#help-23

1 messages · Page 246 of 1

rapid blade
#

let me think

thin bridge
#

you can have as many digits after the dp as you want

#

that just affects precision

safe radishBOT
#

@jaunty trench Has your question been resolved?

jaunty trench
opal tartan
#

which thing?

thin bridge
#

that's their desired precision

opal tartan
#

i think so

#

if you are dealing with experimental values, you have to take care of the significant figures as well

thin bridge
#

its precise enough, but not that ridiculous

#

they have the data to get values with more precision and choose not to display it

jaunty trench
thin bridge
#

it has 3sf, or 1dp precision

#

the more your have, the more precise

jaunty trench
#

What’s sf and dp?

thin bridge
#

short for significant figures
and decimal places

safe radishBOT
#

@jaunty trench Has your question been resolved?

safe radishBOT
#
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jaunty trench
safe radishBOT
thin bridge
#

figures that give meaningful info

#

look them up

jaunty trench
#

ITS the same? @thin bridge

thin bridge
#

what's the same?

jaunty trench
#

Significant and decimal places?

thin bridge
#

no, they're not the same

safe radishBOT
#

@jaunty trench Has your question been resolved?

jaunty trench
thin bridge
#

they're two different ways to measure precision

#

rounding something to a certain number of decimal places concerns digits after the decimal point

#

where rounding to a certain number of sig figs, you'd consider that amount of overall digits

jaunty trench
#

I don’t understand.

thin bridge
#

look up rounding decimal places
and rounding significant figures

spice wing
#

This may help

safe radishBOT
#

@jaunty trench Has your question been resolved?

safe radishBOT
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pastel lake
#

Why when I put this in the calculator it gives me an error message?

pastel lake
#

❗️❗️❗️

topaz tree
#

Seems like your calculator doesn't support imaginary numbers

#

sqrt( 16 -20 ) = sqrt(-4)
which is not real

pastel lake
#

How do I do it in my calculator?

#

From where did u get 20

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Also 16 it’s not in the question

thin bridge
#

they got -20 in the vid because they goofed

#

it's wrong

#

16-20 come from simplifying the stuff under the radical

#

what's 4^2
and 4(1)(5)

pastel lake
#

it’s the teacher’s step

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But when I do it in my calculator it gives me an error

thin bridge
#

you can use your calc to simplify the stuff under the root for you if you wanr

pastel lake
#

How can u do that?

thin bridge
#

just enter the stuff under the root

#

just the
4^2 - 4(1)(5)

pastel lake
#

Like I do 4^2 then under it 4(1)(5) ?

thin bridge
#

no

#

you have root(stuff) right?

pastel lake
#

Wait I’ll try

thin bridge
#

literally just enter in that "stuff"

#

and this isn't really something you should be resorting to your calc

pastel lake
#

It’s still error

thin bridge
#

because your entering the root...

#

ditch the root

pastel lake
#

Oh okay

#

Wait

#

It gave me -4

thin bridge
#

yes

pastel lake
#

But it should give me root-20

thin bridge
#

it should not

#

like I said at the start, the teachers work is wrong

pastel lake
#

she’s dumb

#

idk how I’ll solve in the exam

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it’s tmrw😭

nimble abyss
# pastel lake

i think whats happened here is the quadratic has only complex solutions, and your calculator says error as the value under root is -ve, so unless complex solutions isnt covered in the class, i dont think she made an error, it just has to be solved partially by hand

pastel lake
#

She never solved by hand

#

It’s by calculator

nimble abyss
#

i think for this specific calculator model you have to set it to a mode that can use complex numbers

pastel lake
#

Okay wait

nimble abyss
#

if i remember correctly, click shift then setup and look for cmplx

pastel lake
#

I’ll use complex mode

nimble abyss
#

yeah and then reput in the expression

pastel lake
#

It gave me 2i

#

It’s wrong

#

I think the teacher made a mistake

nimble abyss
#

did you put only the root?

pastel lake
nimble abyss
#

puut the whole expression on the screen, not just the root and tell me what you get

pastel lake
#

But she wants us to do step by step

nimble abyss
#

wdym?

#

simplify it yourself?

pastel lake
#

She wants us to do step by step in the exam

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Like simplify each of them

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Not all of them

thin bridge
#

sqrt(-4) will give 2i

nimble abyss
#

first simplify terms under the root
4^2-4(1)(5)
16-20
=-4

thin bridge
#

your calc is fine

nimble abyss
pastel lake
nimble abyss
#

divide all by 2

pastel lake
#

I’ll do -4

nimble abyss
#

you get -2+i

nimble abyss
nimble abyss
#

does this solve your problem?

pastel lake
#

Thanks for the help

nimble abyss
#

np

safe radishBOT
#

@pastel lake Has your question been resolved?

safe radishBOT
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solemn shell
#

Help me with this problem please.

safe radishBOT
solemn shell
#

I keep getting 8/7 or 1 1/7

chrome stag
#

just like multiply it out

solemn shell
#

algebra calculator online gave me this answer

paper idol
#

ig u expand it?

deft hull
#

Yes, 14 should be the answer.

solemn shell
#

i dont get how

deft hull
#

Use (a + b)^2 = a^2 + 2ab + b^2 to expand both the terms.

#

First term will come out to be 1 / 7+4*rt(3)

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Second term will come out to be 1 / 7-4*rt(3)

paper idol
#

then rationalize the fraction

deft hull
solemn shell
deft hull
#

(1/2+rt(3))^2 = 1 / (2+rt(3))^2 = 1 / (4 + 3 + 22rt(3)) = 1 / (7+4*rt(3))

#

You can expand the second term similarly.

paper idol
#

$(1/2+sqrt(3))^2 = 1 / (2+sqrt(3))^2 = 1 / (4 + 3 + 22sqrt(3)) = 1 / (7+4*sqrt(3))$

flat frigateBOT
#

calinn

solemn shell
#

why cant it be

split ether
#

(a + b)^2 ≠ a^2 + b^2

solemn shell
#

sorry for my stupidness, but where is (a+b)^2 even used?

