#help-19

1 messages · Page 94 of 1

true garnet
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yeh just memorisation

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you'll get it down afte rsome time

sick sigil
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uhhh

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so the main diagonal mirrors and sign change on rest?

true garnet
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well yes, for 2x2

sick sigil
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so if we had

true garnet
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for 3x3 and above its more complicated

sick sigil
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wait

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does it have to do with the

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well cant write it out but

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maybe you understand what I mean

true garnet
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yes

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the alternating signs matrix. im sure it has a fancy name lol

sick sigil
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oh yes

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does it have to do with that?

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is that why b and c gets minus? 🤔

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its fine i'll look at our material later

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but for the tedious approach

true garnet
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same things happen to 3x3 matrix

sick sigil
true garnet
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im looking for the wiki page explaining why xD

sick sigil
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is my idea right that X is

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X1
X2

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and then we multiply from right to left right?

true garnet
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the equation is right yeh

sick sigil
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i mean we do X*B

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and not A*X

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is it right so far then?

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then I would end up with this

true garnet
sick sigil
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and I think this is the part that well.. I dont really know how to proceed from

true garnet
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i was not expecting this method

sick sigil
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well

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it's not optimal i know

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but I feel like it should work

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but how do I set up the equation system from here?

true garnet
sick sigil
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ah

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so it went wrong after the X got involved? xd

true garnet
sick sigil
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yes that is the part im a bit confused around

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but this is from our teachers video

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where he says X = x1,x2,x3

true garnet
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is X a vector or matrix?

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you didnt tell me i think

sick sigil
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well

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that is a good question

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vector?

true garnet
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LOL

sick sigil
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but vectors can take on the form of rows in matrixes no?

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or let me clarify it doesn't say

true garnet
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yes pls

sick sigil
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I just assume it's a vector because that's what I figured from the screenshot above

true garnet
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wait i just realised

sick sigil
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or you mean the X in the question AXB=BA or the X from the screenshot

true garnet
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X inthe question

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it has to be a matrix

sick sigil
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yeah it just says solve the equation AXB=BA

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but I think vectors are equivalent to matrixes according to our learnings

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because you just put in the vector as a row in a matrix

true garnet
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vectors are 1 dimensional matrices

sick sigil
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yeah that sounds about right

true garnet
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alr. so the method (which you said was in the solution) is to solve it using: X = (A^)BA(B^)

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you compute A^ and B^ and use those to calculate X

sick sigil
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yes that is indeed the smart way but i ain't the smartest tool in the shed so sometimes I like to walk the long path to see if it works anyway

true garnet
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^ - inverse

sick sigil
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like in the last question

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and in this one

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lmao

true garnet
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valid

sick sigil
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but shouldn't this approach work too?

true garnet
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it's good tho. at least you're learning WHY a method is better

sick sigil
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we know that there are an X1 and X2 that gives the output matrix

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yeah that's kinda my thinking as well

true garnet
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so there are 4 values u need to calculate

sick sigil
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oh

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but

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how do u know that

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because like from the screenshot above

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or does it have to do with the fact that the RHS is a 2x2 matrix?

true garnet
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all the other matrices are 2x2

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multiplying square matrices together always gives square matrices

sick sigil
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yes but we can also multiply a matrix that's 2x1 with a 2x2 and get a 2x2 output no?

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ye exactly

sick sigil
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rows from the first and columns from second

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so if it's 2x1 (not 1x2 as i originally wrote) and the other 2x2 then output should be 2x2 no?

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but then you're saying that we should have like

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x1 x2
x3 x4

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as the matrix for X

true garnet
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2x1 has 1 column. 2x2 has 2 rows. incompatible multiplication

true garnet
sick sigil
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hm

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okok but we dont need to do all the calculations

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working on it

true garnet
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it would work tho. if the equations are simple then it might be fast

sick sigil
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just wondering how to set it up

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ill show u screenshot in a sec

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ok

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got it

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so now

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what would the equation system look like?

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is it

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x1+2x2+2x3+4x4 = 1

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etc

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column 1 row 1 is equal to the corresponding content of the other?

