#help-23

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safe radishBOT
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@jade lotus Has your question been resolved?

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mystic fox
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I'll send everything in a minute

safe radishBOT
mystic fox
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Idk if ive done the right method but i got the correct answer

toxic shoal
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you can write 2^x as e^{ln(2) * x}

mystic fox
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ik but its a show that question so i need to be specific on what steps i make

toxic shoal
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well you would say note that y = e^{ln(2) * x} (and maybe you can argue this)

frank glen
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Does it say you need to use implicit differentiation?

toxic shoal
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then take the derivative via chain rule

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if you can FeelsBadMan

mystic fox
frank glen
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Looks implicit to me

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Even though it was hard to follow the steps

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The LN isn't written that way btw

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You write it like this

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$y = 2^x \ \
\ln(y) = x\ln(2)$

flat frigateBOT
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VulcanOne

mystic fox
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yeah i kind of have a habiot of doing it in capital

frank glen
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Small letters and you put brackets to make it clear you are using natural log

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Anyways you did that then you went and divided by ln(2)

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Which doesn't matter anyways since it is a constant

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Then you did

mystic fox
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i differentiated but i forgot dy/dx i think

frank glen
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$\frac{1}{y\ln(2)} \cdot \dv{y}{x} = 1$

flat frigateBOT
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VulcanOne

mystic fox
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yeah forgot that part

frank glen
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Yeah this is implicit

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Btw you can do this

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$\frac{1}{y\ln(2)} \cdot \dd y= 1\dd x$

flat frigateBOT
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VulcanOne

frank glen
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Still works

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Then at the end when you want dy/dx you divide dy by dx

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On one side

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Which is the part we all usually skip

mystic fox
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oh i see

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i could divide by (dy/dx) then (dx/dy)^-1=Dy/Dx so i just do ((yLn(2))^-1)^-1 and substitues y=2^x

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thanks i really appreciate it 🙂

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.close

safe radishBOT
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frank glen
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Keep things simple

mystic fox
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yeah but it makes more sense now

safe radishBOT
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dense tiger
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just show your work

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chain rule

slate drift
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First one is right

dense tiger
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Oh it’s in the exponent

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and it’s not multiplied

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yes

slate drift
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Correct

safe radishBOT
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dense tiger
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right skewed

lean otter
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yeah right skewed seems right

mortal sandal
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well also bimodal quite possibly

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not the smooth curve but the histogram

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I would go bimodal

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hard to say for sure though

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mortal sandal
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ur good np

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vital junco
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vital junco
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wait nvm I just realized it must be x = c

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would I be correct on that assumption?

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ye it has to be

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crisp holly
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hello

safe radishBOT
crisp holly
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i need help with a simplification of a formula i found in a research paper

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First equation z¨ = (α / m) · (vw - z˙)^2 - g

Second equation: g = (α / m) · v^2eq

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And it comes out....

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one moment

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filling in g in the first equation gives
z¨ = (α / m) · (vw - z˙)^2 - ((α / m) · v^2eq)

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but from then on i qouldnt know what to do

safe radishBOT
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@crisp holly Has your question been resolved?

safe radishBOT
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@crisp holly Has your question been resolved?

safe radishBOT
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@crisp holly Has your question been resolved?

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rustic goblet
safe radishBOT
rustic goblet
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!status

safe radishBOT
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What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
rustic goblet
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1

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I've been considering a lot of sets and functions, but for any X, f, and g I think of, I can't seem to get g o f to be bijective

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When I draw the domains/codomains/maps out, I usually find that the composition isn't injective

lean otter
rustic goblet
safe radishBOT
broken yew
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surely its much better to hint them towards an answer 😒

lean otter
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I generally agree with that but that post provides a ton of perspectives

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Usually I'm the one doing !nosols xD

broken yew
# rustic goblet

regardless, the original format really does indicate it wants the person to find it

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example hunting is a v important skill to develop

safe radishBOT
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@rustic goblet Has your question been resolved?

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safe radishBOT
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cold tide
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.close

safe radishBOT
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wicked basin
safe radishBOT
wicked basin
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hi so i’m supposed to prove sqrt 3 is irrational

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i did so in the picture i sent, but the part that throws me off is the last part mentioning 3j, 3j+1 and 3j+2? how do i prove it using that?

bold aurora
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Well in actuality you just need a and b coprime, so it's fine

wicked basin
bold aurora
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where a,b are COPRIME instead of PRIME

wicked basin
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👍🏾👍🏾👍🏾thank you

bold aurora
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We just need a and b not to share any factors

wicked basin
bold aurora
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Nope

wicked basin
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o

bold aurora
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You get that b^2 = 3k^2, so 3 must be a factor of b (by the fundamental theorem of arithmetic), but we said a is also a multiple of 3. CONTRADICTION, a and b were supposed to be coprime

wicked basin
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thank you very much

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i might just go with this method cuz i have no clue what the 3j,3j+1,3j+2 thing is

bold aurora
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The 3j, 3j + 1, 3j + 2 stuff idk what they are on about, don't think I've seen a proof like that, is j the imaginary unit?

