#help-19

1 messages · Page 85 of 1

acoustic grotto
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i don't understand this part

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how is tan(90-a) equal to cot(a)?

tepid pelican
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do you know identities for cos(90-a) and sin(90-a)?

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we can work with that too

acoustic grotto
tepid pelican
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cool

acoustic grotto
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haven't memorised for tan and cot yet

tepid pelican
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so note that tan(90-a) = sin(90-a) / cos(90-a)

tepid pelican
tepid pelican
tepid pelican
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what will it become?

gritty oar
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were you initially suggesting this approach

acoustic grotto
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... which is cot(a)

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got it

tepid pelican
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you can actuallly leave it in the form cos(a) / sin(a)

acoustic grotto
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makes sense

tepid pelican
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so we initially had $\frac{\cos\left(a\right)}{\tan\left(90-a\right)}=\frac{\sqrt{3}}{3}$

clever fjordBOT
#

MethIsAlwaysRight

tepid pelican
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now it's $\frac{\cos\left(a\right)}{\frac{\cos\left(a\right)}{\sin\left(a\right)}}=\frac{\sqrt{3}}{3}$

clever fjordBOT
#

MethIsAlwaysRight

tepid pelican
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because of the newly discovered identiity

acoustic grotto
#

yes

tepid pelican
#

it can be simplified a bit more

tepid pelican
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this is alternative approach by cheby btw

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it uses triangle and definitions of trig functions inside triangle

acoustic grotto
tepid pelican
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and this is where the problem comes

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there is no nice value of a that would make sin(a) = sqrt(3) / 3

acoustic grotto
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yes

tepid pelican
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so ig you will need to just leave it in form sin^-1(sqrt(3) / 3)

acoustic grotto
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can i just give this value?

gritty oar
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you can also

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but arcsin(sqrt3/ 3) just nice cause it's closed form

acoustic grotto
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alright

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how do i find tan(b)?

tepid pelican
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note that the sum of all angles is 180 degrees

acoustic grotto
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yes

tepid pelican
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one angle is right, that is 90 deg

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one angle is alpha, that is arcsin(sqrt3 / 3)

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and the last angle is just 180 - 90 - arcsin(sqrt3 / 3)

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thats 90 - arcsin(sqrt3 / 3)

acoustic grotto
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woow

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it works out

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thank you both so much for the help

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i hope your pillows are cold both sides lol

tepid pelican
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yw lol

acoustic grotto
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i close this right?

tepid pelican
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yep, you can

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or ill do it for u

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.close

odd edgeBOT
#
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normal snow
#

im trying to find the solutions for x in
3sinx - 2sinx^2 -1 = 0

normal snow
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but im not sure how to simplify this further

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so I can factorize

tepid pelican
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it's essentially a quadratic equation

normal snow
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domain is 0..2pi

tepid pelican
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-2sinx^2 + 3sinx - 1 = 0

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now factorize it like if it was a completely normal quadratic equation

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imagine that it's -2u^2 + 3u - 1 = 0

normal snow
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ahh alright, give me few secs

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ok im back

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i apparently forgot how to factor

normal snow
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is that right

tepid pelican
open crown
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@tepid pelican Can u tutor me on DMs or call? I need help with my master's thesis defense (Satire)

normal snow
tepid pelican
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in the first factor

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oh

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and in the second too

normal snow
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hmm

tepid pelican
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what method did you use?

normal snow
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-sinx(2sinx+1) - 1(2sinx + 1)

tepid pelican
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-2sin^2(x) + 3sin(x) -1

-2sin^2(x) + sin(x) + 2sin(x) -1

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i suppose you had it like this, right?

normal snow
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i had them oppposite signs

tepid pelican
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3sin(x) = sin(x) + 2sin(x)

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not -sin(x) - 2sin(x)

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this method works by rewriting the middle term to something equivalent

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so 3sin(x) can be rewritten as sin(x) + 2sin(x)

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because sin(x) + 2sin(x) = 3sin(x)

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that's like apple + 2 apples = 3 apples

normal snow
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i just thought to myself what two numbers multiply to 2 and add up to -3

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so I chose -2 and -1

tepid pelican
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and you'd therefore choose 2 and 1

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instead of -2 and -1

normal snow
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i probably did something stupid

tepid pelican
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but they have to add up to **+**3

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not **-**3

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so you're looking for numbers which add up to +3 and multiply to 2

normal snow
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is that because I had to factor out the negative at the beginning

tepid pelican
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no

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it's standard

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the equations were

-2sinx^2 + 3sinx - 1 = 0
or alternatively
-2u^2 + 3u - 1 = 0

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now you need to find numbers that add up to the B term (+3) and multiply to a*c ((-2) * (-1))

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that's how the method works

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it's +b, not -b

normal snow
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my bad

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let me start again

normal snow
tepid pelican
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isnt it?

