

peak estuary
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do you know partial fraction decomposition?

stray socket
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^

red yacht
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sorry, no

stray socket
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Easier to give you this than explain it lol

peak estuary
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you can write $$\frac{1}{4k^2-1} = \frac{1}{(2k+1)(2k-1)} = \frac{A}{2k-1} + \frac{B}{2k+1}$$ for some numbers $A,B$.

flat frigateBOT
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Denascite

peak estuary
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then yeah see the link on how to compute A,B

red yacht
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oh, binomic formula?

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I didn't see that

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okay, I will read through the link and I think I got it. Thank you!

#

.close

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snow schooner
#

Hey all.

I've been working with Welch's t-test to find the probability that one population has a lower median than another.
I then realised that my distributions aren't normal (but the samples are still independent, and of different sizes).
Since they aren't normal distributions, I've been looking at non-parametric ANOVAs, such as the Kruskal-Wallis test.
As far as I know, this test only gives the probability the medians are the same.

So how can I use this test to find the probability that one population has a lower median than another?
Or is there a different, more suitable test I can use?

safe radishBOT
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@snow schooner Has your question been resolved?

safe radishBOT
#

@snow schooner Has your question been resolved?

buoyant tusk
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.reopen

buoyant tusk
safe radishBOT
#

@snow schooner Has your question been resolved?

safe radishBOT
#

@snow schooner Has your question been resolved?

snow schooner
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Having two open questions at the same time can get rather confusing

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I'll post it again to make it easier to read.

My question:
I've been working with Welch's t-test to find the probability that one population has a lower median than another.
I then realised that my distributions aren't normal (but the samples are still independent, and of different sizes).
Since they aren't normal distributions, I've been looking at non-parametric ANOVAs, such as the Kruskal-Wallis test.
As far as I know, this test only gives the probability the medians are the same.

So how can I use this test to find the probability that one population has a lower median than another?
Or is there a different, more suitable test I can use?

snow schooner
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It's been 7 hours, so I think it's alright to <@&286206848099549185>. Apologies if I shouldn't have!

plucky elk
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.close

safe radishBOT
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vagrant sand
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Roll a seven-sided die, if I get a larger number than the opponent, I get $2.50. If I don’t get a larger number than the opponent I lose $1.25. What's the expected winning?

vagrant sand
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i got $0.54 for this question

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basically there are 49 total outcomes

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since 2 seven-sided die is used

versed gull
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math sucks

vagrant sand
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are you gonna help????

versed gull
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no

vagrant sand
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than leave the server

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if you hate math

versed gull
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idk why am here

lost patrol
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Do not message the help channels if you arent gonna help in a way

versed gull
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math sucks

vagrant sand
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tysm

lost patrol
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There are discussion channels

vagrant sand
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bro ban this person

lost patrol
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For the same

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I guess he left the server.

vagrant sand
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alright

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i might have to repost

thin bridge
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don't repost

vagrant sand
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alright

thin bridge
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jsut show your work

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how did you get 54c

vagrant sand
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so those wouldnt be counted

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21 outcomes where i have a larger number than my opponent = 21/49

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21 outcomes where i have a less number than my opponent = 21/49

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i would than multiply 21/49(2.50) + 21/49(-1.25)

thin bridge
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so those wouldnt be counted
not quite

vagrant sand
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how?

thin bridge
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consider which catergory that would fall into

vagrant sand
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neither

thin bridge
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if you roll the same number
are you getting a number higher than your opponent? yes/no?

vagrant sand
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no

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but its also not less as well

thin bridge
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and what the the rules of the game state happens if you don't get a number higher than your opponent?

vagrant sand
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you lose money

thin bridge
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yes

vagrant sand
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ehhh ig

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ok

thin bridge
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it felt like your originally had the correct response and then edited it

vagrant sand
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so i was right before than

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i contradicted myself

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yeah

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21/49(2.50) + 28/49(-1.25)

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would be approx $.36

thin bridge
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yes

vagrant sand
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ill do more of these questions for more practice

safe radishBOT
#

@vagrant sand Has your question been resolved?

safe radishBOT
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gritty parrot
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having a bit of issues with this

safe radishBOT
gritty parrot
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the corerct answer is there idk how its cvorect tho

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<@&286206848099549185>

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pls help me :-) my exam is tmmrw

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how do u do it

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i laready know the dotted line thing and the straight

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si t has to be > or <

sick harness
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The shaded region is everything to the left of x=3

tropic hound
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x > 3

sick harness
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Wouldnt it be <

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Because its everything smallet than 3

tropic hound
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-3x > -9 -> x > -9/-3 -> x > 3

gritty parrot
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thats what i did

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but it was wrong\

sick harness
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OH

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I forgor

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When you multiply / divide an inequality by a negative number

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Its less/larger than gets switched

gritty parrot
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oh

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why do toyu divide it tho

sick harness
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Youre trying to find the equation that is the same as x<3

gritty parrot
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ok

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i was sick when they taught this bruhh

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im still so confused whsat

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ok so

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-3x>-9

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x>3

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so u divide everything by 3

gritty parrot
sick harness
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You divide by -3

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-3x > -9 -> x>3

gritty parrot
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so 3 is trhenubmer

sick harness
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F*ck

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I meant

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-3x > -9 -> x<3

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Yeah 3 is the number

gritty parrot
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so u divide both sides by -3

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thus changing thec sign?

sick harness
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Ye

gritty parrot
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oh ok

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thanks

safe radishBOT
#

@gritty parrot Has your question been resolved?

safe radishBOT
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steep fog
safe radishBOT
#

Please don't occupy multiple help channels.

steep fog
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i got 43.0543, is that the correct answer?

grizzled shoal
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a or b?

steep fog
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(a)

grizzled shoal
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what are the angles BAC and ACB?