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That is by far the most convoluted way to do the same thing you did

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I would also submit the classical proof which is the one you did

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After fixing it though, it's key that they are coprime, e.g. share no factors, not prime

wicked basin
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and thanks again for fixing that comprimé mistake

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coprime* french keyboard autocorrect

plucky elk
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FYI this is bannable

wicked basin
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i will revise the rules rn

plucky elk
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Yea if you can't explain the answer yourself just don't help

bold aurora
wicked basin
plucky elk
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My bad

wicked basin
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i was discussing an answer i got from it again tho my bad i have now revised the rules

plucky elk
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It's still bannable though

wicked basin
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and will no longer do so

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.close

safe radishBOT
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bronze dust
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Where did my work go wrong? Work below

safe radishBOT
bronze dust
high aspen
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I'd recommend using the Quotient Rule rather than h substitution.

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Which is f'g-g'f/g^2

bronze dust
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oh i dont know how to do that yet so i assumed im not allowed to use it in this homework

high aspen
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I see

fathom goblet
high aspen
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I'm aware

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But I always ignored that and used the optimal rule when I was taking Cal 1

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Some professors are different ig

bronze dust
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okay, so can you guys explain what I did wrong then please?

high aspen
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Well the answer is supposed to be a fraction

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Your numbers aren't necessarily incorrect, but somewhere along the way it looks like you disregarded that you're working with a denominator.

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Try 9/v^2 + 81 or 9/(v+9)^2

bronze dust
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how did the 9 get up there

bronze dust
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and i assume the second would also be

high aspen
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Probably just wants you to not solve the bottom part

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And leave it as (v+9)^2

bronze dust
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@high aspen

high aspen
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You're missing a comma

bronze dust
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oh you right

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.close

safe radishBOT
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marble lake
#

I am having a hard time with this for some reason,
so we use the chain rule for this where the outer (f(x)) is (x^3) and the inner (g(x)) is the quotient 1/5t +1
derivatives being 3x^2
i am drawing an awful blank on how to use the quotient rule, could someone help me get the derivative of the quotient

marble lake
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not trying to just look up the answer for it so wanted to actually work it out

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or am I wrong to think we use the quotient rule to find the derivative?...

plucky elk
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,tex .exp rules

flat frigateBOT
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riemann

marble lake
plucky elk
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Negative exponent

marble lake
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im still having a hard time seeing how thats used here...

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maybe im just not understanding something

safe radishBOT
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@marble lake Has your question been resolved?

marble lake
#

.close

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rough matrix
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I need help

safe radishBOT
devout shale
rough matrix
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Question 3

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What do u get for the answer

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@devout shale

safe radishBOT
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@rough matrix Has your question been resolved?

devout shale
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We don’t give answers here

rough matrix
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Wdym?

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I got 40

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Is that right?

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Can i ask that

safe radishBOT
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deft pivot
#

how to factorize this :
(x+1)(x+3)(x+5)(x+7)+15

long division not allowed

quasi bison
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why is long division not allowed?

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plus you could circumvent it anyway once you find a root

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you could write (x+1)(x+3)(x+5)(x+7)+15 = (x-c)(Ax^3 + Bx^2 + Cx + D), where c is a known root, and equate coefficients

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and in doing so you will accomplish the same thing as you would with long division

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so why exactly is it prohibited? @deft pivot

deft pivot
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because it is low grade math problem

quasi bison
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it's high-grade enough for factorization to be a thing we know of, but it's low-grade enough that we have no access to long division?

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i mean fuck i guess maybe write the thing as ((x+4)^2 - 1)((x+4)^2 - 9) + 15

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then youll have an almost quadratic

deft pivot
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something like this ?

quasi bison
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no

deft pivot
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oh its not even tru

quasi bison
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x+3 = (x+4)-1, x+5 = (x+4)-1, x+1 = (x+4)-3, x+7 = (x+4)+3

deft pivot
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yes yes

quasi bison
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do you at least have access to (a-b)(a+b) = a^2 - b^2?

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or is this also forbidden?

deft pivot
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that i think is correct way

quasi bison
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maybe it's also forbidden.

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maybe it's too high grade.

deft pivot
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no do not be sarcastic

quasi bison
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then group these into pairs

((x+4)^2 - 1)((x+4)^2 - 9) + 15

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and from then on, treat (x+4)^2 as a single indivisible unit

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maybe give it a new name like t

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unless that's also forbidden

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in which case don't

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you'll have (t-1)(t-9) + 15, a quadratic

deft pivot
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aha

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i see

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i will do that now

deft pivot
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is thia correct ?

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yes it is

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tnx Ann

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.close

safe radishBOT
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waxen moon
#

Hi, is this correct?

safe radishBOT
quasi bison
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the "x=r" bit should probably be removed

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looks fine otherwise

waxen moon
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Could I just replace x with r then?

quasi bison
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yes

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you call it r

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so let it be r

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the letter x is already in use

waxen moon
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Thx

waxen moon
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I got 1 / -(x-1) instead

west zinc
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You did a calculation mistake

quasi bison
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1-(2x-1) ≠ -2x

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1/(1-x) is correct actually

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i thin?

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i think*

safe radishBOT
#

@waxen moon Has your question been resolved?

waxen moon
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.close

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ripe gyro
#

how did the power magically get out catBruh

devout shale
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it didn't get out of anything

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it is the same way of writing the same thing

ripe gyro
#

so its the same thing?