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alright so let's look at it together

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-2sinx^2 + 3sinx - 1 = 0

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we have this

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we are therefore looking for numbers which add up to +3 and multiply to (-2)(-1), that is +2

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what numbers are these?

normal snow
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sinx and 2sinx

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1 and 2

tepid pelican
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cool

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-2sinx^2 + sinx + 2sinx - 1 = 0

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so now we are here

normal snow
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alr

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we factor then

tepid pelican
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yes

normal snow
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first will be

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-sinx(2sinx + 1)

tepid pelican
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wrong

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if you factor out -sinx from sinx

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it will be negative 1

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-1

normal snow
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oops

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yeah

tepid pelican
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so -sinx(2sinx - 1)

normal snow
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ok

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and the next

tepid pelican
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so now we have

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-sinx(2sinx - 1) + 2sinx - 1

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or -sinx(2sinx - 1) + (2sinx - 1)

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or -sinx(2sinx - 1) + 1(2sinx - 1)

normal snow
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yup

tepid pelican
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can you factor that?

normal snow
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(2sinx - 1)(-sinx+1)

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+1

tepid pelican
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+1, indeed

tepid pelican
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okay so that's basically all

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(2sinx - 1)(-sinx+1) = 0

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this happens when either of the factors equals 0

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so we have 2 equations, 2sinx - 1 = 0 and -sinx + 1 = 0

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I'll give you some time to solve them, if you need help ping me

normal snow
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I solved the first

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sinx = 1/2

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x = pi/6

tepid pelican
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cool

normal snow
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or 5pi/6

tepid pelican
tepid pelican
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that's first 2 solutions

normal snow
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alright the next one is

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-sinx+1 = 0

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-2sinx = -1

tepid pelican
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?

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how did you get this?

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-2sinx = -1

tepid pelican
normal snow
tepid pelican
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I see

normal snow
tepid pelican
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yep

normal snow
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so x= pi/2

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that's the only one

tepid pelican
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mhm

normal snow
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i think

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nice

tepid pelican
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yes

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only one in the interval 0, 2pi

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so in that interval, there is total of 3 solutions

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pi/6, pi/2, 5pi/6

normal snow
tepid pelican
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you are welcome :]

normal snow
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.close

odd edgeBOT
#
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zenith tartan
#

is there a way to write P and C in desmos?

zenith tartan
#

i cant find anthing on google

thin kelp
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?

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what is P and C?

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as in permutations and combinations?

zenith tartan
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yea yea

thin kelp
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probably just use the formulas

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who decided a png would be good for this

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what is the goal of using combinatorics in desmos?

zenith tartan
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man idk im just trying to graph this function for fun

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nvm

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subtle perch
#

I have to calculate the Area of this shape. i used pythagorean theorem to calculate EB and then used the Cosine theorem to calculate BC. Then i wanted to use the Sines Theorem to calculate the Angle ECB but when i do my calculations, the result is wrong. i will not attach my calculations as they are SUPER messy, but you can see my results on the Image.

odd edgeBOT
#

@subtle perch Has your question been resolved?

subtle perch
#

@dusk warren

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@subtle perch Has your question been resolved?

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viscid meadow
#

hey all! wondering how i can find convergence for this series:

mystic saffron
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I'm not sure how this server works but my question isn't being solved.

viscid meadow
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i want to use the divergence test but that ends up indeterminant

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why is there

viscid meadow
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give it another 10

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then ping helpers if no one has responded by then

mystic saffron
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I had 2 ppl respond and they ghosted me, I even asked if they don't know its ok

pastel steeple
viscid meadow
viscid meadow
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so that would state it converges. no?

mystic saffron
pastel steeple
#

doesnt nth term test work

viscid meadow
viscid meadow
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oh divergence test

pastel steeple
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i think you just called it divergence test

viscid meadow
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yeah but when we take the limit of that we get indeterminate form no?

pastel steeple
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the limit is 1 ≠ 0

viscid meadow
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and l-hopitals would go infinite

viscid meadow
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im struggling just putting it on paper

random yew
#

hmm

pastel steeple
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wait

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💀 oh shit

viscid meadow
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yup

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wonky question

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it should diverge anyways so im just putting that down and moving on with my life

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now how do we go about solving this one:

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i dont think we can use limit comparison here right

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unless we can? can we just use e^n for limit comparison?

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because it cance;s to 1/ (n^2+1)^3 which is a p-series

pastel steeple
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the sequence converges to 1

viscid meadow
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yeah

pastel steeple
viscid meadow
#

welli kind of goofed in my thinking

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bc it would have required LCT anyways

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but you can (i think) use DCT here because this series is less than just e^n definitively

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.close

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kind basalt
#

how do I evaluate this? i know it has to do with using log, and i know the square root of 81 is 9, but i don’t really know how to even start

cold sage
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try express everything as an exponent of 3

kind basalt
#

like this?

cold sage
#

uh ish

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why do your exponents have exponents

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(a^b)^c is not a^(b^c)

kind basalt
#

ohh ok sorry I just don’t know what to do with the variables

blissful musk
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(a^m)^n = a^(mn)

kind basalt
#

so like this?