#

nvm got it

#

.close

safe radishBOT
#
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dapper lake
#

can someone explain functions for me

safe radishBOT
dapper lake
#

.close

safe radishBOT
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spiral saddle
#

At $2!:!48$ what is the degree measure of the smaller angle formed by the hour and minute hands of a $12$-hour clock?

flat frigateBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

nimble abyss
safe radishBOT
spiral saddle
#

can you do a drawing

#

?

nimble abyss
#

sure give me a few mins

spiral saddle
#

I will wait

nimble abyss
#

do u wannt me to write down the angle values or do u wanna work through it yourself?

spiral saddle
#

do a drawing

nimble abyss
#

with the angle values written or without?

spiral saddle
#

everything

#

as long as its self explanatory

#

otherwise dont include

#

how do I solve this?

nimble abyss
#

if theres anything u dont understand tell me

spiral saddle
#

drawing

#

where is it

nimble abyss
#

one minute

#

sorry if its bad

spiral saddle
#

eine moment bitte

nimble abyss
#

take your time

spiral saddle
#

4/5th of 1/12th of 360?

#

what does that even mean bruh

nimble abyss
#

the arc from 2 to 3 is a twelfth of the circle, and the length the hand moved is 4/5

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so multiply all three

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another way to think of it is it moved 4/5 the path along a 30 degree sector

#

so 4/5x30

spiral saddle
#

I get that

#

,calc 4/5 * 30

nimble abyss
flat frigateBOT
#

Result:

24
spiral saddle
#

ok got it thanks

#

answer what is it?

#

,calc 72 + 60 + 24

flat frigateBOT
#

Result:

156
nimble abyss
#

156 degrees

spiral saddle
#

.close

safe radishBOT
#
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buoyant coral
safe radishBOT
buoyant coral
#

completely blanked on how to solve this type

#

thx for the help

junior smelt
#

Given $T(t) = \frac{24}{T_1 e^{-kt} + 1}$, they tell you effectively that $T(1) = 4$ and $T(5) = 8$

flat frigateBOT
#

@junior smelt

buoyant coral
#

yes but what do I do with that

#

cuz if I plug in 4=24/(1e^-kt + 1)

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i dont get ln 2.5/4

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@junior smelt

junior smelt
#

You create simeltaneous equations to find T1 and k

junior smelt
#

Then do the same with t = 5 and T = 8

buoyant coral
#

can you show me @junior smelt

junior smelt
#

Show you putting in t = 5 and T = 8, or rearranging the first?

buoyant coral
#

the first

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and then t5 and T8

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cuz im extremely lost

junior smelt
#

Note that $T_1$ is not 1, as you wrote, you're supposed to put $T = 4$ and $t= 1$ into $T(t) = \frac{24}{T_1 e^{-kt} + 1}$ to get
[
4 = \frac{24}{T_1 e^{-k} + 1}
]
You can then multiply and divide to turn that into
[
T_1 e^{-k} + 1 = \frac{24}4
]
I shall let you try to do the same for $t = 5, T = 8$

flat frigateBOT
#

@junior smelt

junior smelt
#

(also I'm sure finding what 24/4 works out to isn't too challenging-)

buoyant coral
#

ok so i got k right

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which is ln(2.5)/4

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but I didnt get 5 for t1

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@junior smelt

junior smelt
#

T1 isn't 5, it's this

buoyant coral
#

yeah but how

junior smelt
#

In particular, 5e^k

buoyant coral
#

cuz if t1*e^-5k=2

#

and plug in ln2.5/4 for k

junior smelt
flat frigateBOT
#

@junior smelt

buoyant coral
#

rearrange which equation 😭

#

OH

junior smelt
#

this one

buoyant coral
#

because it wouldnt be 5/e^k

#

cuz k is negative

junior smelt
#

Or alt, as e^{-k} = 1/e^k so then multiplying both sides by e^k

safe radishBOT
#

@buoyant coral Has your question been resolved?

safe radishBOT
#
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daring cedar
#

how do i solve this system of EQ $\begin{cases} cosx+cos(x+y)=0 \ cosy+cos(x+y)=0 \end{cases}$

flat frigateBOT
#

swisher

tardy mango
#

It's trivial to see that $\cos x =\cos y$

flat frigateBOT
#

Civil Service Pigeon

tardy mango
#

from here, expand cos(x+y)

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and think of what identities you can apply

daring cedar
#

cosxcosy - sinxsiny

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then cos^(2)x -sinxsiny ?

tardy mango
#

actually I just realised sum to product would be easier

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but either way works

daring cedar
#

where do i go from here

tardy mango
#

ngl if you do the first way it's rlly bashy

#

just do sum to product

daring cedar
#

that gives cosycosx - sinysinx

tardy mango
#

I meant these

daring cedar
#

how

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we have cos(x+y)

tardy mango
#

so?

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treat (x+y) as a single entity

daring cedar
#

wym?

tardy mango
#

$\cos x +\cos (x+y)=2 \cos \left(\frac{x+2y}{2} \right) \cos \left(\frac{-y}{2} \right)$

flat frigateBOT
#

Civil Service Pigeon

daring cedar
#

oh i thought we were ignoring the first cosx sorry

daring cedar
tardy mango
#

b/c the whole thing is equal to zero

#

so that means one of the factors is zero

daring cedar
#

so one answer is y= +-pi but what about cos((x+2y)/2)

tardy mango
#

so one answer is y= +-pi
this part is wrong

#

what's the general solution for cos x = 0?

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actually I should backtrack

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did you solve cos x = cos y yet

daring cedar
#

no

tardy mango
#

do that first

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it makes the rest a lot easier

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since you'll have it all in terms of one variable

daring cedar
#

x= arccos(cosy) ?

tardy mango
#

I meant the general solution

daring cedar
#

x=y ?

tardy mango
#

what abt the periodicity?

daring cedar
#

+kpi

tardy mango
#

the period of cos is 2pi but lemme just step back again

#

yk how cos is an even function, right?