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ahhhh well

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thanks

devout shale
#

yes

ripe gyro
#

.close

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pliant elk
#

Hello

safe radishBOT
pliant elk
#

I'm having trouble finding out where to start this set proof

#

If $A, B$ and $C$ are sets, then $A - (B \cap C) = (A - B) \cap (A-C)$

flat frigateBOT
pliant elk
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How do I start the proof?

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$x \in A, B,,\text{and},C$

flat frigateBOT
pliant elk
#

hm

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🥺

gentle herald
#

Venn diagrams ?

pliant elk
#

no

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venn diagrams does not equal proof

final halo
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Take an element in the LHS and show its an element of the RHS

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And then vice versa

pliant elk
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so any element in the left hand side?

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so i can start with

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$x\in C$ or $x \in B$ or $x \in A$

flat frigateBOT
final halo
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No in the whole left side

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So start with something in A - (B n C)

pliant elk
#

okay

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then just move through the definitions?

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but i dont really undrestand

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what tha means?

pliant elk
#

where is x contained?

flat frigateBOT
final halo
#

That is where you start yes

pliant elk
#

so this means

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$x \in A $ and $x \notin (B \cap C)$

flat frigateBOT
pliant elk
#

that should be intersection not union sorry

safe radishBOT
#

@pliant elk Has your question been resolved?

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lean lantern
#

pls help

safe radishBOT
boreal kernel
#

easy

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b is 180 - 21.5 - 65.5

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because those 2 are parallel

amber shore
#

!nosols

safe radishBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

lean lantern
#

you subtract 180?

stuck crest
quasi bison
safe radishBOT
# boreal kernel b is 180 - 21.5 - 65.5

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

boreal kernel
#

sorry guys

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i didn't know that i can't help someone

lean lantern
#

thx victor

stuck crest
lean lantern
#

it is

boreal kernel
#

It is i did the same one like 3 years ago

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maybe 4

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Can someone here help me ??? (help-2)

lean lantern
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i did hte same thing victor did here but dosent work @boreal kernel

boreal kernel
#

what did you get for b

stuck crest
lean lantern
#

thats what im saying how do i solve for b what doi i do

boreal kernel
lean lantern
#

ahhh

stuck crest
#

are you familiar with angle relationships?

lean lantern
#

i was going to subtract 180-125-30

lean lantern
#

?\

stuck crest
lean lantern
#

oh ok

stuck crest
#

the one your focusing on is the alternate interior angles

safe radishBOT
#

@lean lantern Has your question been resolved?

nimble shadow
#

How to solve this problem?

safe radishBOT
#
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pulsar pecan
#

Hey

safe radishBOT
pulsar pecan
#

I ask about this one a few times but I am still super confused

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  1. Draw the amounts in the complex plan (i did)
  2. Calculate A invert_b B
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I dont know how to do the 2nd one

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I just know that they touch each other in 1+i and 1-i from my drawing but i seriously do not know how to calculate it

safe radishBOT
#

@pulsar pecan Has your question been resolved?

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fleet ivy
#

can someone help me figure out how to do this? so far ive made the new ln x and ln y table i even have the slope of 1/2 i did all this on desmos graphing but i can not figure it out after that point.

fleet ivy
#

this is a practice one if you want to see the format of what is needed

safe radishBOT
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haughty nexus
#

can anyone give me a clue on how to prove that lnx< ( or equal ) x-1. f(x)=xe^-x. i found that f is increasing from 0,1 and increasing from 1 to + ♾️ but now i’m stuck

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@haughty nexus Has your question been resolved?

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lean otter
safe radishBOT
lean otter
#

Can I have some help, I need someone to check my work

#

I got u_t = k(u_rr - u_r/r) instead of with plus

#

My steps were that u_x = du/dr * dr/dx + du/dt dt/dx = du/dr * dr/dx = u_r * x/r, and similarly for u_y.

Then I got that u_xx = d/dr (u_r *x/r) * dr/dx + d/dt(u_r x/r) * dt/dx =
d/dr(u_r x/r) dr/dx = (u_rr * x/r + u_r
(-x/r^2)) * x/r = (u_rr)(x^2/r^2) - (u_r)(x^2/r^3), and similarly u_yy = (u_rr)(y^2/r^2) - (u_r)(y^2/r^3), then adding together with the fact u_zz = 0:

u_t = k(u_xx + u_yy + u_zz) = k((u_rr)(x^2 + y^2)/r^2 - (u_r)(x^2 + y^2)/r^3) = k(u_rr - u_r/r).

#

<@&286206848099549185>

safe radishBOT
#

@lean otter Has your question been resolved?

lean otter
#

<@&286206848099549185> sorry for double ping but need help with this today

lean otter
#

<@&286206848099549185>

safe radishBOT
#

@lean otter Has your question been resolved?

safe radishBOT
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quartz ledge
#

can you help me calculate the mass of the mcdonalds big mac please

quartz ledge
#

need it for a friend 🙂

oak wraith
#

look it up

quartz ledge
#

bruh

quartz ledge
#

i need to show how i work it out 😉

#

May 21, 2018 The un-cooked weight of a Big Mac® is 240g and is broken down as follows: Bun - 74g, Beef patty - 45g x 2 = 90g, Cheese -14g, Lettuce - 28g, Pickle - 2 x 3.5g =7g, Onion - 7g, Sauce - 20g.