blissful musk
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Yea

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Then you can simplify it

kind basalt
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sorry but do i simplify it using log? sorry I just don’t really know what to do with the exponents

blissful musk
#

No you don’t need log

kind basalt
#

ohhh

blissful musk
#

Do u agree 3^(12n+8) is the same as 3^(12n) x 3^8

kind basalt
#

yeah

blissful musk
#

Then cancel out that -5n wit the 12n

kind basalt
#

by subtracting 12n by -5n?

blissful musk
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double negative right

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Or ykw

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Let’s not complicate it

kind basalt
#

oh so 18n?

blissful musk
#

17 yea

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Basically get rid of the negative exponent

kind basalt
#

oh yeah

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oh ok

blissful musk
#

By bringing to the numerator

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Now you can equate and ta da

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Done

kind basalt
#

oh ok thank you sm

#

.close

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mystic saffron
#

Pls help I have a unit test on Friday

mystic saffron
#

And I’m so confused on this

kind pendant
#

What’s confusing you?

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@mystic saffron Has your question been resolved?

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mystic saffron
odd edgeBOT
mystic saffron
#

.reopen

#

@kind pendant

kind pendant
#

Are you familiar with grouping like terms?

lost hull
#

the same terms

odd edgeBOT
#

@mystic saffron Has your question been resolved?

mystic saffron
kind pendant
#

Group the ones with variables at the LHS and the ones without at the RHS and make the variable the subject

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odd edgeBOT
mystic saffron
#

For all liner equations right

#

?

odd edgeBOT
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stiff kettle
odd edgeBOT
stiff kettle
#

im a little confused on the final answer

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It asks to find the exact value

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Thats what I did

cold swift
#

so let’s rewrite the expression in terms of sine and cosine so that we can evaluate them easily

stiff kettle
#

The answer key says its square root 3 over square root 2

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so idk what i did wrong

cold swift
#

yeah because $\frac{cot(30)}{sec(45)}=\frac{cos(45)}{tan(30)}$

clever fjordBOT
cold swift
#

not what you have up there

stiff kettle
#

o

clever fjordBOT
stiff kettle
#

ok but either way

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i flipped it and now i have

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3 (√2) over 2 √3

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so does the three and two just cancel out

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yep ok i got it ty

#

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real nexus
#

How do I do seperation of variables on this

narrow cove
#

A little factorising ought to do the trick

#

And recalling that $(xy)^a = x^ay^a$

clever fjordBOT
#

TayBee

real nexus
#

I was factoring it as if there was addition between the x and the y

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so i was getting like x^2 +2xy +y^2 or sum

narrow cove
#

oops lmao

#

Well yes, you might find it becomes a little more simple without the addition shenanigans XD

real nexus
#

ya ty

#

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lament cargo
#

yo

odd edgeBOT
lament cargo
#

9/12 multiplied by 100/1

odd edgeBOT
#

@lament cargo Has your question been resolved?

lucid shadow
#

with lesser numbers

lament cargo
#

yes

#

but i aint getting the answer bruh

#

i reduce them

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civic hound
#

how can i find inverse function of this? the domain is R^2 \ L, where L = {(x,y) | x=0 and y <= 0}

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tender oak
odd edgeBOT
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distant flame
#

find all primes $p$ such that there exists integers $a,b \geq 2$ satisfying $p^a-1=5*2^b$.

clever fjordBOT
#

chloë

odd edgeBOT
#

@distant flame Has your question been resolved?

distant flame
#

<@&286206848099549185>?

kind pendant
#

!original

odd edgeBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

odd edgeBOT
#

@distant flame Has your question been resolved?

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open shadow
#

Can I use power rule to find the derivitive of $y=x^2-3x$

clever fjordBOT
open shadow
#

we haven't learned chain rule yet, so we cant use that, but we have learned power rule, so can that be used to find the deriviative of this?

#

or do i need to use limit deffinition

static mulch
#

you can use power rule

open shadow
#

but what about the 3?

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3x

static mulch
#

first try $x^2$ what do you think that'll be

clever fjordBOT
open shadow
#

that would be $2x$

clever fjordBOT
static mulch
#

yes now explain to me what you did by doing the power rule

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what happened to the power of x

steady tide
clever fjordBOT
#

فطر

open shadow
#

and moved the power over to the side

static mulch
#

so with 3x

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what is the power of x

open shadow
#

1

static mulch
#

so do the same thing now

open shadow
#

but my main worry was isnt there a rule for like power rule that you cant do it with something with multiple terms

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or something like that?

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and thats where chain rule comes in?