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because this is what we've gone through before

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but here you get two 3x1 matrixes

true garnet
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yes each element is equal to the corresponding element of the other matrix

sick sigil
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so then I instantly get x4 = 3

true garnet
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yep

sick sigil
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x2 = -4

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x3 = -6

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x1 = 18

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i think

true garnet
sick sigil
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oh yes

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that went a bit too fast without pen

true garnet
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yeh its a lot of numbers to store in your head at once

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i suck at it too

sick sigil
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x1 = 7

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so would the answer then be that I write the matrix X with the values of x1 x2 x3 x4 in their respective position I guess?

sick sigil
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so

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7 -4
-5 3

true garnet
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exactly

sick sigil
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yep that checks out

true garnet
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we got there in the end

sick sigil
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i can not express my gratitude

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you are an angel

true garnet
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HAHa ty

sick sigil
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god bless you 🥹 ❤️

true garnet
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i do not recommend this method tho ^

sick sigil
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no i will remember the other one but

true garnet
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please use inverse matrices. so much faster

sick sigil
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in the case of an emergency where the brain decides to turn off

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it's good to know that this one exist

true garnet
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fair enough

sick sigil
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wait so for the 3x3 matrix case

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the adjunct thing

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a b c
d e f
g h i
true garnet
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have you learnt it yet?

sick sigil
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this would become

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?

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trying to find the video on it

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there's like 97 of them xd

true garnet
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ah it's not that simple unfortunately

sick sigil
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rip

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but for the 2x2 case it is then

true garnet
true garnet
sick sigil
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oh but that's not too bad

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it's just the determinants i guess

true garnet
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yeh it's just weird to memorise

sick sigil
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no but it is the +- thing

true garnet
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4x4 is painful

sick sigil
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that is why the head diagonal is +

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yeah hopefully we dont get to deal with those xd

true garnet
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i mean memorising the determinants for each element

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theres a trick but i forgot

sick sigil
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oh I would just write it out

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sounds painful to remember hehe

true garnet
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yeh have fun with that. i definitely did NOT

sick sigil
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although for the determinants i usually just continue on the diagonals

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for the 2x2 and 3x3 case that is

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but I think it's a preference thing

true garnet
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yeh whatever works for you man. there are so many methods for inverting 3x3 matrices anyway

sick sigil
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nonetheless, time to blast on with the questions, thank you a ton and maybe you will see me crying in another channel later on confused XD

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have a nice evening/day!

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glad plume
odd edgeBOT
glad plume
#

so i have to calculate this,english is not my main language sorry,in the book the answer is 41 but i got 45

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the [] is the int part of the number

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and {} is the fractionary part of the number

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and i got that 44*44=1936

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and 45*45=2025

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so rad of 2022 is 44.something

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int part of it is 44

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the other one is -4*-0.25 which is 1

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did i do something wrong?

warm nacelle
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fraction part is always from 0 to 1

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[0,1)

glad plume
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ooo

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THANK YOU

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i get it

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wait

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-4*0.25

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so its -1

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which is 43 now

warm nacelle
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wait

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fraction part of -ve numbers

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are calculated differently

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fraction part of 0.4 if 0.4
but fraction part of -0.4 will with 1-(fraction part of 0.4) that is 0.6

glad plume
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so will it be 0.75?

warm nacelle
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yes

glad plume
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thanks

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bye bye

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warm nacelle
#

no probl

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@somber breach Has your question been resolved?

odd edgeBOT
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@somber breach Has your question been resolved?

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marble pond
odd edgeBOT
marble pond
#

Anyone have ideas on where to start in order to solve for R here?

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The two smaller circles are equal size

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@marble pond Has your question been resolved?

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fluid tundra
strong fable
# marble pond

A good start is to connect the centers of tangent circles

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And look for the right triangles

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You can then build a system of equations and solve for a positive R

nocturne belfry
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<@&268886789983436800>

marble pond
#

I’m back

marble pond
marble pond
fluid tundra
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see kreshank msgs then

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though i will point out all that info would have been nice to have at the start

marble pond
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I’m not familiarized with the terminology you are using

fluid tundra
marble pond
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Oh nvm

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.rotate

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@strong fable like this?

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How would I solve for t1 and t2

strong fable
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The three small circles in the middle are also tangent

marble pond
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Oh duh

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Yeah

strong fable
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I think you got it from here, it'll get rid of t1 and t2

marble pond
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I forgot I could solve for t1 and t2

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Im sp dumb

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Thanks

strong fable
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Yep

marble pond
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odd edgeBOT
#

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slender solstice
#

Set of edges and vertices of a digraph how

slender solstice
odd edgeBOT
#

@slender solstice Has your question been resolved?

torpid owl
#

isn't a digraph just a directed graph? it is clearly directed

slender solstice
#

is a digraph

torpid owl
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what is your question?

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does it say "explain why the following graph is considered a digraph"?

slender solstice
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I want find set edges , vertex and relation

slender solstice
torpid owl
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it is a digraph because it is a set of vertices with directed edges, I'd say

slender solstice
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and how i can find set\

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My answered is;
El conjunto de vertice es V = {c , d , e , a , f}

El conjunto de arista E = {(c,f),(d,e),(c,d),(a,f)}


El contunjunto de relacion es ; R = {(c,f),(d,e),(e,d),(c,d),(a,f)}

slender solstice
torpid owl
#

sorry I don't know

slender solstice
#

thx

odd edgeBOT
#

@slender solstice Has your question been resolved?