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we use different terms

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is for example BAC the angle at point B?

steep fog
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no, it would be point A

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as the letter A is in the middle

grizzled shoal
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ah ok

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yes i get the same

steep fog
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what about b?

grizzled shoal
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no idea why it is important the AB is the longest side

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43 is wrong for a actaully

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they want sin x

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not x

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43 is for b

steep fog
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thanks a lot

safe radishBOT
#

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near wren
#

Hi, I'm tring to map a tuple of multiple values into unique index to a combination of all posible values, but I'm not sure how to do that. Math is not my strength...
I mean, for example, given a combination of two numbers (x, y), where x has only two valid states (0 and 1) and y has three valid states (0, 1 and 2). How can I map them?
I'm trying to find a math formula which would allow me to map them.

It's for programming actually, so I could build a table with all the possible values, but a table for my real case wouldn't fit in memory (to many values hehe), so I need math for the rescue.

x y -> i
0 0 -> 0
0 1 -> 1
0 2 -> 2
1 0 -> 3
1 1 -> 4
1 2 -> 5

i -> x y
0 -> 0 0
1 -> 0 1
2 -> 0 2
3 -> 1 0
4 -> 1 1
5 -> 1 2

¿Any idea?
At least knowing the name of what I'm looking for would help me so I can research on my own. I've no clue what to google actually.

quasi bison
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i mean this sounds like you're encoding the numbers from zero through five in base 3

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at least in this toy case

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how many variables do you have in your real case and how many valid states for each?

near wren
near wren
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They are quite a lot 👀

quasi bison
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...right

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well ok like the fancy term for this is mixed-radix number system

near wren
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Thanks, I'll research that

#

.close

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river yoke
#

In a meeting each person greets at least 2 men and at least 3 women. How many people are there at least in the meeting?

river yoke
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I think is 7

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because 3 + 4

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3 men + 4 women

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But im not 100% sure

lean otter
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That's right

river yoke
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Oh

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So thanks

#

.close

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south bane
#

how do you find a,b and c?

safe radishBOT
south bane
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ive got b=2 cuz vert asymptote is -2

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the horizontal asymptote is -1

nova creek
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That means the lim x->∞ should be -1, yeah?

south bane
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would you be able to use another term other than limit? havent really learnt much abt it

nova creek
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I can try a whole nother concept. What's the horizontal asymptote for 1/x?

south bane
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it would be 0

nova creek
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So we need to shift the graph vertically down by 1, right?

south bane
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ye

nova creek
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How would we do that?

south bane
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the c would be -1?

nova creek
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Yep

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As for a, you can just pick a point and plug in

south bane
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ah I see

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so the horizontal asymptote is always the c variable? and if there is no c variable then it goes back to the powers of the x variables in the equation?

nova creek
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The horizontal is always c. I dunno what you mean by "if there is no c"

south bane
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like if it were just y=a/2+x

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the asymptote would just be 0 for that right?

nova creek
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If you mean a/(2 + x), then yeah

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No constant a will change the horizontal asymotote

south bane
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alright

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would u be able to explain limit quickly?

nova creek
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Well, when you take the limit x->∞ of a/(x + b) + c, it means x gets really really big. Since x is in the denominator, it'll make the whole fraction really really small, until it's 0. Then you're just left with c, which ought to be -1, since the limit should equal -1

south bane
#

ah i see

neat kiln
#

I have a question Jojo boss

nova creek
#

If it's a math question, ask in a different channel. If it's not a math question, ask in a different channel

neat kiln
#

Is limit x->infinity the same as x-> negative infinity?

south bane
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is b 6? as thats the amplitude, or would it be 3

nova creek
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Not in general

lean otter
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this is help chat not general

nova creek
neat kiln
nova creek
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Think of it as the average between the lowest point and the highest

south bane
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ah alright the average

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so amplitude is 3

nova creek
neat kiln
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Ok

south bane
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how would you find a and c?

nova creek
south bane
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ah alright

nova creek
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So in this case, 3

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The average will be the y value of the midpoint of the wave

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a is the vertical shift. Since the midpoint of the wave is normally y = 0, the shift in a will make the midpoint y = a

neat kiln
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Is c the horizontal shift?

nova creek
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Taking that in reverse, a is the midpoint of the wave

nova creek
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Also called the phase shift, though it's the same thing

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Kinda

south bane
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is the circled part the a value?