#

this means that along with x = y, x = -y also works

#

but you need to account for the periodicity

#

so $\cos x=\cos y \implies x=y+2k\pi, x=-y+2k\pi, k \in \mathbb{Z}$

flat frigateBOT
#

Civil Service Pigeon

daring cedar
#

ah okay

tardy mango
#

now put that into, say, $\cos x+\cos(x+y)=0$

#

just forget the sum to product for now since the (x+y) as an entity was confusing

flat frigateBOT
#

Civil Service Pigeon

tardy mango
#

what do you get?

#

note that you'll have two different equations

safe radishBOT
#

@daring cedar Has your question been resolved?

safe radishBOT
#
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bitter steppe
safe radishBOT
bitter steppe
#

this isnt a dot product is it

median vigil
#

it is the dot product

bitter steppe
#

wym

#

shouldnt the dot product of two vectors be

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2*2

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+3*3

frozen veldt
#

that's only if a and b are the canonical basis vectors

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i.e. (1, 0) and (0, 1)

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often denoted i and j

#

if a and b are arbitrary vectors then you can use bilinearity

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which basically means to treat the dot product like ordinary multiplication and FOIL (expand) out the parenthesis

bitter steppe
#

oh okay

#

thanks

#

.close

safe radishBOT
#
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bronze yoke
#

I don't get how to solve this bleak

bronze yoke
#

This is what I've tried so far

frozen veldt
#

,w (1/(2^x-1))+1/(4^x-1)

bronze yoke
#

woah what's that

frozen veldt
#

yeah there might be some trick to it but idk

#

since it's injective you could guess the soution and show that it's injective and thus the solution is unique

#

only problem is that no real solution seems to exist

bronze yoke
frozen veldt
#

uhh nvm

#

,w (1/(2^x-1))+(1/(4^x-1))=2/5 solve for x

bronze yoke
#

x=2 according to photomath which seems about right

bronze yoke
#

I have absolutely no idea how it got from there to there

frozen veldt
#

multiply both sides by (t-1)(t^2-1) and it becomes a cubic equation

#

and if you can guess one of the solutions then you can factor it into a second degree polynomial equation

#

but by this point it's pretty clear that this is not an ordinary homework exercise

#

this is some competition math problem or some crazy extra assignment

bronze yoke
#

this is an assignment

#

pre-university math

frozen veldt
#

your teacher is sadistic I'm not gonna lie

bronze yoke
#

damn

frozen veldt
#

but yeah there could be some simple trick to it but who knows

#

Photomath's solution is alright but of course solving a third degree polynomial equation is always a bit of a pain in the ass

#

nah what am I saying

bronze yoke
#

a third degree polynomial equation?

frozen veldt
#

that becomes a pretty easy equation once you simplify t^2-1 into (t+1)(t-1)

#

and then multiply both sides by t-1

#

it's actually a pretty good problem

#

I applaud your teacher

bronze yoke
#

I don't cus the assignment is due tomorrow

frozen veldt
#

it becomes a mere second degree equation

bronze yoke
#

and this is only the second sub question in the second question out of 4 questions in the assignment

frozen veldt
#

,w solve for t in 1+1/(t+1)=2/5 * (t-1)

#

I should probably not be doing math at this hour 😂

bronze yoke
#

lmao

frozen veldt
#

yeah definitely a quadratic equation

#

A classic difference of squares

#

should've known

bronze yoke
frozen veldt
#

yee exactly

bronze yoke
#

doing this is so tough after just having an intense 3 hour study at the uni

frozen veldt
#

I mean it's a clever little problem once you figure it out but it's not like you're learning any super generalizable skills here beyond "always be on the lookout for a difference of squares"

#

which also is only really important for some contrived school exercises

bronze yoke
#

good to hear that because I'm probably not gonna see that in the future too

#

damn multiplying the whole thing by t-1 is pain

frozen veldt
#

Like basically the moral of the problem that I didn't spot originally was that you can turn 1/(4^x - 1) into 1/((2^x)^2 - 1) which is a difference of squares and becomes 1/( (2^x + 1)(2^x - 1) ) and then you can multiply both sides by 2^x - 1 and then you get a problem that you can solve with the quadratic formula

bronze yoke
#

there's almost always some hidden binomial formula in some of these

frozen veldt
#

yeah it's always the same few algebraic identities recycled over and over in different settings

#

if it's a weird simplification problem then it's usually (a-b)(a+b)=a^2-b^2, sometimes (a+b)^2=a^2+2ab+b^2 can come up, and on very rare occasion you might see the mythical a^3-b^3 = (a-b)(a^2+ab+b^2)

#

but that's it basically

#

and then exponent rules etc.

bronze yoke
#

hahaha the mythical a^3-b^3

#

I've yet to meet that boss fight

frozen veldt
#

yeah it's like a funny trick

#

I think there might've been a general formula for a^n - b^n

bronze yoke
#

so eventually I get to ((t+1)+(t-1))/(t-1)(t+1) right? @frozen veldt

frozen veldt
bronze yoke
#

uh

frozen veldt
#

after that you just multiply by t+1 and collect like terms and expand out some parenthesis

bronze yoke
frozen veldt
#

,w simplify 1+(1/(t+1))-(2/5)*(t-1)

frozen veldt
bronze yoke
#

idk what's wrong with the quality

#

this is what I got

flat frigateBOT
frozen veldt
#

,w simplify (1+(1/(t+1))-(2/5)*(t-1)) * (t+1)

frozen veldt
#

this is probably what your polynomial should look like

bronze yoke
frozen veldt
#

like you've somehow managed to combine the fractions I guess

#

which is probably okay

bronze yoke
#

yeah I combined the fractions so that I can then multiply it by t-1

#

actually it does make more sense to just

#

wait I'll redo that part

frozen veldt
#

yeah idk if you combined the fractions correctly

#

being tired, and having to scroll through endless messages to see the original equation and trying to make sense of someone else's handwriting renders me pretty useless here tbh 😂

bronze yoke
#

you helped me quite a bit too

frozen veldt
#

haha I'm glad

bronze yoke
#

Ok I successfully reached this

frozen veldt
#

congratulations

frozen veldt
#

,w (1+(1/(t+1))-(2/5)*(t-1)) * (t+1) real roots

frozen veldt
#

yeah that still makes sense

bronze yoke
#

damn I'm so glad I went full out on my first assignments when they were still relatively simple

frozen veldt
#

I mean Photomath did a lot of the heavy lifting here tbh

#

I'm actually kinda impressed because I always just use wolfram alpha

bronze yoke
#

why do you multiply the whole thing by t+1?