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supple mauve
#

Let A and B be sets defined in a Universe U. Using the properties of sets, show that

(I tried to apply the properties of the sets but this bar stating that it is the complementary set confused me a lot)

signal quest
supple mauve
signal quest
#

if im seeing it correctly, im guessing what they want you to do is show that both sides are subsets of each other

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(which proves that they are in fact equal)

supple mauve
signal quest
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I would work with the rewrite if thats what they want

long bridge
#

I'd say, this seems to want a rewrite as well

signal quest
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I would recommend breaking up the big expression into parts that can be more easily managed

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leaving the complement for the end

long bridge
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Also, I've never seen a bar for complement before??

signal quest
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yeah im used to the bar, but sometimes its a '

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some also have it like this lol

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which is more cursed imo

long bridge
#

I've also seen $$A^C$$

clever fjordBOT
#

Sehtnar

long bridge
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I've always used the bar for the closure of a set

supple mauve
#

sorry if my english is bad english is my secondary language

long bridge
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Not sure what you mean by that

signal quest
#

Okay so basically

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it looks like the first two terms are disjoint

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which leaves you with the 3rd term with a complement, where you can then use demorgans law to get the same thing

supple mauve
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ok i will try that

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@signal quest @long bridge thanks guys

long bridge
#

You got it?

supple mauve
#

btw do you have some pdf or youtube video recomendation about sets?

supple mauve
#

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signal quest
odd edgeBOT
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dim quiver
#

So I've been thinking about using the residue theorem to try to calculate the gamma function but it's been a bit tricky

As for my steps
since the gamma function is $\int_0^\infty t^{z-1} e^{-t} dt$ it's a bit interesting
I've been thinking about trying to convert it into an integral of the form $\int_{-\infty}^\infty$but I'm not sure if there's a good way to do that

I don't mind if there really isn't a good answer but it's just fun to explore

clever fjordBOT
#

Corobo

dim quiver
#

There's also probably a much easier way to construct a contour in the first quadrant of the plane instead but I'm a bit tired so I don't remember if there are any that would be applicable to something like this at the moment

dim quiver
# clever fjord **Corobo**

Upon rereading my message there wouldn't be any even functions because the domain is over t where e^-t isn't even or odd

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But it also makes me wonder if you can even convert it into the other integral form to begin with because it would surely imply that there would be residues for positive integers as an example, when there clearly aren't any

odd edgeBOT
#

@dim quiver Has your question been resolved?

odd edgeBOT
#

@dim quiver Has your question been resolved?

desert marlin
odd edgeBOT
#

@dim quiver Has your question been resolved?

dim quiver
desert marlin
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of what order

dim quiver
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It would depend on the value of z

desert marlin
dim quiver
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I'm pretty sure they would all be simple poles

desert marlin
#

you can try integrating like t^(z-1)e^(-t)
over a half-semi-circular contour of radius R, and hope that when you limit R to infinity the circle arc contour integral vanishes, which would leave you with that the integral from 0 to inf of t^(z-1)e^(-t) = the residues included in Q1

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but you'd have to know what the residues in Q1 are

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and how to compute them

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and it would actually require the arc contour integral to vanish

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which I haven't tested

dim quiver
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I mean for simple poles and a function like this the residue at z_0 would just be t^-z_0 e^-t/(1-z_0) iirc

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Then again though

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Actually

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The arc contour integral might not be able to vanish just by contradiction

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Since if it did vanish, then the contour integral encasing some open connected domain D in Q1 with no singularities in D would be non-zero

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which contradicts residue theorem

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since theoretically all poles should be at 0 which would not be in D

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huh

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Thanks thumbsup

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#
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desert marlin
dim quiver
desert marlin
#

We do want it to vanish though

dim quiver
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.reopen

odd edgeBOT
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dim quiver
#

true

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is there a way we can include a pole in the contour though?

desert marlin
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this is what I had in mind to try

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integrating over this contour

dim quiver
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yea

desert marlin
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hoping the greens vanish

dim quiver
#

yea thats what im thinking

desert marlin
#

if so , then your integral is the sum of the residues contained in Q1

dim quiver
#

But if any poles will lie at 0 then since the inside of R doesn't contain any poles they must not vanish

desert marlin
dim quiver
#

yea

desert marlin
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the poles are at the origin

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it's holomorphic in the interior

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oh I guess the poles are not in the interior

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is that your point

dim quiver
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yea thats what i mean

desert marlin
#

I'm not sure how to do it then

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maybe a keyhole

dim quiver
#

hmm

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This seems impossible

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The best estimate I can reach is that the residue of the function at 0 appears to be (-1)^z * Gamma(1-z)

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But since that's not the same as the actual value it's safe to assume that the curved contour doesn't vanish
So I'm gonna assume that it's impossible
Thanks for the help ^-^

#

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odd edgeBOT
#

@lofty wyvern Has your question been resolved?