nova creek
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No

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That's the troph

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The midpoint is halfway between the peak and troph

south bane
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alr so midpoint would be 3

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and then half of that?

nova creek
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The midpoint isn't 3

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Thats the amplitude

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That's the distance from the midpoint to the peak/troph

south bane
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halfway between the peak and troph

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is this in distance or like coordinates or something else?

nova creek
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Like coordinates. This is where you take the average

south bane
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im kinda confused, so the max in this graph is y=4.5 and the min is -1.5

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oh and then you add them 2 and divide 2?

nova creek
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Yep

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That'll give you the y value of the center of the graph

south bane
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ah alright

nova creek
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Thats also how much the graph is shifted vertically

south bane
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alright

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how would you find c?

nova creek
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This one's a bit trickier

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This is a good example for plugging in points

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(0, 0) looks like an easy one

south bane
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yep

nova creek
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I was worried there wouldn't be any easy points, but seems like its fine

south bane
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so just put in (0,0) as the x and y values?

nova creek
#

Yep

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Solve for c

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Sin is periodic, so there will actually be an infinite number of possible values. Either pick the simplest one, or whichever one your calculator spits out

south bane
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or sorry theres a restriction in the question mbad

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c < pi

nova creek
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Ah. Then pick the c that fits that requirement

south bane
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so the equation should be 0 = 1.5 + 3Sin(-c) right?

nova creek
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Yeah

south bane
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hmm my calc isnt giving anything

nova creek
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Wdym

south bane
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its giving: x=6.283... * constn(1) + 0.52459...

nova creek
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If the calc ain't working, this is a nice one to do mentally

south bane
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so ive gotten it to -1/2 = sin(-c)

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is that right?

nova creek
nova creek
#

You can simplify further by saying sin(-x) = -sin(x)

south bane
#

can you cancel out the negatives so then it'll just be 1/2 = sin(c)?

nova creek
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Yep

south bane
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by canceling i mean like multiplying both sides by -1

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aight so c=30

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which is pi/6 in radians

nova creek
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Yep

south bane
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alright ty, can i leave this open for a bit so I can ask you some questions if I have

nova creek
#

Dunno the rules on that. Might be better to close it and just open a new channel if another problem arises. I would try to do the questions on your own a bit before resorting to this channel, though

south bane
#

alright, i'll give u a ping or dm if I got any other q, is that alright?

nova creek
#

Eh, it'd probably be easier to just make another channel. If I see it, I'll try and help. If I don't, someone else will.

south bane
#

alr easy

#

ty again

#

.close

safe radishBOT
#
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muted jungle
#

hello I was wondering how to get the answer on the first part and also what the second part is asking?

muted jungle
#

the answer for b is 3 (i just guessed) but if anybody is able to explain that would help a lot

#

<@&286206848099549185>

safe radishBOT
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@muted jungle Has your question been resolved?

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muted jungle
#

.reopen

safe radishBOT
#

cinder viper
#

@muted jungle It would be better if you sketch the graph

muted jungle
#

okay

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I don’t know what part 2 is asking

cinder viper
#

If you draw a horizontal line through the parabola anywhere, it intersects twice

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We need it to intersect one for the function to be invertible

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so you divide the parabola into two parts

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One for x>=4, one for x<=4

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and then the resulting functions are invertible

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x>=4 and x<=4 are both correct options here, but they chose the right part of the parabola, so x>=4

muted jungle
#

thank you

#

.close

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hasty roost
#

Hi

safe radishBOT
hasty roost
#

I need to solve these 3 qs

safe radishBOT
#

@hasty roost Has your question been resolved?

safe radishBOT
#

@hasty roost Has your question been resolved?

hasty roost
#

@lean otter

lean otter
#

Sorry but I'm not really qualified to answer these 😅

hasty roost
lean otter
#

You may ping helpers role now (since it's more than 15min), someone may help you

hasty roost
#

<@&286206848099549185>

karmic ravine
#

I don't know how to do these

hasty roost
#

I really need assistance

#

Is there like a super smart guy here who could help?

brazen jungle
#

just put values of x and you'll get corresponding values of y use them as abscissa and ordinate to plot, f(x)=0 to find x intercept

#

for cosx and sinx you should have the graphs memorized

#

and graph of sinx remains same when squared

safe radishBOT
#

@hasty roost Has your question been resolved?

sour musk
#

idk how the rules work here but its super easy, draw the cosine of x between -90 and 90 on the graph (it should look like a bell), divide the diagram into 4, the best places to do this would be at +-pi/4 or +-45 as this just makes it easier. then using the trapezium rule:

#

sub in the values. Consider whether or not the trapeziums would go under or over the graph - this will help you to understand if its going to be an over/underestimation

safe radishBOT
#
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hasty roost
safe radishBOT
hasty roost
#

So what are the values tho?