#

so that's the uncooked formula

#

i need a cooked one

quartz ledge
#

anyways

#

so i need to know how the cocking affects the formula

#

@oak wraith

split fulcrum
#

Cocking effects

#

🤔

oak wraith
#

how is anybody realistically supposed to know that

quartz ledge
#

maths

plush spruce
quartz ledge
#

next

split fulcrum
#

stop throwing shade go buy some maccas and test yourself

plush spruce
quartz ledge
safe radishBOT
#

@quartz ledge Has your question been resolved?

safe radishBOT
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wheat island
safe radishBOT
wheat island
#

the first one is correct
the second is incorrect and i am not sure why

#

if repsonding, pls ping, i am continuing after this question

safe radishBOT
#

@wheat island Has your question been resolved?

safe radishBOT
#

@wheat island Has your question been resolved?

wheat island
#

still no

#

@versed bronze

#

sorry, meant
<@&286206848099549185>

wheat island
#

nvm .close

#

.close

safe radishBOT
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thick fog
#

what does this want me to do I'm confused

safe radishBOT
thin bridge
#

which specific part/phrase there confuses you

thick fog
#

it gives the endpoints

#

then ask to find?

thin bridge
#

it gives the endpoints of a radius

#

they want the endpoints of a diameter

thick fog
#

oh...

thick fog
#

got it

#

.close

safe radishBOT
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void steeple
#

may I have help on this?

safe radishBOT
void steeple
#

I know the first one is wrong

icy lance
#

why

twilit spindle
#

why would it be wrong?

#

oh actually

#

it isn't the negative, the negtive isn't distributed

void steeple
#

im not sure it said it was wrong on my first submission

hazy pumice
#

It is wrong, because of the negative not being distributed in the -f(x)

icy lance
#

ah yeah, the 5

#

and the 3x

void steeple
#

so it would be the last one?

thin bridge
#

no

twilit spindle
void steeple
#

oh-

#

f(x=h)=4x^2+3x-5 right?

#

where should I begin?

hazy pumice
#

Hint: ||Your substituting (x+h) for x||

void steeple
#

is that not what i did when i said f(x+h)=4x^2+3x-5?

#

i just gotta solve that?

thin bridge
#

f(x) = 4x^2 + 3x - 5
f(x + h) is not the exact same thing

hazy pumice
#

Your not substituting x+h for x, for example say we have 6x^2 +5x+9
We would substitute x+h for x, which would get us 6(x+h)^2 + 5(x+h) + 9

void steeple
#

ohhhhh so it would be 4(x+h)^2+3(x+h)-5?

#

okay so where do i go from there now?

hazy pumice
#

You've got f(x+h) now we need -f(x) which we already know

#

If you recall you were given f(x) = 4x^2 +3x - 5

void steeple
#

yes yes

hazy pumice
#

So if you connect the pieces together... what does a negative do to a number?

void steeple
#

sorry i got lost is ti multiplying?

#

it*

#

so we know its not a or d correct?

hazy pumice
hazy pumice
void steeple
#

ahhhh i see

#

sooooo

#

it should be c?

hazy pumice
void steeple
#

cause b doesnt make sense

hazy pumice
#

(4x+4h)^2 does not equal to 4(x+h)^2

void steeple
#

okay so then how on b did they get the 2 with the 2xh?

hazy pumice
#

What is (x+h)^2

void steeple
#

ohhhhhh

#

I see

hazy pumice
#

yeah so it will be B

void steeple
#

2xh

#

okay i have 2 more questions if thats fine?

#

thank youuuu

hazy pumice
void steeple
#

okay one sec let me screen shot it

hazy pumice
#

Ok

void steeple
#

this is the next one

hazy pumice
#

Hmm ok

void steeple
#

i had variations with 5 and 4 instead of three but i stil got them incorrect

#

its the same concept no?

hazy pumice
void steeple
#

ohhhh i see

hazy pumice
#

I have only been taught the surface of the product quotient

void steeple
#

would you like to see the other problem first?

hazy pumice
#

Not the other variations

void steeple
#

okay

hazy pumice
#

Ok, I know how to do these types

void steeple
#

Okayyy

hazy pumice
#

Same concept except we aren't given the x variable in f(2-h), we can just substitute 2 for x

void steeple
#

okayyy

hazy pumice
#

actually thats wrong

void steeple
#

yeah i was a bit confused looking at that

#

its okay

hazy pumice
#

wait a minute let me try it out

void steeple
#

okay!

hazy pumice
#

I haven't done a problem that replaces the x variable in f(x+h) before

#

now that I think about it

void steeple
#

ohhhh i see

thin bridge
#

the same principle applies

void steeple
#

so where should i start exactly then?

thin bridge
#

exact same principle of functions

#

given f(x) = stuff
how do you get
f(thing)

#

replace all x in that equation with (thing)

void steeple
#

soooo f(2+h)=5(2+h)-6?

thin bridge
#

just like to get f(x+h), you replaced all x with (x+h)

#

yes

void steeple
#

okay one sec

#

f(2)=5(2)-6 and f(2+h)=5(2+h)-6

#

correct?

thin bridge
#

yes

void steeple
#

okay so what now?

thin bridge
#

use those expressions in your difference quotient and simplify

void steeple
#

soooo f(2)=5(2)-6 -> 10-6 -> 4

#

f(2+h)=5(2+h)-6 -> 10+5h-6 -> 4+5h

#

sooooo 4+5h+4/h?

hazy pumice
void steeple
#

sooooo 4+5h-4/h?

hazy pumice
#

yup

void steeple
#

soooo the answer is 5?

hazy pumice
#

yeah

void steeple
#

okay did you figure out how to do the other one by chance?