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obsidian frost
#

Hi, how can i find the derivative of a function such as this? its an f(x,y) function and i have some variables that i could control to change the look of the wave (w for frequency and R for rotation)

obsidian frost
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im gonna be using the derivative to find the tangent, binormal, and normal of a point on the surface

merry finch
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we want the derivative

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this function looks pretty smooth

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i reckon it's differentiable

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so for surfaces, the derivative is not a line, but a plane

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instead of a tangent line we get a tangent plane

obsidian frost
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right

merry finch
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do you know any linear algebra?

obsidian frost
#

yes

merry finch
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the tangent plane is just the jacobian of f at the point you want your tangent plane

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well

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it's the linear approximation to f

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so $g(\mathbf x) = f(\mathbf a) + J_f(\mathbf a)(\mathbf x - \mathbf a)$

clever fjordBOT
#

Frosst

obsidian frost
#

thisll be an approximation?

merry finch
#

this is just multidimensional taylor's approximation to your function

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but truncated at the linear term

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the next term would have the hessian of f

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but we want a linear approximation (tangent plane) not a quadratic approximation (tangent paraboloid)

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so we just stop at the jacobian and boom there you go, that's your linear approximate to the surface at the point a

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and that approximation is precisely the tangent plane to the surface

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just like how g(x) = f(a) + f'(a)(x-a) is exactly the tangent line of f at point a

obsidian frost
#

what does jacobian mean? sorry im not so familiar with math terms in english

merry finch
#

the jacobian has all the partials

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he looks like this

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if f is only single valued (a scalar function, which your surface would be)

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then it's just a row of all the partials

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for example, let $f(x, y) = xy^2 + x$, then $\newline \mathbf J_f(a, b) = \left.\left(\pdv{xy^2+x}{x} \qquad \pdv{xy^2+x}{y}\right)\right|{(x, y) = (a, b)} \newline = \left.\left(y^2+1\qquad x\right)\right|{(x,y)=(a,b)} = \left(b^2+1 \qquad a\right)$

clever fjordBOT
#

Frosst

obsidian frost
#

i honestly dont understand much of these, i feel like its such an advanced solution

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is there no other simpler way?

merry finch
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oh

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pretty much this is saying

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how much does f change in the x direction

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how much does y change in the y direction

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now make a plane out of this

obsidian frost
#

ill take some time to grasp it but ill give it a try, in the meanwhile i think ill just close off this channel

#

thanks so much for the help!

#

.close

odd edgeBOT
#
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odd edgeBOT
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hot sable
#

I'm doing this and I tried to use the identity $\sin^2(x)+\cos^2(x)=1$ but nothing so far

clever fjordBOT
#

programme

buoyant hinge
#

are you able to use l'hopital?

#

or is that not in the scope of your learning

hot sable
#

haven't learnt that yet but

#

tell me about it

buoyant hinge
#

d/dx the top part

#

d/dx the denominator

hot sable
#

wait what if i haven't done derivatives yet

buoyant hinge
#

oh then how....

hot sable
#

is there a way to solve this using pure limits?

buoyant hinge
#

let me see

#

it should be D

#

hold up

hot sable
#

i think it's 0 after some calculations

#

i might be wrong but

#

$\cos^2(x)-1=(\cos(x)+1)(\cos(x)-1)$

clever fjordBOT
#

programme

buoyant hinge
#

no it is 0 let me keep goign

hot sable
#

and so it should cancel the denominator

#

ah nvm

mystic saffron
#

Won't help

hot sable
#

i forgot direct sub

#

$\cos(0)=1$

clever fjordBOT
#

programme

buoyant hinge
#

that doesnt do much however

#

denominator is still 0 no?

hot sable
#

true

hot sable
buoyant hinge
#

not really

hot sable
#

why not though

buoyant hinge
#

you still end up with (cos(0)-1)/0

#

have you learnt sandwich theorem or squeeze theorem?

hot sable
#

squeeze yeah

buoyant hinge
#

oh okay

#

you can use that

#

-1<cos(x)^2-1)<2

#

divide by x

#

then you can say both bounds diverge to 0 as 1/x should be a standard limit

#

im incorrecnt

hot sable
#

ah maybe i do need lhopital

buoyant hinge
#

i cant find a way besides l'hopital

hot sable
#

ah okay thanks man

buoyant hinge
#

soz

hot sable
#

.close

odd edgeBOT
#
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winged jungle
odd edgeBOT
winged jungle
#

,rotate

clever fjordBOT
azure turtle
#

So basically we have to prove $tan(\alpha+\beta+\gamma)=1$

clever fjordBOT
#

Monarch of Eternal Night

azure turtle
#

Can you follow?