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not sure

static mulch
#

reference the rules above

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specifically sum rule

open shadow
static mulch
#

$f(x) + g(x)$ = $f'(x) + g'(x)$

clever fjordBOT
static mulch
open shadow
#

ok i see, thank you

#

.close

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steady tide
static mulch
clever fjordBOT
steady tide
#

there we go

static mulch
odd edgeBOT
#
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fair cloak
#

How do I take the limit

odd edgeBOT
fresh ruin
#

you'd put the whole thing in the 1/2 exponent to see it's 1

mystic saffron
#

intuitively speaking, n + 1 shouldnt be all that different from n when you are approaching infinity

odd edgeBOT
#

@fair cloak Has your question been resolved?

odd edgeBOT
#
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gaunt frigate
#

how do i find the minimum and maximum values that each variable can take in a augmented matrix?

gaunt frigate
#

for example a matrix of
1 0 1 0 1 | 1000
0 1 1 0 1 | 1000
0 0 0 1 1 | 800
0 0 0 0 0| 0

#

i want to find the minimum and maximum values that each of x1, x2, x3, x4, and x5 can take

#

<@&286206848099549185>

crisp sierra
#

Are there any other constraints on x1,...,x5? like they are all non-negative or something?

gaunt frigate
#

no constraints as far as im aware

#

i just gave a random example matrix, i just want to know in general how i would find it

crisp sierra
#

i suppose, if you have additional constraints you can just set each variable to the maximum allowed by the constrtaint, like in row 1 you set x1=1000 and x3=0 x5=0, then continue like that, but if there are no non-negativity constraints alongside the given matrix, you could set x1 to be as large as possible and x5 is a free variable so it can be as low as possible so every variable has an unbounded min and max at the moment.

gaunt frigate
#

hm ok

#

ok wait i think the constraints are that the solutions to the equations must not change

crisp sierra
#

yes, the 1000, 1000, 800 are fixed

#

but for example, i could make x1=1000000, x3=1000, and x5=-1000000, then do some algebra and find what x2 and x4 would be but you can do this for each variable

gaunt frigate
#

actually yeah i believe the constraints are that they cannot be negative

crisp sierra
#

that would make a lot more sense, then you look at each variable individually and choose the highest value it can be while still satisfying every equality it is part of

#

so x1 is only in r1 so you can set x1=1000 which would be its maximum value

#

same thing for x2

#

but x3 is in r1 and r2, but both are equal to 1000 so the maximum value for x3 is also 1000

#

x4 would be 800 for similar reasons, but x5 is present in r1, r2 and r3, where the largest it can be is 800 without violating the constraint from r3

#

and the minimum for each variable would be 0

gaunt frigate
#

alright i think i get what you mean

#

thanks

#

@crisp sierra sorry just 1 more thing

#

for example what if the 1st equation in the matrix was something like 1 0 -1 0 1 | 1000

#

because im pretty sure the only constraint is that the variable itself cannot be a negative number

crisp sierra
#

correct, so x3 would still be bounded by 1000 from r2, but if i took x3 to be 1000 i could take x1 to be 2000 and x5 to be 0 which would make x2 also 2000 and x4 800

#

but if you would make the first row -1 0 1 0 1|1000, then you are unbounded since x1 does not appear in any other row

gaunt frigate
#

yea because x1, x2 and x4 are pivots and x3 and x5 are free

crisp sierra
#

correct

#

ehh actually that example might be a bad one

gaunt frigate
#

ill just show u what my matrix is

#

maybe that would be easier to explain

crisp sierra
#

fdair

#

fair

gaunt frigate
#

1 0 -1 0 1 | 1000
0 1 1 0 -1 | 1000
0 0 0 1 1 | 800
0 0 0 0 0 | 0

crisp sierra
#

so the maximum value for x1 is 2000, since i could make x3=1000 and x5=0

#

the maximum value for x2 is 1800 since i could make x3=0 and x5=800

#

x3 has a max of 1000

#

x4 is 800

#

and x5 is 800

gaunt frigate
#

ok but why i cant i just say x1 is 10000, since you could make x3 = 9000 and x5 = 0. now it seems to me that there is no upper limit

crisp sierra
#

since that would break the other equations in the other rows

#

r3 would not be satisfied in that case

#

r2 sorry

gaunt frigate
#

r2 as in row 2 or equation 2?

#

oh wait same thing

crisp sierra
#

same thing yea

gaunt frigate
#

so we would be saying x2 + 9000 - 0 = 1000, which doesnt make sense

crisp sierra
#

correct since x2 is positive

gaunt frigate
#

because x2 must be positive

#

oh ok that makes so much more sense

#

thank you

crisp sierra
#

np

gaunt frigate
#

is the minimums all still 0?

crisp sierra
#

sould be if you talk about each value individually

odd edgeBOT
#

@gaunt frigate Has your question been resolved?