#

this one

hazy pumice
#

No, I was following along with the other one

void steeple
#

ohhhh i see

hazy pumice
#

But then again same principles are still applied here

void steeple
#

i feel it would be the same

#

yeah

#

sooo 3x-1+h-3x-1/h?

hazy pumice
#

I've kind of figured it out

void steeple
#

okay so how exactly

hazy pumice
#

Think about f(x) = 4x^2 if we did f(x) = (x+h)
We would do 4(x+h)^2 same thing here, we have j(x) = 3^(x-1)

#

If you look at it 3^(x-1) is similar to 4x^2

void steeple
#

okay okay i kinda see it

#

soooo 3^(x-1+h)-3^x-1?

hazy pumice
#

,tex j(x) = $ 3^{x-1}

flat frigateBOT
#

Bingbing123

j(x) = $ 3^{x-1}
```Compilation error:```! Missing $ inserted.
<inserted text> 
                $
l.59 \end{document}
                   
I've inserted something that you may have forgotten.
(See the <inserted text> above.)
With luck, this will get me unwedged. But if you
really didn't forget anything, try typing `2' now; then
my insertion and my current dilemma will both disappear.```
void steeple
#

hmmm okay

hazy pumice
#

Im working and improvising on the go

void steeple
#

i see it just seems the answers given are weird

hazy pumice
#

Yeah but they will start to make sense if we continue to go deeper

void steeple
#

sort of with the first part now its just the second part

#

with the 3^h

#

i dont think its the one with just the 3^h but I could be wrong

#

due to the fact thats the type of answer I put the last two attempts

hazy pumice
#

,tex it maybe $ 3^{x+h}{-1} $

flat frigateBOT
#

Bingbing123

it maybe $ 3^{x+h}{-1} $
hazy pumice
#

no

#

thats not it

void steeple
#

you mean b?

hazy pumice
#

,tex it maybe $ 3^{(x+h)(-1)} $

flat frigateBOT
#

Bingbing123

hazy pumice
#

there we go

#

It might be this for j(x+h)

void steeple
#

ohhhh okay okay

#

but for j(x) its 3^x-1

#

meaning maybe it is B

#

cause 3^h-1

hazy pumice
#

,tex I'm assuming that it is $ 3^{(x+h)(-1)} -3^{(x-1)} $

flat frigateBOT
#

Bingbing123

hazy pumice
#

for f(x+h) - f(x)

void steeple
#

yeah i think so too but how do they get the h for the second part in the answers

hazy pumice
#

I would rather not guess or critique the answer choices

void steeple
#

so the first part would be 3^x-1

#

fair enough

hazy pumice
void steeple
#

for j(x+h) i think

hazy pumice
void steeple
#

ohhhh i thought that was both

hazy pumice
void steeple
#

ohhhh okay okay

#

sooo j(x+h) = 3^(x+h)-1 for sure

hazy pumice
#

yeah

void steeple
#

soooo like you said with the equation 3^(x+h)-1 -3^(x-1)/h

void steeple
#

would 3 be distributed into h and make 3h?

hazy pumice
#

wait where

#

In the f(x+h)

void steeple
#

yes

hazy pumice
#

I got 3^h

void steeple
#

for the second part?

hazy pumice
#

Then again I maybe wrong

hazy pumice
void steeple
#

no f(x)

#

i think its either b or c

#

cause it cant be a cause of the 3^h by itself

#

and then not d because of the first part

hazy pumice
#

ok

void steeple
#

so i would think b because of the negative

hazy pumice
#

Yeah thats what im thinking

void steeple
#

okay so were on the same page

hazy pumice
#

I gotta go and eat dinner

void steeple
#

okayy thank youuu

hazy pumice
#

Your welcome! You should use the helper ping

void steeple
#

i got a 100 😄

hazy pumice
void steeple
#

i appreciate your help

#

i understand now

hazy pumice
#

Ok, I'm happy I've been of some help

#

.close is the command for closing the channel by the way

void steeple
#

okayyy

#

.close

safe radishBOT
#
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unreal prism
#

For this claim, I think I know how to prove the set part of it but not sure how to really start

unreal prism
#

I know "Let r be any factor of q" is for the end

#

So I don't need that right now

#

but how do I use "Let p and q be positive integers that are relatively prime"

#

Should I just start with the $x\in\mathbb{Z}$ stuff

flat frigateBOT
unreal prism
#

yea

sterile apex
#

sorry no idea how to solve that, I understood, but idk how

unreal prism
#

yeah all g

#

i think i know how to do all that but the relatively prime thing is confusing me

#

ill try proving it normally and see how to add the prime thing

sterile apex
sterile apex
#

I'm curious

unreal prism
#

ah i see why they did that

unreal prism
#

where pk = qf where l,f are ints

sterile apex
#

good

#

bro that's hard

#

🥲

unreal prism
#

yeah its literally a first year course man

#

its so hard

#

its our 2nd problem set

#

wait

#

but if i get there right

#

pk = qf

#

wait nvm idk

#

they dont have any common factors

#

so that has to come in this step i think

safe radishBOT
#

@unreal prism Has your question been resolved?

sterile apex
unreal prism
#

this is waht my ta said

sterile apex
#

I don't know how to use real numbers in that question

#

they are ints

unreal prism
#

yeah exactly

#

let me ask again

sterile apex
#

okay

#

wait

#

ARE U A 42 SCHOOL STUDENT monkagiga

unreal prism
#

no, i wouldnt be this stupid

#

i actually didnt know what that was until i searched it up lol

sterile apex
#

LMAO

#

XDDD

#

I just saw ur name and thought u could be in that school