#

Like what is h

sour musk
# hasty roost No

ill send you a video cuz you need to learn what the trapezium rule is to do this type of integration

hasty roost
#

But for now here is my cos graph

#

It’s loading @sour musk

sour musk
hasty roost
#

Sending now

sour musk
#

k

hasty roost
#

Almost done

sour musk
#

thats a standard cosine graph

hasty roost
#

Ya

sour musk
#

you need to restrict it between -pi/2 and pi/2

hasty roost
#

Ohhhh

#

Lemme Google that

sour musk
#

draw out for me what you think it may look like

hasty roost
#

Np

#

It looks like an upside down quadratic

#

From -1 to 1

#

It’s sending so slowww lool

#

@sour musk

sour musk
#

yes thats right

hasty roost
#

Ok imma continue watching vixen maths

sour musk
#

good plan !

hasty roost
#

Bicen*

#

So now I understand

#

Convex is when sec derivative is greater than or equal to 0

#

And concave is the other

#

@sour musk

#

What do I do from here to find the y values or create the pillars for the graph

sour musk
#

so the best thing to do is to spilt the graph every 45 degrees or pi/4

hasty roost
#

Just create them

#

Randomly

#

Like 4 lines

sour musk
hasty roost
#

Can you show me what that means?

sour musk
#

mhm gimme a sec

hasty roost
#

Ty

#

90 percent of the other questions represent the graph as a function

#

Not the graph as an image

#

Like sqrt(x-1)dx from limits 3-7

#

The other tutorials I mean

#

oOH I NEED TO KNOW THE AVLYES OF COS

#

but I don’t know where to put them on. The graph

#

@sour musk

sour musk
hasty roost
#

I only have +-90•

#

Im low-key lost lemmme write the values of cos

sour musk
#

you need to find the values of y at each value of x

#

hence at -90, -45, 45 and 90

hasty roost
#

Sooo

#

Sqrt of 2/2

#

And sqrt if 0

#

@sour musk

#

Is x

#

No is y?

sour musk
#

is y

hasty roost
#

0.7

#

0.71

sour musk
#

leave it in the surd form

hasty roost
#

Ok

#

Therefore it looks like this

#

@sour musk

sour musk
#

yes but the values are still positive

hasty roost
#

Ooohhh ok

sour musk
#

and yes that looks great !

hasty roost
#

Thanks imma use desmo or my calculator to do this

#

But my family got me running errands

#

I’ll get back to you soon

#

Thanks bro

sour musk
#

nws

hasty roost
#

@sour musk

#

1.110720735

sour musk
#

yup!

#

well done !

#

epic maths !

hasty roost
#

Ok @sour musk

#

Therefore it’s convex?

#

Since it’s greater than 0

#

0

sour musk
#

think so

#

wait

#

lemme refresh myself on that real quick

#

yes it is

hasty roost
#

@sour musk thanks so much maybe I’ll do 7 and 8 tomorrow

#

Im mentally finished

sour musk
#

nws !!

#

i gotta get back to my own maths revision

#

got me big exams next week

hasty roost
#

.close

safe radishBOT
#
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craggy stirrup
#

help

safe radishBOT
craggy stirrup
#

so this is what i have dont so far

#

and then i am stuck @.@

safe radishBOT
#

@craggy stirrup Has your question been resolved?

craggy stirrup
#

<@&286206848099549185>

safe radishBOT
#

@craggy stirrup Has your question been resolved?

plucky elk
#

it's just the binomial expansion of
$\sqrt{1+x} = (1+x)^{1/2}$

flat frigateBOT
#

riemann

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bright jungle
#

Hi there! I have a kinematics derivation problem I have been stuck on for too long.

In essence, the standard kinematic model is (dv/dt) = a. In my case, I am simulating drag as well which is a product of the velocity. So my equation looks like: (dv/dt) = a - rv where r is drag and v is velocity.

I have successfully derived a working equation for predicting velocity at time t (annotated as v2). Where I'm failing is further integrating this to solve for position at time t. Can anyone with strong integration/kinematics help me out? 🙂

lean otter
#

let me get this right

#

you have the dif equation (dv/dt) = a - rv

#

which descrbes the motion you observe

#

where a is acceleration (dv / dt)

#

r is a constant

#

and v is, well v for the sake of the equation

#

so you have (dv/dt) = (dv/dt) - rv

#

or did I missinterpret this?

bright jungle
#

That is correct! I started with vf = (vi + at)(1 - rt). I had substituted "v + dv" for vf, and "v" for vi. I factored it out and came to the above differential equation you just mentioned (dv/dt) = a - rv

lean otter
#

what is vf?

#

I assume vi is v initial

bright jungle
#

Sorry - my annotations for vf is "final velocity" where vi is "initial velocity"

lean otter
#

I see

bright jungle
#

In my picture I have just interchanged v2 == vf and v1 == vi for clarity. My handwriting isn't the cleanest

lean otter
#

ok, so far so good, and you solved that to get the above equation

bright jungle
#

Correct .. I was able to integrate it this first time to get that. I have verified it solving for both v(t) and t given velocity parameters and it checks out. I can't for the life of me take it a step further to be able to solve for position

lean otter
#

which is v = (1/r) * ( dv/dt - Ce^-rt )

bright jungle
#

Yes that is correct

lean otter
#

and now you need to solve it for position

#

I assume your position is one coordinate, like x?