#

Now use tan(A+B) formula

#

@winged jungle

winged jungle
#

sorry i had to do something

azure turtle
#

Sure, look and see if u follow

winged jungle
#

uh

#

but wher would i use this

azure turtle
#

?

#

Wdym

azure turtle
winged jungle
#

i ion see where u r going with this

#

also i have 3 variables no

azure turtle
#

Yes

winged jungle
#

not two for tan(a+b)

azure turtle
#

But we have three equation

azure turtle
# clever fjord

If you simply, everything will come in terms of the three equation u wrote

#

@winged jungle

winged jungle
#

what?

#

what do i simplify

azure turtle
#

Tan(a+b+c)

winged jungle
#

bruh

glossy delta
azure turtle
winged jungle
#

i aint ever see 3 before

#

but i searched up teh fromula

azure turtle
#

$\frac{tan(a+b)+tanc}{1-tan(a+b)tanc}$

clever fjordBOT
#

Monarch of Eternal Night

azure turtle
#

@winged jungle here u go

#

Now if you do again for tan(a+b) you'll get

winged jungle
#

ok i got it

#

thank u so much for ur helpo

#

.close

odd edgeBOT
#
Channel closed

Closed by @winged jungle

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odd edgeBOT
#
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thorny ibex
#

the rectangular hyberbola y=a/x +k passes through (2,7) and (-1,1) find a and k. i dont know why i am having trouble with this, but i must be making errors in my working out. i have put it through chatgpt and mathgpt and photomath and everything and somehow each one gives me a different answer, any help and explanation of working out would be insanely appreciated

warm nacelle
#

um

#

you have the equation

#

with two unknown variables

#

and you have two points where the hyperbola passes

#

that means those points satisfy the curve

#

so put them in the equation

thorny ibex
#

i know you substitute the values in and then subtract them to find a then k, but then thats where i get stuck

#

so i have 14= a+k - 1 =a+k, which then cancels out both a and k and i cant find either

warm nacelle
#

let me check

#

when u put 2,7

#

and multiplied by 2 on both sides

#

it will be different equation then the one u wrote

thorny ibex
#

well i was thinking firstly you would do 7=a/2+k and then for the other 1=a/-1 +k

#

then once u have done that with the substitution you subtract one from the other which gives you the a value, but from my working out a + k both get cancelled

#

do you get what i mean

warm nacelle
#

yes but

#

you have 7=a/2+k right?

#

now multiply both side by 2

#

you will get 14=a+2k

#

check you equation and solve properly

thorny ibex
#

yeah thats what i mean, after putting getting rid of the 2 i had 14, then its 14-1 = nothing because both a+k from the previous cancel out

warm nacelle
#

there is a mistake

#

can you solve it again

thorny ibex
#

alright, so for (2,7) , it is 7=a/2 +k which then you multiply by 2 to get it to the other side making 14=a+k, then for (-1,1), it is 1=a/-1 +k which you multiply the -1 to the other side to get -1=a+k, then this is where i get stuck

#

thats the solving

warm nacelle
#

see the first equation

#

7=a/2+k

#

after multiplying by 2

#

it will become 14=a+2k

#

can you see the 2k?

#

again for second equation

thorny ibex
#

ohhh

warm nacelle
#

when u multiplying by -1

#

why are u forgetting k

thorny ibex
#

so thats legit why

#

lmao

#

alright let me try again

warm nacelle
#

alright

thorny ibex
#

alright so k=13

#

then we sub that back in

#

then let me see what i get rq

warm nacelle
thorny ibex
#

?

warm nacelle
#

k is not 13

thorny ibex
#

2k-k=k no?

warm nacelle
#

check the second equation

thorny ibex
#

and a cancels

#

14 = a +2k -1 = a + -k

#

a cancels and gives 13=k

warm nacelle
#

wait what

thorny ibex
warm nacelle
#

14=a+2k

#

1st equation

thorny ibex
#

yes

warm nacelle
#

-1=a+-k

#

2nd equation

thorny ibex
#

yes

#

thats what i had

warm nacelle
#

a = k-1

#

14= a +2k
14= (k-1) +2k
14 = k-1+2k
14+1=3k

thorny ibex
#

so k=5

#

bc u need to isolate the k

warm nacelle
#

yes k is 5

#

so how did u get k=13

thorny ibex
#

this is what i had:

#

14= a +2k

#

-1 = a +- k

#

a gets cancelled

#

13= k

#

u would be right though

warm nacelle
#

wait

#

how did u cancel a?