frozen veldt
#

I moved everything to the lefthand side to get something=0 and then I got rid of the annoying denominator

#

alternatively you could combine the fractions first and then multiply by the denominator

#

but it's not like I was gonna start combining any fractions at this hour

bronze yoke
#

oh ok

#

I have to write why I do every step so for this one I'll write "multiply by (t+1) to get rid of the annoying denominator"

#

hehe

frozen veldt
#

hmm yeah I guess it doesn't even matter what order you do things in

#

you can multiply by that first and THEN move everything to the left hand side

#

either way works

#

but yeah, very based and math pilled

bronze yoke
#

I'll draw a little angry emoji next to it too

frozen veldt
#

that's cute

#

I mean, combing fractions is a good thing to do when you're not sure what else to do and it will always help you out

#

but sometimes you can take little shortcuts where you multiply by the denominator directly and then just remember to multiply every single term

#

which is easy to forget

#

when it comes to solving equations it's like painting, there's not a right or a wrong way to do it

#

except technically speaking you can do it wrong which is what usually happens to me

bronze yoke
#

if math is painting then my math would look like this

#

wait for (-2/5)(t-1)(t+1) do I use the binomial formula for (t-1)(t+1) or just do go from left to right and multiply ((-2/5)*(t-1))*(t+1)

#

I think the second one makes more sense

frozen veldt
frozen veldt
#

so (t-1)(t+1) actually becomes t^2 - 1

#

of course it's a fun exercise to expand out the parenthesis manually and notice that you get the same thing

bronze yoke
#

good to know the name thanks

frozen veldt
#

Well in combinatorics there's this thing called the binomial formula which is actually like a big complicated formula and it gives the coefficients of the nth power of any binomial i.e. (a+b)^n

#

so I guess (a+b)^2 is not a binomial formula but its coefficients are given by the binomial formula so that's why I got confused

#

but of course (a-b) is a binomial the same way as (a+b) is so yeah 😂

frozen veldt
#

But "binomial formula" is something different and it's related to (a+b)^2

#

I think my native language might actually call those binomial formulas I don't know

#

it's been forever since I was in high school

#

yeah I don't really know what I'm talking about tbh

bronze yoke
#

I did something wrong ugh

#

I got (-2/5)t^2+t+12/5 which leads to x1 = 6/5, x2 = -16/5 which is not right

frozen veldt
#

Double check your steps

#

I believe in you

bronze yoke
#

I did it again and I'm getting the same result huh

#

I'll try to explain what I did

#

so from this

#

I got t+1 + 1 -2/5(t-1)(t+1) = 0

#

then I got t + 2 - ((2/5)*((t^2)-1)) so t + 2 - (2/5)t^2 + 2/5

#

hm

#

which is then t + 12/5 -(2/5)t^2

frozen veldt
#

seems good so far

bronze yoke
#

-(2/5)t^2 + t + 12/5

frozen veldt
#

So you have some sign error in your quadratic formula

bronze yoke
#

perhaps

#

probably

#

I'll try again

#

ah I see where I made a mistake in the quadratic formula

frozen veldt
#

sqrt(1+2*2*2*2*3/(5*5))

bronze yoke
#

I forgot to divide by 2a

frozen veldt
#

oh lol

#

usually people divide by 2 but forget that a is not 1

bronze yoke
#

then there's me who forgot to divide by 2 in the first place LMAO

frozen veldt
#

gg

#

but you found your mistake, THAT is a generalizable skill

bronze yoke
#

finally I reached t1 = -3/2, t2 = 4

#

I'll take a well deserved break

#

I think I know where to go from here

#

thank you so much for the help and I also appreciate the other general advice, that's broadened my knowledge @frozen veldt I'm really thankful

frozen veldt
bronze yoke
#

goodnight!

#

.close

safe radishBOT
#
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analog lake
#

this is a question from an sat mock exam i took recently:

"A parabola with the equation y = x^2 - 2x + 16 is graphed in the xy-plane. A line with the equation y = -6x - k, where k is a constant, intesects the parabola at exactly one point. What is the x-coordinate at the point of intersection?
A. -12
B. -2
C. 2
D. 12"

i answered with choice A (i guessed between A and B because i wasnt sure how to solve it) but the answer is B. can someone please explain how to get to the answer of -2?

gusty trench
#

the two functions intersect when they equal each other

#

this becomes a question of solving x^2 - 2x + 16 = -6x - k knowing that there's only one point of intersection

#

that becomes x^2 + 4x + 16 + k = 0

#

now if a quadratic only has one solution, you know its determinant must be 0

#

determinant is b^2 - 4ac where b = 4, a = 1, and c = 16 + k

analog lake
#

oh that makes sense now

gusty trench
#

oh oops discriminant is the word

#

apologies

rustic goblet
#

let's not invoke the determinant here kekw

analog lake
#

i forgot about discriminant = 0

#

gotcha

gusty trench
#

great so using b^2 - 4ac = 0, you get 16 - 4(16 + k) = 0

#

you can solve that for k

analog lake
#

solve for k

gusty trench
#

and then you can solve the quadratic for x

analog lake
#

uh

#

k = -12

#

and just plug it in?