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glacial timber
odd edgeBOT
glacial timber
#

hi chat

#

pls help

#

i tried engineer's induction like i take the sum of the first term, then the sum of the first and second term, the sum of the first second third term, and so on till i find a pattern, and i did not find a pattern

true nest
#

chat here

#

Try rationalizing the denominator

glacial timber
#

okay chat

true nest
#

then apply difference is squares

glacial timber
#

i forgot what it's called

#

okay

true nest
#

show me what you get!! 👁️

glacial timber
#

is that what u meant

#

i forgot what it's calleddd

#

conjugate

#

yes

true nest
#

yes

glacial timber
#

i remembernow

#

okay

#

did not help

#

i think

#

@true nest

#

pls help again

#

🥺

true nest
#

damn

#

uh

#

whatd u get?

glacial timber
#

nothing

true nest
#

uh

#

like

#

(2sqrt(1)-1sqrt(2))/2 is the first term?

glacial timber
#

yes

#

2nd term is (3sqrt(2)+2sqrt(3)/30

true nest
#

yeah

#

wait

glacial timber
#

can't see shit ngl

#

there's probably some magical pattern i can't see

true nest
#

/3 not /30 but yes

#

also - not +

glacial timber
#

wait

#

i'll try agian

#

i forgor

#

tnx

true nest
#

😔

glacial timber
#

bruh i still can't see shit

#

😭

true nest
#

bro what

glacial timber
#

😦

true nest
#

seperate the terms in each feminization

#

err denominator

glacial timber
true nest
#

like

#

2sqrt(1)/2 - 1sqrt(2)/2

#

and then factor ig?

#

and then u see amazing patterns like as noted in color out of space by h. p. lovecraft

odd edgeBOT
#

@glacial timber Has your question been resolved?

true nest
#

where are u getting stuck?

glacial timber
#

i'll try it agian

true nest
#

that’s wild

glacial timber
#

fr

#

wat am i doing wrong

#

?

#

the answer is this btw

#

but no solution to learn from

true nest
#

ya

#

nonoooo wait

glacial timber
true nest
#

do not merge the denominators

glacial timber
#

oki

true nest
#

seperate all terms and factor

glacial timber
true nest
#

(2sqrt(1)-1sqrt(2))/2 becomes 2sqrt(1)/2 - 1sqrt(2)/2

#

which becomes 1 - sqrt(2)/2

#

this is also known as telescoping I think

glacial timber
#

okay

#

i'll figure shit outg

true nest
#

so real

glacial timber
glacial timber
#

papa

#

ur smart

#

ye i found it

#

tnx

#

i'll kiss u goodnight

true nest
#

please

#

never

glacial timber
#

okay

#

thanks still

#

i appreciate u

true nest
glacial timber
glacial timber
true nest
#

are you ok

glacial timber
#

yes

#

thanks

#

.close

odd edgeBOT
#
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odd edgeBOT
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hardy verge
#

Don't mind the spss. hehe

odd edgeBOT
hardy verge
#

Guys can you please help me?

honest quest
#

This seems like a standard question. Was there anything in particular you didn't understand.

#

Probability and Statistics for Engineering Sciences by Jay L Devore is good reference.

hardy verge
honest quest
#

The first thing is know how things are defined

#

Take your time to understand things

#

Like conditional probability, what is mean/standard deviation

#

You can find fully worked solutions on Quizlet

#

I will leave the rest to you

odd edgeBOT
#

@hardy verge Has your question been resolved?

odd edgeBOT
#

@hardy verge Has your question been resolved?

odd edgeBOT
#
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forest thicket
#

Is the bottom question 314

odd edgeBOT
forest thicket
#

I have a test first period and I just want to double check if I’m doing these right

nimble blaze
#

no, show your work

odd edgeBOT
#

@forest thicket Has your question been resolved?

forest thicket
mystic saffron
forest thicket
#

Yesterday I showed the formula I used to get the final surface area but nobody answered

nimble blaze
#

probably did it ata bad time
explain your reasoning/ show wrok again

forest thicket
#

I can’t

#

I’m in the car right now on the way to school

#

And the test is there

#

Wait what, I did it in my head and it’s right to me still

nimble blaze
#

type your thoughts

#

and name the propeties you're applying

#

and not a good idea to do stuff in your head for stuff you're having issues with

forest thicket
#

Okay so what I think I need to do is add the area of both

#

Correct me if I’m wrong

nimble blaze
#

of both what

forest thicket
#

So the area of the cone is 226.67

forest thicket
nimble blaze
#

how are you getting 226.67

odd edgeBOT
#

@forest thicket Has your question been resolved?

#
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shy bison
#

Hello, can someone help me with no. 4?

odd edgeBOT
shy bison
#

.close

odd edgeBOT
#
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tiny portal
#

I need help

odd edgeBOT
tiny portal
odd edgeBOT
#

@tiny portal Has your question been resolved?

tiny portal
#

<@&286206848099549185>

#

.close

odd edgeBOT
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gentle timber
#

This is a physics question

odd edgeBOT
gentle timber
#

When is work done by a spring positive

#

I know that work is = the change in kinetic energy

pulsar current
#

Other way to think about it is dW=F.ds

#

Dot product ^^

gentle timber
#

If K finial is > K initial then Work is positive

#

But I guess what I’m asking for is for what position of the spring is work positive