#

a is positive in both equation

thorny ibex
#

a -a?

#

im tweaking

warm nacelle
#

so you multiplied bottom equation by -1?

#

are you adding the equations or subtracting them?

thorny ibex
#

subtracting

twin glacier
#

@warm nacelle he just noticed that both equations have 1 a in them so if you subtract the equations you remove a

#

Thus giving you an equation with just k in it

thorny ibex
#

yeah

twin glacier
#

then you solve for k, and after solve for a

twin glacier
warm nacelle
twin glacier
#

That gives you 15 = 3k

#

K = 5

warm nacelle
#

i can write the solution but he wont see where was he going wrong

thorny ibex
#

oh its double negativeeee

twin glacier
#

yeah, just double negative

#

= positive

thorny ibex
#

thats where i mainly have gone wrong

warm nacelle
thorny ibex
#

alright so k =5 and a =4

twin glacier
#

Yep

thorny ibex
#

thats my final answer

warm nacelle
#

yes

thorny ibex
#

righto thats all,

#

thank you guys

#

.close

odd edgeBOT
#
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charred rune
#

need help with (iii)
Q=(1,-1)

odd edgeBOT
charred rune
#

eq of tangent = y=3x-4

odd edgeBOT
#

@charred rune Has your question been resolved?

viscid flint
#

do you know integrals?

viscid flint
charred rune
viscid flint
#

normally you do integral of (top curve) - (bottom curve)

charred rune
#

hold on lemme try it out

#

did not get the answer😭

viscid flint
#

you didn't split it into two halves like i said

#

the red part is different than the blue part

#

they have different bottom curves

charred rune
#

ohh i see what you mean

#

lemme try

charred rune
viscid flint
#

let's walk through it

#

for the red region, do you see how the line doesn't matter at all?

#

the top bound is that x ^ 3/2 curve, but what's the bottom bound?

charred rune
#

3x-4

viscid flint
#

y = 3x - 4 is the straight line, but the red region doesn't go down to where that line is

charred rune
#

o yea

#

so for red i integrate x^3/2 from 0 to 1?

viscid flint
#

well... that will get you the region above the x axis

#

the bottom bound for that red region is y = - x^3/2

charred rune
#

oh

#

so its fine if i js ×2 right

viscid flint
#

yeah

charred rune
#

alr then how do we integrate the blue part

viscid flint
#

what are the upper and lower curves for that region?

charred rune
#

x^3/2 is the upper and 3x-4 is the lower

viscid flint
#

good

#

and x ranges from Q to P

charred rune
#

like this?

viscid flint
#

yep perfect

charred rune
#

ooo i got the ans

#

tysm

#

🙏🙏🙏

odd edgeBOT
#

@charred rune Has your question been resolved?

#
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tired ore
odd edgeBOT
tired ore
#

i’m not sure how to tackle it

#

i even checked the marck scheme after being stuck for a long time and i still didn’t understand it

viscid flint
#

,rccw

clever fjordBOT
digital matrix
tired ore
#

yh

#

but i’m not sure how that changes much

digital matrix
tired ore
#

so 180-48

digital matrix
#

yeah

tired ore
#

alr

#

ohh that’s easy now

#

thx bro

#

wait acc

#

how do i get a

digital matrix
#

you know the measure of the exterior angle and one of the intercepted arcs

#

use that

tired ore
#

wait i’m not following

#

what’s the measure of the exterior angle

digital matrix
tired ore
#

how do we know that

digital matrix
#

twv

#

i might’ve called it the wrong thing but it’s the angle outside the circle that’s given

tired ore
#

yh

#

and how did u work out 36!

#

?

digital matrix
#

tvw

digital matrix
#

look at the diagram it’s already there

#

36 degrees

tired ore
#

yh

#

i thought u said wtv

#

sorry

#

yh and do we use that to work out angle A?

digital matrix
tired ore
#

how do we do that?

digital matrix
#

don’t exactly remember the theorem name but basically if a tangent and a secant intercept 2 arcs the outside angle is the average of the difference between the 2 arcs

tired ore
#

lowk i don’t rlly understand that

digital matrix
#

so in this case it would be:

36 = (far arc - near arc)/2

tired ore
#

which one is the best arc

#

near

digital matrix
#

subtract the arc nearest to the outside angle from the arc further away

#

and divide the difference but 2

tired ore
#

wait lemme see

digital matrix
tired ore
#

right

#

and what do we subtract that from

digital matrix
#

the other arc the tangent and secant intercept

#

arc UT

tired ore
#

so

#

how do we subtract them w no values

digital matrix
#

that’s the wrong arc

tired ore
#

oh wait

digital matrix
#

arc TV is the nearest arc
arc UT is the further arc

tired ore
#

right

#

oh right

#

and then we subtract them

digital matrix
#

yup

UT - TV

tired ore
#

but the values r unknown no?