bright jungle
#

Exactly, and this is where I'm very stuck

lean otter
#

well we know that v = dx / dt right

bright jungle
#

agreed

lean otter
#

so we plug that in and get

#

dx/dt= (1/r) * ( d^2x/dt^2 - Ce^-rt )

#

right?

bright jungle
#

I am tracking you writing this down, let me upload real quick

lean otter
bright jungle
#

Okay perfect, I'm with ya

lean otter
#

now we need to solve this

#

that's the tough part

#

obviously

#

let's rearange a bit first

#

would this be a correct rearangement?

bright jungle
#

It looks right to me, much cleaner

lean otter
#

now id multiply all by r

#

since it's a constant

#

even cleaner still

#

and now we can recognize that this is a diff equation of the type

bright jungle
lean otter
bright jungle
#

Okay I'm tracking!

lean otter
#

where a, b and c are constant

#

a = -r

#

b = C

#

and c = -r

#

so now we just have to solve this diff equation and we should get our function x(t)

#

are you familiar with solving diff equations of this type?

bright jungle
#

I wish I could say I was good at differential equations, but the second it hits d^2x/dt^2 I slow down hard and need to use online resources.. This is already in a dramatically different form that what I've been trying to solve for (embarassingly, months). The fact it's even here makes sense that it would be this difficult. All of my other attempts were coming out too simple and were (obviously) way off

lean otter
#

I've done nothing special

#

I just plugged in v = dx/dt

bright jungle
#

My google warrioring tells me this is a second-order linear ordinary differential equation?

lean otter
#

and cleaned it up a bit

#

I don't know how to solve it by heart either

#

I use a lookup site

#

nothing wrong with using a lookup site

bright jungle
#

I will see if wolfram likes this ... In all honesty the derivation is beautiful but I'm so set on trying to get a working solution. In this result, pardon my ignorance but where is k1 and k2 coming from?

lean otter
#

I assume those are the integral constants

#

k2 should be initial position of x

#

so if x starts at 0 k2 = 0

#

as for k1

#

well I wouldn't be able to tell right away which initial condition it refers to

bright jungle
#

okay right, so it's in the form of p2 = ____ + p1 akin to the v2 = something something v1

lean otter
#

yeah

bright jungle
#

Okay I'm going to screenshot dump real quick. I bought wolfram like 10 years ago before it was cool so let me spell out the solution and see if I can walk through it w/ you to make sense of it. This is incredible.

#

or maybe it was cool then, probably

lean otter
#

just a second

#

in the first equation

#

which you used for v

#

did you plug in a as a constant?

bright jungle
#

a is a constant in this simulation. The constant I ended up substituting was a - rv

#

so I said C = a - r*v. I couldn't include the first a because I couldn't seperate it from e^(-rt)

lean otter
#

does that mean a is not dv/dt?

bright jungle
#

Would I able to screen share here or is that too much? I can definitely show how I have the simulation setup

lean otter
#

oh so C has a in it

#

then what we just did isn't good

#

since we didn't account for that variable change

bright jungle
#

The initial simulation parameters are like this:
vo = 15
po = 0
r = 1
a = -6
t = 2

The object starts at position x=0 and has a velocity of 15m/s. A constant acceleration of -6m/s^2 is applied to the object for a duration of 2 seconds. I'm then predicting position at time t = 2.... so I am not 100% but for a not being dv/dt would seem true since it's constant acceleration and shouldn't be changing... maybe this is where I'm confused because mathematically it's dv/dt but I'm keeping it constant

lean otter
#

well in this case acceleration is constant

bright jungle
lean otter
#

for the purposes of this simulation

#

but that is even easier then

#

if we know a is constant

#

we just integrate this

#

easy integral

bright jungle
#

x = 1/r^2 (a * r * t + Ce^-rt) + x0?

lean otter
#

why is r squared?

bright jungle
#

Oh oops, okay so

#

x = (a * r * t + Ce^(-rt))/r + x0

lean otter
#

oh wait

#

was doing it in my head so I think I mistoook

#

ill write it down

bright jungle
#

Please do, don't trust my integration it hasn't worked for months lol

lean otter
#

now I'm really curious if this'll work

#

can you run your simulation to check?

#

wait

#

C = a - rv

#

is this v

#

initial velocity

#

or current velocity

bright jungle
#

Yeah it is, that v is the starting velocity. In the case of simulation parameters above it would be 15

lean otter
#

good

#

almost had a heart attack

bright jungle
#

Given v0 = 75, p0 = 0, r=1, a=-6, and t=2 the actual position at time t is 56.99. Let me plug in the above and see if it predicts

#

This is what I have been running into ... I can't quite grasp what is going wrong unless it's the code I actually wrote to implement this

lean otter
#

hmmm....