#

Like if the spring is compressed or stretched

pulsar current
#

That you can figure out

#

If it's increasing the kinetic energy

#

It means it's increasing its speed

#

Which means its 'supporting' it's motion

pulsar current
#

Because you can easily relate the direction of force with the position of the spring

pulsar current
#

Or, when it's compressed AND and the block is moving away from the mean, the spring will be doing positive work inthis vase as well

gentle timber
#

It seems like the displacement and force both point in the same direction

pulsar current
#

To put it simply, when force and displacement are opposite work is negative

gentle timber
#

And in what scenario will that happen?

pulsar current
gentle timber
#

What is mean

pulsar current
#

The mean position

#

Where x=0

#

Natural length

#

Lemme illustrate with a diagram wait

gentle timber
#

Oh

#

Ok

pulsar current
#

In these two scenarios

#

We have negative work done

#

Since velocity is opposite to the dirn of force

gentle timber
#

Oh i think i understand it now

#

After being released at the endpoints, extreme, Fs points towards the mean while displacement is positive

#

Before I was only considering the spring before it was released

#

Thanks

#

.close

odd edgeBOT
#
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odd edgeBOT
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limber quarry
#

what do you do here if i is zero?

odd edgeBOT
limber quarry
#

ie the top part has a negative number?

#

also i forgot what the symbol was called bleakcat

gritty oar
#

can you show original problem

limber quarry
#

its from the formula for newtons polynomial interpolation

gritty oar
#

ah

limber quarry
#

problem is i starts at 0 which means that there is a -1 on top of the multiplication symbol

gritty oar
#

that thing is defined for i >= 1

limber quarry
gritty oar
#

well i >= 1 means that i - 1 >= 0, so the top is nonnegative

#

so the $x-x_j$ are indexing through the right points

clever fjordBOT
#

chebyshev's infinite pee norm

limber quarry
gritty oar
#

there's a base case for the basis polynomial for i = 0, n_0 = 1

#

their notation is misleading though yeah

limber quarry
limber quarry
#

thanks

#

.close

odd edgeBOT
#
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latent topaz
#

My math curriculum sucks, and is horrible at explaining how to graph hyperbolas, if i provide some problems can someone walk me through the steps on how to solve?

split plover
#

i mean either way the steps are the same

#

find the intercepts, find the asymptotes, trace through

odd edgeBOT
#

@latent topaz Has your question been resolved?

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forest kayak
#

Hii

odd edgeBOT
forest kayak
#

Does anyone know how to do this question

#

Its from m3

fresh ruin
# forest kayak

you'd do conservation of energy, since it starts at the top with 0 kinetic, some gravity potential, and some string potential, and at B has speed v, less gravity potential, and less string potential

odd edgeBOT
#

@forest kayak Has your question been resolved?

forest kayak
#

@odd edge

#

No

forest kayak
#

@fresh ruin

#

Please see the marking scheme

#

They used EPE

#

AND L ROOT 2

#

Where did that come from

#

And in the b part the angle

#

They used 45

#

Can you please if possible do that question and send if you know

#

Thank you

fresh ruin
#

sqrt(2) is at B

#

that image shows the full solution so just let me know which part looks weird

forest kayak
#

They used pythagoras

#

Oh okay

#

I got the a part

#

What about the b part

#

That looks weird

#

@fresh ruin

#

They used the angle 45

#

Idk how did that come

fresh ruin
#

for b you know the horizontal total force must be mv^2/r to go in a circular path, so they write all the forces in the horizontal direction

#

which is the horizontal component of the diagonal string tension, and the ring normal pushing in some way

forest kayak
#

Yes

#

Oh they found the angle from that

#

Oh okay

#

@fresh ruin can i add you like in future to ask any questions if i have😅

#

M3 is like my biggest enemy so🥲

#

Thanks alot

#

I got this question now

odd edgeBOT
#

@forest kayak Has your question been resolved?

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inner socket
#

I have the following inverse CDF function: N(m, sigma).inversecdf(tau) + tau = v. This function takes tau and returns v, how can I find the inverse of this function, aka the CDF?

inner socket
#

In other words, is there a way to solve for $\tau$ here?

$$
N(m, \sigma).inverseCDF(\tau) + \tau = v
$$

clever fjordBOT
#

LucasYerz

inner socket
#

Still trying to solve for $\rho$:

$$
\Phi\left(x\right)=\frac{1}{\sqrt{2\pi}}\int_{-\infty}^{\frac{x-m}{\sigma}}e^{-\frac{t^{2}}{2}}dt
$$

$$
\Phi^{-1}\left(\rho\right)+\rho = v
$$

clever fjordBOT
#

LucasYerz

inner socket
#

is there a shortcut here for trying to take an inverse of another inverse function?

odd edgeBOT
#

@inner socket Has your question been resolved?

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#

@inner socket Has your question been resolved?