#

what are the values of ut and tv

digital matrix
#

so we only have one unknown with one equation which we can solve

#

36 = (UT - TV)/2

tired ore
digital matrix
tired ore
#

bro icl im not following at all

#

now

#

this is the mark scheme given

#

and i’m not rlly following to both what u said and it

digital matrix
#

ok lemme try again

tired ore
#

alr

digital matrix
tired ore
#

yes

digital matrix
#

because it intercepts arc UT, arc UT is 96 because the intercepted arc is double the inscribed angle

#

u follow?

tired ore
#

wait lemme process it

#

yea

#

i follow

digital matrix
#

ok so now let’s talk about the exterior angle

#

we know that angle TWV is 36 degrees

tired ore
#

yup

digital matrix
#

and the angle intercepts arc TV and UT

#

the arcs that are within the 2 lines basically are what the angle intercepts

tired ore
#

yes

digital matrix
#

got that?

tired ore
#

yes

digital matrix
#

one sec

tired ore
#

right

digital matrix
#

we also know that (UT - TV)/2 = 36

tired ore
#

yes

digital matrix
#

and we know UT = 96

tired ore
#

yes

digital matrix
#

so then our equation is 36 = (96 - UT)/2

tired ore
#

so tv = 24

digital matrix
#

yes

tired ore
#

right

digital matrix
#

so now what’s A

tired ore
#

12?

digital matrix
#

yup

tired ore
#

because u have to divide by 2

#

ohhhh right

digital matrix
#

yes

tired ore
#

i get it bro

#

thanks

digital matrix
#

yeah dw bout it

tired ore
#

appreciate it

digital matrix
#

i got a c on this unit a couple months back so it’s good to help someone out

tired ore
#

oh wrd

digital matrix
#

get to practice for the math final

tired ore
#

yh i’m cooked on circle theorems and stuff

tired ore
odd edgeBOT
#

@tired ore Has your question been resolved?

odd edgeBOT
#
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lone pecan
#

can anybody help me prove this:

odd edgeBOT
lone pecan
#

if f(t) = Si(t), the Laplace transform {Si(t)} = 1/s arctan (1/s)

odd edgeBOT
#

@lone pecan Has your question been resolved?

mystic saffron
#

Can someone help me with this one ?

odd edgeBOT
#

@lone pecan Has your question been resolved?

odd edgeBOT
#
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burnt dragon
#

Hi could someone help me with this problem? The main thing I don't get it how I get the slopes of -2, -1, 6, 8

burnt dragon
#

Here is the context

burnt dragon
#

Yes ofc!

mystic saffron
#

Kk

mystic saffron
#

Which is the derivative

burnt dragon
#

Yes

mystic saffron
#

Those slopes are obtained from seeing where on the graph there is a horizontal slope

mystic saffron
burnt dragon
#

Oh yeah, it isnt a max or min

mystic saffron
#

Correct

#

Since the graph is f'(x) and not f(x) you look at where it is changing from negative to positive or positive to negative for a rel min/max

burnt dragon
#

Yup so -1 and 2

mystic saffron
#

Yeah

burnt dragon
#

And then -1 is a rel. max and 2 a rel. min

mystic saffron
#

Gj

burnt dragon
#

But then if I do the candidates test where do I get the f(x) of all the options + endpoints

mystic saffron
#

Find the area

burnt dragon
#

OHH wait wait but how is f(-2) = 3

#

Im sorry if that sounds dumb im just hella confused

mystic saffron
burnt dragon
#

and for f(1) from 1 to 0 okay

mystic saffron
#

Hey @burnt dragon

#

Are you in ap calc ab

burnt dragon
#

Yes..