unreal prism
#

lmfao haha

#

nah idk

#

i like 42 as a number

#

just looks nice

#

yeha im still stuck at the same spot

#

oh not real numbers

#

is ok

sterile apex
unreal prism
#

yeah i dont know

#

ill save it for tomorrow

#

nvm i need to finish it now

#

<@&286206848099549185> i need some extra help

#

nvm ig

#

.close

safe radishBOT
#
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lean otter
#

👋 Hey, I was wondering if someone would be able to help me create an calculation?

I'm currently attempting to create an easy calculation for sizing different blocks in a 2d space.

So lets say there is a floor, the dimensions of that floor are 10 units length wise

Lets say also there are 5 pillars, now I need to create a way to calculate how large the pillars should be length wise so that the pillars would be evenly spaced apart by n.

So for example:

Lets just use the 5 pillars, on a 10 unit long floor and I want 1 (our n value) to be the space between them. So how would I calculate how long the 5 pillars should be?

azure delta
#

Do the pillars touch the edges, or do you have equal spacing from the pillars to the edges too?

azure delta
#

So you have 5 pillars and 4 gaps

hardy lion
#

It would help if you drew a diagram both for us to see and to help you work it out

azure delta
#

so with pillar length p and gap length g, you would have 5p + 4g = 10

lean otter
#

so these are the original lines

#

then i need to figure out

#

how large they should be

#

so that the gap would be n units

#

for example 1 unit

safe radishBOT
#

@lean otter Has your question been resolved?

lean otter
#

.close

safe radishBOT
#
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safe radishBOT
#

@lean otter Has your question been resolved?

#
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safe radishBOT
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jade berry
#

I need help with both A and B

safe radishBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
jade berry
dense prism
#

What did you get

jade berry
#

9:1

dense prism
#

And how did you arrive at that

dense prism
jade berry
#

nope

dense prism
jade berry
dense prism
#

Try 1:9 perhaps they want it the other way

jade berry
#

alright

jade berry
#

is the answer for the volume one is also 1:9???

#

nvm

#

it's 1:27 right?

dense prism
#

Yes

#

1:27

#

Because radius is cubed

#

In volume

jade berry
#

oh ye!!!

#

for both question iii and iv, which ratio are they talking about?

#

1:9 to find the surface area and 1:27 to find the volume, right?

safe radishBOT
#

@jade berry Has your question been resolved?

jade berry
#

.close

safe radishBOT
#
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safe radishBOT
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civic elm
#

is this correct

safe radishBOT
#

@civic elm Has your question been resolved?

thin bridge
#

show your reasoning

civic elm
#

.close

safe radishBOT
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pulsar pecan
#

hii

safe radishBOT
pulsar pecan
#

We look at the line in the complex system which is between z1 and z2. The line is now deformed in the following way: The line is scaled with a factor of 8, and rotated against the click around origo with an angle of 0.5. At last the deformed piece is paralellel offset with the vector (3,2)

#

Give the complex numbers w1 and 21 which make up the ends of the deformed line. The complex number closest to origo is w1

safe radishBOT
#

@pulsar pecan Has your question been resolved?

safe radishBOT
#

@pulsar pecan Has your question been resolved?

safe radishBOT
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mystic vale
#

if this is the formula for nth root of complex numbers

if i want to find the roots of 1 , i should be able to plug in for tetha 0, 2pi, 4pi.... right?

mystic vale
#

if i use tetha zero, the first root with k=0 would be 1.
but if i use tetha 2pi i would get a different result...

mortal sandal
#

Any of them would work

#

You'd get the same roots just in a different order

#

Usually you go with the smallest non-negative

#

If you use all of the possibilities (0, 2π, 4π, etc) instead of just one, you don't even need the +2kπ part to find all the roots

mystic vale
#

you're right i was making an error later and i got wrong values ;D

#

ok thanks a lot!

#

.close

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mystic vale
mortal sandal
#

np

safe radishBOT
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shrewd topaz
safe radishBOT
shrewd topaz
#

how do i solve this

karmic falcon
#

figure out where the function slopes up

#

and give the x values that define the range where the function move upwards

karmic falcon
#

At x = -1, we see the function is at y = 1

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At x = 1, we see the function is at y = -1

#

y goes from 1 to -1 so its decreasing there

#

that interval is not what we are looking for

#

the function should go up (y should increase proportionally to x)

shrewd topaz
karmic falcon
#

you find where it goes up then input the x values in interval notation