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hollow abyss
#

Where did it go awry? The answer is supposed to be x<0

hollow abyss
#

I lost the 3

#

.close

odd edgeBOT
#
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hollow abyss
#

.reopen

odd edgeBOT
#

hollow abyss
#

Is there a way to solve in a way similar to what I did?

odd edgeBOT
#

@hollow abyss Has your question been resolved?

hollow abyss
#

.close

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steady tide
#

$\left(\frac{\dd y}{\dd x}\right)^2=(x+1)y$

clever fjordBOT
#

فطر

steady tide
#

actually im xying

#

.close

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#
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nimble lotus
#

How would you do this? I tried to find the hypotenuse for the second triangle by using pythagorean. After that I found the scale factor but I keep getting 20 for CB but the answer key says it's 15. idk what I'm doing wrong

nimble lotus
#

.close

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desert marlin
odd edgeBOT
desert marlin
#

I assume there is an easy combinatorial way to count the amount of paths (possibly backtracking) of length 4 from v12 to v14. Could anyone enlighten me?

bronze fox
#

Paths of any length?

desert marlin
#

Of length 4

bronze fox
#

My bad

green elm
#

is v12 that black dot that is not connected to anything?

#

labeling is unclear

desert marlin
#

it is meant to be the dot next to the black dot

#

sorry

#

and same with v14

#

it's the nearest real vertex (all the real vertices are purple)

summer cradle
#

for any one of the the top or right "diamond" of vertices, there is exactly one path through them

#

so you can ignore those and simplify the picture a bit

desert marlin
#

the paths can be backtracking

summer cradle
#

how does this disagree with what i said

#

you just described the unique path

desert marlin
#

There are multiople though depending on what vertices you pick

summer cradle
#

ok give me one second

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can you tell me how many length 4 paths from v_12 to v_14 there are that go through the red vertex?

desert marlin
#

Just 1 ma'am

summer cradle
#

yea exactly

#

same with 7 of the other vertices

desert marlin
#

so we get 16 paths that hit the center twice

#

and now need to consider paths that only hit the center once

summer cradle
#

eh no

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8 paths that use the top and right diamonds

desert marlin
#

16 total

summer cradle
#

huh?

desert marlin
#

We start at v12

#

we go to the center

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we can go to any other vertex on the graph now

#

(besides the center)

#

and then back to the center

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and then to v14

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there were 16 options to choose from

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when we were on the center

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and the rest of our choices were determined

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so 16 paths that hit the center twice?

summer cradle
#

yes ok but that wasn't my point

desert marlin
#

Sorry, what was your point?

summer cradle
#

it was that we can just count the paths on this graph now that we have the paths that use the ones i blanked out

desert marlin
#

Yes

#

Agreed ma'am

bronze fox
#

I think you should now count the number of paths that use one of the V12 K4 edges. Then count the number of paths that use 2 of the V12 K4 edges. Including the ones you just counted (center in/out). I think that’s all your paths

summer cradle
desert marlin
#

Agreed, but I thought there might be an easier way than counting cases

summer cradle
desert marlin
#

Is there not

summer cradle
#

maybe some kind of search but that's not going to be any easier to do by hand me thinks

desert marlin
#

Well

#

I'm going to next find paths of length 5

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and then 6

#

etc..

summer cradle
#

oh

desert marlin
#

So I was hoping something would generalize for those

summer cradle
#

yea there are better ways then

desert marlin
#

I know that we can take the adjacency matrix

#

and raise it to a power k to get the amount of paths of length k

#

in the entries

#

But

#

I want to also know the vertices which are in those paths

#

so I thought that would not be helpful

#

I can show you what I am trying to compute

summer cradle
#

yea i know what you're trying to do

desert marlin
#

You do?

summer cradle
desert marlin
#

Yes, see the formula

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Summing over gamma paths of length k but then considering a product where vp are the vertices in those such paths

summer cradle
#

eh idk what that is honestly but if you just need the number of k length paths from v_12 to v_14 for each k it doesn't require anything too fancy

#

computational nightmare tho

desert marlin
#

I need the number of paths, but for each individual path I need to know the vertices that are in it

#

so I can compute that product, since if it hits the center the valence will be different than if it did not

summer cradle
#

what is the original question

desert marlin
#

Well, there is no original question, it's for my sir and I

#

we are researching

summer cradle
desert marlin
#

I can explain to you the gist

#

This formula gives you the resolvant matrix as a function of lambda for some graph

#

which is equivalent to

#

(L_G - lambda I )^(-1)

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where L_G is the graph laplacian

#

And, my idea for my sir was that if we have a graph like the one in the image

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where the center vertex is weighted very highly compared to the other vertices with uniform weight

#

that we should be able to approximate the entries in the resolvant matrix, by considering only paths that do not go through the center

#

as these will get killed off because of their weight being so low

#

So I'm just trying to work through an example and compare what happens with this

desert marlin
# desert marlin

and as such I wanted to approximate the G_(v12, v14)(lambda) for this graph

#

using this formula

#

But then I'm getting stuck on computing it because the path shennanigans get complicated

#

That's my doubt

summer cradle
desert marlin
#

Do you have any ideas?