#

how did you do it for the velocity

#

it's clearly wrong

bright jungle
lean otter
#

so something isn't good

#

with position

bright jungle
#

which that one was v(t) .. and I also did t as a function of velocity which has been working too

#

I'm stumped because surely this is possible to express as a differential equation ... I have currently implemented these solutions for the standard continuous kinematic equations like x(t) = xo + vt + 1/2at^2 just fine. I'm running the simulations in Unity and it has a time step of 0.02 seconds, which has been small enough to still result in around 99.95% accuracy even though it isn't technically continuous

lean otter
#

the equation we got is wrong

#

no way can a body decelrate from 75 to negative in 2 seconds

#

with decelaration of 6

#

and yet the integration is ok

#

can you show me the initial equation again

#

the one you used to get

#

everything

#

what equation did you model your system on?

bright jungle
#

Sure -

vf = (vi + at)(1 - rt)

I substituted "v + dv" for vf, and "v" for vi. It factored it out to

(dv/dt) = a - rv

#

This is what then integrated to

vf = 1/r * (a - (a - r * vi) e ^ (-r t))

lean otter
#

hold on

bright jungle
lean otter
#

you have (dv/dt) = a - rv

#

how did you solve this?

bright jungle
#

Okay here is my mathematics exchange question covering this. Short answer, I didn't - I am trusting another derivation and it has checked out when I actually run all of the simulations

#

The one answer walks through initial derivation which is 1:1 with the continuous kinematic formulas. I have tried running the integration through wolfram and it comes out slightly different, and is very incorrect when it comes to the simulation. The dv/dt = a - rv integrating to v = 1/r(a - Ce^(-r*t)) works like a charm for predictions

lean otter
#

ok, just a sec

#

I'll try to run my own simulation

#

in excel

bright jungle
#

Also this was the older version where I'm chasing time ... and it works. I just can't get position

#

okay wonderful!!

lean otter
#

what velocity do you get in your simulation

bright jungle
#

I'm getting 4.962158

lean otter
#

does thatmake sense to you though

#

that a body goes from 75 m/s

#

to around 5 m/s

#

with a deceleration of -6

#

does it sound intuitive

#

it sounds to me like it slows down waaaay too much

bright jungle
#

It wouldn't sound intuitive if it weren't for the drag factor of 1 ... If I run it with a drag of 0.05 (it successfully predicts) the velocity to be 56.44 which is closer to intuitive

#

Though if drag goes to 0 the equation breaks and I use continuous motion which continues to be correct

lean otter
#

so let me just get this straight

#

the simulation is basically just iterating the formula

#

v i+1 = (vi + at)(1 - rt)

#

over and over

#

or to be more precise v i+1 = (vi + a dt )(1 - r dt )

#

is this correct?

bright jungle
#

That is a true take - it is iterating in 0.02 second intervals

lean otter
#

I just did that in excel

#

and it comes up as 60 for the final velocity

#

ill check to make sure

#

but I think I did it ok

#

oh nvm

#

mb

#

i messed up with one variable

#

ok so

#

Here is what I get

bright jungle
#

I'm with you, I'm getting the 4.96 still on t=2 for velocity

lean otter
#

They behave the same for the most part

#

so it's safe to say the formula is accurate

bright jungle
#

You're hitting my assumption which was that I could substitute continuous time in and ignore the margin of error which is like 0.05%

#

I've based everything off of that and it's seemed ok. It's just the integration of this I'm wondering why it goes so wonky

lean otter
#

what equation did you use to model position?

bright jungle
#

position with drag? Or without it?

lean otter
#

the position of the body being simulated

bright jungle
#

Can you rephrase? I am trying to derive that given the working velocity one ... but the model I use for when drag is 0 is p(t) = p0 + vt + 1/2at^2

lean otter
#

is this your position

#

at the end?

#

i just did current velocity * time span (0,02) + previous position

#

to model it

bright jungle
#

Is that given the same variables for velocity check? v0=75, r=1, a=-6, p0=0?

lean otter
#

yes

#

I just told excel to take the simulated velocities and multiply them with time

#

then add em up step by step

#

so we have a movement each step

#

just being added up

bright jungle
#

Okay yes that's what it is coming out to

#

Does this have to be solved through a series like that then and it cannot be expressed as a differential equation?"

lean otter
#

I just decided to model it likethat

#

since I already have the velocities at every point

#

I can then just calculate the movements between them

#

and add em up

#

so there's that

bright jungle
#

What do you think would be wrong with the differential equation we made for predicting position being so wrong? I have tried to wrap my head around which assumptions are wrong since it is just not accurate like the velocity prediction equation is

lean otter
#

now

#

this is where it gets fun

#

reaaaaaly fun

stray socket
#

Phootmath time!

lean otter
#

look at this

#

the final results are completely off

#

you'd say the solution is wrong

#

but

#

look at the graphs

#

for the simulation

#

and the formula we got

#

the formula is correct

#

we're just at the wrong initial position

#

if we adjust for it

#

and find what it needs to be

#

we'll have it

#

we dropped the integration constant

#

I assumed it would just be '