#

should I break it down more?

shrewd topaz
#

otherwise idk how to find where it goes

karmic falcon
#

I mean locally

#

when x is between -3 and -1: the slope is positive, the y value increases, our line goes up

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when x is between -1 and 1: the slope is negative, the y value decreases, our line goes down

#

when x is between 1 and 3: the slope is positive, the y value increases, our line goes up

#

What do you not understand exactly?

shrewd topaz
karmic falcon
shrewd topaz
#

kind of. (a,b). i understand that a is lower bound and b is upper but i dont really understand what bound means

karmic falcon
#

interval notation is a way to describe a value that can be anywhere between two numbers

#

for example, an interval notation of (a, b) for value x means

#

that x can be anything between a and b except for a and b themselves

#

x for (1, 4) means x can be 1.0001, 1.002, 2.383, 3.5848, 3.9999 and all the values in between

#

using square brackets instead of parenthesis - [3, 4] instead of (3, 4) includes those "bound" values as possible x values

#

x for [1, 4] means x can be exactly 1, 1.009, 2.113, 3.8, 3.9999, exactly 4 and all the values in between

#

do you get it or should I explain more?

shrewd topaz
#

okay i understand that.

#

so i dont use the inf sign in this case

karmic falcon
#

no- we dont assume the function is increasing into infinity unless the question states so

#

past -3 and the function might curve down and past 3 the function might also curve down

#

so we only give intervals based on what we see on the graph

shrewd topaz
#

the x values are -1 and 1

karmic falcon
#

those are the y values

#

the y values range between -1 and 1

#

the x values' domain is between -3 and 3

shrewd topaz
#

oh the x ranges between that

#

ahh

karmic falcon
#

so we see the function increase when x is between the numbers -3 and -1

#

we also see the increase between 1 and 3

#

how do we describe that with an interval?

shrewd topaz
#

(-3,-1) and (1,3)?

karmic falcon
#

do we include these values as part of the intervals though?

#

is the function increasing at x=-3, x=-1 x=1, and x=3?

shrewd topaz
karmic falcon
#

yes

#

its turns at these points

#

therefore we keep the parenthesis

karmic falcon
shrewd topaz
#

its not

karmic falcon
#

did your teacher ask for you to use the union symbol?

#

You might need to use it

shrewd topaz
#

i separated it with commas and it told me it was the wrong answer

karmic falcon
#

(-3, -1), (1, 3) is different from (-3, -1) ∪ (1, 3)

#

(-3, -1) ∪ (1, 3) means to include all values in either bound

shrewd topaz
#

wrong

safe radishBOT
#

@shrewd topaz Has your question been resolved?

safe radishBOT
#

@shrewd topaz Has your question been resolved?

#
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ionic blaze
#

If x+y=4 and xy+6z=z^2+13, find x+y+z

safe radishBOT
ionic blaze
#

so like

#

no specifics if they're integers

#

otherwise z would've immediately been equal to 3

#

but

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how to find answer '<'

#

the thing is my only answer is 7 because I assumed z to be an integer(ikr, doesn't make sense) and (answer keys haven't been given to us because of data privacy thing)

#

so I can't check

#

Maybe it could be integer

safe radishBOT
#

@ionic blaze Has your question been resolved?

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violet lion
#

The question is asking to sketch the limit and I am confused on how it would look like.

violet lion
#

This is what I have currently, I don't know if it is correct

#

I'm mainly confused about lim x approaching infinity f(x) = infinity as well as lim x approaching negative infinity f(x) = negative infinity

cold aurora
#

Similarly for negative infinity part.

violet lion
#

oh so would it look this then?

#

would that also affect the curved line in the middle?

cold aurora
#

As long as that last curve in the rightmost part is going upward.

violet lion
cold aurora
#

Yes

violet lion
#

Can i ask one more question

cold aurora
#

Of course.

violet lion
#

what does it mean by "f is odd"?

chilly lance
# violet lion what does it mean by "f is odd"?

where the graph of an odd function has rotational symmetry with respect to the origin, meaning that its graph remains unchanged after a rotation of 180 degrees (or pi radians) about the origin.

violet lion
#

then it will change to.

#

is that what you mean? Also what would the function being even, mean then?

cold aurora
#

How are you getting the middle part then?

violet lion
#

For this picture I forgot the point at (0,0), and I didn't draw the up because I didn't know what "f is odd" meant.

#

The original was only this much, without "f is odd"

#

then Prime said : where the graph of an odd function has rotational symmetry with respect to the origin, meaning that its graph remains unchanged after a rotation of 180 degrees (or pi radians) about the origin.

#

then I got this image

cold aurora
#

Yeah. That's correct.

cold aurora
cold aurora
#

Symmetric about y axis.

#

Not x axis.