rustic goblet
gusty trench
#

yes

#

then you just solve the quadratic, which you already know only has the one solution

analog lake
#

so x^2 + 4x + 4 = 0

#

oh makes sense

rustic goblet
analog lake
#

so (x + 2)^2 = 0

#

x = -2

gusty trench
#

yes

analog lake
#

makes sense

gusty trench
#

btw

#

you also didn't have to solve for k

analog lake
#

really?

gusty trench
#

there's a way to solve it without solving for k

#

your parabola is an upward facing parabola

#

when a quadratic has two solutions, the parabola intersects the x axis twice, so in the case of this upward opening parabola the vertex would have to be below the x axis

#

when a quadratic has no solutions, the parabola is fully above the x axis and the vertex is above the x axis

#

but when a quadratic has one solution, it only intersects the x axis once, precisely at the vertex

royal kiln
#

are you able to use calculus?

analog lake
#

nope i havent gotten into calculus yet

gusty trench
#

if you can write x^2 + 4x + 16 + k = 0 into vertex form, you can just solve for the x coordinate of the vertex without needing to solve for k

#

that x coordinate is exactly your one solution

analog lake
#

i dont see why you'd need calculus..?

gusty trench
analog lake
#

hmm

#

since this is for the sat, which method of solving do you think would be faster

analog lake
#

yeah neil just went over that with me

gusty trench
#

thank you happy

#

there is a slightly faster way to solve this using calculus but that's overkill for the sat

#

useful if you know the trick ofc and in future math classes you might need to be able to solve a problem like this using the calculus approach and not the algebra approach, but this way should make the most sense

safe radishBOT
#

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somber cape
#

Does this seem right?

safe radishBOT
hollow thunder
#

lol

#

this looks way too hard

#

very complex

stoic dune
#

The division step is weird. (x - y)(x^2n +... ) = 0 implies that one of the two factors are 0.

lean otter
#

I need help with probabilities guys😭

stoic dune
#

All the trolls showing up

lean otter
#

Im not a troll

#

Im act fr

#

I have a problem i dont know how to solve

stoic dune
somber cape
#

i got it from this

stoic dune
#

Let's say I want to solve:
(x - 1)(x - 2) = 0

I don't divide by x - 2.

#

I might be being pendantic. Your solution is good otherwise

#

It's just odd to write that part with a division

#

Actually, how do you know that other factor is always positive?

somber cape
#

Because the first and last term will alaways be positive since its a square and for any other combination of signs we will get an alternating sequences for the middle terms

#

if x and y are positive it will all be positive tho

#

I think i’m just relying on the fact that the power will decrease by 1 each time for x and increase for y

#

So the powers will always have the same parity

#

meaning that when they are even it will be a power of two or a square

#

so it must be alternating

#

and relying on the fact that the first and last terms are positive means that it has to be positive

#

I think thats correct but correct me if you see any flaws in that

safe radishBOT
#

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#
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willow pulsar
#

https://docs.google.com/spreadsheets/d/1ZJxRnDyN-l4CtfAQk9Cx1Z5I4UPWY1uFbgoMHvV2S1k/edit?usp=sharing I need help figuring out a growth formula 😄 Given a breeding cooldown in Minecraft and a rate of growth from baby to adult for sheep, I need to figure out how to take a sample of starting sheep and figure out the amount of sheep given any time. I can't figure out how to factor in NEW sheep then joining the mating pool

willow pulsar
#

The end goal is to figure out, given time, how much total wool could be extracted given a starting population of sheep that are sheared and bred maximally

#

So we have a time it takes for a sheared sheep to regrow its coat and a probability of that happening within that time
We also have how long the breeding cooldown is for the two sheep that breed

dull sequoia
#

I think a simulation might be easiest for this

willow pulsar
dull sequoia
#

Just code up what you have

willow pulsar
#

idk how to do that lmfao

dull sequoia
#

An analytic solution seems a bit complicated

willow pulsar
#

Wouldn't I still need a formula

solar hazel
#

idk how the minecraft mechanics work but the population function probably satisfies a difference equation

#

(similar to a differential equation if you are familiar with that, but discrete)

willow pulsar
#

Then it can breed

dull sequoia
#

Oh is it not random

willow pulsar
#

Nope

#

The wool coat growth is random but I may simplify that

dull sequoia
#

Oh that’s a lot simplier

#

You should be able to find the DE that describes the population over time

willow pulsar
#

My highest math is calculus

#

calc 1

dull sequoia
#

You might be a bit out of luck here

willow pulsar
#

That's why I came here

#

Is there a way I can just make the spreadsheet do the math for me

steel marten
#

I don't think calc 1 has diff equations right

willow pulsar
#

It barely introduces them

#

ik what a DE is but basically nothing more

solar hazel
#

you can simulate it but probably need some basic coding at least for that

dull sequoia
#

Let’s use 5min blocks then, every time step, with a starting adult population of x, you get x adults and x/2 babies

#

Except, once you’re past the 3rd time step

#

You start adding the first group of babies into the adult pool

willow pulsar
#

Well 1st time step is x/2 babies. Second is X babies

dull sequoia
#

Let’s say x(t) is the number of adults at time t

#

Then we have the conditions that x(0) = a,
x(1) = a,
x(2) = a,
x(3) = a,
x(4) = x(3) + 0.5x(0),
x(5) = x(4) + 0.5x(1),

x(t) = x(t-1) + 0.5x(t-4)

willow pulsar
#

Series 😭 (or sequence idk)

dull sequoia
#

And then I think you do
$\lambda^{t+4} - \lambda^{t+3} - 0.5\lambda^{t} = 0$

flat frigateBOT
#

Frosst

dull sequoia
#

This gives you $\lambda^4-\lambda^3- 0.5 = 0$

flat frigateBOT
#

Frosst

dull sequoia
#

,w x^4-x^3-0.5 = 0

willow pulsar
#

Oh you factored out lamda^t?