#

Maybe my sir @green elm has ideas

bronze fox
#

Is P_k the number of paths of length k?

desert marlin
#

yes

green elm
#

this looks disturbingly like graph theory

desert marlin
#

it is really combinatorics sir

#

I think

bronze fox
#

Have you done this replacing the K4s with individual vertices? That seems relatively simple since you can ignore the odd paths and might still be a good example of approximating the resolvent matrix.

desert marlin
#

yes

bronze fox
#

Also, it seems like you can simplify the counting significantly by counting the number of paths of length n that start and end at the center

desert marlin
#

That would only be one element of the resolvant matrix though

#

and we'd still need to compute the others

bronze fox
#

then you just count how many ways you can get from and to the center

desert marlin
#

I’m not sure how that would work but I’ll have to look into it

bronze fox
#

Then the sum splits into the three components for paths of length n=x+y+z. How many paths of length x stay in the first component before going to the center. How many of length y stay and return to the center. How many of length z leave and stay in the second component. This seems to get quite challenging to compute very quickly though, although there might be nice simplifications

#

For paths starting and ending in the center I think the sum is the same as the number of ways we can sum to y using integers >= 2 (going to any component requires 2 steps) times 4 (for the 4 components)

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I’m pretty sure the paths staying in components are 3^(x-1) and 3*(z-1) respectively

desert marlin
#

x, z being what?

bronze fox
#

n=x+y+z for paths of length n (for the three components of the path)

desert marlin
#

I see

#

I’ll have to play around with this stuff

#

Thanks for the advice

bronze fox
#

Another potential idea. Call the number of paths of length $n$ that start and end at the center $\gamma$. Then, number of paths of length n from any two vertices $v,w$ (other than the center vertex) is $\frac{\gamma}{16^2}$. This is because we can imagine deleting the first and last edge from an initial path $p$, giving a new path $p’$. Then, $p’$ is a path between $v$ and $w$ if the fist and last edge of $p$ connect to $v$ and $w$. Thus, we divide by $16^2$.

clever fjordBOT
odd edgeBOT
#

@desert marlin Has your question been resolved?

odd edgeBOT
#
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odd edgeBOT
#
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acoustic grotto
#

hii i need help with question 3 please, the translated text is: Determine the equation of the line inclined to the axis OX at an angle of 135°, which intersects the axis in point (-3.0).

acoustic grotto
#

,rotate

clever fjordBOT
acoustic grotto
#

<@&286206848099549185>

modern gyro
#

Hi bro

odd edgeBOT
#

@acoustic grotto Has your question been resolved?

odd edgeBOT
acoustic grotto
#

I don't know where to begin

acoustic grotto
modern gyro
#

Wooow

acoustic grotto
#

Sorry i left you on that last question i asked, i fell asleep 😭

modern gyro
#

But i cant understand that language

modern gyro
#

Hmm

acoustic grotto
#

I have to eat rn, ill see ur msg once i finish, hope that's ok

modern gyro
#

Okk

#

tan 90 ° is undefined so you get (2/0) form

acoustic grotto
modern gyro
#

Thats the above question from that sheet i thought that was your problem

#

Ignore it

#

Got it ??

acoustic grotto
#

I think you solved for 5

modern gyro
#

Yes

#

You didnt mention

modern gyro
#

3 there 🙂

acoustic grotto
#

Thank uu

#

Aha i got it

#

Thanks for the help!!

modern gyro
#

🙂

#

Cool bro

acoustic grotto
#

@modern gyro i have one more question

modern gyro
#

Yeah

acoustic grotto
#

Yk these reduction formulas, for example sin (90+x) = cos x

modern gyro
#

Yes

acoustic grotto
#

How can i memorise them?

#

There's so many and idk how to memorise them quickly

modern gyro
#

See its simple ypu know which function +ve which quadrant

#

?

acoustic grotto
#

Yeah

#

1st - all +ve
2nd - sin +ve
3rd - cos +ve
4th - tan +ve
Right?

modern gyro
#

so see whenever you see a multiple of pi/2 change sin to cos , or tan to cot or cosec to sec

#

And keep in mind the sign

#

And accordingly put it

acoustic grotto
modern gyro
#

Whenever you see multiple of pi just think abt the sign

acoustic grotto
#

Also I haven't done sec or cosec in school yet

modern gyro
#

Lik 90

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270

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450 °

#

So on

#

So sin( 90 + x) gives you cos x

acoustic grotto
modern gyro
#

Why because sin is positive in 2nd quadrant

acoustic grotto
#

I don't understand how 90 is a multiple

modern gyro
#

180 ° = pi radian

#

You need to learn all this bro

acoustic grotto
#

90 is a multiple of 180 so I have to change sin to cos?

modern gyro
#

No odd multiples of 90

#

90×1 90×3 like that

acoustic grotto
#

Ohh so it changes only for 90, 270, 450, etc?

modern gyro
#

Yeahh

#

Not for even multiples of 90

acoustic grotto
#

And the rest like 180 I keep the same but I just change the signs according to the quadrant?

modern gyro
#

Yeah

#

Just change sign according to quadrant

#

Like sin 180 + x

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Gives - sin x