violet lion
cold aurora
#

Yes

#

If it was an odd function, your line would have continued like a straight line in 3rd quadrant.

#

See. It's important that you use these definitions to understand this properly.

#

Odd functions are such functions where f(-x) = -f(x).
Even functions are such functions that f(-x) = f(x)

violet lion
cold aurora
#

Sure.

#

You don't have to worry about asking me more questions. Ask as many as you need.

violet lion
#

ok, so I'm confused about these 3 parts?

#

so I understand that there will be a hole at (3,4)

cold aurora
#

No, there won't be.

#

f(3) = 4

violet lion
#

but how would i graphically be drawing 3 from the right and left?

#

oh, it's a dot

cold aurora
#

Yes.

cold aurora
violet lion
#

or do we not use the dot?

cold aurora
#

No.

#

Come on. y values are reaching 1 when x reaches 3 from the left side.

#

Your y is reaching 4 when x reaches 3.

cold aurora
#

Yeah. This works.

#

It doesn't have to be a straight line.

#

Should just be reaching (3,1).

violet lion
#

ok since I got that down, if I was given something like (it going to take a some time to draw this)

#

would 10 be something like this?

violet lion
cold aurora
cold aurora
#

See for yourself. Does it pass the vertical line test?

violet lion
cold aurora
#

So, it's clearly wrong.

violet lion
safe radishBOT
#

@violet lion Has your question been resolved?

violet lion
#

.close

safe radishBOT
#
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safe radishBOT
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glass gust
#

how can i make this limit work, can someone break it down for me?

stray socket
#

Expand everything

#

Collect like terms

#

When it comes to derivative limits, you just gotta expand everything

#

Alternatively, you can do the limit for x^2, -2x, and 1

#

And add them all up if that makes it nicer

glass gust
glass gust
stray socket
stray socket
#

$\lim (f + g + h + ...) = \lim f + \lim g + \lim h + ...$

flat frigateBOT
#

Umbraleviathan

stray socket
#

At least for addition

#

So when you have to do the derivative limit for x^2 - 2x + 1

#

You can just take the derivative limit for x^2, -2x, and 1 separately and then add them up

#

So Gimmie a sec

#

$\lim_{\Delta x \to 0} \frac{(x+\Delta x)^2 - x^2}{\Delta x} + \lim_{\Delta x \to 0}\frac{-2(x+\Delta x) + 2x}{\Delta x} + \lim_{\Delta x \to 0} \frac{1 - 1}{\Delta x}$

flat frigateBOT
#

Umbraleviathan

stray socket
#

And now you got 3 bite-sized limits

glass gust
#

yeah i never learned this

#

this there any other way to solve this?

stray socket
#

Expand it and collect like terms

#

You'll end up doing the mathematically same thing

stray socket
glass gust
#

no ive never seen it

#

iirc he said he werent allowed to use derivatives or l'hopitals since we hadnt learned them

stray socket
#

They're not L'Hopitals or derivative tricks

#

It's just algebraic properties of limits

glass gust
#

this is the closest one i see

stray socket
#

Oh I mean if the limit for f(x) is L and limit for g(x) is K

#

Then yeah

#

Same thing

glass gust
#

so its the same idea as what you showed above?

stray socket
#

Yeah

glass gust
stray socket
#

There shouldn't be any deltas

glass gust
#

1 sec

#

when expanding (x+delx)^2, would x*delx just be delx^2?

stray socket
#

No

#

Δx is a different variable on its own

glass gust
#

so is it xdelx

stray socket
#

Yes

glass gust
#

so i end up with x^2+delx^2+2xdelx-2x-2delx+1-x^2+2x+1

#

combining like terms i get delx^2+2xdelx-2delx+2

#

all i end up with is deltas

stray socket
#

Split the fraction up into different terms

#

$\frac{a+b}{c} = \frac{a}{c} + \frac{b}{c}$

flat frigateBOT
#

Umbraleviathan

stray socket
#

So after combining terms, just break it all up

glass gust
#

i feel like that doesnt change the fact that im left with is deltas which you said shouldnt happen

stray socket
#

Well delta x should cancel out

#

The numerator should only have terms with a delta X in it

glass gust
stray socket
#

Well yeah in fact, if you did it correctly, all terms in the numerator should have delta x as a factor

#

Show me what you did for the numerator

glass gust
#

i dont know how to use the commands

stray socket
#

The 1's should cancel out

#

1 - 1 = 0

glass gust
#

oh ur right

#

yeah so its all deltas

stray socket
#

Mmhm

glass gust
#

i forgot to distribute the negative to the 1

glass gust
stray socket
#

That stays

glass gust
#

alri

#

oh and the limit is as delx approaches 0

stray socket
#

Yes

glass gust
#

so im cancelling out the delx in the denominator using the delx^2 in num, which puts me at delx+2xdelx-2delx = 2xdelx-delx

stray socket
#

That doesn't sound right

glass gust
#

yeah i thought so

stray socket
#

Show me the work again

glass gust
#

i was gonna try cancelling out the denominator

#

is that a bad idea, im just tryna avoid /0

stray socket
#

Cancel out delta x

glass gust
#

using the -2delx or the delx^2

stray socket
#

Division

#

Every single term in the numerator has delta x as a factor

glass gust
#

oh

#

wait

stray socket
#

You legit just cancel out common factors