dull sequoia
#

Yeah I can’t quite remember entirely how this works but it’s how you solve difference equations

willow pulsar
#

I am a little lost how you got here
$\lambda^{t+4} - \lambda^{t+3} - 0.5\lambda^{t} = 0$

flat frigateBOT
#

GargatheOro

dull sequoia
#

But I’m not sure what the general solution to 4th degree ones are like

willow pulsar
#

I am attempting to make my spreadsheet just crunch this using the interval approach

dull sequoia
#

So it’s $x(t) = A(-0.669)^t + B(1.253)^t + (0.2-0.744i)^t+(0.2+0.744i)^t$

flat frigateBOT
#

Frosst

dull sequoia
willow pulsar
#

I need to figure out how to make sheets sum all intervals together 😄

dull sequoia
#

Why

#

It needs to only depend on the last 4 entries

willow pulsar
#

I only have x(0) to give it

#

It has to manually compute every succeeding interval

dull sequoia
#

You need to give it x(0) through x(3)

willow pulsar
#

Oh I guess it wouldn't sum them

#

But I need some way for it to work in sequence

#

Sequences and series were always my weakest area

dull sequoia
#

You can just do in the A column 0 1 2 3 4, …

#

That’s t

#

In the B column you put a a a a

#

Then =Cell above + 0.5* cell 4 above

willow pulsar
#

True

dull sequoia
#

So say in B5 you put =B4 + 0.5*B1

#

Then drag it down

#

Now the B column is the shearable population at time t

willow pulsar
#

Is there some general equation I could use to not have to manually enter all that out? Like 20,000 intervals for example. Or a way I can find one analytically

dull sequoia
willow pulsar
#

What do A and B represent

dull sequoia
#

You put this back into the recurrence relation then solve for the 4 constants

#

So it’s $x(t) = A(-0.669)^t + B(1.253)^t + C(0.2-0.744i)^t+D(0.2+0.744i)^t$

flat frigateBOT
#

Frosst

dull sequoia
#

The numbers you currently see control how fast it grows

#

The ABCD are the initial conditions

#

So you need to solve for them

#

If you haven’t studied DEs before it’s gonna be pretty foreign

#

But that’s the power of DEs, we can talk about systems that grow at a rate dependent on the current state

willow pulsar
#

Well damn now I wanna learn DE's

#

I see what the hype is

#

I study biology, I can think of so many applications for them

dull sequoia
#

DEs are like the baby version of what you actually use

#

Since they are univariatr

#

Most modelling stuff are PDEs, partial because they depend on different variables differently

#

Diffusion, waves, etc

willow pulsar
#

god damn

#

tf I somehow end up with decimals after 40 minutes. How can I have half a sheep Ded

#

Oh wait, that's cuz one sheep didn't have a mate in a scenario. Which means I need to round down every interval

safe radishBOT
#

@willow pulsar Has your question been resolved?

#
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mossy ridge
safe radishBOT
mossy ridge
#

When they expand it somehow else they get different critical points

#

idk how to approach these type of problems to solve them concretely

#

Because expanding it somewhat else shouldnt give a diff result 😭

safe radishBOT
#

@mossy ridge Has your question been resolved?

mossy ridge
#

i on expanding got sin³2x-sin²2x-sin 2x+ 1

#

Differentiating that i get points such that cos 2x= 0 or sin 2x=1

safe radishBOT
#

@mossy ridge Has your question been resolved?

flat jolt
#

It's a JEE adv question bro 😭

#

Just ask your teacher

safe radishBOT
#

@mossy ridge Has your question been resolved?

mossy ridge
flat jolt
#

Low batch mai ho kya?

spice wing
#

1+sin2ø + (1-sin2ø)²
= 2 - sin2ø + sin²2ø
f'(ø) = 2sin4ø - 2cos2ø = 0
or sin4ø = cos2ø
or cos2ø(2sin2ø-1) = 0

#

if cos2ø = 0
Then , 2ø = pi/2
Or ø = pi/4

#

Check 2nd derivative with thia value^

#

If 2sin2ø = 1

#

Or 2ø = pi/6

#

Or ø = pi/12

spice wing
#

And find which gives minima

spice wing
#

Then add

safe radishBOT
#
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stone cedar
#

Hello guys

safe radishBOT
stone cedar
#

This question was in my exam today
Im pretty sure its 45° but what is the best way to solve it

#

I reached a point where cosx = sinx which means the angle is 45°

tardy mango
#

$\sin x \cos x-\cos^2 x=0$

flat frigateBOT
#

Civil Service Pigeon

tardy mango
#

Factor out the cos x and run from there

#

(This does mean your answer isn’t fully correct)

safe radishBOT
#

@stone cedar Has your question been resolved?

safe radishBOT
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zealous pike
safe radishBOT
zealous pike
#

for #25, the answer is d right?

main mural
#

yes

zealous pike
#

thanks

#

how do i begin to even do 40 or 41?

tardy mango
#

Recognise them as the definition of the derivative (or use the trig addition formulas)

zealous pike
#

my idea was to just ignore all of that limit shit and get the derivative

tardy mango
#

Yeah you’re better off interpreting the limits as derivatives

zealous pike
#

so like for 40, i rewrite it as sec^2(pi/6)

#

and then i just figure out that angle and then think about about what the side lengths would be?

#

and then from there i just use tan = opposite / adjacent

#

is that right or am i a silly billy

tardy mango
#

Calculate the trig function however you want to

zealous pike
#

this exam would be so much easier if i was allowed to use a calculator lmao

#

@tardy mango is the answer for 40 4/3?

zealous pike
#

LETS GOOOOOOOOO

#

I'M SO GOOD AT MATH

#

the unit circle is my savior

tardy mango
safe radishBOT
#

@zealous pike Has your question been resolved?