#

Im reviewing old frqs because that's where I usually mess up the most

mystic saffron
burnt dragon
mystic saffron
#

Since we know what f(2) equals

#

What we can do is this

#

I'm going to draw the integral because I don't know how to use the bot

#

@burnt dragon

#

Hey come back

burnt dragon
#

aa

burnt dragon
#

okay

#

so then

#

OHHH

#

OH I SEE IT OKAY

#

intgr from -2 to 2 is 4

#

no sorry

#

-3*

mystic saffron
#

Both attempts are wrong

burnt dragon
#

NO

#

2

#

OH MY GOD

#

i need sleep

#

1 - (-2)

#

mb

#

3

mystic saffron
burnt dragon
#

okay

mystic saffron
#

Yes

burnt dragon
#

there we go

mystic saffron
#

So now try for 8

burnt dragon
#

Okay intgr(2,8) f'(x) dx= f(8) - f(2)

#

right

#

and then

mystic saffron
burnt dragon
#

nah thats gotta be wrong

mystic saffron
#

This time you are going to the right

burnt dragon
#

are the 2 and 8 on the integral flipped

mystic saffron
#

This isn't subtracting

#

Instead of minus

#

It would be plus

burnt dragon
#

oh plus?

#

intgr(2,8) f'(x) dx= f(8) + f(2)

mystic saffron
burnt dragon
#

yess

#

and then that's

#

wait i forgot how to take the are under the semicircle

#

one sec

mystic saffron
burnt dragon
#

something something pi

#

2 + like 2

#

approximately

mystic saffron
#

Don't worry about the circle

#

Think outside the box

#

Box

burnt dragon
#

box

#

hm

mystic saffron
#

Ok uh doesn't seem like u get my hint

burnt dragon
#

no wait

#

i got it

#

8 - whatever the area of the semicircle is

#

and that is

#

2pi

mystic saffron
burnt dragon
#

OHHH LMAO

mystic saffron
#

I was about to send this

burnt dragon
#

LMFAOO STOP

#

yeah

#

think outside the box inderdad

mystic saffron
#

Area of a circle is pi r^2

#

But its a semicircle so...

burnt dragon
#

over 2

mystic saffron
#

yes

burnt dragon
#

yeah so

#

r = 2

#

pi (2)to power of 2

#

pi 4

#

over two

#

2pi

#

right

mystic saffron
#

Yes

#

8-2pi

#

Boom

#

Now don't forget

#

There is the triangle

burnt dragon
#

yeah OH

#

+2

#

10 - 2pi

#

and then plus 1

mystic saffron
#

Good

burnt dragon
#

from f(2)

#

11 - 2pi

#

YEAHHH WE GETTING SOMEWHERE

#

okay and the same thing for x=6 right

burnt dragon
#

but over 4 since its a quarter

#

so

#

1 + (2 + (4 - pi)

#

yes

#

7 - pi

mystic saffron
burnt dragon
#

okay oh my god it finally makes sense

mystic saffron
#

Yeah it does

burnt dragon
#

you are such an absolute god I hope you know that

#

like i would NOT have gotten that otherwise

#

okay everything else makes sense now

#

tysm dude, can I add you btw since were both taking the ap exam?

mystic saffron
#

Do you want to continue doing frq practice

#

I want to prep for exam too

burnt dragon
#

Yeah fs, ill finish this one up, do you want me to share the link im using?

#

Im just doing the 2023 ones

mystic saffron
#

Sure

burnt dragon
#

okayy lemme close this so we keep the help channels available if thats fine

#

.close

odd edgeBOT
#
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odd edgeBOT
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autumn dove
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On the line a, these points are added

odd edgeBOT
autumn dove
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n≥2

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What is the natural number n equal to, knowing that the n points determine

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A) 28 rays

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B) 28 segments

mental wharf
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what have you tried so far

autumn dove
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Well

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I'm pretty lost

mental wharf
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for a) it might help trying smaller values of n and seeing how many rays there

autumn dove
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Uhh

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I need to actually solve it

torpid owl
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Looking at smaller numbers can sometimes help

autumn dove
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Please do keep in mind that I am in 5th grade

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So

mental wharf
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still, try n=1 and n=2

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how many rays are there

autumn dove
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2 and 3

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Right?

mental wharf
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not quite for n=2

autumn dove
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Wait what

mental wharf
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there are 2 rays per point

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going to the left or the right

autumn dove
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So for 2 points..

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4 rays?..

mental wharf
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yeah

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what about n=3

autumn dove
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Uh 6?

mental wharf
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do you see the pattern

autumn dove
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Each added point brings 2 rays

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28 rays = 2n => n = 14?

mental wharf
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yeah

autumn dove
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What about segments

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28 segments

mental wharf
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lets say you look at the first point on the line

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how many segments are ther connecting this

autumn dove
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1

mental wharf
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?

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in terms of n

autumn dove
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Wait

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I'm trying to understand

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But I can't

mental wharf
autumn dove
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Yea

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What about it

mental wharf
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how many segments are there connecting the first point to any other point

autumn dove
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1

mental wharf
autumn dove
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It's wrong isn't it

mental wharf
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what about this segment

autumn dove
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2 segments