#

0

#

I was wrong

#

we need to calculate the constant

#

and we'll have the result

#

we weren't wrong

#

we were just not looking at the whole picture

#

just the result isn't enough

#

you need to model the whole process to see what's going on

#

every step of the way

#

we didn't finish solving the integral

bright jungle
#

Could you share the excel doc you made with the model so I can track with you? I'm lost when it comes to solving that last constant

lean otter
#

I named it k

#

for the sake of not messing up with C

#

so we know that at time t = 0

#

x =0

#

well then

#

let's plug that in

#

and solve for k

bright jungle
#

Okay tracking!!! 🤯

lean otter
#

ladies and gentlemen

#

we got em

#

kinda

#

my simulation is a little wonky maybe

#

so it's alittle off

bright jungle
#

Let me plug this in and check it

#

NO WAY

#

I have been tweaking value and it is tracking 🤯 ‼️

lean otter
#

we solved it

#

and it was all

#

because I

#

idiot

#

forgot

#

that C

#

doesn't have to be 0

#

for initial value of 0

bright jungle
#

Definitely all you. I am so extremely thankful. Maybe it's against the rules but could I buy you dinner or something for your time?

lean otter
#

lol

bright jungle
#

This has been in my head for a year. So elegant when it comes out like this

lean otter
#

they're not fully overlaping

#

maybe a smaller time step will help idk

#

well

bright jungle
#

So the real final equation is p(t) = a * t / r + C * e^(-r*t) / r^2 - C/r^2 + pi ... or something

lean otter
#

this was emberassing

#

how long it took

#

and how much I stumbled

bright jungle
#

My eyes are burning with how beautiful that is. Shade I cannot thank you enough. What a rollercoaster

lean otter
#

it was a shitshow

#

obviously

#

ill send you the excel in a bit

bright jungle
#

I think the timestep makes sense .. it seems to converge closer in some conditions. Considering
v0 = 75
P0 = 0
r=0.5
a=-6
t=2

the prediction is nearly spot on

lean otter
#

ye

lean otter
#

to all you lurkers who watched this shit go down

#

(yes I've seen you type)

#

don't judge me for those mistakes

#

it's 3 am

#

i need sleep

#

@bright jungle

#

Note that I may have made some errors in this excel file

#

but it looks good enough

bright jungle
#

Words can't thank you enough. I never thought a spreadsheet named "Eh" would be so close to my heart lol. T h a n k y o u

lean otter
#

np

#

good luck

safe radishBOT
#

@bright jungle Has your question been resolved?

#
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safe radishBOT
#
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Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
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pastel arch
#

i was wondering if someone can help me understand this, thanks!

final halo
#

,rccw

flat frigateBOT
pastel arch
#

?

#

im stuck w question number 3

karmic ravine
#

@pastel arch which one do u want

#

Oh

#

Do u know what a period is and what a periodic function is?

pastel arch
#

the period a complete pattern?

#

is*

karmic ravine
#

Yeah no

#

The period of a function is the shortest value of differences in input whenf of x repeata

#

So the period in sin of x is 2pie

#

And in tan of x is pie

#

Because it repeats after every pie radians

karmic ravine
# flat frigate

And the period for this function is 15 and ur given two values

#

@pastel arch do u get the idea?

pastel arch
#

yes that makes more sense than what i was looking at before

#

i’m stuck on how i’m supposed to find out what f(130)=

unique bison
#

f(x) = f(x+15) for all x

karmic ravine
#

Try , make that brain work my man if it don't ping me again

#

Did u do the rest?

pastel arch
#

i have jus this page left, ima shower n finish it. ty for the help

karmic ravine
#

@pastel arch if ur problem is solved the close , if it's not then ask for help

#

Also the answer to f(130) is -5 , because it is f(40+15(6))

safe radishBOT
#

@pastel arch Has your question been resolved?

safe radishBOT
#
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manic elbow
#

In an older physics textbook, what does the apostrophe next to the summation symbol mean?

vocal portal
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found some info indicating that sum is finite

manic elbow
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Seems weird considering the sum doesn't have to be finite

vocal portal
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force should be

manic elbow
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Yeah it should but there could be infinite mass points contributing to the force

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Actually yeah

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Thanks

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.close

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low nest
safe radishBOT
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@low nest Has your question been resolved?

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@low nest Has your question been resolved?

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lean otter
safe radishBOT
lean otter
#

For a) find the turning point, completing the square or differentiating... whatever

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io can find b

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but ion know for a

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So B?

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how do i find b a with 100

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ik the x val is 100

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,w turning point of -0.002x^2 + 0.4x

lean otter
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Remember, there is an angle

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yeah what do I do with it

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cos 10 = x/100 so x = cos 10 * 100

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,w cos 10 degree * 100

lean otter
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wait what

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is there an easyier way

hasty wagon
lean otter
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its on a grade 10 test

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but yeah

hasty wagon
lean otter
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no its a practice test

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real test tom

hasty wagon
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Okay so

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I will interpret a and b ad finding the vertex of the parabola

lean otter
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ok

hasty wagon
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Lemme quickly draw it out

lean otter
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kk

hasty wagon
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As you can see, it's in an upsidedown U shape

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So, the vertex is a maximum point of this parabola

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And referring back to the question:"maximum height"

lean otter
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yes so its a negitive a

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I just need to know how to find the height when i have the distances of the vertex

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so like finding the y when i have x

hasty wagon
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Let's say, the vertex is (h,k)
h will be the maximum height and k will be the horizontal distance when it reaches maximum height

lean otter
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yes

hasty wagon
lean otter
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tbh i never rly learned that one