#
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lean otter
#

A numbers digits' sum adds up to 45. It is the smallest natural number with this property.
If 2 of its digits switch places with each other, the natural number n will form, being the smallest number bigger than m

lean otter
#

Don't leave me please

#

why do people do this pls give me a sign

oak tangle
#

the smallest such number is 99999 but no digits can be exchanged here so you would need a 6 digit number

lean otter
#

but the digits have to be different 2 by 2

#

so it can be 12121212 for example

#

but not 112221

oak tangle
#

it can only have 2 different digits?

lean otter
#

nu

#

no

#

they must be different 2 by 2

#

so it can be abcdefabcd

oak tangle
#

and the same digits cant be together?

lean otter
#

yes

oak tangle
#

for a 6 digit number of the form ababab, 787878 might work

lean otter
#

but if 2 digits switch they won't be different 2 by 2

#

787887

oak tangle
#

oh it still has to be different

#

what about 787869

lean otter
#

but the smallest natural number bigger than that is 787870

#

and if you switch any of the digits you can't get that

oak tangle
#

doesn't it have to be the smallest natural number with the same property?

lean otter
#

doesn't specify

#

but this would result in the last 2 digits being ab, where ba is ab+1

#

so 10a +b would be 10b+a+1

#

Ø

oak tangle
#

10b+a=10a+b=1
9b=9a+1

#

no digits satisfy

lean otter
#

.

#

idk what to do

oak tangle
#

can you send the complete instructions given for the task as it is?

lean otter
#

it's in my lamguage

#

language

oak tangle
#

oh

#

maybe ask your teacher for clarification

lean otter
#

no

#

it's for my final grade

#

basically I have 15 of these very difficult exercises this being one of them and I'm getting graded on 2 random ones

#

and this could be one of them

#

I can never know

oak tangle
#

thats.. a weird grading system

lean otter
#

it's not

#

that's how she decided to give our final grade

#

there are exercises with different difficulties

#

and these are the highest difficulty ones cuz yk I want a good grade

#

this is the only one idk

#

so

#

Anyway I'll close the channel

#

.close

safe radishBOT
#
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golden badge
#

.

lean otter
#

c

safe radishBOT
safe radishBOT
#

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pliant inlet
#

I dont know where to even begin here

safe radishBOT
pliant inlet
#

is it (n-3)! * nC3?

safe radishBOT
#

@pliant inlet Has your question been resolved?

safe radishBOT
#

@pliant inlet Has your question been resolved?

safe radishBOT
#

@pliant inlet Has your question been resolved?

pliant inlet
#

<@&286206848099549185>

#

still stuck on this

pliant inlet
#

This is about counting labeled trees

covert yoke
#

@pliant inlet imagine you have a very large number of nodes, if only 3 are leaf nodes then you have only two branching points. These branching points can either be at the same location (1->3) or in two different locations. In the first case, this turns into a partitioning problem, where, if the branching point is at k nodes from the root, and there are n nodes total, how many ways can you partition n-k into three non-zero parts. This can be found with stars and bars. So it's a sum from k=0 to n-3 of the stars and bars problem.

For the second case now there's four pieces to worry about beneath the node at k. I haven't worked out an elegant way to attack this, but maybe this will put you on the right track

pliant inlet
#

hmm.

#

Do I have to use "Prufer code" here?

covert yoke
#

I doubt it

#

Oh, of course, the second case is also just stars and bars.

#

Also it depends on how you count trees, but either way there's some double counting you need to handle

#

Or rather either some under counting or some over counting

#

So if by your definition of tree the following are equivalent:

°
| \
°  °
|
°

And its mirror image

°
| \
°  °
   |
   °

Then you've over counted, and you need to use inclusion and exclusion to fix.

Otherwise you've under counted with the second case because you need to consider left then right branches, vs left then left, and right then right, and right then left.

#

Hth

pliant inlet
#

this is harder

#

than I thought it'd be.

pliant inlet
#

nC3 * (n-3)^n-5

#

but idk if this considers

#

but we're looking at the node structure of leaves and internal nodes

#

we need to restrict to just internal nodes

#

bleh

safe radishBOT
#

@pliant inlet Has your question been resolved?

pliant inlet
#

for example

#

the second and fourth trees are mirrors and counted as diff trees

#

and the label is 1,2,3,4 starting from the bottom right and going clock-wise

sturdy pilot
sturdy pilot
#

for n nodes and 1 leaf it should be 1 tree
for n nodes and 2 leaves it should be n - 2 trees

sturdy pilot
# pliant inlet I dont know where to even begin here

Let $f_k(n)$ be the number of trees with n nodes and k leaves. Then,

$f_1(n) = 1 \
f_2(n) = n - 2 \
f_3(n) = \sum_{i = 1}^{n - 2} f_2(n - i) = \sum_{i = 1}^{n - 2} n - i - 2 \
\vdots \
f_k(n) = \sum_{i = 1}^{n - k + 1} f_{k - 1}(n - i)$

flat frigateBOT
#

Existentialistic

sturdy pilot
#

$\sum_{i = 1}^{n - 2} n - i - 2 = \sum_{i = 1}^{n - 2} n - \sum_{i = 1}^{n - 2} i - \sum_{i = 1}^{n - 2} 2 = n(n - 2) - \frac{(n - 2)(n - 1)}{2} - 2(n - 2) = n^2 - 2n - \frac{n^2}{2} + \frac{3n}{2} - 1 - 2n + 4 = \frac{n^2}{2} - \frac{5n}{2} + 3$

flat frigateBOT
#

Existentialistic

sturdy pilot
#

The idea is there are n - 2 possible lengths for the third branch, so we just add up all the possible 2-leaf trees with the remaining nodes.

#

I think I might be misunderstanding the question though, because google is giving me a different answer.