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I use axis of symmerty method

hasty wagon
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Hmmm, them this site might help

lean otter
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is there a way I can do it with aos method

hasty wagon
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Well, there is

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But then you'll have to find (b) first and then find (a), which is not exactly what the question is teaching I guess.

lean otter
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like ik what to do when i have an equation

hasty wagon
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By anyway if you insist

lean otter
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but ion got one here so I need to find it

hasty wagon
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No problem

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Remember what's b/(2a)?

lean otter
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yeah

hasty wagon
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That will be the x-coordinate of the vertex

lean otter
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yeah its 100

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i need to find the yu

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y

hasty wagon
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Note that with x-coordinate of any point on the parabola, you can use the parabola itself to find the y-coordinates.

lean otter
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yeah i need the equation thi

hasty wagon
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We have
h=-0.002d²+0.4d

lean otter
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how do i make that

hasty wagon
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This is the equation

lean otter
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so just fill it in

hasty wagon
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Yep

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h = -0.002(100)²+0.4(100)

lean otter
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okay bless thats all i needed

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that h=-0.002d²+0.4d\

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Thats what I was trying to figure

hasty wagon
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Last but not least, I highly recommended to take a look at completing square method

lean otter
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okay i will

hasty wagon
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Cheers!

lean otter
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(b/2)2 right

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thx

hasty wagon
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(b/2)2?

lean otter
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for the compleung the squrae

hasty wagon
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Oh

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(b/2)²

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Yea, that's a part of it

lean otter
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ye okok

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thx for da help

#

A Frisbee is thrown straight from a position 2 m above ground level. Because of the wind pattern, the height h in metres, after time t, in seconds is given by the formula h = 2+6t-2t2. What is the maximum height the Frisbee will reach?

plucky elk
#

.close

safe radishBOT
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lean otter
#

what does the expression in the second image mean?

lean otter
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i think it means the set of all elements of Q' that are not equivalent to each other

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but im not sure

quasi bison
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no, it means the set of equivalence classes of Q' under tilde

safe radishBOT
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@lean otter Has your question been resolved?

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analog frigate
safe radishBOT
analog frigate
#

i know that i have to find the lCM but after i find that idk the next step

neat kiln
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What is icm?

analog frigate
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oh sry LCM

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for question a

ornate dome
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Oh so I’m assuming you made them all whole numbers?

analog frigate
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yea

ornate dome
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Cause then you can isolate one variable

spice grove
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You could make coefficient of one of the variables same in both the equations then subtract the equations simply.

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Less work when dealing with fractions.

analog frigate
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how would you do that?

spice grove
analog frigate
#

.close

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pseudo zenith
#

so

safe radishBOT
pseudo zenith
#

i havea rather simple maths question im struggeling with

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the task is; show that the total length of the fence an be expressed with

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G=(2pi+3)r (idk how to get the pi sign)

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where G is the length of the fence and r is the radius in the circle

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<@&286206848099549185>

white swallow
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2pi*r is the total length of circumstance, 3r is 3 of those fences extended from the centre of the circle

dull sequoia
#

ping helpers after 15mins...

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@pseudo zenith Has your question been resolved?

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forest fossil
#

hello

safe radishBOT
forest fossil
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Can some1 help me to understand this please

#

why did we did absolute value x-u on the left hand
and on the right hand, why did we substituted k as a standard deviation

quasi bison
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chibishibs opencry

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on the left the actual probability is calculated, using the gaussian CDF

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$|X - \mu| \leq 2\sigma$ is the inequality that says ``$X$ falls within 2 SDs of the mean''. the mean is $\mu$ and the SD is $\sigma$

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on the right they appear to simply find what lower bound chebyshev's theorem gives for the same probability, but they do not actually find it

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@forest fossil does this answer your question

flat frigateBOT
forest fossil
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oh yes I see

forest fossil
forest fossil
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the question gave us standard deviation is 2

quasi bison
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no

forest fossil
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and we don't have K value

quasi bison
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we were not told "the standard deviation is 2"

forest fossil
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what's within 2 std of the mean referring to

quasi bison
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"X falls within 2 SDs of the mean" means "the distance from X to the mean is less than or equal to 2 times the stdev"

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whatever the stdev may be

forest fossil
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oh so 2 k

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because 2 bounds

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right ?

forest fossil
quasi bison
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what do you mean "because 2 bounds"???

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this feels like a language barrier or maybe you just got yourself deeply confused

forest fossil
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I mean like how i draw it in the cyan

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2 bounds either to the right or left

quasi bison
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2 standard deviations.

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you're misusing the word "bound".

forest fossil
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oh ok mb

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so this means 2k, right ?

quasi bison
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no

forest fossil
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so how did they say k=2 in the right side

quasi bison
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$P\paren{|X - \mu| \leq k \sigma} \geq 1 - \frac{1}{k^2}$ is true for any positive $k$

flat frigateBOT
quasi bison
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setting $k$ to 2 gives us something about the event $|X - \mu| \leq 2 \sigma$, which is what we want

flat frigateBOT
forest fossil
quasi bison
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we did