#

ah, I'm forgetting that forks don't need to occur at the root

safe radishBOT
#

@pliant inlet Has your question been resolved?

safe radishBOT
#
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tidal thorn
#

The order for transformation matrix multiplication is Scale, Rotate, Translate. Does the order matter for multiplying the three different axis of rotation? I have three 4x4 matrices for x, y and z.

tidal thorn
#

It doesnt

#

Thanks

#

.close

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celest dawn
safe radishBOT
celest dawn
#

What mistake did I do here ?

#

Tag me when u answer

tardy mango
#

$\log(x+y) \neq \log x+\log y$

flat frigateBOT
#

Civil Service Pigeon

celest dawn
#

I see

#

Thank you

safe radishBOT
#

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calm wagon
safe radishBOT
calm wagon
#

Does anyone know how to solve it?

heady lava
#

Helen

nocturne elm
heady lava
#

Heron*

#

All the triangles are solvable i guess

nocturne elm
#

you don't need Heron here

heady lava
#

But Heron is more direct

#

else u have to think

#

I don’t like to think

nocturne elm
#

Actually maybe you do need Heron. It doesn't say that GC and CD are aligned

heady lava
#

XD

nocturne elm
calm wagon
#

Yes

#

I do

#

CDEF

nocturne elm
#

You know how to find the area of a rectangle and a right-angled triangle, right?

nocturne elm
# calm wagon I do

Suppose we have this trapezoid. We can split it into two right-angled triangles and a rectangle. Then we can add up their areas to find the area of the whole trapezoid. Does that make sense?

calm wagon
#

Yess

#

Thanks

nocturne elm
# calm wagon Yess

So the rectangle is: a * h, the left triangle is b * h / 2 and the right rectangle is c * h / 2. If you add them up:

ah + bh/2 + ch/2
h(a + b/2 + c/2)
h(a + (b + c)/2)

In other words, the area is: 1/2 * height * (top_side + bottom_side)

safe radishBOT
#

@calm wagon Has your question been resolved?

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brave wolf
#

What does PCN mean?

#

period?

raw pivot
#

2pi periodic and continues

brave wolf
#

and

raw pivot
#

is that true?

brave wolf
#

That's true, but try f(x + pi)

thin bridge
#

technically yes, but there's a smaller period

brave wolf
#

Try graphing it

lean otter
#

think about how the modulus function affects other functions, when they're composed and imagine this on the graph of $\sin(x)$

flat frigateBOT
lean otter
#

so how does $g(x) = |x|$ affect some arbitrary $f(x)$ for $g(f(x))$

flat frigateBOT
brave wolf
#

hmm

lean otter
#

indeed

#

and what is the distance between the first point

#

and the endpoint of the first wave

#

differentiability is not the issue at hand

#

we're talking about periodicity

#

yes

#

correct

#

it's half the distance

#

of sin(x)

#

$f(x) = f(x + n\pi), n \in \mbb{Z}$

flat frigateBOT
lean otter
#

yes, since 2 is an integer

stark spruce
#

That will not help you in determining the period or continuity.

safe radishBOT
#
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safe radishBOT
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fickle grove
safe radishBOT
fickle grove
#

can someone help me w this ? i attached my work

#

i also tried it in decimal form

gentle edge
#

I don't really remember but don't you multiple probability every time you go to a new number

#

So won't it be .4x.4x.4x.4

fickle grove
#

let me try

gentle edge
#

That would work if it were consecutive hits

fickle grove
#

uhhh

gentle edge
fickle grove
#

this is what we learned but idk how to use it 😭😭😭

inner parrot
#

there’s only 7 trials

#

not 8

fickle grove
#

wait why 3 ?

inner parrot
#

so how many successes do we want

fickle grove
#

4

inner parrot
#

yep

#

so r=4

#

and how many trials do we have

fickle grove
#

7

inner parrot
#

yep

#

so n=7

#

hence the exponent of q, the chance of failure, is 7-4

#

which is 3

fickle grove
#

ohh wait

#

okay let me try

#

okay that's right tysm

inner parrot
#

yw!

fickle grove
#

.close

safe radishBOT
#
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safe radishBOT
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cloud shell
#

Could I get some assistance please

safe radishBOT
cloud shell
#

and how do I play chess with others?

spice wing
cloud shell
#

you play chess yes?

spice wing
#

You see its 0 at x = 1, -3/2

#

its the points where it takes turns because they r the roots

#

For more info i am providing the graph

#

,w graph y = -(2x+3)(x-1)²

spice wing
cloud shell
cloud shell
#

You must be an intelligent individual

spice wing
spice wing
#

Focus on playing with bots

#

And follow some book for strategies

#

You will rank up fast !

cloud shell
cloud shell
spice wing
safe radishBOT
#

@cloud shell Has your question been resolved?

upper jackal
safe radishBOT
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gusty raven
#

can anyone help

safe radishBOT
split moss
#

Yes

#

Is this equal to

flat frigateBOT
#

jandro

split moss
#

Yes It Is .

#

@gusty raven

#

Hello?

#

Anyway

flat frigateBOT
#

jandro

#

jandro

split moss
#

Can you move forward from here?

safe radishBOT
#

@gusty raven Has your question been resolved?

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clever swift
safe radishBOT
#

Please don't occupy multiple help channels.

#

@clever swift Has your question been resolved?

royal kiln
# clever swift

Hmm..we can force the argument of the second function to be -6 again if x = -10

#

...and I think thats the whole problem, actually

safe radishBOT
#
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mossy ridge
#

How to solve

safe radishBOT
#

@mossy ridge Has your question been resolved?

opal tartan
#

btw which question?

mossy ridge
opal tartan
#

(1+x)^n = nC0 + nC1 x^1 + ... + nCn x^n

#

integrate (x=0 to 1 to avoid constant)

#

(1+x)^n+1 / n+1 - 1/(n+1) = nC0 x + nC1 x^2/2 + ... + nCn x^(n+1)/(n+1)

#

put x = 2

#

I believe now you can solve it

mossy ridge
#

Makes sense

#

Thanks a lot

#

I dont like these kind of problems

opal tartan